PolycodeJSWrappers.h 453 KB

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  1. #pragma once
  2. extern "C" {
  3. #include <stdio.h>
  4. #include "duktape.h"
  5. }
  6. #include "polycode/core/PolyBasicFileProvider.h"
  7. #include "polycode/core/PolyBezierCurve.h"
  8. #include "polycode/core/PolyBone.h"
  9. #include "polycode/core/PolyCamera.h"
  10. #include "polycode/core/PolyColor.h"
  11. #include "polycode/core/PolyConfig.h"
  12. #include "polycode/core/PolyCore.h"
  13. #include "polycode/core/PolyCoreFileProvider.h"
  14. #include "polycode/core/PolyCoreInput.h"
  15. #include "polycode/core/PolyCoreServices.h"
  16. #include "polycode/core/PolyCubemap.h"
  17. #include "polycode/core/PolyData.h"
  18. #include "polycode/core/PolyEntity.h"
  19. #include "polycode/core/PolyEvent.h"
  20. #include "polycode/core/PolyEventDispatcher.h"
  21. #include "polycode/core/PolyEventHandler.h"
  22. #include "polycode/core/PolyFont.h"
  23. #include "polycode/core/PolyGlobals.h"
  24. #include "polycode/core/PolyGPUDrawBuffer.h"
  25. #include "polycode/core/PolyImage.h"
  26. #include "polycode/core/PolyInputEvent.h"
  27. #include "polycode/core/PolyInputKeys.h"
  28. #include "polycode/core/PolyLabel.h"
  29. #include "polycode/core/PolyMaterial.h"
  30. #include "polycode/core/PolyMatrix4.h"
  31. #include "polycode/core/PolyMesh.h"
  32. #include "polycode/core/PolyObject.h"
  33. #include "polycode/core/PolyOpenGLGraphicsInterface.h"
  34. #include "polycode/core/PolyPAAudioInterface.h"
  35. #include "polycode/core/PolyParticleEmitter.h"
  36. #include "polycode/core/PolyPerlin.h"
  37. #include "polycode/core/PolyPhysFSFileProvider.h"
  38. #include "polycode/core/PolyQuaternion.h"
  39. #include "polycode/core/PolyQuaternionCurve.h"
  40. #include "polycode/core/PolyRay.h"
  41. #include "polycode/core/PolyRectangle.h"
  42. #include "polycode/core/PolyRenderDataArray.h"
  43. #include "polycode/core/PolyRenderer.h"
  44. #include "polycode/core/PolyResource.h"
  45. #include "polycode/core/PolyResourceManager.h"
  46. #include "polycode/core/PolyScene.h"
  47. #include "polycode/core/PolySceneEntityInstance.h"
  48. #include "polycode/core/PolySceneLabel.h"
  49. #include "polycode/core/PolySceneLight.h"
  50. #include "polycode/core/PolySceneLine.h"
  51. #include "polycode/core/PolySceneManager.h"
  52. #include "polycode/core/PolySceneMesh.h"
  53. #include "polycode/core/PolyScenePrimitive.h"
  54. #include "polycode/core/PolySceneRenderTexture.h"
  55. #include "polycode/core/PolySceneSound.h"
  56. #include "polycode/core/PolySceneSprite.h"
  57. #include "polycode/core/PolyScript.h"
  58. #include "polycode/core/PolyShader.h"
  59. #include "polycode/core/PolySkeleton.h"
  60. #include "polycode/core/PolySound.h"
  61. #include "polycode/core/PolySoundManager.h"
  62. #include "polycode/core/PolyString.h"
  63. #include "polycode/core/PolyTexture.h"
  64. #include "polycode/core/PolyTimer.h"
  65. #include "polycode/core/PolyTimerManager.h"
  66. #include "polycode/core/PolyVector2.h"
  67. #include "polycode/core/PolyVector3.h"
  68. #include "polycode/core/PolyVector4.h"
  69. using namespace std;
  70. namespace Polycode {
  71. duk_ret_t Polycode_BezierCurve(duk_context *context) {
  72. BezierCurve *inst = new BezierCurve();
  73. duk_push_pointer(context, (void*)inst);
  74. return 1;
  75. }
  76. duk_ret_t Polycode_BezierCurve__get_insertPoint(duk_context *context) {
  77. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  78. PolyBase *ptrRetVal = (PolyBase*)inst->insertPoint;
  79. duk_push_pointer(context, (void*)ptrRetVal);
  80. return 1;
  81. }
  82. duk_ret_t Polycode_BezierCurve__set_insertPoint(duk_context *context) {
  83. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  84. inst->insertPoint = (BezierPoint*)duk_to_pointer(context, 1);
  85. return 0;
  86. }
  87. duk_ret_t Polycode_BezierCurve__get_evaluationAccuracy(duk_context *context) {
  88. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  89. duk_push_number(context, inst->evaluationAccuracy);
  90. return 1;
  91. }
  92. duk_ret_t Polycode_BezierCurve__set_evaluationAccuracy(duk_context *context) {
  93. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  94. inst->evaluationAccuracy = duk_to_number(context, 1);
  95. return 0;
  96. }
  97. duk_ret_t Polycode_BezierCurve__delete(duk_context *context) {
  98. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  99. delete inst;
  100. return 0;
  101. }
  102. duk_ret_t Polycode_BezierCurve_getControlPoint(duk_context *context) {
  103. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  104. int index = duk_to_int(context, 1);
  105. PolyBase *ptrRetVal = (PolyBase*)inst->getControlPoint(index);
  106. duk_push_pointer(context, (void*)ptrRetVal);
  107. return 1;
  108. }
  109. duk_ret_t Polycode_BezierCurve_getNumControlPoints(duk_context *context) {
  110. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  111. duk_push_int(context, inst->getNumControlPoints());
  112. return 1;
  113. }
  114. duk_ret_t Polycode_BezierCurve_addControlPoint(duk_context *context) {
  115. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  116. Number p1x = duk_to_number(context, 1);
  117. Number p1y = duk_to_number(context, 2);
  118. Number p1z = duk_to_number(context, 3);
  119. Number p2x = duk_to_number(context, 4);
  120. Number p2y = duk_to_number(context, 5);
  121. Number p2z = duk_to_number(context, 6);
  122. Number p3x = duk_to_number(context, 7);
  123. Number p3y = duk_to_number(context, 8);
  124. Number p3z = duk_to_number(context, 9);
  125. inst->addControlPoint(p1x,p1y,p1z,p2x,p2y,p2z,p3x,p3y,p3z);
  126. return 0;
  127. }
  128. duk_ret_t Polycode_BezierCurve_addControlPoint3dWithHandles(duk_context *context) {
  129. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  130. Number p1x = duk_to_number(context, 1);
  131. Number p1y = duk_to_number(context, 2);
  132. Number p1z = duk_to_number(context, 3);
  133. Number p2x = duk_to_number(context, 4);
  134. Number p2y = duk_to_number(context, 5);
  135. Number p2z = duk_to_number(context, 6);
  136. Number p3x = duk_to_number(context, 7);
  137. Number p3y = duk_to_number(context, 8);
  138. Number p3z = duk_to_number(context, 9);
  139. inst->addControlPoint3dWithHandles(p1x,p1y,p1z,p2x,p2y,p2z,p3x,p3y,p3z);
  140. return 0;
  141. }
  142. duk_ret_t Polycode_BezierCurve_addControlPoint3d(duk_context *context) {
  143. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  144. Number x = duk_to_number(context, 1);
  145. Number y = duk_to_number(context, 2);
  146. Number z = duk_to_number(context, 3);
  147. inst->addControlPoint3d(x,y,z);
  148. return 0;
  149. }
  150. duk_ret_t Polycode_BezierCurve_addControlPoint2dWithHandles(duk_context *context) {
  151. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  152. Number p1x = duk_to_number(context, 1);
  153. Number p1y = duk_to_number(context, 2);
  154. Number p2x = duk_to_number(context, 3);
  155. Number p2y = duk_to_number(context, 4);
  156. Number p3x = duk_to_number(context, 5);
  157. Number p3y = duk_to_number(context, 6);
  158. inst->addControlPoint2dWithHandles(p1x,p1y,p2x,p2y,p3x,p3y);
  159. return 0;
  160. }
  161. duk_ret_t Polycode_BezierCurve_addControlPoint2d(duk_context *context) {
  162. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  163. Number x = duk_to_number(context, 1);
  164. Number y = duk_to_number(context, 2);
  165. inst->addControlPoint2d(x,y);
  166. return 0;
  167. }
  168. duk_ret_t Polycode_BezierCurve_getPointAt(duk_context *context) {
  169. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  170. Number a = duk_to_number(context, 1);
  171. Vector3 *retInst = new Vector3();
  172. *retInst = inst->getPointAt(a);
  173. duk_push_pointer(context, (void*)retInst);
  174. return 1;
  175. }
  176. duk_ret_t Polycode_BezierCurve_getPointBetween(duk_context *context) {
  177. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  178. Number a = duk_to_number(context, 1);
  179. BezierPoint* bp1 = (BezierPoint*)duk_to_pointer(context, 2);
  180. BezierPoint* bp2 = (BezierPoint*)duk_to_pointer(context, 3);
  181. Vector3 *retInst = new Vector3();
  182. *retInst = inst->getPointBetween(a,bp1,bp2);
  183. duk_push_pointer(context, (void*)retInst);
  184. return 1;
  185. }
  186. duk_ret_t Polycode_BezierCurve_clearControlPoints(duk_context *context) {
  187. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  188. inst->clearControlPoints();
  189. return 0;
  190. }
  191. duk_ret_t Polycode_BezierCurve_getYValueAtX(duk_context *context) {
  192. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  193. Number x = duk_to_number(context, 1);
  194. duk_push_number(context, inst->getYValueAtX(x));
  195. return 1;
  196. }
  197. duk_ret_t Polycode_BezierCurve_getTValueAtX(duk_context *context) {
  198. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  199. Number x = duk_to_number(context, 1);
  200. duk_push_number(context, inst->getTValueAtX(x));
  201. return 1;
  202. }
  203. duk_ret_t Polycode_BezierCurve_removePoint(duk_context *context) {
  204. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  205. BezierPoint* point = (BezierPoint*)duk_to_pointer(context, 1);
  206. inst->removePoint(point);
  207. return 0;
  208. }
  209. duk_ret_t Polycode_BezierCurve_setHeightCacheResolution(duk_context *context) {
  210. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  211. Number resolution = duk_to_number(context, 1);
  212. inst->setHeightCacheResolution(resolution);
  213. return 0;
  214. }
  215. duk_ret_t Polycode_BezierCurve_rebuildHeightCache(duk_context *context) {
  216. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  217. inst->rebuildHeightCache();
  218. return 0;
  219. }
  220. duk_ret_t Polycode_BezierCurve_recalculateDistances(duk_context *context) {
  221. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  222. inst->recalculateDistances();
  223. return 0;
  224. }
  225. duk_ret_t Polycode_BezierPoint(duk_context *context) {
  226. Number p1x = duk_to_number(context, 0);
  227. Number p1y = duk_to_number(context, 1);
  228. Number p1z = duk_to_number(context, 2);
  229. Number p2x = duk_to_number(context, 3);
  230. Number p2y = duk_to_number(context, 4);
  231. Number p2z = duk_to_number(context, 5);
  232. Number p3x = duk_to_number(context, 6);
  233. Number p3y = duk_to_number(context, 7);
  234. Number p3z = duk_to_number(context, 8);
  235. BezierPoint *inst = new BezierPoint(p1x,p1y,p1z,p2x,p2y,p2z,p3x,p3y,p3z);
  236. duk_push_pointer(context, (void*)inst);
  237. return 1;
  238. }
  239. duk_ret_t Polycode_BezierPoint__get_p1(duk_context *context) {
  240. BezierPoint *inst = (BezierPoint*)duk_to_pointer(context, 0);
  241. Vector3 *retInst = new Vector3();
  242. *retInst = inst->p1;
  243. duk_push_pointer(context, (void*)retInst);
  244. return 1;
  245. }
  246. duk_ret_t Polycode_BezierPoint__set_p1(duk_context *context) {
  247. BezierPoint *inst = (BezierPoint*)duk_to_pointer(context, 0);
  248. inst->p1 = *(Vector3*)duk_to_pointer(context, 1);
  249. return 0;
  250. }
  251. duk_ret_t Polycode_BezierPoint__get_p2(duk_context *context) {
  252. BezierPoint *inst = (BezierPoint*)duk_to_pointer(context, 0);
  253. Vector3 *retInst = new Vector3();
  254. *retInst = inst->p2;
  255. duk_push_pointer(context, (void*)retInst);
  256. return 1;
  257. }
  258. duk_ret_t Polycode_BezierPoint__set_p2(duk_context *context) {
  259. BezierPoint *inst = (BezierPoint*)duk_to_pointer(context, 0);
  260. inst->p2 = *(Vector3*)duk_to_pointer(context, 1);
  261. return 0;
  262. }
  263. duk_ret_t Polycode_BezierPoint__get_p3(duk_context *context) {
  264. BezierPoint *inst = (BezierPoint*)duk_to_pointer(context, 0);
  265. Vector3 *retInst = new Vector3();
  266. *retInst = inst->p3;
  267. duk_push_pointer(context, (void*)retInst);
  268. return 1;
  269. }
  270. duk_ret_t Polycode_BezierPoint__set_p3(duk_context *context) {
  271. BezierPoint *inst = (BezierPoint*)duk_to_pointer(context, 0);
  272. inst->p3 = *(Vector3*)duk_to_pointer(context, 1);
  273. return 0;
  274. }
  275. duk_ret_t Polycode_BezierPoint__delete(duk_context *context) {
  276. BezierPoint *inst = (BezierPoint*)duk_to_pointer(context, 0);
  277. delete inst;
  278. return 0;
  279. }
  280. duk_ret_t Polycode_Bone(duk_context *context) {
  281. String boneName = duk_to_string(context, 0);
  282. Bone *inst = new Bone(boneName);
  283. duk_push_pointer(context, (void*)inst);
  284. return 1;
  285. }
  286. duk_ret_t Polycode_Bone__get_parentBoneId(duk_context *context) {
  287. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  288. duk_push_int(context, inst->parentBoneId);
  289. return 1;
  290. }
  291. duk_ret_t Polycode_Bone__set_parentBoneId(duk_context *context) {
  292. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  293. inst->parentBoneId = duk_to_int(context, 1);
  294. return 0;
  295. }
  296. duk_ret_t Polycode_Bone__get_boneMatrix(duk_context *context) {
  297. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  298. Matrix4 *retInst = new Matrix4();
  299. *retInst = inst->boneMatrix;
  300. duk_push_pointer(context, (void*)retInst);
  301. return 1;
  302. }
  303. duk_ret_t Polycode_Bone__set_boneMatrix(duk_context *context) {
  304. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  305. inst->boneMatrix = *(Matrix4*)duk_to_pointer(context, 1);
  306. return 0;
  307. }
  308. duk_ret_t Polycode_Bone__get_restMatrix(duk_context *context) {
  309. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  310. Matrix4 *retInst = new Matrix4();
  311. *retInst = inst->restMatrix;
  312. duk_push_pointer(context, (void*)retInst);
  313. return 1;
  314. }
  315. duk_ret_t Polycode_Bone__set_restMatrix(duk_context *context) {
  316. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  317. inst->restMatrix = *(Matrix4*)duk_to_pointer(context, 1);
  318. return 0;
  319. }
  320. duk_ret_t Polycode_Bone__get_baseMatrix(duk_context *context) {
  321. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  322. Matrix4 *retInst = new Matrix4();
  323. *retInst = inst->baseMatrix;
  324. duk_push_pointer(context, (void*)retInst);
  325. return 1;
  326. }
  327. duk_ret_t Polycode_Bone__set_baseMatrix(duk_context *context) {
  328. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  329. inst->baseMatrix = *(Matrix4*)duk_to_pointer(context, 1);
  330. return 0;
  331. }
  332. duk_ret_t Polycode_Bone__get_finalMatrix(duk_context *context) {
  333. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  334. Matrix4 *retInst = new Matrix4();
  335. *retInst = inst->finalMatrix;
  336. duk_push_pointer(context, (void*)retInst);
  337. return 1;
  338. }
  339. duk_ret_t Polycode_Bone__set_finalMatrix(duk_context *context) {
  340. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  341. inst->finalMatrix = *(Matrix4*)duk_to_pointer(context, 1);
  342. return 0;
  343. }
  344. duk_ret_t Polycode_Bone__get_baseRotation(duk_context *context) {
  345. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  346. Quaternion *retInst = new Quaternion();
  347. *retInst = inst->baseRotation;
  348. duk_push_pointer(context, (void*)retInst);
  349. return 1;
  350. }
  351. duk_ret_t Polycode_Bone__set_baseRotation(duk_context *context) {
  352. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  353. inst->baseRotation = *(Quaternion*)duk_to_pointer(context, 1);
  354. return 0;
  355. }
  356. duk_ret_t Polycode_Bone__get_baseScale(duk_context *context) {
  357. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  358. Vector3 *retInst = new Vector3();
  359. *retInst = inst->baseScale;
  360. duk_push_pointer(context, (void*)retInst);
  361. return 1;
  362. }
  363. duk_ret_t Polycode_Bone__set_baseScale(duk_context *context) {
  364. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  365. inst->baseScale = *(Vector3*)duk_to_pointer(context, 1);
  366. return 0;
  367. }
  368. duk_ret_t Polycode_Bone__get_basePosition(duk_context *context) {
  369. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  370. Vector3 *retInst = new Vector3();
  371. *retInst = inst->basePosition;
  372. duk_push_pointer(context, (void*)retInst);
  373. return 1;
  374. }
  375. duk_ret_t Polycode_Bone__set_basePosition(duk_context *context) {
  376. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  377. inst->basePosition = *(Vector3*)duk_to_pointer(context, 1);
  378. return 0;
  379. }
  380. duk_ret_t Polycode_Bone__get_disableAnimation(duk_context *context) {
  381. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  382. duk_push_boolean(context, inst->disableAnimation);
  383. return 1;
  384. }
  385. duk_ret_t Polycode_Bone__set_disableAnimation(duk_context *context) {
  386. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  387. inst->disableAnimation = duk_to_boolean(context, 1);
  388. return 0;
  389. }
  390. duk_ret_t Polycode_Bone__delete(duk_context *context) {
  391. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  392. delete inst;
  393. return 0;
  394. }
  395. duk_ret_t Polycode_Bone_getName(duk_context *context) {
  396. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  397. duk_push_string(context, inst->getName().c_str());
  398. return 1;
  399. }
  400. duk_ret_t Polycode_Bone_setParentBone(duk_context *context) {
  401. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  402. shared_ptr<Bone> bone = *(shared_ptr<Bone>*)duk_to_pointer(context, 1);
  403. inst->setParentBone(bone);
  404. return 0;
  405. }
  406. duk_ret_t Polycode_Bone_addChildBone(duk_context *context) {
  407. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  408. shared_ptr<Bone> bone = *(shared_ptr<Bone>*)duk_to_pointer(context, 1);
  409. inst->addChildBone(bone);
  410. return 0;
  411. }
  412. duk_ret_t Polycode_Bone_getParentBone(duk_context *context) {
  413. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  414. shared_ptr<Bone> *retInst = new shared_ptr<Bone>();
  415. *retInst = inst->getParentBone();
  416. duk_push_pointer(context, (void*)retInst);
  417. return 1;
  418. }
  419. duk_ret_t Polycode_Bone_getNumChildBones(duk_context *context) {
  420. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  421. duk_push_int(context, inst->getNumChildBones());
  422. return 1;
  423. }
  424. duk_ret_t Polycode_Bone_getChildBone(duk_context *context) {
  425. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  426. int index = duk_to_int(context, 1);
  427. shared_ptr<Bone> *retInst = new shared_ptr<Bone>();
  428. *retInst = inst->getChildBone(index);
  429. duk_push_pointer(context, (void*)retInst);
  430. return 1;
  431. }
  432. duk_ret_t Polycode_Bone_getBoneMatrix(duk_context *context) {
  433. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  434. Matrix4 *retInst = new Matrix4();
  435. *retInst = inst->getBoneMatrix();
  436. duk_push_pointer(context, (void*)retInst);
  437. return 1;
  438. }
  439. duk_ret_t Polycode_Bone_setBoneMatrix(duk_context *context) {
  440. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  441. Matrix4 matrix = *(Matrix4*)duk_to_pointer(context, 1);
  442. inst->setBoneMatrix(matrix);
  443. return 0;
  444. }
  445. duk_ret_t Polycode_Bone_getRestMatrix(duk_context *context) {
  446. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  447. Matrix4 *retInst = new Matrix4();
  448. *retInst = inst->getRestMatrix();
  449. duk_push_pointer(context, (void*)retInst);
  450. return 1;
  451. }
  452. duk_ret_t Polycode_Bone_getFullRestMatrix(duk_context *context) {
  453. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  454. Matrix4 *retInst = new Matrix4();
  455. *retInst = inst->getFullRestMatrix();
  456. duk_push_pointer(context, (void*)retInst);
  457. return 1;
  458. }
  459. duk_ret_t Polycode_Bone_getParentRestMatrix(duk_context *context) {
  460. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  461. Matrix4 *retInst = new Matrix4();
  462. *retInst = inst->getParentRestMatrix();
  463. duk_push_pointer(context, (void*)retInst);
  464. return 1;
  465. }
  466. duk_ret_t Polycode_Bone_getFinalMatrix(duk_context *context) {
  467. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  468. Matrix4 *retInst = new Matrix4();
  469. *retInst = inst->getFinalMatrix();
  470. duk_push_pointer(context, (void*)retInst);
  471. return 1;
  472. }
  473. duk_ret_t Polycode_Bone_setRestMatrix(duk_context *context) {
  474. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  475. Matrix4 matrix = *(Matrix4*)duk_to_pointer(context, 1);
  476. inst->setRestMatrix(matrix);
  477. return 0;
  478. }
  479. duk_ret_t Polycode_Bone_setBaseMatrix(duk_context *context) {
  480. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  481. Matrix4 matrix = *(Matrix4*)duk_to_pointer(context, 1);
  482. inst->setBaseMatrix(matrix);
  483. return 0;
  484. }
  485. duk_ret_t Polycode_Bone_getBaseMatrix(duk_context *context) {
  486. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  487. Matrix4 *retInst = new Matrix4();
  488. *retInst = inst->getBaseMatrix();
  489. duk_push_pointer(context, (void*)retInst);
  490. return 1;
  491. }
  492. duk_ret_t Polycode_Bone_getFullBaseMatrix(duk_context *context) {
  493. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  494. Matrix4 *retInst = new Matrix4();
  495. *retInst = inst->getFullBaseMatrix();
  496. duk_push_pointer(context, (void*)retInst);
  497. return 1;
  498. }
  499. duk_ret_t Polycode_Bone_rebuildFinalMatrix(duk_context *context) {
  500. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  501. inst->rebuildFinalMatrix();
  502. return 0;
  503. }
  504. duk_ret_t Polycode_Bone_buildFinalMatrix(duk_context *context) {
  505. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  506. Matrix4 *retInst = new Matrix4();
  507. *retInst = inst->buildFinalMatrix();
  508. duk_push_pointer(context, (void*)retInst);
  509. return 1;
  510. }
  511. duk_ret_t Polycode_Bone_intializeBone(duk_context *context) {
  512. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  513. Vector3 basePosition = *(Vector3*)duk_to_pointer(context, 1);
  514. Vector3 baseScale = *(Vector3*)duk_to_pointer(context, 2);
  515. Quaternion baseRotation = *(Quaternion*)duk_to_pointer(context, 3);
  516. Vector3 restPosition = *(Vector3*)duk_to_pointer(context, 4);
  517. Vector3 restScale = *(Vector3*)duk_to_pointer(context, 5);
  518. Quaternion restRotation = *(Quaternion*)duk_to_pointer(context, 6);
  519. inst->intializeBone(basePosition,baseScale,baseRotation,restPosition,restScale,restRotation);
  520. return 0;
  521. }
  522. duk_ret_t Polycode_Camera(duk_context *context) {
  523. Scene* parentScene = (Scene*)duk_to_pointer(context, 0);
  524. Camera *inst = new Camera(parentScene);
  525. duk_push_pointer(context, (void*)inst);
  526. return 1;
  527. }
  528. duk_ret_t Polycode_Camera__get_frustumCulling(duk_context *context) {
  529. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  530. duk_push_boolean(context, inst->frustumCulling);
  531. return 1;
  532. }
  533. duk_ret_t Polycode_Camera__set_frustumCulling(duk_context *context) {
  534. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  535. inst->frustumCulling = duk_to_boolean(context, 1);
  536. return 0;
  537. }
  538. duk_ret_t Polycode_Camera__get_topLeftOrtho(duk_context *context) {
  539. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  540. duk_push_boolean(context, inst->topLeftOrtho);
  541. return 1;
  542. }
  543. duk_ret_t Polycode_Camera__set_topLeftOrtho(duk_context *context) {
  544. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  545. inst->topLeftOrtho = duk_to_boolean(context, 1);
  546. return 0;
  547. }
  548. duk_ret_t Polycode_Camera__get_cameraShift(duk_context *context) {
  549. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  550. Vector2 *retInst = new Vector2();
  551. *retInst = inst->cameraShift;
  552. duk_push_pointer(context, (void*)retInst);
  553. return 1;
  554. }
  555. duk_ret_t Polycode_Camera__set_cameraShift(duk_context *context) {
  556. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  557. inst->cameraShift = *(Vector2*)duk_to_pointer(context, 1);
  558. return 0;
  559. }
  560. duk_ret_t Polycode_Camera__delete(duk_context *context) {
  561. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  562. delete inst;
  563. return 0;
  564. }
  565. duk_ret_t Polycode_Camera_buildFrustumPlanes(duk_context *context) {
  566. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  567. inst->buildFrustumPlanes();
  568. return 0;
  569. }
  570. duk_ret_t Polycode_Camera_isSphereInFrustum(duk_context *context) {
  571. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  572. Vector3 pos = *(Vector3*)duk_to_pointer(context, 1);
  573. Number fRadius = duk_to_number(context, 2);
  574. duk_push_boolean(context, inst->isSphereInFrustum(pos,fRadius));
  575. return 1;
  576. }
  577. duk_ret_t Polycode_Camera_isAABBInFrustum(duk_context *context) {
  578. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  579. AABB aabb = *(AABB*)duk_to_pointer(context, 1);
  580. duk_push_boolean(context, inst->isAABBInFrustum(aabb));
  581. return 1;
  582. }
  583. duk_ret_t Polycode_Camera_setOrthoMode(duk_context *context) {
  584. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  585. bool mode = duk_to_boolean(context, 1);
  586. inst->setOrthoMode(mode);
  587. return 0;
  588. }
  589. duk_ret_t Polycode_Camera_setOrthoSize(duk_context *context) {
  590. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  591. Number orthoSizeX = duk_to_number(context, 1);
  592. Number orthoSizeY = duk_to_number(context, 2);
  593. inst->setOrthoSize(orthoSizeX,orthoSizeY);
  594. return 0;
  595. }
  596. duk_ret_t Polycode_Camera_setFrustumMode(duk_context *context) {
  597. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  598. Number left = duk_to_number(context, 1);
  599. Number right = duk_to_number(context, 2);
  600. Number bottom = duk_to_number(context, 3);
  601. Number top = duk_to_number(context, 4);
  602. Number front = duk_to_number(context, 5);
  603. Number back = duk_to_number(context, 6);
  604. inst->setFrustumMode(left,right,bottom,top,front,back);
  605. return 0;
  606. }
  607. duk_ret_t Polycode_Camera_getOrthoMode(duk_context *context) {
  608. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  609. duk_push_boolean(context, inst->getOrthoMode());
  610. return 1;
  611. }
  612. duk_ret_t Polycode_Camera_getOrthoSizeX(duk_context *context) {
  613. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  614. duk_push_number(context, inst->getOrthoSizeX());
  615. return 1;
  616. }
  617. duk_ret_t Polycode_Camera_getOrthoSizeY(duk_context *context) {
  618. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  619. duk_push_number(context, inst->getOrthoSizeY());
  620. return 1;
  621. }
  622. duk_ret_t Polycode_Camera_setFOV(duk_context *context) {
  623. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  624. Number fov = duk_to_number(context, 1);
  625. inst->setFOV(fov);
  626. return 0;
  627. }
  628. duk_ret_t Polycode_Camera_getFOV(duk_context *context) {
  629. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  630. duk_push_number(context, inst->getFOV());
  631. return 1;
  632. }
  633. duk_ret_t Polycode_Camera_setClippingPlanes(duk_context *context) {
  634. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  635. Number nearClipPlane = duk_to_number(context, 1);
  636. Number farClipPlane = duk_to_number(context, 2);
  637. inst->setClippingPlanes(nearClipPlane,farClipPlane);
  638. return 0;
  639. }
  640. duk_ret_t Polycode_Camera_getNearClippingPlane(duk_context *context) {
  641. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  642. duk_push_number(context, inst->getNearClippingPlane());
  643. return 1;
  644. }
  645. duk_ret_t Polycode_Camera_getFarClippingPlane(duk_context *context) {
  646. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  647. duk_push_number(context, inst->getFarClippingPlane());
  648. return 1;
  649. }
  650. duk_ret_t Polycode_Camera_setParentScene(duk_context *context) {
  651. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  652. Scene* parentScene = (Scene*)duk_to_pointer(context, 1);
  653. inst->setParentScene(parentScene);
  654. return 0;
  655. }
  656. duk_ret_t Polycode_Camera_getParentScene(duk_context *context) {
  657. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  658. PolyBase *ptrRetVal = (PolyBase*)inst->getParentScene();
  659. duk_push_pointer(context, (void*)ptrRetVal);
  660. return 1;
  661. }
  662. duk_ret_t Polycode_Camera_createProjectionMatrix(duk_context *context) {
  663. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  664. Matrix4 *retInst = new Matrix4();
  665. *retInst = inst->createProjectionMatrix();
  666. duk_push_pointer(context, (void*)retInst);
  667. return 1;
  668. }
  669. duk_ret_t Polycode_Camera_hasFilterShader(duk_context *context) {
  670. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  671. duk_push_boolean(context, inst->hasFilterShader());
  672. return 1;
  673. }
  674. duk_ret_t Polycode_Camera_drawFilter(duk_context *context) {
  675. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  676. shared_ptr<RenderBuffer> targetBuffer = *(shared_ptr<RenderBuffer>*)duk_to_pointer(context, 1);
  677. inst->drawFilter(targetBuffer);
  678. return 0;
  679. }
  680. duk_ret_t Polycode_Camera_setPostFilter(duk_context *context) {
  681. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  682. shared_ptr<Material> material = *(shared_ptr<Material>*)duk_to_pointer(context, 1);
  683. inst->setPostFilter(material);
  684. return 0;
  685. }
  686. duk_ret_t Polycode_Camera_setPostFilterByName(duk_context *context) {
  687. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  688. String shaderName = duk_to_string(context, 1);
  689. inst->setPostFilterByName(shaderName);
  690. return 0;
  691. }
  692. duk_ret_t Polycode_Camera_removePostFilter(duk_context *context) {
  693. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  694. inst->removePostFilter();
  695. return 0;
  696. }
  697. duk_ret_t Polycode_Camera_getScreenShaderMaterial(duk_context *context) {
  698. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  699. shared_ptr<Material> *retInst = new shared_ptr<Material>();
  700. *retInst = inst->getScreenShaderMaterial();
  701. duk_push_pointer(context, (void*)retInst);
  702. return 1;
  703. }
  704. duk_ret_t Polycode_Camera_Clone(duk_context *context) {
  705. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  706. bool deepClone = duk_to_boolean(context, 1);
  707. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  708. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  709. duk_push_pointer(context, (void*)ptrRetVal);
  710. return 1;
  711. }
  712. duk_ret_t Polycode_Camera_applyClone(duk_context *context) {
  713. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  714. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  715. bool deepClone = duk_to_boolean(context, 2);
  716. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  717. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  718. return 0;
  719. }
  720. duk_ret_t Polycode_Camera_getProjectionMatrix(duk_context *context) {
  721. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  722. Matrix4 *retInst = new Matrix4();
  723. *retInst = inst->getProjectionMatrix();
  724. duk_push_pointer(context, (void*)retInst);
  725. return 1;
  726. }
  727. duk_ret_t Polycode_Camera_setCustomProjectionMatrix(duk_context *context) {
  728. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  729. Matrix4 matrix = *(Matrix4*)duk_to_pointer(context, 1);
  730. inst->setCustomProjectionMatrix(matrix);
  731. return 0;
  732. }
  733. duk_ret_t Polycode_Camera_getViewport(duk_context *context) {
  734. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  735. Polycode::Rectangle *retInst = new Polycode::Rectangle();
  736. *retInst = inst->getViewport();
  737. duk_push_pointer(context, (void*)retInst);
  738. return 1;
  739. }
  740. duk_ret_t Polycode_Camera_setViewport(duk_context *context) {
  741. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  742. Polycode::Rectangle viewport = *(Polycode::Rectangle*)duk_to_pointer(context, 1);
  743. inst->setViewport(viewport);
  744. return 0;
  745. }
  746. duk_ret_t Polycode_Camera_setOrthoSizeMode(duk_context *context) {
  747. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  748. int orthoSizeMode = duk_to_int(context, 1);
  749. inst->setOrthoSizeMode(orthoSizeMode);
  750. return 0;
  751. }
  752. duk_ret_t Polycode_Camera_getOrthoSizeMode(duk_context *context) {
  753. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  754. duk_push_int(context, inst->getOrthoSizeMode());
  755. return 1;
  756. }
  757. duk_ret_t Polycode_Camera_setProjectionMode(duk_context *context) {
  758. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  759. int mode = duk_to_int(context, 1);
  760. inst->setProjectionMode(mode);
  761. return 0;
  762. }
  763. duk_ret_t Polycode_Camera_getProjectionMode(duk_context *context) {
  764. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  765. duk_push_int(context, inst->getProjectionMode());
  766. return 1;
  767. }
  768. duk_ret_t Polycode_Camera_projectRayFrom2DCoordinate(duk_context *context) {
  769. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  770. Vector2 coordinate = *(Vector2*)duk_to_pointer(context, 1);
  771. Polycode::Rectangle viewport = *(Polycode::Rectangle*)duk_to_pointer(context, 2);
  772. Vector3 *retInst = new Vector3();
  773. *retInst = inst->projectRayFrom2DCoordinate(coordinate,viewport);
  774. duk_push_pointer(context, (void*)retInst);
  775. return 1;
  776. }
  777. duk_ret_t Polycode_Camera_renderFullScreenQuad(duk_context *context) {
  778. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  779. GPUDrawBuffer* drawBuffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  780. int shaderPass = duk_to_int(context, 2);
  781. inst->renderFullScreenQuad(drawBuffer,shaderPass);
  782. return 0;
  783. }
  784. duk_ret_t Polycode_Camera_getShaderPass(duk_context *context) {
  785. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  786. int index = duk_to_int(context, 1);
  787. ShaderPass *retInst = new ShaderPass();
  788. *retInst = inst->getShaderPass(index);
  789. duk_push_pointer(context, (void*)retInst);
  790. return 1;
  791. }
  792. duk_ret_t Polycode_Camera_getNumShaderPasses(duk_context *context) {
  793. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  794. duk_push_int(context, inst->getNumShaderPasses());
  795. return 1;
  796. }
  797. duk_ret_t Polycode_Color(duk_context *context) {
  798. Number r = duk_to_number(context, 0);
  799. Number g = duk_to_number(context, 1);
  800. Number b = duk_to_number(context, 2);
  801. Number a = duk_to_number(context, 3);
  802. Color *inst = new Color(r,g,b,a);
  803. duk_push_pointer(context, (void*)inst);
  804. return 1;
  805. }
  806. duk_ret_t Polycode_Color__get_r(duk_context *context) {
  807. Color *inst = (Color*)duk_to_pointer(context, 0);
  808. duk_push_number(context, inst->r);
  809. return 1;
  810. }
  811. duk_ret_t Polycode_Color__set_r(duk_context *context) {
  812. Color *inst = (Color*)duk_to_pointer(context, 0);
  813. inst->r = duk_to_number(context, 1);
  814. return 0;
  815. }
  816. duk_ret_t Polycode_Color__get_g(duk_context *context) {
  817. Color *inst = (Color*)duk_to_pointer(context, 0);
  818. duk_push_number(context, inst->g);
  819. return 1;
  820. }
  821. duk_ret_t Polycode_Color__set_g(duk_context *context) {
  822. Color *inst = (Color*)duk_to_pointer(context, 0);
  823. inst->g = duk_to_number(context, 1);
  824. return 0;
  825. }
  826. duk_ret_t Polycode_Color__get_b(duk_context *context) {
  827. Color *inst = (Color*)duk_to_pointer(context, 0);
  828. duk_push_number(context, inst->b);
  829. return 1;
  830. }
  831. duk_ret_t Polycode_Color__set_b(duk_context *context) {
  832. Color *inst = (Color*)duk_to_pointer(context, 0);
  833. inst->b = duk_to_number(context, 1);
  834. return 0;
  835. }
  836. duk_ret_t Polycode_Color__get_a(duk_context *context) {
  837. Color *inst = (Color*)duk_to_pointer(context, 0);
  838. duk_push_number(context, inst->a);
  839. return 1;
  840. }
  841. duk_ret_t Polycode_Color__set_a(duk_context *context) {
  842. Color *inst = (Color*)duk_to_pointer(context, 0);
  843. inst->a = duk_to_number(context, 1);
  844. return 0;
  845. }
  846. duk_ret_t Polycode_Color__delete(duk_context *context) {
  847. Color *inst = (Color*)duk_to_pointer(context, 0);
  848. delete inst;
  849. return 0;
  850. }
  851. duk_ret_t Polycode_Color_ColorWithInts(duk_context *context) {
  852. int r = duk_to_int(context, 0);
  853. int g = duk_to_int(context, 1);
  854. int b = duk_to_int(context, 2);
  855. int a = duk_to_int(context, 3);
  856. Color *retInst = new Color();
  857. *retInst = Color::ColorWithInts(r,g,b,a);
  858. duk_push_pointer(context, (void*)retInst);
  859. return 1;
  860. }
  861. duk_ret_t Polycode_Color_ColorWithHex(duk_context *context) {
  862. int hex = duk_to_int(context, 0);
  863. Color *retInst = new Color();
  864. *retInst = Color::ColorWithHex(hex);
  865. duk_push_pointer(context, (void*)retInst);
  866. return 1;
  867. }
  868. duk_ret_t Polycode_Color_setColorHex(duk_context *context) {
  869. Color *inst = (Color*)duk_to_pointer(context, 0);
  870. int hex = duk_to_int(context, 1);
  871. inst->setColorHex(hex);
  872. return 0;
  873. }
  874. duk_ret_t Polycode_Color_setColorHexRGB(duk_context *context) {
  875. Color *inst = (Color*)duk_to_pointer(context, 0);
  876. int hex = duk_to_int(context, 1);
  877. inst->setColorHexRGB(hex);
  878. return 0;
  879. }
  880. duk_ret_t Polycode_Color_setColorHexFromString(duk_context *context) {
  881. Color *inst = (Color*)duk_to_pointer(context, 0);
  882. String hex = duk_to_string(context, 1);
  883. inst->setColorHexFromString(hex);
  884. return 0;
  885. }
  886. duk_ret_t Polycode_Color_setColorHexRGBFromString(duk_context *context) {
  887. Color *inst = (Color*)duk_to_pointer(context, 0);
  888. String hex = duk_to_string(context, 1);
  889. inst->setColorHexRGBFromString(hex);
  890. return 0;
  891. }
  892. duk_ret_t Polycode_Color_setColorHSV(duk_context *context) {
  893. Color *inst = (Color*)duk_to_pointer(context, 0);
  894. Number h = duk_to_number(context, 1);
  895. Number s = duk_to_number(context, 2);
  896. Number v = duk_to_number(context, 3);
  897. inst->setColorHSV(h,s,v);
  898. return 0;
  899. }
  900. duk_ret_t Polycode_Color_setColorRGBA(duk_context *context) {
  901. Color *inst = (Color*)duk_to_pointer(context, 0);
  902. int r = duk_to_int(context, 1);
  903. int g = duk_to_int(context, 2);
  904. int b = duk_to_int(context, 3);
  905. int a = duk_to_int(context, 4);
  906. inst->setColorRGBA(r,g,b,a);
  907. return 0;
  908. }
  909. duk_ret_t Polycode_Color_setColorRGB(duk_context *context) {
  910. Color *inst = (Color*)duk_to_pointer(context, 0);
  911. int r = duk_to_int(context, 1);
  912. int g = duk_to_int(context, 2);
  913. int b = duk_to_int(context, 3);
  914. inst->setColorRGB(r,g,b);
  915. return 0;
  916. }
  917. duk_ret_t Polycode_Color_setColor(duk_context *context) {
  918. Color *inst = (Color*)duk_to_pointer(context, 0);
  919. Number r = duk_to_number(context, 1);
  920. Number g = duk_to_number(context, 2);
  921. Number b = duk_to_number(context, 3);
  922. Number a = duk_to_number(context, 4);
  923. inst->setColor(r,g,b,a);
  924. return 0;
  925. }
  926. duk_ret_t Polycode_Color_blendColor(duk_context *context) {
  927. Color *inst = (Color*)duk_to_pointer(context, 0);
  928. Color c2 = *(Color*)duk_to_pointer(context, 1);
  929. int mode = duk_to_int(context, 2);
  930. Number amount = duk_to_number(context, 3);
  931. Color c3 = *(Color*)duk_to_pointer(context, 4);
  932. Color *retInst = new Color();
  933. *retInst = inst->blendColor(c2,mode,amount,c3);
  934. duk_push_pointer(context, (void*)retInst);
  935. return 1;
  936. }
  937. duk_ret_t Polycode_Color_Random(duk_context *context) {
  938. Color *inst = (Color*)duk_to_pointer(context, 0);
  939. inst->Random();
  940. return 0;
  941. }
  942. duk_ret_t Polycode_Color_getBrightness(duk_context *context) {
  943. Color *inst = (Color*)duk_to_pointer(context, 0);
  944. duk_push_number(context, inst->getBrightness());
  945. return 1;
  946. }
  947. duk_ret_t Polycode_Color_RGBtoHSV(duk_context *context) {
  948. Number r = duk_to_number(context, 0);
  949. Number g = duk_to_number(context, 1);
  950. Number b = duk_to_number(context, 2);
  951. Number h = duk_to_number(context, 3);
  952. Number s = duk_to_number(context, 4);
  953. Number v = duk_to_number(context, 5);
  954. Color::RGBtoHSV(r,g,b,h,s,v);
  955. return 0;
  956. }
  957. duk_ret_t Polycode_Color_getHue(duk_context *context) {
  958. Color *inst = (Color*)duk_to_pointer(context, 0);
  959. duk_push_number(context, inst->getHue());
  960. return 1;
  961. }
  962. duk_ret_t Polycode_Color_getSaturation(duk_context *context) {
  963. Color *inst = (Color*)duk_to_pointer(context, 0);
  964. duk_push_number(context, inst->getSaturation());
  965. return 1;
  966. }
  967. duk_ret_t Polycode_Color_getValue(duk_context *context) {
  968. Color *inst = (Color*)duk_to_pointer(context, 0);
  969. duk_push_number(context, inst->getValue());
  970. return 1;
  971. }
  972. duk_ret_t Polycode_Color_getUint(duk_context *context) {
  973. Color *inst = (Color*)duk_to_pointer(context, 0);
  974. duk_push_int(context, inst->getUint());
  975. return 1;
  976. }
  977. duk_ret_t Polycode_ConfigEntry(duk_context *context) {
  978. ConfigEntry *inst = new ConfigEntry();
  979. duk_push_pointer(context, (void*)inst);
  980. return 1;
  981. }
  982. duk_ret_t Polycode_ConfigEntry__get_key(duk_context *context) {
  983. ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0);
  984. duk_push_string(context, inst->key.c_str());
  985. return 1;
  986. }
  987. duk_ret_t Polycode_ConfigEntry__set_key(duk_context *context) {
  988. ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0);
  989. inst->key = duk_to_string(context, 1);
  990. return 0;
  991. }
  992. duk_ret_t Polycode_ConfigEntry__get_configNamespace(duk_context *context) {
  993. ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0);
  994. duk_push_string(context, inst->configNamespace.c_str());
  995. return 1;
  996. }
  997. duk_ret_t Polycode_ConfigEntry__set_configNamespace(duk_context *context) {
  998. ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0);
  999. inst->configNamespace = duk_to_string(context, 1);
  1000. return 0;
  1001. }
  1002. duk_ret_t Polycode_ConfigEntry__get_numVal(duk_context *context) {
  1003. ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0);
  1004. duk_push_number(context, inst->numVal);
  1005. return 1;
  1006. }
  1007. duk_ret_t Polycode_ConfigEntry__set_numVal(duk_context *context) {
  1008. ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0);
  1009. inst->numVal = duk_to_number(context, 1);
  1010. return 0;
  1011. }
  1012. duk_ret_t Polycode_ConfigEntry__get_stringVal(duk_context *context) {
  1013. ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0);
  1014. duk_push_string(context, inst->stringVal.c_str());
  1015. return 1;
  1016. }
  1017. duk_ret_t Polycode_ConfigEntry__set_stringVal(duk_context *context) {
  1018. ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0);
  1019. inst->stringVal = duk_to_string(context, 1);
  1020. return 0;
  1021. }
  1022. duk_ret_t Polycode_ConfigEntry__get_isString(duk_context *context) {
  1023. ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0);
  1024. duk_push_boolean(context, inst->isString);
  1025. return 1;
  1026. }
  1027. duk_ret_t Polycode_ConfigEntry__set_isString(duk_context *context) {
  1028. ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0);
  1029. inst->isString = duk_to_boolean(context, 1);
  1030. return 0;
  1031. }
  1032. duk_ret_t Polycode_ConfigEntry__delete(duk_context *context) {
  1033. ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0);
  1034. delete inst;
  1035. return 0;
  1036. }
  1037. duk_ret_t Polycode_Config(duk_context *context) {
  1038. Config *inst = new Config();
  1039. duk_push_pointer(context, (void*)inst);
  1040. return 1;
  1041. }
  1042. duk_ret_t Polycode_Config__delete(duk_context *context) {
  1043. Config *inst = (Config*)duk_to_pointer(context, 0);
  1044. delete inst;
  1045. return 0;
  1046. }
  1047. duk_ret_t Polycode_Config_loadConfig(duk_context *context) {
  1048. Config *inst = (Config*)duk_to_pointer(context, 0);
  1049. String configNamespace = duk_to_string(context, 1);
  1050. String fileName = duk_to_string(context, 2);
  1051. inst->loadConfig(configNamespace,fileName);
  1052. return 0;
  1053. }
  1054. duk_ret_t Polycode_Config_saveConfig(duk_context *context) {
  1055. Config *inst = (Config*)duk_to_pointer(context, 0);
  1056. String configNamespace = duk_to_string(context, 1);
  1057. String fileName = duk_to_string(context, 2);
  1058. inst->saveConfig(configNamespace,fileName);
  1059. return 0;
  1060. }
  1061. duk_ret_t Polycode_Config_getEntry(duk_context *context) {
  1062. Config *inst = (Config*)duk_to_pointer(context, 0);
  1063. String configNamespace = duk_to_string(context, 1);
  1064. String key = duk_to_string(context, 2);
  1065. PolyBase *ptrRetVal = (PolyBase*)inst->getEntry(configNamespace,key);
  1066. duk_push_pointer(context, (void*)ptrRetVal);
  1067. return 1;
  1068. }
  1069. duk_ret_t Polycode_Config_setStringValue(duk_context *context) {
  1070. Config *inst = (Config*)duk_to_pointer(context, 0);
  1071. String configNamespace = duk_to_string(context, 1);
  1072. String key = duk_to_string(context, 2);
  1073. String value = duk_to_string(context, 3);
  1074. inst->setStringValue(configNamespace,key,value);
  1075. return 0;
  1076. }
  1077. duk_ret_t Polycode_Config_setNumericValue(duk_context *context) {
  1078. Config *inst = (Config*)duk_to_pointer(context, 0);
  1079. String configNamespace = duk_to_string(context, 1);
  1080. String key = duk_to_string(context, 2);
  1081. Number value = duk_to_number(context, 3);
  1082. inst->setNumericValue(configNamespace,key,value);
  1083. return 0;
  1084. }
  1085. duk_ret_t Polycode_Config_getNumericValue(duk_context *context) {
  1086. Config *inst = (Config*)duk_to_pointer(context, 0);
  1087. String configNamespace = duk_to_string(context, 1);
  1088. String key = duk_to_string(context, 2);
  1089. duk_push_number(context, inst->getNumericValue(configNamespace,key));
  1090. return 1;
  1091. }
  1092. duk_ret_t Polycode_Config_getStringValue(duk_context *context) {
  1093. Config *inst = (Config*)duk_to_pointer(context, 0);
  1094. String configNamespace = duk_to_string(context, 1);
  1095. String key = duk_to_string(context, 2);
  1096. duk_push_string(context, inst->getStringValue(configNamespace,key).c_str());
  1097. return 1;
  1098. }
  1099. duk_ret_t Polycode_Config_setBoolValue(duk_context *context) {
  1100. Config *inst = (Config*)duk_to_pointer(context, 0);
  1101. String configNamespace = duk_to_string(context, 1);
  1102. String key = duk_to_string(context, 2);
  1103. bool value = duk_to_boolean(context, 3);
  1104. inst->setBoolValue(configNamespace,key,value);
  1105. return 0;
  1106. }
  1107. duk_ret_t Polycode_Config_getBoolValue(duk_context *context) {
  1108. Config *inst = (Config*)duk_to_pointer(context, 0);
  1109. String configNamespace = duk_to_string(context, 1);
  1110. String key = duk_to_string(context, 2);
  1111. duk_push_boolean(context, inst->getBoolValue(configNamespace,key));
  1112. return 1;
  1113. }
  1114. duk_ret_t Polycode_Core__get_eventMutex(duk_context *context) {
  1115. Core *inst = (Core*)duk_to_pointer(context, 0);
  1116. PolyBase *ptrRetVal = (PolyBase*)inst->eventMutex;
  1117. duk_push_pointer(context, (void*)ptrRetVal);
  1118. return 1;
  1119. }
  1120. duk_ret_t Polycode_Core__set_eventMutex(duk_context *context) {
  1121. Core *inst = (Core*)duk_to_pointer(context, 0);
  1122. inst->eventMutex = (CoreMutex*)duk_to_pointer(context, 1);
  1123. return 0;
  1124. }
  1125. duk_ret_t Polycode_Core__get_paused(duk_context *context) {
  1126. Core *inst = (Core*)duk_to_pointer(context, 0);
  1127. duk_push_boolean(context, inst->paused);
  1128. return 1;
  1129. }
  1130. duk_ret_t Polycode_Core__set_paused(duk_context *context) {
  1131. Core *inst = (Core*)duk_to_pointer(context, 0);
  1132. inst->paused = duk_to_boolean(context, 1);
  1133. return 0;
  1134. }
  1135. duk_ret_t Polycode_Core__get_pauseOnLoseFocus(duk_context *context) {
  1136. Core *inst = (Core*)duk_to_pointer(context, 0);
  1137. duk_push_boolean(context, inst->pauseOnLoseFocus);
  1138. return 1;
  1139. }
  1140. duk_ret_t Polycode_Core__set_pauseOnLoseFocus(duk_context *context) {
  1141. Core *inst = (Core*)duk_to_pointer(context, 0);
  1142. inst->pauseOnLoseFocus = duk_to_boolean(context, 1);
  1143. return 0;
  1144. }
  1145. duk_ret_t Polycode_Core__get_defaultScreenWidth(duk_context *context) {
  1146. Core *inst = (Core*)duk_to_pointer(context, 0);
  1147. duk_push_int(context, inst->defaultScreenWidth);
  1148. return 1;
  1149. }
  1150. duk_ret_t Polycode_Core__set_defaultScreenWidth(duk_context *context) {
  1151. Core *inst = (Core*)duk_to_pointer(context, 0);
  1152. inst->defaultScreenWidth = duk_to_int(context, 1);
  1153. return 0;
  1154. }
  1155. duk_ret_t Polycode_Core__get_defaultScreenHeight(duk_context *context) {
  1156. Core *inst = (Core*)duk_to_pointer(context, 0);
  1157. duk_push_int(context, inst->defaultScreenHeight);
  1158. return 1;
  1159. }
  1160. duk_ret_t Polycode_Core__set_defaultScreenHeight(duk_context *context) {
  1161. Core *inst = (Core*)duk_to_pointer(context, 0);
  1162. inst->defaultScreenHeight = duk_to_int(context, 1);
  1163. return 0;
  1164. }
  1165. duk_ret_t Polycode_Core__get_deviceAttitude(duk_context *context) {
  1166. Core *inst = (Core*)duk_to_pointer(context, 0);
  1167. Quaternion *retInst = new Quaternion();
  1168. *retInst = inst->deviceAttitude;
  1169. duk_push_pointer(context, (void*)retInst);
  1170. return 1;
  1171. }
  1172. duk_ret_t Polycode_Core__set_deviceAttitude(duk_context *context) {
  1173. Core *inst = (Core*)duk_to_pointer(context, 0);
  1174. inst->deviceAttitude = *(Quaternion*)duk_to_pointer(context, 1);
  1175. return 0;
  1176. }
  1177. duk_ret_t Polycode_Core__delete(duk_context *context) {
  1178. Core *inst = (Core*)duk_to_pointer(context, 0);
  1179. delete inst;
  1180. return 0;
  1181. }
  1182. duk_ret_t Polycode_Core_Update(duk_context *context) {
  1183. Core *inst = (Core*)duk_to_pointer(context, 0);
  1184. duk_push_boolean(context, inst->Update());
  1185. return 1;
  1186. }
  1187. duk_ret_t Polycode_Core_Render(duk_context *context) {
  1188. Core *inst = (Core*)duk_to_pointer(context, 0);
  1189. inst->Render();
  1190. return 0;
  1191. }
  1192. duk_ret_t Polycode_Core_fixedUpdate(duk_context *context) {
  1193. Core *inst = (Core*)duk_to_pointer(context, 0);
  1194. duk_push_boolean(context, inst->fixedUpdate());
  1195. return 1;
  1196. }
  1197. duk_ret_t Polycode_Core_systemUpdate(duk_context *context) {
