PolycodeEntityEditor.cpp 43 KB

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  1. /*
  2. Copyright (C) 2012 by Ivan Safrin
  3. Permission is hereby granted, free of charge, to any person obtaining a copy
  4. of this software and associated documentation files (the "Software"), to deal
  5. in the Software without restriction, including without limitation the rights
  6. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  7. copies of the Software, and to permit persons to whom the Software is
  8. furnished to do so, subject to the following conditions:
  9. The above copyright notice and this permission notice shall be included in
  10. all copies or substantial portions of the Software.
  11. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  12. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  13. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  14. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  15. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  16. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  17. THE SOFTWARE.
  18. */
  19. #include "PolycodeEntityEditor.h"
  20. #include "PolycodeFrame.h"
  21. #include "PolyCubemap.h"
  22. #include "PolycodeMaterialEditor.h"
  23. extern UIGlobalMenu *globalMenu;
  24. extern PolycodeFrame *globalFrame;
  25. extern Scene *globalScene;
  26. LightDisplay::LightDisplay(SceneLight *light) : Entity() {
  27. editorOnly = true;
  28. this->light = light;
  29. spotSpot = new ScenePrimitive(ScenePrimitive::TYPE_LINE_CIRCLE, 1.0, 1.0, 32);
  30. spotSpot->getMesh()->setMeshType(Mesh::LINE_LOOP_MESH);
  31. addChild(spotSpot);
  32. spotSpot->setColor(1.0, 0.8, 0.0, 1.0);
  33. spotSpot->enabled = false;
  34. fovSceneMesh = new SceneMesh(Mesh::LINE_MESH);
  35. fovSceneMesh->setColor(1.0, 0.8, 0.0, 1.0);
  36. fovMesh = fovSceneMesh->getMesh();
  37. fovMesh->indexedMesh = true;
  38. addChild(fovSceneMesh);
  39. fovMesh->addVertex(0.0, 0.0, 0.0);
  40. fovMesh->addVertex(-1.0, 1.0, -1.0);
  41. fovMesh->addVertex(1.0, 1.0, -1.0);
  42. fovMesh->addVertex(1.0, -1.0, -1.0);
  43. fovMesh->addVertex(-1.0, -1.0, -1.0);
  44. fovMesh->addIndexedFace(0, 1);
  45. fovMesh->addIndexedFace(0, 2);
  46. fovMesh->addIndexedFace(0, 3);
  47. fovMesh->addIndexedFace(0, 4);
  48. light->addChild(this);
  49. }
  50. LightDisplay::~LightDisplay() {
  51. }
  52. void LightDisplay::Update() {
  53. if(light->getLightType() == SceneLight::SPOT_LIGHT) {
  54. spotSpot->enabled = true;
  55. fovSceneMesh->enabled = true;
  56. Number distance = light->getIntensity() * 2.0;
  57. Number spotAngle = ((light->getSpotlightCutoff()) * 2.0);
  58. Number spotLightSize = ((PI * 2.0) * distance * spotAngle) / 360.0;
  59. spotSpot->setPosition(0.0, 0.0, -distance);
  60. spotSpot->setPrimitiveOptions(ScenePrimitive::TYPE_LINE_CIRCLE, spotLightSize, spotLightSize, 32);
  61. spotSpot->getMesh()->setMeshType(Mesh::LINE_LOOP_MESH);
  62. spotLightSize *= 0.5;
  63. fovMesh->getActualVertex(1)->set(sin(PI/2.0)*spotLightSize, cos(PI/2.0)*spotLightSize, -distance);
  64. fovMesh->getActualVertex(2)->set(sin(PI)*spotLightSize, cos(PI)*spotLightSize, -distance);
  65. fovMesh->getActualVertex(3)->set(sin(PI + (PI/2.0))*spotLightSize, cos(PI + (PI/2.0))*spotLightSize, -distance);
  66. fovMesh->getActualVertex(4)->set(sin(PI*2.0)*spotLightSize, cos(PI*2.0)*spotLightSize, -distance);
  67. fovMesh->dirtyArray(RenderDataArray::VERTEX_DATA_ARRAY);
  68. } else {
  69. spotSpot->enabled = false;
  70. fovSceneMesh->enabled = false;
  71. }
  72. }
  73. CameraDisplay::CameraDisplay(Camera *camera) : Entity() {
  74. editorOnly = true;
  75. fovSceneMesh = new SceneMesh(Mesh::LINE_MESH);
  76. fovSceneMesh->setColor(1.0, 0.0, 1.0, 1.0);
  77. fovMesh = fovSceneMesh->getMesh();
  78. fovMesh->indexedMesh = true;
  79. fovMesh->addVertex(0.0, 0.0, 0.0);
  80. fovMesh->addVertex(-1.0, 1.0, -1.0);
  81. fovMesh->addVertex(1.0, 1.0, -1.0);
  82. fovMesh->addVertex(1.0, -1.0, -1.0);
  83. fovMesh->addVertex(-1.0, -1.0, -1.0);
  84. fovMesh->addIndexedFace(0, 1);
  85. fovMesh->addIndexedFace(0, 2);
  86. fovMesh->addIndexedFace(0, 3);
  87. fovMesh->addIndexedFace(0, 4);
  88. fovMesh->addIndexedFace(1, 2);
  89. fovMesh->addIndexedFace(2, 3);
  90. fovMesh->addIndexedFace(3, 4);
  91. fovMesh->addIndexedFace(4, 1);
  92. addChild(fovSceneMesh);
  93. camera->addChild(this);
  94. this->camera = camera;
  95. }
  96. CameraDisplay::~CameraDisplay() {
  97. }
  98. void CameraDisplay::Update() {
  99. if(camera->getOrthoMode()) {
  100. Number xPos = camera->getOrthoSizeX() * 0.5;
  101. Number yPos = camera->getOrthoSizeY() * 0.5;
  102. Number zPos = 0.0;
  103. switch(camera->getOrthoSizeMode()) {
  104. case Camera::ORTHO_SIZE_LOCK_HEIGHT:
  105. xPos = yPos * (camera->getViewport().w/camera->getViewport().h);
  106. break;
  107. case Camera::ORTHO_SIZE_LOCK_WIDTH:
  108. yPos = xPos * (camera->getViewport().h/camera->getViewport().w);
  109. break;
  110. case Camera::ORTHO_SIZE_VIEWPORT:
  111. xPos = camera->getViewport().w * 0.5;
  112. yPos = camera->getViewport().h * 0.5;
  113. break;
  114. }
  115. fovMesh->getActualVertex(1)->set(-xPos, yPos, zPos);
  116. fovMesh->getActualVertex(2)->set(xPos, yPos, zPos);
  117. fovMesh->getActualVertex(3)->set(xPos, -yPos, zPos);
  118. fovMesh->getActualVertex(4)->set(-xPos, -yPos, zPos);
