Ivan Safrin 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear 9 vuotta sitten
..
AABB.lua a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system 9 vuotta sitten
AttributeBinding.lua a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system 9 vuotta sitten
AudioMixer.lua 258a53f92b Added some (very) basic sound positioning and attenuation stuff to replace removed OpenAL functionality 9 vuotta sitten
AudioStreamingSource.lua a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system 9 vuotta sitten
BasicFile.lua a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system 9 vuotta sitten
BasicFileProvider.lua a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system 9 vuotta sitten
BezierCurve.lua a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system 9 vuotta sitten
BezierPoint.lua a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system 9 vuotta sitten
BinaryObjectReader.lua a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system 9 vuotta sitten
BinaryObjectWriter.lua a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system 9 vuotta sitten
Bone.lua 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear 9 vuotta sitten
BoneTrack.lua a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system 9 vuotta sitten
Camera.lua b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 vuotta sitten
Color.lua a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system 9 vuotta sitten
ColorRange.lua a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system 9 vuotta sitten
Config.lua a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system 9 vuotta sitten
ConfigEntry.lua a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system 9 vuotta sitten
Core.lua b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 vuotta sitten
CoreFileExtension.lua a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system 9 vuotta sitten
CoreInput.lua a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system 9 vuotta sitten
CoreMotionEvent.lua b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 vuotta sitten
CoreMutex.lua 7ba6ae9af6 Fixed issues with concurrent mesh rendering: added submesh support to meshes, geometry now defined in separate MeshGeometry classes, then bound copied into a Mesh, streamlined attribute binding in renderer 9 vuotta sitten
CoreServices.lua b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 vuotta sitten
Cubemap.lua a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system 9 vuotta sitten
Data.lua a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system 9 vuotta sitten
DebugBackTraceEntry.lua a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system 9 vuotta sitten
DummyCore.lua a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system 9 vuotta sitten
Entity.lua a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system 9 vuotta sitten
EntityProp.lua a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system 9 vuotta sitten
Event.lua a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system 9 vuotta sitten
EventDispatcher.lua 4f70414684 Restored full Lua bindings, integrated Lua bindings into the core and made the script resource loader manage bingings, added ability to attach Lua classes to entities with the Entity passed as bound Lua class 9 vuotta sitten
EventHandler.lua a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system 9 vuotta sitten
Font.lua a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system 9 vuotta sitten
FontResourceLoader.lua b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 vuotta sitten
GPUDrawBuffer.lua b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 vuotta sitten
GPUDrawCall.lua b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 vuotta sitten
GPUDrawOptions.lua a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system 9 vuotta sitten
GlyphData.lua a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system 9 vuotta sitten
Image.lua a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system 9 vuotta sitten
IndexDataArray.lua a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system 9 vuotta sitten
InputEvent.lua a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system 9 vuotta sitten
JSScriptInstance.lua feeae8c67c Proper garbage collection for JavaScript bindings 9 vuotta sitten
JoystickInfo.lua a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system 9 vuotta sitten
Label.lua b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 vuotta sitten
LightInfo.lua b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 vuotta sitten
LightInfoBinding.lua b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 vuotta sitten
LightShadowInfoBinding.lua b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 vuotta sitten
LocalShaderParam.lua 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear 9 vuotta sitten
LuaScriptInstance.lua a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system 9 vuotta sitten
Material.lua b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 vuotta sitten
MaterialManager.lua a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system 9 vuotta sitten
MaterialResourceLoader.lua b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 vuotta sitten
Matrix4.lua a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system 9 vuotta sitten
Mesh.lua 7ba6ae9af6 Fixed issues with concurrent mesh rendering: added submesh support to meshes, geometry now defined in separate MeshGeometry classes, then bound copied into a Mesh, streamlined attribute binding in renderer 9 vuotta sitten
MeshGeometry.lua 258a53f92b Added some (very) basic sound positioning and attenuation stuff to replace removed OpenAL functionality 9 vuotta sitten
MeshResourceLoader.lua b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 vuotta sitten
MouseEventResult.lua a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system 9 vuotta sitten
OSFileEntry.lua a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system 9 vuotta sitten
ObjectEntry.lua a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system 9 vuotta sitten
OpenGLGraphicsInterface.lua a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system 9 vuotta sitten
Perlin.lua a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system 9 vuotta sitten
PhysFSFile.lua a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system 9 vuotta sitten
PhysFSFileProvider.lua a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system 9 vuotta sitten
PolycodeViewBase.lua feeae8c67c Proper garbage collection for JavaScript bindings 9 vuotta sitten