  1198. Core *inst = (Core*)duk_to_pointer(context, 0);
  1199. duk_push_boolean(context, inst->systemUpdate());
  1200. return 1;
  1201. }
  1202. duk_ret_t Polycode_Core_updateAndRender(duk_context *context) {
  1203. Core *inst = (Core*)duk_to_pointer(context, 0);
  1204. duk_push_boolean(context, inst->updateAndRender());
  1205. return 1;
  1206. }
  1207. duk_ret_t Polycode_Core_enableMouse(duk_context *context) {
  1208. Core *inst = (Core*)duk_to_pointer(context, 0);
  1209. bool newval = duk_to_boolean(context, 1);
  1210. inst->enableMouse(newval);
  1211. return 0;
  1212. }
  1213. duk_ret_t Polycode_Core_captureMouse(duk_context *context) {
  1214. Core *inst = (Core*)duk_to_pointer(context, 0);
  1215. bool newval = duk_to_boolean(context, 1);
  1216. inst->captureMouse(newval);
  1217. return 0;
  1218. }
  1219. duk_ret_t Polycode_Core_setCursor(duk_context *context) {
  1220. Core *inst = (Core*)duk_to_pointer(context, 0);
  1221. int cursorType = duk_to_int(context, 1);
  1222. inst->setCursor(cursorType);
  1223. return 0;
  1224. }
  1225. duk_ret_t Polycode_Core_warpCursor(duk_context *context) {
  1226. Core *inst = (Core*)duk_to_pointer(context, 0);
  1227. int x = duk_to_int(context, 1);
  1228. int y = duk_to_int(context, 2);
  1229. inst->warpCursor(x,y);
  1230. return 0;
  1231. }
  1232. duk_ret_t Polycode_Core_openOnScreenKeyboard(duk_context *context) {
  1233. Core *inst = (Core*)duk_to_pointer(context, 0);
  1234. bool open = duk_to_boolean(context, 1);
  1235. inst->openOnScreenKeyboard(open);
  1236. return 0;
  1237. }
  1238. duk_ret_t Polycode_Core_createThread(duk_context *context) {
  1239. Core *inst = (Core*)duk_to_pointer(context, 0);
  1240. Threaded* target = (Threaded*)duk_to_pointer(context, 1);
  1241. inst->createThread(target);
  1242. return 0;
  1243. }
  1244. duk_ret_t Polycode_Core_lockMutex(duk_context *context) {
  1245. Core *inst = (Core*)duk_to_pointer(context, 0);
  1246. CoreMutex* mutex = (CoreMutex*)duk_to_pointer(context, 1);
  1247. inst->lockMutex(mutex);
  1248. return 0;
  1249. }
  1250. duk_ret_t Polycode_Core_unlockMutex(duk_context *context) {
  1251. Core *inst = (Core*)duk_to_pointer(context, 0);
  1252. CoreMutex* mutex = (CoreMutex*)duk_to_pointer(context, 1);
  1253. inst->unlockMutex(mutex);
  1254. return 0;
  1255. }
  1256. duk_ret_t Polycode_Core_createMutex(duk_context *context) {
  1257. Core *inst = (Core*)duk_to_pointer(context, 0);
  1258. PolyBase *ptrRetVal = (PolyBase*)inst->createMutex();
  1259. duk_push_pointer(context, (void*)ptrRetVal);
  1260. return 1;
  1261. }
  1262. duk_ret_t Polycode_Core_copyStringToClipboard(duk_context *context) {
  1263. Core *inst = (Core*)duk_to_pointer(context, 0);
  1264. String str = duk_to_string(context, 1);
  1265. inst->copyStringToClipboard(str);
  1266. return 0;
  1267. }
  1268. duk_ret_t Polycode_Core_getClipboardString(duk_context *context) {
  1269. Core *inst = (Core*)duk_to_pointer(context, 0);
  1270. duk_push_string(context, inst->getClipboardString().c_str());
  1271. return 1;
  1272. }
  1273. duk_ret_t Polycode_Core_getServices(duk_context *context) {
  1274. Core *inst = (Core*)duk_to_pointer(context, 0);
  1275. PolyBase *ptrRetVal = (PolyBase*)inst->getServices();
  1276. duk_push_pointer(context, (void*)ptrRetVal);
  1277. return 1;
  1278. }
  1279. duk_ret_t Polycode_Core_getFPS(duk_context *context) {
  1280. Core *inst = (Core*)duk_to_pointer(context, 0);
  1281. duk_push_number(context, inst->getFPS());
  1282. return 1;
  1283. }
  1284. duk_ret_t Polycode_Core_Shutdown(duk_context *context) {
  1285. Core *inst = (Core*)duk_to_pointer(context, 0);
  1286. inst->Shutdown();
  1287. return 0;
  1288. }
  1289. duk_ret_t Polycode_Core_isFullscreen(duk_context *context) {
  1290. Core *inst = (Core*)duk_to_pointer(context, 0);
  1291. duk_push_boolean(context, inst->isFullscreen());
  1292. return 1;
  1293. }
  1294. duk_ret_t Polycode_Core_getAALevel(duk_context *context) {
  1295. Core *inst = (Core*)duk_to_pointer(context, 0);
  1296. duk_push_int(context, inst->getAALevel());
  1297. return 1;
  1298. }
  1299. duk_ret_t Polycode_Core_getInput(duk_context *context) {
  1300. Core *inst = (Core*)duk_to_pointer(context, 0);
  1301. PolyBase *ptrRetVal = (PolyBase*)inst->getInput();
  1302. duk_push_pointer(context, (void*)ptrRetVal);
  1303. return 1;
  1304. }
  1305. duk_ret_t Polycode_Core_getXRes(duk_context *context) {
  1306. Core *inst = (Core*)duk_to_pointer(context, 0);
  1307. duk_push_number(context, inst->getXRes());
  1308. return 1;
  1309. }
  1310. duk_ret_t Polycode_Core_getYRes(duk_context *context) {
  1311. Core *inst = (Core*)duk_to_pointer(context, 0);
  1312. duk_push_number(context, inst->getYRes());
  1313. return 1;
  1314. }
  1315. duk_ret_t Polycode_Core_getBackingXRes(duk_context *context) {
  1316. Core *inst = (Core*)duk_to_pointer(context, 0);
  1317. duk_push_number(context, inst->getBackingXRes());
  1318. return 1;
  1319. }
  1320. duk_ret_t Polycode_Core_getBackingYRes(duk_context *context) {
  1321. Core *inst = (Core*)duk_to_pointer(context, 0);
  1322. duk_push_number(context, inst->getBackingYRes());
  1323. return 1;
  1324. }
  1325. duk_ret_t Polycode_Core_getScreenInfo(duk_context *context) {
  1326. int* width = (int*)duk_to_pointer(context, 0);
  1327. int* height = (int*)duk_to_pointer(context, 1);
  1328. int* hz = (int*)duk_to_pointer(context, 2);
  1329. Core::getScreenInfo(width,height,hz);
  1330. return 0;
  1331. }
  1332. duk_ret_t Polycode_Core_getScreenWidth(duk_context *context) {
  1333. Core *inst = (Core*)duk_to_pointer(context, 0);
  1334. duk_push_int(context, inst->getScreenWidth());
  1335. return 1;
  1336. }
  1337. duk_ret_t Polycode_Core_getScreenHeight(duk_context *context) {
  1338. Core *inst = (Core*)duk_to_pointer(context, 0);
  1339. duk_push_int(context, inst->getScreenHeight());
  1340. return 1;
  1341. }
  1342. duk_ret_t Polycode_Core_createFolder(duk_context *context) {
  1343. Core *inst = (Core*)duk_to_pointer(context, 0);
  1344. String folderPath = duk_to_string(context, 1);
  1345. inst->createFolder(folderPath);
  1346. return 0;
  1347. }
  1348. duk_ret_t Polycode_Core_copyDiskItem(duk_context *context) {
  1349. Core *inst = (Core*)duk_to_pointer(context, 0);
  1350. String itemPath = duk_to_string(context, 1);
  1351. String destItemPath = duk_to_string(context, 2);
  1352. inst->copyDiskItem(itemPath,destItemPath);
  1353. return 0;
  1354. }
  1355. duk_ret_t Polycode_Core_moveDiskItem(duk_context *context) {
  1356. Core *inst = (Core*)duk_to_pointer(context, 0);
  1357. String itemPath = duk_to_string(context, 1);
  1358. String destItemPath = duk_to_string(context, 2);
  1359. inst->moveDiskItem(itemPath,destItemPath);
  1360. return 0;
  1361. }
  1362. duk_ret_t Polycode_Core_removeDiskItem(duk_context *context) {
  1363. Core *inst = (Core*)duk_to_pointer(context, 0);
  1364. String itemPath = duk_to_string(context, 1);
  1365. inst->removeDiskItem(itemPath);
  1366. return 0;
  1367. }
  1368. duk_ret_t Polycode_Core_openFolderPicker(duk_context *context) {
  1369. Core *inst = (Core*)duk_to_pointer(context, 0);
  1370. duk_push_string(context, inst->openFolderPicker().c_str());
  1371. return 1;
  1372. }
  1373. duk_ret_t Polycode_Core_setFramerate(duk_context *context) {
  1374. Core *inst = (Core*)duk_to_pointer(context, 0);
  1375. int frameRate = duk_to_int(context, 1);
  1376. int maxFixedCycles = duk_to_int(context, 2);
  1377. inst->setFramerate(frameRate,maxFixedCycles);
  1378. return 0;
  1379. }
  1380. duk_ret_t Polycode_Core_openFilePicker(duk_context *context) {
  1381. Core *inst = (Core*)duk_to_pointer(context, 0);
  1382. vector<CoreFileExtension> extensions = *(vector<CoreFileExtension>*)duk_to_pointer(context, 1);
  1383. bool allowMultiple = duk_to_boolean(context, 2);
  1384. return 0;
  1385. }
  1386. duk_ret_t Polycode_Core_saveFilePicker(duk_context *context) {
  1387. Core *inst = (Core*)duk_to_pointer(context, 0);
  1388. vector<CoreFileExtension> extensions = *(vector<CoreFileExtension>*)duk_to_pointer(context, 1);
  1389. duk_push_string(context, inst->saveFilePicker(extensions).c_str());
  1390. return 1;
  1391. }
  1392. duk_ret_t Polycode_Core_handleVideoModeChange(duk_context *context) {
  1393. Core *inst = (Core*)duk_to_pointer(context, 0);
  1394. VideoModeChangeInfo* modeInfo = (VideoModeChangeInfo*)duk_to_pointer(context, 1);
  1395. inst->handleVideoModeChange(modeInfo);
  1396. return 0;
  1397. }
  1398. duk_ret_t Polycode_Core_flushRenderContext(duk_context *context) {
  1399. Core *inst = (Core*)duk_to_pointer(context, 0);
  1400. inst->flushRenderContext();
  1401. return 0;
  1402. }
  1403. duk_ret_t Polycode_Core_prepareRenderContext(duk_context *context) {
  1404. Core *inst = (Core*)duk_to_pointer(context, 0);
  1405. inst->prepareRenderContext();
  1406. return 0;
  1407. }
  1408. duk_ret_t Polycode_Core_isWindowInitialized(duk_context *context) {
  1409. Core *inst = (Core*)duk_to_pointer(context, 0);
  1410. duk_push_boolean(context, inst->isWindowInitialized());
  1411. return 1;
  1412. }
  1413. duk_ret_t Polycode_Core_openFile(duk_context *context) {
  1414. Core *inst = (Core*)duk_to_pointer(context, 0);
  1415. String fileName = duk_to_string(context, 1);
  1416. String opts = duk_to_string(context, 2);
  1417. PolyBase *ptrRetVal = (PolyBase*)inst->openFile(fileName,opts);
  1418. duk_push_pointer(context, (void*)ptrRetVal);
  1419. return 1;
  1420. }
  1421. duk_ret_t Polycode_Core_closeFile(duk_context *context) {
  1422. Core *inst = (Core*)duk_to_pointer(context, 0);
  1423. CoreFile* file = (CoreFile*)duk_to_pointer(context, 1);
  1424. inst->closeFile(file);
  1425. return 0;
  1426. }
  1427. duk_ret_t Polycode_Core_addFileSource(duk_context *context) {
  1428. Core *inst = (Core*)duk_to_pointer(context, 0);
  1429. String type = duk_to_string(context, 1);
  1430. String source = duk_to_string(context, 2);
  1431. inst->addFileSource(type,source);
  1432. return 0;
  1433. }
  1434. duk_ret_t Polycode_Core_removeFileSource(duk_context *context) {
  1435. Core *inst = (Core*)duk_to_pointer(context, 0);
  1436. String type = duk_to_string(context, 1);
  1437. String source = duk_to_string(context, 2);
  1438. inst->removeFileSource(type,source);
  1439. return 0;
  1440. }
  1441. duk_ret_t Polycode_Core_parseFolder(duk_context *context) {
  1442. Core *inst = (Core*)duk_to_pointer(context, 0);
  1443. String pathString = duk_to_string(context, 1);
  1444. bool showHidden = duk_to_boolean(context, 2);
  1445. return 0;
  1446. }
  1447. duk_ret_t Polycode_Core_systemParseFolder(duk_context *context) {
  1448. Core *inst = (Core*)duk_to_pointer(context, 0);
  1449. String pathString = duk_to_string(context, 1);
  1450. bool showHidden = duk_to_boolean(context, 2);
  1451. vector<OSFileEntry> targetVector = *(vector<OSFileEntry>*)duk_to_pointer(context, 3);
  1452. duk_push_boolean(context, inst->systemParseFolder(pathString,showHidden,targetVector));
  1453. return 1;
  1454. }
  1455. duk_ret_t Polycode_Core_getResourcePathForFile(duk_context *context) {
  1456. Core *inst = (Core*)duk_to_pointer(context, 0);
  1457. String fileName = duk_to_string(context, 1);
  1458. duk_push_string(context, inst->getResourcePathForFile(fileName).c_str());
  1459. return 1;
  1460. }
  1461. duk_ret_t Polycode_Core_setVideoMode(duk_context *context) {
  1462. Core *inst = (Core*)duk_to_pointer(context, 0);
  1463. int xRes = duk_to_int(context, 1);
  1464. int yRes = duk_to_int(context, 2);
  1465. bool fullScreen = duk_to_boolean(context, 3);
  1466. bool vSync = duk_to_boolean(context, 4);
  1467. int aaLevel = duk_to_int(context, 5);
  1468. int anisotropyLevel = duk_to_int(context, 6);
  1469. bool retinaSupport = duk_to_boolean(context, 7);
  1470. inst->setVideoMode(xRes,yRes,fullScreen,vSync,aaLevel,anisotropyLevel,retinaSupport);
  1471. return 0;
  1472. }
  1473. duk_ret_t Polycode_Core_resizeTo(duk_context *context) {
  1474. Core *inst = (Core*)duk_to_pointer(context, 0);
  1475. int xRes = duk_to_int(context, 1);
  1476. int yRes = duk_to_int(context, 2);
  1477. inst->resizeTo(xRes,yRes);
  1478. return 0;
  1479. }
  1480. duk_ret_t Polycode_Core_doSleep(duk_context *context) {
  1481. Core *inst = (Core*)duk_to_pointer(context, 0);
  1482. inst->doSleep();
  1483. return 0;
  1484. }
  1485. duk_ret_t Polycode_Core_openURL(duk_context *context) {
  1486. Core *inst = (Core*)duk_to_pointer(context, 0);
  1487. String url = duk_to_string(context, 1);
  1488. inst->openURL(url);
  1489. return 0;
  1490. }
  1491. duk_ret_t Polycode_Core_getElapsed(duk_context *context) {
  1492. Core *inst = (Core*)duk_to_pointer(context, 0);
  1493. duk_push_number(context, inst->getElapsed());
  1494. return 1;
  1495. }
  1496. duk_ret_t Polycode_Core_getTicks(duk_context *context) {
  1497. Core *inst = (Core*)duk_to_pointer(context, 0);
  1498. duk_push_int(context, inst->getTicks());
  1499. return 1;
  1500. }
  1501. duk_ret_t Polycode_Core_getRefreshIntervalMs(duk_context *context) {
  1502. Core *inst = (Core*)duk_to_pointer(context, 0);
  1503. duk_push_int(context, inst->getRefreshIntervalMs());
  1504. return 1;
  1505. }
  1506. duk_ret_t Polycode_Core_getTimeSleptMs(duk_context *context) {
  1507. Core *inst = (Core*)duk_to_pointer(context, 0);
  1508. duk_push_int(context, inst->getTimeSleptMs());
  1509. return 1;
  1510. }
  1511. duk_ret_t Polycode_Core_getFixedTimestep(duk_context *context) {
  1512. Core *inst = (Core*)duk_to_pointer(context, 0);
  1513. duk_push_number(context, inst->getFixedTimestep());
  1514. return 1;
  1515. }
  1516. duk_ret_t Polycode_Core_getTicksFloat(duk_context *context) {
  1517. Core *inst = (Core*)duk_to_pointer(context, 0);
  1518. duk_push_number(context, inst->getTicksFloat());
  1519. return 1;
  1520. }
  1521. duk_ret_t Polycode_Core_setUserPointer(duk_context *context) {
  1522. Core *inst = (Core*)duk_to_pointer(context, 0);
  1523. void* ptr = (void*)duk_to_pointer(context, 1);
  1524. inst->setUserPointer(ptr);
  1525. return 0;
  1526. }
  1527. duk_ret_t Polycode_Core_getUserPointer(duk_context *context) {
  1528. Core *inst = (Core*)duk_to_pointer(context, 0);
  1529. inst->getUserPointer();
  1530. return 0;
  1531. }
  1532. duk_ret_t Polycode_Core_executeExternalCommand(duk_context *context) {
  1533. Core *inst = (Core*)duk_to_pointer(context, 0);
  1534. String command = duk_to_string(context, 1);
  1535. String args = duk_to_string(context, 2);
  1536. String inDirectory = duk_to_string(context, 3);
  1537. duk_push_string(context, inst->executeExternalCommand(command,args,inDirectory).c_str());
  1538. return 1;
  1539. }
  1540. duk_ret_t Polycode_Core_getDefaultWorkingDirectory(duk_context *context) {
  1541. Core *inst = (Core*)duk_to_pointer(context, 0);
  1542. duk_push_string(context, inst->getDefaultWorkingDirectory().c_str());
  1543. return 1;
  1544. }
  1545. duk_ret_t Polycode_Core_getUserHomeDirectory(duk_context *context) {
  1546. Core *inst = (Core*)duk_to_pointer(context, 0);
  1547. duk_push_string(context, inst->getUserHomeDirectory().c_str());
  1548. return 1;
  1549. }
  1550. duk_ret_t Polycode_Core_makeApplicationMain(duk_context *context) {
  1551. Core *inst = (Core*)duk_to_pointer(context, 0);
  1552. inst->makeApplicationMain();
  1553. return 0;
  1554. }
  1555. duk_ret_t Polycode_Core_getEventMutex(duk_context *context) {
  1556. Core *inst = (Core*)duk_to_pointer(context, 0);
  1557. PolyBase *ptrRetVal = (PolyBase*)inst->getEventMutex();
  1558. duk_push_pointer(context, (void*)ptrRetVal);
  1559. return 1;
  1560. }
  1561. duk_ret_t Polycode_Core_removeThread(duk_context *context) {
  1562. Core *inst = (Core*)duk_to_pointer(context, 0);
  1563. Threaded* thread = (Threaded*)duk_to_pointer(context, 1);
  1564. inst->removeThread(thread);
  1565. return 0;
  1566. }
  1567. duk_ret_t Polycode_VideoModeChangeInfo(duk_context *context) {
  1568. VideoModeChangeInfo *inst = new VideoModeChangeInfo();
  1569. duk_push_pointer(context, (void*)inst);
  1570. return 1;
  1571. }
  1572. duk_ret_t Polycode_VideoModeChangeInfo__get_xRes(duk_context *context) {
  1573. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1574. duk_push_int(context, inst->xRes);
  1575. return 1;
  1576. }
  1577. duk_ret_t Polycode_VideoModeChangeInfo__set_xRes(duk_context *context) {
  1578. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1579. inst->xRes = duk_to_int(context, 1);
  1580. return 0;
  1581. }
  1582. duk_ret_t Polycode_VideoModeChangeInfo__get_yRes(duk_context *context) {
  1583. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1584. duk_push_int(context, inst->yRes);
  1585. return 1;
  1586. }
  1587. duk_ret_t Polycode_VideoModeChangeInfo__set_yRes(duk_context *context) {
  1588. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1589. inst->yRes = duk_to_int(context, 1);
  1590. return 0;
  1591. }
  1592. duk_ret_t Polycode_VideoModeChangeInfo__get_fullScreen(duk_context *context) {
  1593. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1594. duk_push_boolean(context, inst->fullScreen);
  1595. return 1;
  1596. }
  1597. duk_ret_t Polycode_VideoModeChangeInfo__set_fullScreen(duk_context *context) {
  1598. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1599. inst->fullScreen = duk_to_boolean(context, 1);
  1600. return 0;
  1601. }
  1602. duk_ret_t Polycode_VideoModeChangeInfo__get_vSync(duk_context *context) {
  1603. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1604. duk_push_boolean(context, inst->vSync);
  1605. return 1;
  1606. }
  1607. duk_ret_t Polycode_VideoModeChangeInfo__set_vSync(duk_context *context) {
  1608. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1609. inst->vSync = duk_to_boolean(context, 1);
  1610. return 0;
  1611. }
  1612. duk_ret_t Polycode_VideoModeChangeInfo__get_aaLevel(duk_context *context) {
  1613. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1614. duk_push_int(context, inst->aaLevel);
  1615. return 1;
  1616. }
  1617. duk_ret_t Polycode_VideoModeChangeInfo__set_aaLevel(duk_context *context) {
  1618. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1619. inst->aaLevel = duk_to_int(context, 1);
  1620. return 0;
  1621. }
  1622. duk_ret_t Polycode_VideoModeChangeInfo__get_anisotropyLevel(duk_context *context) {
  1623. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1624. duk_push_int(context, inst->anisotropyLevel);
  1625. return 1;
  1626. }
  1627. duk_ret_t Polycode_VideoModeChangeInfo__set_anisotropyLevel(duk_context *context) {
  1628. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1629. inst->anisotropyLevel = duk_to_int(context, 1);
  1630. return 0;
  1631. }
  1632. duk_ret_t Polycode_VideoModeChangeInfo__get_retinaSupport(duk_context *context) {
  1633. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1634. duk_push_boolean(context, inst->retinaSupport);
  1635. return 1;
  1636. }
  1637. duk_ret_t Polycode_VideoModeChangeInfo__set_retinaSupport(duk_context *context) {
  1638. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1639. inst->retinaSupport = duk_to_boolean(context, 1);
  1640. return 0;
  1641. }
  1642. duk_ret_t Polycode_VideoModeChangeInfo__delete(duk_context *context) {
  1643. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1644. delete inst;
  1645. return 0;
  1646. }
  1647. duk_ret_t Polycode_PolycodeViewBase(duk_context *context) {
  1648. PolycodeViewBase *inst = new PolycodeViewBase();
  1649. duk_push_pointer(context, (void*)inst);
  1650. return 1;
  1651. }
  1652. duk_ret_t Polycode_PolycodeViewBase__get_resizable(duk_context *context) {
  1653. PolycodeViewBase *inst = (PolycodeViewBase*)duk_to_pointer(context, 0);
  1654. duk_push_boolean(context, inst->resizable);
  1655. return 1;
  1656. }
  1657. duk_ret_t Polycode_PolycodeViewBase__set_resizable(duk_context *context) {
  1658. PolycodeViewBase *inst = (PolycodeViewBase*)duk_to_pointer(context, 0);
  1659. inst->resizable = duk_to_boolean(context, 1);
  1660. return 0;
  1661. }
  1662. duk_ret_t Polycode_PolycodeViewBase__delete(duk_context *context) {
  1663. PolycodeViewBase *inst = (PolycodeViewBase*)duk_to_pointer(context, 0);
  1664. delete inst;
  1665. return 0;
  1666. }
  1667. duk_ret_t Polycode_DummyCore(duk_context *context) {
  1668. DummyCore *inst = new DummyCore();
  1669. duk_push_pointer(context, (void*)inst);
  1670. return 1;
  1671. }
  1672. duk_ret_t Polycode_DummyCore__delete(duk_context *context) {
  1673. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1674. delete inst;
  1675. return 0;
  1676. }
  1677. duk_ret_t Polycode_DummyCore_Render(duk_context *context) {
  1678. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1679. inst->Render();
  1680. return 0;
  1681. }
  1682. duk_ret_t Polycode_DummyCore_systemUpdate(duk_context *context) {
  1683. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1684. duk_push_boolean(context, inst->systemUpdate());
  1685. return 1;
  1686. }
  1687. duk_ret_t Polycode_DummyCore_setCursor(duk_context *context) {
  1688. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1689. int cursorType = duk_to_int(context, 1);
  1690. inst->setCursor(cursorType);
  1691. return 0;
  1692. }
  1693. duk_ret_t Polycode_DummyCore_createThread(duk_context *context) {
  1694. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1695. Threaded* target = (Threaded*)duk_to_pointer(context, 1);
  1696. inst->createThread(target);
  1697. return 0;
  1698. }
  1699. duk_ret_t Polycode_DummyCore_createMutex(duk_context *context) {
  1700. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1701. PolyBase *ptrRetVal = (PolyBase*)inst->createMutex();
  1702. duk_push_pointer(context, (void*)ptrRetVal);
  1703. return 1;
  1704. }
  1705. duk_ret_t Polycode_DummyCore_copyStringToClipboard(duk_context *context) {
  1706. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1707. String str = duk_to_string(context, 1);
  1708. inst->copyStringToClipboard(str);
  1709. return 0;
  1710. }
  1711. duk_ret_t Polycode_DummyCore_getClipboardString(duk_context *context) {
  1712. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1713. duk_push_string(context, inst->getClipboardString().c_str());
  1714. return 1;
  1715. }
  1716. duk_ret_t Polycode_DummyCore_createFolder(duk_context *context) {
  1717. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1718. String folderPath = duk_to_string(context, 1);
  1719. inst->createFolder(folderPath);
  1720. return 0;
  1721. }
  1722. duk_ret_t Polycode_DummyCore_copyDiskItem(duk_context *context) {
  1723. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1724. String itemPath = duk_to_string(context, 1);
  1725. String destItemPath = duk_to_string(context, 2);
  1726. inst->copyDiskItem(itemPath,destItemPath);
  1727. return 0;
  1728. }
  1729. duk_ret_t Polycode_DummyCore_moveDiskItem(duk_context *context) {
  1730. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1731. String itemPath = duk_to_string(context, 1);
  1732. String destItemPath = duk_to_string(context, 2);
  1733. inst->moveDiskItem(itemPath,destItemPath);
  1734. return 0;
  1735. }
  1736. duk_ret_t Polycode_DummyCore_removeDiskItem(duk_context *context) {
  1737. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1738. String itemPath = duk_to_string(context, 1);
  1739. inst->removeDiskItem(itemPath);
  1740. return 0;
  1741. }
  1742. duk_ret_t Polycode_DummyCore_openFolderPicker(duk_context *context) {
  1743. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1744. duk_push_string(context, inst->openFolderPicker().c_str());
  1745. return 1;
  1746. }
  1747. duk_ret_t Polycode_DummyCore_openFilePicker(duk_context *context) {
  1748. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1749. vector<CoreFileExtension> extensions = *(vector<CoreFileExtension>*)duk_to_pointer(context, 1);
  1750. bool allowMultiple = duk_to_boolean(context, 2);
  1751. return 0;
  1752. }
  1753. duk_ret_t Polycode_DummyCore_saveFilePicker(duk_context *context) {
  1754. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1755. vector<CoreFileExtension> extensions = *(vector<CoreFileExtension>*)duk_to_pointer(context, 1);
  1756. duk_push_string(context, inst->saveFilePicker(extensions).c_str());
  1757. return 1;
  1758. }
  1759. duk_ret_t Polycode_DummyCore_handleVideoModeChange(duk_context *context) {
  1760. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1761. VideoModeChangeInfo* modeInfo = (VideoModeChangeInfo*)duk_to_pointer(context, 1);
  1762. inst->handleVideoModeChange(modeInfo);
  1763. return 0;
  1764. }
  1765. duk_ret_t Polycode_DummyCore_flushRenderContext(duk_context *context) {
  1766. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1767. inst->flushRenderContext();
  1768. return 0;
  1769. }
  1770. duk_ret_t Polycode_DummyCore_openURL(duk_context *context) {
  1771. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1772. String url = duk_to_string(context, 1);
  1773. inst->openURL(url);
  1774. return 0;
  1775. }
  1776. duk_ret_t Polycode_DummyCore_getTicks(duk_context *context) {
  1777. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1778. duk_push_int(context, inst->getTicks());
  1779. return 1;
  1780. }
  1781. duk_ret_t Polycode_DummyCore_executeExternalCommand(duk_context *context) {
  1782. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1783. String command = duk_to_string(context, 1);
  1784. String args = duk_to_string(context, 2);
  1785. String inDirectory = duk_to_string(context, 3);
  1786. duk_push_string(context, inst->executeExternalCommand(command,args,inDirectory).c_str());
  1787. return 1;
  1788. }
  1789. duk_ret_t Polycode_DummyCore_systemParseFolder(duk_context *context) {
  1790. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1791. String pathString = duk_to_string(context, 1);
  1792. bool showHidden = duk_to_boolean(context, 2);
  1793. vector<OSFileEntry> targetVector = *(vector<OSFileEntry>*)duk_to_pointer(context, 3);
  1794. duk_push_boolean(context, inst->systemParseFolder(pathString,showHidden,targetVector));
  1795. return 1;
  1796. }
  1797. duk_ret_t Polycode_TimeInfo(duk_context *context) {
  1798. TimeInfo *inst = new TimeInfo();
  1799. duk_push_pointer(context, (void*)inst);
  1800. return 1;
  1801. }
  1802. duk_ret_t Polycode_TimeInfo__get_seconds(duk_context *context) {
  1803. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1804. duk_push_int(context, inst->seconds);
  1805. return 1;
  1806. }
  1807. duk_ret_t Polycode_TimeInfo__set_seconds(duk_context *context) {
  1808. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1809. inst->seconds = duk_to_int(context, 1);
  1810. return 0;
  1811. }
  1812. duk_ret_t Polycode_TimeInfo__get_minutes(duk_context *context) {
  1813. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1814. duk_push_int(context, inst->minutes);
  1815. return 1;
  1816. }
  1817. duk_ret_t Polycode_TimeInfo__set_minutes(duk_context *context) {
  1818. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1819. inst->minutes = duk_to_int(context, 1);
  1820. return 0;
  1821. }
  1822. duk_ret_t Polycode_TimeInfo__get_hours(duk_context *context) {
  1823. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1824. duk_push_int(context, inst->hours);
  1825. return 1;
  1826. }
  1827. duk_ret_t Polycode_TimeInfo__set_hours(duk_context *context) {
  1828. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1829. inst->hours = duk_to_int(context, 1);
  1830. return 0;
  1831. }
  1832. duk_ret_t Polycode_TimeInfo__get_month(duk_context *context) {
  1833. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1834. duk_push_int(context, inst->month);
  1835. return 1;
  1836. }
  1837. duk_ret_t Polycode_TimeInfo__set_month(duk_context *context) {
  1838. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1839. inst->month = duk_to_int(context, 1);
  1840. return 0;
  1841. }
  1842. duk_ret_t Polycode_TimeInfo__get_monthDay(duk_context *context) {
  1843. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1844. duk_push_int(context, inst->monthDay);
  1845. return 1;
  1846. }
  1847. duk_ret_t Polycode_TimeInfo__set_monthDay(duk_context *context) {
  1848. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1849. inst->monthDay = duk_to_int(context, 1);
  1850. return 0;
  1851. }
  1852. duk_ret_t Polycode_TimeInfo__get_weekDay(duk_context *context) {
  1853. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1854. duk_push_int(context, inst->weekDay);
  1855. return 1;
  1856. }
  1857. duk_ret_t Polycode_TimeInfo__set_weekDay(duk_context *context) {
  1858. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1859. inst->weekDay = duk_to_int(context, 1);
  1860. return 0;
  1861. }
  1862. duk_ret_t Polycode_TimeInfo__get_year(duk_context *context) {
  1863. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1864. duk_push_int(context, inst->year);
  1865. return 1;
  1866. }
  1867. duk_ret_t Polycode_TimeInfo__set_year(duk_context *context) {
  1868. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1869. inst->year = duk_to_int(context, 1);
  1870. return 0;
  1871. }
  1872. duk_ret_t Polycode_TimeInfo__get_yearDay(duk_context *context) {
  1873. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1874. duk_push_int(context, inst->yearDay);
  1875. return 1;
  1876. }
  1877. duk_ret_t Polycode_TimeInfo__set_yearDay(duk_context *context) {
  1878. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1879. inst->yearDay = duk_to_int(context, 1);
  1880. return 0;
  1881. }
  1882. duk_ret_t Polycode_TimeInfo__delete(duk_context *context) {
  1883. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1884. delete inst;
  1885. return 0;
  1886. }
  1887. duk_ret_t Polycode_CoreMotionEvent(duk_context *context) {
  1888. CoreMotionEvent *inst = new CoreMotionEvent();
  1889. duk_push_pointer(context, (void*)inst);
  1890. return 1;
  1891. }
  1892. duk_ret_t Polycode_CoreMotionEvent__get_amount(duk_context *context) {
  1893. CoreMotionEvent *inst = (CoreMotionEvent*)duk_to_pointer(context, 0);
  1894. Vector3 *retInst = new Vector3();
  1895. *retInst = inst->amount;
  1896. duk_push_pointer(context, (void*)retInst);
  1897. return 1;
  1898. }
  1899. duk_ret_t Polycode_CoreMotionEvent__set_amount(duk_context *context) {
  1900. CoreMotionEvent *inst = (CoreMotionEvent*)duk_to_pointer(context, 0);
  1901. inst->amount = *(Vector3*)duk_to_pointer(context, 1);
  1902. return 0;
  1903. }
  1904. duk_ret_t Polycode_CoreMotionEvent__delete(duk_context *context) {
  1905. CoreMotionEvent *inst = (CoreMotionEvent*)duk_to_pointer(context, 0);
  1906. delete inst;
  1907. return 0;
  1908. }
  1909. duk_ret_t Polycode_CoreFileExtension(duk_context *context) {
  1910. CoreFileExtension *inst = new CoreFileExtension();
  1911. duk_push_pointer(context, (void*)inst);
  1912. return 1;
  1913. }
  1914. duk_ret_t Polycode_CoreFileExtension__get_extension(duk_context *context) {
  1915. CoreFileExtension *inst = (CoreFileExtension*)duk_to_pointer(context, 0);
  1916. duk_push_string(context, inst->extension.c_str());
  1917. return 1;
  1918. }
  1919. duk_ret_t Polycode_CoreFileExtension__set_extension(duk_context *context) {
  1920. CoreFileExtension *inst = (CoreFileExtension*)duk_to_pointer(context, 0);
  1921. inst->extension = duk_to_string(context, 1);
  1922. return 0;
  1923. }
  1924. duk_ret_t Polycode_CoreFileExtension__get_description(duk_context *context) {
  1925. CoreFileExtension *inst = (CoreFileExtension*)duk_to_pointer(context, 0);
  1926. duk_push_string(context, inst->description.c_str());
  1927. return 1;
  1928. }
  1929. duk_ret_t Polycode_CoreFileExtension__set_description(duk_context *context) {
  1930. CoreFileExtension *inst = (CoreFileExtension*)duk_to_pointer(context, 0);
  1931. inst->description = duk_to_string(context, 1);
  1932. return 0;
  1933. }
  1934. duk_ret_t Polycode_CoreFileExtension__delete(duk_context *context) {
  1935. CoreFileExtension *inst = (CoreFileExtension*)duk_to_pointer(context, 0);
  1936. delete inst;
  1937. return 0;
  1938. }
  1939. duk_ret_t Polycode_OSFileEntry(duk_context *context) {
  1940. OSFileEntry *inst = new OSFileEntry();
  1941. duk_push_pointer(context, (void*)inst);
  1942. return 1;
  1943. }
  1944. duk_ret_t Polycode_OSFileEntry__get_name(duk_context *context) {
  1945. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1946. duk_push_string(context, inst->name.c_str());
  1947. return 1;
  1948. }
  1949. duk_ret_t Polycode_OSFileEntry__set_name(duk_context *context) {
  1950. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1951. inst->name = duk_to_string(context, 1);
  1952. return 0;
  1953. }
  1954. duk_ret_t Polycode_OSFileEntry__get_extension(duk_context *context) {
  1955. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1956. duk_push_string(context, inst->extension.c_str());
  1957. return 1;
  1958. }
  1959. duk_ret_t Polycode_OSFileEntry__set_extension(duk_context *context) {
  1960. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1961. inst->extension = duk_to_string(context, 1);
  1962. return 0;
  1963. }
  1964. duk_ret_t Polycode_OSFileEntry__get_nameWithoutExtension(duk_context *context) {
  1965. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1966. duk_push_string(context, inst->nameWithoutExtension.c_str());
  1967. return 1;
  1968. }
  1969. duk_ret_t Polycode_OSFileEntry__set_nameWithoutExtension(duk_context *context) {
  1970. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1971. inst->nameWithoutExtension = duk_to_string(context, 1);
  1972. return 0;
  1973. }
  1974. duk_ret_t Polycode_OSFileEntry__get_basePath(duk_context *context) {
  1975. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1976. duk_push_string(context, inst->basePath.c_str());
  1977. return 1;
  1978. }
  1979. duk_ret_t Polycode_OSFileEntry__set_basePath(duk_context *context) {
  1980. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1981. inst->basePath = duk_to_string(context, 1);
  1982. return 0;
  1983. }
  1984. duk_ret_t Polycode_OSFileEntry__get_fullPath(duk_context *context) {
  1985. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1986. duk_push_string(context, inst->fullPath.c_str());
  1987. return 1;
  1988. }
  1989. duk_ret_t Polycode_OSFileEntry__set_fullPath(duk_context *context) {
  1990. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1991. inst->fullPath = duk_to_string(context, 1);
  1992. return 0;
  1993. }
  1994. duk_ret_t Polycode_OSFileEntry__get_type(duk_context *context) {
  1995. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1996. duk_push_int(context, inst->type);
  1997. return 1;
  1998. }
  1999. duk_ret_t Polycode_OSFileEntry__set_type(duk_context *context) {
  2000. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  2001. inst->type = duk_to_int(context, 1);
  2002. return 0;
  2003. }
  2004. duk_ret_t Polycode_OSFileEntry__delete(duk_context *context) {
  2005. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  2006. delete inst;
  2007. return 0;
  2008. }
  2009. duk_ret_t Polycode_OSFileEntry_init(duk_context *context) {
  2010. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  2011. String path = duk_to_string(context, 1);
  2012. String name = duk_to_string(context, 2);
  2013. int type = duk_to_int(context, 3);
  2014. inst->init(path,name,type);
  2015. return 0;
  2016. }
  2017. duk_ret_t Polycode_CoreInput(duk_context *context) {
  2018. CoreInput *inst = new CoreInput();
  2019. duk_push_pointer(context, (void*)inst);
  2020. return 1;
  2021. }
  2022. duk_ret_t Polycode_CoreInput__get_simulateTouchWithMouse(duk_context *context) {
  2023. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2024. duk_push_boolean(context, inst->simulateTouchWithMouse);
  2025. return 1;
  2026. }
  2027. duk_ret_t Polycode_CoreInput__set_simulateTouchWithMouse(duk_context *context) {
  2028. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2029. inst->simulateTouchWithMouse = duk_to_boolean(context, 1);
  2030. return 0;
  2031. }
  2032. duk_ret_t Polycode_CoreInput__get_simulateTouchAsPen(duk_context *context) {
  2033. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2034. duk_push_boolean(context, inst->simulateTouchAsPen);
  2035. return 1;
  2036. }
  2037. duk_ret_t Polycode_CoreInput__set_simulateTouchAsPen(duk_context *context) {
  2038. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2039. inst->simulateTouchAsPen = duk_to_boolean(context, 1);
  2040. return 0;
  2041. }
  2042. duk_ret_t Polycode_CoreInput__get_simulateMouseWithTouch(duk_context *context) {
  2043. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2044. duk_push_boolean(context, inst->simulateMouseWithTouch);
  2045. return 1;
  2046. }
  2047. duk_ret_t Polycode_CoreInput__set_simulateMouseWithTouch(duk_context *context) {
  2048. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2049. inst->simulateMouseWithTouch = duk_to_boolean(context, 1);
  2050. return 0;
  2051. }
  2052. duk_ret_t Polycode_CoreInput__get_ignoreOffScreenTouch(duk_context *context) {
  2053. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2054. duk_push_boolean(context, inst->ignoreOffScreenTouch);
  2055. return 1;
  2056. }
  2057. duk_ret_t Polycode_CoreInput__set_ignoreOffScreenTouch(duk_context *context) {
  2058. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2059. inst->ignoreOffScreenTouch = duk_to_boolean(context, 1);
  2060. return 0;
  2061. }
  2062. duk_ret_t Polycode_CoreInput__get_keyRepeat(duk_context *context) {
  2063. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2064. duk_push_boolean(context, inst->keyRepeat);
  2065. return 1;
  2066. }
  2067. duk_ret_t Polycode_CoreInput__set_keyRepeat(duk_context *context) {
  2068. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2069. inst->keyRepeat = duk_to_boolean(context, 1);
  2070. return 0;
  2071. }
  2072. duk_ret_t Polycode_CoreInput__get_mousePosition(duk_context *context) {
  2073. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2074. Vector2 *retInst = new Vector2();
  2075. *retInst = inst->mousePosition;
  2076. duk_push_pointer(context, (void*)retInst);
  2077. return 1;
  2078. }
  2079. duk_ret_t Polycode_CoreInput__set_mousePosition(duk_context *context) {
  2080. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2081. inst->mousePosition = *(Vector2*)duk_to_pointer(context, 1);
  2082. return 0;
  2083. }
  2084. duk_ret_t Polycode_CoreInput__get_deltaMousePosition(duk_context *context) {
  2085. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2086. Vector2 *retInst = new Vector2();
  2087. *retInst = inst->deltaMousePosition;
  2088. duk_push_pointer(context, (void*)retInst);
  2089. return 1;
  2090. }
  2091. duk_ret_t Polycode_CoreInput__set_deltaMousePosition(duk_context *context) {
  2092. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2093. inst->deltaMousePosition = *(Vector2*)duk_to_pointer(context, 1);
  2094. return 0;
  2095. }
  2096. duk_ret_t Polycode_CoreInput__delete(duk_context *context) {
  2097. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2098. delete inst;
  2099. return 0;
  2100. }
  2101. duk_ret_t Polycode_CoreInput_getMousePosition(duk_context *context) {
  2102. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2103. Vector2 *retInst = new Vector2();
  2104. *retInst = inst->getMousePosition();
  2105. duk_push_pointer(context, (void*)retInst);
  2106. return 1;
  2107. }
  2108. duk_ret_t Polycode_CoreInput_getKeyState(duk_context *context) {
  2109. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2110. PolyKEY keyCode = (PolyKEY)duk_to_int(context, 1);
  2111. duk_push_boolean(context, inst->getKeyState(keyCode));
  2112. return 1;
  2113. }
  2114. duk_ret_t Polycode_CoreInput_getJoystickButtonState(duk_context *context) {
  2115. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2116. int joystickIndex = duk_to_int(context, 1);
  2117. int button = duk_to_int(context, 2);
  2118. duk_push_boolean(context, inst->getJoystickButtonState(joystickIndex,button));
  2119. return 1;
  2120. }
  2121. duk_ret_t Polycode_CoreInput_getJoystickAxisValue(duk_context *context) {
  2122. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2123. int joystickIndex = duk_to_int(context, 1);
  2124. int axis = duk_to_int(context, 2);
  2125. duk_push_number(context, inst->getJoystickAxisValue(joystickIndex,axis));
  2126. return 1;
  2127. }
  2128. duk_ret_t Polycode_CoreInput_getMouseDelta(duk_context *context) {
  2129. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2130. Vector2 *retInst = new Vector2();
  2131. *retInst = inst->getMouseDelta();
  2132. duk_push_pointer(context, (void*)retInst);
  2133. return 1;
  2134. }
  2135. duk_ret_t Polycode_CoreInput_getMouseButtonState(duk_context *context) {
  2136. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2137. int mouseButton = duk_to_int(context, 1);
  2138. duk_push_boolean(context, inst->getMouseButtonState(mouseButton));
  2139. return 1;
  2140. }
  2141. duk_ret_t Polycode_CoreInput_getNumJoysticks(duk_context *context) {
  2142. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2143. duk_push_int(context, inst->getNumJoysticks());
  2144. return 1;
  2145. }
  2146. duk_ret_t Polycode_CoreInput_getJoystickInfoByIndex(duk_context *context) {
  2147. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2148. int index = duk_to_int(context, 1);
  2149. PolyBase *ptrRetVal = (PolyBase*)inst->getJoystickInfoByIndex(index);
  2150. duk_push_pointer(context, (void*)ptrRetVal);
  2151. return 1;
  2152. }
  2153. duk_ret_t Polycode_CoreInput_getJoystickInfoByID(duk_context *context) {
  2154. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2155. int deviceID = duk_to_int(context, 1);
  2156. PolyBase *ptrRetVal = (PolyBase*)inst->getJoystickInfoByID(deviceID);
  2157. duk_push_pointer(context, (void*)ptrRetVal);
  2158. return 1;
  2159. }
  2160. duk_ret_t Polycode_CoreInput_addJoystick(duk_context *context) {
  2161. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2162. int deviceID = duk_to_int(context, 1);
  2163. inst->addJoystick(deviceID);
  2164. return 0;
  2165. }
  2166. duk_ret_t Polycode_CoreInput_removeJoystick(duk_context *context) {
  2167. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2168. int deviceID = duk_to_int(context, 1);
  2169. inst->removeJoystick(deviceID);
  2170. return 0;
  2171. }
  2172. duk_ret_t Polycode_CoreInput_joystickAxisMoved(duk_context *context) {
  2173. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2174. int axisID = duk_to_int(context, 1);
  2175. Number value = duk_to_number(context, 2);
  2176. int deviceID = duk_to_int(context, 3);
  2177. inst->joystickAxisMoved(axisID,value,deviceID);
  2178. return 0;
  2179. }
  2180. duk_ret_t Polycode_CoreInput_joystickButtonDown(duk_context *context) {
  2181. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2182. int buttonID = duk_to_int(context, 1);
  2183. int deviceID = duk_to_int(context, 2);
  2184. inst->joystickButtonDown(buttonID,deviceID);
  2185. return 0;
  2186. }
  2187. duk_ret_t Polycode_CoreInput_joystickButtonUp(duk_context *context) {
  2188. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2189. int buttonID = duk_to_int(context, 1);
  2190. int deviceID = duk_to_int(context, 2);
  2191. inst->joystickButtonUp(buttonID,deviceID);
  2192. return 0;
  2193. }
  2194. duk_ret_t Polycode_CoreInput_mouseWheelUp(duk_context *context) {
  2195. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2196. int ticks = duk_to_int(context, 1);
  2197. inst->mouseWheelUp(ticks);
  2198. return 0;
  2199. }
  2200. duk_ret_t Polycode_CoreInput_mouseWheelDown(duk_context *context) {
  2201. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2202. int ticks = duk_to_int(context, 1);
  2203. inst->mouseWheelDown(ticks);
  2204. return 0;
  2205. }
  2206. duk_ret_t Polycode_CoreInput_setMouseButtonState(duk_context *context) {
  2207. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2208. int mouseButton = duk_to_int(context, 1);
  2209. bool state = duk_to_boolean(context, 2);
  2210. int ticks = duk_to_int(context, 3);
  2211. inst->setMouseButtonState(mouseButton,state,ticks);
  2212. return 0;
  2213. }
  2214. duk_ret_t Polycode_CoreInput_setMousePosition(duk_context *context) {
  2215. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2216. int x = duk_to_int(context, 1);
  2217. int y = duk_to_int(context, 2);
  2218. int ticks = duk_to_int(context, 3);
  2219. inst->setMousePosition(x,y,ticks);
  2220. return 0;
  2221. }
  2222. duk_ret_t Polycode_CoreInput_setKeyState(duk_context *context) {
  2223. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2224. PolyKEY keyCode = (PolyKEY)duk_to_int(context, 1);
  2225. wchar_t code = *(wchar_t*)duk_to_pointer(context, 2);
  2226. bool newState = duk_to_boolean(context, 3);
  2227. int ticks = duk_to_int(context, 4);
  2228. inst->setKeyState(keyCode,code,newState,ticks);
  2229. return 0;
  2230. }
  2231. duk_ret_t Polycode_CoreInput_setDeltaPosition(duk_context *context) {
  2232. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2233. int x = duk_to_int(context, 1);
  2234. int y = duk_to_int(context, 2);
  2235. inst->setDeltaPosition(x,y);
  2236. return 0;
  2237. }
  2238. duk_ret_t Polycode_CoreInput_touchesBegan(duk_context *context) {
  2239. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2240. TouchInfo touch = *(TouchInfo*)duk_to_pointer(context, 1);
  2241. vector<TouchInfo> touches = *(vector<TouchInfo>*)duk_to_pointer(context, 2);
  2242. int ticks = duk_to_int(context, 3);
  2243. inst->touchesBegan(touch,touches,ticks);
  2244. return 0;
  2245. }
  2246. duk_ret_t Polycode_CoreInput_touchesMoved(duk_context *context) {
  2247. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2248. TouchInfo touch = *(TouchInfo*)duk_to_pointer(context, 1);
  2249. vector<TouchInfo> touches = *(vector<TouchInfo>*)duk_to_pointer(context, 2);
  2250. int ticks = duk_to_int(context, 3);
  2251. inst->touchesMoved(touch,touches,ticks);
  2252. return 0;
  2253. }
  2254. duk_ret_t Polycode_CoreInput_touchesEnded(duk_context *context) {
  2255. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2256. TouchInfo touch = *(TouchInfo*)duk_to_pointer(context, 1);
  2257. vector<TouchInfo> touches = *(vector<TouchInfo>*)duk_to_pointer(context, 2);
  2258. int ticks = duk_to_int(context, 3);
  2259. inst->touchesEnded(touch,touches,ticks);
  2260. return 0;
  2261. }
  2262. duk_ret_t Polycode_CoreInput_createEvent(duk_context *context) {
  2263. Event* event = (Event*)duk_to_pointer(context, 0);
  2264. PolyBase *ptrRetVal = (PolyBase*)CoreInput::createEvent(event);
  2265. duk_push_pointer(context, (void*)ptrRetVal);
  2266. return 1;
  2267. }
  2268. duk_ret_t Polycode_CoreInput_clearInput(duk_context *context) {
  2269. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2270. inst->clearInput();
  2271. return 0;
  2272. }
  2273. duk_ret_t Polycode_JoystickInfo(duk_context *context) {
  2274. JoystickInfo *inst = new JoystickInfo();
  2275. duk_push_pointer(context, (void*)inst);
  2276. return 1;
  2277. }
  2278. duk_ret_t Polycode_JoystickInfo__get_deviceID(duk_context *context) {
  2279. JoystickInfo *inst = (JoystickInfo*)duk_to_pointer(context, 0);
  2280. duk_push_int(context, inst->deviceID);
  2281. return 1;
  2282. }
  2283. duk_ret_t Polycode_JoystickInfo__set_deviceID(duk_context *context) {
  2284. JoystickInfo *inst = (JoystickInfo*)duk_to_pointer(context, 0);
  2285. inst->deviceID = duk_to_int(context, 1);
  2286. return 0;
  2287. }
  2288. duk_ret_t Polycode_JoystickInfo__get_deviceIndex(duk_context *context) {
  2289. JoystickInfo *inst = (JoystickInfo*)duk_to_pointer(context, 0);
  2290. duk_push_int(context, inst->deviceIndex);
  2291. return 1;
  2292. }
  2293. duk_ret_t Polycode_JoystickInfo__set_deviceIndex(duk_context *context) {
  2294. JoystickInfo *inst = (JoystickInfo*)duk_to_pointer(context, 0);
  2295. inst->deviceIndex = duk_to_int(context, 1);
  2296. return 0;
  2297. }
  2298. duk_ret_t Polycode_JoystickInfo__delete(duk_context *context) {
  2299. JoystickInfo *inst = (JoystickInfo*)duk_to_pointer(context, 0);
  2300. delete inst;
  2301. return 0;
  2302. }
  2303. duk_ret_t Polycode_CoreServices__delete(duk_context *context) {
  2304. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2305. delete inst;
  2306. return 0;
  2307. }
  2308. duk_ret_t Polycode_CoreServices_getInstance(duk_context *context) {
  2309. PolyBase *ptrRetVal = (PolyBase*)CoreServices::getInstance();
  2310. duk_push_pointer(context, (void*)ptrRetVal);
  2311. return 1;
  2312. }
  2313. duk_ret_t Polycode_CoreServices_setInstance(duk_context *context) {
  2314. CoreServices* _instance = (CoreServices*)duk_to_pointer(context, 0);
  2315. CoreServices::setInstance(_instance);
  2316. return 0;
  2317. }
  2318. duk_ret_t Polycode_CoreServices_getRenderMutex(duk_context *context) {
  2319. PolyBase *ptrRetVal = (PolyBase*)CoreServices::getRenderMutex();
  2320. duk_push_pointer(context, (void*)ptrRetVal);
  2321. return 1;
  2322. }
  2323. duk_ret_t Polycode_CoreServices_createInstance(duk_context *context) {
  2324. CoreServices::createInstance();
  2325. return 0;
  2326. }
  2327. duk_ret_t Polycode_CoreServices_setRenderer(duk_context *context) {
  2328. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2329. Renderer* renderer = (Renderer*)duk_to_pointer(context, 1);
  2330. inst->setRenderer(renderer);
  2331. return 0;
  2332. }
  2333. duk_ret_t Polycode_CoreServices_getRenderer(duk_context *context) {
  2334. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2335. PolyBase *ptrRetVal = (PolyBase*)inst->getRenderer();
  2336. duk_push_pointer(context, (void*)ptrRetVal);
  2337. return 1;
  2338. }
  2339. duk_ret_t Polycode_CoreServices_Update(duk_context *context) {
  2340. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2341. int elapsed = duk_to_int(context, 1);
  2342. inst->Update(elapsed);
  2343. return 0;
  2344. }
  2345. duk_ret_t Polycode_CoreServices_fixedUpdate(duk_context *context) {
  2346. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2347. inst->fixedUpdate();
  2348. return 0;
  2349. }
  2350. duk_ret_t Polycode_CoreServices_Render(duk_context *context) {
  2351. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2352. Polycode::Rectangle viewport = *(Polycode::Rectangle*)duk_to_pointer(context, 1);
  2353. inst->Render(viewport);
  2354. return 0;
  2355. }
  2356. duk_ret_t Polycode_CoreServices_setCore(duk_context *context) {
  2357. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2358. Core* core = (Core*)duk_to_pointer(context, 1);
  2359. inst->setCore(core);
  2360. return 0;
  2361. }
  2362. duk_ret_t Polycode_CoreServices_getCore(duk_context *context) {
  2363. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2364. PolyBase *ptrRetVal = (PolyBase*)inst->getCore();
  2365. duk_push_pointer(context, (void*)ptrRetVal);
  2366. return 1;
  2367. }
  2368. duk_ret_t Polycode_CoreServices_getInput(duk_context *context) {
  2369. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2370. PolyBase *ptrRetVal = (PolyBase*)inst->getInput();
  2371. duk_push_pointer(context, (void*)ptrRetVal);
  2372. return 1;
  2373. }
  2374. duk_ret_t Polycode_CoreServices_getSceneManager(duk_context *context) {
  2375. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2376. PolyBase *ptrRetVal = (PolyBase*)inst->getSceneManager();
