SceneParticleEmitter.lua 11 KB

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  1. require "Polycode/SceneMesh"
  2. class "SceneParticleEmitter" (SceneMesh)
  3. SceneParticleEmitter.PARTICLE_TYPE_POINT = 0
  4. SceneParticleEmitter.PARTICLE_TYPE_QUAD = 1
  5. SceneParticleEmitter.PARTICLE_TYPE_MESH = 2
  6. function SceneParticleEmitter:__getvar(name)
  7. if name == "useScaleCurve" then
  8. return Polycore.SceneParticleEmitter_get_useScaleCurve(self.__ptr)
  9. elseif name == "scaleCurve" then
  10. local retVal = Polycore.SceneParticleEmitter_get_scaleCurve(self.__ptr)
  11. if retVal == nil then return nil end
  12. local __c = _G["BezierCurve"]("__skip_ptr__")
  13. __c.__ptr = retVal
  14. return __c
  15. elseif name == "useColorCurves" then
  16. return Polycore.SceneParticleEmitter_get_useColorCurves(self.__ptr)
  17. elseif name == "colorCurveR" then
  18. local retVal = Polycore.SceneParticleEmitter_get_colorCurveR(self.__ptr)
  19. if retVal == nil then return nil end
  20. local __c = _G["BezierCurve"]("__skip_ptr__")
  21. __c.__ptr = retVal
  22. return __c
  23. elseif name == "colorCurveG" then
  24. local retVal = Polycore.SceneParticleEmitter_get_colorCurveG(self.__ptr)
  25. if retVal == nil then return nil end
  26. local __c = _G["BezierCurve"]("__skip_ptr__")
  27. __c.__ptr = retVal
  28. return __c
  29. elseif name == "colorCurveB" then
  30. local retVal = Polycore.SceneParticleEmitter_get_colorCurveB(self.__ptr)
  31. if retVal == nil then return nil end
  32. local __c = _G["BezierCurve"]("__skip_ptr__")
  33. __c.__ptr = retVal
  34. return __c
  35. elseif name == "colorCurveA" then
  36. local retVal = Polycore.SceneParticleEmitter_get_colorCurveA(self.__ptr)
  37. if retVal == nil then return nil end
  38. local __c = _G["BezierCurve"]("__skip_ptr__")
  39. __c.__ptr = retVal
  40. return __c
  41. elseif name == "colorDeviation" then
  42. local retVal = Polycore.SceneParticleEmitter_get_colorDeviation(self.__ptr)
  43. if retVal == nil then return nil end
  44. local __c = _G["Color"]("__skip_ptr__")
  45. __c.__ptr = retVal
  46. return __c
  47. end
  48. if SceneMesh["__getvar"] ~= nil then
  49. return SceneMesh.__getvar(self, name)
  50. end
  51. end
  52. function SceneParticleEmitter:__setvar(name,value)
  53. if name == "useScaleCurve" then
  54. Polycore.SceneParticleEmitter_set_useScaleCurve(self.__ptr, value)
  55. return true
  56. elseif name == "scaleCurve" then
  57. Polycore.SceneParticleEmitter_set_scaleCurve(self.__ptr, value.__ptr)
  58. return true
  59. elseif name == "useColorCurves" then
  60. Polycore.SceneParticleEmitter_set_useColorCurves(self.__ptr, value)
  61. return true
  62. elseif name == "colorCurveR" then
  63. Polycore.SceneParticleEmitter_set_colorCurveR(self.__ptr, value.__ptr)
  64. return true
  65. elseif name == "colorCurveG" then
  66. Polycore.SceneParticleEmitter_set_colorCurveG(self.__ptr, value.__ptr)
  67. return true
  68. elseif name == "colorCurveB" then
  69. Polycore.SceneParticleEmitter_set_colorCurveB(self.__ptr, value.__ptr)
  70. return true
  71. elseif name == "colorCurveA" then
  72. Polycore.SceneParticleEmitter_set_colorCurveA(self.__ptr, value.__ptr)
  73. return true
  74. elseif name == "colorDeviation" then
  75. Polycore.SceneParticleEmitter_set_colorDeviation(self.__ptr, value.__ptr)
  76. return true
  77. end
  78. if SceneMesh["__setvar"] ~= nil then
  79. return SceneMesh.__setvar(self, name, value)
  80. else
  81. return false
  82. end
  83. end
  84. function SceneParticleEmitter:SceneParticleEmitter(...)