ProgramAttribute.lua 7ba6ae9af6 Fixed issues with concurrent mesh rendering: added submesh support to meshes, geometry now defined in separate MeshGeometry classes, then bound copied into a Mesh, streamlined attribute binding in renderer 9 vuotta sitten
ProgramParam.lua feeae8c67c Proper garbage collection for JavaScript bindings 9 vuotta sitten
ProgramResourceLoader.lua b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 vuotta sitten
QuatTriple.lua a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system 9 vuotta sitten
Quaternion.lua a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system 9 vuotta sitten
QuaternionCurve.lua a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system 9 vuotta sitten
Ray.lua e6fecb1054 Fixed rendering memory leak 9 vuotta sitten
Rectangle.lua a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system 9 vuotta sitten
RenderBuffer.lua b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 vuotta sitten
RenderDataArray.lua 7ba6ae9af6 Fixed issues with concurrent mesh rendering: added submesh support to meshes, geometry now defined in separate MeshGeometry classes, then bound copied into a Mesh, streamlined attribute binding in renderer 9 vuotta sitten
RenderFrame.lua b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 vuotta sitten
RenderTargetBinding.lua b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 vuotta sitten
RenderThread.lua aa0e38e403 Additional IDE fixes 9 vuotta sitten
RenderThreadDebugInfo.lua a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system 9 vuotta sitten
Renderer.lua b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 vuotta sitten
RendererThreadJob.lua feeae8c67c Proper garbage collection for JavaScript bindings 9 vuotta sitten
Resource.lua 21d0173540 Added experimental emscripten support, added flags to compile without Lua and/or PhysFS, Labels defaulting to clamped+no mipmaps for strict OpenGL ES2 compatibility 9 vuotta sitten
ResourceManager.lua b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 vuotta sitten
ResourcePool.lua 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear 9 vuotta sitten
Rotation.lua a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system 9 vuotta sitten
SDLAudioInterface.lua 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear 9 vuotta sitten
Scene.lua a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system 9 vuotta sitten
SceneCurve.lua a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system 9 vuotta sitten
SceneEntityInstance.lua b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 vuotta sitten
SceneEntityInstanceLayer.lua a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system 9 vuotta sitten
SceneEntityInstanceResourceEntry.lua a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system 9 vuotta sitten
SceneImage.lua a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system 9 vuotta sitten
SceneLabel.lua a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system 9 vuotta sitten
SceneLight.lua b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 vuotta sitten
SceneLine.lua a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system 9 vuotta sitten
SceneManager.lua a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system 9 vuotta sitten
SceneMesh.lua 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear 9 vuotta sitten
SceneParticle.lua a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system 9 vuotta sitten
SceneParticleEmitter.lua a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system 9 vuotta sitten
ScenePrimitive.lua a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system 9 vuotta sitten
SceneRenderTexture.lua b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 vuotta sitten
SceneSound.lua a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system 9 vuotta sitten
SceneSoundListener.lua a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system 9 vuotta sitten
SceneSprite.lua b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 vuotta sitten
ScriptInstance.lua a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system 9 vuotta sitten
ScriptResourceLoader.lua b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 vuotta sitten
Shader.lua b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 vuotta sitten
ShaderBinding.lua b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 vuotta sitten
ShaderPass.lua 88d4e141fa Javascript binding updates, added proper constructors, static method support, Polycode Services in global JavaScript scope, made default Texture filtering set to linear, added a simpler SceneLabel constructor 9 vuotta sitten
ShaderPlatformData.lua b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 vuotta sitten
ShaderProgram.lua a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system 9 vuotta sitten
ShaderRenderTarget.lua b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 vuotta sitten
Skeleton.lua 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear 9 vuotta sitten
SkeletonAnimation.lua a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system 9 vuotta sitten
Sound.lua bac4a857b5 Commiting generated scripts 9 vuotta sitten
SoundManager.lua 258a53f92b Added some (very) basic sound positioning and attenuation stuff to replace removed OpenAL functionality 9 vuotta sitten
Sprite.lua a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system 9 vuotta sitten
SpriteFrame.lua a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system 9 vuotta sitten
SpriteSet.lua b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 vuotta sitten
SpriteState.lua b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 vuotta sitten
String.lua a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system 9 vuotta sitten
Texture.lua a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system 9 vuotta sitten
TextureResourceLoader.lua b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 vuotta sitten
TimeInfo.lua a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system 9 vuotta sitten
Timer.lua a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system 9 vuotta sitten
TimerManager.lua a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system 9 vuotta sitten
TouchInfo.lua a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system 9 vuotta sitten
Vector2.lua a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system 9 vuotta sitten
Vector3.lua a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system 9 vuotta sitten
Vector4.lua a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system 9 vuotta sitten
VertexDataArray.lua a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system 9 vuotta sitten
VideoModeChangeInfo.lua a06f4716dd Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system 9 vuotta sitten