  2377. duk_push_pointer(context, (void*)ptrRetVal);
  2378. return 1;
  2379. }
  2380. duk_ret_t Polycode_CoreServices_getTimerManager(duk_context *context) {
  2381. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2382. PolyBase *ptrRetVal = (PolyBase*)inst->getTimerManager();
  2383. duk_push_pointer(context, (void*)ptrRetVal);
  2384. return 1;
  2385. }
  2386. duk_ret_t Polycode_CoreServices_getTweenManager(duk_context *context) {
  2387. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2388. PolyBase *ptrRetVal = (PolyBase*)inst->getTweenManager();
  2389. duk_push_pointer(context, (void*)ptrRetVal);
  2390. return 1;
  2391. }
  2392. duk_ret_t Polycode_CoreServices_getResourceManager(duk_context *context) {
  2393. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2394. PolyBase *ptrRetVal = (PolyBase*)inst->getResourceManager();
  2395. duk_push_pointer(context, (void*)ptrRetVal);
  2396. return 1;
  2397. }
  2398. duk_ret_t Polycode_CoreServices_getSoundManager(duk_context *context) {
  2399. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2400. PolyBase *ptrRetVal = (PolyBase*)inst->getSoundManager();
  2401. duk_push_pointer(context, (void*)ptrRetVal);
  2402. return 1;
  2403. }
  2404. duk_ret_t Polycode_CoreServices_getLogger(duk_context *context) {
  2405. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2406. PolyBase *ptrRetVal = (PolyBase*)inst->getLogger();
  2407. duk_push_pointer(context, (void*)ptrRetVal);
  2408. return 1;
  2409. }
  2410. duk_ret_t Polycode_CoreServices_getConfig(duk_context *context) {
  2411. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2412. PolyBase *ptrRetVal = (PolyBase*)inst->getConfig();
  2413. duk_push_pointer(context, (void*)ptrRetVal);
  2414. return 1;
  2415. }
  2416. duk_ret_t Polycode_Data(duk_context *context) {
  2417. Data *inst = new Data();
  2418. duk_push_pointer(context, (void*)inst);
  2419. return 1;
  2420. }
  2421. duk_ret_t Polycode_Data__delete(duk_context *context) {
  2422. Data *inst = (Data*)duk_to_pointer(context, 0);
  2423. delete inst;
  2424. return 0;
  2425. }
  2426. duk_ret_t Polycode_Data_loadFromFile(duk_context *context) {
  2427. Data *inst = (Data*)duk_to_pointer(context, 0);
  2428. String fileName = duk_to_string(context, 1);
  2429. duk_push_boolean(context, inst->loadFromFile(fileName));
  2430. return 1;
  2431. }
  2432. duk_ret_t Polycode_Data_getAsString(duk_context *context) {
  2433. Data *inst = (Data*)duk_to_pointer(context, 0);
  2434. int encoding = duk_to_int(context, 1);
  2435. duk_push_string(context, inst->getAsString(encoding).c_str());
  2436. return 1;
  2437. }
  2438. duk_ret_t Polycode_Data_setFromString(duk_context *context) {
  2439. Data *inst = (Data*)duk_to_pointer(context, 0);
  2440. String str = duk_to_string(context, 1);
  2441. int encoding = duk_to_int(context, 2);
  2442. inst->setFromString(str,encoding);
  2443. return 0;
  2444. }
  2445. duk_ret_t Polycode_Data_saveToFile(duk_context *context) {
  2446. Data *inst = (Data*)duk_to_pointer(context, 0);
  2447. String fileName = duk_to_string(context, 1);
  2448. duk_push_boolean(context, inst->saveToFile(fileName));
  2449. return 1;
  2450. }
  2451. duk_ret_t Polycode_Data_getData(duk_context *context) {
  2452. Data *inst = (Data*)duk_to_pointer(context, 0);
  2453. PolyBase *ptrRetVal = (PolyBase*)inst->getData();
  2454. duk_push_pointer(context, (void*)ptrRetVal);
  2455. return 1;
  2456. }
  2457. duk_ret_t Polycode_MouseEventResult(duk_context *context) {
  2458. MouseEventResult *inst = new MouseEventResult();
  2459. duk_push_pointer(context, (void*)inst);
  2460. return 1;
  2461. }
  2462. duk_ret_t Polycode_MouseEventResult__get_hit(duk_context *context) {
  2463. MouseEventResult *inst = (MouseEventResult*)duk_to_pointer(context, 0);
  2464. duk_push_boolean(context, inst->hit);
  2465. return 1;
  2466. }
  2467. duk_ret_t Polycode_MouseEventResult__set_hit(duk_context *context) {
  2468. MouseEventResult *inst = (MouseEventResult*)duk_to_pointer(context, 0);
  2469. inst->hit = duk_to_boolean(context, 1);
  2470. return 0;
  2471. }
  2472. duk_ret_t Polycode_MouseEventResult__get_blocked(duk_context *context) {
  2473. MouseEventResult *inst = (MouseEventResult*)duk_to_pointer(context, 0);
  2474. duk_push_boolean(context, inst->blocked);
  2475. return 1;
  2476. }
  2477. duk_ret_t Polycode_MouseEventResult__set_blocked(duk_context *context) {
  2478. MouseEventResult *inst = (MouseEventResult*)duk_to_pointer(context, 0);
  2479. inst->blocked = duk_to_boolean(context, 1);
  2480. return 0;
  2481. }
  2482. duk_ret_t Polycode_MouseEventResult__delete(duk_context *context) {
  2483. MouseEventResult *inst = (MouseEventResult*)duk_to_pointer(context, 0);
  2484. delete inst;
  2485. return 0;
  2486. }
  2487. duk_ret_t Polycode_EntityProp(duk_context *context) {
  2488. EntityProp *inst = new EntityProp();
  2489. duk_push_pointer(context, (void*)inst);
  2490. return 1;
  2491. }
  2492. duk_ret_t Polycode_EntityProp__get_propName(duk_context *context) {
  2493. EntityProp *inst = (EntityProp*)duk_to_pointer(context, 0);
  2494. duk_push_string(context, inst->propName.c_str());
  2495. return 1;
  2496. }
  2497. duk_ret_t Polycode_EntityProp__set_propName(duk_context *context) {
  2498. EntityProp *inst = (EntityProp*)duk_to_pointer(context, 0);
  2499. inst->propName = duk_to_string(context, 1);
  2500. return 0;
  2501. }
  2502. duk_ret_t Polycode_EntityProp__get_propValue(duk_context *context) {
  2503. EntityProp *inst = (EntityProp*)duk_to_pointer(context, 0);
  2504. duk_push_string(context, inst->propValue.c_str());
  2505. return 1;
  2506. }
  2507. duk_ret_t Polycode_EntityProp__set_propValue(duk_context *context) {
  2508. EntityProp *inst = (EntityProp*)duk_to_pointer(context, 0);
  2509. inst->propValue = duk_to_string(context, 1);
  2510. return 0;
  2511. }
  2512. duk_ret_t Polycode_EntityProp__delete(duk_context *context) {
  2513. EntityProp *inst = (EntityProp*)duk_to_pointer(context, 0);
  2514. delete inst;
  2515. return 0;
  2516. }
  2517. duk_ret_t Polycode_AABB(duk_context *context) {
  2518. AABB *inst = new AABB();
  2519. duk_push_pointer(context, (void*)inst);
  2520. return 1;
  2521. }
  2522. duk_ret_t Polycode_AABB__get_min(duk_context *context) {
  2523. AABB *inst = (AABB*)duk_to_pointer(context, 0);
  2524. Vector3 *retInst = new Vector3();
  2525. *retInst = inst->min;
  2526. duk_push_pointer(context, (void*)retInst);
  2527. return 1;
  2528. }
  2529. duk_ret_t Polycode_AABB__set_min(duk_context *context) {
  2530. AABB *inst = (AABB*)duk_to_pointer(context, 0);
  2531. inst->min = *(Vector3*)duk_to_pointer(context, 1);
  2532. return 0;
  2533. }
  2534. duk_ret_t Polycode_AABB__get_max(duk_context *context) {
  2535. AABB *inst = (AABB*)duk_to_pointer(context, 0);
  2536. Vector3 *retInst = new Vector3();
  2537. *retInst = inst->max;
  2538. duk_push_pointer(context, (void*)retInst);
  2539. return 1;
  2540. }
  2541. duk_ret_t Polycode_AABB__set_max(duk_context *context) {
  2542. AABB *inst = (AABB*)duk_to_pointer(context, 0);
  2543. inst->max = *(Vector3*)duk_to_pointer(context, 1);
  2544. return 0;
  2545. }
  2546. duk_ret_t Polycode_AABB__delete(duk_context *context) {
  2547. AABB *inst = (AABB*)duk_to_pointer(context, 0);
  2548. delete inst;
  2549. return 0;
  2550. }
  2551. duk_ret_t Polycode_Rotation(duk_context *context) {
  2552. Rotation *inst = new Rotation();
  2553. duk_push_pointer(context, (void*)inst);
  2554. return 1;
  2555. }
  2556. duk_ret_t Polycode_Rotation__get_pitch(duk_context *context) {
  2557. Rotation *inst = (Rotation*)duk_to_pointer(context, 0);
  2558. duk_push_number(context, inst->pitch);
  2559. return 1;
  2560. }
  2561. duk_ret_t Polycode_Rotation__set_pitch(duk_context *context) {
  2562. Rotation *inst = (Rotation*)duk_to_pointer(context, 0);
  2563. inst->pitch = duk_to_number(context, 1);
  2564. return 0;
  2565. }
  2566. duk_ret_t Polycode_Rotation__get_yaw(duk_context *context) {
  2567. Rotation *inst = (Rotation*)duk_to_pointer(context, 0);
  2568. duk_push_number(context, inst->yaw);
  2569. return 1;
  2570. }
  2571. duk_ret_t Polycode_Rotation__set_yaw(duk_context *context) {
  2572. Rotation *inst = (Rotation*)duk_to_pointer(context, 0);
  2573. inst->yaw = duk_to_number(context, 1);
  2574. return 0;
  2575. }
  2576. duk_ret_t Polycode_Rotation__get_roll(duk_context *context) {
  2577. Rotation *inst = (Rotation*)duk_to_pointer(context, 0);
  2578. duk_push_number(context, inst->roll);
  2579. return 1;
  2580. }
  2581. duk_ret_t Polycode_Rotation__set_roll(duk_context *context) {
  2582. Rotation *inst = (Rotation*)duk_to_pointer(context, 0);
  2583. inst->roll = duk_to_number(context, 1);
  2584. return 0;
  2585. }
  2586. duk_ret_t Polycode_Rotation__delete(duk_context *context) {
  2587. Rotation *inst = (Rotation*)duk_to_pointer(context, 0);
  2588. delete inst;
  2589. return 0;
  2590. }
  2591. duk_ret_t Polycode_Entity(duk_context *context) {
  2592. Entity *inst = new Entity();
  2593. duk_push_pointer(context, (void*)inst);
  2594. return 1;
  2595. }
  2596. duk_ret_t Polycode_Entity__get_ownsChildren(duk_context *context) {
  2597. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2598. duk_push_boolean(context, inst->ownsChildren);
  2599. return 1;
  2600. }
  2601. duk_ret_t Polycode_Entity__set_ownsChildren(duk_context *context) {
  2602. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2603. inst->ownsChildren = duk_to_boolean(context, 1);
  2604. return 0;
  2605. }
  2606. duk_ret_t Polycode_Entity__get_billboardMode(duk_context *context) {
  2607. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2608. duk_push_boolean(context, inst->billboardMode);
  2609. return 1;
  2610. }
  2611. duk_ret_t Polycode_Entity__set_billboardMode(duk_context *context) {
  2612. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2613. inst->billboardMode = duk_to_boolean(context, 1);
  2614. return 0;
  2615. }
  2616. duk_ret_t Polycode_Entity__get_color(duk_context *context) {
  2617. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2618. Color *retInst = new Color();
  2619. *retInst = inst->color;
  2620. duk_push_pointer(context, (void*)retInst);
  2621. return 1;
  2622. }
  2623. duk_ret_t Polycode_Entity__set_color(duk_context *context) {
  2624. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2625. inst->color = *(Color*)duk_to_pointer(context, 1);
  2626. return 0;
  2627. }
  2628. duk_ret_t Polycode_Entity__get_enabled(duk_context *context) {
  2629. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2630. duk_push_boolean(context, inst->enabled);
  2631. return 1;
  2632. }
  2633. duk_ret_t Polycode_Entity__set_enabled(duk_context *context) {
  2634. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2635. inst->enabled = duk_to_boolean(context, 1);
  2636. return 0;
  2637. }
  2638. duk_ret_t Polycode_Entity__get_visible(duk_context *context) {
  2639. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2640. duk_push_boolean(context, inst->visible);
  2641. return 1;
  2642. }
  2643. duk_ret_t Polycode_Entity__set_visible(duk_context *context) {
  2644. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2645. inst->visible = duk_to_boolean(context, 1);
  2646. return 0;
  2647. }
  2648. duk_ret_t Polycode_Entity__get_depthWrite(duk_context *context) {
  2649. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2650. duk_push_boolean(context, inst->depthWrite);
  2651. return 1;
  2652. }
  2653. duk_ret_t Polycode_Entity__set_depthWrite(duk_context *context) {
  2654. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2655. inst->depthWrite = duk_to_boolean(context, 1);
  2656. return 0;
  2657. }
  2658. duk_ret_t Polycode_Entity__get_depthTest(duk_context *context) {
  2659. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2660. duk_push_boolean(context, inst->depthTest);
  2661. return 1;
  2662. }
  2663. duk_ret_t Polycode_Entity__set_depthTest(duk_context *context) {
  2664. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2665. inst->depthTest = duk_to_boolean(context, 1);
  2666. return 0;
  2667. }
  2668. duk_ret_t Polycode_Entity__get_colorAffectsChildren(duk_context *context) {
  2669. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2670. duk_push_boolean(context, inst->colorAffectsChildren);
  2671. return 1;
  2672. }
  2673. duk_ret_t Polycode_Entity__set_colorAffectsChildren(duk_context *context) {
  2674. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2675. inst->colorAffectsChildren = duk_to_boolean(context, 1);
  2676. return 0;
  2677. }
  2678. duk_ret_t Polycode_Entity__get_visibilityAffectsChildren(duk_context *context) {
  2679. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2680. duk_push_boolean(context, inst->visibilityAffectsChildren);
  2681. return 1;
  2682. }
  2683. duk_ret_t Polycode_Entity__set_visibilityAffectsChildren(duk_context *context) {
  2684. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2685. inst->visibilityAffectsChildren = duk_to_boolean(context, 1);
  2686. return 0;
  2687. }
  2688. duk_ret_t Polycode_Entity__get_ignoreParentMatrix(duk_context *context) {
  2689. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2690. duk_push_boolean(context, inst->ignoreParentMatrix);
  2691. return 1;
  2692. }
  2693. duk_ret_t Polycode_Entity__set_ignoreParentMatrix(duk_context *context) {
  2694. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2695. inst->ignoreParentMatrix = duk_to_boolean(context, 1);
  2696. return 0;
  2697. }
  2698. duk_ret_t Polycode_Entity__get_enableScissor(duk_context *context) {
  2699. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2700. duk_push_boolean(context, inst->enableScissor);
  2701. return 1;
  2702. }
  2703. duk_ret_t Polycode_Entity__set_enableScissor(duk_context *context) {
  2704. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2705. inst->enableScissor = duk_to_boolean(context, 1);
  2706. return 0;
  2707. }
  2708. duk_ret_t Polycode_Entity__get_scissorBox(duk_context *context) {
  2709. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2710. Polycode::Rectangle *retInst = new Polycode::Rectangle();
  2711. *retInst = inst->scissorBox;
  2712. duk_push_pointer(context, (void*)retInst);
  2713. return 1;
  2714. }
  2715. duk_ret_t Polycode_Entity__set_scissorBox(duk_context *context) {
  2716. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2717. inst->scissorBox = *(Rectangle*)duk_to_pointer(context, 1);
  2718. return 0;
  2719. }
  2720. duk_ret_t Polycode_Entity__get_editorOnly(duk_context *context) {
  2721. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2722. duk_push_boolean(context, inst->editorOnly);
  2723. return 1;
  2724. }
  2725. duk_ret_t Polycode_Entity__set_editorOnly(duk_context *context) {
  2726. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2727. inst->editorOnly = duk_to_boolean(context, 1);
  2728. return 0;
  2729. }
  2730. duk_ret_t Polycode_Entity__get_id(duk_context *context) {
  2731. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2732. duk_push_string(context, inst->id.c_str());
  2733. return 1;
  2734. }
  2735. duk_ret_t Polycode_Entity__set_id(duk_context *context) {
  2736. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2737. inst->id = duk_to_string(context, 1);
  2738. return 0;
  2739. }
  2740. duk_ret_t Polycode_Entity__get_collisionShapeType(duk_context *context) {
  2741. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2742. char *retInst = new char();
  2743. *retInst = inst->collisionShapeType;
  2744. duk_push_pointer(context, (void*)retInst);
  2745. return 1;
  2746. }
  2747. duk_ret_t Polycode_Entity__set_collisionShapeType(duk_context *context) {
  2748. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2749. inst->collisionShapeType = *(char*)duk_to_pointer(context, 1);
  2750. return 0;
  2751. }
  2752. duk_ret_t Polycode_Entity__get_processInputEvents(duk_context *context) {
  2753. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2754. duk_push_boolean(context, inst->processInputEvents);
  2755. return 1;
  2756. }
  2757. duk_ret_t Polycode_Entity__set_processInputEvents(duk_context *context) {
  2758. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2759. inst->processInputEvents = duk_to_boolean(context, 1);
  2760. return 0;
  2761. }
  2762. duk_ret_t Polycode_Entity__get_blockMouseInput(duk_context *context) {
  2763. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2764. duk_push_boolean(context, inst->blockMouseInput);
  2765. return 1;
  2766. }
  2767. duk_ret_t Polycode_Entity__set_blockMouseInput(duk_context *context) {
  2768. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2769. inst->blockMouseInput = duk_to_boolean(context, 1);
  2770. return 0;
  2771. }
  2772. duk_ret_t Polycode_Entity__get_snapToPixels(duk_context *context) {
  2773. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2774. duk_push_boolean(context, inst->snapToPixels);
  2775. return 1;
  2776. }
  2777. duk_ret_t Polycode_Entity__set_snapToPixels(duk_context *context) {
  2778. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2779. inst->snapToPixels = duk_to_boolean(context, 1);
  2780. return 0;
  2781. }
  2782. duk_ret_t Polycode_Entity__get_mouseOver(duk_context *context) {
  2783. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2784. duk_push_boolean(context, inst->mouseOver);
  2785. return 1;
  2786. }
  2787. duk_ret_t Polycode_Entity__set_mouseOver(duk_context *context) {
  2788. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2789. inst->mouseOver = duk_to_boolean(context, 1);
  2790. return 0;
  2791. }
  2792. duk_ret_t Polycode_Entity__get_rendererVis(duk_context *context) {
  2793. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2794. duk_push_boolean(context, inst->rendererVis);
  2795. return 1;
  2796. }
  2797. duk_ret_t Polycode_Entity__set_rendererVis(duk_context *context) {
  2798. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2799. inst->rendererVis = duk_to_boolean(context, 1);
  2800. return 0;
  2801. }
  2802. duk_ret_t Polycode_Entity__get_layerID(duk_context *context) {
  2803. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2804. char *retInst = new char();
  2805. *retInst = inst->layerID;
  2806. duk_push_pointer(context, (void*)retInst);
  2807. return 1;
  2808. }
  2809. duk_ret_t Polycode_Entity__set_layerID(duk_context *context) {
  2810. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2811. inst->layerID = *(char*)duk_to_pointer(context, 1);
  2812. return 0;
  2813. }
  2814. duk_ret_t Polycode_Entity__delete(duk_context *context) {
  2815. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2816. delete inst;
  2817. return 0;
  2818. }
  2819. duk_ret_t Polycode_Entity_initEntity(duk_context *context) {
  2820. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2821. inst->initEntity();
  2822. return 0;
  2823. }
  2824. duk_ret_t Polycode_Entity_Render(duk_context *context) {
  2825. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2826. GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  2827. inst->Render(buffer);
  2828. return 0;
  2829. }
  2830. duk_ret_t Polycode_Entity_Update(duk_context *context) {
  2831. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2832. inst->Update();
  2833. return 0;
  2834. }
  2835. duk_ret_t Polycode_Entity_fixedUpdate(duk_context *context) {
  2836. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2837. inst->fixedUpdate();
  2838. return 0;
  2839. }
  2840. duk_ret_t Polycode_Entity_transformAndRender(duk_context *context) {
  2841. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2842. GPUDrawBuffer* drawBuffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  2843. Polycode::Rectangle* parentScissorBox = (Polycode::Rectangle*)duk_to_pointer(context, 2);
  2844. inst->transformAndRender(drawBuffer,parentScissorBox);
  2845. return 0;
  2846. }
  2847. duk_ret_t Polycode_Entity_renderChildren(duk_context *context) {
  2848. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2849. GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  2850. Polycode::Rectangle* parentScissorBox = (Polycode::Rectangle*)duk_to_pointer(context, 2);
  2851. inst->renderChildren(buffer,parentScissorBox);
  2852. return 0;
  2853. }
  2854. duk_ret_t Polycode_Entity_Clone(duk_context *context) {
  2855. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2856. bool deepClone = duk_to_boolean(context, 1);
  2857. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  2858. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  2859. duk_push_pointer(context, (void*)ptrRetVal);
  2860. return 1;
  2861. }
  2862. duk_ret_t Polycode_Entity_applyClone(duk_context *context) {
  2863. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2864. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  2865. bool deepClone = duk_to_boolean(context, 2);
  2866. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  2867. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  2868. return 0;
  2869. }
  2870. duk_ret_t Polycode_Entity_dirtyMatrix(duk_context *context) {
  2871. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2872. bool val = duk_to_boolean(context, 1);
  2873. inst->dirtyMatrix(val);
  2874. return 0;
  2875. }
  2876. duk_ret_t Polycode_Entity_rebuildTransformMatrix(duk_context *context) {
  2877. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2878. inst->rebuildTransformMatrix();
  2879. return 0;
  2880. }
  2881. duk_ret_t Polycode_Entity_updateEntityMatrix(duk_context *context) {
  2882. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2883. inst->updateEntityMatrix();
  2884. return 0;
  2885. }
  2886. duk_ret_t Polycode_Entity_getTransformMatrix(duk_context *context) {
  2887. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2888. Matrix4 *retInst = new Matrix4();
  2889. *retInst = inst->getTransformMatrix();
  2890. duk_push_pointer(context, (void*)retInst);
  2891. return 1;
  2892. }
  2893. duk_ret_t Polycode_Entity_getConcatenatedMatrix(duk_context *context) {
  2894. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2895. Matrix4 *retInst = new Matrix4();
  2896. *retInst = inst->getConcatenatedMatrix();
  2897. duk_push_pointer(context, (void*)retInst);
  2898. return 1;
  2899. }
  2900. duk_ret_t Polycode_Entity_getConcatenatedMatrixRelativeTo(duk_context *context) {
  2901. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2902. Entity* relativeEntity = (Entity*)duk_to_pointer(context, 1);
  2903. Matrix4 *retInst = new Matrix4();
  2904. *retInst = inst->getConcatenatedMatrixRelativeTo(relativeEntity);
  2905. duk_push_pointer(context, (void*)retInst);
  2906. return 1;
  2907. }
  2908. duk_ret_t Polycode_Entity_getAnchorAdjustedMatrix(duk_context *context) {
  2909. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2910. Matrix4 *retInst = new Matrix4();
  2911. *retInst = inst->getAnchorAdjustedMatrix();
  2912. duk_push_pointer(context, (void*)retInst);
  2913. return 1;
  2914. }
  2915. duk_ret_t Polycode_Entity_getConcatenatedRollMatrix(duk_context *context) {
  2916. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2917. Matrix4 *retInst = new Matrix4();
  2918. *retInst = inst->getConcatenatedRollMatrix();
  2919. duk_push_pointer(context, (void*)retInst);
  2920. return 1;
  2921. }
  2922. duk_ret_t Polycode_Entity_setTransformByMatrixPure(duk_context *context) {
  2923. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2924. Matrix4 matrix = *(Matrix4*)duk_to_pointer(context, 1);
  2925. inst->setTransformByMatrixPure(matrix);
  2926. return 0;
  2927. }
  2928. duk_ret_t Polycode_Entity_getLookAtMatrix(duk_context *context) {
  2929. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2930. Vector3 loc = *(Vector3*)duk_to_pointer(context, 1);
  2931. Vector3 upVector = *(Vector3*)duk_to_pointer(context, 2);
  2932. Matrix4 *retInst = new Matrix4();
  2933. *retInst = inst->getLookAtMatrix(loc,upVector);
  2934. duk_push_pointer(context, (void*)retInst);
  2935. return 1;
  2936. }
  2937. duk_ret_t Polycode_Entity_addChild(duk_context *context) {
  2938. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2939. Entity* newChild = (Entity*)duk_to_pointer(context, 1);
  2940. inst->addChild(newChild);
  2941. return 0;
  2942. }
  2943. duk_ret_t Polycode_Entity_removeChild(duk_context *context) {
  2944. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2945. Entity* entityToRemove = (Entity*)duk_to_pointer(context, 1);
  2946. inst->removeChild(entityToRemove);
  2947. return 0;
  2948. }
  2949. duk_ret_t Polycode_Entity_moveChildUp(duk_context *context) {
  2950. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2951. Entity* child = (Entity*)duk_to_pointer(context, 1);
  2952. inst->moveChildUp(child);
  2953. return 0;
  2954. }
  2955. duk_ret_t Polycode_Entity_moveChildDown(duk_context *context) {
  2956. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2957. Entity* child = (Entity*)duk_to_pointer(context, 1);
  2958. inst->moveChildDown(child);
  2959. return 0;
  2960. }
  2961. duk_ret_t Polycode_Entity_moveChildTop(duk_context *context) {
  2962. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2963. Entity* child = (Entity*)duk_to_pointer(context, 1);
  2964. inst->moveChildTop(child);
  2965. return 0;
  2966. }
  2967. duk_ret_t Polycode_Entity_moveChildBottom(duk_context *context) {
  2968. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2969. Entity* child = (Entity*)duk_to_pointer(context, 1);
  2970. inst->moveChildBottom(child);
  2971. return 0;
  2972. }
  2973. duk_ret_t Polycode_Entity_setParentEntity(duk_context *context) {
  2974. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2975. Entity* entity = (Entity*)duk_to_pointer(context, 1);
  2976. inst->setParentEntity(entity);
  2977. return 0;
  2978. }
  2979. duk_ret_t Polycode_Entity_getParentEntity(duk_context *context) {
  2980. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2981. PolyBase *ptrRetVal = (PolyBase*)inst->getParentEntity();
  2982. duk_push_pointer(context, (void*)ptrRetVal);
  2983. return 1;
  2984. }
  2985. duk_ret_t Polycode_Entity_getNumChildren(duk_context *context) {
  2986. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2987. duk_push_int(context, inst->getNumChildren());
  2988. return 1;
  2989. }
  2990. duk_ret_t Polycode_Entity_getChildAtIndex(duk_context *context) {
  2991. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2992. int index = duk_to_int(context, 1);
  2993. PolyBase *ptrRetVal = (PolyBase*)inst->getChildAtIndex(index);
  2994. duk_push_pointer(context, (void*)ptrRetVal);
  2995. return 1;
  2996. }
  2997. duk_ret_t Polycode_Entity_setOwnsChildrenRecursive(duk_context *context) {
  2998. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2999. bool val = duk_to_boolean(context, 1);
  3000. inst->setOwnsChildrenRecursive(val);
  3001. return 0;
  3002. }
  3003. duk_ret_t Polycode_Entity_getPosition(duk_context *context) {
  3004. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3005. Vector3 *retInst = new Vector3();
  3006. *retInst = inst->getPosition();
  3007. duk_push_pointer(context, (void*)retInst);
  3008. return 1;
  3009. }
  3010. duk_ret_t Polycode_Entity_getPosition2D(duk_context *context) {
  3011. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3012. Vector2 *retInst = new Vector2();
  3013. *retInst = inst->getPosition2D();
  3014. duk_push_pointer(context, (void*)retInst);
  3015. return 1;
  3016. }
  3017. duk_ret_t Polycode_Entity_getCombinedPosition(duk_context *context) {
  3018. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3019. Vector3 *retInst = new Vector3();
  3020. *retInst = inst->getCombinedPosition();
  3021. duk_push_pointer(context, (void*)retInst);
  3022. return 1;
  3023. }
  3024. duk_ret_t Polycode_Entity_setPosition(duk_context *context) {
  3025. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3026. Number x = duk_to_number(context, 1);
  3027. Number y = duk_to_number(context, 2);
  3028. Number z = duk_to_number(context, 3);
  3029. inst->setPosition(x,y,z);
  3030. return 0;
  3031. }
  3032. duk_ret_t Polycode_Entity_setPositionX(duk_context *context) {
  3033. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3034. Number x = duk_to_number(context, 1);
  3035. inst->setPositionX(x);
  3036. return 0;
  3037. }
  3038. duk_ret_t Polycode_Entity_setPositionY(duk_context *context) {
  3039. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3040. Number y = duk_to_number(context, 1);
  3041. inst->setPositionY(y);
  3042. return 0;
  3043. }
  3044. duk_ret_t Polycode_Entity_Translate(duk_context *context) {
  3045. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3046. Number x = duk_to_number(context, 1);
  3047. Number y = duk_to_number(context, 2);
  3048. Number z = duk_to_number(context, 3);
  3049. inst->Translate(x,y,z);
  3050. return 0;
  3051. }
  3052. duk_ret_t Polycode_Entity_setPositionZ(duk_context *context) {
  3053. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3054. Number z = duk_to_number(context, 1);
  3055. inst->setPositionZ(z);
  3056. return 0;
  3057. }
  3058. duk_ret_t Polycode_Entity_setScaleX(duk_context *context) {
  3059. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3060. Number x = duk_to_number(context, 1);
  3061. inst->setScaleX(x);
  3062. return 0;
  3063. }
  3064. duk_ret_t Polycode_Entity_setScaleY(duk_context *context) {
  3065. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3066. Number y = duk_to_number(context, 1);
  3067. inst->setScaleY(y);
  3068. return 0;
  3069. }
  3070. duk_ret_t Polycode_Entity_setScaleZ(duk_context *context) {
  3071. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3072. Number z = duk_to_number(context, 1);
  3073. inst->setScaleZ(z);
  3074. return 0;
  3075. }
  3076. duk_ret_t Polycode_Entity_Scale(duk_context *context) {
  3077. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3078. Number x = duk_to_number(context, 1);
  3079. Number y = duk_to_number(context, 2);
  3080. Number z = duk_to_number(context, 3);
  3081. inst->Scale(x,y,z);
  3082. return 0;
  3083. }
  3084. duk_ret_t Polycode_Entity_setScale(duk_context *context) {
  3085. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3086. Number x = duk_to_number(context, 1);
  3087. Number y = duk_to_number(context, 2);
  3088. Number z = duk_to_number(context, 3);
  3089. inst->setScale(x,y,z);
  3090. return 0;
  3091. }
  3092. duk_ret_t Polycode_Entity_getCompoundScale(duk_context *context) {
  3093. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3094. Vector3 *retInst = new Vector3();
  3095. *retInst = inst->getCompoundScale();
  3096. duk_push_pointer(context, (void*)retInst);
  3097. return 1;
  3098. }
  3099. duk_ret_t Polycode_Entity_getScale(duk_context *context) {
  3100. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3101. Vector3 *retInst = new Vector3();
  3102. *retInst = inst->getScale();
  3103. duk_push_pointer(context, (void*)retInst);
  3104. return 1;
  3105. }
  3106. duk_ret_t Polycode_Entity_getRotationEuler(duk_context *context) {
  3107. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3108. Vector3 *retInst = new Vector3();
  3109. *retInst = inst->getRotationEuler();
  3110. duk_push_pointer(context, (void*)retInst);
  3111. return 1;
  3112. }
  3113. duk_ret_t Polycode_Entity_getCombinedPitch(duk_context *context) {
  3114. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3115. duk_push_number(context, inst->getCombinedPitch());
  3116. return 1;
  3117. }
  3118. duk_ret_t Polycode_Entity_getCombinedYaw(duk_context *context) {
  3119. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3120. duk_push_number(context, inst->getCombinedYaw());
  3121. return 1;
  3122. }
  3123. duk_ret_t Polycode_Entity_getCombinedRoll(duk_context *context) {
  3124. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3125. duk_push_number(context, inst->getCombinedRoll());
  3126. return 1;
  3127. }
  3128. duk_ret_t Polycode_Entity_rebuildRotation(duk_context *context) {
  3129. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3130. inst->rebuildRotation();
  3131. return 0;
  3132. }
  3133. duk_ret_t Polycode_Entity_setRotationEuler(duk_context *context) {
  3134. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3135. Vector3 rotation = *(Vector3*)duk_to_pointer(context, 1);
  3136. inst->setRotationEuler(rotation);
  3137. return 0;
  3138. }
  3139. duk_ret_t Polycode_Entity_setPitch(duk_context *context) {
  3140. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3141. Number pitch = duk_to_number(context, 1);
  3142. inst->setPitch(pitch);
  3143. return 0;
  3144. }
  3145. duk_ret_t Polycode_Entity_setYaw(duk_context *context) {
  3146. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3147. Number yaw = duk_to_number(context, 1);
  3148. inst->setYaw(yaw);
  3149. return 0;
  3150. }
  3151. duk_ret_t Polycode_Entity_setRoll(duk_context *context) {
  3152. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3153. Number roll = duk_to_number(context, 1);
  3154. inst->setRoll(roll);
  3155. return 0;
  3156. }
  3157. duk_ret_t Polycode_Entity_Roll(duk_context *context) {
  3158. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3159. Number roll = duk_to_number(context, 1);
  3160. inst->Roll(roll);
  3161. return 0;
  3162. }
  3163. duk_ret_t Polycode_Entity_Yaw(duk_context *context) {
  3164. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3165. Number yaw = duk_to_number(context, 1);
  3166. inst->Yaw(yaw);
  3167. return 0;
  3168. }
  3169. duk_ret_t Polycode_Entity_Pitch(duk_context *context) {
  3170. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3171. Number pitch = duk_to_number(context, 1);
  3172. inst->Pitch(pitch);
  3173. return 0;
  3174. }
  3175. duk_ret_t Polycode_Entity_getPitch(duk_context *context) {
  3176. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3177. duk_push_number(context, inst->getPitch());
  3178. return 1;
  3179. }
  3180. duk_ret_t Polycode_Entity_getYaw(duk_context *context) {
  3181. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3182. duk_push_number(context, inst->getYaw());
  3183. return 1;
  3184. }
  3185. duk_ret_t Polycode_Entity_getRoll(duk_context *context) {
  3186. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3187. duk_push_number(context, inst->getRoll());
  3188. return 1;
  3189. }
  3190. duk_ret_t Polycode_Entity_getWidth(duk_context *context) {
  3191. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3192. duk_push_number(context, inst->getWidth());
  3193. return 1;
  3194. }
  3195. duk_ret_t Polycode_Entity_getHeight(duk_context *context) {
  3196. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3197. duk_push_number(context, inst->getHeight());
  3198. return 1;
  3199. }
  3200. duk_ret_t Polycode_Entity_getDepth(duk_context *context) {
  3201. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3202. duk_push_number(context, inst->getDepth());
  3203. return 1;
  3204. }
  3205. duk_ret_t Polycode_Entity_setWidth(duk_context *context) {
  3206. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3207. Number width = duk_to_number(context, 1);
  3208. inst->setWidth(width);
  3209. return 0;
  3210. }
  3211. duk_ret_t Polycode_Entity_setHeight(duk_context *context) {
  3212. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3213. Number height = duk_to_number(context, 1);
  3214. inst->setHeight(height);
  3215. return 0;
  3216. }
  3217. duk_ret_t Polycode_Entity_setDepth(duk_context *context) {
  3218. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3219. Number depth = duk_to_number(context, 1);
  3220. inst->setDepth(depth);
  3221. return 0;
  3222. }
  3223. duk_ret_t Polycode_Entity_setRotationQuat(duk_context *context) {
  3224. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3225. Number w = duk_to_number(context, 1);
  3226. Number x = duk_to_number(context, 2);
  3227. Number y = duk_to_number(context, 3);
  3228. Number z = duk_to_number(context, 4);
  3229. inst->setRotationQuat(w,x,y,z);
  3230. return 0;
  3231. }
  3232. duk_ret_t Polycode_Entity_setRotationByQuaternion(duk_context *context) {
  3233. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3234. Quaternion quaternion = *(Quaternion*)duk_to_pointer(context, 1);
  3235. inst->setRotationByQuaternion(quaternion);
  3236. return 0;
  3237. }
  3238. duk_ret_t Polycode_Entity_getRotationQuat(duk_context *context) {
  3239. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3240. Quaternion *retInst = new Quaternion();
  3241. *retInst = inst->getRotationQuat();
  3242. duk_push_pointer(context, (void*)retInst);
  3243. return 1;
  3244. }
  3245. duk_ret_t Polycode_Entity_getConcatenatedQuat(duk_context *context) {
  3246. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3247. Quaternion *retInst = new Quaternion();
  3248. *retInst = inst->getConcatenatedQuat();
  3249. duk_push_pointer(context, (void*)retInst);
  3250. return 1;
  3251. }
  3252. duk_ret_t Polycode_Entity_lookAt(duk_context *context) {
  3253. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3254. Vector3 loc = *(Vector3*)duk_to_pointer(context, 1);
  3255. Vector3 upVector = *(Vector3*)duk_to_pointer(context, 2);
  3256. inst->lookAt(loc,upVector);
  3257. return 0;
  3258. }
  3259. duk_ret_t Polycode_Entity_lookAtEntity(duk_context *context) {
  3260. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3261. Entity* entity = (Entity*)duk_to_pointer(context, 1);
  3262. Vector3 upVector = *(Vector3*)duk_to_pointer(context, 2);
  3263. inst->lookAtEntity(entity,upVector);
  3264. return 0;
  3265. }
  3266. duk_ret_t Polycode_Entity_getCombinedColor(duk_context *context) {
  3267. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3268. Color *retInst = new Color();
  3269. *retInst = inst->getCombinedColor();
  3270. duk_push_pointer(context, (void*)retInst);
  3271. return 1;
  3272. }
  3273. duk_ret_t Polycode_Entity_setColor(duk_context *context) {
  3274. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3275. Number r = duk_to_number(context, 1);
  3276. Number g = duk_to_number(context, 2);
  3277. Number b = duk_to_number(context, 3);
  3278. Number a = duk_to_number(context, 4);
  3279. inst->setColor(r,g,b,a);
  3280. return 0;
  3281. }
  3282. duk_ret_t Polycode_Entity_setColorInt(duk_context *context) {
  3283. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3284. int r = duk_to_int(context, 1);
  3285. int g = duk_to_int(context, 2);
  3286. int b = duk_to_int(context, 3);
  3287. int a = duk_to_int(context, 4);
  3288. inst->setColorInt(r,g,b,a);
  3289. return 0;
  3290. }
  3291. duk_ret_t Polycode_Entity_setAnchorPoint(duk_context *context) {
  3292. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3293. Vector3 anchorPoint = *(Vector3*)duk_to_pointer(context, 1);
  3294. inst->setAnchorPoint(anchorPoint);
  3295. return 0;
  3296. }
  3297. duk_ret_t Polycode_Entity_getAnchorPoint(duk_context *context) {
  3298. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3299. Vector3 *retInst = new Vector3();
  3300. *retInst = inst->getAnchorPoint();
  3301. duk_push_pointer(context, (void*)retInst);
  3302. return 1;
  3303. }
  3304. duk_ret_t Polycode_Entity_onMouseDown(duk_context *context) {
  3305. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3306. Ray ray = *(Ray*)duk_to_pointer(context, 1);
  3307. int mouseButton = duk_to_int(context, 2);
  3308. int timestamp = duk_to_int(context, 3);
  3309. MouseEventResult *retInst = new MouseEventResult();
  3310. *retInst = inst->onMouseDown(ray,mouseButton,timestamp);
  3311. duk_push_pointer(context, (void*)retInst);
  3312. return 1;
  3313. }
  3314. duk_ret_t Polycode_Entity_onMouseUp(duk_context *context) {
  3315. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3316. Ray ray = *(Ray*)duk_to_pointer(context, 1);
  3317. int mouseButton = duk_to_int(context, 2);
  3318. int timestamp = duk_to_int(context, 3);
  3319. MouseEventResult *retInst = new MouseEventResult();
  3320. *retInst = inst->onMouseUp(ray,mouseButton,timestamp);
  3321. duk_push_pointer(context, (void*)retInst);
  3322. return 1;
  3323. }
  3324. duk_ret_t Polycode_Entity_onMouseMove(duk_context *context) {
  3325. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3326. Ray ray = *(Ray*)duk_to_pointer(context, 1);
  3327. int timestamp = duk_to_int(context, 2);
  3328. MouseEventResult *retInst = new MouseEventResult();
  3329. *retInst = inst->onMouseMove(ray,timestamp);
  3330. duk_push_pointer(context, (void*)retInst);
  3331. return 1;
  3332. }
  3333. duk_ret_t Polycode_Entity_onMouseWheelUp(duk_context *context) {
  3334. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3335. Ray ray = *(Ray*)duk_to_pointer(context, 1);
  3336. int timestamp = duk_to_int(context, 2);
  3337. MouseEventResult *retInst = new MouseEventResult();
  3338. *retInst = inst->onMouseWheelUp(ray,timestamp);
  3339. duk_push_pointer(context, (void*)retInst);
  3340. return 1;
  3341. }
  3342. duk_ret_t Polycode_Entity_onMouseWheelDown(duk_context *context) {
  3343. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3344. Ray ray = *(Ray*)duk_to_pointer(context, 1);
  3345. int timestamp = duk_to_int(context, 2);
  3346. MouseEventResult *retInst = new MouseEventResult();
  3347. *retInst = inst->onMouseWheelDown(ray,timestamp);
  3348. duk_push_pointer(context, (void*)retInst);
  3349. return 1;
  3350. }
  3351. duk_ret_t Polycode_Entity_setDepthOnly(duk_context *context) {
  3352. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3353. bool val = duk_to_boolean(context, 1);
  3354. inst->setDepthOnly(val);
  3355. return 0;
  3356. }
  3357. duk_ret_t Polycode_Entity_getDepthOnly(duk_context *context) {
  3358. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3359. duk_push_boolean(context, inst->getDepthOnly());
  3360. return 1;
  3361. }
  3362. duk_ret_t Polycode_Entity_setUserData(duk_context *context) {
  3363. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3364. void* userData = (void*)duk_to_pointer(context, 1);
  3365. inst->setUserData(userData);
  3366. return 0;
  3367. }
  3368. duk_ret_t Polycode_Entity_getUserData(duk_context *context) {
  3369. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3370. inst->getUserData();
  3371. return 0;
  3372. }
  3373. duk_ret_t Polycode_Entity_setBlendingMode(duk_context *context) {
  3374. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3375. int newBlendingMode = duk_to_int(context, 1);
  3376. inst->setBlendingMode(newBlendingMode);
  3377. return 0;
  3378. }
  3379. duk_ret_t Polycode_Entity_getBlendingMode(duk_context *context) {
  3380. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3381. duk_push_int(context, inst->getBlendingMode());
  3382. return 1;
  3383. }
  3384. duk_ret_t Polycode_Entity_getEntityById(duk_context *context) {
  3385. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3386. String id = duk_to_string(context, 1);
  3387. bool recursive = duk_to_boolean(context, 2);
  3388. PolyBase *ptrRetVal = (PolyBase*)inst->getEntityById(id,recursive);
  3389. duk_push_pointer(context, (void*)ptrRetVal);
  3390. return 1;
  3391. }
  3392. duk_ret_t Polycode_Entity_getEntitiesByTag(duk_context *context) {
  3393. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3394. String tag = duk_to_string(context, 1);
  3395. bool recursive = duk_to_boolean(context, 2);
  3396. return 0;
  3397. }
  3398. duk_ret_t Polycode_Entity_getEntitiesByLayerID(duk_context *context) {
  3399. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3400. char layerID = *(char*)duk_to_pointer(context, 1);
  3401. bool recursive = duk_to_boolean(context, 2);
  3402. return 0;
  3403. }
  3404. duk_ret_t Polycode_Entity_getEntityProp(duk_context *context) {
  3405. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3406. String propName = duk_to_string(context, 1);
  3407. duk_push_string(context, inst->getEntityProp(propName).c_str());
  3408. return 1;
  3409. }
  3410. duk_ret_t Polycode_Entity_setEntityProp(duk_context *context) {
  3411. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3412. String propName = duk_to_string(context, 1);
  3413. String propValue = duk_to_string(context, 2);
  3414. inst->setEntityProp(propName,propValue);
  3415. return 0;
  3416. }
  3417. duk_ret_t Polycode_Entity_setInverseY(duk_context *context) {
  3418. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3419. bool val = duk_to_boolean(context, 1);
  3420. inst->setInverseY(val);
  3421. return 0;
  3422. }
  3423. duk_ret_t Polycode_Entity_getInverseY(duk_context *context) {
  3424. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3425. duk_push_boolean(context, inst->getInverseY());
  3426. return 1;
  3427. }
  3428. duk_ret_t Polycode_Entity_doUpdates(duk_context *context) {
  3429. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3430. inst->doUpdates();
  3431. return 0;
  3432. }
  3433. duk_ret_t Polycode_Entity_doFixedUpdates(duk_context *context) {
  3434. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3435. inst->doFixedUpdates();
  3436. return 0;
  3437. }
  3438. duk_ret_t Polycode_Entity_buildPositionMatrix(duk_context *context) {
  3439. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3440. Matrix4 *retInst = new Matrix4();
  3441. *retInst = inst->buildPositionMatrix();
  3442. duk_push_pointer(context, (void*)retInst);
  3443. return 1;
  3444. }
  3445. duk_ret_t Polycode_Entity_setRenderer(duk_context *context) {
  3446. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3447. Renderer* renderer = (Renderer*)duk_to_pointer(context, 1);
  3448. inst->setRenderer(renderer);
  3449. return 0;
  3450. }
  3451. duk_ret_t Polycode_Entity_customHitDetection(duk_context *context) {
  3452. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3453. Ray ray = *(Ray*)duk_to_pointer(context, 1);
  3454. duk_push_boolean(context, inst->customHitDetection(ray));
  3455. return 1;
  3456. }
  3457. duk_ret_t Polycode_Entity_getNumTags(duk_context *context) {
  3458. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3459. duk_push_int(context, inst->getNumTags());
  3460. return 1;
  3461. }
  3462. duk_ret_t Polycode_Entity_getTagAtIndex(duk_context *context) {
  3463. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3464. int index = duk_to_int(context, 1);
  3465. duk_push_string(context, inst->getTagAtIndex(index).c_str());
  3466. return 1;
  3467. }
  3468. duk_ret_t Polycode_Entity_hasTag(duk_context *context) {
  3469. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3470. String tag = duk_to_string(context, 1);
  3471. duk_push_boolean(context, inst->hasTag(tag));
  3472. return 1;
  3473. }
  3474. duk_ret_t Polycode_Entity_clearTags(duk_context *context) {
  3475. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3476. inst->clearTags();
  3477. return 0;
  3478. }
  3479. duk_ret_t Polycode_Entity_addTag(duk_context *context) {
  3480. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3481. String tag = duk_to_string(context, 1);
  3482. inst->addTag(tag);
  3483. return 0;
  3484. }
  3485. duk_ret_t Polycode_Entity_getScreenPosition(duk_context *context) {
  3486. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3487. Matrix4 projectionMatrix = *(Matrix4*)duk_to_pointer(context, 1);
  3488. Matrix4 cameraMatrix = *(Matrix4*)duk_to_pointer(context, 2);
  3489. Polycode::Rectangle viewport = *(Polycode::Rectangle*)duk_to_pointer(context, 3);
  3490. Vector2 *retInst = new Vector2();
  3491. *retInst = inst->getScreenPosition(projectionMatrix,cameraMatrix,viewport);
  3492. duk_push_pointer(context, (void*)retInst);
  3493. return 1;
  3494. }
  3495. duk_ret_t Polycode_Entity_recalculateAABBAllChildren(duk_context *context) {
  3496. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3497. inst->recalculateAABBAllChildren();
  3498. return 0;
  3499. }
  3500. duk_ret_t Polycode_Entity_recalculateAABB(duk_context *context) {
  3501. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3502. inst->recalculateAABB();
  3503. return 0;
  3504. }
  3505. duk_ret_t Polycode_Entity_getWorldAABB(duk_context *context) {
  3506. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3507. AABB *retInst = new AABB();
  3508. *retInst = inst->getWorldAABB();
  3509. duk_push_pointer(context, (void*)retInst);
  3510. return 1;
  3511. }
  3512. duk_ret_t Polycode_Entity_getLocalBoundingBox(duk_context *context) {
  3513. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3514. Vector3 *retInst = new Vector3();
  3515. *retInst = inst->getLocalBoundingBox();
  3516. duk_push_pointer(context, (void*)retInst);
  3517. return 1;
  3518. }
  3519. duk_ret_t Polycode_Entity_setLocalBoundingBox(duk_context *context) {
  3520. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3521. Vector3 box = *(Vector3*)duk_to_pointer(context, 1);
  3522. inst->setLocalBoundingBox(box);
  3523. return 0;
  3524. }
  3525. duk_ret_t Polycode_Entity_setLocalBoundingBoxX(duk_context *context) {
  3526. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3527. Number x = duk_to_number(context, 1);
  3528. inst->setLocalBoundingBoxX(x);
  3529. return 0;
  3530. }
  3531. duk_ret_t Polycode_Entity_setLocalBoundingBoxY(duk_context *context) {
  3532. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3533. Number y = duk_to_number(context, 1);
  3534. inst->setLocalBoundingBoxY(y);
  3535. return 0;
  3536. }
  3537. duk_ret_t Polycode_Entity_setLocalBoundingBoxZ(duk_context *context) {
  3538. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3539. Number z = duk_to_number(context, 1);
  3540. inst->setLocalBoundingBoxZ(z);
  3541. return 0;
  3542. }
  3543. duk_ret_t Polycode_Entity_setContainerScene(duk_context *context) {
  3544. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3545. Scene* scene = (Scene*)duk_to_pointer(context, 1);
  3546. inst->setContainerScene(scene);
  3547. return 0;
  3548. }
  3549. duk_ret_t Polycode_Entity_getContainerScene(duk_context *context) {
  3550. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3551. PolyBase *ptrRetVal = (PolyBase*)inst->getContainerScene();
  3552. duk_push_pointer(context, (void*)ptrRetVal);
  3553. return 1;
  3554. }
  3555. duk_ret_t Polycode_Entity_attachScript(duk_context *context) {
  3556. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3557. shared_ptr<Script> script = *(shared_ptr<Script>*)duk_to_pointer(context, 1);
  3558. inst->attachScript(script);
  3559. return 0;
  3560. }
  3561. duk_ret_t Polycode_Entity_detachScript(duk_context *context) {
  3562. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3563. Script* script = (Script*)duk_to_pointer(context, 1);
  3564. inst->detachScript(script);
  3565. return 0;
  3566. }
  3567. duk_ret_t Polycode_Entity_getNumScripts(duk_context *context) {
  3568. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3569. duk_push_int(context, inst->getNumScripts());
  3570. return 1;
  3571. }
  3572. duk_ret_t Polycode_Entity_getScriptAtIndex(duk_context *context) {
  3573. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3574. int index = duk_to_int(context, 1);
  3575. PolyBase *ptrRetVal = (PolyBase*)inst->getScriptAtIndex(index);
  3576. duk_push_pointer(context, (void*)ptrRetVal);
  3577. return 1;
  3578. }
  3579. duk_ret_t Polycode_Event(duk_context *context) {