  119. fovMesh->dirtyArray(RenderDataArray::VERTEX_DATA_ARRAY);
  120. } else {
  121. Number fovRad = (90+camera->getFOV()/2.0) * TORADIANS;
  122. Number displayScale = 3.0;
  123. Number xPos = cos(fovRad) * displayScale;
  124. Number yPos = xPos * 0.5625;
  125. Number zPos = -sin(fovRad) * displayScale * 0.5;
  126. fovMesh->getActualVertex(1)->set(-xPos, yPos, zPos);
  127. fovMesh->getActualVertex(2)->set(xPos, yPos, zPos);
  128. fovMesh->getActualVertex(3)->set(xPos, -yPos, zPos);
  129. fovMesh->getActualVertex(4)->set(-xPos, -yPos, zPos);
  130. fovMesh->dirtyArray(RenderDataArray::VERTEX_DATA_ARRAY);
  131. }
  132. }
  133. CameraPreviewWindow::CameraPreviewWindow() : UIElement() {
  134. bgRect = new UIRect((160 * 1.5)+16, (90 * 1.5) + 28);
  135. addChild(bgRect);
  136. bgRect->setColor(0.0, 0.0, 0.0, 0.5);
  137. UILabel *label = new UILabel("CAMERA PREVIEW", 11);
  138. label->setColor(1.0, 1.0, 1.0, 1.0);
  139. addChild(label);
  140. label->setPosition(15, 3);
  141. previewRect = new UIRect(160 * 1.5, 90 * 1.5);
  142. previewRect->setPosition(8, 20);
  143. addChild(previewRect);
  144. enabled = false;
  145. camera = NULL;
  146. scene = NULL;
  147. renderTexture = NULL;
  148. }
  149. CameraPreviewWindow::~CameraPreviewWindow() {
  150. }
  151. void CameraPreviewWindow::setCamera(Scene *scene, Camera *camera) {
  152. this->camera = camera;
  153. this->scene = scene;
  154. if(camera) {
  155. enabled = true;
  156. if(renderTexture) {
  157. delete renderTexture;
  158. }
  159. renderTexture = new SceneRenderTexture(scene, camera, previewRect->getWidth(), previewRect->getHeight());
  160. previewRect->setTexture(renderTexture->getTargetTexture());
  161. } else {
  162. enabled = false;
  163. }
  164. }
  165. EntityEditorMainView::EntityEditorMainView() {
  166. processInputEvents = true;
  167. multiselectIndex = 0;
  168. mainScene = new Scene(Scene::SCENE_3D, true);
  169. renderTexture = new SceneRenderTexture(mainScene, mainScene->getDefaultCamera(), 512, 512);
  170. mainScene->clearColor.setColor(0.2, 0.2, 0.2, 1.0);
  171. mainScene->useClearColor = true;
  172. mainScene->rootEntity.processInputEvents = true;
  173. renderTextureShape = new UIRect(256, 256);
  174. renderTextureShape->setAnchorPoint(-1.0, -1.0, 0.0);
  175. renderTextureShape->setTexture(renderTexture->getTargetTexture());
  176. addChild(renderTextureShape);
  177. renderTextureShape->setPosition(0, 30);
  178. cameraPreview = new CameraPreviewWindow();
  179. addChild(cameraPreview);
  180. cameraPreview->setPosition(5, 35);
  181. headerBg = new UIRect(10,10);
  182. addChild(headerBg);
  183. headerBg->setAnchorPoint(-1.0, -1.0, 0.0);
  184. headerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  185. topBar = new Entity();
  186. addChild(topBar);
  187. topBar->setPosition(0, 0);
  188. topBar->processInputEvents = true;
  189. mainScene->getDefaultCamera()->setPosition(10, 10, 10);
  190. mainScene->getDefaultCamera( )->lookAt(Vector3());
  191. mainScene->getDefaultCamera()->setClippingPlanes(0.01, 10000);
  192. grid = new EditorGrid();
  193. mainScene->addChild(grid);
  194. sceneObjectRoot = new Entity();
  195. sceneObjectRoot->processInputEvents = true;
  196. mainScene->addChild(sceneObjectRoot);
  197. transformGizmo = new TransformGizmo(mainScene, mainScene->getDefaultCamera());
  198. mainScene->addChild(transformGizmo);
  199. trackballCamera = new TrackballCamera(mainScene->getDefaultCamera(), renderTextureShape);
  200. trackballCamera->addEventListener(this, Event::CHANGE_EVENT);
  201. addEntityButton = new UIImageButton("entityEditor/add_entity.png", 1.0, 24, 24);
  202. topBar->addChild(addEntityButton);
  203. addEntityButton->setPosition(4, 2);
  204. addEntityButton->addEventListener(this, UIEvent::CLICK_EVENT);
  205. transformGizmoMenu = new TransformGizmoMenu(transformGizmo);
  206. topBar->addChild(transformGizmoMenu);
  207. transformGizmoMenu->setPositionX(40);
  208. modeSwitchDropdown = new UIComboBox(globalMenu, 100);
  209. topBar->addChild(modeSwitchDropdown);
  210. modeSwitchDropdown->addComboItem("3D MODE");
  211. modeSwitchDropdown->addComboItem("2D MODE");
  212. modeSwitchDropdown->setSelectedIndex(0);
  213. modeSwitchDropdown->addEventListener(this, UIEvent::CHANGE_EVENT);
  214. editorMode = EDITOR_MODE_3D;
  215. input = CoreServices::getInstance()->getCore()->getInput();
  216. input->addEventListener(this, InputEvent::EVENT_KEYDOWN);
  217. }
  218. void EntityEditorMainView::setEditorMode(int newMode) {
  219. editorMode = newMode;
  220. if(editorMode == EDITOR_MODE_3D) {
  221. mainScene->setSceneType(Scene::SCENE_3D);
  222. grid->setGridMode(EditorGrid::GRID_MODE_3D);
  223. transformGizmo->setGizmoMode(TransformGizmo::GIZMO_MODE_3D);
  224. mainScene->getDefaultCamera()->setOrthoMode(false);
  225. mainScene->getDefaultCamera()->setClippingPlanes(1, 1000);
  226. trackballCamera->disableRotation(false);
  227. } else {
  228. mainScene->setSceneType(Scene::SCENE_2D);
  229. mainScene->getDefaultCamera()->setOrthoMode(true);
  230. mainScene->getDefaultCamera()->setClippingPlanes(-1, 10000);
  231. trackballCamera->setCameraPosition(trackballCamera->getOribitingCenter()+Vector3(0.0, 0.0, trackballCamera->getCameraDistance()));
  232. grid->setGridMode(EditorGrid::GRID_MODE_2D);
  233. transformGizmo->setGizmoMode(TransformGizmo::GIZMO_MODE_2D);
