Ivan Safrin 52ac33bd3c Added VBO support to new renderer, some more optimizations il y a 10 ans
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GLee.h 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork il y a 14 ans
OSBasics.h 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code il y a 12 ans
PolyBezierCurve.h a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files il y a 11 ans
PolyBone.h 0f362f25d7 Made FBO textures obey global texture filtering settings, some Skeleton bugfixes and helper methods il y a 10 ans
PolyCamera.h 34db7a5a5d Initial codebase gutting, basic batched renderer outline il y a 10 ans
PolyClient.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. il y a 13 ans
PolyCocoaCore.h 8389c645df Got SceneLabels working with the new renderer, caching uniform and attribute bindings il y a 10 ans
PolyColor.h 90d7ac7802 Merge pull request #489 from wivlaro/number-is-single-support il y a 11 ans
PolyConfig.h 22556e056d Added setBoolValue and getBoolValue so param can be evaluated when needed. il y a 12 ans
PolyCore.h 34db7a5a5d Initial codebase gutting, basic batched renderer outline il y a 10 ans
PolyCoreInput.h c4b0b0d0cc Merged Windows pen pull request il y a 10 ans
PolyCoreServices.h 34db7a5a5d Initial codebase gutting, basic batched renderer outline il y a 10 ans
PolyCubemap.h 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor il y a 12 ans
PolyData.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings il y a 13 ans
PolyEntity.h 8389c645df Got SceneLabels working with the new renderer, caching uniform and attribute bindings il y a 10 ans
PolyEvent.h 680509fa3b Added a way for event handlers to cancel subsequent executions of an event il y a 10 ans
PolyEventDispatcher.h 049a820d3d Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file il y a 11 ans
PolyEventHandler.h 3d1475dcb7 Removed deprecated secondary handler from EventHandler il y a 12 ans
PolyFont.h c2963c38be Moved FTLibrary handle into FontManager il y a 12 ans
PolyFontGlyphSheet.h a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files il y a 11 ans
PolyFontManager.h 049a820d3d Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file il y a 11 ans
PolyGPUDrawBuffer.h a7d33c4a8a Fixed test shader, more optimizations il y a 10 ans
PolyGlobals.h 9863e050cd Changed version for release il y a 10 ans
PolyHTTPFetcher.h 28471b9e2b Adding HTTPFetcher to fetch files from the WWW via HTTP, fixing getThreadID on Windows. il y a 10 ans
PolyImage.h b60389ae13 Labels now have a new rendering mode called Label::ANTIALIAS_LCD, which renders text using subpixel antialiasing. You must initialize them with a foreground and background colors and they cannot be alpha blended il y a 10 ans
PolyInputEvent.h c4b0b0d0cc Merged Windows pen pull request il y a 10 ans
PolyInputKeys.h 17b8fc8a1e Home and End button don't scroll the Texteditor up and down, but let the cursor jump to the front / end of the line. (works with selection too) il y a 11 ans
PolyLabel.h 5f77291ffa Gamma correction for subpixel font rendering il y a 10 ans
PolyLogger.h da94a4d34c Fixes the Logger to not always create poly.log even if it does not log to a file, or logs to a correctly named file. il y a 11 ans
PolyMaterial.h 6ce695a414 -added explicit keywords il y a 11 ans
PolyMaterialManager.h 9045c4a9fd More gutting, removed old shaders, added a single unlit ES2 shader, more outlines of new renderer il y a 10 ans
PolyMatrix4.h 7340fa0a52 New renderer finally rendering basic attributes and uniforms! Removed TextMesh from the codebase, removed support for MESH_QUAD meshes (to comply with ES2 standards), added TRISTRI_MESH support. il y a 10 ans
PolyMesh.h 52ac33bd3c Added VBO support to new renderer, some more optimizations il y a 10 ans
PolyObject.h 2d0c9bd161 Force fixed floating point format for ostringstream in ObjectEntry saving il y a 10 ans
PolyOpenGLGraphicsInterface.h 52ac33bd3c Added VBO support to new renderer, some more optimizations il y a 10 ans
PolyParticleEmitter.h 9045c4a9fd More gutting, removed old shaders, added a single unlit ES2 shader, more outlines of new renderer il y a 10 ans
PolyPeer.h 08598b6e91 Fixed reliable packets il y a 12 ans
PolyPerlin.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings il y a 13 ans
PolyQuaternion.h fc92ccdb5d Added a 3D transform property sheet to entity editor, fixed transform gizmo to always follow selected entities positions, changed Quaternion's toEulerAngles to returning the vector, changed Entity's internal euler rotation storage to Vector3 il y a 12 ans
PolyQuaternionCurve.h 7834ea4719 Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor il y a 11 ans
PolyRay.h 336eb51af0 Gizmo Changes il y a 11 ans
PolyRectangle.h b20c87b80f Add == and != operators to Rectangle class il y a 12 ans
PolyRenderDataArray.h 52ac33bd3c Added VBO support to new renderer, some more optimizations il y a 10 ans
PolyRenderer.h 52ac33bd3c Added VBO support to new renderer, some more optimizations il y a 10 ans
PolyResource.h 9045c4a9fd More gutting, removed old shaders, added a single unlit ES2 shader, more outlines of new renderer il y a 10 ans