  3580. Event *inst = new Event();
  3581. duk_push_pointer(context, (void*)inst);
  3582. return 1;
  3583. }
  3584. duk_ret_t Polycode_Event__get_deleteOnDispatch(duk_context *context) {
  3585. Event *inst = (Event*)duk_to_pointer(context, 0);
  3586. duk_push_boolean(context, inst->deleteOnDispatch);
  3587. return 1;
  3588. }
  3589. duk_ret_t Polycode_Event__set_deleteOnDispatch(duk_context *context) {
  3590. Event *inst = (Event*)duk_to_pointer(context, 0);
  3591. inst->deleteOnDispatch = duk_to_boolean(context, 1);
  3592. return 0;
  3593. }
  3594. duk_ret_t Polycode_Event__get_cancelEventFlag(duk_context *context) {
  3595. Event *inst = (Event*)duk_to_pointer(context, 0);
  3596. duk_push_boolean(context, inst->cancelEventFlag);
  3597. return 1;
  3598. }
  3599. duk_ret_t Polycode_Event__set_cancelEventFlag(duk_context *context) {
  3600. Event *inst = (Event*)duk_to_pointer(context, 0);
  3601. inst->cancelEventFlag = duk_to_boolean(context, 1);
  3602. return 0;
  3603. }
  3604. duk_ret_t Polycode_Event__delete(duk_context *context) {
  3605. Event *inst = (Event*)duk_to_pointer(context, 0);
  3606. delete inst;
  3607. return 0;
  3608. }
  3609. duk_ret_t Polycode_Event_getEventCode(duk_context *context) {
  3610. Event *inst = (Event*)duk_to_pointer(context, 0);
  3611. duk_push_int(context, inst->getEventCode());
  3612. return 1;
  3613. }
  3614. duk_ret_t Polycode_Event_getDispatcher(duk_context *context) {
  3615. Event *inst = (Event*)duk_to_pointer(context, 0);
  3616. PolyBase *ptrRetVal = (PolyBase*)inst->getDispatcher();
  3617. duk_push_pointer(context, (void*)ptrRetVal);
  3618. return 1;
  3619. }
  3620. duk_ret_t Polycode_Event_setEventCode(duk_context *context) {
  3621. Event *inst = (Event*)duk_to_pointer(context, 0);
  3622. int eventCode = duk_to_int(context, 1);
  3623. inst->setEventCode(eventCode);
  3624. return 0;
  3625. }
  3626. duk_ret_t Polycode_Event_setDispatcher(duk_context *context) {
  3627. Event *inst = (Event*)duk_to_pointer(context, 0);
  3628. EventDispatcher* dispatcher = (EventDispatcher*)duk_to_pointer(context, 1);
  3629. inst->setDispatcher(dispatcher);
  3630. return 0;
  3631. }
  3632. duk_ret_t Polycode_Event_getEventType(duk_context *context) {
  3633. Event *inst = (Event*)duk_to_pointer(context, 0);
  3634. duk_push_string(context, inst->getEventType().c_str());
  3635. return 1;
  3636. }
  3637. duk_ret_t Polycode_Event_cancelEvent(duk_context *context) {
  3638. Event *inst = (Event*)duk_to_pointer(context, 0);
  3639. inst->cancelEvent();
  3640. return 0;
  3641. }
  3642. duk_ret_t Polycode_EventDispatcher(duk_context *context) {
  3643. EventDispatcher *inst = new EventDispatcher();
  3644. duk_push_pointer(context, (void*)inst);
  3645. return 1;
  3646. }
  3647. duk_ret_t Polycode_EventDispatcher__delete(duk_context *context) {
  3648. EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0);
  3649. delete inst;
  3650. return 0;
  3651. }
  3652. duk_ret_t Polycode_EventDispatcher_removeAllHandlers(duk_context *context) {
  3653. EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0);
  3654. inst->removeAllHandlers();
  3655. return 0;
  3656. }
  3657. duk_ret_t Polycode_EventDispatcher_removeAllHandlersForListener(duk_context *context) {
  3658. EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0);
  3659. EventHandler* handler = (EventHandler*)duk_to_pointer(context, 1);
  3660. inst->removeAllHandlersForListener(handler);
  3661. return 0;
  3662. }
  3663. duk_ret_t Polycode_EventDispatcher_addEventListener(duk_context *context) {
  3664. EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0);
  3665. EventHandler* handler = (EventHandler*)duk_to_pointer(context, 1);
  3666. int eventCode = duk_to_int(context, 2);
  3667. inst->addEventListener(handler,eventCode);
  3668. return 0;
  3669. }
  3670. duk_ret_t Polycode_EventDispatcher_addEventListenerUnique(duk_context *context) {
  3671. EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0);
  3672. EventHandler* handler = (EventHandler*)duk_to_pointer(context, 1);
  3673. int eventCode = duk_to_int(context, 2);
  3674. inst->addEventListenerUnique(handler,eventCode);
  3675. return 0;
  3676. }
  3677. duk_ret_t Polycode_EventDispatcher_hasEventListener(duk_context *context) {
  3678. EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0);
  3679. EventHandler* handler = (EventHandler*)duk_to_pointer(context, 1);
  3680. int eventCode = duk_to_int(context, 2);
  3681. duk_push_boolean(context, inst->hasEventListener(handler,eventCode));
  3682. return 1;
  3683. }
  3684. duk_ret_t Polycode_EventDispatcher_removeEventListener(duk_context *context) {
  3685. EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0);
  3686. EventHandler* handler = (EventHandler*)duk_to_pointer(context, 1);
  3687. int eventCode = duk_to_int(context, 2);
  3688. inst->removeEventListener(handler,eventCode);
  3689. return 0;
  3690. }
  3691. duk_ret_t Polycode_EventDispatcher___dispatchEvent(duk_context *context) {
  3692. EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0);
  3693. Event* event = (Event*)duk_to_pointer(context, 1);
  3694. int eventCode = duk_to_int(context, 2);
  3695. inst->__dispatchEvent(event,eventCode);
  3696. return 0;
  3697. }
  3698. duk_ret_t Polycode_EventDispatcher_dispatchEvent(duk_context *context) {
  3699. EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0);
  3700. Event* event = (Event*)duk_to_pointer(context, 1);
  3701. int eventCode = duk_to_int(context, 2);
  3702. inst->dispatchEvent(event,eventCode);
  3703. return 0;
  3704. }
  3705. duk_ret_t Polycode_EventDispatcher_dispatchEventNoDelete(duk_context *context) {
  3706. EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0);
  3707. Event* event = (Event*)duk_to_pointer(context, 1);
  3708. int eventCode = duk_to_int(context, 2);
  3709. inst->dispatchEventNoDelete(event,eventCode);
  3710. return 0;
  3711. }
  3712. duk_ret_t Polycode_EventHandler(duk_context *context) {
  3713. EventHandler *inst = new EventHandler();
  3714. duk_push_pointer(context, (void*)inst);
  3715. return 1;
  3716. }
  3717. duk_ret_t Polycode_EventHandler__delete(duk_context *context) {
  3718. EventHandler *inst = (EventHandler*)duk_to_pointer(context, 0);
  3719. delete inst;
  3720. return 0;
  3721. }
  3722. duk_ret_t Polycode_Font(duk_context *context) {
  3723. String fileName = duk_to_string(context, 0);
  3724. FT_Library FTLibrary = *(FT_Library*)duk_to_pointer(context, 1);
  3725. Font *inst = new Font(fileName,FTLibrary);
  3726. duk_push_pointer(context, (void*)inst);
  3727. return 1;
  3728. }
  3729. duk_ret_t Polycode_Font__get_loaded(duk_context *context) {
  3730. Font *inst = (Font*)duk_to_pointer(context, 0);
  3731. duk_push_boolean(context, inst->loaded);
  3732. return 1;
  3733. }
  3734. duk_ret_t Polycode_Font__set_loaded(duk_context *context) {
  3735. Font *inst = (Font*)duk_to_pointer(context, 0);
  3736. inst->loaded = duk_to_boolean(context, 1);
  3737. return 0;
  3738. }
  3739. duk_ret_t Polycode_Font__delete(duk_context *context) {
  3740. Font *inst = (Font*)duk_to_pointer(context, 0);
  3741. delete inst;
  3742. return 0;
  3743. }
  3744. duk_ret_t Polycode_Font_getFace(duk_context *context) {
  3745. Font *inst = (Font*)duk_to_pointer(context, 0);
  3746. FT_Face *retInst = new FT_Face();
  3747. *retInst = inst->getFace();
  3748. duk_push_pointer(context, (void*)retInst);
  3749. return 1;
  3750. }
  3751. duk_ret_t Polycode_Font_isValid(duk_context *context) {
  3752. Font *inst = (Font*)duk_to_pointer(context, 0);
  3753. duk_push_boolean(context, inst->isValid());
  3754. return 1;
  3755. }
  3756. duk_ret_t Polycode_Font_setFontName(duk_context *context) {
  3757. Font *inst = (Font*)duk_to_pointer(context, 0);
  3758. String fontName = duk_to_string(context, 1);
  3759. inst->setFontName(fontName);
  3760. return 0;
  3761. }
  3762. duk_ret_t Polycode_Font_getFontName(duk_context *context) {
  3763. Font *inst = (Font*)duk_to_pointer(context, 0);
  3764. duk_push_string(context, inst->getFontName().c_str());
  3765. return 1;
  3766. }
  3767. duk_ret_t Polycode_Font_getFontPath(duk_context *context) {
  3768. Font *inst = (Font*)duk_to_pointer(context, 0);
  3769. duk_push_string(context, inst->getFontPath().c_str());
  3770. return 1;
  3771. }
  3772. duk_ret_t Polycode_LightInfo(duk_context *context) {
  3773. LightInfo *inst = new LightInfo();
  3774. duk_push_pointer(context, (void*)inst);
  3775. return 1;
  3776. }
  3777. duk_ret_t Polycode_LightInfo__get_importance(duk_context *context) {
  3778. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3779. duk_push_int(context, inst->importance);
  3780. return 1;
  3781. }
  3782. duk_ret_t Polycode_LightInfo__set_importance(duk_context *context) {
  3783. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3784. inst->importance = duk_to_int(context, 1);
  3785. return 0;
  3786. }
  3787. duk_ret_t Polycode_LightInfo__get_position(duk_context *context) {
  3788. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3789. Vector3 *retInst = new Vector3();
  3790. *retInst = inst->position;
  3791. duk_push_pointer(context, (void*)retInst);
  3792. return 1;
  3793. }
  3794. duk_ret_t Polycode_LightInfo__set_position(duk_context *context) {
  3795. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3796. inst->position = *(Vector3*)duk_to_pointer(context, 1);
  3797. return 0;
  3798. }
  3799. duk_ret_t Polycode_LightInfo__get_direction(duk_context *context) {
  3800. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3801. Vector3 *retInst = new Vector3();
  3802. *retInst = inst->direction;
  3803. duk_push_pointer(context, (void*)retInst);
  3804. return 1;
  3805. }
  3806. duk_ret_t Polycode_LightInfo__set_direction(duk_context *context) {
  3807. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3808. inst->direction = *(Vector3*)duk_to_pointer(context, 1);
  3809. return 0;
  3810. }
  3811. duk_ret_t Polycode_LightInfo__get_type(duk_context *context) {
  3812. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3813. duk_push_int(context, inst->type);
  3814. return 1;
  3815. }
  3816. duk_ret_t Polycode_LightInfo__set_type(duk_context *context) {
  3817. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3818. inst->type = duk_to_int(context, 1);
  3819. return 0;
  3820. }
  3821. duk_ret_t Polycode_LightInfo__get_diffuseColor(duk_context *context) {
  3822. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3823. Color *retInst = new Color();
  3824. *retInst = inst->diffuseColor;
  3825. duk_push_pointer(context, (void*)retInst);
  3826. return 1;
  3827. }
  3828. duk_ret_t Polycode_LightInfo__set_diffuseColor(duk_context *context) {
  3829. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3830. inst->diffuseColor = *(Color*)duk_to_pointer(context, 1);
  3831. return 0;
  3832. }
  3833. duk_ret_t Polycode_LightInfo__get_specularColor(duk_context *context) {
  3834. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3835. Color *retInst = new Color();
  3836. *retInst = inst->specularColor;
  3837. duk_push_pointer(context, (void*)retInst);
  3838. return 1;
  3839. }
  3840. duk_ret_t Polycode_LightInfo__set_specularColor(duk_context *context) {
  3841. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3842. inst->specularColor = *(Color*)duk_to_pointer(context, 1);
  3843. return 0;
  3844. }
  3845. duk_ret_t Polycode_LightInfo__get_constantAttenuation(duk_context *context) {
  3846. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3847. duk_push_number(context, inst->constantAttenuation);
  3848. return 1;
  3849. }
  3850. duk_ret_t Polycode_LightInfo__set_constantAttenuation(duk_context *context) {
  3851. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3852. inst->constantAttenuation = duk_to_number(context, 1);
  3853. return 0;
  3854. }
  3855. duk_ret_t Polycode_LightInfo__get_linearAttenuation(duk_context *context) {
  3856. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3857. duk_push_number(context, inst->linearAttenuation);
  3858. return 1;
  3859. }
  3860. duk_ret_t Polycode_LightInfo__set_linearAttenuation(duk_context *context) {
  3861. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3862. inst->linearAttenuation = duk_to_number(context, 1);
  3863. return 0;
  3864. }
  3865. duk_ret_t Polycode_LightInfo__get_quadraticAttenuation(duk_context *context) {
  3866. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3867. duk_push_number(context, inst->quadraticAttenuation);
  3868. return 1;
  3869. }
  3870. duk_ret_t Polycode_LightInfo__set_quadraticAttenuation(duk_context *context) {
  3871. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3872. inst->quadraticAttenuation = duk_to_number(context, 1);
  3873. return 0;
  3874. }
  3875. duk_ret_t Polycode_LightInfo__get_intensity(duk_context *context) {
  3876. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3877. duk_push_number(context, inst->intensity);
  3878. return 1;
  3879. }
  3880. duk_ret_t Polycode_LightInfo__set_intensity(duk_context *context) {
  3881. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3882. inst->intensity = duk_to_number(context, 1);
  3883. return 0;
  3884. }
  3885. duk_ret_t Polycode_LightInfo__get_spotlightCutoff(duk_context *context) {
  3886. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3887. duk_push_number(context, inst->spotlightCutoff);
  3888. return 1;
  3889. }
  3890. duk_ret_t Polycode_LightInfo__set_spotlightCutoff(duk_context *context) {
  3891. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3892. inst->spotlightCutoff = duk_to_number(context, 1);
  3893. return 0;
  3894. }
  3895. duk_ret_t Polycode_LightInfo__get_spotlightExponent(duk_context *context) {
  3896. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3897. duk_push_number(context, inst->spotlightExponent);
  3898. return 1;
  3899. }
  3900. duk_ret_t Polycode_LightInfo__set_spotlightExponent(duk_context *context) {
  3901. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3902. inst->spotlightExponent = duk_to_number(context, 1);
  3903. return 0;
  3904. }
  3905. duk_ret_t Polycode_LightInfo__get_shadowsEnabled(duk_context *context) {
  3906. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3907. duk_push_boolean(context, inst->shadowsEnabled);
  3908. return 1;
  3909. }
  3910. duk_ret_t Polycode_LightInfo__set_shadowsEnabled(duk_context *context) {
  3911. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3912. inst->shadowsEnabled = duk_to_boolean(context, 1);
  3913. return 0;
  3914. }
  3915. duk_ret_t Polycode_LightInfo__get_lightViewMatrix(duk_context *context) {
  3916. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3917. Matrix4 *retInst = new Matrix4();
  3918. *retInst = inst->lightViewMatrix;
  3919. duk_push_pointer(context, (void*)retInst);
  3920. return 1;
  3921. }
  3922. duk_ret_t Polycode_LightInfo__set_lightViewMatrix(duk_context *context) {
  3923. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3924. inst->lightViewMatrix = *(Matrix4*)duk_to_pointer(context, 1);
  3925. return 0;
  3926. }
  3927. duk_ret_t Polycode_LightInfo__delete(duk_context *context) {
  3928. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3929. delete inst;
  3930. return 0;
  3931. }
  3932. duk_ret_t Polycode_GPUDrawCall(duk_context *context) {
  3933. GPUDrawCall *inst = new GPUDrawCall();
  3934. duk_push_pointer(context, (void*)inst);
  3935. return 1;
  3936. }
  3937. duk_ret_t Polycode_GPUDrawCall__get_options(duk_context *context) {
  3938. GPUDrawCall *inst = (GPUDrawCall*)duk_to_pointer(context, 0);
  3939. GPUDrawOptions *retInst = new GPUDrawOptions();
  3940. *retInst = inst->options;
  3941. duk_push_pointer(context, (void*)retInst);
  3942. return 1;
  3943. }
  3944. duk_ret_t Polycode_GPUDrawCall__set_options(duk_context *context) {
  3945. GPUDrawCall *inst = (GPUDrawCall*)duk_to_pointer(context, 0);
  3946. inst->options = *(GPUDrawOptions*)duk_to_pointer(context, 1);
  3947. return 0;
  3948. }
  3949. duk_ret_t Polycode_GPUDrawCall__get_modelMatrix(duk_context *context) {
  3950. GPUDrawCall *inst = (GPUDrawCall*)duk_to_pointer(context, 0);
  3951. Matrix4 *retInst = new Matrix4();
  3952. *retInst = inst->modelMatrix;
  3953. duk_push_pointer(context, (void*)retInst);
  3954. return 1;
  3955. }
  3956. duk_ret_t Polycode_GPUDrawCall__set_modelMatrix(duk_context *context) {
  3957. GPUDrawCall *inst = (GPUDrawCall*)duk_to_pointer(context, 0);
  3958. inst->modelMatrix = *(Matrix4*)duk_to_pointer(context, 1);
  3959. return 0;
  3960. }
  3961. duk_ret_t Polycode_GPUDrawCall__delete(duk_context *context) {
  3962. GPUDrawCall *inst = (GPUDrawCall*)duk_to_pointer(context, 0);
  3963. delete inst;
  3964. return 0;
  3965. }
  3966. duk_ret_t Polycode_GPUDrawOptions(duk_context *context) {
  3967. GPUDrawOptions *inst = new GPUDrawOptions();
  3968. duk_push_pointer(context, (void*)inst);
  3969. return 1;
  3970. }
  3971. duk_ret_t Polycode_GPUDrawOptions__get_depthTest(duk_context *context) {
  3972. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3973. duk_push_boolean(context, inst->depthTest);
  3974. return 1;
  3975. }
  3976. duk_ret_t Polycode_GPUDrawOptions__set_depthTest(duk_context *context) {
  3977. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3978. inst->depthTest = duk_to_boolean(context, 1);
  3979. return 0;
  3980. }
  3981. duk_ret_t Polycode_GPUDrawOptions__get_depthWrite(duk_context *context) {
  3982. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3983. duk_push_boolean(context, inst->depthWrite);
  3984. return 1;
  3985. }
  3986. duk_ret_t Polycode_GPUDrawOptions__set_depthWrite(duk_context *context) {
  3987. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3988. inst->depthWrite = duk_to_boolean(context, 1);
  3989. return 0;
  3990. }
  3991. duk_ret_t Polycode_GPUDrawOptions__get_linePointSize(duk_context *context) {
  3992. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3993. duk_push_number(context, inst->linePointSize);
  3994. return 1;
  3995. }
  3996. duk_ret_t Polycode_GPUDrawOptions__set_linePointSize(duk_context *context) {
  3997. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3998. inst->linePointSize = duk_to_number(context, 1);
  3999. return 0;
  4000. }
  4001. duk_ret_t Polycode_GPUDrawOptions__get_alphaTest(duk_context *context) {
  4002. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  4003. duk_push_boolean(context, inst->alphaTest);
  4004. return 1;
  4005. }
  4006. duk_ret_t Polycode_GPUDrawOptions__set_alphaTest(duk_context *context) {
  4007. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  4008. inst->alphaTest = duk_to_boolean(context, 1);
  4009. return 0;
  4010. }
  4011. duk_ret_t Polycode_GPUDrawOptions__get_backfaceCull(duk_context *context) {
  4012. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  4013. duk_push_boolean(context, inst->backfaceCull);
  4014. return 1;
  4015. }
  4016. duk_ret_t Polycode_GPUDrawOptions__set_backfaceCull(duk_context *context) {
  4017. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  4018. inst->backfaceCull = duk_to_boolean(context, 1);
  4019. return 0;
  4020. }
  4021. duk_ret_t Polycode_GPUDrawOptions__get_depthOnly(duk_context *context) {
  4022. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  4023. duk_push_boolean(context, inst->depthOnly);
  4024. return 1;
  4025. }
  4026. duk_ret_t Polycode_GPUDrawOptions__set_depthOnly(duk_context *context) {
  4027. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  4028. inst->depthOnly = duk_to_boolean(context, 1);
  4029. return 0;
  4030. }
  4031. duk_ret_t Polycode_GPUDrawOptions__get_forceMaterial(duk_context *context) {
  4032. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  4033. duk_push_boolean(context, inst->forceMaterial);
  4034. return 1;
  4035. }
  4036. duk_ret_t Polycode_GPUDrawOptions__set_forceMaterial(duk_context *context) {
  4037. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  4038. inst->forceMaterial = duk_to_boolean(context, 1);
  4039. return 0;
  4040. }
  4041. duk_ret_t Polycode_GPUDrawOptions__get_blendingMode(duk_context *context) {
  4042. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  4043. duk_push_int(context, inst->blendingMode);
  4044. return 1;
  4045. }
  4046. duk_ret_t Polycode_GPUDrawOptions__set_blendingMode(duk_context *context) {
  4047. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  4048. inst->blendingMode = duk_to_int(context, 1);
  4049. return 0;
  4050. }
  4051. duk_ret_t Polycode_GPUDrawOptions__get_scissorBox(duk_context *context) {
  4052. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  4053. Polycode::Rectangle *retInst = new Polycode::Rectangle();
  4054. *retInst = inst->scissorBox;
  4055. duk_push_pointer(context, (void*)retInst);
  4056. return 1;
  4057. }
  4058. duk_ret_t Polycode_GPUDrawOptions__set_scissorBox(duk_context *context) {
  4059. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  4060. inst->scissorBox = *(Rectangle*)duk_to_pointer(context, 1);
  4061. return 0;
  4062. }
  4063. duk_ret_t Polycode_GPUDrawOptions__get_enableScissor(duk_context *context) {
  4064. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  4065. duk_push_boolean(context, inst->enableScissor);
  4066. return 1;
  4067. }
  4068. duk_ret_t Polycode_GPUDrawOptions__set_enableScissor(duk_context *context) {
  4069. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  4070. inst->enableScissor = duk_to_boolean(context, 1);
  4071. return 0;
  4072. }
  4073. duk_ret_t Polycode_GPUDrawOptions__get_drawColor(duk_context *context) {
  4074. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  4075. Color *retInst = new Color();
  4076. *retInst = inst->drawColor;
  4077. duk_push_pointer(context, (void*)retInst);
  4078. return 1;
  4079. }
  4080. duk_ret_t Polycode_GPUDrawOptions__set_drawColor(duk_context *context) {
  4081. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  4082. inst->drawColor = *(Color*)duk_to_pointer(context, 1);
  4083. return 0;
  4084. }
  4085. duk_ret_t Polycode_GPUDrawOptions__delete(duk_context *context) {
  4086. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  4087. delete inst;
  4088. return 0;
  4089. }
  4090. duk_ret_t Polycode_GPUDrawBuffer(duk_context *context) {
  4091. GPUDrawBuffer *inst = new GPUDrawBuffer();
  4092. duk_push_pointer(context, (void*)inst);
  4093. return 1;
  4094. }
  4095. duk_ret_t Polycode_GPUDrawBuffer__get_projectionMatrix(duk_context *context) {
  4096. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  4097. Matrix4 *retInst = new Matrix4();
  4098. *retInst = inst->projectionMatrix;
  4099. duk_push_pointer(context, (void*)retInst);
  4100. return 1;
  4101. }
  4102. duk_ret_t Polycode_GPUDrawBuffer__set_projectionMatrix(duk_context *context) {
  4103. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  4104. inst->projectionMatrix = *(Matrix4*)duk_to_pointer(context, 1);
  4105. return 0;
  4106. }
  4107. duk_ret_t Polycode_GPUDrawBuffer__get_viewMatrix(duk_context *context) {
  4108. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  4109. Matrix4 *retInst = new Matrix4();
  4110. *retInst = inst->viewMatrix;
  4111. duk_push_pointer(context, (void*)retInst);
  4112. return 1;
  4113. }
  4114. duk_ret_t Polycode_GPUDrawBuffer__set_viewMatrix(duk_context *context) {
  4115. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  4116. inst->viewMatrix = *(Matrix4*)duk_to_pointer(context, 1);
  4117. return 0;
  4118. }
  4119. duk_ret_t Polycode_GPUDrawBuffer__get_cameraMatrix(duk_context *context) {
  4120. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  4121. Matrix4 *retInst = new Matrix4();
  4122. *retInst = inst->cameraMatrix;
  4123. duk_push_pointer(context, (void*)retInst);
  4124. return 1;
  4125. }
  4126. duk_ret_t Polycode_GPUDrawBuffer__set_cameraMatrix(duk_context *context) {
  4127. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  4128. inst->cameraMatrix = *(Matrix4*)duk_to_pointer(context, 1);
  4129. return 0;
  4130. }
  4131. duk_ret_t Polycode_GPUDrawBuffer__get_clearColor(duk_context *context) {
  4132. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  4133. Color *retInst = new Color();
  4134. *retInst = inst->clearColor;
  4135. duk_push_pointer(context, (void*)retInst);
  4136. return 1;
  4137. }
  4138. duk_ret_t Polycode_GPUDrawBuffer__set_clearColor(duk_context *context) {
  4139. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  4140. inst->clearColor = *(Color*)duk_to_pointer(context, 1);
  4141. return 0;
  4142. }
  4143. duk_ret_t Polycode_GPUDrawBuffer__get_clearDepthBuffer(duk_context *context) {
  4144. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  4145. duk_push_boolean(context, inst->clearDepthBuffer);
  4146. return 1;
  4147. }
  4148. duk_ret_t Polycode_GPUDrawBuffer__set_clearDepthBuffer(duk_context *context) {
  4149. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  4150. inst->clearDepthBuffer = duk_to_boolean(context, 1);
  4151. return 0;
  4152. }
  4153. duk_ret_t Polycode_GPUDrawBuffer__get_clearColorBuffer(duk_context *context) {
  4154. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  4155. duk_push_boolean(context, inst->clearColorBuffer);
  4156. return 1;
  4157. }
  4158. duk_ret_t Polycode_GPUDrawBuffer__set_clearColorBuffer(duk_context *context) {
  4159. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  4160. inst->clearColorBuffer = duk_to_boolean(context, 1);
  4161. return 0;
  4162. }
  4163. duk_ret_t Polycode_GPUDrawBuffer__get_backingResolutionScale(duk_context *context) {
  4164. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  4165. Vector2 *retInst = new Vector2();
  4166. *retInst = inst->backingResolutionScale;
  4167. duk_push_pointer(context, (void*)retInst);
  4168. return 1;
  4169. }
  4170. duk_ret_t Polycode_GPUDrawBuffer__set_backingResolutionScale(duk_context *context) {
  4171. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  4172. inst->backingResolutionScale = *(Vector2*)duk_to_pointer(context, 1);
  4173. return 0;
  4174. }
  4175. duk_ret_t Polycode_GPUDrawBuffer__get_viewport(duk_context *context) {
  4176. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  4177. Polycode::Rectangle *retInst = new Polycode::Rectangle();
  4178. *retInst = inst->viewport;
  4179. duk_push_pointer(context, (void*)retInst);
  4180. return 1;
  4181. }
  4182. duk_ret_t Polycode_GPUDrawBuffer__set_viewport(duk_context *context) {
  4183. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  4184. inst->viewport = *(Rectangle*)duk_to_pointer(context, 1);
  4185. return 0;
  4186. }
  4187. duk_ret_t Polycode_GPUDrawBuffer__delete(duk_context *context) {
  4188. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  4189. delete inst;
  4190. return 0;
  4191. }
  4192. duk_ret_t Polycode_Image(duk_context *context) {
  4193. String fileName = duk_to_string(context, 0);
  4194. Image *inst = new Image(fileName);
  4195. duk_push_pointer(context, (void*)inst);
  4196. return 1;
  4197. }
  4198. duk_ret_t Polycode_Image__delete(duk_context *context) {
  4199. Image *inst = (Image*)duk_to_pointer(context, 0);
  4200. delete inst;
  4201. return 0;
  4202. }
  4203. duk_ret_t Polycode_Image_BlankImage(duk_context *context) {
  4204. int width = duk_to_int(context, 0);
  4205. int height = duk_to_int(context, 1);
  4206. int type = duk_to_int(context, 2);
  4207. PolyBase *ptrRetVal = (PolyBase*)Image::BlankImage(width,height,type);
  4208. duk_push_pointer(context, (void*)ptrRetVal);
  4209. return 1;
  4210. }
  4211. duk_ret_t Polycode_Image_loadImage(duk_context *context) {
  4212. Image *inst = (Image*)duk_to_pointer(context, 0);
  4213. String fileName = duk_to_string(context, 1);
  4214. duk_push_boolean(context, inst->loadImage(fileName));
  4215. return 1;
  4216. }
  4217. duk_ret_t Polycode_Image_saveImage(duk_context *context) {
  4218. Image *inst = (Image*)duk_to_pointer(context, 0);
  4219. String fileName = duk_to_string(context, 1);
  4220. duk_push_boolean(context, inst->saveImage(fileName));
  4221. return 1;
  4222. }
  4223. duk_ret_t Polycode_Image_pasteImage(duk_context *context) {
  4224. Image *inst = (Image*)duk_to_pointer(context, 0);
  4225. Image* image = (Image*)duk_to_pointer(context, 1);
  4226. int x = duk_to_int(context, 2);
  4227. int y = duk_to_int(context, 3);
  4228. int blendingMode = duk_to_int(context, 4);
  4229. Number blendAmount = duk_to_number(context, 5);
  4230. Color blendColor = *(Color*)duk_to_pointer(context, 6);
  4231. inst->pasteImage(image,x,y,blendingMode,blendAmount,blendColor);
  4232. return 0;
  4233. }
  4234. duk_ret_t Polycode_Image_createEmpty(duk_context *context) {
  4235. Image *inst = (Image*)duk_to_pointer(context, 0);
  4236. int width = duk_to_int(context, 1);
  4237. int height = duk_to_int(context, 2);
  4238. Color fillColor = *(Color*)duk_to_pointer(context, 3);
  4239. inst->createEmpty(width,height,fillColor);
  4240. return 0;
  4241. }
  4242. duk_ret_t Polycode_Image_fill(duk_context *context) {
  4243. Image *inst = (Image*)duk_to_pointer(context, 0);
  4244. Color color = *(Color*)duk_to_pointer(context, 1);
  4245. inst->fill(color);
  4246. return 0;
  4247. }
  4248. duk_ret_t Polycode_Image_setPixel(duk_context *context) {
  4249. Image *inst = (Image*)duk_to_pointer(context, 0);
  4250. int x = duk_to_int(context, 1);
  4251. int y = duk_to_int(context, 2);
  4252. Number r = duk_to_number(context, 3);
  4253. Number g = duk_to_number(context, 4);
  4254. Number b = duk_to_number(context, 5);
  4255. Number a = duk_to_number(context, 6);
  4256. inst->setPixel(x,y,r,g,b,a);
  4257. return 0;
  4258. }
  4259. duk_ret_t Polycode_Image_getPixel(duk_context *context) {
  4260. Image *inst = (Image*)duk_to_pointer(context, 0);
  4261. int x = duk_to_int(context, 1);
  4262. int y = duk_to_int(context, 2);
  4263. Color *retInst = new Color();
  4264. *retInst = inst->getPixel(x,y);
  4265. duk_push_pointer(context, (void*)retInst);
  4266. return 1;
  4267. }
  4268. duk_ret_t Polycode_Image_swap(duk_context *context) {
  4269. Image *inst = (Image*)duk_to_pointer(context, 0);
  4270. int* v1 = (int*)duk_to_pointer(context, 1);
  4271. int* v2 = (int*)duk_to_pointer(context, 2);
  4272. inst->swap(v1,v2);
  4273. return 0;
  4274. }
  4275. duk_ret_t Polycode_Image_drawLine(duk_context *context) {
  4276. Image *inst = (Image*)duk_to_pointer(context, 0);
  4277. int x0 = duk_to_int(context, 1);
  4278. int y0 = duk_to_int(context, 2);
  4279. int x1 = duk_to_int(context, 3);
  4280. int y1 = duk_to_int(context, 4);
  4281. Color col = *(Color*)duk_to_pointer(context, 5);
  4282. inst->drawLine(x0,y0,x1,y1,col);
  4283. return 0;
  4284. }
  4285. duk_ret_t Polycode_Image_moveBrushTo(duk_context *context) {
  4286. Image *inst = (Image*)duk_to_pointer(context, 0);
  4287. int x = duk_to_int(context, 1);
  4288. int y = duk_to_int(context, 2);
  4289. inst->moveBrushTo(x,y);
  4290. return 0;
  4291. }
  4292. duk_ret_t Polycode_Image_moveBrush(duk_context *context) {
  4293. Image *inst = (Image*)duk_to_pointer(context, 0);
  4294. int x = duk_to_int(context, 1);
  4295. int y = duk_to_int(context, 2);
  4296. inst->moveBrush(x,y);
  4297. return 0;
  4298. }
  4299. duk_ret_t Polycode_Image_drawLineTo(duk_context *context) {
  4300. Image *inst = (Image*)duk_to_pointer(context, 0);
  4301. int x = duk_to_int(context, 1);
  4302. int y = duk_to_int(context, 2);
  4303. Color col = *(Color*)duk_to_pointer(context, 3);
  4304. inst->drawLineTo(x,y,col);
  4305. return 0;
  4306. }
  4307. duk_ret_t Polycode_Image_fillRect(duk_context *context) {
  4308. Image *inst = (Image*)duk_to_pointer(context, 0);
  4309. int x = duk_to_int(context, 1);
  4310. int y = duk_to_int(context, 2);
  4311. int w = duk_to_int(context, 3);
  4312. int h = duk_to_int(context, 4);
  4313. Color col = *(Color*)duk_to_pointer(context, 5);
  4314. inst->fillRect(x,y,w,h,col);
  4315. return 0;
  4316. }
  4317. duk_ret_t Polycode_Image_perlinNoise(duk_context *context) {
  4318. Image *inst = (Image*)duk_to_pointer(context, 0);
  4319. int seed = duk_to_int(context, 1);
  4320. bool alpha = duk_to_boolean(context, 2);
  4321. inst->perlinNoise(seed,alpha);
  4322. return 0;
  4323. }
  4324. duk_ret_t Polycode_Image_fastBlur(duk_context *context) {
  4325. Image *inst = (Image*)duk_to_pointer(context, 0);
  4326. int blurSize = duk_to_int(context, 1);
  4327. inst->fastBlur(blurSize);
  4328. return 0;
  4329. }
  4330. duk_ret_t Polycode_Image_fastBlurVert(duk_context *context) {
  4331. Image *inst = (Image*)duk_to_pointer(context, 0);
  4332. int blurSize = duk_to_int(context, 1);
  4333. inst->fastBlurVert(blurSize);
  4334. return 0;
  4335. }
  4336. duk_ret_t Polycode_Image_fastBlurHor(duk_context *context) {
  4337. Image *inst = (Image*)duk_to_pointer(context, 0);
  4338. int blurSize = duk_to_int(context, 1);
  4339. inst->fastBlurHor(blurSize);
  4340. return 0;
  4341. }
  4342. duk_ret_t Polycode_Image_getPixelsInRect(duk_context *context) {
  4343. Image *inst = (Image*)duk_to_pointer(context, 0);
  4344. int x = duk_to_int(context, 1);
  4345. int y = duk_to_int(context, 2);
  4346. int width = duk_to_int(context, 3);
  4347. int height = duk_to_int(context, 4);
  4348. PolyBase *ptrRetVal = (PolyBase*)inst->getPixelsInRect(x,y,width,height);
  4349. duk_push_pointer(context, (void*)ptrRetVal);
  4350. return 1;
  4351. }
  4352. duk_ret_t Polycode_Image_getImagePart(duk_context *context) {
  4353. Image *inst = (Image*)duk_to_pointer(context, 0);
  4354. Polycode::Rectangle subRect = *(Polycode::Rectangle*)duk_to_pointer(context, 1);
  4355. PolyBase *ptrRetVal = (PolyBase*)inst->getImagePart(subRect);
  4356. duk_push_pointer(context, (void*)ptrRetVal);
  4357. return 1;
  4358. }
  4359. duk_ret_t Polycode_Image_getBrushX(duk_context *context) {
  4360. Image *inst = (Image*)duk_to_pointer(context, 0);
  4361. duk_push_int(context, inst->getBrushX());
  4362. return 1;
  4363. }
  4364. duk_ret_t Polycode_Image_getBrushY(duk_context *context) {
  4365. Image *inst = (Image*)duk_to_pointer(context, 0);
  4366. duk_push_int(context, inst->getBrushY());
  4367. return 1;
  4368. }
  4369. duk_ret_t Polycode_Image_isLoaded(duk_context *context) {
  4370. Image *inst = (Image*)duk_to_pointer(context, 0);
  4371. duk_push_boolean(context, inst->isLoaded());
  4372. return 1;
  4373. }
  4374. duk_ret_t Polycode_Image_getType(duk_context *context) {
  4375. Image *inst = (Image*)duk_to_pointer(context, 0);
  4376. duk_push_int(context, inst->getType());
  4377. return 1;
  4378. }
  4379. duk_ret_t Polycode_Image_getWidth(duk_context *context) {
  4380. Image *inst = (Image*)duk_to_pointer(context, 0);
  4381. duk_push_int(context, inst->getWidth());
  4382. return 1;
  4383. }
  4384. duk_ret_t Polycode_Image_getHeight(duk_context *context) {
  4385. Image *inst = (Image*)duk_to_pointer(context, 0);
  4386. duk_push_int(context, inst->getHeight());
  4387. return 1;
  4388. }
  4389. duk_ret_t Polycode_Image_getPixels(duk_context *context) {
  4390. Image *inst = (Image*)duk_to_pointer(context, 0);
  4391. PolyBase *ptrRetVal = (PolyBase*)inst->getPixels();
  4392. duk_push_pointer(context, (void*)ptrRetVal);
  4393. return 1;
  4394. }
  4395. duk_ret_t Polycode_Image_premultiplyAlpha(duk_context *context) {
  4396. Image *inst = (Image*)duk_to_pointer(context, 0);
  4397. inst->premultiplyAlpha();
  4398. return 0;
  4399. }
  4400. duk_ret_t Polycode_Image_savePNG(duk_context *context) {
  4401. Image *inst = (Image*)duk_to_pointer(context, 0);
  4402. String fileName = duk_to_string(context, 1);
  4403. duk_push_boolean(context, inst->savePNG(fileName));
  4404. return 1;
  4405. }
  4406. duk_ret_t Polycode_TouchInfo(duk_context *context) {
  4407. TouchInfo *inst = new TouchInfo();
  4408. duk_push_pointer(context, (void*)inst);
  4409. return 1;
  4410. }
  4411. duk_ret_t Polycode_TouchInfo__get_id(duk_context *context) {
  4412. TouchInfo *inst = (TouchInfo*)duk_to_pointer(context, 0);
  4413. duk_push_int(context, inst->id);
  4414. return 1;
  4415. }
  4416. duk_ret_t Polycode_TouchInfo__set_id(duk_context *context) {
  4417. TouchInfo *inst = (TouchInfo*)duk_to_pointer(context, 0);
  4418. inst->id = duk_to_int(context, 1);
  4419. return 0;
  4420. }
  4421. duk_ret_t Polycode_TouchInfo__get_position(duk_context *context) {
  4422. TouchInfo *inst = (TouchInfo*)duk_to_pointer(context, 0);
  4423. Vector2 *retInst = new Vector2();
  4424. *retInst = inst->position;
  4425. duk_push_pointer(context, (void*)retInst);
  4426. return 1;
  4427. }
  4428. duk_ret_t Polycode_TouchInfo__set_position(duk_context *context) {
  4429. TouchInfo *inst = (TouchInfo*)duk_to_pointer(context, 0);
  4430. inst->position = *(Vector2*)duk_to_pointer(context, 1);
  4431. return 0;
  4432. }
  4433. duk_ret_t Polycode_TouchInfo__get_type(duk_context *context) {
  4434. TouchInfo *inst = (TouchInfo*)duk_to_pointer(context, 0);
  4435. duk_push_int(context, inst->type);
  4436. return 1;
  4437. }
  4438. duk_ret_t Polycode_TouchInfo__set_type(duk_context *context) {
  4439. TouchInfo *inst = (TouchInfo*)duk_to_pointer(context, 0);
  4440. inst->type = duk_to_int(context, 1);
  4441. return 0;
  4442. }
  4443. duk_ret_t Polycode_TouchInfo__delete(duk_context *context) {
  4444. TouchInfo *inst = (TouchInfo*)duk_to_pointer(context, 0);
  4445. delete inst;
  4446. return 0;
  4447. }
  4448. duk_ret_t Polycode_InputEvent(duk_context *context) {
  4449. InputEvent *inst = new InputEvent();
  4450. duk_push_pointer(context, (void*)inst);
  4451. return 1;
  4452. }
  4453. duk_ret_t Polycode_InputEvent__get_mouseButton(duk_context *context) {
  4454. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4455. duk_push_int(context, inst->mouseButton);
  4456. return 1;
  4457. }
  4458. duk_ret_t Polycode_InputEvent__set_mouseButton(duk_context *context) {
  4459. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4460. inst->mouseButton = duk_to_int(context, 1);
  4461. return 0;
  4462. }
  4463. duk_ret_t Polycode_InputEvent__get_mousePosition(duk_context *context) {
  4464. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4465. Vector2 *retInst = new Vector2();
  4466. *retInst = inst->mousePosition;
  4467. duk_push_pointer(context, (void*)retInst);
  4468. return 1;
  4469. }
  4470. duk_ret_t Polycode_InputEvent__set_mousePosition(duk_context *context) {
  4471. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4472. inst->mousePosition = *(Vector2*)duk_to_pointer(context, 1);
  4473. return 0;
  4474. }
  4475. duk_ret_t Polycode_InputEvent__get_key(duk_context *context) {
  4476. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4477. duk_push_int(context, inst->key);
  4478. return 1;
  4479. }
  4480. duk_ret_t Polycode_InputEvent__set_key(duk_context *context) {
  4481. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4482. inst->key = (PolyKEY)duk_to_int(context, 1);
  4483. return 0;
  4484. }
  4485. duk_ret_t Polycode_InputEvent__get_charCode(duk_context *context) {
  4486. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4487. wchar_t *retInst = new wchar_t();
  4488. *retInst = inst->charCode;
  4489. duk_push_pointer(context, (void*)retInst);
  4490. return 1;
  4491. }
  4492. duk_ret_t Polycode_InputEvent__set_charCode(duk_context *context) {
  4493. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4494. inst->charCode = *(wchar_t*)duk_to_pointer(context, 1);
  4495. return 0;
  4496. }
  4497. duk_ret_t Polycode_InputEvent__get_timestamp(duk_context *context) {
  4498. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4499. duk_push_int(context, inst->timestamp);
  4500. return 1;
  4501. }
  4502. duk_ret_t Polycode_InputEvent__set_timestamp(duk_context *context) {
  4503. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4504. inst->timestamp = duk_to_int(context, 1);
  4505. return 0;
  4506. }
  4507. duk_ret_t Polycode_InputEvent__get_touch(duk_context *context) {
  4508. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4509. TouchInfo *retInst = new TouchInfo();
  4510. *retInst = inst->touch;
  4511. duk_push_pointer(context, (void*)retInst);
  4512. return 1;
  4513. }
  4514. duk_ret_t Polycode_InputEvent__set_touch(duk_context *context) {
  4515. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4516. inst->touch = *(TouchInfo*)duk_to_pointer(context, 1);
  4517. return 0;
  4518. }
  4519. duk_ret_t Polycode_InputEvent__get_touchType(duk_context *context) {
  4520. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4521. duk_push_int(context, inst->touchType);
  4522. return 1;
  4523. }
  4524. duk_ret_t Polycode_InputEvent__set_touchType(duk_context *context) {
  4525. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4526. inst->touchType = duk_to_int(context, 1);
  4527. return 0;
  4528. }
  4529. duk_ret_t Polycode_InputEvent__get_joystickDeviceID(duk_context *context) {
  4530. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4531. duk_push_int(context, inst->joystickDeviceID);
  4532. return 1;
  4533. }
  4534. duk_ret_t Polycode_InputEvent__set_joystickDeviceID(duk_context *context) {
  4535. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4536. inst->joystickDeviceID = duk_to_int(context, 1);
  4537. return 0;
  4538. }
  4539. duk_ret_t Polycode_InputEvent__get_joystickAxisValue(duk_context *context) {
  4540. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4541. duk_push_number(context, inst->joystickAxisValue);
  4542. return 1;
  4543. }
  4544. duk_ret_t Polycode_InputEvent__set_joystickAxisValue(duk_context *context) {
  4545. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4546. inst->joystickAxisValue = duk_to_number(context, 1);
  4547. return 0;
  4548. }
  4549. duk_ret_t Polycode_InputEvent__get_joystickButton(duk_context *context) {
  4550. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4551. duk_push_int(context, inst->joystickButton);
  4552. return 1;
  4553. }
  4554. duk_ret_t Polycode_InputEvent__set_joystickButton(duk_context *context) {
  4555. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4556. inst->joystickButton = duk_to_int(context, 1);
  4557. return 0;
  4558. }
  4559. duk_ret_t Polycode_InputEvent__get_joystickAxis(duk_context *context) {
  4560. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4561. duk_push_int(context, inst->joystickAxis);
  4562. return 1;
  4563. }
  4564. duk_ret_t Polycode_InputEvent__set_joystickAxis(duk_context *context) {
  4565. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4566. inst->joystickAxis = duk_to_int(context, 1);
  4567. return 0;
  4568. }
  4569. duk_ret_t Polycode_InputEvent__get_joystickIndex(duk_context *context) {
  4570. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4571. duk_push_int(context, inst->joystickIndex);
  4572. return 1;
  4573. }
  4574. duk_ret_t Polycode_InputEvent__set_joystickIndex(duk_context *context) {
  4575. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4576. inst->joystickIndex = duk_to_int(context, 1);
  4577. return 0;
  4578. }
  4579. duk_ret_t Polycode_InputEvent__get_hitDistance(duk_context *context) {
  4580. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4581. duk_push_number(context, inst->hitDistance);
  4582. return 1;
  4583. }
  4584. duk_ret_t Polycode_InputEvent__set_hitDistance(duk_context *context) {
  4585. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4586. inst->hitDistance = duk_to_number(context, 1);
  4587. return 0;
  4588. }
  4589. duk_ret_t Polycode_InputEvent__delete(duk_context *context) {
  4590. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4591. delete inst;
  4592. return 0;
  4593. }
  4594. duk_ret_t Polycode_InputEvent_getMousePosition(duk_context *context) {
  4595. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4596. Vector2 *retInst = new Vector2();
  4597. *retInst = inst->getMousePosition();
  4598. duk_push_pointer(context, (void*)retInst);
  4599. return 1;
  4600. }
  4601. duk_ret_t Polycode_InputEvent_getKey(duk_context *context) {
  4602. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4603. duk_push_int(context, inst->getKey());
  4604. return 1;
  4605. }
  4606. duk_ret_t Polycode_InputEvent_getMouseButton(duk_context *context) {
  4607. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4608. duk_push_int(context, inst->getMouseButton());
  4609. return 1;
  4610. }
  4611. duk_ret_t Polycode_InputEvent_getCharCode(duk_context *context) {
  4612. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4613. wchar_t *retInst = new wchar_t();
  4614. *retInst = inst->getCharCode();
  4615. duk_push_pointer(context, (void*)retInst);
  4616. return 1;
  4617. }
  4618. duk_ret_t Polycode_InputEvent_keyCode(duk_context *context) {
  4619. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4620. duk_push_int(context, inst->keyCode());
  4621. return 1;
  4622. }
  4623. duk_ret_t Polycode_GlyphData(duk_context *context) {
  4624. GlyphData *inst = new GlyphData();
  4625. duk_push_pointer(context, (void*)inst);
  4626. return 1;
  4627. }
  4628. duk_ret_t Polycode_GlyphData__get_glyphs(duk_context *context) {
  4629. GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0);
  4630. PolyBase *ptrRetVal = (PolyBase*)inst->glyphs;
  4631. duk_push_pointer(context, (void*)ptrRetVal);
  4632. return 1;
  4633. }
  4634. duk_ret_t Polycode_GlyphData__set_glyphs(duk_context *context) {
  4635. GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0);
  4636. inst->glyphs = (FT_Glyph*)duk_to_pointer(context, 1);
  4637. return 0;
  4638. }
  4639. duk_ret_t Polycode_GlyphData__get_positions(duk_context *context) {
  4640. GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0);
  4641. PolyBase *ptrRetVal = (PolyBase*)inst->positions;
  4642. duk_push_pointer(context, (void*)ptrRetVal);
  4643. return 1;
  4644. }
  4645. duk_ret_t Polycode_GlyphData__set_positions(duk_context *context) {
  4646. GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0);
  4647. inst->positions = (FT_Vector*)duk_to_pointer(context, 1);
  4648. return 0;
  4649. }
  4650. duk_ret_t Polycode_GlyphData__get_num_glyphs(duk_context *context) {
  4651. GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0);
  4652. FT_UInt *retInst = new FT_UInt();
  4653. *retInst = inst->num_glyphs;
  4654. duk_push_pointer(context, (void*)retInst);
  4655. return 1;
  4656. }
  4657. duk_ret_t Polycode_GlyphData__set_num_glyphs(duk_context *context) {
  4658. GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0);
  4659. inst->num_glyphs = *(FT_UInt*)duk_to_pointer(context, 1);
  4660. return 0;
  4661. }
  4662. duk_ret_t Polycode_GlyphData__get_trailingAdvance(duk_context *context) {
  4663. GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0);
  4664. duk_push_int(context, inst->trailingAdvance);
  4665. return 1;
  4666. }
  4667. duk_ret_t Polycode_GlyphData__set_trailingAdvance(duk_context *context) {
  4668. GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0);
  4669. inst->trailingAdvance = duk_to_int(context, 1);
  4670. return 0;
  4671. }
  4672. duk_ret_t Polycode_GlyphData__delete(duk_context *context) {
  4673. GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0);
  4674. delete inst;
  4675. return 0;
  4676. }
  4677. duk_ret_t Polycode_GlyphData_clearData(duk_context *context) {
  4678. GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0);
  4679. inst->clearData();
  4680. return 0;
  4681. }
  4682. duk_ret_t Polycode_ColorRange(duk_context *context) {
  4683. Color color = *(Color*)duk_to_pointer(context, 0);
  4684. int rangeStart = duk_to_int(context, 1);
  4685. int rangeEnd = duk_to_int(context, 2);
  4686. ColorRange *inst = new ColorRange(color,rangeStart,rangeEnd);
  4687. duk_push_pointer(context, (void*)inst);
  4688. return 1;
  4689. }
  4690. duk_ret_t Polycode_ColorRange__get_color(duk_context *context) {
  4691. ColorRange *inst = (ColorRange*)duk_to_pointer(context, 0);
  4692. Color *retInst = new Color();
  4693. *retInst = inst->color;
  4694. duk_push_pointer(context, (void*)retInst);
  4695. return 1;
  4696. }
  4697. duk_ret_t Polycode_ColorRange__set_color(duk_context *context) {
  4698. ColorRange *inst = (ColorRange*)duk_to_pointer(context, 0);
  4699. inst->color = *(Color*)duk_to_pointer(context, 1);
  4700. return 0;
  4701. }
  4702. duk_ret_t Polycode_ColorRange__get_rangeStart(duk_context *context) {
  4703. ColorRange *inst = (ColorRange*)duk_to_pointer(context, 0);
  4704. duk_push_int(context, inst->rangeStart);
  4705. return 1;
  4706. }
  4707. duk_ret_t Polycode_ColorRange__set_rangeStart(duk_context *context) {
  4708. ColorRange *inst = (ColorRange*)duk_to_pointer(context, 0);
  4709. inst->rangeStart = duk_to_int(context, 1);
  4710. return 0;
  4711. }
  4712. duk_ret_t Polycode_ColorRange__get_rangeEnd(duk_context *context) {
  4713. ColorRange *inst = (ColorRange*)duk_to_pointer(context, 0);
  4714. duk_push_int(context, inst->rangeEnd);
  4715. return 1;
  4716. }
  4717. duk_ret_t Polycode_ColorRange__set_rangeEnd(duk_context *context) {
  4718. ColorRange *inst = (ColorRange*)duk_to_pointer(context, 0);
  4719. inst->rangeEnd = duk_to_int(context, 1);
  4720. return 0;
  4721. }
  4722. duk_ret_t Polycode_ColorRange__delete(duk_context *context) {
  4723. ColorRange *inst = (ColorRange*)duk_to_pointer(context, 0);
  4724. delete inst;
  4725. return 0;
  4726. }
  4727. duk_ret_t Polycode_Label(duk_context *context) {
  4728. shared_ptr<Font> font = *(shared_ptr<Font>*)duk_to_pointer(context, 0);
  4729. String text = duk_to_string(context, 1);
  4730. int size = duk_to_int(context, 2);
  4731. int antiAliasMode = duk_to_int(context, 3);
  4732. bool premultiplyAlpha = duk_to_boolean(context, 4);
  4733. Color backgroundColor = *(Color*)duk_to_pointer(context, 5);
  4734. Color foregroundColor = *(Color*)duk_to_pointer(context, 6);
  4735. Label *inst = new Label(font,text,size,antiAliasMode,premultiplyAlpha,backgroundColor,foregroundColor);
  4736. duk_push_pointer(context, (void*)inst);
  4737. return 1;
  4738. }
  4739. duk_ret_t Polycode_Label__delete(duk_context *context) {
  4740. Label *inst = (Label*)duk_to_pointer(context, 0);
  4741. delete inst;
  4742. return 0;
  4743. }
  4744. duk_ret_t Polycode_Label_setText(duk_context *context) {
  4745. Label *inst = (Label*)duk_to_pointer(context, 0);
  4746. String text = duk_to_string(context, 1);
  4747. inst->setText(text);
  4748. return 0;
  4749. }
  4750. duk_ret_t Polycode_Label_getText(duk_context *context) {
  4751. Label *inst = (Label*)duk_to_pointer(context, 0);
  4752. duk_push_string(context, inst->getText().c_str());
  4753. return 1;
  4754. }
  4755. duk_ret_t Polycode_Label_getTextWidthForString(duk_context *context) {
  4756. Label *inst = (Label*)duk_to_pointer(context, 0);
  4757. String text = duk_to_string(context, 1);
  4758. duk_push_int(context, inst->getTextWidthForString(text));
  4759. return 1;
  4760. }
  4761. duk_ret_t Polycode_Label_getTextHeightForString(duk_context *context) {
  4762. Label *inst = (Label*)duk_to_pointer(context, 0);
  4763. String text = duk_to_string(context, 1);
  4764. duk_push_int(context, inst->getTextHeightForString(text));
  4765. return 1;
  4766. }
  4767. duk_ret_t Polycode_Label_getTextWidth(duk_context *context) {
  4768. Label *inst = (Label*)duk_to_pointer(context, 0);