  234. trackballCamera->disableRotation(true);
  235. Update();
  236. }
  237. }
  238. Entity *EntityEditorMainView::getSelectedEntity() {
  239. if(selectedEntities.size() > 0) {
  240. return selectedEntities[selectedEntities.size()-1];
  241. } else {
  242. return NULL;
  243. }
  244. }
  245. void EntityEditorMainView::Update() {
  246. if(entitiesToSelect.size() != 0) {
  247. if(multiselectIndex > entitiesToSelect.size()-1) {
  248. multiselectIndex = 0;
  249. }
  250. selectEntity(entitiesToSelect[multiselectIndex], input->getKeyState(KEY_LSHIFT) || input->getKeyState(KEY_RSHIFT));
  251. multiselectIndex++;
  252. entitiesToSelect.clear();
  253. }
  254. if(editorMode == EDITOR_MODE_2D) {
  255. Number aspect = renderTextureShape->getWidth() / renderTextureShape->getHeight();
  256. mainScene->getDefaultCamera()->setOrthoSize(trackballCamera->getCameraDistance() * aspect, trackballCamera->getCameraDistance());
  257. }
  258. for(int i=0; i < icons.size(); i++) {
  259. Number scale;
  260. if(editorMode == EDITOR_MODE_2D) {
  261. scale = trackballCamera->getCameraDistance() * 0.1;
  262. } else {
  263. scale = mainScene->getDefaultCamera()->getPosition().distance(icons[i]->getConcatenatedMatrix().getPosition()) * 0.1;
  264. }
  265. icons[i]->setScale(scale, scale, scale);
  266. }
  267. }
  268. void EntityEditorMainView::createIcon(Entity *entity, String iconFile) {
  269. entity->removeAllHandlersForListener(this);
  270. ScenePrimitive *iconPrimitive = new ScenePrimitive(ScenePrimitive::TYPE_VPLANE, 0.4, 0.4);
  271. iconPrimitive->setMaterialByName("Unlit");
  272. Texture *tex = CoreServices::getInstance()->getMaterialManager()->createTextureFromFile("entityEditor/"+iconFile);
  273. if(iconPrimitive->getLocalShaderOptions()) {
  274. iconPrimitive->getLocalShaderOptions()->addTexture("diffuse", tex);
  275. }
  276. entity->addChild(iconPrimitive);
  277. iconPrimitive->billboardMode = true;
  278. iconPrimitive->processInputEvents = true;
  279. iconPrimitive->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  280. iconPrimitive->addTag("");
  281. iconPrimitive->depthTest = false;
  282. iconPrimitive->depthWrite = false;
  283. iconPrimitive->editorOnly = true;
  284. iconPrimitive->alphaTest = true;
  285. iconPrimitive->setUserData(entity);
  286. icons.push_back(iconPrimitive);
  287. }
  288. void EntityEditorMainView::setEditorPropsRecursive(Entity *entity) {
  289. setEditorProps(entity);
  290. for(int i=0; i < entity->getNumChildren(); i++) {
  291. setEditorProps(entity->getChildAtIndex(i));
  292. }
  293. }
  294. void EntityEditorMainView::setEditorProps(Entity *entity) {
  295. entity->processInputEvents = true;
  296. entity->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  297. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(entity);
  298. SceneParticleEmitter *emitter = dynamic_cast<SceneParticleEmitter*>(entity);
  299. if(sceneMesh && !emitter) {
  300. sceneMesh->wireFrameColor = Color(1.0, 0.8, 0.3, 1.0);
  301. // sceneMesh->setLineWidth(CoreServices::getInstance()->getRenderer()->getBackingResolutionScaleX());
  302. sceneMesh->useGeometryHitDetection = true;
  303. }
  304. SceneLight *sceneLight = dynamic_cast<SceneLight*>(entity);
  305. if(sceneLight) {
  306. createIcon(entity, "light_icon.png");
  307. LightDisplay *lightVis = new LightDisplay(sceneLight);
  308. }
  309. if(emitter) {
  310. createIcon(entity, "emitter_icon.png");
  311. }
  312. SceneSound *sound = dynamic_cast<SceneSound*>(entity);
  313. if(sound) {
  314. createIcon(entity, "sound_icon.png");
  315. }
  316. Camera *camera = dynamic_cast<Camera*>(entity);
  317. if(camera) {
  318. CameraDisplay *camVis = new CameraDisplay(camera);
  319. createIcon(entity, "camera_icon.png");
  320. }
  321. if(!emitter && !sceneLight && !camera && !sound && !sceneMesh && entity != sceneObjectRoot) {
  322. createIcon(entity, "empty_icon.png");
  323. }
  324. }
  325. void EntityEditorMainView::addEntityFromMenu(String command) {
  326. if(command == "add_primitive") {
  327. ScenePrimitive *newPrimitive = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 1.0, 1.0, 1.0);
  328. sceneObjectRoot->addChild(newPrimitive);
  329. setEditorProps(newPrimitive);
  330. newPrimitive->setPosition(cursorPosition);
  331. selectEntity(newPrimitive);
  332. return;
  333. }
  334. if(command == "add_empty") {
  335. Entity *newEntity = new Entity();
  336. sceneObjectRoot->addChild(newEntity);
  337. setEditorProps(newEntity);
  338. newEntity->setPosition(cursorPosition);
  339. selectEntity(newEntity);
  340. return;
  341. }
  342. if(command == "add_sound") {
  343. SceneSound *newSound = new SceneSound("default.wav", 1.0, 2.0);
  344. sceneObjectRoot->addChild(newSound);
  345. setEditorProps(newSound);
  346. newSound->setPosition(cursorPosition);
  347. selectEntity(newSound);
  348. return;
  349. }
  350. if(command == "add_sound") {
  351. SceneSound *newSound = new SceneSound("default.wav", 1.0, 2.0);
  352. sceneObjectRoot->addChild(newSound);
  353. setEditorProps(newSound);
  354. newSound->setPosition(cursorPosition);
  355. selectEntity(newSound);
  356. return;
  357. }
  358. if(command == "add_camera") {
  359. Camera *newCamera = new Camera(mainScene);
  360. sceneObjectRoot->addChild(newCamera);
  361. setEditorProps(newCamera);
