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- class "SceneEntityInstanceLayer"
- function SceneEntityInstanceLayer:__getvar(name)
- if name == "name" then
- return Polycore.SceneEntityInstanceLayer_get_name(self.__ptr)
- elseif name == "layerID" then
- local retVal = Polycore.SceneEntityInstanceLayer_get_layerID(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["char"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- elseif name == "visible" then
- return Polycore.SceneEntityInstanceLayer_get_visible(self.__ptr)
- elseif name == "instance" then
- local retVal = Polycore.SceneEntityInstanceLayer_get_instance(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["SceneEntityInstance"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- end
- end
- function SceneEntityInstanceLayer:__setvar(name,value)
- if name == "name" then
- Polycore.SceneEntityInstanceLayer_set_name(self.__ptr, value)
- return true
- elseif name == "layerID" then
- Polycore.SceneEntityInstanceLayer_set_layerID(self.__ptr, value.__ptr)
- return true
- elseif name == "visible" then
- Polycore.SceneEntityInstanceLayer_set_visible(self.__ptr, value)
- return true
- end
- return false
- end
- function SceneEntityInstanceLayer:SceneEntityInstanceLayer(...)
- local arg = {...}
- for k,v in pairs(arg) do
- if type(v) == "table" then
- if v.__ptr ~= nil then
- arg[k] = v.__ptr
- end
- end
- end
- if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
- self.__ptr = Polycore.SceneEntityInstanceLayer(unpack(arg))
- end
- end
- function SceneEntityInstanceLayer:setLayerVisibility(val)
- local retVal = Polycore.SceneEntityInstanceLayer_setLayerVisibility(self.__ptr, val)
- end
- function SceneEntityInstanceLayer:__delete()
- if self then Polycore.delete_SceneEntityInstanceLayer(self.__ptr) end
- end
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