  4769. duk_push_number(context, inst->getTextWidth());
  4770. return 1;
  4771. }
  4772. duk_ret_t Polycode_Label_getTextHeight(duk_context *context) {
  4773. Label *inst = (Label*)duk_to_pointer(context, 0);
  4774. duk_push_number(context, inst->getTextHeight());
  4775. return 1;
  4776. }
  4777. duk_ret_t Polycode_Label_setColorForRange(duk_context *context) {
  4778. Label *inst = (Label*)duk_to_pointer(context, 0);
  4779. Color color = *(Color*)duk_to_pointer(context, 1);
  4780. int rangeStart = duk_to_int(context, 2);
  4781. int rangeEnd = duk_to_int(context, 3);
  4782. inst->setColorForRange(color,rangeStart,rangeEnd);
  4783. return 0;
  4784. }
  4785. duk_ret_t Polycode_Label_clearColors(duk_context *context) {
  4786. Label *inst = (Label*)duk_to_pointer(context, 0);
  4787. inst->clearColors();
  4788. return 0;
  4789. }
  4790. duk_ret_t Polycode_Label_getColorForIndex(duk_context *context) {
  4791. Label *inst = (Label*)duk_to_pointer(context, 0);
  4792. int index = duk_to_int(context, 1);
  4793. Color *retInst = new Color();
  4794. *retInst = inst->getColorForIndex(index);
  4795. duk_push_pointer(context, (void*)retInst);
  4796. return 1;
  4797. }
  4798. duk_ret_t Polycode_Label_getPremultiplyAlpha(duk_context *context) {
  4799. Label *inst = (Label*)duk_to_pointer(context, 0);
  4800. duk_push_boolean(context, inst->getPremultiplyAlpha());
  4801. return 1;
  4802. }
  4803. duk_ret_t Polycode_Label_setPremultiplyAlpha(duk_context *context) {
  4804. Label *inst = (Label*)duk_to_pointer(context, 0);
  4805. bool val = duk_to_boolean(context, 1);
  4806. inst->setPremultiplyAlpha(val);
  4807. return 0;
  4808. }
  4809. duk_ret_t Polycode_Label_setFont(duk_context *context) {
  4810. Label *inst = (Label*)duk_to_pointer(context, 0);
  4811. shared_ptr<Font> newFont = *(shared_ptr<Font>*)duk_to_pointer(context, 1);
  4812. inst->setFont(newFont);
  4813. return 0;
  4814. }
  4815. duk_ret_t Polycode_Label_getFont(duk_context *context) {
  4816. Label *inst = (Label*)duk_to_pointer(context, 0);
  4817. shared_ptr<Font> *retInst = new shared_ptr<Font>();
  4818. *retInst = inst->getFont();
  4819. duk_push_pointer(context, (void*)retInst);
  4820. return 1;
  4821. }
  4822. duk_ret_t Polycode_Label_setSize(duk_context *context) {
  4823. Label *inst = (Label*)duk_to_pointer(context, 0);
  4824. int newSize = duk_to_int(context, 1);
  4825. inst->setSize(newSize);
  4826. return 0;
  4827. }
  4828. duk_ret_t Polycode_Label_getSize(duk_context *context) {
  4829. Label *inst = (Label*)duk_to_pointer(context, 0);
  4830. duk_push_int(context, inst->getSize());
  4831. return 1;
  4832. }
  4833. duk_ret_t Polycode_Label_getAntialiasMode(duk_context *context) {
  4834. Label *inst = (Label*)duk_to_pointer(context, 0);
  4835. duk_push_int(context, inst->getAntialiasMode());
  4836. return 1;
  4837. }
  4838. duk_ret_t Polycode_Label_setAntialiasMode(duk_context *context) {
  4839. Label *inst = (Label*)duk_to_pointer(context, 0);
  4840. int newMode = duk_to_int(context, 1);
  4841. inst->setAntialiasMode(newMode);
  4842. return 0;
  4843. }
  4844. duk_ret_t Polycode_Label_getBaselineAdjust(duk_context *context) {
  4845. Label *inst = (Label*)duk_to_pointer(context, 0);
  4846. duk_push_int(context, inst->getBaselineAdjust());
  4847. return 1;
  4848. }
  4849. duk_ret_t Polycode_Label_setBackgroundColor(duk_context *context) {
  4850. Label *inst = (Label*)duk_to_pointer(context, 0);
  4851. Color color = *(Color*)duk_to_pointer(context, 1);
  4852. inst->setBackgroundColor(color);
  4853. return 0;
  4854. }
  4855. duk_ret_t Polycode_Label_setForegroundColor(duk_context *context) {
  4856. Label *inst = (Label*)duk_to_pointer(context, 0);
  4857. Color color = *(Color*)duk_to_pointer(context, 1);
  4858. inst->setForegroundColor(color);
  4859. return 0;
  4860. }
  4861. duk_ret_t Polycode_Label_setColors(duk_context *context) {
  4862. Label *inst = (Label*)duk_to_pointer(context, 0);
  4863. Color backgroundColor = *(Color*)duk_to_pointer(context, 1);
  4864. Color foregroundColor = *(Color*)duk_to_pointer(context, 2);
  4865. inst->setColors(backgroundColor,foregroundColor);
  4866. return 0;
  4867. }
  4868. duk_ret_t Polycode_Label_getBackgroundColor(duk_context *context) {
  4869. Label *inst = (Label*)duk_to_pointer(context, 0);
  4870. Color *retInst = new Color();
  4871. *retInst = inst->getBackgroundColor();
  4872. duk_push_pointer(context, (void*)retInst);
  4873. return 1;
  4874. }
  4875. duk_ret_t Polycode_Label_getForegroundColor(duk_context *context) {
  4876. Label *inst = (Label*)duk_to_pointer(context, 0);
  4877. Color *retInst = new Color();
  4878. *retInst = inst->getForegroundColor();
  4879. duk_push_pointer(context, (void*)retInst);
  4880. return 1;
  4881. }
  4882. duk_ret_t Polycode_Label_optionsChanged(duk_context *context) {
  4883. Label *inst = (Label*)duk_to_pointer(context, 0);
  4884. duk_push_boolean(context, inst->optionsChanged());
  4885. return 1;
  4886. }
  4887. duk_ret_t Polycode_Material(duk_context *context) {
  4888. String name = duk_to_string(context, 0);
  4889. Material *inst = new Material(name);
  4890. duk_push_pointer(context, (void*)inst);
  4891. return 1;
  4892. }
  4893. duk_ret_t Polycode_Material__get_fp16RenderTargets(duk_context *context) {
  4894. Material *inst = (Material*)duk_to_pointer(context, 0);
  4895. duk_push_boolean(context, inst->fp16RenderTargets);
  4896. return 1;
  4897. }
  4898. duk_ret_t Polycode_Material__set_fp16RenderTargets(duk_context *context) {
  4899. Material *inst = (Material*)duk_to_pointer(context, 0);
  4900. inst->fp16RenderTargets = duk_to_boolean(context, 1);
  4901. return 0;
  4902. }
  4903. duk_ret_t Polycode_Material__get_blendingMode(duk_context *context) {
  4904. Material *inst = (Material*)duk_to_pointer(context, 0);
  4905. duk_push_int(context, inst->blendingMode);
  4906. return 1;
  4907. }
  4908. duk_ret_t Polycode_Material__set_blendingMode(duk_context *context) {
  4909. Material *inst = (Material*)duk_to_pointer(context, 0);
  4910. inst->blendingMode = duk_to_int(context, 1);
  4911. return 0;
  4912. }
  4913. duk_ret_t Polycode_Material__get_screenMaterial(duk_context *context) {
  4914. Material *inst = (Material*)duk_to_pointer(context, 0);
  4915. duk_push_boolean(context, inst->screenMaterial);
  4916. return 1;
  4917. }
  4918. duk_ret_t Polycode_Material__set_screenMaterial(duk_context *context) {
  4919. Material *inst = (Material*)duk_to_pointer(context, 0);
  4920. inst->screenMaterial = duk_to_boolean(context, 1);
  4921. return 0;
  4922. }
  4923. duk_ret_t Polycode_Material__delete(duk_context *context) {
  4924. Material *inst = (Material*)duk_to_pointer(context, 0);
  4925. delete inst;
  4926. return 0;
  4927. }
  4928. duk_ret_t Polycode_Material_addShaderPass(duk_context *context) {
  4929. Material *inst = (Material*)duk_to_pointer(context, 0);
  4930. ShaderPass pass = *(ShaderPass*)duk_to_pointer(context, 1);
  4931. inst->addShaderPass(pass);
  4932. return 0;
  4933. }
  4934. duk_ret_t Polycode_Material_addShaderPassAtIndex(duk_context *context) {
  4935. Material *inst = (Material*)duk_to_pointer(context, 0);
  4936. ShaderPass pass = *(ShaderPass*)duk_to_pointer(context, 1);
  4937. int shaderIndex = duk_to_int(context, 2);
  4938. inst->addShaderPassAtIndex(pass,shaderIndex);
  4939. return 0;
  4940. }
  4941. duk_ret_t Polycode_Material_getNumShaderPasses(duk_context *context) {
  4942. Material *inst = (Material*)duk_to_pointer(context, 0);
  4943. duk_push_int(context, inst->getNumShaderPasses());
  4944. return 1;
  4945. }
  4946. duk_ret_t Polycode_Material_removeShaderPass(duk_context *context) {
  4947. Material *inst = (Material*)duk_to_pointer(context, 0);
  4948. int shaderIndex = duk_to_int(context, 1);
  4949. inst->removeShaderPass(shaderIndex);
  4950. return 0;
  4951. }
  4952. duk_ret_t Polycode_Material_addShaderRenderTarget(duk_context *context) {
  4953. Material *inst = (Material*)duk_to_pointer(context, 0);
  4954. ShaderRenderTarget* newTarget = (ShaderRenderTarget*)duk_to_pointer(context, 1);
  4955. inst->addShaderRenderTarget(newTarget);
  4956. return 0;
  4957. }
  4958. duk_ret_t Polycode_Material_getNumShaderRenderTargets(duk_context *context) {
  4959. Material *inst = (Material*)duk_to_pointer(context, 0);
  4960. duk_push_int(context, inst->getNumShaderRenderTargets());
  4961. return 1;
  4962. }
  4963. duk_ret_t Polycode_Material_getShaderRenderTarget(duk_context *context) {
  4964. Material *inst = (Material*)duk_to_pointer(context, 0);
  4965. int index = duk_to_int(context, 1);
  4966. PolyBase *ptrRetVal = (PolyBase*)inst->getShaderRenderTarget(index);
  4967. duk_push_pointer(context, (void*)ptrRetVal);
  4968. return 1;
  4969. }
  4970. duk_ret_t Polycode_Material_removeShaderRenderTarget(duk_context *context) {
  4971. Material *inst = (Material*)duk_to_pointer(context, 0);
  4972. int index = duk_to_int(context, 1);
  4973. inst->removeShaderRenderTarget(index);
  4974. return 0;
  4975. }
  4976. duk_ret_t Polycode_Material_recreateRenderTarget(duk_context *context) {
  4977. Material *inst = (Material*)duk_to_pointer(context, 0);
  4978. ShaderRenderTarget* renderTarget = (ShaderRenderTarget*)duk_to_pointer(context, 1);
  4979. inst->recreateRenderTarget(renderTarget);
  4980. return 0;
  4981. }
  4982. duk_ret_t Polycode_Material_recreateRenderTargets(duk_context *context) {
  4983. Material *inst = (Material*)duk_to_pointer(context, 0);
  4984. inst->recreateRenderTargets();
  4985. return 0;
  4986. }
  4987. duk_ret_t Polycode_Material_getName(duk_context *context) {
  4988. Material *inst = (Material*)duk_to_pointer(context, 0);
  4989. duk_push_string(context, inst->getName().c_str());
  4990. return 1;
  4991. }
  4992. duk_ret_t Polycode_Material_getShaderPass(duk_context *context) {
  4993. Material *inst = (Material*)duk_to_pointer(context, 0);
  4994. int index = duk_to_int(context, 1);
  4995. ShaderPass *retInst = new ShaderPass();
  4996. *retInst = inst->getShaderPass(index);
  4997. duk_push_pointer(context, (void*)retInst);
  4998. return 1;
  4999. }
  5000. duk_ret_t Polycode_Material_getShaderBinding(duk_context *context) {
  5001. Material *inst = (Material*)duk_to_pointer(context, 0);
  5002. int index = duk_to_int(context, 1);
  5003. shared_ptr<ShaderBinding> *retInst = new shared_ptr<ShaderBinding>();
  5004. *retInst = inst->getShaderBinding(index);
  5005. duk_push_pointer(context, (void*)retInst);
  5006. return 1;
  5007. }
  5008. duk_ret_t Polycode_Material_getShader(duk_context *context) {
  5009. Material *inst = (Material*)duk_to_pointer(context, 0);
  5010. int index = duk_to_int(context, 1);
  5011. shared_ptr<Shader> *retInst = new shared_ptr<Shader>();
  5012. *retInst = inst->getShader(index);
  5013. duk_push_pointer(context, (void*)retInst);
  5014. return 1;
  5015. }
  5016. duk_ret_t Polycode_Material_loadMaterial(duk_context *context) {
  5017. Material *inst = (Material*)duk_to_pointer(context, 0);
  5018. String fileName = duk_to_string(context, 1);
  5019. inst->loadMaterial(fileName);
  5020. return 0;
  5021. }
  5022. duk_ret_t Polycode_Material_setName(duk_context *context) {
  5023. Material *inst = (Material*)duk_to_pointer(context, 0);
  5024. String name = duk_to_string(context, 1);
  5025. inst->setName(name);
  5026. return 0;
  5027. }
  5028. duk_ret_t Polycode_Material_clearShaders(duk_context *context) {
  5029. Material *inst = (Material*)duk_to_pointer(context, 0);
  5030. inst->clearShaders();
  5031. return 0;
  5032. }
  5033. duk_ret_t Polycode_ShaderPass(duk_context *context) {
  5034. ShaderPass *inst = new ShaderPass();
  5035. duk_push_pointer(context, (void*)inst);
  5036. return 1;
  5037. }
  5038. duk_ret_t Polycode_ShaderPass__get_wireframe(duk_context *context) {
  5039. ShaderPass *inst = (ShaderPass*)duk_to_pointer(context, 0);
  5040. duk_push_boolean(context, inst->wireframe);
  5041. return 1;
  5042. }
  5043. duk_ret_t Polycode_ShaderPass__set_wireframe(duk_context *context) {
  5044. ShaderPass *inst = (ShaderPass*)duk_to_pointer(context, 0);
  5045. inst->wireframe = duk_to_boolean(context, 1);
  5046. return 0;
  5047. }
  5048. duk_ret_t Polycode_ShaderPass__get_blendingMode(duk_context *context) {
  5049. ShaderPass *inst = (ShaderPass*)duk_to_pointer(context, 0);
  5050. duk_push_int(context, inst->blendingMode);
  5051. return 1;
  5052. }
  5053. duk_ret_t Polycode_ShaderPass__set_blendingMode(duk_context *context) {
  5054. ShaderPass *inst = (ShaderPass*)duk_to_pointer(context, 0);
  5055. inst->blendingMode = duk_to_int(context, 1);
  5056. return 0;
  5057. }
  5058. duk_ret_t Polycode_ShaderPass__delete(duk_context *context) {
  5059. ShaderPass *inst = (ShaderPass*)duk_to_pointer(context, 0);
  5060. delete inst;
  5061. return 0;
  5062. }
  5063. duk_ret_t Polycode_ShaderPass_getShaderBinding(duk_context *context) {
  5064. ShaderPass *inst = (ShaderPass*)duk_to_pointer(context, 0);
  5065. shared_ptr<ShaderBinding> *retInst = new shared_ptr<ShaderBinding>();
  5066. *retInst = inst->getShaderBinding();
  5067. duk_push_pointer(context, (void*)retInst);
  5068. return 1;
  5069. }
  5070. duk_ret_t Polycode_Matrix4(duk_context *context) {
  5071. Matrix4 *inst = new Matrix4();
  5072. duk_push_pointer(context, (void*)inst);
  5073. return 1;
  5074. }
  5075. duk_ret_t Polycode_Matrix4__delete(duk_context *context) {
  5076. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5077. delete inst;
  5078. return 0;
  5079. }
  5080. duk_ret_t Polycode_Matrix4_identity(duk_context *context) {
  5081. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5082. inst->identity();
  5083. return 0;
  5084. }
  5085. duk_ret_t Polycode_Matrix4_rotateVector(duk_context *context) {
  5086. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5087. Vector3 v2 = *(Vector3*)duk_to_pointer(context, 1);
  5088. Vector3 *retInst = new Vector3();
  5089. *retInst = inst->rotateVector(v2);
  5090. duk_push_pointer(context, (void*)retInst);
  5091. return 1;
  5092. }
  5093. duk_ret_t Polycode_Matrix4_getPosition(duk_context *context) {
  5094. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5095. Vector3 *retInst = new Vector3();
  5096. *retInst = inst->getPosition();
  5097. duk_push_pointer(context, (void*)retInst);
  5098. return 1;
  5099. }
  5100. duk_ret_t Polycode_Matrix4_multiplyWithPerspective(duk_context *context) {
  5101. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5102. Vector3 v2 = *(Vector3*)duk_to_pointer(context, 1);
  5103. Vector3 *retInst = new Vector3();
  5104. *retInst = inst->multiplyWithPerspective(v2);
  5105. duk_push_pointer(context, (void*)retInst);
  5106. return 1;
  5107. }
  5108. duk_ret_t Polycode_Matrix4_multVector3(duk_context *context) {
  5109. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5110. Vector3 v2 = *(Vector3*)duk_to_pointer(context, 1);
  5111. Vector3 *retInst = new Vector3();
  5112. *retInst = inst->multVector3(v2);
  5113. duk_push_pointer(context, (void*)retInst);
  5114. return 1;
  5115. }
  5116. duk_ret_t Polycode_Matrix4_multVector4(duk_context *context) {
  5117. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5118. Vector4 v2 = *(Vector4*)duk_to_pointer(context, 1);
  5119. Vector4 *retInst = new Vector4();
  5120. *retInst = inst->multVector4(v2);
  5121. duk_push_pointer(context, (void*)retInst);
  5122. return 1;
  5123. }
  5124. duk_ret_t Polycode_Matrix4_Translate(duk_context *context) {
  5125. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5126. Number x = duk_to_number(context, 1);
  5127. Number y = duk_to_number(context, 2);
  5128. Number z = duk_to_number(context, 3);
  5129. inst->Translate(x,y,z);
  5130. return 0;
  5131. }
  5132. duk_ret_t Polycode_Matrix4_setPosition(duk_context *context) {
  5133. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5134. Number x = duk_to_number(context, 1);
  5135. Number y = duk_to_number(context, 2);
  5136. Number z = duk_to_number(context, 3);
  5137. inst->setPosition(x,y,z);
  5138. return 0;
  5139. }
  5140. duk_ret_t Polycode_Matrix4_setScale(duk_context *context) {
  5141. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5142. Vector3 scale = *(Vector3*)duk_to_pointer(context, 1);
  5143. inst->setScale(scale);
  5144. return 0;
  5145. }
  5146. duk_ret_t Polycode_Matrix4_getEulerAngles(duk_context *context) {
  5147. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5148. Number* ax = (Number*)duk_to_pointer(context, 1);
  5149. Number* ay = (Number*)duk_to_pointer(context, 2);
  5150. Number* az = (Number*)duk_to_pointer(context, 3);
  5151. inst->getEulerAngles(ax,ay,az);
  5152. return 0;
  5153. }
  5154. duk_ret_t Polycode_Matrix4_transpose(duk_context *context) {
  5155. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5156. Matrix4 *retInst = new Matrix4();
  5157. *retInst = inst->transpose();
  5158. duk_push_pointer(context, (void*)retInst);
  5159. return 1;
  5160. }
  5161. duk_ret_t Polycode_Matrix4_Inverse(duk_context *context) {
  5162. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5163. Matrix4 *retInst = new Matrix4();
  5164. *retInst = inst->Inverse();
  5165. duk_push_pointer(context, (void*)retInst);
  5166. return 1;
  5167. }
  5168. duk_ret_t Polycode_Matrix4_inverseAffine(duk_context *context) {
  5169. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5170. Matrix4 *retInst = new Matrix4();
  5171. *retInst = inst->inverseAffine();
  5172. duk_push_pointer(context, (void*)retInst);
  5173. return 1;
  5174. }
  5175. duk_ret_t Polycode_Matrix4_determinant(duk_context *context) {
  5176. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5177. duk_push_number(context, inst->determinant());
  5178. return 1;
  5179. }
  5180. duk_ret_t Polycode_Matrix4_generalDeterminant(duk_context *context) {
  5181. Number** a = (Number**)duk_to_pointer(context, 0);
  5182. int n = duk_to_int(context, 1);
  5183. duk_push_number(context, Matrix4::generalDeterminant(a,n));
  5184. return 1;
  5185. }
  5186. duk_ret_t Polycode_Matrix4_setOrthoProjection(duk_context *context) {
  5187. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5188. Number left = duk_to_number(context, 1);
  5189. Number right = duk_to_number(context, 2);
  5190. Number bottom = duk_to_number(context, 3);
  5191. Number top = duk_to_number(context, 4);
  5192. Number zNear = duk_to_number(context, 5);
  5193. Number zFar = duk_to_number(context, 6);
  5194. inst->setOrthoProjection(left,right,bottom,top,zNear,zFar);
  5195. return 0;
  5196. }
  5197. duk_ret_t Polycode_Matrix4_setProjectionFrustum(duk_context *context) {
  5198. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5199. Number left = duk_to_number(context, 1);
  5200. Number right = duk_to_number(context, 2);
  5201. Number bottom = duk_to_number(context, 3);
  5202. Number top = duk_to_number(context, 4);
  5203. Number zNear = duk_to_number(context, 5);
  5204. Number zFar = duk_to_number(context, 6);
  5205. inst->setProjectionFrustum(left,right,bottom,top,zNear,zFar);
  5206. return 0;
  5207. }
  5208. duk_ret_t Polycode_Matrix4_setProjection(duk_context *context) {
  5209. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5210. Number fov = duk_to_number(context, 1);
  5211. Number aspect = duk_to_number(context, 2);
  5212. Number zNear = duk_to_number(context, 3);
  5213. Number zFar = duk_to_number(context, 4);
  5214. inst->setProjection(fov,aspect,zNear,zFar);
  5215. return 0;
  5216. }
  5217. duk_ret_t Polycode_Mesh(duk_context *context) {
  5218. Mesh *inst = new Mesh();
  5219. duk_push_pointer(context, (void*)inst);
  5220. return 1;
  5221. }
  5222. duk_ret_t Polycode_Mesh__delete(duk_context *context) {
  5223. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5224. delete inst;
  5225. return 0;
  5226. }
  5227. duk_ret_t Polycode_Mesh_MeshFromFileName(duk_context *context) {
  5228. String fileName = duk_to_string(context, 0);
  5229. PolyBase *ptrRetVal = (PolyBase*)Mesh::MeshFromFileName(fileName);
  5230. duk_push_pointer(context, (void*)ptrRetVal);
  5231. return 1;
  5232. }
  5233. duk_ret_t Polycode_Mesh_Copy(duk_context *context) {
  5234. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5235. PolyBase *ptrRetVal = (PolyBase*)inst->Copy();
  5236. duk_push_pointer(context, (void*)ptrRetVal);
  5237. return 1;
  5238. }
  5239. duk_ret_t Polycode_Mesh_loadMesh(duk_context *context) {
  5240. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5241. String fileName = duk_to_string(context, 1);
  5242. inst->loadMesh(fileName);
  5243. return 0;
  5244. }
  5245. duk_ret_t Polycode_Mesh_saveToFile(duk_context *context) {
  5246. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5247. String fileName = duk_to_string(context, 1);
  5248. bool writeNormals = duk_to_boolean(context, 2);
  5249. bool writeTangents = duk_to_boolean(context, 3);
  5250. bool writeColors = duk_to_boolean(context, 4);
  5251. bool writeBoneWeights = duk_to_boolean(context, 5);
  5252. bool writeUVs = duk_to_boolean(context, 6);
  5253. bool writeSecondaryUVs = duk_to_boolean(context, 7);
  5254. inst->saveToFile(fileName,writeNormals,writeTangents,writeColors,writeBoneWeights,writeUVs,writeSecondaryUVs);
  5255. return 0;
  5256. }
  5257. duk_ret_t Polycode_Mesh_loadFromFile(duk_context *context) {
  5258. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5259. CoreFile* inFile = (CoreFile*)duk_to_pointer(context, 1);
  5260. inst->loadFromFile(inFile);
  5261. return 0;
  5262. }
  5263. duk_ret_t Polycode_Mesh_addSubmesh(duk_context *context) {
  5264. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5265. MeshGeometry newSubmesh = *(MeshGeometry*)duk_to_pointer(context, 1);
  5266. inst->addSubmesh(newSubmesh);
  5267. return 0;
  5268. }
  5269. duk_ret_t Polycode_Mesh_removeSubmeshAtIndex(duk_context *context) {
  5270. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5271. int index = duk_to_int(context, 1);
  5272. inst->removeSubmeshAtIndex(index);
  5273. return 0;
  5274. }
  5275. duk_ret_t Polycode_Mesh_getNumSubmeshes(duk_context *context) {
  5276. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5277. duk_push_int(context, inst->getNumSubmeshes());
  5278. return 1;
  5279. }
  5280. duk_ret_t Polycode_Mesh_getSubmeshAtIndex(duk_context *context) {
  5281. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5282. int index = duk_to_int(context, 1);
  5283. MeshGeometry *retInst = new MeshGeometry();
  5284. *retInst = inst->getSubmeshAtIndex(index);
  5285. duk_push_pointer(context, (void*)retInst);
  5286. return 1;
  5287. }
  5288. duk_ret_t Polycode_Mesh_getSubmeshPointer(duk_context *context) {
  5289. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5290. int index = duk_to_int(context, 1);
  5291. shared_ptr<MeshGeometry> *retInst = new shared_ptr<MeshGeometry>();
  5292. *retInst = inst->getSubmeshPointer(index);
  5293. duk_push_pointer(context, (void*)retInst);
  5294. return 1;
  5295. }
  5296. duk_ret_t Polycode_Mesh_clearMesh(duk_context *context) {
  5297. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5298. inst->clearMesh();
  5299. return 0;
  5300. }
  5301. duk_ret_t Polycode_Mesh_calculateBBox(duk_context *context) {
  5302. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5303. Vector3 *retInst = new Vector3();
  5304. *retInst = inst->calculateBBox();
  5305. duk_push_pointer(context, (void*)retInst);
  5306. return 1;
  5307. }
  5308. duk_ret_t Polycode_Mesh_getRadius(duk_context *context) {
  5309. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5310. duk_push_number(context, inst->getRadius());
  5311. return 1;
  5312. }
  5313. duk_ret_t Polycode_MeshGeometry(duk_context *context) {
  5314. MeshGeometry *inst = new MeshGeometry();
  5315. duk_push_pointer(context, (void*)inst);
  5316. return 1;
  5317. }
  5318. duk_ret_t Polycode_MeshGeometry__get_meshType(duk_context *context) {
  5319. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5320. duk_push_int(context, inst->meshType);
  5321. return 1;
  5322. }
  5323. duk_ret_t Polycode_MeshGeometry__set_meshType(duk_context *context) {
  5324. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5325. inst->meshType = duk_to_int(context, 1);
  5326. return 0;
  5327. }
  5328. duk_ret_t Polycode_MeshGeometry__get_dataChanged(duk_context *context) {
  5329. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5330. duk_push_boolean(context, inst->dataChanged);
  5331. return 1;
  5332. }
  5333. duk_ret_t Polycode_MeshGeometry__set_dataChanged(duk_context *context) {
  5334. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5335. inst->dataChanged = duk_to_boolean(context, 1);
  5336. return 0;
  5337. }
  5338. duk_ret_t Polycode_MeshGeometry__get_indexedMesh(duk_context *context) {
  5339. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5340. duk_push_boolean(context, inst->indexedMesh);
  5341. return 1;
  5342. }
  5343. duk_ret_t Polycode_MeshGeometry__set_indexedMesh(duk_context *context) {
  5344. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5345. inst->indexedMesh = duk_to_boolean(context, 1);
  5346. return 0;
  5347. }
  5348. duk_ret_t Polycode_MeshGeometry__delete(duk_context *context) {
  5349. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5350. delete inst;
  5351. return 0;
  5352. }
  5353. duk_ret_t Polycode_MeshGeometry_clearMesh(duk_context *context) {
  5354. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5355. inst->clearMesh();
  5356. return 0;
  5357. }
  5358. duk_ret_t Polycode_MeshGeometry_getVertexCount(duk_context *context) {
  5359. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5360. duk_push_int(context, inst->getVertexCount());
  5361. return 1;
  5362. }
  5363. duk_ret_t Polycode_MeshGeometry_createPlane(duk_context *context) {
  5364. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5365. Number w = duk_to_number(context, 1);
  5366. Number h = duk_to_number(context, 2);
  5367. Number tilingValue = duk_to_number(context, 3);
  5368. inst->createPlane(w,h,tilingValue);
  5369. return 0;
  5370. }
  5371. duk_ret_t Polycode_MeshGeometry_createVPlane(duk_context *context) {
  5372. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5373. Number w = duk_to_number(context, 1);
  5374. Number h = duk_to_number(context, 2);
  5375. Number tilingValue = duk_to_number(context, 3);
  5376. inst->createVPlane(w,h,tilingValue);
  5377. return 0;
  5378. }
  5379. duk_ret_t Polycode_MeshGeometry_createCircle(duk_context *context) {
  5380. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5381. Number w = duk_to_number(context, 1);
  5382. Number h = duk_to_number(context, 2);
  5383. int numSegments = duk_to_int(context, 3);
  5384. Number tilingValue = duk_to_number(context, 4);
  5385. inst->createCircle(w,h,numSegments,tilingValue);
  5386. return 0;
  5387. }
  5388. duk_ret_t Polycode_MeshGeometry_createLineCircle(duk_context *context) {
  5389. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5390. Number w = duk_to_number(context, 1);
  5391. Number h = duk_to_number(context, 2);
  5392. int numSegments = duk_to_int(context, 3);
  5393. Number tilingValue = duk_to_number(context, 4);
  5394. inst->createLineCircle(w,h,numSegments,tilingValue);
  5395. return 0;
  5396. }
  5397. duk_ret_t Polycode_MeshGeometry_createTorus(duk_context *context) {
  5398. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5399. Number radius = duk_to_number(context, 1);
  5400. Number tubeRadius = duk_to_number(context, 2);
  5401. int segmentsW = duk_to_int(context, 3);
  5402. int segmentsH = duk_to_int(context, 4);
  5403. Number tilingValue = duk_to_number(context, 5);
  5404. inst->createTorus(radius,tubeRadius,segmentsW,segmentsH,tilingValue);
  5405. return 0;
  5406. }
  5407. duk_ret_t Polycode_MeshGeometry_createBox(duk_context *context) {
  5408. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5409. Number w = duk_to_number(context, 1);
  5410. Number d = duk_to_number(context, 2);
  5411. Number h = duk_to_number(context, 3);
  5412. Number tilingValue = duk_to_number(context, 4);
  5413. inst->createBox(w,d,h,tilingValue);
  5414. return 0;
  5415. }
  5416. duk_ret_t Polycode_MeshGeometry_createSphere(duk_context *context) {
  5417. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5418. Number radius = duk_to_number(context, 1);
  5419. int numRings = duk_to_int(context, 2);
  5420. int numSegments = duk_to_int(context, 3);
  5421. Number tilingValue = duk_to_number(context, 4);
  5422. inst->createSphere(radius,numRings,numSegments,tilingValue);
  5423. return 0;
  5424. }
  5425. duk_ret_t Polycode_MeshGeometry_createIcosphere(duk_context *context) {
  5426. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5427. Number radius = duk_to_number(context, 1);
  5428. int subdivisions = duk_to_int(context, 2);
  5429. inst->createIcosphere(radius,subdivisions);
  5430. return 0;
  5431. }
  5432. duk_ret_t Polycode_MeshGeometry_createOctosphere(duk_context *context) {
  5433. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5434. Number radius = duk_to_number(context, 1);
  5435. int subdivisions = duk_to_int(context, 2);
  5436. inst->createOctosphere(radius,subdivisions);
  5437. return 0;
  5438. }
  5439. duk_ret_t Polycode_MeshGeometry_createCylinder(duk_context *context) {
  5440. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5441. Number height = duk_to_number(context, 1);
  5442. Number radius = duk_to_number(context, 2);
  5443. int numSegments = duk_to_int(context, 3);
  5444. bool capped = duk_to_boolean(context, 4);
  5445. Number tilingValue = duk_to_number(context, 5);
  5446. inst->createCylinder(height,radius,numSegments,capped,tilingValue);
  5447. return 0;
  5448. }
  5449. duk_ret_t Polycode_MeshGeometry_createCone(duk_context *context) {
  5450. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5451. Number height = duk_to_number(context, 1);
  5452. Number radius = duk_to_number(context, 2);
  5453. int numSegments = duk_to_int(context, 3);
  5454. Number tilingValue = duk_to_number(context, 4);
  5455. inst->createCone(height,radius,numSegments,tilingValue);
  5456. return 0;
  5457. }
  5458. duk_ret_t Polycode_MeshGeometry_recenterMesh(duk_context *context) {
  5459. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5460. Vector3 *retInst = new Vector3();
  5461. *retInst = inst->recenterMesh();
  5462. duk_push_pointer(context, (void*)retInst);
  5463. return 1;
  5464. }
  5465. duk_ret_t Polycode_MeshGeometry_setVertexAtOffset(duk_context *context) {
  5466. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5467. int offset = duk_to_int(context, 1);
  5468. Number x = duk_to_number(context, 2);
  5469. Number y = duk_to_number(context, 3);
  5470. Number z = duk_to_number(context, 4);
  5471. inst->setVertexAtOffset(offset,x,y,z);
  5472. return 0;
  5473. }
  5474. duk_ret_t Polycode_MeshGeometry_addVertexWithUVAndNormal(duk_context *context) {
  5475. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5476. Number x = duk_to_number(context, 1);
  5477. Number y = duk_to_number(context, 2);
  5478. Number z = duk_to_number(context, 3);
  5479. Number u = duk_to_number(context, 4);
  5480. Number v = duk_to_number(context, 5);
  5481. Number nx = duk_to_number(context, 6);
  5482. Number ny = duk_to_number(context, 7);
  5483. Number nz = duk_to_number(context, 8);
  5484. inst->addVertexWithUVAndNormal(x,y,z,u,v,nx,ny,nz);
  5485. return 0;
  5486. }
  5487. duk_ret_t Polycode_MeshGeometry_addTexCoord(duk_context *context) {
  5488. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5489. Number u = duk_to_number(context, 1);
  5490. Number v = duk_to_number(context, 2);
  5491. inst->addTexCoord(u,v);
  5492. return 0;
  5493. }
  5494. duk_ret_t Polycode_MeshGeometry_addTexCoord2(duk_context *context) {
  5495. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5496. Number u = duk_to_number(context, 1);
  5497. Number v = duk_to_number(context, 2);
  5498. inst->addTexCoord2(u,v);
  5499. return 0;
  5500. }
  5501. duk_ret_t Polycode_MeshGeometry_addTangent(duk_context *context) {
  5502. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5503. Number x = duk_to_number(context, 1);
  5504. Number y = duk_to_number(context, 2);
  5505. Number z = duk_to_number(context, 3);
  5506. inst->addTangent(x,y,z);
  5507. return 0;
  5508. }
  5509. duk_ret_t Polycode_MeshGeometry_addVertexWithUV(duk_context *context) {
  5510. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5511. Number x = duk_to_number(context, 1);
  5512. Number y = duk_to_number(context, 2);
  5513. Number z = duk_to_number(context, 3);
  5514. Number u = duk_to_number(context, 4);
  5515. Number v = duk_to_number(context, 5);
  5516. inst->addVertexWithUV(x,y,z,u,v);
  5517. return 0;
  5518. }
  5519. duk_ret_t Polycode_MeshGeometry_addVertex(duk_context *context) {
  5520. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5521. Number x = duk_to_number(context, 1);
  5522. Number y = duk_to_number(context, 2);
  5523. Number z = duk_to_number(context, 3);
  5524. inst->addVertex(x,y,z);
  5525. return 0;
  5526. }
  5527. duk_ret_t Polycode_MeshGeometry_addNormal(duk_context *context) {
  5528. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5529. Number nx = duk_to_number(context, 1);
  5530. Number ny = duk_to_number(context, 2);
  5531. Number nz = duk_to_number(context, 3);
  5532. inst->addNormal(nx,ny,nz);
  5533. return 0;
  5534. }
  5535. duk_ret_t Polycode_MeshGeometry_addBoneAssignments(duk_context *context) {
  5536. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5537. Number b1Weight = duk_to_number(context, 1);
  5538. int b1Index = duk_to_int(context, 2);
  5539. Number b2Weight = duk_to_number(context, 3);
  5540. int b2Index = duk_to_int(context, 4);
  5541. Number b3Weight = duk_to_number(context, 5);
  5542. int b3Index = duk_to_int(context, 6);
  5543. Number b4Weight = duk_to_number(context, 7);
  5544. int b4Index = duk_to_int(context, 8);
  5545. inst->addBoneAssignments(b1Weight,b1Index,b2Weight,b2Index,b3Weight,b3Index,b4Weight,b4Index);
  5546. return 0;
  5547. }
  5548. duk_ret_t Polycode_MeshGeometry_addColor(duk_context *context) {
  5549. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5550. Number r = duk_to_number(context, 1);
  5551. Number g = duk_to_number(context, 2);
  5552. Number b = duk_to_number(context, 3);
  5553. Number a = duk_to_number(context, 4);
  5554. inst->addColor(r,g,b,a);
  5555. return 0;
  5556. }
  5557. duk_ret_t Polycode_MeshGeometry_getVertexPosition(duk_context *context) {
  5558. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5559. int vertexOffset = duk_to_int(context, 1);
  5560. Vector3 *retInst = new Vector3();
  5561. *retInst = inst->getVertexPosition(vertexOffset);
  5562. duk_push_pointer(context, (void*)retInst);
  5563. return 1;
  5564. }
  5565. duk_ret_t Polycode_MeshGeometry_getVertexPositionAtIndex(duk_context *context) {
  5566. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5567. int index = duk_to_int(context, 1);
  5568. Vector3 *retInst = new Vector3();
  5569. *retInst = inst->getVertexPositionAtIndex(index);
  5570. duk_push_pointer(context, (void*)retInst);
  5571. return 1;
  5572. }
  5573. duk_ret_t Polycode_MeshGeometry_getVertexTexCoord(duk_context *context) {
  5574. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5575. int vertexOffset = duk_to_int(context, 1);
  5576. Vector2 *retInst = new Vector2();
  5577. *retInst = inst->getVertexTexCoord(vertexOffset);
  5578. duk_push_pointer(context, (void*)retInst);
  5579. return 1;
  5580. }
  5581. duk_ret_t Polycode_MeshGeometry_getVertexTexCoordAtIndex(duk_context *context) {
  5582. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5583. int index = duk_to_int(context, 1);
  5584. Vector2 *retInst = new Vector2();
  5585. *retInst = inst->getVertexTexCoordAtIndex(index);
  5586. duk_push_pointer(context, (void*)retInst);
  5587. return 1;
  5588. }
  5589. duk_ret_t Polycode_MeshGeometry_Copy(duk_context *context) {
  5590. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5591. PolyBase *ptrRetVal = (PolyBase*)inst->Copy();
  5592. duk_push_pointer(context, (void*)ptrRetVal);
  5593. return 1;
  5594. }
  5595. duk_ret_t Polycode_MeshGeometry_getRadius(duk_context *context) {
  5596. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5597. duk_push_number(context, inst->getRadius());
  5598. return 1;
  5599. }
  5600. duk_ret_t Polycode_MeshGeometry_calculateNormals(duk_context *context) {
  5601. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5602. inst->calculateNormals();
  5603. return 0;
  5604. }
  5605. duk_ret_t Polycode_MeshGeometry_calculateTangents(duk_context *context) {
  5606. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5607. inst->calculateTangents();
  5608. return 0;
  5609. }
  5610. duk_ret_t Polycode_MeshGeometry_getMeshType(duk_context *context) {
  5611. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5612. duk_push_int(context, inst->getMeshType());
  5613. return 1;
  5614. }
  5615. duk_ret_t Polycode_MeshGeometry_setMeshType(duk_context *context) {
  5616. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5617. int newType = duk_to_int(context, 1);
  5618. inst->setMeshType(newType);
  5619. return 0;
  5620. }
  5621. duk_ret_t Polycode_MeshGeometry_getIndexGroupSize(duk_context *context) {
  5622. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5623. duk_push_int(context, inst->getIndexGroupSize());
  5624. return 1;
  5625. }
  5626. duk_ret_t Polycode_MeshGeometry_calculateBBox(duk_context *context) {
  5627. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5628. Vector3 *retInst = new Vector3();
  5629. *retInst = inst->calculateBBox();
  5630. duk_push_pointer(context, (void*)retInst);
  5631. return 1;
  5632. }
  5633. duk_ret_t Polycode_MeshGeometry_addIndexedFace(duk_context *context) {
  5634. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5635. int i1 = duk_to_int(context, 1);
  5636. int i2 = duk_to_int(context, 2);
  5637. inst->addIndexedFace(i1,i2);
  5638. return 0;
  5639. }
  5640. duk_ret_t Polycode_MeshGeometry_addIndex(duk_context *context) {
  5641. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5642. int index = duk_to_int(context, 1);
  5643. inst->addIndex(index);
  5644. return 0;
  5645. }
  5646. duk_ret_t Polycode_MeshGeometry_removeVertexRange(duk_context *context) {
  5647. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5648. int beginRemoveVertex = duk_to_int(context, 1);
  5649. int vertexRemovalCount = duk_to_int(context, 2);
  5650. inst->removeVertexRange(beginRemoveVertex,vertexRemovalCount);
  5651. return 0;
  5652. }
  5653. duk_ret_t Polycode_MeshGeometry_removeFace(duk_context *context) {
  5654. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5655. int faceIndex = duk_to_int(context, 1);
  5656. inst->removeFace(faceIndex);
  5657. return 0;
  5658. }
  5659. duk_ret_t Polycode_MeshGeometry_removeUnusedVertices(duk_context *context) {
  5660. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5661. duk_push_int(context, inst->removeUnusedVertices());
  5662. return 1;
  5663. }
  5664. duk_ret_t Polycode_MeshGeometry_getIndexCount(duk_context *context) {
  5665. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5666. duk_push_int(context, inst->getIndexCount());
  5667. return 1;
  5668. }
  5669. duk_ret_t Polycode_MeshGeometry_subdivideToRadius(duk_context *context) {
  5670. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5671. Number radius = duk_to_number(context, 1);
  5672. int subdivisions = duk_to_int(context, 2);
  5673. inst->subdivideToRadius(radius,subdivisions);
  5674. return 0;
  5675. }
  5676. duk_ret_t Polycode_MeshGeometry_calculateFaceTangent(duk_context *context) {
  5677. Vector3 v1 = *(Vector3*)duk_to_pointer(context, 0);
  5678. Vector3 v2 = *(Vector3*)duk_to_pointer(context, 1);
  5679. Vector3 v3 = *(Vector3*)duk_to_pointer(context, 2);
  5680. Vector2 texCoord1 = *(Vector2*)duk_to_pointer(context, 3);
  5681. Vector2 texCoord2 = *(Vector2*)duk_to_pointer(context, 4);
  5682. Vector2 texCoord3 = *(Vector2*)duk_to_pointer(context, 5);
  5683. Vector3 *retInst = new Vector3();
  5684. *retInst = MeshGeometry::calculateFaceTangent(v1,v2,v3,texCoord1,texCoord2,texCoord3);
  5685. duk_push_pointer(context, (void*)retInst);
  5686. return 1;
  5687. }
  5688. duk_ret_t Polycode_MeshGeometry_saveAsOBJ(duk_context *context) {
  5689. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5690. String fileName = duk_to_string(context, 1);
  5691. inst->saveAsOBJ(fileName);
  5692. return 0;
  5693. }
  5694. duk_ret_t Polycode_MeshGeometry_normalizeBoneWeights(duk_context *context) {
  5695. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5696. inst->normalizeBoneWeights();
  5697. return 0;
  5698. }
  5699. duk_ret_t Polycode_ObjectEntry(duk_context *context) {
  5700. ObjectEntry *inst = new ObjectEntry();
  5701. duk_push_pointer(context, (void*)inst);
  5702. return 1;
  5703. }
  5704. duk_ret_t Polycode_ObjectEntry__get_type(duk_context *context) {
  5705. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5706. duk_push_int(context, inst->type);
  5707. return 1;
  5708. }
  5709. duk_ret_t Polycode_ObjectEntry__set_type(duk_context *context) {
  5710. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5711. inst->type = duk_to_int(context, 1);
  5712. return 0;
  5713. }
  5714. duk_ret_t Polycode_ObjectEntry__get_name(duk_context *context) {
  5715. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5716. duk_push_string(context, inst->name.c_str());
  5717. return 1;
  5718. }
  5719. duk_ret_t Polycode_ObjectEntry__set_name(duk_context *context) {
  5720. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5721. inst->name = duk_to_string(context, 1);
  5722. return 0;
  5723. }
  5724. duk_ret_t Polycode_ObjectEntry__get_NumberVal(duk_context *context) {
  5725. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5726. duk_push_number(context, inst->NumberVal);
  5727. return 1;
  5728. }
  5729. duk_ret_t Polycode_ObjectEntry__set_NumberVal(duk_context *context) {
  5730. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5731. inst->NumberVal = duk_to_number(context, 1);
  5732. return 0;
  5733. }
  5734. duk_ret_t Polycode_ObjectEntry__get_intVal(duk_context *context) {
  5735. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5736. duk_push_int(context, inst->intVal);
  5737. return 1;
  5738. }
  5739. duk_ret_t Polycode_ObjectEntry__set_intVal(duk_context *context) {
  5740. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5741. inst->intVal = duk_to_int(context, 1);
  5742. return 0;
  5743. }
  5744. duk_ret_t Polycode_ObjectEntry__get_stringVal(duk_context *context) {
  5745. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5746. duk_push_string(context, inst->stringVal.c_str());
  5747. return 1;
  5748. }
  5749. duk_ret_t Polycode_ObjectEntry__set_stringVal(duk_context *context) {
  5750. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5751. inst->stringVal = duk_to_string(context, 1);
  5752. return 0;
  5753. }
  5754. duk_ret_t Polycode_ObjectEntry__get_boolVal(duk_context *context) {
  5755. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5756. duk_push_boolean(context, inst->boolVal);
  5757. return 1;
  5758. }
  5759. duk_ret_t Polycode_ObjectEntry__set_boolVal(duk_context *context) {
  5760. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5761. inst->boolVal = duk_to_boolean(context, 1);
  5762. return 0;
  5763. }
  5764. duk_ret_t Polycode_ObjectEntry__get_length(duk_context *context) {
  5765. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5766. duk_push_int(context, inst->length);
  5767. return 1;
  5768. }
  5769. duk_ret_t Polycode_ObjectEntry__set_length(duk_context *context) {
  5770. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5771. inst->length = duk_to_int(context, 1);
  5772. return 0;
  5773. }
  5774. duk_ret_t Polycode_ObjectEntry__delete(duk_context *context) {
  5775. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5776. delete inst;
  5777. return 0;
  5778. }
  5779. duk_ret_t Polycode_ObjectEntry_readNumber(duk_context *context) {
  5780. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5781. String key = duk_to_string(context, 1);
  5782. Number* out = (Number*)duk_to_pointer(context, 2);
  5783. duk_push_boolean(context, inst->readNumber(key,out));
  5784. return 1;
  5785. }
  5786. duk_ret_t Polycode_ObjectEntry_readString(duk_context *context) {
  5787. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5788. String key = duk_to_string(context, 1);
  5789. String* out = (String*)duk_to_pointer(context, 2);
  5790. duk_push_boolean(context, inst->readString(key,out));
  5791. return 1;
  5792. }
  5793. duk_ret_t Polycode_ObjectEntry_readBool(duk_context *context) {
  5794. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5795. String key = duk_to_string(context, 1);
  5796. bool* out = (bool*)duk_to_pointer(context, 2);
  5797. duk_push_boolean(context, inst->readBool(key,out));
  5798. return 1;
  5799. }
  5800. duk_ret_t Polycode_ObjectEntry_addChild(duk_context *context) {
  5801. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5802. String name = duk_to_string(context, 1);
  5803. PolyBase *ptrRetVal = (PolyBase*)inst->addChild(name);
  5804. duk_push_pointer(context, (void*)ptrRetVal);
  5805. return 1;
  5806. }
  5807. duk_ret_t Polycode_ObjectEntry_getTypedName(duk_context *context) {
  5808. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5809. duk_push_string(context, inst->getTypedName().c_str());
  5810. return 1;
  5811. }
  5812. duk_ret_t Polycode_ObjectEntry_setTypedName(duk_context *context) {
  5813. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5814. String str = duk_to_string(context, 1);
  5815. inst->setTypedName(str);
  5816. return 0;
  5817. }
  5818. duk_ret_t Polycode_ObjectEntry_Clear(duk_context *context) {
  5819. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5820. inst->Clear();
  5821. return 0;
  5822. }
  5823. duk_ret_t Polycode_BinaryObjectReader(duk_context *context) {
  5824. String fileName = duk_to_string(context, 0);
  5825. Object* object = (Object*)duk_to_pointer(context, 1);
  5826. BinaryObjectReader *inst = new BinaryObjectReader(fileName,object);
  5827. duk_push_pointer(context, (void*)inst);
  5828. return 1;
  5829. }
  5830. duk_ret_t Polycode_BinaryObjectReader__get_success(duk_context *context) {
  5831. BinaryObjectReader *inst = (BinaryObjectReader*)duk_to_pointer(context, 0);
  5832. duk_push_boolean(context, inst->success);
  5833. return 1;
  5834. }
  5835. duk_ret_t Polycode_BinaryObjectReader__set_success(duk_context *context) {
  5836. BinaryObjectReader *inst = (BinaryObjectReader*)duk_to_pointer(context, 0);
  5837. inst->success = duk_to_boolean(context, 1);
  5838. return 0;
  5839. }
  5840. duk_ret_t Polycode_BinaryObjectReader__delete(duk_context *context) {
  5841. BinaryObjectReader *inst = (BinaryObjectReader*)duk_to_pointer(context, 0);
  5842. delete inst;
  5843. return 0;
  5844. }
  5845. duk_ret_t Polycode_BinaryObjectWriter(duk_context *context) {
  5846. Object* object = (Object*)duk_to_pointer(context, 0);
  5847. BinaryObjectWriter *inst = new BinaryObjectWriter(object);
  5848. duk_push_pointer(context, (void*)inst);
  5849. return 1;
  5850. }
  5851. duk_ret_t Polycode_BinaryObjectWriter__delete(duk_context *context) {
  5852. BinaryObjectWriter *inst = (BinaryObjectWriter*)duk_to_pointer(context, 0);
  5853. delete inst;
  5854. return 0;
  5855. }
  5856. duk_ret_t Polycode_BinaryObjectWriter_parseKeysFromObjectEntry(duk_context *context) {
  5857. BinaryObjectWriter *inst = (BinaryObjectWriter*)duk_to_pointer(context, 0);
  5858. ObjectEntry* entry = (ObjectEntry*)duk_to_pointer(context, 1);
  5859. inst->parseKeysFromObjectEntry(entry);
  5860. return 0;
  5861. }
  5862. duk_ret_t Polycode_BinaryObjectWriter_writeEntryToFile(duk_context *context) {
  5863. BinaryObjectWriter *inst = (BinaryObjectWriter*)duk_to_pointer(context, 0);
  5864. ObjectEntry* entry = (ObjectEntry*)duk_to_pointer(context, 1);
  5865. inst->writeEntryToFile(entry);
  5866. return 0;
  5867. }
  5868. duk_ret_t Polycode_BinaryObjectWriter_addKey(duk_context *context) {
  5869. BinaryObjectWriter *inst = (BinaryObjectWriter*)duk_to_pointer(context, 0);
  5870. String key = duk_to_string(context, 1);
  5871. duk_push_int(context, inst->addKey(key));
  5872. return 1;
  5873. }
  5874. duk_ret_t Polycode_BinaryObjectWriter_getKeyIndex(duk_context *context) {
  5875. BinaryObjectWriter *inst = (BinaryObjectWriter*)duk_to_pointer(context, 0);
  5876. String key = duk_to_string(context, 1);
  5877. duk_push_int(context, inst->getKeyIndex(key));
  5878. return 1;
  5879. }
  5880. duk_ret_t Polycode_BinaryObjectWriter_writeToFile(duk_context *context) {
  5881. BinaryObjectWriter *inst = (BinaryObjectWriter*)duk_to_pointer(context, 0);
  5882. String fileName = duk_to_string(context, 1);
  5883. duk_push_boolean(context, inst->writeToFile(fileName));
  5884. return 1;
  5885. }
  5886. duk_ret_t Polycode_ShaderPlatformData(duk_context *context) {
  5887. ShaderPlatformData *inst = new ShaderPlatformData();
  5888. duk_push_pointer(context, (void*)inst);
  5889. return 1;
  5890. }
  5891. duk_ret_t Polycode_ShaderPlatformData__get_shaderID(duk_context *context) {
  5892. ShaderPlatformData *inst = (ShaderPlatformData*)duk_to_pointer(context, 0);
  5893. GLuint *retInst = new GLuint();
  5894. *retInst = inst->shaderID;
  5895. duk_push_pointer(context, (void*)retInst);
  5896. return 1;
  5897. }
  5898. duk_ret_t Polycode_ShaderPlatformData__set_shaderID(duk_context *context) {
  5899. ShaderPlatformData *inst = (ShaderPlatformData*)duk_to_pointer(context, 0);
  5900. inst->shaderID = *(GLuint*)duk_to_pointer(context, 1);
  5901. return 0;
  5902. }
  5903. duk_ret_t Polycode_ShaderPlatformData__get_vertexProgramID(duk_context *context) {
  5904. ShaderPlatformData *inst = (ShaderPlatformData*)duk_to_pointer(context, 0);
  5905. GLuint *retInst = new GLuint();
  5906. *retInst = inst->vertexProgramID;
  5907. duk_push_pointer(context, (void*)retInst);
  5908. return 1;
  5909. }
  5910. duk_ret_t Polycode_ShaderPlatformData__set_vertexProgramID(duk_context *context) {
  5911. ShaderPlatformData *inst = (ShaderPlatformData*)duk_to_pointer(context, 0);
  5912. inst->vertexProgramID = *(GLuint*)duk_to_pointer(context, 1);
  5913. return 0;
  5914. }
  5915. duk_ret_t Polycode_ShaderPlatformData__get_fragmentProgramID(duk_context *context) {
  5916. ShaderPlatformData *inst = (ShaderPlatformData*)duk_to_pointer(context, 0);
  5917. GLuint *retInst = new GLuint();
  5918. *retInst = inst->fragmentProgramID;
  5919. duk_push_pointer(context, (void*)retInst);
  5920. return 1;
  5921. }
  5922. duk_ret_t Polycode_ShaderPlatformData__set_fragmentProgramID(duk_context *context) {
  5923. ShaderPlatformData *inst = (ShaderPlatformData*)duk_to_pointer(context, 0);
  5924. inst->fragmentProgramID = *(GLuint*)duk_to_pointer(context, 1);
  5925. return 0;
  5926. }
  5927. duk_ret_t Polycode_ShaderPlatformData__delete(duk_context *context) {
  5928. ShaderPlatformData *inst = (ShaderPlatformData*)duk_to_pointer(context, 0);
  5929. delete inst;
  5930. return 0;
  5931. }
  5932. duk_ret_t Polycode_SceneParticle(duk_context *context) {