PolyResourceManager.h ba879693a6 Added global resource autoreload settings il y a 11 ans
PolySDLCore.h 16e2fb0d69 Fix virtual functions in Linux PolycodePlayer il y a 11 ans
PolyScene.h 966420be46 Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop il y a 11 ans
PolySceneEntityInstance.h 0b1b425be1 Added a SceneCurve class to render/place BezierCurves in the Scene, added bezier curve editing and SceneCurve save/load to IDE entity editor, added a message box popup to the IDE, fixed bounding box calculations in camera and light preview gizmos in the entity editor, fixed bounding box calculation in the entity editor grid il y a 11 ans
PolySceneImage.h 6ce695a414 -added explicit keywords il y a 11 ans
PolySceneLabel.h 8389c645df Got SceneLabels working with the new renderer, caching uniform and attribute bindings il y a 10 ans
PolySceneLight.h 7340fa0a52 New renderer finally rendering basic attributes and uniforms! Removed TextMesh from the codebase, removed support for MESH_QUAD meshes (to comply with ES2 standards), added TRISTRI_MESH support. il y a 10 ans
PolySceneLine.h 16de993f35 Added a shortcut to return world position along the curve to SceneCurve, added SceneCurve doxygen documentation il y a 11 ans
PolySceneManager.h 34db7a5a5d Initial codebase gutting, basic batched renderer outline il y a 10 ans
PolySceneMesh.h a7d33c4a8a Fixed test shader, more optimizations il y a 10 ans
PolyScenePrimitive.h a2c0e73a5e Adding tiling value to ScenePrimitives. Except Ico- and Octosphere. il y a 10 ans
PolySceneRenderTexture.h ec27b396e7 Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks. il y a 12 ans
PolySceneSound.h 92920fd47d Tweaked binding generation to allow for receiving charCode from InputEvent in Lua, added an option for SceneSounds to play and loop automatically when loaded as part of a SceneEntityInstance, added an option for it to the entity editor in the IDE il y a 11 ans
PolySceneSprite.h 34db7a5a5d Initial codebase gutting, basic batched renderer outline il y a 10 ans
PolyServer.h 49763db246 Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding. il y a 12 ans
PolyServerWorld.h 634df503e7 Moved networking module into the core il y a 13 ans
PolyShader.h 52ac33bd3c Added VBO support to new renderer, some more optimizations il y a 10 ans
PolySkeleton.h 0f362f25d7 Made FBO textures obey global texture filtering settings, some Skeleton bugfixes and helper methods il y a 10 ans
PolySocket.h e8cbd73094 Fixed up cib's doxygen comments of some of the network classes il y a 12 ans
PolySound.h 3825606a2b Autoplaying streaming sound if OpenAL stops playing it because of dequeued buffers, adjusted streaming buffer default sizes il y a 11 ans
PolySoundManager.h ed43849593 Added support for streaming Sounds il y a 11 ans
PolyString.h e52dec6349 Added a grid settings panel and grid settings button to entity editor, made glsl shader template files contain basic GLSL code, added toNumber and toInteger to String class, UIWindow now sets enabled and visible to false on close by default il y a 12 ans
PolyTexture.h 9045c4a9fd More gutting, removed old shaders, added a single unlit ES2 shader, more outlines of new renderer il y a 10 ans
PolyThreaded.h dda069be43 Threaded event fixes il y a 13 ans
PolyTimer.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes il y a 13 ans
PolyTimerManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings il y a 13 ans
PolyTween.h d8453c220f Added a way to remove tweens based on their target il y a 11 ans
PolyTweenManager.h d8453c220f Added a way to remove tweens based on their target il y a 11 ans
PolyVector2.h 6a1b8a5969 Added overloaded Number multiplication operator for Vector2 il y a 11 ans
PolyVector3.h 09c2adc56b Vector3::lengthSquared il y a 11 ans
PolyVector4.h 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes il y a 12 ans
PolyWinCore.h 27a13b8ce4 Disabled touch and pen APIs in release build il y a 10 ans
Poly_iPhone.h fe9bb07923 Merge branch 'master' of github.com:ivansafrin/Polycode il y a 14 ans
Polycode.h 7340fa0a52 New renderer finally rendering basic attributes and uniforms! Removed TextMesh from the codebase, removed support for MESH_QUAD meshes (to comply with ES2 standards), added TRISTRI_MESH support. il y a 10 ans
rgbe.h e2f3451384 Added HDR image loading support (still expiremental), fixed image type not being respected in texture creation il y a 11 ans
stb_image.h 3837e0f9ea Added additional image loading support via stb_image. Polycode can now load PNG,JPG,TGA,PSD rgba images and Radiance HDR floating point images. Polycode IDE will now load newly supported file formats and allow to browse for them in the asset browser. Polycode entity editor now has SceneMesh settings for alpha testing and backface culling, which are now saved in the entity file format il y a 10 ans
tinystr.h 7cc9015fd0 Initial import from old repository il y a 15 ans
tinyxml.h c763d26677 Major changes all across, haven't been commiting anything, will start now il y a 15 ans