mcc 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. 13 yıl önce
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PolyUIBox.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. 13 yıl önce
PolyUIButton.cpp 0490cc51b4 Fixed ScreenEntity mouse events 13 yıl önce
PolyUICheckBox.cpp 9cf5dadca6 Fixed UI and dragging 13 yıl önce
PolyUIColorBox.cpp 9cf5dadca6 Fixed UI and dragging 13 yıl önce
PolyUIComboBox.cpp 9cf5dadca6 Fixed UI and dragging 13 yıl önce
PolyUIEvent.cpp 40ee2aafec Revisiting UI Module and IDE 14 yıl önce
PolyUIHScrollBar.cpp 9cf5dadca6 Fixed UI and dragging 13 yıl önce
PolyUIHSlider.cpp 9cf5dadca6 Fixed UI and dragging 13 yıl önce
PolyUIImageButton.cpp 0490cc51b4 Fixed ScreenEntity mouse events 13 yıl önce
PolyUIScrollContainer.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. 13 yıl önce
PolyUITextInput.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. 13 yıl önce
PolyUITree.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. 13 yıl önce
PolyUITreeContainer.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. 13 yıl önce
PolyUITreeEvent.cpp 40ee2aafec Revisiting UI Module and IDE 14 yıl önce
PolyUIVScrollBar.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. 13 yıl önce
PolyUIWindow.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. 13 yıl önce