  362. newCamera->setPosition(cursorPosition);
  363. selectEntity(newCamera);
  364. return;
  365. }
  366. if(command == "add_image") {
  367. assetSelectType = "image";
  368. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  369. std::vector<String> extensions;
  370. extensions.push_back("png");
  371. globalFrame->showAssetBrowser(extensions);
  372. return;
  373. }
  374. if(command == "add_sprite") {
  375. assetSelectType = "sprite";
  376. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  377. std::vector<String> extensions;
  378. extensions.push_back("sprite");
  379. globalFrame->showAssetBrowser(extensions);
  380. return;
  381. }
  382. if(command == "add_label") {
  383. SceneLabel *newLabel = new SceneLabel("TEXT", 12, "sans", Label::ANTIALIAS_FULL, 1.0);
  384. newLabel->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
  385. newLabel->setAnchorPoint(0.0, 0.0, 0.0);
  386. newLabel->snapToPixels = false;
  387. newLabel->positionAtBaseline = false;
  388. sceneObjectRoot->addChild(newLabel);
  389. setEditorProps(newLabel);
  390. newLabel->setPosition(cursorPosition);
  391. selectEntity(newLabel);
  392. return;
  393. }
  394. if(command == "add_light") {
  395. SceneLight *newLight = new SceneLight(SceneLight::POINT_LIGHT, mainScene, 1.0);
  396. sceneObjectRoot->addChild(newLight);
  397. mainScene->addLight(newLight);
  398. setEditorProps(newLight);
  399. newLight->setPosition(cursorPosition);
  400. selectEntity(newLight);
  401. return;
  402. }
  403. if(command == "add_mesh") {
  404. assetSelectType = "mesh";
  405. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  406. std::vector<String> extensions;
  407. extensions.push_back("mesh");
  408. globalFrame->showAssetBrowser(extensions);
  409. return;
  410. }
  411. if(command == "add_particles") {
  412. SceneParticleEmitter *newEmitter = new SceneParticleEmitter(30, 3.0, 0.2);
  413. newEmitter->bBox = Vector3(0.5, 0.5, 0.5);
  414. newEmitter->setParticleType(SceneParticleEmitter::PARTICLE_TYPE_QUAD);
  415. sceneObjectRoot->addChild(newEmitter);
  416. setEditorProps(newEmitter);
  417. newEmitter->setPosition(cursorPosition);
  418. newEmitter->scaleCurve.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  419. newEmitter->scaleCurve.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  420. newEmitter->colorCurveR.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  421. newEmitter->colorCurveR.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  422. newEmitter->colorCurveG.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  423. newEmitter->colorCurveG.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  424. newEmitter->colorCurveB.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  425. newEmitter->colorCurveB.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  426. newEmitter->colorCurveA.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  427. newEmitter->colorCurveA.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  428. selectEntity(newEmitter);
  429. return;
  430. }
  431. }
  432. void EntityEditorMainView::deleteSelected() {
  433. for(int i=0; i < selectedEntities.size(); i++) {
  434. selectedEntities[i]->getParentEntity()->removeChild(selectedEntities[i]);
  435. }
  436. for(int i=0; i < selectedEntities.size(); i++) {
  437. selectedEntities[i]->setOwnsChildrenRecursive(true);
  438. for(int j=0; j < icons.size(); j++) {
  439. if(icons[j]->getUserData() == selectedEntities[i]) {
  440. delete icons[j];
  441. icons[j]->getParentEntity()->removeChild(icons[j]);
  442. icons.erase(icons.begin()+j);
  443. break;
  444. }
  445. }
  446. selectedEntities[i]->removeAllHandlers();
  447. delete selectedEntities[i];
  448. }
  449. selectedEntities.clear();
  450. transformGizmo->setTransformSelection(selectedEntities);
  451. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  452. }
  453. void EntityEditorMainView::handleEvent(Event *event) {
  454. if(event->getDispatcher() == trackballCamera) {
  455. Update();
  456. } else if(event->getDispatcher() == modeSwitchDropdown) {
  457. setEditorMode(modeSwitchDropdown->getSelectedIndex());
  458. } else if(event->getDispatcher() == globalFrame->assetBrowser) {
  459. if(event->getEventCode() == UIEvent::OK_EVENT) {
  460. if(assetSelectType == "mesh") {
  461. SceneMesh *newMesh = new SceneMesh(globalFrame->assetBrowser->getFullSelectedAssetPath());
  462. newMesh->cacheToVertexBuffer(true);
  463. sceneObjectRoot->addChild(newMesh);
  464. setEditorProps(newMesh);
  465. newMesh->setPosition(cursorPosition);
  466. selectEntity(newMesh);
  467. } else if(assetSelectType == "image") {
  468. SceneImage *newImage = new SceneImage(globalFrame->assetBrowser->getFullSelectedAssetPath());
  469. newImage->setMaterialByName("Unlit");
  470. if(newImage->getLocalShaderOptions()) {
  471. newImage->getLocalShaderOptions()->addTexture("diffuse", newImage->getTexture());
  472. }
  473. sceneObjectRoot->addChild(newImage);
  474. setEditorProps(newImage);
  475. newImage->setPosition(cursorPosition);
  476. selectEntity(newImage);
  477. } else if(assetSelectType == "sprite") {
  478. SceneSprite *newSprite = new SceneSprite(globalFrame->assetBrowser->getFullSelectedAssetPath());
  479. if(newSprite->getNumAnimations()) {
  480. newSprite->playAnimation(newSprite->getAnimationAtIndex(0)->name, 0, false);
