SpriteSet.lua 3.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131
  1. require "Polycode/ResourcePool"
  2. class "SpriteSet" (ResourcePool)
  3. function SpriteSet:SpriteSet(...)
  4. local arg = {...}
  5. if type(arg[1]) == "table" and count(arg) == 1 then
  6. if ""..arg[1].__classname == "ResourcePool" then
  7. self.__ptr = arg[1].__ptr
  8. return
  9. end
  10. end
  11. for k,v in pairs(arg) do
  12. if type(v) == "table" then
  13. if v.__ptr ~= nil then
  14. arg[k] = v.__ptr
  15. end
  16. end
  17. end
  18. if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
  19. self.__ptr = Polycore.SpriteSet(unpack(arg))
  20. end
  21. end
  22. function SpriteSet:setTexture(texture)
  23. local retVal = Polycore.SpriteSet_setTexture(self.__ptr, texture.__ptr)
  24. end
  25. function SpriteSet:getTexture()
  26. local retVal = Polycore.SpriteSet_getTexture(self.__ptr)
  27. if retVal == nil then return nil end
  28. local __c = _G["Texture"]("__skip_ptr__")
  29. __c.__ptr = retVal
  30. return __c
  31. end
  32. function SpriteSet:loadTexture(imageFileName)
  33. local retVal = Polycore.SpriteSet_loadTexture(self.__ptr, imageFileName)
  34. if retVal == nil then return nil end
  35. local __c = _G["Texture"]("__skip_ptr__")
  36. __c.__ptr = retVal
  37. return __c
  38. end
  39. function SpriteSet:addSpriteEntry(newEntry)
  40. local retVal = Polycore.SpriteSet_addSpriteEntry(self.__ptr, newEntry.__ptr)
  41. end
  42. function SpriteSet:getNumSpriteEntries()
  43. local retVal = Polycore.SpriteSet_getNumSpriteEntries(self.__ptr)
  44. return retVal
  45. end
  46. function SpriteSet:getSpriteEntry(index)
  47. local retVal = Polycore.SpriteSet_getSpriteEntry(self.__ptr, index)
  48. if retVal == nil then return nil end
  49. local __c = _G["Sprite"]("__skip_ptr__")
  50. __c.__ptr = retVal
  51. return __c
  52. end
  53. function SpriteSet:removeSprite(sprite)
  54. local retVal = Polycore.SpriteSet_removeSprite(self.__ptr, sprite.__ptr)
  55. end
  56. function SpriteSet:loadSpriteSet(fileName)
  57. local retVal = Polycore.SpriteSet_loadSpriteSet(self.__ptr, fileName)
  58. end
  59. function SpriteSet:addSpriteFrame(frame, assignID)
  60. local retVal = Polycore.SpriteSet_addSpriteFrame(self.__ptr, frame.__ptr, assignID)
  61. end
  62. function SpriteSet:getNumFrames()
  63. local retVal = Polycore.SpriteSet_getNumFrames(self.__ptr)
  64. return retVal
  65. end
  66. function SpriteSet:getSpriteFrame(index)
  67. local retVal = Polycore.SpriteSet_getSpriteFrame(self.__ptr, index)
  68. if retVal == nil then return nil end
  69. local __c = _G["SpriteFrame"]("__skip_ptr__")
  70. __c.__ptr = retVal
  71. return __c
  72. end
  73. function SpriteSet:getSpriteFrameByID(frameID)
  74. local retVal = Polycore.SpriteSet_getSpriteFrameByID(self.__ptr, frameID)
  75. if retVal == nil then return nil end
  76. local __c = _G["SpriteFrame"]("__skip_ptr__")
  77. __c.__ptr = retVal
  78. return __c
  79. end
  80. function SpriteSet:removeFrameByID(frameID)
  81. local retVal = Polycore.SpriteSet_removeFrameByID(self.__ptr, frameID)
  82. end
  83. function SpriteSet:setSpriteFrame(frame)
  84. local retVal = Polycore.SpriteSet_setSpriteFrame(self.__ptr, frame.__ptr)
  85. end
  86. function SpriteSet:clearFrames()
  87. local retVal = Polycore.SpriteSet_clearFrames(self.__ptr)
  88. end
  89. function SpriteSet:createGridFrames(xCount, yCount, defaultAnchor)
  90. local retVal = Polycore.SpriteSet_createGridFrames(self.__ptr, xCount, yCount, defaultAnchor.__ptr)
  91. end
  92. function SpriteSet:createFramesFromIslands(minDistance, defaultAnchor)
  93. local retVal = Polycore.SpriteSet_createFramesFromIslands(self.__ptr, minDistance, defaultAnchor.__ptr)
  94. end
  95. function SpriteSet:getSpriteByName(spriteName)
  96. local retVal = Polycore.SpriteSet_getSpriteByName(self.__ptr, spriteName)
  97. if retVal == nil then return nil end
  98. local __c = _G["Sprite"]("__skip_ptr__")
  99. __c.__ptr = retVal
  100. return __c
  101. end
  102. function SpriteSet:__delete()
  103. if self then Polycore.delete_SpriteSet(self.__ptr) end
  104. end