PolycodeTemplateApp.cpp 1.8 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970
  1. //
  2. // Polycode template. Write your code here.
  3. //
  4. #include "PolycodeTemplateApp.h"
  5. PolycodeTemplateApp::PolycodeTemplateApp(PolycodeView *view) {
  6. core = new POLYCODE_CORE(view, 800,480,false,false, 0,0,60);
  7. core->addFileSource("archive", "default.pak");
  8. ResourcePool *globalPool = Services()->getResourceManager()->getGlobalPool();
  9. globalPool->loadResourcesFromFolder("default", true);
  10. // Write your code here!
  11. Scene *scene = new Scene(Scene::SCENE_2D);
  12. scene->useClearColor = true;
  13. ScenePrimitive *test = new ScenePrimitive(ScenePrimitive::TYPE_VPLANE, 0.5, 0.5);
  14. test->setMaterialByName("Unlit");
  15. test->getShaderPass(0).shaderBinding->loadTextureForParam("diffuse", "main_icon.png");
  16. scene->addChild(test);
  17. test->setPositionY(0.2);
  18. SceneLabel *testLabel = new SceneLabel("Hello Polycode!", 32, "sans", Label::ANTIALIAS_FULL, 0.2);
  19. testLabel->setPositionY(-0.2);
  20. scene->addChild(testLabel);
  21. bgSound = new Sound("FightBG.WAV");
  22. bgSound->Play();
  23. // bgSound->setPitch(10.0);
  24. sound1 = new Sound("hit.wav");
  25. sound1->setPitch(2.3);
  26. sound2 = new Sound("test.wav");
  27. // sound3 = new Sound("curve_02_c.wav");
  28. //sound2->Play(true);
  29. Services()->getInput()->addEventListener(this, InputEvent::EVENT_KEYDOWN);
  30. }
  31. void PolycodeTemplateApp::handleEvent(Event *event) {
  32. InputEvent *inputEvent = (InputEvent*) event;
  33. switch(inputEvent->getKey()) {
  34. case KEY_z:
  35. sound1->Play(true);
  36. break;
  37. case KEY_x:
  38. sound2->Play();
  39. break;
  40. // case KEY_c:
  41. // sound3->Play();
  42. // break;
  43. //
  44. }
  45. }
  46. PolycodeTemplateApp::~PolycodeTemplateApp() {
  47. }
  48. bool PolycodeTemplateApp::Update() {
  49. return core->updateAndRender();
  50. }