  481. }
  482. newSprite->setMaterialByName("Unlit");
  483. if(newSprite->getLocalShaderOptions()) {
  484. newSprite->getLocalShaderOptions()->addTexture("diffuse", newSprite->getTexture());
  485. }
  486. sceneObjectRoot->addChild(newSprite);
  487. setEditorProps(newSprite);
  488. newSprite->setPosition(cursorPosition);
  489. selectEntity(newSprite);
  490. }
  491. globalFrame->assetBrowser->removeAllHandlersForListener(this);
  492. globalFrame->hideModal();
  493. }
  494. } else if(event->getDispatcher() == addEntityMenu) {
  495. addEntityMenu->removeAllHandlersForListener(this);
  496. String command = addEntityMenu->getSelectedItem()->getMenuItemID();
  497. addEntityMenu = NULL;
  498. addEntityFromMenu(command);
  499. } else if(event->getDispatcher() == addEntityButton) {
  500. addEntityMenu = globalMenu->showMenuAtMouse(150);
  501. addEntityMenu->addOption("Add Primitive", "add_primitive");
  502. addEntityMenu->addOption("Add Mesh", "add_mesh");
  503. addEntityMenu->addOption("Add Entity", "add_entity");
  504. addEntityMenu->addDivider();
  505. addEntityMenu->addOption("Add Sprite", "add_sprite");
  506. addEntityMenu->addOption("Add Image", "add_image");
  507. addEntityMenu->addOption("Add Label", "add_label");
  508. addEntityMenu->addDivider();
  509. addEntityMenu->addOption("Add Light", "add_light");
  510. addEntityMenu->addOption("Add Particle System", "add_particles");
  511. addEntityMenu->addOption("Add Sound", "add_sound");
  512. addEntityMenu->addOption("Add Camera", "add_camera");
  513. addEntityMenu->addDivider();
  514. addEntityMenu->addOption("Add Empty", "add_empty");
  515. addEntityMenu->fitToScreenVertical();
  516. addEntityMenu->addEventListener(this, UIEvent::OK_EVENT);
  517. } else if(event->getDispatcher() == input) {
  518. InputEvent *inputEvent = (InputEvent*) event;
  519. if(event->getEventCode() == InputEvent::EVENT_KEYDOWN) {
  520. switch(inputEvent->key) {
  521. case KEY_BACKSPACE:
  522. case KEY_DELETE:
  523. //deleteSelected();
  524. break;
  525. }
  526. }
  527. } else {
  528. if(event->getEventCode() == InputEvent::EVENT_MOUSEDOWN ) {
  529. InputEvent *inputEvent = (InputEvent*) event;
  530. if(inputEvent->mouseButton == CoreInput::MOUSE_BUTTON2) {
  531. Entity* targetEntity = (Entity*) event->getDispatcher();
  532. // if it's an icon, select the entity linked to the icon
  533. for(int i=0; i < icons.size(); i++) {
  534. if(icons[i] == targetEntity) {
  535. targetEntity = (Entity*)targetEntity->getUserData();
  536. }
  537. }
  538. entitiesToSelect.push_back(targetEntity);
  539. }
  540. }
  541. }
  542. }
  543. Scene *EntityEditorMainView::getMainScene() {
  544. return mainScene;
  545. }
  546. void EntityEditorMainView::doEntityDeselect(Entity *targetEntity) {
  547. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(targetEntity);
  548. if(sceneMesh) {
  549. sceneMesh->overlayWireframe = false;
  550. }
  551. }
  552. void EntityEditorMainView::doEntitySelect(Entity *targetEntity) {
  553. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(targetEntity);
  554. SceneParticleEmitter *emitter = dynamic_cast<SceneParticleEmitter*>(targetEntity);
  555. if(sceneMesh && ! emitter) {
  556. sceneMesh->overlayWireframe = true;
  557. }
  558. Camera *camera = dynamic_cast<Camera*>(targetEntity);
  559. cameraPreview->setCamera(mainScene, camera);
  560. }
  561. void EntityEditorMainView::selectEntity(Entity *targetEntity, bool addToSelection) {
  562. bool doNotReselect = false;
  563. if(!addToSelection) {
  564. for(int i=0; i < selectedEntities.size(); i++) {
  565. doEntityDeselect(selectedEntities[i]);
  566. }
  567. selectedEntities.clear();
  568. } else {
  569. for(int i=0; i < selectedEntities.size(); i++) {
  570. if(targetEntity == selectedEntities[i]) {
  571. doEntityDeselect(targetEntity);
  572. selectedEntities.erase(selectedEntities.begin() + i);
  573. doNotReselect = true;
  574. break;
  575. }
  576. }
  577. }
  578. if(!doNotReselect) {
  579. selectedEntities.push_back(targetEntity);
  580. doEntitySelect(targetEntity);
  581. }
  582. transformGizmo->setTransformSelection(selectedEntities);
  583. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  584. }
  585. Entity *EntityEditorMainView::getObjectRoot() {
  586. return sceneObjectRoot;
  587. }
  588. void EntityEditorMainView::setObjectRoot(Entity *entity) {
  589. if(sceneObjectRoot) {
  590. sceneObjectRoot->getParentEntity()->removeChild(sceneObjectRoot);
  591. delete sceneObjectRoot;
  592. }
  593. sceneObjectRoot = entity;
  594. sceneObjectRoot->processInputEvents = true;
  595. mainScene->addChild(sceneObjectRoot);
  596. sceneObjectRoot->getParentEntity()->moveChildBottom(sceneObjectRoot);
  597. }
  598. EntityEditorMainView::~EntityEditorMainView() {
  599. }
  600. void EntityEditorMainView::Resize(Number width, Number height) {
  601. headerBg->Resize(width, 30);
  602. modeSwitchDropdown->setPosition(width-110, 4);
  603. Vector2 screenPos = renderTextureShape->getScreenPosition(globalScene->getDefaultCamera()->getProjectionMatrix(), globalScene->getDefaultCamera()->getTransformMatrix(), globalScene->getDefaultCamera()->getViewport());
  604. mainScene->sceneMouseRect.x = screenPos.x;
  605. mainScene->sceneMouseRect.y = screenPos.y;
  606. mainScene->sceneMouseRect.w = renderTextureShape->getWidth();