  85. local arg = {...}
  86. if type(arg[1]) == "table" and count(arg) == 1 then
  87. if ""..arg[1].__classname == "SceneMesh" then
  88. self.__ptr = arg[1].__ptr
  89. return
  90. end
  91. end
  92. for k,v in pairs(arg) do
  93. if type(v) == "table" then
  94. if v.__ptr ~= nil then
  95. arg[k] = v.__ptr
  96. end
  97. end
  98. end
  99. if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
  100. self.__ptr = Polycore.SceneParticleEmitter(unpack(arg))
  101. end
  102. end
  103. function SceneParticleEmitter:setParticleCount(newParticleCount)
  104. local retVal = Polycore.SceneParticleEmitter_setParticleCount(self.__ptr, newParticleCount)
  105. end
  106. function SceneParticleEmitter:getParticleCount()
  107. local retVal = Polycore.SceneParticleEmitter_getParticleCount(self.__ptr)
  108. return retVal
  109. end
  110. function SceneParticleEmitter:setParticleLifetime(lifetime)
  111. local retVal = Polycore.SceneParticleEmitter_setParticleLifetime(self.__ptr, lifetime)
  112. end
  113. function SceneParticleEmitter:getParticleLifetime()
  114. local retVal = Polycore.SceneParticleEmitter_getParticleLifetime(self.__ptr)
  115. return retVal
  116. end
  117. function SceneParticleEmitter:setDirectionDeviation(newDeviation)
  118. local retVal = Polycore.SceneParticleEmitter_setDirectionDeviation(self.__ptr, newDeviation.__ptr)
  119. end
  120. function SceneParticleEmitter:getDirectionDeviation()
  121. local retVal = Polycore.SceneParticleEmitter_getDirectionDeviation(self.__ptr)
  122. if retVal == nil then return nil end
  123. local __c = _G["Vector3"]("__skip_ptr__")
  124. __c.__ptr = retVal
  125. return __c
  126. end
  127. function SceneParticleEmitter:setEmitterSize(newSize)
  128. local retVal = Polycore.SceneParticleEmitter_setEmitterSize(self.__ptr, newSize.__ptr)
  129. end
  130. function SceneParticleEmitter:getEmitterSize()
  131. local retVal = Polycore.SceneParticleEmitter_getEmitterSize(self.__ptr)
  132. if retVal == nil then return nil end
  133. local __c = _G["Vector3"]("__skip_ptr__")
  134. __c.__ptr = retVal
  135. return __c
  136. end
  137. function SceneParticleEmitter:setGravity(newGravity)
  138. local retVal = Polycore.SceneParticleEmitter_setGravity(self.__ptr, newGravity.__ptr)
  139. end
  140. function SceneParticleEmitter:getGravity()
  141. local retVal = Polycore.SceneParticleEmitter_getGravity(self.__ptr)
  142. if retVal == nil then return nil end
  143. local __c = _G["Vector3"]("__skip_ptr__")
  144. __c.__ptr = retVal
  145. return __c
  146. end
  147. function SceneParticleEmitter:fixedUpdate()
  148. local retVal = Polycore.SceneParticleEmitter_fixedUpdate(self.__ptr)
  149. end
  150. function SceneParticleEmitter:Render(buffer)
  151. local retVal = Polycore.SceneParticleEmitter_Render(self.__ptr, buffer.__ptr)
  152. end
  153. function SceneParticleEmitter:updateParticles()
  154. local retVal = Polycore.SceneParticleEmitter_updateParticles(self.__ptr)
  155. end
  156. function SceneParticleEmitter:rebuildParticles(buffer)
  157. local retVal = Polycore.SceneParticleEmitter_rebuildParticles(self.__ptr, buffer.__ptr)
  158. end
  159. function SceneParticleEmitter:triggerParticles(allAtOnce)
  160. local retVal = Polycore.SceneParticleEmitter_triggerParticles(self.__ptr, allAtOnce)
  161. end
  162. function SceneParticleEmitter:enableParticleSystem(val)
  163. local retVal = Polycore.SceneParticleEmitter_enableParticleSystem(self.__ptr, val)
  164. end
  165. function SceneParticleEmitter:setUseFloorPlane(val)
  166. local retVal = Polycore.SceneParticleEmitter_setUseFloorPlane(self.__ptr, val)
  167. end
  168. function SceneParticleEmitter:setFloorPlaneOffset(floorPlaneOffset)
  169. local retVal = Polycore.SceneParticleEmitter_setFloorPlaneOffset(self.__ptr, floorPlaneOffset)
  170. end
  171. function SceneParticleEmitter:setFloorDamping(floorDamping)
  172. local retVal = Polycore.SceneParticleEmitter_setFloorDamping(self.__ptr, floorDamping)
  173. end
  174. function SceneParticleEmitter:setParticlesInWorldSpace(val)
  175. local retVal = Polycore.SceneParticleEmitter_setParticlesInWorldSpace(self.__ptr, val)
  176. end
  177. function SceneParticleEmitter:getParticlesInWorldSpace()
  178. local retVal = Polycore.SceneParticleEmitter_getParticlesInWorldSpace(self.__ptr)
  179. return retVal
  180. end
  181. function SceneParticleEmitter:setPerlinEnabled(val)
  182. local retVal = Polycore.SceneParticleEmitter_setPerlinEnabled(self.__ptr, val)
  183. end