  5933. SceneParticle *inst = new SceneParticle();
  5934. duk_push_pointer(context, (void*)inst);
  5935. return 1;
  5936. }
  5937. duk_ret_t Polycode_SceneParticle__get_lifetime(duk_context *context) {
  5938. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5939. duk_push_number(context, inst->lifetime);
  5940. return 1;
  5941. }
  5942. duk_ret_t Polycode_SceneParticle__set_lifetime(duk_context *context) {
  5943. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5944. inst->lifetime = duk_to_number(context, 1);
  5945. return 0;
  5946. }
  5947. duk_ret_t Polycode_SceneParticle__get_position(duk_context *context) {
  5948. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5949. Vector3 *retInst = new Vector3();
  5950. *retInst = inst->position;
  5951. duk_push_pointer(context, (void*)retInst);
  5952. return 1;
  5953. }
  5954. duk_ret_t Polycode_SceneParticle__set_position(duk_context *context) {
  5955. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5956. inst->position = *(Vector3*)duk_to_pointer(context, 1);
  5957. return 0;
  5958. }
  5959. duk_ret_t Polycode_SceneParticle__get_velocity(duk_context *context) {
  5960. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5961. Vector3 *retInst = new Vector3();
  5962. *retInst = inst->velocity;
  5963. duk_push_pointer(context, (void*)retInst);
  5964. return 1;
  5965. }
  5966. duk_ret_t Polycode_SceneParticle__set_velocity(duk_context *context) {
  5967. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5968. inst->velocity = *(Vector3*)duk_to_pointer(context, 1);
  5969. return 0;
  5970. }
  5971. duk_ret_t Polycode_SceneParticle__get_perlinPos(duk_context *context) {
  5972. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5973. Vector3 *retInst = new Vector3();
  5974. *retInst = inst->perlinPos;
  5975. duk_push_pointer(context, (void*)retInst);
  5976. return 1;
  5977. }
  5978. duk_ret_t Polycode_SceneParticle__set_perlinPos(duk_context *context) {
  5979. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5980. inst->perlinPos = *(Vector3*)duk_to_pointer(context, 1);
  5981. return 0;
  5982. }
  5983. duk_ret_t Polycode_SceneParticle__get_rotation(duk_context *context) {
  5984. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5985. Vector3 *retInst = new Vector3();
  5986. *retInst = inst->rotation;
  5987. duk_push_pointer(context, (void*)retInst);
  5988. return 1;
  5989. }
  5990. duk_ret_t Polycode_SceneParticle__set_rotation(duk_context *context) {
  5991. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5992. inst->rotation = *(Vector3*)duk_to_pointer(context, 1);
  5993. return 0;
  5994. }
  5995. duk_ret_t Polycode_SceneParticle__get_brightnessDeviation(duk_context *context) {
  5996. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5997. duk_push_number(context, inst->brightnessDeviation);
  5998. return 1;
  5999. }
  6000. duk_ret_t Polycode_SceneParticle__set_brightnessDeviation(duk_context *context) {
  6001. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  6002. inst->brightnessDeviation = duk_to_number(context, 1);
  6003. return 0;
  6004. }
  6005. duk_ret_t Polycode_SceneParticle__get_scale(duk_context *context) {
  6006. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  6007. duk_push_number(context, inst->scale);
  6008. return 1;
  6009. }
  6010. duk_ret_t Polycode_SceneParticle__set_scale(duk_context *context) {
  6011. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  6012. inst->scale = duk_to_number(context, 1);
  6013. return 0;
  6014. }
  6015. duk_ret_t Polycode_SceneParticle__get_color(duk_context *context) {
  6016. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  6017. Color *retInst = new Color();
  6018. *retInst = inst->color;
  6019. duk_push_pointer(context, (void*)retInst);
  6020. return 1;
  6021. }
  6022. duk_ret_t Polycode_SceneParticle__set_color(duk_context *context) {
  6023. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  6024. inst->color = *(Color*)duk_to_pointer(context, 1);
  6025. return 0;
  6026. }
  6027. duk_ret_t Polycode_SceneParticle__get_varianceIndex(duk_context *context) {
  6028. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  6029. duk_push_int(context, inst->varianceIndex);
  6030. return 1;
  6031. }
  6032. duk_ret_t Polycode_SceneParticle__set_varianceIndex(duk_context *context) {
  6033. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  6034. inst->varianceIndex = duk_to_int(context, 1);
  6035. return 0;
  6036. }
  6037. duk_ret_t Polycode_SceneParticle__delete(duk_context *context) {
  6038. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  6039. delete inst;
  6040. return 0;
  6041. }
  6042. duk_ret_t Polycode_SceneParticleEmitter(duk_context *context) {
  6043. int particleCount = duk_to_int(context, 0);
  6044. Number lifetime = duk_to_number(context, 1);
  6045. Number speed = duk_to_number(context, 2);
  6046. SceneParticleEmitter *inst = new SceneParticleEmitter(particleCount,lifetime,speed);
  6047. duk_push_pointer(context, (void*)inst);
  6048. return 1;
  6049. }
  6050. duk_ret_t Polycode_SceneParticleEmitter__get_useScaleCurve(duk_context *context) {
  6051. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6052. duk_push_boolean(context, inst->useScaleCurve);
  6053. return 1;
  6054. }
  6055. duk_ret_t Polycode_SceneParticleEmitter__set_useScaleCurve(duk_context *context) {
  6056. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6057. inst->useScaleCurve = duk_to_boolean(context, 1);
  6058. return 0;
  6059. }
  6060. duk_ret_t Polycode_SceneParticleEmitter__get_scaleCurve(duk_context *context) {
  6061. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6062. BezierCurve *retInst = new BezierCurve();
  6063. *retInst = inst->scaleCurve;
  6064. duk_push_pointer(context, (void*)retInst);
  6065. return 1;
  6066. }
  6067. duk_ret_t Polycode_SceneParticleEmitter__set_scaleCurve(duk_context *context) {
  6068. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6069. inst->scaleCurve = *(BezierCurve*)duk_to_pointer(context, 1);
  6070. return 0;
  6071. }
  6072. duk_ret_t Polycode_SceneParticleEmitter__get_useColorCurves(duk_context *context) {
  6073. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6074. duk_push_boolean(context, inst->useColorCurves);
  6075. return 1;
  6076. }
  6077. duk_ret_t Polycode_SceneParticleEmitter__set_useColorCurves(duk_context *context) {
  6078. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6079. inst->useColorCurves = duk_to_boolean(context, 1);
  6080. return 0;
  6081. }
  6082. duk_ret_t Polycode_SceneParticleEmitter__get_colorCurveR(duk_context *context) {
  6083. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6084. BezierCurve *retInst = new BezierCurve();
  6085. *retInst = inst->colorCurveR;
  6086. duk_push_pointer(context, (void*)retInst);
  6087. return 1;
  6088. }
  6089. duk_ret_t Polycode_SceneParticleEmitter__set_colorCurveR(duk_context *context) {
  6090. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6091. inst->colorCurveR = *(BezierCurve*)duk_to_pointer(context, 1);
  6092. return 0;
  6093. }
  6094. duk_ret_t Polycode_SceneParticleEmitter__get_colorCurveG(duk_context *context) {
  6095. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6096. BezierCurve *retInst = new BezierCurve();
  6097. *retInst = inst->colorCurveG;
  6098. duk_push_pointer(context, (void*)retInst);
  6099. return 1;
  6100. }
  6101. duk_ret_t Polycode_SceneParticleEmitter__set_colorCurveG(duk_context *context) {
  6102. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6103. inst->colorCurveG = *(BezierCurve*)duk_to_pointer(context, 1);
  6104. return 0;
  6105. }
  6106. duk_ret_t Polycode_SceneParticleEmitter__get_colorCurveB(duk_context *context) {
  6107. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6108. BezierCurve *retInst = new BezierCurve();
  6109. *retInst = inst->colorCurveB;
  6110. duk_push_pointer(context, (void*)retInst);
  6111. return 1;
  6112. }
  6113. duk_ret_t Polycode_SceneParticleEmitter__set_colorCurveB(duk_context *context) {
  6114. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6115. inst->colorCurveB = *(BezierCurve*)duk_to_pointer(context, 1);
  6116. return 0;
  6117. }
  6118. duk_ret_t Polycode_SceneParticleEmitter__get_colorCurveA(duk_context *context) {
  6119. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6120. BezierCurve *retInst = new BezierCurve();
  6121. *retInst = inst->colorCurveA;
  6122. duk_push_pointer(context, (void*)retInst);
  6123. return 1;
  6124. }
  6125. duk_ret_t Polycode_SceneParticleEmitter__set_colorCurveA(duk_context *context) {
  6126. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6127. inst->colorCurveA = *(BezierCurve*)duk_to_pointer(context, 1);
  6128. return 0;
  6129. }
  6130. duk_ret_t Polycode_SceneParticleEmitter__get_colorDeviation(duk_context *context) {
  6131. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6132. Color *retInst = new Color();
  6133. *retInst = inst->colorDeviation;
  6134. duk_push_pointer(context, (void*)retInst);
  6135. return 1;
  6136. }
  6137. duk_ret_t Polycode_SceneParticleEmitter__set_colorDeviation(duk_context *context) {
  6138. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6139. inst->colorDeviation = *(Color*)duk_to_pointer(context, 1);
  6140. return 0;
  6141. }
  6142. duk_ret_t Polycode_SceneParticleEmitter__delete(duk_context *context) {
  6143. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6144. delete inst;
  6145. return 0;
  6146. }
  6147. duk_ret_t Polycode_SceneParticleEmitter_setParticleCount(duk_context *context) {
  6148. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6149. int newParticleCount = duk_to_int(context, 1);
  6150. inst->setParticleCount(newParticleCount);
  6151. return 0;
  6152. }
  6153. duk_ret_t Polycode_SceneParticleEmitter_getParticleCount(duk_context *context) {
  6154. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6155. duk_push_int(context, inst->getParticleCount());
  6156. return 1;
  6157. }
  6158. duk_ret_t Polycode_SceneParticleEmitter_setParticleLifetime(duk_context *context) {
  6159. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6160. Number lifetime = duk_to_number(context, 1);
  6161. inst->setParticleLifetime(lifetime);
  6162. return 0;
  6163. }
  6164. duk_ret_t Polycode_SceneParticleEmitter_getParticleLifetime(duk_context *context) {
  6165. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6166. duk_push_number(context, inst->getParticleLifetime());
  6167. return 1;
  6168. }
  6169. duk_ret_t Polycode_SceneParticleEmitter_setDirectionDeviation(duk_context *context) {
  6170. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6171. Vector3 newDeviation = *(Vector3*)duk_to_pointer(context, 1);
  6172. inst->setDirectionDeviation(newDeviation);
  6173. return 0;
  6174. }
  6175. duk_ret_t Polycode_SceneParticleEmitter_getDirectionDeviation(duk_context *context) {
  6176. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6177. Vector3 *retInst = new Vector3();
  6178. *retInst = inst->getDirectionDeviation();
  6179. duk_push_pointer(context, (void*)retInst);
  6180. return 1;
  6181. }
  6182. duk_ret_t Polycode_SceneParticleEmitter_setEmitterSize(duk_context *context) {
  6183. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6184. Vector3 newSize = *(Vector3*)duk_to_pointer(context, 1);
  6185. inst->setEmitterSize(newSize);
  6186. return 0;
  6187. }
  6188. duk_ret_t Polycode_SceneParticleEmitter_getEmitterSize(duk_context *context) {
  6189. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6190. Vector3 *retInst = new Vector3();
  6191. *retInst = inst->getEmitterSize();
  6192. duk_push_pointer(context, (void*)retInst);
  6193. return 1;
  6194. }
  6195. duk_ret_t Polycode_SceneParticleEmitter_setGravity(duk_context *context) {
  6196. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6197. Vector3 newGravity = *(Vector3*)duk_to_pointer(context, 1);
  6198. inst->setGravity(newGravity);
  6199. return 0;
  6200. }
  6201. duk_ret_t Polycode_SceneParticleEmitter_getGravity(duk_context *context) {
  6202. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6203. Vector3 *retInst = new Vector3();
  6204. *retInst = inst->getGravity();
  6205. duk_push_pointer(context, (void*)retInst);
  6206. return 1;
  6207. }
  6208. duk_ret_t Polycode_SceneParticleEmitter_fixedUpdate(duk_context *context) {
  6209. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6210. inst->fixedUpdate();
  6211. return 0;
  6212. }
  6213. duk_ret_t Polycode_SceneParticleEmitter_Render(duk_context *context) {
  6214. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6215. GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  6216. inst->Render(buffer);
  6217. return 0;
  6218. }
  6219. duk_ret_t Polycode_SceneParticleEmitter_updateParticles(duk_context *context) {
  6220. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6221. inst->updateParticles();
  6222. return 0;
  6223. }
  6224. duk_ret_t Polycode_SceneParticleEmitter_rebuildParticles(duk_context *context) {
  6225. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6226. GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  6227. inst->rebuildParticles(buffer);
  6228. return 0;
  6229. }
  6230. duk_ret_t Polycode_SceneParticleEmitter_triggerParticles(duk_context *context) {
  6231. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6232. bool allAtOnce = duk_to_boolean(context, 1);
  6233. inst->triggerParticles(allAtOnce);
  6234. return 0;
  6235. }
  6236. duk_ret_t Polycode_SceneParticleEmitter_enableParticleSystem(duk_context *context) {
  6237. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6238. bool val = duk_to_boolean(context, 1);
  6239. inst->enableParticleSystem(val);
  6240. return 0;
  6241. }
  6242. duk_ret_t Polycode_SceneParticleEmitter_setUseFloorPlane(duk_context *context) {
  6243. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6244. bool val = duk_to_boolean(context, 1);
  6245. inst->setUseFloorPlane(val);
  6246. return 0;
  6247. }
  6248. duk_ret_t Polycode_SceneParticleEmitter_setFloorPlaneOffset(duk_context *context) {
  6249. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6250. Number floorPlaneOffset = duk_to_number(context, 1);
  6251. inst->setFloorPlaneOffset(floorPlaneOffset);
  6252. return 0;
  6253. }
  6254. duk_ret_t Polycode_SceneParticleEmitter_setFloorDamping(duk_context *context) {
  6255. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6256. Number floorDamping = duk_to_number(context, 1);
  6257. inst->setFloorDamping(floorDamping);
  6258. return 0;
  6259. }
  6260. duk_ret_t Polycode_SceneParticleEmitter_setParticlesInWorldSpace(duk_context *context) {
  6261. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6262. bool val = duk_to_boolean(context, 1);
  6263. inst->setParticlesInWorldSpace(val);
  6264. return 0;
  6265. }
  6266. duk_ret_t Polycode_SceneParticleEmitter_getParticlesInWorldSpace(duk_context *context) {
  6267. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6268. duk_push_boolean(context, inst->getParticlesInWorldSpace());
  6269. return 1;
  6270. }
  6271. duk_ret_t Polycode_SceneParticleEmitter_setPerlinEnabled(duk_context *context) {
  6272. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6273. bool val = duk_to_boolean(context, 1);
  6274. inst->setPerlinEnabled(val);
  6275. return 0;
  6276. }
  6277. duk_ret_t Polycode_SceneParticleEmitter_getPerlinEnabled(duk_context *context) {
  6278. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6279. duk_push_boolean(context, inst->getPerlinEnabled());
  6280. return 1;
  6281. }
  6282. duk_ret_t Polycode_SceneParticleEmitter_getParticleSpeed(duk_context *context) {
  6283. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6284. duk_push_number(context, inst->getParticleSpeed());
  6285. return 1;
  6286. }
  6287. duk_ret_t Polycode_SceneParticleEmitter_setParticleSpeed(duk_context *context) {
  6288. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6289. Number speed = duk_to_number(context, 1);
  6290. inst->setParticleSpeed(speed);
  6291. return 0;
  6292. }
  6293. duk_ret_t Polycode_SceneParticleEmitter_setPerlinValue(duk_context *context) {
  6294. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6295. Vector3 perlinValue = *(Vector3*)duk_to_pointer(context, 1);
  6296. inst->setPerlinValue(perlinValue);
  6297. return 0;
  6298. }
  6299. duk_ret_t Polycode_SceneParticleEmitter_getPerlinValue(duk_context *context) {
  6300. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6301. Vector3 *retInst = new Vector3();
  6302. *retInst = inst->getPerlinValue();
  6303. duk_push_pointer(context, (void*)retInst);
  6304. return 1;
  6305. }
  6306. duk_ret_t Polycode_SceneParticleEmitter_setParticleType(duk_context *context) {
  6307. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6308. int particleType = duk_to_int(context, 1);
  6309. inst->setParticleType(particleType);
  6310. return 0;
  6311. }
  6312. duk_ret_t Polycode_SceneParticleEmitter_getParticleType(duk_context *context) {
  6313. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6314. duk_push_int(context, inst->getParticleType());
  6315. return 1;
  6316. }
  6317. duk_ret_t Polycode_SceneParticleEmitter_setParticleSize(duk_context *context) {
  6318. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6319. Number particleSize = duk_to_number(context, 1);
  6320. inst->setParticleSize(particleSize);
  6321. return 0;
  6322. }
  6323. duk_ret_t Polycode_SceneParticleEmitter_getParticleSize(duk_context *context) {
  6324. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6325. duk_push_number(context, inst->getParticleSize());
  6326. return 1;
  6327. }
  6328. duk_ret_t Polycode_SceneParticleEmitter_setParticleRotationSpeed(duk_context *context) {
  6329. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6330. Vector3 rotationSpeed = *(Vector3*)duk_to_pointer(context, 1);
  6331. inst->setParticleRotationSpeed(rotationSpeed);
  6332. return 0;
  6333. }
  6334. duk_ret_t Polycode_SceneParticleEmitter_getParticleRotationSpeed(duk_context *context) {
  6335. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6336. Vector3 *retInst = new Vector3();
  6337. *retInst = inst->getParticleRotationSpeed();
  6338. duk_push_pointer(context, (void*)retInst);
  6339. return 1;
  6340. }
  6341. duk_ret_t Polycode_SceneParticleEmitter_setParticleDirection(duk_context *context) {
  6342. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6343. Vector3 direction = *(Vector3*)duk_to_pointer(context, 1);
  6344. inst->setParticleDirection(direction);
  6345. return 0;
  6346. }
  6347. duk_ret_t Polycode_SceneParticleEmitter_getParticleDirection(duk_context *context) {
  6348. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6349. Vector3 *retInst = new Vector3();
  6350. *retInst = inst->getParticleDirection();
  6351. duk_push_pointer(context, (void*)retInst);
  6352. return 1;
  6353. }
  6354. duk_ret_t Polycode_SceneParticleEmitter_setLoopParticles(duk_context *context) {
  6355. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6356. bool val = duk_to_boolean(context, 1);
  6357. inst->setLoopParticles(val);
  6358. return 0;
  6359. }
  6360. duk_ret_t Polycode_SceneParticleEmitter_getLoopParticles(duk_context *context) {
  6361. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6362. duk_push_boolean(context, inst->getLoopParticles());
  6363. return 1;
  6364. }
  6365. duk_ret_t Polycode_SceneParticleEmitter_addSourceMesh(duk_context *context) {
  6366. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6367. Mesh* mesh = (Mesh*)duk_to_pointer(context, 1);
  6368. inst->addSourceMesh(mesh);
  6369. return 0;
  6370. }
  6371. duk_ret_t Polycode_SceneParticleEmitter_getNumSourceMeshes(duk_context *context) {
  6372. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6373. duk_push_int(context, inst->getNumSourceMeshes());
  6374. return 1;
  6375. }
  6376. duk_ret_t Polycode_SceneParticleEmitter_getSourcesMeshAtIndex(duk_context *context) {
  6377. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6378. int index = duk_to_int(context, 1);
  6379. PolyBase *ptrRetVal = (PolyBase*)inst->getSourcesMeshAtIndex(index);
  6380. duk_push_pointer(context, (void*)ptrRetVal);
  6381. return 1;
  6382. }
  6383. duk_ret_t Polycode_SceneParticleEmitter_removeSourceMeshAtIndex(duk_context *context) {
  6384. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6385. int index = duk_to_int(context, 1);
  6386. inst->removeSourceMeshAtIndex(index);
  6387. return 0;
  6388. }
  6389. duk_ret_t Polycode_SceneParticleEmitter_positionParticle(duk_context *context) {
  6390. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6391. int index = duk_to_int(context, 1);
  6392. inst->positionParticle(index);
  6393. return 0;
  6394. }
  6395. duk_ret_t Polycode_SceneParticleEmitter_Clone(duk_context *context) {
  6396. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6397. bool deepClone = duk_to_boolean(context, 1);
  6398. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  6399. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  6400. duk_push_pointer(context, (void*)ptrRetVal);
  6401. return 1;
  6402. }
  6403. duk_ret_t Polycode_SceneParticleEmitter_applyClone(duk_context *context) {
  6404. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6405. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  6406. bool deepClone = duk_to_boolean(context, 2);
  6407. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  6408. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  6409. return 0;
  6410. }
  6411. duk_ret_t Polycode_Perlin(duk_context *context) {
  6412. int octaves = duk_to_int(context, 0);
  6413. Number freq = duk_to_number(context, 1);
  6414. Number amp = duk_to_number(context, 2);
  6415. int seed = duk_to_int(context, 3);
  6416. Perlin *inst = new Perlin(octaves,freq,amp,seed);
  6417. duk_push_pointer(context, (void*)inst);
  6418. return 1;
  6419. }
  6420. duk_ret_t Polycode_Perlin__delete(duk_context *context) {
  6421. Perlin *inst = (Perlin*)duk_to_pointer(context, 0);
  6422. delete inst;
  6423. return 0;
  6424. }
  6425. duk_ret_t Polycode_Perlin_Get2DTiledX(duk_context *context) {
  6426. Perlin *inst = (Perlin*)duk_to_pointer(context, 0);
  6427. Number x = duk_to_number(context, 1);
  6428. Number y = duk_to_number(context, 2);
  6429. Number t = duk_to_number(context, 3);
  6430. duk_push_number(context, inst->Get2DTiledX(x,y,t));
  6431. return 1;
  6432. }
  6433. duk_ret_t Polycode_Perlin_Get(duk_context *context) {
  6434. Perlin *inst = (Perlin*)duk_to_pointer(context, 0);
  6435. Number x = duk_to_number(context, 1);
  6436. Number y = duk_to_number(context, 2);
  6437. duk_push_number(context, inst->Get(x,y));
  6438. return 1;
  6439. }
  6440. duk_ret_t Polycode_Perlin_Get2D(duk_context *context) {
  6441. Perlin *inst = (Perlin*)duk_to_pointer(context, 0);
  6442. Number x = duk_to_number(context, 1);
  6443. Number y = duk_to_number(context, 2);
  6444. duk_push_number(context, inst->Get2D(x,y));
  6445. return 1;
  6446. }
  6447. duk_ret_t Polycode_Perlin_Get3D(duk_context *context) {
  6448. Perlin *inst = (Perlin*)duk_to_pointer(context, 0);
  6449. Number x = duk_to_number(context, 1);
  6450. Number y = duk_to_number(context, 2);
  6451. Number z = duk_to_number(context, 3);
  6452. duk_push_number(context, inst->Get3D(x,y,z));
  6453. return 1;
  6454. }
  6455. duk_ret_t Polycode_Quaternion(duk_context *context) {
  6456. Number w = duk_to_number(context, 0);
  6457. Number x = duk_to_number(context, 1);
  6458. Number y = duk_to_number(context, 2);
  6459. Number z = duk_to_number(context, 3);
  6460. Quaternion *inst = new Quaternion(w,x,y,z);
  6461. duk_push_pointer(context, (void*)inst);
  6462. return 1;
  6463. }
  6464. duk_ret_t Polycode_Quaternion__get_x(duk_context *context) {
  6465. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6466. duk_push_number(context, inst->x);
  6467. return 1;
  6468. }
  6469. duk_ret_t Polycode_Quaternion__set_x(duk_context *context) {
  6470. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6471. inst->x = duk_to_number(context, 1);
  6472. return 0;
  6473. }
  6474. duk_ret_t Polycode_Quaternion__get_y(duk_context *context) {
  6475. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6476. duk_push_number(context, inst->y);
  6477. return 1;
  6478. }
  6479. duk_ret_t Polycode_Quaternion__set_y(duk_context *context) {
  6480. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6481. inst->y = duk_to_number(context, 1);
  6482. return 0;
  6483. }
  6484. duk_ret_t Polycode_Quaternion__get_z(duk_context *context) {
  6485. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6486. duk_push_number(context, inst->z);
  6487. return 1;
  6488. }
  6489. duk_ret_t Polycode_Quaternion__set_z(duk_context *context) {
  6490. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6491. inst->z = duk_to_number(context, 1);
  6492. return 0;
  6493. }
  6494. duk_ret_t Polycode_Quaternion__get_w(duk_context *context) {
  6495. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6496. duk_push_number(context, inst->w);
  6497. return 1;
  6498. }
  6499. duk_ret_t Polycode_Quaternion__set_w(duk_context *context) {
  6500. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6501. inst->w = duk_to_number(context, 1);
  6502. return 0;
  6503. }
  6504. duk_ret_t Polycode_Quaternion__delete(duk_context *context) {
  6505. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6506. delete inst;
  6507. return 0;
  6508. }
  6509. duk_ret_t Polycode_Quaternion_setFromMatrix(duk_context *context) {
  6510. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6511. Matrix4 _mat = *(Matrix4*)duk_to_pointer(context, 1);
  6512. inst->setFromMatrix(_mat);
  6513. return 0;
  6514. }
  6515. duk_ret_t Polycode_Quaternion_Slerp(duk_context *context) {
  6516. Number fT = duk_to_number(context, 0);
  6517. Quaternion rkP = *(Quaternion*)duk_to_pointer(context, 1);
  6518. Quaternion rkQ = *(Quaternion*)duk_to_pointer(context, 2);
  6519. bool shortestPath = duk_to_boolean(context, 3);
  6520. Quaternion *retInst = new Quaternion();
  6521. *retInst = Quaternion::Slerp(fT,rkP,rkQ,shortestPath);
  6522. duk_push_pointer(context, (void*)retInst);
  6523. return 1;
  6524. }
  6525. duk_ret_t Polycode_Quaternion_Dot(duk_context *context) {
  6526. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6527. Quaternion rkQ = *(Quaternion*)duk_to_pointer(context, 1);
  6528. duk_push_number(context, inst->Dot(rkQ));
  6529. return 1;
  6530. }
  6531. duk_ret_t Polycode_Quaternion_Log(duk_context *context) {
  6532. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6533. Quaternion *retInst = new Quaternion();
  6534. *retInst = inst->Log();
  6535. duk_push_pointer(context, (void*)retInst);
  6536. return 1;
  6537. }
  6538. duk_ret_t Polycode_Quaternion_Exp(duk_context *context) {
  6539. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6540. Quaternion *retInst = new Quaternion();
  6541. *retInst = inst->Exp();
  6542. duk_push_pointer(context, (void*)retInst);
  6543. return 1;
  6544. }
  6545. duk_ret_t Polycode_Quaternion_Norm(duk_context *context) {
  6546. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6547. duk_push_number(context, inst->Norm());
  6548. return 1;
  6549. }
  6550. duk_ret_t Polycode_Quaternion_Normalize(duk_context *context) {
  6551. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6552. duk_push_number(context, inst->Normalize());
  6553. return 1;
  6554. }
  6555. duk_ret_t Polycode_Quaternion_lookAt(duk_context *context) {
  6556. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6557. Vector3 D = *(Vector3*)duk_to_pointer(context, 1);
  6558. Vector3 upVector = *(Vector3*)duk_to_pointer(context, 2);
  6559. inst->lookAt(D,upVector);
  6560. return 0;
  6561. }
  6562. duk_ret_t Polycode_Quaternion_createFromMatrix(duk_context *context) {
  6563. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6564. Matrix4 matrix = *(Matrix4*)duk_to_pointer(context, 1);
  6565. inst->createFromMatrix(matrix);
  6566. return 0;
  6567. }
  6568. duk_ret_t Polycode_Quaternion_Squad(duk_context *context) {
  6569. Number fT = duk_to_number(context, 0);
  6570. Quaternion rkP = *(Quaternion*)duk_to_pointer(context, 1);
  6571. Quaternion rkA = *(Quaternion*)duk_to_pointer(context, 2);
  6572. Quaternion rkB = *(Quaternion*)duk_to_pointer(context, 3);
  6573. Quaternion rkQ = *(Quaternion*)duk_to_pointer(context, 4);
  6574. bool shortestPath = duk_to_boolean(context, 5);
  6575. Quaternion *retInst = new Quaternion();
  6576. *retInst = Quaternion::Squad(fT,rkP,rkA,rkB,rkQ,shortestPath);
  6577. duk_push_pointer(context, (void*)retInst);
  6578. return 1;
  6579. }
  6580. duk_ret_t Polycode_Quaternion_Inverse(duk_context *context) {
  6581. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6582. Quaternion *retInst = new Quaternion();
  6583. *retInst = inst->Inverse();
  6584. duk_push_pointer(context, (void*)retInst);
  6585. return 1;
  6586. }
  6587. duk_ret_t Polycode_Quaternion_set(duk_context *context) {
  6588. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6589. Number w = duk_to_number(context, 1);
  6590. Number x = duk_to_number(context, 2);
  6591. Number y = duk_to_number(context, 3);
  6592. Number z = duk_to_number(context, 4);
  6593. inst->set(w,x,y,z);
  6594. return 0;
  6595. }
  6596. duk_ret_t Polycode_Quaternion_InvSqrt(duk_context *context) {
  6597. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6598. Number x = duk_to_number(context, 1);
  6599. duk_push_number(context, inst->InvSqrt(x));
  6600. return 1;
  6601. }
  6602. duk_ret_t Polycode_Quaternion_fromAxes(duk_context *context) {
  6603. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6604. Number az = duk_to_number(context, 1);
  6605. Number ay = duk_to_number(context, 2);
  6606. Number ax = duk_to_number(context, 3);
  6607. inst->fromAxes(az,ay,ax);
  6608. return 0;
  6609. }
  6610. duk_ret_t Polycode_Quaternion_fromAngleAxis(duk_context *context) {
  6611. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6612. Number rfAngle = duk_to_number(context, 1);
  6613. Vector3 rkAxis = *(Vector3*)duk_to_pointer(context, 2);
  6614. inst->fromAngleAxis(rfAngle,rkAxis);
  6615. return 0;
  6616. }
  6617. duk_ret_t Polycode_Quaternion_toEulerAngles(duk_context *context) {
  6618. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6619. Vector3 *retInst = new Vector3();
  6620. *retInst = inst->toEulerAngles();
  6621. duk_push_pointer(context, (void*)retInst);
  6622. return 1;
  6623. }
  6624. duk_ret_t Polycode_Quaternion_toAngleAxis(duk_context *context) {
  6625. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6626. Number rfAngle = duk_to_number(context, 1);
  6627. Vector3 rkAxis = *(Vector3*)duk_to_pointer(context, 2);
  6628. inst->toAngleAxis(rfAngle,rkAxis);
  6629. return 0;
  6630. }
  6631. duk_ret_t Polycode_Quaternion_createFromAxisAngle(duk_context *context) {
  6632. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6633. Number x = duk_to_number(context, 1);
  6634. Number y = duk_to_number(context, 2);
  6635. Number z = duk_to_number(context, 3);
  6636. Number degrees = duk_to_number(context, 4);
  6637. inst->createFromAxisAngle(x,y,z,degrees);
  6638. return 0;
  6639. }
  6640. duk_ret_t Polycode_Quaternion_createMatrix(duk_context *context) {
  6641. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6642. Matrix4 *retInst = new Matrix4();
  6643. *retInst = inst->createMatrix();
  6644. duk_push_pointer(context, (void*)retInst);
  6645. return 1;
  6646. }
  6647. duk_ret_t Polycode_Quaternion_applyTo(duk_context *context) {
  6648. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6649. Vector3 v = *(Vector3*)duk_to_pointer(context, 1);
  6650. Vector3 *retInst = new Vector3();
  6651. *retInst = inst->applyTo(v);
  6652. duk_push_pointer(context, (void*)retInst);
  6653. return 1;
  6654. }
  6655. duk_ret_t Polycode_QuatTriple(duk_context *context) {
  6656. QuatTriple *inst = new QuatTriple();
  6657. duk_push_pointer(context, (void*)inst);
  6658. return 1;
  6659. }
  6660. duk_ret_t Polycode_QuatTriple__get_q1(duk_context *context) {
  6661. QuatTriple *inst = (QuatTriple*)duk_to_pointer(context, 0);
  6662. Quaternion *retInst = new Quaternion();
  6663. *retInst = inst->q1;
  6664. duk_push_pointer(context, (void*)retInst);
  6665. return 1;
  6666. }
  6667. duk_ret_t Polycode_QuatTriple__set_q1(duk_context *context) {
  6668. QuatTriple *inst = (QuatTriple*)duk_to_pointer(context, 0);
  6669. inst->q1 = *(Quaternion*)duk_to_pointer(context, 1);
  6670. return 0;
  6671. }
  6672. duk_ret_t Polycode_QuatTriple__get_q2(duk_context *context) {
  6673. QuatTriple *inst = (QuatTriple*)duk_to_pointer(context, 0);
  6674. Quaternion *retInst = new Quaternion();
  6675. *retInst = inst->q2;
  6676. duk_push_pointer(context, (void*)retInst);
  6677. return 1;
  6678. }
  6679. duk_ret_t Polycode_QuatTriple__set_q2(duk_context *context) {
  6680. QuatTriple *inst = (QuatTriple*)duk_to_pointer(context, 0);
  6681. inst->q2 = *(Quaternion*)duk_to_pointer(context, 1);
  6682. return 0;
  6683. }
  6684. duk_ret_t Polycode_QuatTriple__get_q3(duk_context *context) {
  6685. QuatTriple *inst = (QuatTriple*)duk_to_pointer(context, 0);
  6686. Quaternion *retInst = new Quaternion();
  6687. *retInst = inst->q3;
  6688. duk_push_pointer(context, (void*)retInst);
  6689. return 1;
  6690. }
  6691. duk_ret_t Polycode_QuatTriple__set_q3(duk_context *context) {
  6692. QuatTriple *inst = (QuatTriple*)duk_to_pointer(context, 0);
  6693. inst->q3 = *(Quaternion*)duk_to_pointer(context, 1);
  6694. return 0;
  6695. }
  6696. duk_ret_t Polycode_QuatTriple__get_time(duk_context *context) {
  6697. QuatTriple *inst = (QuatTriple*)duk_to_pointer(context, 0);
  6698. duk_push_number(context, inst->time);
  6699. return 1;
  6700. }
  6701. duk_ret_t Polycode_QuatTriple__set_time(duk_context *context) {
  6702. QuatTriple *inst = (QuatTriple*)duk_to_pointer(context, 0);
  6703. inst->time = duk_to_number(context, 1);
  6704. return 0;
  6705. }
  6706. duk_ret_t Polycode_QuatTriple__delete(duk_context *context) {
  6707. QuatTriple *inst = (QuatTriple*)duk_to_pointer(context, 0);
  6708. delete inst;
  6709. return 0;
  6710. }
  6711. duk_ret_t Polycode_QuaternionCurve(duk_context *context) {
  6712. BezierCurve* wCurve = (BezierCurve*)duk_to_pointer(context, 0);
  6713. BezierCurve* xCurve = (BezierCurve*)duk_to_pointer(context, 1);
  6714. BezierCurve* yCurve = (BezierCurve*)duk_to_pointer(context, 2);
  6715. BezierCurve* zCurve = (BezierCurve*)duk_to_pointer(context, 3);
  6716. QuaternionCurve *inst = new QuaternionCurve(wCurve,xCurve,yCurve,zCurve);
  6717. duk_push_pointer(context, (void*)inst);
  6718. return 1;
  6719. }
  6720. duk_ret_t Polycode_QuaternionCurve__delete(duk_context *context) {
  6721. QuaternionCurve *inst = (QuaternionCurve*)duk_to_pointer(context, 0);
  6722. delete inst;
  6723. return 0;
  6724. }
  6725. duk_ret_t Polycode_QuaternionCurve_interpolate(duk_context *context) {
  6726. QuaternionCurve *inst = (QuaternionCurve*)duk_to_pointer(context, 0);
  6727. Number t = duk_to_number(context, 1);
  6728. bool useShortestPath = duk_to_boolean(context, 2);
  6729. Quaternion *retInst = new Quaternion();
  6730. *retInst = inst->interpolate(t,useShortestPath);
  6731. duk_push_pointer(context, (void*)retInst);
  6732. return 1;
  6733. }
  6734. duk_ret_t Polycode_QuaternionCurve_generatePointsFromCurves(duk_context *context) {
  6735. QuaternionCurve *inst = (QuaternionCurve*)duk_to_pointer(context, 0);
  6736. BezierCurve* wCurve = (BezierCurve*)duk_to_pointer(context, 1);
  6737. BezierCurve* xCurve = (BezierCurve*)duk_to_pointer(context, 2);
  6738. BezierCurve* yCurve = (BezierCurve*)duk_to_pointer(context, 3);
  6739. BezierCurve* zCurve = (BezierCurve*)duk_to_pointer(context, 4);
  6740. inst->generatePointsFromCurves(wCurve,xCurve,yCurve,zCurve);
  6741. return 0;
  6742. }
  6743. duk_ret_t Polycode_Ray(duk_context *context) {
  6744. Ray *inst = new Ray();
  6745. duk_push_pointer(context, (void*)inst);
  6746. return 1;
  6747. }
  6748. duk_ret_t Polycode_Ray__get_origin(duk_context *context) {
  6749. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6750. Vector3 *retInst = new Vector3();
  6751. *retInst = inst->origin;
  6752. duk_push_pointer(context, (void*)retInst);
  6753. return 1;
  6754. }
  6755. duk_ret_t Polycode_Ray__set_origin(duk_context *context) {
  6756. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6757. inst->origin = *(Vector3*)duk_to_pointer(context, 1);
  6758. return 0;
  6759. }
  6760. duk_ret_t Polycode_Ray__get_direction(duk_context *context) {
  6761. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6762. Vector3 *retInst = new Vector3();
  6763. *retInst = inst->direction;
  6764. duk_push_pointer(context, (void*)retInst);
  6765. return 1;
  6766. }
  6767. duk_ret_t Polycode_Ray__set_direction(duk_context *context) {
  6768. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6769. inst->direction = *(Vector3*)duk_to_pointer(context, 1);
  6770. return 0;
  6771. }
  6772. duk_ret_t Polycode_Ray__get_inv_direction(duk_context *context) {
  6773. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6774. Vector3 *retInst = new Vector3();
  6775. *retInst = inst->inv_direction;
  6776. duk_push_pointer(context, (void*)retInst);
  6777. return 1;
  6778. }
  6779. duk_ret_t Polycode_Ray__set_inv_direction(duk_context *context) {
  6780. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6781. inst->inv_direction = *(Vector3*)duk_to_pointer(context, 1);
  6782. return 0;
  6783. }
  6784. duk_ret_t Polycode_Ray__delete(duk_context *context) {
  6785. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6786. delete inst;
  6787. return 0;
  6788. }
  6789. duk_ret_t Polycode_Ray_boxIntersect(duk_context *context) {
  6790. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6791. Vector3 box = *(Vector3*)duk_to_pointer(context, 1);
  6792. Matrix4 transformMatrix = *(Matrix4*)duk_to_pointer(context, 2);
  6793. Number vnear = duk_to_number(context, 3);
  6794. Number vfar = duk_to_number(context, 4);
  6795. duk_push_number(context, inst->boxIntersect(box,transformMatrix,vnear,vfar));
  6796. return 1;
  6797. }
  6798. duk_ret_t Polycode_Ray_planeIntersectPoint(duk_context *context) {
  6799. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6800. Vector3 planeNormal = *(Vector3*)duk_to_pointer(context, 1);
  6801. Number planeDistance = duk_to_number(context, 2);
  6802. Vector3 *retInst = new Vector3();
  6803. *retInst = inst->planeIntersectPoint(planeNormal,planeDistance);
  6804. duk_push_pointer(context, (void*)retInst);
  6805. return 1;
  6806. }
  6807. duk_ret_t Polycode_Ray_tranformByMatrix(duk_context *context) {
  6808. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6809. Matrix4 matrix = *(Matrix4*)duk_to_pointer(context, 1);
  6810. Ray *retInst = new Ray();
  6811. *retInst = inst->tranformByMatrix(matrix);
  6812. duk_push_pointer(context, (void*)retInst);
  6813. return 1;
  6814. }
  6815. duk_ret_t Polycode_Ray_closestPointOnRay(duk_context *context) {
  6816. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6817. Vector3 point = *(Vector3*)duk_to_pointer(context, 1);
  6818. Vector3 *retInst = new Vector3();
  6819. *retInst = inst->closestPointOnRay(point);
  6820. duk_push_pointer(context, (void*)retInst);
  6821. return 1;
  6822. }
  6823. duk_ret_t Polycode_Ray_closestPointsBetween(duk_context *context) {
  6824. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6825. Ray ray2 = *(Ray*)duk_to_pointer(context, 1);
  6826. Vector3* point1 = (Vector3*)duk_to_pointer(context, 2);
  6827. Vector3* point2 = (Vector3*)duk_to_pointer(context, 3);
  6828. duk_push_boolean(context, inst->closestPointsBetween(ray2,point1,point2));
  6829. return 1;
  6830. }
  6831. duk_ret_t Polycode_Ray_polygonIntersect(duk_context *context) {
  6832. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6833. Vector3 v1 = *(Vector3*)duk_to_pointer(context, 1);
  6834. Vector3 v2 = *(Vector3*)duk_to_pointer(context, 2);
  6835. Vector3 v3 = *(Vector3*)duk_to_pointer(context, 3);
  6836. duk_push_boolean(context, inst->polygonIntersect(v1,v2,v3));
  6837. return 1;
  6838. }
  6839. duk_ret_t Polycode_Rectangle(duk_context *context) {
  6840. Rectangle *inst = new Rectangle();
  6841. duk_push_pointer(context, (void*)inst);
  6842. return 1;
  6843. }
  6844. duk_ret_t Polycode_Rectangle__get_x(duk_context *context) {
  6845. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6846. duk_push_number(context, inst->x);
  6847. return 1;
  6848. }
  6849. duk_ret_t Polycode_Rectangle__set_x(duk_context *context) {
  6850. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6851. inst->x = duk_to_number(context, 1);
  6852. return 0;
  6853. }
  6854. duk_ret_t Polycode_Rectangle__get_y(duk_context *context) {
  6855. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6856. duk_push_number(context, inst->y);
  6857. return 1;
  6858. }
  6859. duk_ret_t Polycode_Rectangle__set_y(duk_context *context) {
  6860. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6861. inst->y = duk_to_number(context, 1);
  6862. return 0;
  6863. }
  6864. duk_ret_t Polycode_Rectangle__get_w(duk_context *context) {
  6865. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6866. duk_push_number(context, inst->w);
  6867. return 1;
  6868. }
  6869. duk_ret_t Polycode_Rectangle__set_w(duk_context *context) {
  6870. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6871. inst->w = duk_to_number(context, 1);
  6872. return 0;
  6873. }
  6874. duk_ret_t Polycode_Rectangle__get_h(duk_context *context) {
  6875. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6876. duk_push_number(context, inst->h);
  6877. return 1;
  6878. }
  6879. duk_ret_t Polycode_Rectangle__set_h(duk_context *context) {
  6880. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6881. inst->h = duk_to_number(context, 1);
  6882. return 0;
  6883. }
  6884. duk_ret_t Polycode_Rectangle__delete(duk_context *context) {
  6885. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6886. delete inst;
  6887. return 0;
  6888. }
  6889. duk_ret_t Polycode_Rectangle_setRect(duk_context *context) {
  6890. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6891. Number x = duk_to_number(context, 1);
  6892. Number y = duk_to_number(context, 2);
  6893. Number w = duk_to_number(context, 3);
  6894. Number h = duk_to_number(context, 4);
  6895. inst->setRect(x,y,w,h);
  6896. return 0;
  6897. }
  6898. duk_ret_t Polycode_Rectangle_Clipped(duk_context *context) {
  6899. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6900. Polycode::Rectangle rect = *(Polycode::Rectangle*)duk_to_pointer(context, 1);
  6901. Polycode::Rectangle *retInst = new Polycode::Rectangle();
  6902. *retInst = inst->Clipped(rect);
  6903. duk_push_pointer(context, (void*)retInst);
  6904. return 1;
  6905. }
  6906. duk_ret_t Polycode_Rectangle_minX(duk_context *context) {
  6907. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6908. duk_push_number(context, inst->minX());
  6909. return 1;
  6910. }
  6911. duk_ret_t Polycode_Rectangle_maxX(duk_context *context) {
  6912. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6913. duk_push_number(context, inst->maxX());
  6914. return 1;
  6915. }
  6916. duk_ret_t Polycode_Rectangle_minY(duk_context *context) {
  6917. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6918. duk_push_number(context, inst->minY());
  6919. return 1;
  6920. }
  6921. duk_ret_t Polycode_Rectangle_maxY(duk_context *context) {
  6922. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6923. duk_push_number(context, inst->maxY());
  6924. return 1;
  6925. }
  6926. duk_ret_t Polycode_RenderDataArray(duk_context *context) {
  6927. int type = duk_to_int(context, 0);
  6928. RenderDataArray *inst = new RenderDataArray(type);
  6929. duk_push_pointer(context, (void*)inst);
  6930. return 1;
  6931. }
  6932. duk_ret_t Polycode_RenderDataArray__get_type(duk_context *context) {
  6933. RenderDataArray *inst = (RenderDataArray*)duk_to_pointer(context, 0);
  6934. duk_push_int(context, inst->type);
  6935. return 1;
  6936. }
  6937. duk_ret_t Polycode_RenderDataArray__set_type(duk_context *context) {
  6938. RenderDataArray *inst = (RenderDataArray*)duk_to_pointer(context, 0);
  6939. inst->type = duk_to_int(context, 1);
  6940. return 0;
  6941. }
  6942. duk_ret_t Polycode_RenderDataArray__get_customArrayName(duk_context *context) {
  6943. RenderDataArray *inst = (RenderDataArray*)duk_to_pointer(context, 0);
  6944. duk_push_string(context, inst->customArrayName.c_str());
  6945. return 1;
  6946. }
  6947. duk_ret_t Polycode_RenderDataArray__set_customArrayName(duk_context *context) {
  6948. RenderDataArray *inst = (RenderDataArray*)duk_to_pointer(context, 0);
  6949. inst->customArrayName = duk_to_string(context, 1);
  6950. return 0;
  6951. }
  6952. duk_ret_t Polycode_RenderDataArray__delete(duk_context *context) {
  6953. RenderDataArray *inst = (RenderDataArray*)duk_to_pointer(context, 0);
  6954. delete inst;
  6955. return 0;
  6956. }
  6957. duk_ret_t Polycode_RenderDataArray_getArrayData(duk_context *context) {
  6958. RenderDataArray *inst = (RenderDataArray*)duk_to_pointer(context, 0);
  6959. inst->getArrayData();
  6960. return 0;
  6961. }
  6962. duk_ret_t Polycode_RenderDataArray_getDataSize(duk_context *context) {
  6963. RenderDataArray *inst = (RenderDataArray*)duk_to_pointer(context, 0);
  6964. duk_push_int(context, inst->getDataSize());
  6965. return 1;
  6966. }
  6967. duk_ret_t Polycode_LightShadowInfoBinding(duk_context *context) {
  6968. LightShadowInfoBinding *inst = new LightShadowInfoBinding();
  6969. duk_push_pointer(context, (void*)inst);
  6970. return 1;
  6971. }
  6972. duk_ret_t Polycode_LightShadowInfoBinding__delete(duk_context *context) {
  6973. LightShadowInfoBinding *inst = (LightShadowInfoBinding*)duk_to_pointer(context, 0);
  6974. delete inst;
  6975. return 0;
  6976. }
  6977. duk_ret_t Polycode_LightInfoBinding(duk_context *context) {
  6978. LightInfoBinding *inst = new LightInfoBinding();
  6979. duk_push_pointer(context, (void*)inst);
  6980. return 1;
  6981. }
  6982. duk_ret_t Polycode_LightInfoBinding__delete(duk_context *context) {
  6983. LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0);
  6984. delete inst;
  6985. return 0;
  6986. }
  6987. duk_ret_t Polycode_RenderFrame(duk_context *context) {
  6988. RenderFrame *inst = new RenderFrame();
  6989. duk_push_pointer(context, (void*)inst);
  6990. return 1;
  6991. }
  6992. duk_ret_t Polycode_RenderFrame__delete(duk_context *context) {
  6993. RenderFrame *inst = (RenderFrame*)duk_to_pointer(context, 0);
  6994. delete inst;
  6995. return 0;
  6996. }
  6997. duk_ret_t Polycode_RendererThreadJob(duk_context *context) {
  6998. RendererThreadJob *inst = new RendererThreadJob();
  6999. duk_push_pointer(context, (void*)inst);
  7000. return 1;
  7001. }
  7002. duk_ret_t Polycode_RendererThreadJob__get_jobType(duk_context *context) {
  7003. RendererThreadJob *inst = (RendererThreadJob*)duk_to_pointer(context, 0);
  7004. duk_push_int(context, inst->jobType);
  7005. return 1;
  7006. }
  7007. duk_ret_t Polycode_RendererThreadJob__set_jobType(duk_context *context) {
  7008. RendererThreadJob *inst = (RendererThreadJob*)duk_to_pointer(context, 0);
  7009. inst->jobType = duk_to_int(context, 1);
  7010. return 0;
  7011. }
  7012. duk_ret_t Polycode_RendererThreadJob__delete(duk_context *context) {
  7013. RendererThreadJob *inst = (RendererThreadJob*)duk_to_pointer(context, 0);
  7014. delete inst;
  7015. return 0;
  7016. }
  7017. duk_ret_t Polycode_RenderThread(duk_context *context) {
  7018. RenderThread *inst = new RenderThread();
  7019. duk_push_pointer(context, (void*)inst);
  7020. return 1;
  7021. }
  7022. duk_ret_t Polycode_RenderThread__delete(duk_context *context) {
  7023. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  7024. delete inst;
  7025. return 0;
  7026. }
  7027. duk_ret_t Polycode_RenderThread_setGraphicsInterface(duk_context *context) {
  7028. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  7029. Core* core = (Core*)duk_to_pointer(context, 1);
  7030. GraphicsInterface* graphicsInterface = (GraphicsInterface*)duk_to_pointer(context, 2);
  7031. inst->setGraphicsInterface(core,graphicsInterface);
  7032. return 0;
  7033. }
  7034. duk_ret_t Polycode_RenderThread_runThread(duk_context *context) {
  7035. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  7036. inst->runThread();
  7037. return 0;
  7038. }
  7039. duk_ret_t Polycode_RenderThread_updateRenderThread(duk_context *context) {
  7040. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  7041. inst->updateRenderThread();
  7042. return 0;
  7043. }
  7044. duk_ret_t Polycode_RenderThread_enqueueFrame(duk_context *context) {
  7045. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  7046. RenderFrame* frame = (RenderFrame*)duk_to_pointer(context, 1);
  7047. inst->enqueueFrame(frame);
  7048. return 0;
  7049. }
  7050. duk_ret_t Polycode_RenderThread_enqueueJob(duk_context *context) {
  7051. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  7052. int jobType = duk_to_int(context, 1);
  7053. void* data = (void*)duk_to_pointer(context, 2);
  7054. void* data2 = (void*)duk_to_pointer(context, 3);
  7055. inst->enqueueJob(jobType,data,data2);
  7056. return 0;
  7057. }
  7058. duk_ret_t Polycode_RenderThread_processJob(duk_context *context) {
  7059. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  7060. RendererThreadJob job = *(RendererThreadJob*)duk_to_pointer(context, 1);
  7061. inst->processJob(job);
  7062. return 0;
  7063. }
  7064. duk_ret_t Polycode_RenderThread_clearFrameQueue(duk_context *context) {
  7065. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  7066. inst->clearFrameQueue();
  7067. return 0;
  7068. }
  7069. duk_ret_t Polycode_RenderThread_getShaderBinding(duk_context *context) {
  7070. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  7071. PolyBase *ptrRetVal = (PolyBase*)inst->getShaderBinding();
  7072. duk_push_pointer(context, (void*)ptrRetVal);
  7073. return 1;
  7074. }
  7075. duk_ret_t Polycode_RenderThread_processDrawBufferLights(duk_context *context) {
  7076. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  7077. GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  7078. inst->processDrawBufferLights(buffer);
  7079. return 0;
  7080. }
  7081. duk_ret_t Polycode_RenderThread_processDrawBuffer(duk_context *context) {
  7082. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  7083. GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  7084. inst->processDrawBuffer(buffer);
  7085. return 0;
  7086. }
  7087. duk_ret_t Polycode_RenderThread_getFrameInfo(duk_context *context) {
  7088. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  7089. RenderThreadDebugInfo *retInst = new RenderThreadDebugInfo();
  7090. *retInst = inst->getFrameInfo();
  7091. duk_push_pointer(context, (void*)retInst);
  7092. return 1;
  7093. }
  7094. duk_ret_t Polycode_RenderThread_initGlobals(duk_context *context) {
  7095. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  7096. inst->initGlobals();
  7097. return 0;
  7098. }