  607. mainScene->sceneMouseRect.h = renderTextureShape->getHeight();
  608. mainScene->remapMouse = true;
  609. renderTexture->resizeRenderTexture(width, height-30);
  610. renderTextureShape->setTexture(renderTexture->getTargetTexture());
  611. renderTextureShape->Resize(width, height-30);
  612. Update();
  613. }
  614. PolycodeEntityEditor::PolycodeEntityEditor() : PolycodeEditor(true){
  615. mainSizer = new UIHSizer(300, 300, 300, false);
  616. addChild(mainSizer);
  617. mainView = new EntityEditorMainView();
  618. mainView->addEventListener(this, Event::CHANGE_EVENT);
  619. mainSizer->addLeftChild(mainView);
  620. mainSizer->setMinimumSize(200);
  621. // rightSizer = new UIVSizer(10, 10, 150, true);
  622. // mainSizer->addRightChild(rightSizer);
  623. propertyView = new EntityEditorPropertyView();
  624. // rightSizer->addBottomChild(propertyView);
  625. mainSizer->addRightChild(propertyView);
  626. }
  627. void PolycodeEntityEditor::handleEvent(Event *event) {
  628. if(event->getDispatcher() == mainView) {
  629. switch(event->getEventCode()) {
  630. case Event::CHANGE_EVENT:
  631. propertyView->setEntity(mainView->getSelectedEntity());
  632. break;
  633. }
  634. }
  635. PolycodeEditor::handleEvent(event);
  636. }
  637. PolycodeEntityEditor::~PolycodeEntityEditor() {
  638. }
  639. bool PolycodeEntityEditor::openFile(OSFileEntry filePath) {
  640. PolycodeEditor::openFile(filePath);
  641. // return true;
  642. SceneEntityInstance *loadedInstance = new SceneEntityInstance(mainView->getMainScene(), filePath.fullPath);
  643. mainView->setObjectRoot(loadedInstance);
  644. mainView->setEditorPropsRecursive(loadedInstance);
  645. return true;
  646. }
  647. void PolycodeEntityEditor::Activate() {
  648. Resize(getWidth(), getHeight());
  649. }
  650. void PolycodeEntityEditor::saveCurveToObject(ObjectEntry *entry, BezierCurve *curve) {
  651. ObjectEntry *controlPoints = entry->addChild("controlPoints");
  652. for(int i=0; i < curve->getNumControlPoints(); i++) {
  653. ObjectEntry *controlPointEntry = controlPoints->addChild("controlPoint");
  654. ObjectEntry *pt1 = controlPointEntry->addChild("pt1");
  655. pt1->addChild("x", curve->getControlPoint(i)->p1.x);
  656. pt1->addChild("y", curve->getControlPoint(i)->p1.y);
  657. pt1->addChild("z", curve->getControlPoint(i)->p1.z);
  658. ObjectEntry *pt2 = controlPointEntry->addChild("pt2");
  659. pt2->addChild("x", curve->getControlPoint(i)->p2.x);
  660. pt2->addChild("y", curve->getControlPoint(i)->p2.y);
  661. pt2->addChild("z", curve->getControlPoint(i)->p2.z);
  662. ObjectEntry *pt3 = controlPointEntry->addChild("pt3");
  663. pt3->addChild("x", curve->getControlPoint(i)->p3.x);
  664. pt3->addChild("y", curve->getControlPoint(i)->p3.y);
  665. pt3->addChild("z", curve->getControlPoint(i)->p3.z);
  666. }
  667. }
  668. void PolycodeEntityEditor::saveEntityToObjectEntry(Entity *entity, ObjectEntry *entry) {
  669. if(entity->editorOnly)
  670. return;
  671. entry->addChild("id", entity->id);
  672. String tagString = "";
  673. for(int i=0; i < entity->getNumTags(); i++) {
  674. if(i != 0) {
  675. tagString += ",";
  676. }
  677. tagString += entity->getTagAtIndex(i);
  678. }
  679. entry->addChild("tags", tagString);
  680. if(entity->entityProps.size() > 0) {
  681. ObjectEntry *props = entry->addChild("props");
  682. for(int i=0; i < entity->entityProps.size(); i++) {
  683. ObjectEntry *prop = props->addChild("prop");
  684. prop->addChild("name", entity->entityProps[i].propName);
  685. prop->addChild("value", entity->entityProps[i].propValue);
  686. }
  687. }
  688. if(dynamic_cast<SceneEntityInstance*>(entity)) {
  689. if(!(*(entry))["type"]) {
  690. entry->addChild("type", "SceneEntityInstance");
  691. }
  692. SceneEntityInstance *instance = (SceneEntityInstance*) entity;
  693. ObjectEntry *instanceEntry = entry->addChild("SceneEntityInstance");
  694. instanceEntry->addChild("filePath", instance->getFileName());
  695. }
  696. if(dynamic_cast<SceneParticleEmitter*>(entity)) {
  697. if(!(*(entry))["type"])
  698. entry->addChild("type", "SceneParticleEmitter");
  699. SceneParticleEmitter *emitter = (SceneParticleEmitter*) entity;
  700. ObjectEntry *emitterEntry = entry->addChild("SceneParticleEmitter");
  701. emitterEntry->addChild("type", (int)emitter->getParticleType());
  702. emitterEntry->addChild("count", (int)emitter->getParticleCount());
  703. emitterEntry->addChild("lifetime", emitter->getParticleLifetime());
  704. emitterEntry->addChild("size", emitter->getParticleSize());
  705. emitterEntry->addChild("world", emitter->getParticlesInWorldSpace());
  706. emitterEntry->addChild("loop", emitter->getLoopParticles());
  707. emitterEntry->addChild("rX", emitter->getParticleRotationSpeed().x);
  708. emitterEntry->addChild("rY", emitter->getParticleRotationSpeed().y);
  709. emitterEntry->addChild("rZ", emitter->getParticleRotationSpeed().z);
  710. emitterEntry->addChild("gX", emitter->getGravity().x);
  711. emitterEntry->addChild("gY", emitter->getGravity().y);
  712. emitterEntry->addChild("gZ", emitter->getGravity().z);
  713. emitterEntry->addChild("dirX", emitter->getParticleDirection().x);
  714. emitterEntry->addChild("dirY", emitter->getParticleDirection().y);
  715. emitterEntry->addChild("dirZ", emitter->getParticleDirection().z);