  184. function SceneParticleEmitter:getPerlinEnabled()
  185. local retVal = Polycore.SceneParticleEmitter_getPerlinEnabled(self.__ptr)
  186. return retVal
  187. end
  188. function SceneParticleEmitter:getParticleSpeed()
  189. local retVal = Polycore.SceneParticleEmitter_getParticleSpeed(self.__ptr)
  190. return retVal
  191. end
  192. function SceneParticleEmitter:setParticleSpeed(speed)
  193. local retVal = Polycore.SceneParticleEmitter_setParticleSpeed(self.__ptr, speed)
  194. end
  195. function SceneParticleEmitter:setPerlinValue(perlinValue)
  196. local retVal = Polycore.SceneParticleEmitter_setPerlinValue(self.__ptr, perlinValue.__ptr)
  197. end
  198. function SceneParticleEmitter:getPerlinValue()
  199. local retVal = Polycore.SceneParticleEmitter_getPerlinValue(self.__ptr)
  200. if retVal == nil then return nil end
  201. local __c = _G["Vector3"]("__skip_ptr__")
  202. __c.__ptr = retVal
  203. return __c
  204. end
  205. function SceneParticleEmitter:setParticleType(particleType)
  206. local retVal = Polycore.SceneParticleEmitter_setParticleType(self.__ptr, particleType)
  207. end
  208. function SceneParticleEmitter:getParticleType()
  209. local retVal = Polycore.SceneParticleEmitter_getParticleType(self.__ptr)
  210. return retVal
  211. end
  212. function SceneParticleEmitter:setParticleSize(particleSize)
  213. local retVal = Polycore.SceneParticleEmitter_setParticleSize(self.__ptr, particleSize)
  214. end
  215. function SceneParticleEmitter:getParticleSize()
  216. local retVal = Polycore.SceneParticleEmitter_getParticleSize(self.__ptr)
  217. return retVal
  218. end
  219. function SceneParticleEmitter:setParticleRotationSpeed(rotationSpeed)
  220. local retVal = Polycore.SceneParticleEmitter_setParticleRotationSpeed(self.__ptr, rotationSpeed.__ptr)
  221. end
  222. function SceneParticleEmitter:getParticleRotationSpeed()
  223. local retVal = Polycore.SceneParticleEmitter_getParticleRotationSpeed(self.__ptr)
  224. if retVal == nil then return nil end
  225. local __c = _G["Vector3"]("__skip_ptr__")
  226. __c.__ptr = retVal
  227. return __c
  228. end
  229. function SceneParticleEmitter:setParticleDirection(direction)
  230. local retVal = Polycore.SceneParticleEmitter_setParticleDirection(self.__ptr, direction.__ptr)
  231. end
  232. function SceneParticleEmitter:getParticleDirection()
  233. local retVal = Polycore.SceneParticleEmitter_getParticleDirection(self.__ptr)
  234. if retVal == nil then return nil end
  235. local __c = _G["Vector3"]("__skip_ptr__")
  236. __c.__ptr = retVal
  237. return __c
  238. end
  239. function SceneParticleEmitter:setLoopParticles(val)
  240. local retVal = Polycore.SceneParticleEmitter_setLoopParticles(self.__ptr, val)
  241. end
  242. function SceneParticleEmitter:getLoopParticles()
  243. local retVal = Polycore.SceneParticleEmitter_getLoopParticles(self.__ptr)
  244. return retVal
  245. end
  246. function SceneParticleEmitter:addSourceMesh(mesh)
  247. local retVal = Polycore.SceneParticleEmitter_addSourceMesh(self.__ptr, mesh.__ptr)
  248. end
  249. function SceneParticleEmitter:getNumSourceMeshes()
  250. local retVal = Polycore.SceneParticleEmitter_getNumSourceMeshes(self.__ptr)
  251. return retVal
  252. end
  253. function SceneParticleEmitter:getSourcesMeshAtIndex(index)
  254. local retVal = Polycore.SceneParticleEmitter_getSourcesMeshAtIndex(self.__ptr, index)
  255. if retVal == nil then return nil end
  256. local __c = _G["Mesh"]("__skip_ptr__")
  257. __c.__ptr = retVal
  258. return __c
  259. end
  260. function SceneParticleEmitter:removeSourceMeshAtIndex(index)
  261. local retVal = Polycore.SceneParticleEmitter_removeSourceMeshAtIndex(self.__ptr, index)
  262. end
  263. function SceneParticleEmitter:positionParticle(index)
  264. local retVal = Polycore.SceneParticleEmitter_positionParticle(self.__ptr, index)
  265. end
  266. function SceneParticleEmitter:Clone(deepClone, ignoreEditorOnly)
  267. local retVal = Polycore.SceneParticleEmitter_Clone(self.__ptr, deepClone, ignoreEditorOnly)
  268. if retVal == nil then return nil end
  269. local __c = _G["Entity"]("__skip_ptr__")
  270. __c.__ptr = retVal
  271. return __c
  272. end
  273. function SceneParticleEmitter:applyClone(clone, deepClone, ignoreEditorOnly)
  274. local retVal = Polycore.SceneParticleEmitter_applyClone(self.__ptr, clone.__ptr, deepClone, ignoreEditorOnly)
  275. end
  276. function SceneParticleEmitter:__delete()
  277. if self then Polycore.delete_SceneParticleEmitter(self.__ptr) end
  278. end