  7099. duk_ret_t Polycode_RenderThread_lockRenderMutex(duk_context *context) {
  7100. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  7101. inst->lockRenderMutex();
  7102. return 0;
  7103. }
  7104. duk_ret_t Polycode_RenderThread_unlockRenderMutex(duk_context *context) {
  7105. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  7106. inst->unlockRenderMutex();
  7107. return 0;
  7108. }
  7109. duk_ret_t Polycode_RenderThreadDebugInfo(duk_context *context) {
  7110. RenderThreadDebugInfo *inst = new RenderThreadDebugInfo();
  7111. duk_push_pointer(context, (void*)inst);
  7112. return 1;
  7113. }
  7114. duk_ret_t Polycode_RenderThreadDebugInfo__get_buffersProcessed(duk_context *context) {
  7115. RenderThreadDebugInfo *inst = (RenderThreadDebugInfo*)duk_to_pointer(context, 0);
  7116. duk_push_int(context, inst->buffersProcessed);
  7117. return 1;
  7118. }
  7119. duk_ret_t Polycode_RenderThreadDebugInfo__set_buffersProcessed(duk_context *context) {
  7120. RenderThreadDebugInfo *inst = (RenderThreadDebugInfo*)duk_to_pointer(context, 0);
  7121. inst->buffersProcessed = duk_to_int(context, 1);
  7122. return 0;
  7123. }
  7124. duk_ret_t Polycode_RenderThreadDebugInfo__get_drawCallsProcessed(duk_context *context) {
  7125. RenderThreadDebugInfo *inst = (RenderThreadDebugInfo*)duk_to_pointer(context, 0);
  7126. duk_push_int(context, inst->drawCallsProcessed);
  7127. return 1;
  7128. }
  7129. duk_ret_t Polycode_RenderThreadDebugInfo__set_drawCallsProcessed(duk_context *context) {
  7130. RenderThreadDebugInfo *inst = (RenderThreadDebugInfo*)duk_to_pointer(context, 0);
  7131. inst->drawCallsProcessed = duk_to_int(context, 1);
  7132. return 0;
  7133. }
  7134. duk_ret_t Polycode_RenderThreadDebugInfo__get_timeTaken(duk_context *context) {
  7135. RenderThreadDebugInfo *inst = (RenderThreadDebugInfo*)duk_to_pointer(context, 0);
  7136. duk_push_int(context, inst->timeTaken);
  7137. return 1;
  7138. }
  7139. duk_ret_t Polycode_RenderThreadDebugInfo__set_timeTaken(duk_context *context) {
  7140. RenderThreadDebugInfo *inst = (RenderThreadDebugInfo*)duk_to_pointer(context, 0);
  7141. inst->timeTaken = duk_to_int(context, 1);
  7142. return 0;
  7143. }
  7144. duk_ret_t Polycode_RenderThreadDebugInfo__delete(duk_context *context) {
  7145. RenderThreadDebugInfo *inst = (RenderThreadDebugInfo*)duk_to_pointer(context, 0);
  7146. delete inst;
  7147. return 0;
  7148. }
  7149. duk_ret_t Polycode_Renderer__delete(duk_context *context) {
  7150. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7151. delete inst;
  7152. return 0;
  7153. }
  7154. duk_ret_t Polycode_Renderer_setGraphicsInterface(duk_context *context) {
  7155. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7156. Core* core = (Core*)duk_to_pointer(context, 1);
  7157. GraphicsInterface* graphicsInterface = (GraphicsInterface*)duk_to_pointer(context, 2);
  7158. inst->setGraphicsInterface(core,graphicsInterface);
  7159. return 0;
  7160. }
  7161. duk_ret_t Polycode_Renderer_getRenderThread(duk_context *context) {
  7162. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7163. PolyBase *ptrRetVal = (PolyBase*)inst->getRenderThread();
  7164. duk_push_pointer(context, (void*)ptrRetVal);
  7165. return 1;
  7166. }
  7167. duk_ret_t Polycode_Renderer_processDrawBuffer(duk_context *context) {
  7168. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7169. GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  7170. inst->processDrawBuffer(buffer);
  7171. return 0;
  7172. }
  7173. duk_ret_t Polycode_Renderer_setBackingResolutionScale(duk_context *context) {
  7174. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7175. Number xScale = duk_to_number(context, 1);
  7176. Number yScale = duk_to_number(context, 2);
  7177. inst->setBackingResolutionScale(xScale,yScale);
  7178. return 0;
  7179. }
  7180. duk_ret_t Polycode_Renderer_getBackingResolutionScaleX(duk_context *context) {
  7181. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7182. duk_push_number(context, inst->getBackingResolutionScaleX());
  7183. return 1;
  7184. }
  7185. duk_ret_t Polycode_Renderer_getBackingResolutionScaleY(duk_context *context) {
  7186. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7187. duk_push_number(context, inst->getBackingResolutionScaleY());
  7188. return 1;
  7189. }
  7190. duk_ret_t Polycode_Renderer_enqueueFrameJob(duk_context *context) {
  7191. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7192. int jobType = duk_to_int(context, 1);
  7193. void* data = (void*)duk_to_pointer(context, 2);
  7194. inst->enqueueFrameJob(jobType,data);
  7195. return 0;
  7196. }
  7197. duk_ret_t Polycode_Renderer_destroyRenderBufferPlatformData(duk_context *context) {
  7198. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7199. void* platformData = (void*)duk_to_pointer(context, 1);
  7200. inst->destroyRenderBufferPlatformData(platformData);
  7201. return 0;
  7202. }
  7203. duk_ret_t Polycode_Renderer_destroyTexturePlatformData(duk_context *context) {
  7204. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7205. void* platformData = (void*)duk_to_pointer(context, 1);
  7206. inst->destroyTexturePlatformData(platformData);
  7207. return 0;
  7208. }
  7209. duk_ret_t Polycode_Renderer_destroyProgramPlatformData(duk_context *context) {
  7210. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7211. void* platformData = (void*)duk_to_pointer(context, 1);
  7212. inst->destroyProgramPlatformData(platformData);
  7213. return 0;
  7214. }
  7215. duk_ret_t Polycode_Renderer_destroyShaderPlatformData(duk_context *context) {
  7216. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7217. void* platformData = (void*)duk_to_pointer(context, 1);
  7218. inst->destroyShaderPlatformData(platformData);
  7219. return 0;
  7220. }
  7221. duk_ret_t Polycode_Renderer_destroySubmeshPlatformData(duk_context *context) {
  7222. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7223. void* platformData = (void*)duk_to_pointer(context, 1);
  7224. inst->destroySubmeshPlatformData(platformData);
  7225. return 0;
  7226. }
  7227. duk_ret_t Polycode_Renderer_setTextureParam(duk_context *context) {
  7228. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7229. LocalShaderParam* param = (LocalShaderParam*)duk_to_pointer(context, 1);
  7230. Texture* texture = (Texture*)duk_to_pointer(context, 2);
  7231. inst->setTextureParam(param,texture);
  7232. return 0;
  7233. }
  7234. duk_ret_t Polycode_Renderer_setAnisotropyAmount(duk_context *context) {
  7235. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7236. Number amount = duk_to_number(context, 1);
  7237. inst->setAnisotropyAmount(amount);
  7238. return 0;
  7239. }
  7240. duk_ret_t Polycode_Renderer_getAnisotropyAmount(duk_context *context) {
  7241. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7242. duk_push_number(context, inst->getAnisotropyAmount());
  7243. return 1;
  7244. }
  7245. duk_ret_t Polycode_Renderer_unProject(duk_context *context) {
  7246. Vector3 position = *(Vector3*)duk_to_pointer(context, 0);
  7247. Matrix4 modelMatrix = *(Matrix4*)duk_to_pointer(context, 1);
  7248. Matrix4 projectionMatrix = *(Matrix4*)duk_to_pointer(context, 2);
  7249. Polycode::Rectangle viewport = *(Polycode::Rectangle*)duk_to_pointer(context, 3);
  7250. Vector3 *retInst = new Vector3();
  7251. *retInst = Renderer::unProject(position,modelMatrix,projectionMatrix,viewport);
  7252. duk_push_pointer(context, (void*)retInst);
  7253. return 1;
  7254. }
  7255. duk_ret_t Polycode_Renderer_project(duk_context *context) {
  7256. Vector3 position = *(Vector3*)duk_to_pointer(context, 0);
  7257. Matrix4 modelMatrix = *(Matrix4*)duk_to_pointer(context, 1);
  7258. Matrix4 projectionMatrix = *(Matrix4*)duk_to_pointer(context, 2);
  7259. Polycode::Rectangle viewport = *(Polycode::Rectangle*)duk_to_pointer(context, 3);
  7260. Vector3 *retInst = new Vector3();
  7261. *retInst = Renderer::project(position,modelMatrix,projectionMatrix,viewport);
  7262. duk_push_pointer(context, (void*)retInst);
  7263. return 1;
  7264. }
  7265. duk_ret_t Polycode_Renderer_beginFrame(duk_context *context) {
  7266. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7267. inst->beginFrame();
  7268. return 0;
  7269. }
  7270. duk_ret_t Polycode_Renderer_endFrame(duk_context *context) {
  7271. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7272. inst->endFrame();
  7273. return 0;
  7274. }
  7275. duk_ret_t Polycode_Resource(duk_context *context) {
  7276. int type = duk_to_int(context, 0);
  7277. Resource *inst = new Resource(type);
  7278. duk_push_pointer(context, (void*)inst);
  7279. return 1;
  7280. }
  7281. duk_ret_t Polycode_Resource__get_reloadOnFileModify(duk_context *context) {
  7282. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  7283. duk_push_boolean(context, inst->reloadOnFileModify);
  7284. return 1;
  7285. }
  7286. duk_ret_t Polycode_Resource__set_reloadOnFileModify(duk_context *context) {
  7287. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  7288. inst->reloadOnFileModify = duk_to_boolean(context, 1);
  7289. return 0;
  7290. }
  7291. duk_ret_t Polycode_Resource__get_resourceFileTime(duk_context *context) {
  7292. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  7293. size_t *retInst = new size_t();
  7294. *retInst = inst->resourceFileTime;
  7295. duk_push_pointer(context, (void*)retInst);
  7296. return 1;
  7297. }
  7298. duk_ret_t Polycode_Resource__set_resourceFileTime(duk_context *context) {
  7299. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  7300. inst->resourceFileTime = *(size_t*)duk_to_pointer(context, 1);
  7301. return 0;
  7302. }
  7303. duk_ret_t Polycode_Resource__delete(duk_context *context) {
  7304. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  7305. delete inst;
  7306. return 0;
  7307. }
  7308. duk_ret_t Polycode_Resource_reloadResource(duk_context *context) {
  7309. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  7310. inst->reloadResource();
  7311. return 0;
  7312. }
  7313. duk_ret_t Polycode_Resource_getResourceName(duk_context *context) {
  7314. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  7315. duk_push_string(context, inst->getResourceName().c_str());
  7316. return 1;
  7317. }
  7318. duk_ret_t Polycode_Resource_getResourceType(duk_context *context) {
  7319. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  7320. duk_push_int(context, inst->getResourceType());
  7321. return 1;
  7322. }
  7323. duk_ret_t Polycode_Resource_setResourceName(duk_context *context) {
  7324. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  7325. String newName = duk_to_string(context, 1);
  7326. inst->setResourceName(newName);
  7327. return 0;
  7328. }
  7329. duk_ret_t Polycode_Resource_setResourcePath(duk_context *context) {
  7330. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  7331. String path = duk_to_string(context, 1);
  7332. inst->setResourcePath(path);
  7333. return 0;
  7334. }
  7335. duk_ret_t Polycode_Resource_getResourcePath(duk_context *context) {
  7336. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  7337. duk_push_string(context, inst->getResourcePath().c_str());
  7338. return 1;
  7339. }
  7340. duk_ret_t Polycode_ScriptResourceLoader(duk_context *context) {
  7341. ScriptResourceLoader *inst = new ScriptResourceLoader();
  7342. duk_push_pointer(context, (void*)inst);
  7343. return 1;
  7344. }
  7345. duk_ret_t Polycode_ScriptResourceLoader__delete(duk_context *context) {
  7346. ScriptResourceLoader *inst = (ScriptResourceLoader*)duk_to_pointer(context, 0);
  7347. delete inst;
  7348. return 0;
  7349. }
  7350. duk_ret_t Polycode_ScriptResourceLoader_loadResource(duk_context *context) {
  7351. ScriptResourceLoader *inst = (ScriptResourceLoader*)duk_to_pointer(context, 0);
  7352. String path = duk_to_string(context, 1);
  7353. ResourcePool* targetPool = (ResourcePool*)duk_to_pointer(context, 2);
  7354. shared_ptr<Resource> *retInst = new shared_ptr<Resource>();
  7355. *retInst = inst->loadResource(path,targetPool);
  7356. duk_push_pointer(context, (void*)retInst);
  7357. return 1;
  7358. }
  7359. duk_ret_t Polycode_ResourcePool(duk_context *context) {
  7360. String name = duk_to_string(context, 0);
  7361. ResourcePool* fallbackPool = (ResourcePool*)duk_to_pointer(context, 1);
  7362. ResourcePool *inst = new ResourcePool(name,fallbackPool);
  7363. duk_push_pointer(context, (void*)inst);
  7364. return 1;
  7365. }
  7366. duk_ret_t Polycode_ResourcePool__get_reloadResourcesOnModify(duk_context *context) {
  7367. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7368. duk_push_boolean(context, inst->reloadResourcesOnModify);
  7369. return 1;
  7370. }
  7371. duk_ret_t Polycode_ResourcePool__set_reloadResourcesOnModify(duk_context *context) {
  7372. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7373. inst->reloadResourcesOnModify = duk_to_boolean(context, 1);
  7374. return 0;
  7375. }
  7376. duk_ret_t Polycode_ResourcePool__get_dispatchChangeEvents(duk_context *context) {
  7377. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7378. duk_push_boolean(context, inst->dispatchChangeEvents);
  7379. return 1;
  7380. }
  7381. duk_ret_t Polycode_ResourcePool__set_dispatchChangeEvents(duk_context *context) {
  7382. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7383. inst->dispatchChangeEvents = duk_to_boolean(context, 1);
  7384. return 0;
  7385. }
  7386. duk_ret_t Polycode_ResourcePool__get_resourceSubscribers(duk_context *context) {
  7387. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7388. duk_push_int(context, inst->resourceSubscribers);
  7389. return 1;
  7390. }
  7391. duk_ret_t Polycode_ResourcePool__set_resourceSubscribers(duk_context *context) {
  7392. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7393. inst->resourceSubscribers = duk_to_int(context, 1);
  7394. return 0;
  7395. }
  7396. duk_ret_t Polycode_ResourcePool__get_deleteOnUnsubscribe(duk_context *context) {
  7397. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7398. duk_push_boolean(context, inst->deleteOnUnsubscribe);
  7399. return 1;
  7400. }
  7401. duk_ret_t Polycode_ResourcePool__set_deleteOnUnsubscribe(duk_context *context) {
  7402. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7403. inst->deleteOnUnsubscribe = duk_to_boolean(context, 1);
  7404. return 0;
  7405. }
  7406. duk_ret_t Polycode_ResourcePool__delete(duk_context *context) {
  7407. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7408. delete inst;
  7409. return 0;
  7410. }
  7411. duk_ret_t Polycode_ResourcePool_setFallbackPool(duk_context *context) {
  7412. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7413. ResourcePool* pool = (ResourcePool*)duk_to_pointer(context, 1);
  7414. inst->setFallbackPool(pool);
  7415. return 0;
  7416. }
  7417. duk_ret_t Polycode_ResourcePool_addResource(duk_context *context) {
  7418. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7419. shared_ptr<Resource> resource = *(shared_ptr<Resource>*)duk_to_pointer(context, 1);
  7420. inst->addResource(resource);
  7421. return 0;
  7422. }
  7423. duk_ret_t Polycode_ResourcePool_removeResource(duk_context *context) {
  7424. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7425. shared_ptr<Resource> resource = *(shared_ptr<Resource>*)duk_to_pointer(context, 1);
  7426. inst->removeResource(resource);
  7427. return 0;
  7428. }
  7429. duk_ret_t Polycode_ResourcePool_hasResource(duk_context *context) {
  7430. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7431. shared_ptr<Resource> resource = *(shared_ptr<Resource>*)duk_to_pointer(context, 1);
  7432. duk_push_boolean(context, inst->hasResource(resource));
  7433. return 1;
  7434. }
  7435. duk_ret_t Polycode_ResourcePool_loadResourcesFromFolder(duk_context *context) {
  7436. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7437. String folder = duk_to_string(context, 1);
  7438. bool recursive = duk_to_boolean(context, 2);
  7439. inst->loadResourcesFromFolder(folder,recursive);
  7440. return 0;
  7441. }
  7442. duk_ret_t Polycode_ResourcePool_loadResourcesFromMaterialFile(duk_context *context) {
  7443. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7444. String path = duk_to_string(context, 1);
  7445. inst->loadResourcesFromMaterialFile(path);
  7446. return 0;
  7447. }
  7448. duk_ret_t Polycode_ResourcePool_loadResource(duk_context *context) {
  7449. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7450. String path = duk_to_string(context, 1);
  7451. shared_ptr<Resource> *retInst = new shared_ptr<Resource>();
  7452. *retInst = inst->loadResource(path);
  7453. duk_push_pointer(context, (void*)retInst);
  7454. return 1;
  7455. }
  7456. duk_ret_t Polycode_ResourcePool_loadResourceWithName(duk_context *context) {
  7457. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7458. String path = duk_to_string(context, 1);
  7459. String name = duk_to_string(context, 2);
  7460. shared_ptr<Resource> *retInst = new shared_ptr<Resource>();
  7461. *retInst = inst->loadResourceWithName(path,name);
  7462. duk_push_pointer(context, (void*)retInst);
  7463. return 1;
  7464. }
  7465. duk_ret_t Polycode_ResourcePool_getResource(duk_context *context) {
  7466. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7467. int resourceType = duk_to_int(context, 1);
  7468. String resourceName = duk_to_string(context, 2);
  7469. shared_ptr<Resource> *retInst = new shared_ptr<Resource>();
  7470. *retInst = inst->getResource(resourceType,resourceName);
  7471. duk_push_pointer(context, (void*)retInst);
  7472. return 1;
  7473. }
  7474. duk_ret_t Polycode_ResourcePool_getName(duk_context *context) {
  7475. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7476. duk_push_string(context, inst->getName().c_str());
  7477. return 1;
  7478. }
  7479. duk_ret_t Polycode_ResourcePool_setName(duk_context *context) {
  7480. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7481. String name = duk_to_string(context, 1);
  7482. inst->setName(name);
  7483. return 0;
  7484. }
  7485. duk_ret_t Polycode_ResourcePool_loadFont(duk_context *context) {
  7486. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7487. String name = duk_to_string(context, 1);
  7488. String path = duk_to_string(context, 2);
  7489. shared_ptr<Font> *retInst = new shared_ptr<Font>();
  7490. *retInst = inst->loadFont(name,path);
  7491. duk_push_pointer(context, (void*)retInst);
  7492. return 1;
  7493. }
  7494. duk_ret_t Polycode_ResourcePool_getResourceByPath(duk_context *context) {
  7495. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7496. String resourcePath = duk_to_string(context, 1);
  7497. shared_ptr<Resource> *retInst = new shared_ptr<Resource>();
  7498. *retInst = inst->getResourceByPath(resourcePath);
  7499. duk_push_pointer(context, (void*)retInst);
  7500. return 1;
  7501. }
  7502. duk_ret_t Polycode_ResourcePool_Update(duk_context *context) {
  7503. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7504. int elapsed = duk_to_int(context, 1);
  7505. inst->Update(elapsed);
  7506. return 0;
  7507. }
  7508. duk_ret_t Polycode_ResourcePool_getResources(duk_context *context) {
  7509. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7510. int resourceType = duk_to_int(context, 1);
  7511. return 0;
  7512. }
  7513. duk_ret_t Polycode_ResourcePool_checkForChangedFiles(duk_context *context) {
  7514. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7515. inst->checkForChangedFiles();
  7516. return 0;
  7517. }
  7518. duk_ret_t Polycode_ResourceManager(duk_context *context) {
  7519. ResourceManager *inst = new ResourceManager();
  7520. duk_push_pointer(context, (void*)inst);
  7521. return 1;
  7522. }
  7523. duk_ret_t Polycode_ResourceManager__delete(duk_context *context) {
  7524. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7525. delete inst;
  7526. return 0;
  7527. }
  7528. duk_ret_t Polycode_ResourceManager_getGlobalPool(duk_context *context) {
  7529. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7530. PolyBase *ptrRetVal = (PolyBase*)inst->getGlobalPool();
  7531. duk_push_pointer(context, (void*)ptrRetVal);
  7532. return 1;
  7533. }
  7534. duk_ret_t Polycode_ResourceManager_getResourcePoolByName(duk_context *context) {
  7535. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7536. String name = duk_to_string(context, 1);
  7537. PolyBase *ptrRetVal = (PolyBase*)inst->getResourcePoolByName(name);
  7538. duk_push_pointer(context, (void*)ptrRetVal);
  7539. return 1;
  7540. }
  7541. duk_ret_t Polycode_ResourceManager_addResourceLoader(duk_context *context) {
  7542. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7543. ResourceLoader* loader = (ResourceLoader*)duk_to_pointer(context, 1);
  7544. inst->addResourceLoader(loader);
  7545. return 0;
  7546. }
  7547. duk_ret_t Polycode_ResourceManager_getResourceLoaderForExtension(duk_context *context) {
  7548. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7549. String extension = duk_to_string(context, 1);
  7550. PolyBase *ptrRetVal = (PolyBase*)inst->getResourceLoaderForExtension(extension);
  7551. duk_push_pointer(context, (void*)ptrRetVal);
  7552. return 1;
  7553. }
  7554. duk_ret_t Polycode_ResourceManager_removeResourceLoader(duk_context *context) {
  7555. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7556. ResourceLoader* loader = (ResourceLoader*)duk_to_pointer(context, 1);
  7557. inst->removeResourceLoader(loader);
  7558. return 0;
  7559. }
  7560. duk_ret_t Polycode_ResourceManager_getNumResourceLoaders(duk_context *context) {
  7561. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7562. duk_push_int(context, inst->getNumResourceLoaders());
  7563. return 1;
  7564. }
  7565. duk_ret_t Polycode_ResourceManager_getResourceLoaderAtIndex(duk_context *context) {
  7566. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7567. int index = duk_to_int(context, 1);
  7568. PolyBase *ptrRetVal = (PolyBase*)inst->getResourceLoaderAtIndex(index);
  7569. duk_push_pointer(context, (void*)ptrRetVal);
  7570. return 1;
  7571. }
  7572. duk_ret_t Polycode_ResourceManager_addResourcePool(duk_context *context) {
  7573. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7574. ResourcePool* pool = (ResourcePool*)duk_to_pointer(context, 1);
  7575. inst->addResourcePool(pool);
  7576. return 0;
  7577. }
  7578. duk_ret_t Polycode_ResourceManager_removeResourcePool(duk_context *context) {
  7579. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7580. ResourcePool* pool = (ResourcePool*)duk_to_pointer(context, 1);
  7581. inst->removeResourcePool(pool);
  7582. return 0;
  7583. }
  7584. duk_ret_t Polycode_ResourceManager_getResources(duk_context *context) {
  7585. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7586. int resourceType = duk_to_int(context, 1);
  7587. return 0;
  7588. }
  7589. duk_ret_t Polycode_ResourceManager_removeResource(duk_context *context) {
  7590. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7591. shared_ptr<Resource> resource = *(shared_ptr<Resource>*)duk_to_pointer(context, 1);
  7592. inst->removeResource(resource);
  7593. return 0;
  7594. }
  7595. duk_ret_t Polycode_ResourceManager_subscribeToResourcePool(duk_context *context) {
  7596. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7597. ResourcePool* pool = (ResourcePool*)duk_to_pointer(context, 1);
  7598. inst->subscribeToResourcePool(pool);
  7599. return 0;
  7600. }
  7601. duk_ret_t Polycode_ResourceManager_unsubscibeFromResourcePool(duk_context *context) {
  7602. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7603. ResourcePool* pool = (ResourcePool*)duk_to_pointer(context, 1);
  7604. inst->unsubscibeFromResourcePool(pool);
  7605. return 0;
  7606. }
  7607. duk_ret_t Polycode_ResourceManager_Update(duk_context *context) {
  7608. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7609. int elapsed = duk_to_int(context, 1);
  7610. inst->Update(elapsed);
  7611. return 0;
  7612. }
  7613. duk_ret_t Polycode_FontResourceLoader(duk_context *context) {
  7614. FontResourceLoader *inst = new FontResourceLoader();
  7615. duk_push_pointer(context, (void*)inst);
  7616. return 1;
  7617. }
  7618. duk_ret_t Polycode_FontResourceLoader__delete(duk_context *context) {
  7619. FontResourceLoader *inst = (FontResourceLoader*)duk_to_pointer(context, 0);
  7620. delete inst;
  7621. return 0;
  7622. }
  7623. duk_ret_t Polycode_FontResourceLoader_loadResource(duk_context *context) {
  7624. FontResourceLoader *inst = (FontResourceLoader*)duk_to_pointer(context, 0);
  7625. String path = duk_to_string(context, 1);
  7626. ResourcePool* targetPool = (ResourcePool*)duk_to_pointer(context, 2);
  7627. shared_ptr<Resource> *retInst = new shared_ptr<Resource>();
  7628. *retInst = inst->loadResource(path,targetPool);
  7629. duk_push_pointer(context, (void*)retInst);
  7630. return 1;
  7631. }
  7632. duk_ret_t Polycode_ProgramResourceLoader(duk_context *context) {
  7633. ProgramResourceLoader *inst = new ProgramResourceLoader();
  7634. duk_push_pointer(context, (void*)inst);
  7635. return 1;
  7636. }
  7637. duk_ret_t Polycode_ProgramResourceLoader__delete(duk_context *context) {
  7638. ProgramResourceLoader *inst = (ProgramResourceLoader*)duk_to_pointer(context, 0);
  7639. delete inst;
  7640. return 0;
  7641. }
  7642. duk_ret_t Polycode_ProgramResourceLoader_loadResource(duk_context *context) {
  7643. ProgramResourceLoader *inst = (ProgramResourceLoader*)duk_to_pointer(context, 0);
  7644. String path = duk_to_string(context, 1);
  7645. ResourcePool* targetPool = (ResourcePool*)duk_to_pointer(context, 2);
  7646. shared_ptr<Resource> *retInst = new shared_ptr<Resource>();
  7647. *retInst = inst->loadResource(path,targetPool);
  7648. duk_push_pointer(context, (void*)retInst);
  7649. return 1;
  7650. }
  7651. duk_ret_t Polycode_DebugBackTraceEntry(duk_context *context) {
  7652. DebugBackTraceEntry *inst = new DebugBackTraceEntry();
  7653. duk_push_pointer(context, (void*)inst);
  7654. return 1;
  7655. }
  7656. duk_ret_t Polycode_DebugBackTraceEntry__get_fileName(duk_context *context) {
  7657. DebugBackTraceEntry *inst = (DebugBackTraceEntry*)duk_to_pointer(context, 0);
  7658. duk_push_string(context, inst->fileName.c_str());
  7659. return 1;
  7660. }
  7661. duk_ret_t Polycode_DebugBackTraceEntry__set_fileName(duk_context *context) {
  7662. DebugBackTraceEntry *inst = (DebugBackTraceEntry*)duk_to_pointer(context, 0);
  7663. inst->fileName = duk_to_string(context, 1);
  7664. return 0;
  7665. }
  7666. duk_ret_t Polycode_DebugBackTraceEntry__get_lineNumber(duk_context *context) {
  7667. DebugBackTraceEntry *inst = (DebugBackTraceEntry*)duk_to_pointer(context, 0);
  7668. duk_push_int(context, inst->lineNumber);
  7669. return 1;
  7670. }
  7671. duk_ret_t Polycode_DebugBackTraceEntry__set_lineNumber(duk_context *context) {
  7672. DebugBackTraceEntry *inst = (DebugBackTraceEntry*)duk_to_pointer(context, 0);
  7673. inst->lineNumber = duk_to_int(context, 1);
  7674. return 0;
  7675. }
  7676. duk_ret_t Polycode_DebugBackTraceEntry__delete(duk_context *context) {
  7677. DebugBackTraceEntry *inst = (DebugBackTraceEntry*)duk_to_pointer(context, 0);
  7678. delete inst;
  7679. return 0;
  7680. }
  7681. duk_ret_t Polycode_MeshResourceLoader(duk_context *context) {
  7682. MeshResourceLoader *inst = new MeshResourceLoader();
  7683. duk_push_pointer(context, (void*)inst);
  7684. return 1;
  7685. }
  7686. duk_ret_t Polycode_MeshResourceLoader__delete(duk_context *context) {
  7687. MeshResourceLoader *inst = (MeshResourceLoader*)duk_to_pointer(context, 0);
  7688. delete inst;
  7689. return 0;
  7690. }
  7691. duk_ret_t Polycode_MeshResourceLoader_loadResource(duk_context *context) {
  7692. MeshResourceLoader *inst = (MeshResourceLoader*)duk_to_pointer(context, 0);
  7693. String path = duk_to_string(context, 1);
  7694. ResourcePool* targetPool = (ResourcePool*)duk_to_pointer(context, 2);
  7695. shared_ptr<Resource> *retInst = new shared_ptr<Resource>();
  7696. *retInst = inst->loadResource(path,targetPool);
  7697. duk_push_pointer(context, (void*)retInst);
  7698. return 1;
  7699. }
  7700. duk_ret_t Polycode_MaterialResourceLoader(duk_context *context) {
  7701. MaterialResourceLoader *inst = new MaterialResourceLoader();
  7702. duk_push_pointer(context, (void*)inst);
  7703. return 1;
  7704. }
  7705. duk_ret_t Polycode_MaterialResourceLoader__delete(duk_context *context) {
  7706. MaterialResourceLoader *inst = (MaterialResourceLoader*)duk_to_pointer(context, 0);
  7707. delete inst;
  7708. return 0;
  7709. }
  7710. duk_ret_t Polycode_MaterialResourceLoader_loadResource(duk_context *context) {
  7711. MaterialResourceLoader *inst = (MaterialResourceLoader*)duk_to_pointer(context, 0);
  7712. String path = duk_to_string(context, 1);
  7713. ResourcePool* targetPool = (ResourcePool*)duk_to_pointer(context, 2);
  7714. shared_ptr<Resource> *retInst = new shared_ptr<Resource>();
  7715. *retInst = inst->loadResource(path,targetPool);
  7716. duk_push_pointer(context, (void*)retInst);
  7717. return 1;
  7718. }
  7719. duk_ret_t Polycode_TextureResourceLoader(duk_context *context) {
  7720. TextureResourceLoader *inst = new TextureResourceLoader();
  7721. duk_push_pointer(context, (void*)inst);
  7722. return 1;
  7723. }
  7724. duk_ret_t Polycode_TextureResourceLoader__delete(duk_context *context) {
  7725. TextureResourceLoader *inst = (TextureResourceLoader*)duk_to_pointer(context, 0);
  7726. delete inst;
  7727. return 0;
  7728. }
  7729. duk_ret_t Polycode_TextureResourceLoader_loadResource(duk_context *context) {
  7730. TextureResourceLoader *inst = (TextureResourceLoader*)duk_to_pointer(context, 0);
  7731. String path = duk_to_string(context, 1);
  7732. ResourcePool* targetPool = (ResourcePool*)duk_to_pointer(context, 2);
  7733. shared_ptr<Resource> *retInst = new shared_ptr<Resource>();
  7734. *retInst = inst->loadResource(path,targetPool);
  7735. duk_push_pointer(context, (void*)retInst);
  7736. return 1;
  7737. }
  7738. duk_ret_t Polycode_Scene(duk_context *context) {
  7739. int sceneType = duk_to_int(context, 0);
  7740. bool virtualScene = duk_to_boolean(context, 1);
  7741. Scene *inst = new Scene(sceneType,virtualScene);
  7742. duk_push_pointer(context, (void*)inst);
  7743. return 1;
  7744. }
  7745. duk_ret_t Polycode_Scene__get_clearColor(duk_context *context) {
  7746. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7747. Color *retInst = new Color();
  7748. *retInst = inst->clearColor;
  7749. duk_push_pointer(context, (void*)retInst);
  7750. return 1;
  7751. }
  7752. duk_ret_t Polycode_Scene__set_clearColor(duk_context *context) {
  7753. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7754. inst->clearColor = *(Color*)duk_to_pointer(context, 1);
  7755. return 0;
  7756. }
  7757. duk_ret_t Polycode_Scene__get_useClearColor(duk_context *context) {
  7758. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7759. duk_push_boolean(context, inst->useClearColor);
  7760. return 1;
  7761. }
  7762. duk_ret_t Polycode_Scene__set_useClearColor(duk_context *context) {
  7763. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7764. inst->useClearColor = duk_to_boolean(context, 1);
  7765. return 0;
  7766. }
  7767. duk_ret_t Polycode_Scene__get_useClearDepth(duk_context *context) {
  7768. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7769. duk_push_boolean(context, inst->useClearDepth);
  7770. return 1;
  7771. }
  7772. duk_ret_t Polycode_Scene__set_useClearDepth(duk_context *context) {
  7773. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7774. inst->useClearDepth = duk_to_boolean(context, 1);
  7775. return 0;
  7776. }
  7777. duk_ret_t Polycode_Scene__get_ambientColor(duk_context *context) {
  7778. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7779. Color *retInst = new Color();
  7780. *retInst = inst->ambientColor;
  7781. duk_push_pointer(context, (void*)retInst);
  7782. return 1;
  7783. }
  7784. duk_ret_t Polycode_Scene__set_ambientColor(duk_context *context) {
  7785. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7786. inst->ambientColor = *(Color*)duk_to_pointer(context, 1);
  7787. return 0;
  7788. }
  7789. duk_ret_t Polycode_Scene__get_fogColor(duk_context *context) {
  7790. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7791. Color *retInst = new Color();
  7792. *retInst = inst->fogColor;
  7793. duk_push_pointer(context, (void*)retInst);
  7794. return 1;
  7795. }
  7796. duk_ret_t Polycode_Scene__set_fogColor(duk_context *context) {
  7797. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7798. inst->fogColor = *(Color*)duk_to_pointer(context, 1);
  7799. return 0;
  7800. }
  7801. duk_ret_t Polycode_Scene__get_enabled(duk_context *context) {
  7802. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7803. duk_push_boolean(context, inst->enabled);
  7804. return 1;
  7805. }
  7806. duk_ret_t Polycode_Scene__set_enabled(duk_context *context) {
  7807. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7808. inst->enabled = duk_to_boolean(context, 1);
  7809. return 0;
  7810. }
  7811. duk_ret_t Polycode_Scene__get_ownsChildren(duk_context *context) {
  7812. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7813. duk_push_boolean(context, inst->ownsChildren);
  7814. return 1;
  7815. }
  7816. duk_ret_t Polycode_Scene__set_ownsChildren(duk_context *context) {
  7817. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7818. inst->ownsChildren = duk_to_boolean(context, 1);
  7819. return 0;
  7820. }
  7821. duk_ret_t Polycode_Scene__get_rootEntity(duk_context *context) {
  7822. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7823. Entity *retInst = new Entity();
  7824. *retInst = inst->rootEntity;
  7825. duk_push_pointer(context, (void*)retInst);
  7826. return 1;
  7827. }
  7828. duk_ret_t Polycode_Scene__set_rootEntity(duk_context *context) {
  7829. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7830. inst->rootEntity = *(Entity*)duk_to_pointer(context, 1);
  7831. return 0;
  7832. }
  7833. duk_ret_t Polycode_Scene__get_sceneMouseRect(duk_context *context) {
  7834. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7835. Polycode::Rectangle *retInst = new Polycode::Rectangle();
  7836. *retInst = inst->sceneMouseRect;
  7837. duk_push_pointer(context, (void*)retInst);
  7838. return 1;
  7839. }
  7840. duk_ret_t Polycode_Scene__set_sceneMouseRect(duk_context *context) {
  7841. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7842. inst->sceneMouseRect = *(Rectangle*)duk_to_pointer(context, 1);
  7843. return 0;
  7844. }
  7845. duk_ret_t Polycode_Scene__get_remapMouse(duk_context *context) {
  7846. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7847. duk_push_boolean(context, inst->remapMouse);
  7848. return 1;
  7849. }
  7850. duk_ret_t Polycode_Scene__set_remapMouse(duk_context *context) {
  7851. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7852. inst->remapMouse = duk_to_boolean(context, 1);
  7853. return 0;
  7854. }
  7855. duk_ret_t Polycode_Scene__get_constrainPickingToViewport(duk_context *context) {
  7856. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7857. duk_push_boolean(context, inst->constrainPickingToViewport);
  7858. return 1;
  7859. }
  7860. duk_ret_t Polycode_Scene__set_constrainPickingToViewport(duk_context *context) {
  7861. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7862. inst->constrainPickingToViewport = duk_to_boolean(context, 1);
  7863. return 0;
  7864. }
  7865. duk_ret_t Polycode_Scene__delete(duk_context *context) {
  7866. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7867. delete inst;
  7868. return 0;
  7869. }
  7870. duk_ret_t Polycode_Scene_addEntity(duk_context *context) {
  7871. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7872. Entity* entity = (Entity*)duk_to_pointer(context, 1);
  7873. inst->addEntity(entity);
  7874. return 0;
  7875. }
  7876. duk_ret_t Polycode_Scene_addChild(duk_context *context) {
  7877. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7878. Entity* entity = (Entity*)duk_to_pointer(context, 1);
  7879. inst->addChild(entity);
  7880. return 0;
  7881. }
  7882. duk_ret_t Polycode_Scene_removeEntity(duk_context *context) {
  7883. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7884. Entity* entity = (Entity*)duk_to_pointer(context, 1);
  7885. inst->removeEntity(entity);
  7886. return 0;
  7887. }
  7888. duk_ret_t Polycode_Scene_getDefaultCamera(duk_context *context) {
  7889. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7890. PolyBase *ptrRetVal = (PolyBase*)inst->getDefaultCamera();
  7891. duk_push_pointer(context, (void*)ptrRetVal);
  7892. return 1;
  7893. }
  7894. duk_ret_t Polycode_Scene_getActiveCamera(duk_context *context) {
  7895. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7896. PolyBase *ptrRetVal = (PolyBase*)inst->getActiveCamera();
  7897. duk_push_pointer(context, (void*)ptrRetVal);
  7898. return 1;
  7899. }
  7900. duk_ret_t Polycode_Scene_setActiveCamera(duk_context *context) {
  7901. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7902. Camera* camera = (Camera*)duk_to_pointer(context, 1);
  7903. inst->setActiveCamera(camera);
  7904. return 0;
  7905. }
  7906. duk_ret_t Polycode_Scene_enableFog(duk_context *context) {
  7907. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7908. bool enable = duk_to_boolean(context, 1);
  7909. inst->enableFog(enable);
  7910. return 0;
  7911. }
  7912. duk_ret_t Polycode_Scene_setFogProperties(duk_context *context) {
  7913. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7914. int fogMode = duk_to_int(context, 1);
  7915. Color color = *(Color*)duk_to_pointer(context, 2);
  7916. Number density = duk_to_number(context, 3);
  7917. Number startDepth = duk_to_number(context, 4);
  7918. Number endDepth = duk_to_number(context, 5);
  7919. inst->setFogProperties(fogMode,color,density,startDepth,endDepth);
  7920. return 0;
  7921. }
  7922. duk_ret_t Polycode_Scene_setSceneType(duk_context *context) {
  7923. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7924. int newType = duk_to_int(context, 1);
  7925. inst->setSceneType(newType);
  7926. return 0;
  7927. }
  7928. duk_ret_t Polycode_Scene_fixedUpdate(duk_context *context) {
  7929. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7930. inst->fixedUpdate();
  7931. return 0;
  7932. }
  7933. duk_ret_t Polycode_Scene_Update(duk_context *context) {
  7934. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7935. inst->Update();
  7936. return 0;
  7937. }
  7938. duk_ret_t Polycode_Scene_setVirtual(duk_context *context) {
  7939. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7940. bool val = duk_to_boolean(context, 1);
  7941. inst->setVirtual(val);
  7942. return 0;
  7943. }
  7944. duk_ret_t Polycode_Scene_isVirtual(duk_context *context) {
  7945. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7946. duk_push_boolean(context, inst->isVirtual());
  7947. return 1;
  7948. }
  7949. duk_ret_t Polycode_Scene_isEnabled(duk_context *context) {
  7950. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7951. duk_push_boolean(context, inst->isEnabled());
  7952. return 1;
  7953. }
  7954. duk_ret_t Polycode_Scene_setEnabled(duk_context *context) {
  7955. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7956. bool enabled = duk_to_boolean(context, 1);
  7957. inst->setEnabled(enabled);
  7958. return 0;
  7959. }
  7960. duk_ret_t Polycode_Scene_Render(duk_context *context) {
  7961. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7962. Camera* targetCamera = (Camera*)duk_to_pointer(context, 1);
  7963. shared_ptr<RenderBuffer> targetFramebuffer = *(shared_ptr<RenderBuffer>*)duk_to_pointer(context, 2);
  7964. shared_ptr<Material> overrideMaterial = *(shared_ptr<Material>*)duk_to_pointer(context, 3);
  7965. bool sendLights = duk_to_boolean(context, 4);
  7966. inst->Render(targetCamera,targetFramebuffer,overrideMaterial,sendLights);
  7967. return 0;
  7968. }
  7969. duk_ret_t Polycode_Scene_setOverrideMaterial(duk_context *context) {
  7970. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7971. shared_ptr<Material> material = *(shared_ptr<Material>*)duk_to_pointer(context, 1);
  7972. inst->setOverrideMaterial(material);
  7973. return 0;
  7974. }
  7975. duk_ret_t Polycode_Scene_projectRayFromCameraAndViewportCoordinate(duk_context *context) {
  7976. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7977. Camera* camera = (Camera*)duk_to_pointer(context, 1);
  7978. Vector2 coordinate = *(Vector2*)duk_to_pointer(context, 2);
  7979. Ray *retInst = new Ray();
  7980. *retInst = inst->projectRayFromCameraAndViewportCoordinate(camera,coordinate);
  7981. duk_push_pointer(context, (void*)retInst);
  7982. return 1;
  7983. }
  7984. duk_ret_t Polycode_Scene_addLight(duk_context *context) {
  7985. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7986. SceneLight* light = (SceneLight*)duk_to_pointer(context, 1);
  7987. inst->addLight(light);
  7988. return 0;
  7989. }
  7990. duk_ret_t Polycode_Scene_removeLight(duk_context *context) {
  7991. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7992. SceneLight* light = (SceneLight*)duk_to_pointer(context, 1);
  7993. inst->removeLight(light);
  7994. return 0;
  7995. }
  7996. duk_ret_t Polycode_Scene_getNumLights(duk_context *context) {
  7997. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7998. duk_push_int(context, inst->getNumLights());
  7999. return 1;
  8000. }
  8001. duk_ret_t Polycode_Scene_getLight(duk_context *context) {
  8002. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  8003. int index = duk_to_int(context, 1);
  8004. PolyBase *ptrRetVal = (PolyBase*)inst->getLight(index);
  8005. duk_push_pointer(context, (void*)ptrRetVal);
  8006. return 1;
  8007. }
  8008. duk_ret_t Polycode_Scene_doVisibilityChecking(duk_context *context) {
  8009. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  8010. bool val = duk_to_boolean(context, 1);
  8011. inst->doVisibilityChecking(val);
  8012. return 0;
  8013. }
  8014. duk_ret_t Polycode_Scene_doesVisibilityChecking(duk_context *context) {
  8015. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  8016. duk_push_boolean(context, inst->doesVisibilityChecking());
  8017. return 1;
  8018. }
  8019. duk_ret_t Polycode_SceneEntityInstanceResourceEntry(duk_context *context) {
  8020. SceneEntityInstance* instance = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8021. SceneEntityInstanceResourceEntry *inst = new SceneEntityInstanceResourceEntry(instance);
  8022. duk_push_pointer(context, (void*)inst);
  8023. return 1;
  8024. }
  8025. duk_ret_t Polycode_SceneEntityInstanceResourceEntry__delete(duk_context *context) {
  8026. SceneEntityInstanceResourceEntry *inst = (SceneEntityInstanceResourceEntry*)duk_to_pointer(context, 0);
  8027. delete inst;
  8028. return 0;
  8029. }
  8030. duk_ret_t Polycode_SceneEntityInstanceResourceEntry_getInstance(duk_context *context) {
  8031. SceneEntityInstanceResourceEntry *inst = (SceneEntityInstanceResourceEntry*)duk_to_pointer(context, 0);
  8032. PolyBase *ptrRetVal = (PolyBase*)inst->getInstance();
  8033. duk_push_pointer(context, (void*)ptrRetVal);
  8034. return 1;
  8035. }
  8036. duk_ret_t Polycode_SceneEntityInstanceResourceEntry_reloadResource(duk_context *context) {
  8037. SceneEntityInstanceResourceEntry *inst = (SceneEntityInstanceResourceEntry*)duk_to_pointer(context, 0);
  8038. inst->reloadResource();
  8039. return 0;
  8040. }
  8041. duk_ret_t Polycode_SceneEntityInstance(duk_context *context) {
  8042. Scene* parentScene = (Scene*)duk_to_pointer(context, 0);
  8043. String fileName = duk_to_string(context, 1);
  8044. SceneEntityInstance *inst = new SceneEntityInstance(parentScene,fileName);
  8045. duk_push_pointer(context, (void*)inst);
  8046. return 1;
  8047. }
  8048. duk_ret_t Polycode_SceneEntityInstance__get_cloneUsingReload(duk_context *context) {
  8049. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8050. duk_push_boolean(context, inst->cloneUsingReload);
  8051. return 1;
  8052. }
  8053. duk_ret_t Polycode_SceneEntityInstance__set_cloneUsingReload(duk_context *context) {
  8054. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8055. inst->cloneUsingReload = duk_to_boolean(context, 1);
  8056. return 0;
  8057. }
  8058. duk_ret_t Polycode_SceneEntityInstance__get_fileName(duk_context *context) {
  8059. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8060. duk_push_string(context, inst->fileName.c_str());
  8061. return 1;
  8062. }
  8063. duk_ret_t Polycode_SceneEntityInstance__set_fileName(duk_context *context) {
  8064. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8065. inst->fileName = duk_to_string(context, 1);
  8066. return 0;
  8067. }
  8068. duk_ret_t Polycode_SceneEntityInstance__delete(duk_context *context) {
  8069. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8070. delete inst;
  8071. return 0;
  8072. }
  8073. duk_ret_t Polycode_SceneEntityInstance_BlankSceneEntityInstance(duk_context *context) {
  8074. Scene* parentScene = (Scene*)duk_to_pointer(context, 0);
  8075. PolyBase *ptrRetVal = (PolyBase*)SceneEntityInstance::BlankSceneEntityInstance(parentScene);
  8076. duk_push_pointer(context, (void*)ptrRetVal);
  8077. return 1;
  8078. }
  8079. duk_ret_t Polycode_SceneEntityInstance_Clone(duk_context *context) {
  8080. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8081. bool deepClone = duk_to_boolean(context, 1);
  8082. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  8083. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  8084. duk_push_pointer(context, (void*)ptrRetVal);
  8085. return 1;
  8086. }
  8087. duk_ret_t Polycode_SceneEntityInstance_applyClone(duk_context *context) {
  8088. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8089. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  8090. bool deepClone = duk_to_boolean(context, 2);
  8091. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  8092. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  8093. return 0;
  8094. }
  8095. duk_ret_t Polycode_SceneEntityInstance_reloadEntityInstance(duk_context *context) {
  8096. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8097. inst->reloadEntityInstance();
  8098. return 0;
  8099. }
  8100. duk_ret_t Polycode_SceneEntityInstance_clearInstance(duk_context *context) {
  8101. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8102. inst->clearInstance();
  8103. return 0;
  8104. }
  8105. duk_ret_t Polycode_SceneEntityInstance_parseObjectIntoCurve(duk_context *context) {
  8106. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8107. ObjectEntry* entry = (ObjectEntry*)duk_to_pointer(context, 1);
  8108. BezierCurve* curve = (BezierCurve*)duk_to_pointer(context, 2);
  8109. inst->parseObjectIntoCurve(entry,curve);
  8110. return 0;
  8111. }
  8112. duk_ret_t Polycode_SceneEntityInstance_loadObjectEntryIntoEntity(duk_context *context) {
  8113. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8114. ObjectEntry* entry = (ObjectEntry*)duk_to_pointer(context, 1);
  8115. Entity* targetEntity = (Entity*)duk_to_pointer(context, 2);
  8116. int entityFileVersion = duk_to_int(context, 3);
  8117. PolyBase *ptrRetVal = (PolyBase*)inst->loadObjectEntryIntoEntity(entry,targetEntity,entityFileVersion);
  8118. duk_push_pointer(context, (void*)ptrRetVal);
  8119. return 1;
  8120. }
  8121. duk_ret_t Polycode_SceneEntityInstance_loadFromFile(duk_context *context) {
  8122. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8123. String fileName = duk_to_string(context, 1);
  8124. duk_push_boolean(context, inst->loadFromFile(fileName));
  8125. return 1;
  8126. }
  8127. duk_ret_t Polycode_SceneEntityInstance_applySceneMesh(duk_context *context) {
  8128. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8129. ObjectEntry* entry = (ObjectEntry*)duk_to_pointer(context, 1);
  8130. SceneMesh* sceneMesh = (SceneMesh*)duk_to_pointer(context, 2);
  8131. inst->applySceneMesh(entry,sceneMesh);
  8132. return 0;
  8133. }
  8134. duk_ret_t Polycode_SceneEntityInstance_linkResourcePool(duk_context *context) {
  8135. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8136. ResourcePool* pool = (ResourcePool*)duk_to_pointer(context, 1);
  8137. inst->linkResourcePool(pool);
  8138. return 0;
  8139. }
  8140. duk_ret_t Polycode_SceneEntityInstance_getNumLinkedResourePools(duk_context *context) {
  8141. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8142. duk_push_int(context, inst->getNumLinkedResourePools());
  8143. return 1;
  8144. }
  8145. duk_ret_t Polycode_SceneEntityInstance_getLinkedResourcePoolAtIndex(duk_context *context) {
  8146. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8147. int index = duk_to_int(context, 1);
  8148. PolyBase *ptrRetVal = (PolyBase*)inst->getLinkedResourcePoolAtIndex(index);
  8149. duk_push_pointer(context, (void*)ptrRetVal);
  8150. return 1;
  8151. }
  8152. duk_ret_t Polycode_SceneEntityInstance_unlinkResourcePool(duk_context *context) {
  8153. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8154. ResourcePool* pool = (ResourcePool*)duk_to_pointer(context, 1);
  8155. inst->unlinkResourcePool(pool);
  8156. return 0;
  8157. }
  8158. duk_ret_t Polycode_SceneEntityInstance_getResourceEntry(duk_context *context) {
  8159. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8160. shared_ptr<SceneEntityInstanceResourceEntry> *retInst = new shared_ptr<SceneEntityInstanceResourceEntry>();
  8161. *retInst = inst->getResourceEntry();
  8162. duk_push_pointer(context, (void*)retInst);
  8163. return 1;
  8164. }
  8165. duk_ret_t Polycode_SceneEntityInstance_getTopLevelResourcePool(duk_context *context) {
  8166. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8167. PolyBase *ptrRetVal = (PolyBase*)inst->getTopLevelResourcePool();
  8168. duk_push_pointer(context, (void*)ptrRetVal);
  8169. return 1;
  8170. }
  8171. duk_ret_t Polycode_SceneEntityInstance_hasLayerID(duk_context *context) {
  8172. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8173. char layerID = *(char*)duk_to_pointer(context, 1);
  8174. duk_push_boolean(context, inst->hasLayerID(layerID));
  8175. return 1;
  8176. }
  8177. duk_ret_t Polycode_SceneEntityInstance_getNumLayers(duk_context *context) {
  8178. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8179. duk_push_int(context, inst->getNumLayers());
  8180. return 1;
  8181. }
  8182. duk_ret_t Polycode_SceneEntityInstance_getLayerAtIndex(duk_context *context) {
  8183. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8184. int index = duk_to_int(context, 1);
  8185. PolyBase *ptrRetVal = (PolyBase*)inst->getLayerAtIndex(index);
  8186. duk_push_pointer(context, (void*)ptrRetVal);
  8187. return 1;
  8188. }
  8189. duk_ret_t Polycode_SceneEntityInstance_removeLayer(duk_context *context) {
  8190. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8191. SceneEntityInstanceLayer* layer = (SceneEntityInstanceLayer*)duk_to_pointer(context, 1);
  8192. inst->removeLayer(layer);
  8193. return 0;
  8194. }
  8195. duk_ret_t Polycode_SceneEntityInstance_createNewLayer(duk_context *context) {
  8196. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8197. String name = duk_to_string(context, 1);
  8198. PolyBase *ptrRetVal = (PolyBase*)inst->createNewLayer(name);