  716. emitterEntry->addChild("eX", emitter->getEmitterSize().x);
  717. emitterEntry->addChild("eY", emitter->getEmitterSize().y);
  718. emitterEntry->addChild("eZ", emitter->getEmitterSize().z);
  719. emitterEntry->addChild("devX", emitter->getDirectionDeviation().x);
  720. emitterEntry->addChild("devY", emitter->getDirectionDeviation().y);
  721. emitterEntry->addChild("devZ", emitter->getDirectionDeviation().z);
  722. emitterEntry->addChild("perlin", emitter->getPerlinEnabled());
  723. emitterEntry->addChild("pX", emitter->getPerlinValue().x);
  724. emitterEntry->addChild("pY", emitter->getPerlinValue().y);
  725. emitterEntry->addChild("pZ", emitter->getPerlinValue().z);
  726. emitterEntry->addChild("useColorCurves", emitter->useColorCurves);
  727. emitterEntry->addChild("useScaleCurve", emitter->useScaleCurve);
  728. if(emitter->useScaleCurve) {
  729. saveCurveToObject(emitterEntry->addChild("scaleCurve"), &emitter->scaleCurve);
  730. }
  731. if(emitter->useColorCurves) {
  732. saveCurveToObject(emitterEntry->addChild("colorCurveR"), &emitter->colorCurveR);
  733. saveCurveToObject(emitterEntry->addChild("colorCurveG"), &emitter->colorCurveG);
  734. saveCurveToObject(emitterEntry->addChild("colorCurveB"), &emitter->colorCurveB);
  735. saveCurveToObject(emitterEntry->addChild("colorCurveA"), &emitter->colorCurveA);
  736. }
  737. }
  738. if(dynamic_cast<SceneSprite*>(entity)) {
  739. if(!(*(entry))["type"])
  740. entry->addChild("type", "SceneSprite");
  741. SceneSprite *sprite = (SceneSprite*) entity;
  742. ObjectEntry *spriteEntry = entry->addChild("SceneSprite");
  743. spriteEntry->addChild("filePath", sprite->getFileName());
  744. String animName = "";
  745. if(sprite->getCurrentAnimation()) {
  746. animName = sprite->getCurrentAnimation()->name;
  747. }
  748. spriteEntry->addChild("anim", animName);
  749. }
  750. if(dynamic_cast<SceneLabel*>(entity)) {
  751. SceneLabel *label = (SceneLabel*) entity;
  752. if(!(*(entry))["type"])
  753. entry->addChild("type", "SceneLabel");
  754. ObjectEntry *labelEntry = entry->addChild("SceneLabel");
  755. labelEntry->addChild("text", label->getText());
  756. labelEntry->addChild("font", label->getLabel()->getFont()->getFontName());
  757. labelEntry->addChild("size", (Number)label->getLabel()->getSize());
  758. labelEntry->addChild("actualHeight", label->getLabelActualHeight());
  759. labelEntry->addChild("aaMode", (int)label->getLabel()->getAntialiasMode());
  760. }
  761. if(dynamic_cast<SceneLight*>(entity)) {
  762. SceneLight *light = (SceneLight*) entity;
  763. if(!(*(entry))["type"]) {
  764. entry->addChild("type", "SceneLight");
  765. }
  766. ObjectEntry *lightEntry = entry->addChild("SceneLight");
  767. lightEntry->addChild("type", light->getType());
  768. lightEntry->addChild("cR", light->lightColor.r);
  769. lightEntry->addChild("cG", light->lightColor.g);
  770. lightEntry->addChild("cB", light->lightColor.b);
  771. lightEntry->addChild("cA", light->lightColor.a);
  772. lightEntry->addChild("scR", light->specularLightColor.r);
  773. lightEntry->addChild("scG", light->specularLightColor.g);
  774. lightEntry->addChild("scB", light->specularLightColor.b);
  775. lightEntry->addChild("scA", light->specularLightColor.a);
  776. lightEntry->addChild("intensity", light->getIntensity());
  777. lightEntry->addChild("cAtt", light->getConstantAttenuation());
  778. lightEntry->addChild("lAtt", light->getLinearAttenuation());
  779. lightEntry->addChild("qAtt", light->getQuadraticAttenuation());
  780. if(light->getType() == SceneLight::SPOT_LIGHT) {
  781. lightEntry->addChild("spotCutoff", light->getSpotlightCutoff());
  782. lightEntry->addChild("spotExponent", light->getSpotlightExponent());
  783. lightEntry->addChild("shadows", light->areShadowsEnabled());
  784. if(light->areShadowsEnabled()) {
  785. lightEntry->addChild("shadowmapFOV", light->getShadowMapFOV());
  786. lightEntry->addChild("shadowmapRes", (int)light->getShadowMapResolution());
  787. }
  788. }
  789. }
  790. if(dynamic_cast<SceneSound*>(entity)) {
  791. SceneSound *sound = (SceneSound*) entity;
  792. if(!(*(entry))["type"]) {
  793. entry->addChild("type", "SceneSound");
  794. }
  795. ObjectEntry *soundEntry = entry->addChild("SceneSound");
  796. soundEntry->addChild("filePath", sound->getSound()->getFileName());
  797. soundEntry->addChild("refDistance", sound->getSound()->getReferenceDistance());
  798. soundEntry->addChild("maxDistance", sound->getSound()->getMaxDistance());
  799. soundEntry->addChild("volume", sound->getSound()->getVolume());
  800. soundEntry->addChild("pitch", sound->getSound()->getPitch());
  801. }
  802. if(dynamic_cast<Camera*>(entity)) {
  803. Camera *camera = (Camera*) entity;
  804. if(!(*(entry))["type"]) {
  805. entry->addChild("type", "Camera");
  806. }
  807. ObjectEntry *cameraEntry = entry->addChild("Camera");
  808. cameraEntry->addChild("exposure", camera->getExposureLevel());
  809. cameraEntry->addChild("nearClip", camera->getNearClipppingPlane());
  810. cameraEntry->addChild("farClip", camera->getFarClipppingPlane());
  811. cameraEntry->addChild("ortho", camera->getOrthoMode());
  812. if(camera->getOrthoMode()) {
  813. cameraEntry->addChild("sizeMode", camera->getOrthoSizeMode());
  814. cameraEntry->addChild("orthoWidth", camera->getOrthoSizeX());
