SceneEntityInstanceResourceEntry.lua 1.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445
  1. require "Polycode/Resource"
  2. class "SceneEntityInstanceResourceEntry" (Resource)
  3. function SceneEntityInstanceResourceEntry:SceneEntityInstanceResourceEntry(...)
  4. local arg = {...}
  5. if type(arg[1]) == "table" and count(arg) == 1 then
  6. if ""..arg[1].__classname == "Resource" then
  7. self.__ptr = arg[1].__ptr
  8. return
  9. end
  10. end
  11. for k,v in pairs(arg) do
  12. if type(v) == "table" then
  13. if v.__ptr ~= nil then
  14. arg[k] = v.__ptr
  15. end
  16. end
  17. end
  18. if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
  19. self.__ptr = Polycore.SceneEntityInstanceResourceEntry(unpack(arg))
  20. end
  21. end
  22. function SceneEntityInstanceResourceEntry:getInstance()
  23. local retVal = Polycore.SceneEntityInstanceResourceEntry_getInstance(self.__ptr)
  24. if retVal == nil then return nil end
  25. local __c = _G["SceneEntityInstance"]("__skip_ptr__")
  26. __c.__ptr = retVal
  27. return __c
  28. end
  29. function SceneEntityInstanceResourceEntry:reloadResource()
  30. local retVal = Polycore.SceneEntityInstanceResourceEntry_reloadResource(self.__ptr)
  31. end
  32. function SceneEntityInstanceResourceEntry:__delete()
  33. if self then Polycore.delete_SceneEntityInstanceResourceEntry(self.__ptr) end
  34. end