  815. cameraEntry->addChild("orthoHeight", camera->getOrthoSizeY());
  816. } else {
  817. cameraEntry->addChild("fov", camera->getFOV());
  818. }
  819. }
  820. if(dynamic_cast<ScenePrimitive*>(entity) && !dynamic_cast<SceneSprite*>(entity) && !dynamic_cast<SceneLabel*>(entity)) {
  821. if(!(*(entry))["type"]) {
  822. entry->addChild("type", "ScenePrimitive");
  823. }
  824. ScenePrimitive *primitive = (ScenePrimitive*) entity;
  825. ObjectEntry *primitiveEntry = entry->addChild("ScenePrimitive");
  826. primitiveEntry->addChild("type", primitive->getPrimitiveType());
  827. primitiveEntry->addChild("p1", primitive->getPrimitiveParameter1());
  828. primitiveEntry->addChild("p2", primitive->getPrimitiveParameter2());
  829. primitiveEntry->addChild("p3", primitive->getPrimitiveParameter3());
  830. primitiveEntry->addChild("p4", primitive->getPrimitiveParameter4());
  831. primitiveEntry->addChild("p5", primitive->getPrimitiveParameter5());
  832. }
  833. if(dynamic_cast<SceneMesh*>(entity)) {
  834. if(!(*(entry))["type"]) {
  835. entry->addChild("type", "SceneMesh");
  836. }
  837. SceneMesh *sceneMesh = (SceneMesh*) entity;
  838. ObjectEntry *meshEntry = entry->addChild("SceneMesh");
  839. if(sceneMesh->getFilename() != "") {
  840. meshEntry->addChild("file", sceneMesh->getFilename().replace(parentProject->getRootFolder()+"/", ""));
  841. }
  842. if(sceneMesh->getMaterial()) {
  843. meshEntry->addChild("material", sceneMesh->getMaterial()->getResourceName());
  844. ObjectEntry *shaderOptions = meshEntry->addChild("shader_options");
  845. saveShaderOptionsToEntry(shaderOptions, sceneMesh->getMaterial(), sceneMesh->getLocalShaderOptions());
  846. }
  847. }
  848. if(!(*(entry))["type"])
  849. entry->addChild("type", "Entity");
  850. entry->addChild("cR", entity->color.r);
  851. entry->addChild("cG", entity->color.g);
  852. entry->addChild("cB", entity->color.b);
  853. entry->addChild("cA", entity->color.a);
  854. entry->addChild("blendMode", entity->blendingMode);
  855. entry->addChild("sX", entity->getScale().x);
  856. entry->addChild("sY", entity->getScale().y);
  857. entry->addChild("sZ", entity->getScale().z);
  858. entry->addChild("rX", entity->getPitch());
  859. entry->addChild("rY", entity->getYaw());
  860. entry->addChild("rZ", entity->getRoll());
  861. entry->addChild("pX", entity->getPosition().x);
  862. entry->addChild("pY", entity->getPosition().y);
  863. entry->addChild("pZ", entity->getPosition().z);
  864. entry->addChild("bbX", entity->bBox.x);
  865. entry->addChild("bbY", entity->bBox.y);
  866. entry->addChild("bbZ", entity->bBox.z);
  867. ObjectEntry *children = NULL;
  868. for(int i=0; i < entity->getNumChildren(); i++) {
  869. if(!entity->getChildAtIndex(i)->editorOnly) {
  870. if(!children)
  871. children = entry->addChild("children");
  872. ObjectEntry *child = children->addChild("child");
  873. saveEntityToObjectEntry((ScreenEntity*)entity->getChildAtIndex(i), child);
  874. }
  875. }
  876. }
  877. void PolycodeEntityEditor::saveShaderOptionsToEntry(ObjectEntry *entry, Material *material, ShaderBinding *binding) {
  878. if(material->getNumShaders() > 0) {
  879. for(int s=0; s < material->getNumShaders(); s++) {
  880. Shader *shader = material->getShader(s);
  881. ObjectEntry *shaderEntry = entry->addChild("shader");
  882. ObjectEntry *texturesEntry = shaderEntry->addChild("textures");
  883. for(int j=0; j < shader->expectedTextures.size(); j++) {
  884. Texture *texture = binding->getTexture(shader->expectedTextures[j]);
  885. if(texture) {
  886. String texturePath = texture->getResourcePath();
  887. texturePath = texturePath.replace(parentProject->getRootFolder()+"/", "");
  888. ObjectEntry *textureEntry = texturesEntry->addChild("texture", texturePath);
  889. textureEntry->addChild("name", shader->expectedTextures[j]);
  890. }
  891. }
  892. for(int j=0; j < shader->expectedCubemaps.size(); j++) {
  893. Cubemap *cubemap = binding->getCubemap(shader->expectedCubemaps[j]);
  894. if(cubemap) {
  895. String cubemapName = cubemap->getResourceName();
  896. ObjectEntry *cubemapEntry = texturesEntry->addChild("cubemap", cubemapName);
  897. cubemapEntry->addChild("name", shader->expectedCubemaps[j]);
  898. }
  899. }
  900. if(shader->expectedParams.size() > 0 || shader->expectedParams.size() > 0) {
  901. ObjectEntry *paramsEntry = shaderEntry->addChild("params");
  902. for(int j=0; j < shader->expectedParams.size(); j++) {
  903. if(binding->getLocalParamByName(shader->expectedParams[j].name)) {
  904. ObjectEntry *paramEntry = paramsEntry->addChild("param");
  905. paramEntry->addChild("name", shader->expectedParams[j].name);
  906. paramEntry->addChild("value", PolycodeMaterialEditor::createStringValue(shader->expectedParams[j].type, binding->getLocalParamByName(shader->expectedParams[j].name)->data));
  907. }
  908. }
  909. }
  910. }
  911. }
  912. }
  913. void PolycodeEntityEditor::saveFile() {
  914. Object saveObject;
  915. saveObject.root.name = "entity";
  916. ObjectEntry *children = saveObject.root.addChild("root");
  917. saveEntityToObjectEntry(mainView->getObjectRoot(), children);
  918. saveObject.saveToXML(filePath);
  919. setHasChanges(false);
  920. }
  921. void PolycodeEntityEditor::Resize(int x, int y) {
  922. mainSizer->Resize(x, y);
  923. PolycodeEditor::Resize(x,y);
  924. }