  8199. duk_push_pointer(context, (void*)ptrRetVal);
  8200. return 1;
  8201. }
  8202. duk_ret_t Polycode_SceneEntityInstance_getFileName(duk_context *context) {
  8203. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8204. duk_push_string(context, inst->getFileName().c_str());
  8205. return 1;
  8206. }
  8207. duk_ret_t Polycode_SceneEntityInstanceLayer(duk_context *context) {
  8208. SceneEntityInstance* instance = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8209. String name = duk_to_string(context, 1);
  8210. SceneEntityInstanceLayer *inst = new SceneEntityInstanceLayer(instance,name);
  8211. duk_push_pointer(context, (void*)inst);
  8212. return 1;
  8213. }
  8214. duk_ret_t Polycode_SceneEntityInstanceLayer__get_name(duk_context *context) {
  8215. SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0);
  8216. duk_push_string(context, inst->name.c_str());
  8217. return 1;
  8218. }
  8219. duk_ret_t Polycode_SceneEntityInstanceLayer__set_name(duk_context *context) {
  8220. SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0);
  8221. inst->name = duk_to_string(context, 1);
  8222. return 0;
  8223. }
  8224. duk_ret_t Polycode_SceneEntityInstanceLayer__get_layerID(duk_context *context) {
  8225. SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0);
  8226. char *retInst = new char();
  8227. *retInst = inst->layerID;
  8228. duk_push_pointer(context, (void*)retInst);
  8229. return 1;
  8230. }
  8231. duk_ret_t Polycode_SceneEntityInstanceLayer__set_layerID(duk_context *context) {
  8232. SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0);
  8233. inst->layerID = *(char*)duk_to_pointer(context, 1);
  8234. return 0;
  8235. }
  8236. duk_ret_t Polycode_SceneEntityInstanceLayer__get_visible(duk_context *context) {
  8237. SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0);
  8238. duk_push_boolean(context, inst->visible);
  8239. return 1;
  8240. }
  8241. duk_ret_t Polycode_SceneEntityInstanceLayer__set_visible(duk_context *context) {
  8242. SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0);
  8243. inst->visible = duk_to_boolean(context, 1);
  8244. return 0;
  8245. }
  8246. duk_ret_t Polycode_SceneEntityInstanceLayer__get_instance(duk_context *context) {
  8247. SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0);
  8248. PolyBase *ptrRetVal = (PolyBase*)inst->instance;
  8249. duk_push_pointer(context, (void*)ptrRetVal);
  8250. return 1;
  8251. }
  8252. duk_ret_t Polycode_SceneEntityInstanceLayer__set_instance(duk_context *context) {
  8253. SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0);
  8254. inst->instance = (SceneEntityInstance*)duk_to_pointer(context, 1);
  8255. return 0;
  8256. }
  8257. duk_ret_t Polycode_SceneEntityInstanceLayer__delete(duk_context *context) {
  8258. SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0);
  8259. delete inst;
  8260. return 0;
  8261. }
  8262. duk_ret_t Polycode_SceneEntityInstanceLayer_setLayerVisibility(duk_context *context) {
  8263. SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0);
  8264. bool val = duk_to_boolean(context, 1);
  8265. inst->setLayerVisibility(val);
  8266. return 0;
  8267. }
  8268. duk_ret_t Polycode_SceneLabel(duk_context *context) {
  8269. String text = duk_to_string(context, 0);
  8270. int size = duk_to_int(context, 1);
  8271. String fontName = duk_to_string(context, 2);
  8272. int amode = duk_to_int(context, 3);
  8273. Number actualHeight = duk_to_number(context, 4);
  8274. SceneLabel *inst = new SceneLabel(text,size,fontName,amode,actualHeight);
  8275. duk_push_pointer(context, (void*)inst);
  8276. return 1;
  8277. }
  8278. duk_ret_t Polycode_SceneLabel__get_positionAtBaseline(duk_context *context) {
  8279. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  8280. duk_push_boolean(context, inst->positionAtBaseline);
  8281. return 1;
  8282. }
  8283. duk_ret_t Polycode_SceneLabel__set_positionAtBaseline(duk_context *context) {
  8284. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  8285. inst->positionAtBaseline = duk_to_boolean(context, 1);
  8286. return 0;
  8287. }
  8288. duk_ret_t Polycode_SceneLabel__delete(duk_context *context) {
  8289. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  8290. delete inst;
  8291. return 0;
  8292. }
  8293. duk_ret_t Polycode_SceneLabel_getText(duk_context *context) {
  8294. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  8295. duk_push_string(context, inst->getText().c_str());
  8296. return 1;
  8297. }
  8298. duk_ret_t Polycode_SceneLabel_setLabelActualHeight(duk_context *context) {
  8299. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  8300. Number actualHeight = duk_to_number(context, 1);
  8301. inst->setLabelActualHeight(actualHeight);
  8302. return 0;
  8303. }
  8304. duk_ret_t Polycode_SceneLabel_getLabelActualHeight(duk_context *context) {
  8305. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  8306. duk_push_number(context, inst->getLabelActualHeight());
  8307. return 1;
  8308. }
  8309. duk_ret_t Polycode_SceneLabel_Render(duk_context *context) {
  8310. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  8311. GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  8312. inst->Render(buffer);
  8313. return 0;
  8314. }
  8315. duk_ret_t Polycode_SceneLabel_getTextWidthForString(duk_context *context) {
  8316. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  8317. String text = duk_to_string(context, 1);
  8318. duk_push_int(context, inst->getTextWidthForString(text));
  8319. return 1;
  8320. }
  8321. duk_ret_t Polycode_SceneLabel_setText(duk_context *context) {
  8322. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  8323. String newText = duk_to_string(context, 1);
  8324. inst->setText(newText);
  8325. return 0;
  8326. }
  8327. duk_ret_t Polycode_SceneLabel_Clone(duk_context *context) {
  8328. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  8329. bool deepClone = duk_to_boolean(context, 1);
  8330. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  8331. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  8332. duk_push_pointer(context, (void*)ptrRetVal);
  8333. return 1;
  8334. }
  8335. duk_ret_t Polycode_SceneLabel_applyClone(duk_context *context) {
  8336. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  8337. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  8338. bool deepClone = duk_to_boolean(context, 2);
  8339. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  8340. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  8341. return 0;
  8342. }
  8343. duk_ret_t Polycode_SceneLabel_updateFromLabel(duk_context *context) {
  8344. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  8345. inst->updateFromLabel();
  8346. return 0;
  8347. }
  8348. duk_ret_t Polycode_SceneLabel_getLabel(duk_context *context) {
  8349. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  8350. PolyBase *ptrRetVal = (PolyBase*)inst->getLabel();
  8351. duk_push_pointer(context, (void*)ptrRetVal);
  8352. return 1;
  8353. }
  8354. duk_ret_t Polycode_SceneLight(duk_context *context) {
  8355. int type = duk_to_int(context, 0);
  8356. Scene* parentScene = (Scene*)duk_to_pointer(context, 1);
  8357. Number intensity = duk_to_number(context, 2);
  8358. Number constantAttenuation = duk_to_number(context, 3);
  8359. Number linearAttenuation = duk_to_number(context, 4);
  8360. Number quadraticAttenuation = duk_to_number(context, 5);
  8361. SceneLight *inst = new SceneLight(type,parentScene,intensity,constantAttenuation,linearAttenuation,quadraticAttenuation);
  8362. duk_push_pointer(context, (void*)inst);
  8363. return 1;
  8364. }
  8365. duk_ret_t Polycode_SceneLight__delete(duk_context *context) {
  8366. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8367. delete inst;
  8368. return 0;
  8369. }
  8370. duk_ret_t Polycode_SceneLight_getIntensity(duk_context *context) {
  8371. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8372. duk_push_number(context, inst->getIntensity());
  8373. return 1;
  8374. }
  8375. duk_ret_t Polycode_SceneLight_setIntensity(duk_context *context) {
  8376. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8377. Number newIntensity = duk_to_number(context, 1);
  8378. inst->setIntensity(newIntensity);
  8379. return 0;
  8380. }
  8381. duk_ret_t Polycode_SceneLight_setAttenuation(duk_context *context) {
  8382. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8383. Number constantAttenuation = duk_to_number(context, 1);
  8384. Number linearAttenuation = duk_to_number(context, 2);
  8385. Number quadraticAttenuation = duk_to_number(context, 3);
  8386. inst->setAttenuation(constantAttenuation,linearAttenuation,quadraticAttenuation);
  8387. return 0;
  8388. }
  8389. duk_ret_t Polycode_SceneLight_getConstantAttenuation(duk_context *context) {
  8390. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8391. duk_push_number(context, inst->getConstantAttenuation());
  8392. return 1;
  8393. }
  8394. duk_ret_t Polycode_SceneLight_getLinearAttenuation(duk_context *context) {
  8395. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8396. duk_push_number(context, inst->getLinearAttenuation());
  8397. return 1;
  8398. }
  8399. duk_ret_t Polycode_SceneLight_getQuadraticAttenuation(duk_context *context) {
  8400. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8401. duk_push_number(context, inst->getQuadraticAttenuation());
  8402. return 1;
  8403. }
  8404. duk_ret_t Polycode_SceneLight_getType(duk_context *context) {
  8405. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8406. duk_push_int(context, inst->getType());
  8407. return 1;
  8408. }
  8409. duk_ret_t Polycode_SceneLight_renderDepthMap(duk_context *context) {
  8410. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8411. Scene* scene = (Scene*)duk_to_pointer(context, 1);
  8412. inst->renderDepthMap(scene);
  8413. return 0;
  8414. }
  8415. duk_ret_t Polycode_SceneLight_getZBufferTexture(duk_context *context) {
  8416. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8417. shared_ptr<Texture> *retInst = new shared_ptr<Texture>();
  8418. *retInst = inst->getZBufferTexture();
  8419. duk_push_pointer(context, (void*)retInst);
  8420. return 1;
  8421. }
  8422. duk_ret_t Polycode_SceneLight_setSpecularLightColor(duk_context *context) {
  8423. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8424. Number r = duk_to_number(context, 1);
  8425. Number g = duk_to_number(context, 2);
  8426. Number b = duk_to_number(context, 3);
  8427. Number a = duk_to_number(context, 4);
  8428. inst->setSpecularLightColor(r,g,b,a);
  8429. return 0;
  8430. }
  8431. duk_ret_t Polycode_SceneLight_setDiffuseLightColor(duk_context *context) {
  8432. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8433. Number r = duk_to_number(context, 1);
  8434. Number g = duk_to_number(context, 2);
  8435. Number b = duk_to_number(context, 3);
  8436. Number a = duk_to_number(context, 4);
  8437. inst->setDiffuseLightColor(r,g,b,a);
  8438. return 0;
  8439. }
  8440. duk_ret_t Polycode_SceneLight_setLightColor(duk_context *context) {
  8441. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8442. Number r = duk_to_number(context, 1);
  8443. Number g = duk_to_number(context, 2);
  8444. Number b = duk_to_number(context, 3);
  8445. Number a = duk_to_number(context, 4);
  8446. inst->setLightColor(r,g,b,a);
  8447. return 0;
  8448. }
  8449. duk_ret_t Polycode_SceneLight_setSpotlightProperties(duk_context *context) {
  8450. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8451. Number spotlightCutoff = duk_to_number(context, 1);
  8452. Number spotlightExponent = duk_to_number(context, 2);
  8453. inst->setSpotlightProperties(spotlightCutoff,spotlightExponent);
  8454. return 0;
  8455. }
  8456. duk_ret_t Polycode_SceneLight_getSpotlightCutoff(duk_context *context) {
  8457. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8458. duk_push_number(context, inst->getSpotlightCutoff());
  8459. return 1;
  8460. }
  8461. duk_ret_t Polycode_SceneLight_getSpotlightExponent(duk_context *context) {
  8462. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8463. duk_push_number(context, inst->getSpotlightExponent());
  8464. return 1;
  8465. }
  8466. duk_ret_t Polycode_SceneLight_enableShadows(duk_context *context) {
  8467. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8468. bool val = duk_to_boolean(context, 1);
  8469. int resolution = duk_to_int(context, 2);
  8470. inst->enableShadows(val,resolution);
  8471. return 0;
  8472. }
  8473. duk_ret_t Polycode_SceneLight_setShadowMapFOV(duk_context *context) {
  8474. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8475. Number fov = duk_to_number(context, 1);
  8476. inst->setShadowMapFOV(fov);
  8477. return 0;
  8478. }
  8479. duk_ret_t Polycode_SceneLight_getShadowMapFOV(duk_context *context) {
  8480. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8481. duk_push_number(context, inst->getShadowMapFOV());
  8482. return 1;
  8483. }
  8484. duk_ret_t Polycode_SceneLight_getShadowMapResolution(duk_context *context) {
  8485. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8486. duk_push_int(context, inst->getShadowMapResolution());
  8487. return 1;
  8488. }
  8489. duk_ret_t Polycode_SceneLight_areShadowsEnabled(duk_context *context) {
  8490. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8491. duk_push_boolean(context, inst->areShadowsEnabled());
  8492. return 1;
  8493. }
  8494. duk_ret_t Polycode_SceneLight_getLightType(duk_context *context) {
  8495. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8496. duk_push_int(context, inst->getLightType());
  8497. return 1;
  8498. }
  8499. duk_ret_t Polycode_SceneLight_setLightImportance(duk_context *context) {
  8500. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8501. int newImportance = duk_to_int(context, 1);
  8502. inst->setLightImportance(newImportance);
  8503. return 0;
  8504. }
  8505. duk_ret_t Polycode_SceneLight_getLightImportance(duk_context *context) {
  8506. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8507. duk_push_int(context, inst->getLightImportance());
  8508. return 1;
  8509. }
  8510. duk_ret_t Polycode_SceneLight_setLightType(duk_context *context) {
  8511. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8512. int lightType = duk_to_int(context, 1);
  8513. inst->setLightType(lightType);
  8514. return 0;
  8515. }
  8516. duk_ret_t Polycode_SceneLight_Clone(duk_context *context) {
  8517. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8518. bool deepClone = duk_to_boolean(context, 1);
  8519. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  8520. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  8521. duk_push_pointer(context, (void*)ptrRetVal);
  8522. return 1;
  8523. }
  8524. duk_ret_t Polycode_SceneLight_applyClone(duk_context *context) {
  8525. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8526. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  8527. bool deepClone = duk_to_boolean(context, 2);
  8528. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  8529. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  8530. return 0;
  8531. }
  8532. duk_ret_t Polycode_SceneLight_getParentScene(duk_context *context) {
  8533. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8534. PolyBase *ptrRetVal = (PolyBase*)inst->getParentScene();
  8535. duk_push_pointer(context, (void*)ptrRetVal);
  8536. return 1;
  8537. }
  8538. duk_ret_t Polycode_SceneLight_setParentScene(duk_context *context) {
  8539. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8540. Scene* scene = (Scene*)duk_to_pointer(context, 1);
  8541. inst->setParentScene(scene);
  8542. return 0;
  8543. }
  8544. duk_ret_t Polycode_SceneLight_getSpotlightCamera(duk_context *context) {
  8545. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8546. PolyBase *ptrRetVal = (PolyBase*)inst->getSpotlightCamera();
  8547. duk_push_pointer(context, (void*)ptrRetVal);
  8548. return 1;
  8549. }
  8550. duk_ret_t Polycode_SceneLight_getLightInfo(duk_context *context) {
  8551. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8552. LightInfo *retInst = new LightInfo();
  8553. *retInst = inst->getLightInfo();
  8554. duk_push_pointer(context, (void*)retInst);
  8555. return 1;
  8556. }
  8557. duk_ret_t Polycode_SceneCurve(duk_context *context) {
  8558. SceneCurve *inst = new SceneCurve();
  8559. duk_push_pointer(context, (void*)inst);
  8560. return 1;
  8561. }
  8562. duk_ret_t Polycode_SceneCurve__get_renderCurve(duk_context *context) {
  8563. SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0);
  8564. duk_push_boolean(context, inst->renderCurve);
  8565. return 1;
  8566. }
  8567. duk_ret_t Polycode_SceneCurve__set_renderCurve(duk_context *context) {
  8568. SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0);
  8569. inst->renderCurve = duk_to_boolean(context, 1);
  8570. return 0;
  8571. }
  8572. duk_ret_t Polycode_SceneCurve__get_curveResolution(duk_context *context) {
  8573. SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0);
  8574. duk_push_int(context, inst->curveResolution);
  8575. return 1;
  8576. }
  8577. duk_ret_t Polycode_SceneCurve__set_curveResolution(duk_context *context) {
  8578. SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0);
  8579. inst->curveResolution = duk_to_int(context, 1);
  8580. return 0;
  8581. }
  8582. duk_ret_t Polycode_SceneCurve__delete(duk_context *context) {
  8583. SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0);
  8584. delete inst;
  8585. return 0;
  8586. }
  8587. duk_ret_t Polycode_SceneCurve_SceneCurveWithCurve(duk_context *context) {
  8588. BezierCurve* curve = (BezierCurve*)duk_to_pointer(context, 0);
  8589. PolyBase *ptrRetVal = (PolyBase*)SceneCurve::SceneCurveWithCurve(curve);
  8590. duk_push_pointer(context, (void*)ptrRetVal);
  8591. return 1;
  8592. }
  8593. duk_ret_t Polycode_SceneCurve_getWorldPointAt(duk_context *context) {
  8594. SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0);
  8595. Number t = duk_to_number(context, 1);
  8596. Vector3 *retInst = new Vector3();
  8597. *retInst = inst->getWorldPointAt(t);
  8598. duk_push_pointer(context, (void*)retInst);
  8599. return 1;
  8600. }
  8601. duk_ret_t Polycode_SceneCurve_Update(duk_context *context) {
  8602. SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0);
  8603. inst->Update();
  8604. return 0;
  8605. }
  8606. duk_ret_t Polycode_SceneCurve_Clone(duk_context *context) {
  8607. SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0);
  8608. bool deepClone = duk_to_boolean(context, 1);
  8609. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  8610. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  8611. duk_push_pointer(context, (void*)ptrRetVal);
  8612. return 1;
  8613. }
  8614. duk_ret_t Polycode_SceneCurve_applyClone(duk_context *context) {
  8615. SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0);
  8616. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  8617. bool deepClone = duk_to_boolean(context, 2);
  8618. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  8619. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  8620. return 0;
  8621. }
  8622. duk_ret_t Polycode_SceneCurve_getCurve(duk_context *context) {
  8623. SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0);
  8624. PolyBase *ptrRetVal = (PolyBase*)inst->getCurve();
  8625. duk_push_pointer(context, (void*)ptrRetVal);
  8626. return 1;
  8627. }
  8628. duk_ret_t Polycode_SceneLine(duk_context *context) {
  8629. Entity* ent1 = (Entity*)duk_to_pointer(context, 0);
  8630. Entity* ent2 = (Entity*)duk_to_pointer(context, 1);
  8631. SceneLine *inst = new SceneLine(ent1,ent2);
  8632. duk_push_pointer(context, (void*)inst);
  8633. return 1;
  8634. }
  8635. duk_ret_t Polycode_SceneLine__delete(duk_context *context) {
  8636. SceneLine *inst = (SceneLine*)duk_to_pointer(context, 0);
  8637. delete inst;
  8638. return 0;
  8639. }
  8640. duk_ret_t Polycode_SceneLine_SceneLineWithPositions(duk_context *context) {
  8641. Vector3 startp = *(Vector3*)duk_to_pointer(context, 0);
  8642. Vector3 endp = *(Vector3*)duk_to_pointer(context, 1);
  8643. PolyBase *ptrRetVal = (PolyBase*)SceneLine::SceneLineWithPositions(startp,endp);
  8644. duk_push_pointer(context, (void*)ptrRetVal);
  8645. return 1;
  8646. }
  8647. duk_ret_t Polycode_SceneLine_setStart(duk_context *context) {
  8648. SceneLine *inst = (SceneLine*)duk_to_pointer(context, 0);
  8649. Vector3 startp = *(Vector3*)duk_to_pointer(context, 1);
  8650. inst->setStart(startp);
  8651. return 0;
  8652. }
  8653. duk_ret_t Polycode_SceneLine_setEnd(duk_context *context) {
  8654. SceneLine *inst = (SceneLine*)duk_to_pointer(context, 0);
  8655. Vector3 endp = *(Vector3*)duk_to_pointer(context, 1);
  8656. inst->setEnd(endp);
  8657. return 0;
  8658. }
  8659. duk_ret_t Polycode_SceneLine_Update(duk_context *context) {
  8660. SceneLine *inst = (SceneLine*)duk_to_pointer(context, 0);
  8661. inst->Update();
  8662. return 0;
  8663. }
  8664. duk_ret_t Polycode_SceneManager(duk_context *context) {
  8665. SceneManager *inst = new SceneManager();
  8666. duk_push_pointer(context, (void*)inst);
  8667. return 1;
  8668. }
  8669. duk_ret_t Polycode_SceneManager__delete(duk_context *context) {
  8670. SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0);
  8671. delete inst;
  8672. return 0;
  8673. }
  8674. duk_ret_t Polycode_SceneManager_addScene(duk_context *context) {
  8675. SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0);
  8676. Scene* newScene = (Scene*)duk_to_pointer(context, 1);
  8677. inst->addScene(newScene);
  8678. return 0;
  8679. }
  8680. duk_ret_t Polycode_SceneManager_removeScene(duk_context *context) {
  8681. SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0);
  8682. Scene* scene = (Scene*)duk_to_pointer(context, 1);
  8683. inst->removeScene(scene);
  8684. return 0;
  8685. }
  8686. duk_ret_t Polycode_SceneManager_Update(duk_context *context) {
  8687. SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0);
  8688. inst->Update();
  8689. return 0;
  8690. }
  8691. duk_ret_t Polycode_SceneManager_fixedUpdate(duk_context *context) {
  8692. SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0);
  8693. inst->fixedUpdate();
  8694. return 0;
  8695. }
  8696. duk_ret_t Polycode_SceneManager_Render(duk_context *context) {
  8697. SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0);
  8698. Polycode::Rectangle viewport = *(Polycode::Rectangle*)duk_to_pointer(context, 1);
  8699. inst->Render(viewport);
  8700. return 0;
  8701. }
  8702. duk_ret_t Polycode_SceneManager_renderVirtual(duk_context *context) {
  8703. SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0);
  8704. inst->renderVirtual();
  8705. return 0;
  8706. }
  8707. duk_ret_t Polycode_SceneManager_registerRenderTexture(duk_context *context) {
  8708. SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0);
  8709. SceneRenderTexture* renderTexture = (SceneRenderTexture*)duk_to_pointer(context, 1);
  8710. inst->registerRenderTexture(renderTexture);
  8711. return 0;
  8712. }
  8713. duk_ret_t Polycode_SceneManager_unregisterRenderTexture(duk_context *context) {
  8714. SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0);
  8715. SceneRenderTexture* renderTexture = (SceneRenderTexture*)duk_to_pointer(context, 1);
  8716. inst->unregisterRenderTexture(renderTexture);
  8717. return 0;
  8718. }
  8719. duk_ret_t Polycode_SceneManager_setRenderer(duk_context *context) {
  8720. SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0);
  8721. Renderer* renderer = (Renderer*)duk_to_pointer(context, 1);
  8722. inst->setRenderer(renderer);
  8723. return 0;
  8724. }
  8725. duk_ret_t Polycode_SceneMesh(duk_context *context) {
  8726. String fileName = duk_to_string(context, 0);
  8727. SceneMesh *inst = new SceneMesh(fileName);
  8728. duk_push_pointer(context, (void*)inst);
  8729. return 1;
  8730. }
  8731. duk_ret_t Polycode_SceneMesh__get_lineWidth(duk_context *context) {
  8732. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8733. duk_push_number(context, inst->lineWidth);
  8734. return 1;
  8735. }
  8736. duk_ret_t Polycode_SceneMesh__set_lineWidth(duk_context *context) {
  8737. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8738. inst->lineWidth = duk_to_number(context, 1);
  8739. return 0;
  8740. }
  8741. duk_ret_t Polycode_SceneMesh__get_lineSmooth(duk_context *context) {
  8742. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8743. duk_push_boolean(context, inst->lineSmooth);
  8744. return 1;
  8745. }
  8746. duk_ret_t Polycode_SceneMesh__set_lineSmooth(duk_context *context) {
  8747. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8748. inst->lineSmooth = duk_to_boolean(context, 1);
  8749. return 0;
  8750. }
  8751. duk_ret_t Polycode_SceneMesh__get_pointSmooth(duk_context *context) {
  8752. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8753. duk_push_boolean(context, inst->pointSmooth);
  8754. return 1;
  8755. }
  8756. duk_ret_t Polycode_SceneMesh__set_pointSmooth(duk_context *context) {
  8757. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8758. inst->pointSmooth = duk_to_boolean(context, 1);
  8759. return 0;
  8760. }
  8761. duk_ret_t Polycode_SceneMesh__get_useGeometryHitDetection(duk_context *context) {
  8762. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8763. duk_push_boolean(context, inst->useGeometryHitDetection);
  8764. return 1;
  8765. }
  8766. duk_ret_t Polycode_SceneMesh__set_useGeometryHitDetection(duk_context *context) {
  8767. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8768. inst->useGeometryHitDetection = duk_to_boolean(context, 1);
  8769. return 0;
  8770. }
  8771. duk_ret_t Polycode_SceneMesh__get_alphaTest(duk_context *context) {
  8772. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8773. duk_push_boolean(context, inst->alphaTest);
  8774. return 1;
  8775. }
  8776. duk_ret_t Polycode_SceneMesh__set_alphaTest(duk_context *context) {
  8777. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8778. inst->alphaTest = duk_to_boolean(context, 1);
  8779. return 0;
  8780. }
  8781. duk_ret_t Polycode_SceneMesh__get_backfaceCulled(duk_context *context) {
  8782. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8783. duk_push_boolean(context, inst->backfaceCulled);
  8784. return 1;
  8785. }
  8786. duk_ret_t Polycode_SceneMesh__set_backfaceCulled(duk_context *context) {
  8787. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8788. inst->backfaceCulled = duk_to_boolean(context, 1);
  8789. return 0;
  8790. }
  8791. duk_ret_t Polycode_SceneMesh__get_sendBoneMatricesToMaterial(duk_context *context) {
  8792. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8793. duk_push_boolean(context, inst->sendBoneMatricesToMaterial);
  8794. return 1;
  8795. }
  8796. duk_ret_t Polycode_SceneMesh__set_sendBoneMatricesToMaterial(duk_context *context) {
  8797. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8798. inst->sendBoneMatricesToMaterial = duk_to_boolean(context, 1);
  8799. return 0;
  8800. }
  8801. duk_ret_t Polycode_SceneMesh__delete(duk_context *context) {
  8802. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8803. delete inst;
  8804. return 0;
  8805. }
  8806. duk_ret_t Polycode_SceneMesh_SceneMeshFromMesh(duk_context *context) {
  8807. shared_ptr<Mesh> mesh = *(shared_ptr<Mesh>*)duk_to_pointer(context, 0);
  8808. PolyBase *ptrRetVal = (PolyBase*)SceneMesh::SceneMeshFromMesh(mesh);
  8809. duk_push_pointer(context, (void*)ptrRetVal);
  8810. return 1;
  8811. }
  8812. duk_ret_t Polycode_SceneMesh_Render(duk_context *context) {
  8813. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8814. GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  8815. inst->Render(buffer);
  8816. return 0;
  8817. }
  8818. duk_ret_t Polycode_SceneMesh_getShaderPass(duk_context *context) {
  8819. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8820. int index = duk_to_int(context, 1);
  8821. ShaderPass *retInst = new ShaderPass();
  8822. *retInst = inst->getShaderPass(index);
  8823. duk_push_pointer(context, (void*)retInst);
  8824. return 1;
  8825. }
  8826. duk_ret_t Polycode_SceneMesh_getNumShaderPasses(duk_context *context) {
  8827. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8828. duk_push_int(context, inst->getNumShaderPasses());
  8829. return 1;
  8830. }
  8831. duk_ret_t Polycode_SceneMesh_addShaderPass(duk_context *context) {
  8832. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8833. ShaderPass pass = *(ShaderPass*)duk_to_pointer(context, 1);
  8834. inst->addShaderPass(pass);
  8835. return 0;
  8836. }
  8837. duk_ret_t Polycode_SceneMesh_removeShaderPass(duk_context *context) {
  8838. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8839. int shaderIndex = duk_to_int(context, 1);
  8840. inst->removeShaderPass(shaderIndex);
  8841. return 0;
  8842. }
  8843. duk_ret_t Polycode_SceneMesh_getMesh(duk_context *context) {
  8844. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8845. shared_ptr<Mesh> *retInst = new shared_ptr<Mesh>();
  8846. *retInst = inst->getMesh();
  8847. duk_push_pointer(context, (void*)retInst);
  8848. return 1;
  8849. }
  8850. duk_ret_t Polycode_SceneMesh_getMaterial(duk_context *context) {
  8851. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8852. shared_ptr<Material> *retInst = new shared_ptr<Material>();
  8853. *retInst = inst->getMaterial();
  8854. duk_push_pointer(context, (void*)retInst);
  8855. return 1;
  8856. }
  8857. duk_ret_t Polycode_SceneMesh_loadSkeleton(duk_context *context) {
  8858. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8859. String fileName = duk_to_string(context, 1);
  8860. shared_ptr<Skeleton> *retInst = new shared_ptr<Skeleton>();
  8861. *retInst = inst->loadSkeleton(fileName);
  8862. duk_push_pointer(context, (void*)retInst);
  8863. return 1;
  8864. }
  8865. duk_ret_t Polycode_SceneMesh_clearMaterial(duk_context *context) {
  8866. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8867. inst->clearMaterial();
  8868. return 0;
  8869. }
  8870. duk_ret_t Polycode_SceneMesh_setMaterial(duk_context *context) {
  8871. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8872. shared_ptr<Material> material = *(shared_ptr<Material>*)duk_to_pointer(context, 1);
  8873. inst->setMaterial(material);
  8874. return 0;
  8875. }
  8876. duk_ret_t Polycode_SceneMesh_setMaterialByName(duk_context *context) {
  8877. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8878. String materialName = duk_to_string(context, 1);
  8879. ResourcePool* resourcePool = (ResourcePool*)duk_to_pointer(context, 2);
  8880. inst->setMaterialByName(materialName,resourcePool);
  8881. return 0;
  8882. }
  8883. duk_ret_t Polycode_SceneMesh_setMesh(duk_context *context) {
  8884. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8885. shared_ptr<Mesh> mesh = *(shared_ptr<Mesh>*)duk_to_pointer(context, 1);
  8886. inst->setMesh(mesh);
  8887. return 0;
  8888. }
  8889. duk_ret_t Polycode_SceneMesh_setSkeleton(duk_context *context) {
  8890. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8891. shared_ptr<Skeleton> skeleton = *(shared_ptr<Skeleton>*)duk_to_pointer(context, 1);
  8892. inst->setSkeleton(skeleton);
  8893. return 0;
  8894. }
  8895. duk_ret_t Polycode_SceneMesh_getSkeleton(duk_context *context) {
  8896. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8897. shared_ptr<Skeleton> *retInst = new shared_ptr<Skeleton>();
  8898. *retInst = inst->getSkeleton();
  8899. duk_push_pointer(context, (void*)retInst);
  8900. return 1;
  8901. }
  8902. duk_ret_t Polycode_SceneMesh_setLineWidth(duk_context *context) {
  8903. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8904. Number newWidth = duk_to_number(context, 1);
  8905. inst->setLineWidth(newWidth);
  8906. return 0;
  8907. }
  8908. duk_ret_t Polycode_SceneMesh_getFilename(duk_context *context) {
  8909. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8910. duk_push_string(context, inst->getFilename().c_str());
  8911. return 1;
  8912. }
  8913. duk_ret_t Polycode_SceneMesh_setFilename(duk_context *context) {
  8914. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8915. String fileName = duk_to_string(context, 1);
  8916. inst->setFilename(fileName);
  8917. return 0;
  8918. }
  8919. duk_ret_t Polycode_SceneMesh_loadFromFile(duk_context *context) {
  8920. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8921. String fileName = duk_to_string(context, 1);
  8922. inst->loadFromFile(fileName);
  8923. return 0;
  8924. }
  8925. duk_ret_t Polycode_SceneMesh_customHitDetection(duk_context *context) {
  8926. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8927. Ray ray = *(Ray*)duk_to_pointer(context, 1);
  8928. duk_push_boolean(context, inst->customHitDetection(ray));
  8929. return 1;
  8930. }
  8931. duk_ret_t Polycode_SceneMesh_setForceMaterial(duk_context *context) {
  8932. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8933. bool forceMaterial = duk_to_boolean(context, 1);
  8934. inst->setForceMaterial(forceMaterial);
  8935. return 0;
  8936. }
  8937. duk_ret_t Polycode_SceneMesh_getForceMaterial(duk_context *context) {
  8938. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8939. duk_push_boolean(context, inst->getForceMaterial());
  8940. return 1;
  8941. }
  8942. duk_ret_t Polycode_SceneMesh_Clone(duk_context *context) {
  8943. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8944. bool deepClone = duk_to_boolean(context, 1);
  8945. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  8946. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  8947. duk_push_pointer(context, (void*)ptrRetVal);
  8948. return 1;
  8949. }
  8950. duk_ret_t Polycode_SceneMesh_applyClone(duk_context *context) {
  8951. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8952. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  8953. bool deepClone = duk_to_boolean(context, 2);
  8954. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  8955. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  8956. return 0;
  8957. }
  8958. duk_ret_t Polycode_ScenePrimitive(duk_context *context) {
  8959. int type = duk_to_int(context, 0);
  8960. Number v1 = duk_to_number(context, 1);
  8961. Number v2 = duk_to_number(context, 2);
  8962. Number v3 = duk_to_number(context, 3);
  8963. Number v4 = duk_to_number(context, 4);
  8964. Number v5 = duk_to_number(context, 5);
  8965. ScenePrimitive *inst = new ScenePrimitive(type,v1,v2,v3,v4,v5);
  8966. duk_push_pointer(context, (void*)inst);
  8967. return 1;
  8968. }
  8969. duk_ret_t Polycode_ScenePrimitive__delete(duk_context *context) {
  8970. ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0);
  8971. delete inst;
  8972. return 0;
  8973. }
  8974. duk_ret_t Polycode_ScenePrimitive_setPrimitiveOptions(duk_context *context) {
  8975. ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0);
  8976. int type = duk_to_int(context, 1);
  8977. Number v1 = duk_to_number(context, 2);
  8978. Number v2 = duk_to_number(context, 3);
  8979. Number v3 = duk_to_number(context, 4);
  8980. Number v4 = duk_to_number(context, 5);
  8981. Number v5 = duk_to_number(context, 6);
  8982. inst->setPrimitiveOptions(type,v1,v2,v3,v4,v5);
  8983. return 0;
  8984. }
  8985. duk_ret_t Polycode_ScenePrimitive_recreatePrimitive(duk_context *context) {
  8986. ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0);
  8987. inst->recreatePrimitive();
  8988. return 0;
  8989. }
  8990. duk_ret_t Polycode_ScenePrimitive_getPrimitiveType(duk_context *context) {
  8991. ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0);
  8992. duk_push_int(context, inst->getPrimitiveType());
  8993. return 1;
  8994. }
  8995. duk_ret_t Polycode_ScenePrimitive_getPrimitiveParameter1(duk_context *context) {
  8996. ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0);
  8997. duk_push_number(context, inst->getPrimitiveParameter1());
  8998. return 1;
  8999. }
  9000. duk_ret_t Polycode_ScenePrimitive_getPrimitiveParameter2(duk_context *context) {
  9001. ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0);
  9002. duk_push_number(context, inst->getPrimitiveParameter2());
  9003. return 1;
  9004. }
  9005. duk_ret_t Polycode_ScenePrimitive_getPrimitiveParameter3(duk_context *context) {
  9006. ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0);
  9007. duk_push_number(context, inst->getPrimitiveParameter3());
  9008. return 1;
  9009. }
  9010. duk_ret_t Polycode_ScenePrimitive_getPrimitiveParameter4(duk_context *context) {
  9011. ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0);
  9012. duk_push_number(context, inst->getPrimitiveParameter4());
  9013. return 1;
  9014. }
  9015. duk_ret_t Polycode_ScenePrimitive_getPrimitiveParameter5(duk_context *context) {
  9016. ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0);
  9017. duk_push_number(context, inst->getPrimitiveParameter5());
  9018. return 1;
  9019. }
  9020. duk_ret_t Polycode_ScenePrimitive_Clone(duk_context *context) {
  9021. ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0);
  9022. bool deepClone = duk_to_boolean(context, 1);
  9023. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  9024. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  9025. duk_push_pointer(context, (void*)ptrRetVal);
  9026. return 1;
  9027. }
  9028. duk_ret_t Polycode_ScenePrimitive_applyClone(duk_context *context) {
  9029. ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0);
  9030. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  9031. bool deepClone = duk_to_boolean(context, 2);
  9032. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  9033. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  9034. return 0;
  9035. }
  9036. duk_ret_t Polycode_SceneRenderTexture(duk_context *context) {
  9037. Scene* targetScene = (Scene*)duk_to_pointer(context, 0);
  9038. Camera* targetCamera = (Camera*)duk_to_pointer(context, 1);
  9039. int renderWidth = duk_to_int(context, 2);
  9040. int renderHeight = duk_to_int(context, 3);
  9041. bool floatingPoint = duk_to_boolean(context, 4);
  9042. SceneRenderTexture *inst = new SceneRenderTexture(targetScene,targetCamera,renderWidth,renderHeight,floatingPoint);
  9043. duk_push_pointer(context, (void*)inst);
  9044. return 1;
  9045. }
  9046. duk_ret_t Polycode_SceneRenderTexture__get_enabled(duk_context *context) {
  9047. SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0);
  9048. duk_push_boolean(context, inst->enabled);
  9049. return 1;
  9050. }
  9051. duk_ret_t Polycode_SceneRenderTexture__set_enabled(duk_context *context) {
  9052. SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0);
  9053. inst->enabled = duk_to_boolean(context, 1);
  9054. return 0;
  9055. }
  9056. duk_ret_t Polycode_SceneRenderTexture__delete(duk_context *context) {
  9057. SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0);
  9058. delete inst;
  9059. return 0;
  9060. }
  9061. duk_ret_t Polycode_SceneRenderTexture_getTargetTexture(duk_context *context) {
  9062. SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0);
  9063. shared_ptr<Texture> *retInst = new shared_ptr<Texture>();
  9064. *retInst = inst->getTargetTexture();
  9065. duk_push_pointer(context, (void*)retInst);
  9066. return 1;
  9067. }
  9068. duk_ret_t Polycode_SceneRenderTexture_Render(duk_context *context) {
  9069. SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0);
  9070. inst->Render();
  9071. return 0;
  9072. }
  9073. duk_ret_t Polycode_SceneRenderTexture_saveToImage(duk_context *context) {
  9074. SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0);
  9075. PolyBase *ptrRetVal = (PolyBase*)inst->saveToImage();
  9076. duk_push_pointer(context, (void*)ptrRetVal);
  9077. return 1;
  9078. }
  9079. duk_ret_t Polycode_SceneRenderTexture_resizeRenderTexture(duk_context *context) {
  9080. SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0);
  9081. int newWidth = duk_to_int(context, 1);
  9082. int newHeight = duk_to_int(context, 2);
  9083. inst->resizeRenderTexture(newWidth,newHeight);
  9084. return 0;
  9085. }
  9086. duk_ret_t Polycode_SceneRenderTexture_getTargetScene(duk_context *context) {
  9087. SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0);
  9088. PolyBase *ptrRetVal = (PolyBase*)inst->getTargetScene();
  9089. duk_push_pointer(context, (void*)ptrRetVal);
  9090. return 1;
  9091. }
  9092. duk_ret_t Polycode_SceneRenderTexture_getTargetCamera(duk_context *context) {
  9093. SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0);
  9094. PolyBase *ptrRetVal = (PolyBase*)inst->getTargetCamera();
  9095. duk_push_pointer(context, (void*)ptrRetVal);
  9096. return 1;
  9097. }
  9098. duk_ret_t Polycode_SceneSound(duk_context *context) {
  9099. String fileName = duk_to_string(context, 0);
  9100. Number referenceDistance = duk_to_number(context, 1);
  9101. Number maxDistance = duk_to_number(context, 2);
  9102. bool directionalSound = duk_to_boolean(context, 3);
  9103. SceneSound *inst = new SceneSound(fileName,referenceDistance,maxDistance,directionalSound);
  9104. duk_push_pointer(context, (void*)inst);
  9105. return 1;
  9106. }
  9107. duk_ret_t Polycode_SceneSound__delete(duk_context *context) {
  9108. SceneSound *inst = (SceneSound*)duk_to_pointer(context, 0);
  9109. delete inst;
  9110. return 0;
  9111. }
  9112. duk_ret_t Polycode_SceneSound_Update(duk_context *context) {
  9113. SceneSound *inst = (SceneSound*)duk_to_pointer(context, 0);
  9114. inst->Update();
  9115. return 0;
  9116. }
  9117. duk_ret_t Polycode_SceneSound_Clone(duk_context *context) {
  9118. SceneSound *inst = (SceneSound*)duk_to_pointer(context, 0);
  9119. bool deepClone = duk_to_boolean(context, 1);
  9120. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  9121. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  9122. duk_push_pointer(context, (void*)ptrRetVal);
  9123. return 1;
  9124. }
  9125. duk_ret_t Polycode_SceneSound_applyClone(duk_context *context) {
  9126. SceneSound *inst = (SceneSound*)duk_to_pointer(context, 0);
  9127. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  9128. bool deepClone = duk_to_boolean(context, 2);
  9129. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  9130. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  9131. return 0;
  9132. }
  9133. duk_ret_t Polycode_SceneSound_isDirectionalSound(duk_context *context) {
  9134. SceneSound *inst = (SceneSound*)duk_to_pointer(context, 0);
  9135. duk_push_boolean(context, inst->isDirectionalSound());
  9136. return 1;
  9137. }
  9138. duk_ret_t Polycode_SceneSound_setDirectionalSound(duk_context *context) {
  9139. SceneSound *inst = (SceneSound*)duk_to_pointer(context, 0);
  9140. bool val = duk_to_boolean(context, 1);
  9141. inst->setDirectionalSound(val);
  9142. return 0;
  9143. }
  9144. duk_ret_t Polycode_SceneSound_getSound(duk_context *context) {
  9145. SceneSound *inst = (SceneSound*)duk_to_pointer(context, 0);
  9146. PolyBase *ptrRetVal = (PolyBase*)inst->getSound();
  9147. duk_push_pointer(context, (void*)ptrRetVal);
  9148. return 1;
  9149. }
  9150. duk_ret_t Polycode_SceneSound_setLoopOnLoad(duk_context *context) {
  9151. SceneSound *inst = (SceneSound*)duk_to_pointer(context, 0);
  9152. bool val = duk_to_boolean(context, 1);
  9153. inst->setLoopOnLoad(val);
  9154. return 0;
  9155. }
  9156. duk_ret_t Polycode_SceneSound_getLoopOnLoad(duk_context *context) {
  9157. SceneSound *inst = (SceneSound*)duk_to_pointer(context, 0);
  9158. duk_push_boolean(context, inst->getLoopOnLoad());
  9159. return 1;
  9160. }
  9161. duk_ret_t Polycode_SceneSoundListener(duk_context *context) {
  9162. SceneSoundListener *inst = new SceneSoundListener();
  9163. duk_push_pointer(context, (void*)inst);
  9164. return 1;
  9165. }
  9166. duk_ret_t Polycode_SceneSoundListener__delete(duk_context *context) {
  9167. SceneSoundListener *inst = (SceneSoundListener*)duk_to_pointer(context, 0);
  9168. delete inst;
  9169. return 0;
  9170. }
  9171. duk_ret_t Polycode_SceneSoundListener_Update(duk_context *context) {
  9172. SceneSoundListener *inst = (SceneSoundListener*)duk_to_pointer(context, 0);
  9173. inst->Update();
  9174. return 0;
  9175. }
  9176. duk_ret_t Polycode_SceneSprite(duk_context *context) {
  9177. SpriteSet* spriteSet = (SpriteSet*)duk_to_pointer(context, 0);
  9178. SceneSprite *inst = new SceneSprite(spriteSet);
  9179. duk_push_pointer(context, (void*)inst);
  9180. return 1;
  9181. }
  9182. duk_ret_t Polycode_SceneSprite__delete(duk_context *context) {
  9183. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9184. delete inst;
  9185. return 0;
  9186. }
  9187. duk_ret_t Polycode_SceneSprite_Clone(duk_context *context) {
  9188. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9189. bool deepClone = duk_to_boolean(context, 1);
  9190. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  9191. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  9192. duk_push_pointer(context, (void*)ptrRetVal);
  9193. return 1;
  9194. }
  9195. duk_ret_t Polycode_SceneSprite_applyClone(duk_context *context) {
  9196. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9197. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  9198. bool deepClone = duk_to_boolean(context, 2);
  9199. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  9200. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  9201. return 0;
  9202. }
  9203. duk_ret_t Polycode_SceneSprite_getSpriteSet(duk_context *context) {
  9204. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9205. PolyBase *ptrRetVal = (PolyBase*)inst->getSpriteSet();
  9206. duk_push_pointer(context, (void*)ptrRetVal);
  9207. return 1;
  9208. }
  9209. duk_ret_t Polycode_SceneSprite_getCurrentSprite(duk_context *context) {
  9210. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9211. shared_ptr<Sprite> *retInst = new shared_ptr<Sprite>();
  9212. *retInst = inst->getCurrentSprite();
  9213. duk_push_pointer(context, (void*)retInst);
  9214. return 1;
  9215. }
  9216. duk_ret_t Polycode_SceneSprite_setSpriteSet(duk_context *context) {
  9217. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9218. SpriteSet* spriteSet = (SpriteSet*)duk_to_pointer(context, 1);
  9219. inst->setSpriteSet(spriteSet);
  9220. return 0;
  9221. }
  9222. duk_ret_t Polycode_SceneSprite_setSpriteByName(duk_context *context) {
  9223. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9224. String spriteName = duk_to_string(context, 1);
  9225. inst->setSpriteByName(spriteName);
  9226. return 0;
  9227. }
  9228. duk_ret_t Polycode_SceneSprite_setCurrentFrame(duk_context *context) {
  9229. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9230. int frameIndex = duk_to_int(context, 1);
  9231. inst->setCurrentFrame(frameIndex);
  9232. return 0;
  9233. }
  9234. duk_ret_t Polycode_SceneSprite_getCurrentFrame(duk_context *context) {
  9235. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9236. duk_push_int(context, inst->getCurrentFrame());
  9237. return 1;
  9238. }
  9239. duk_ret_t Polycode_SceneSprite_Update(duk_context *context) {
  9240. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9241. inst->Update();
  9242. return 0;
  9243. }
  9244. duk_ret_t Polycode_SceneSprite_Render(duk_context *context) {
  9245. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9246. GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  9247. inst->Render(buffer);
  9248. return 0;
  9249. }
  9250. duk_ret_t Polycode_SceneSprite_getSpriteBoundingBox(duk_context *context) {
  9251. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9252. Vector3 *retInst = new Vector3();
  9253. *retInst = inst->getSpriteBoundingBox();
  9254. duk_push_pointer(context, (void*)retInst);
  9255. return 1;
  9256. }
  9257. duk_ret_t Polycode_SceneSprite_setPaused(duk_context *context) {
  9258. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9259. bool val = duk_to_boolean(context, 1);
  9260. inst->setPaused(val);
  9261. return 0;
  9262. }
  9263. duk_ret_t Polycode_SceneSprite_isPaused(duk_context *context) {
  9264. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9265. duk_push_boolean(context, inst->isPaused());
  9266. return 1;
  9267. }
  9268. duk_ret_t Polycode_SceneSprite_setSprite(duk_context *context) {
  9269. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9270. shared_ptr<Sprite> spriteEntry = *(shared_ptr<Sprite>*)duk_to_pointer(context, 1);
  9271. inst->setSprite(spriteEntry);
  9272. return 0;
  9273. }
  9274. duk_ret_t Polycode_SceneSprite_setSpriteState(duk_context *context) {
  9275. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9276. SpriteState* spriteState = (SpriteState*)duk_to_pointer(context, 1);
  9277. int startingFrame = duk_to_int(context, 2);
  9278. bool playOnce = duk_to_boolean(context, 3);
  9279. inst->setSpriteState(spriteState,startingFrame,playOnce);
  9280. return 0;
  9281. }
  9282. duk_ret_t Polycode_SceneSprite_setSpriteStateByName(duk_context *context) {
  9283. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9284. String name = duk_to_string(context, 1);
  9285. int startingFrame = duk_to_int(context, 2);
  9286. bool playOnce = duk_to_boolean(context, 3);
  9287. inst->setSpriteStateByName(name,startingFrame,playOnce);
  9288. return 0;
  9289. }
  9290. duk_ret_t Polycode_SceneSprite_getCurrentSpriteState(duk_context *context) {
  9291. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9292. PolyBase *ptrRetVal = (PolyBase*)inst->getCurrentSpriteState();
  9293. duk_push_pointer(context, (void*)ptrRetVal);
  9294. return 1;
  9295. }
  9296. duk_ret_t Polycode_SceneSprite_getStartOnRandomFrame(duk_context *context) {
  9297. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9298. duk_push_boolean(context, inst->getStartOnRandomFrame());
  9299. return 1;
  9300. }
  9301. duk_ret_t Polycode_SceneSprite_setStartOnRandomFrame(duk_context *context) {
  9302. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9303. bool val = duk_to_boolean(context, 1);
  9304. inst->setStartOnRandomFrame(val);
  9305. return 0;
  9306. }
  9307. duk_ret_t Polycode_Sprite(duk_context *context) {
  9308. String name = duk_to_string(context, 0);
  9309. Sprite *inst = new Sprite(name);
  9310. duk_push_pointer(context, (void*)inst);
  9311. return 1;
  9312. }
  9313. duk_ret_t Polycode_Sprite__delete(duk_context *context) {
  9314. Sprite *inst = (Sprite*)duk_to_pointer(context, 0);
  9315. delete inst;
  9316. return 0;
  9317. }
  9318. duk_ret_t Polycode_Sprite_getName(duk_context *context) {
  9319. Sprite *inst = (Sprite*)duk_to_pointer(context, 0);
  9320. duk_push_string(context, inst->getName().c_str());
  9321. return 1;
  9322. }
  9323. duk_ret_t Polycode_Sprite_setName(duk_context *context) {
  9324. Sprite *inst = (Sprite*)duk_to_pointer(context, 0);
  9325. String name = duk_to_string(context, 1);
  9326. inst->setName(name);
  9327. return 0;
  9328. }
  9329. duk_ret_t Polycode_Sprite_addSpriteState(duk_context *context) {
  9330. Sprite *inst = (Sprite*)duk_to_pointer(context, 0);
  9331. SpriteState* state = (SpriteState*)duk_to_pointer(context, 1);
  9332. inst->addSpriteState(state);
  9333. return 0;
  9334. }
  9335. duk_ret_t Polycode_Sprite_removeSpriteState(duk_context *context) {
  9336. Sprite *inst = (Sprite*)duk_to_pointer(context, 0);
  9337. SpriteState* state = (SpriteState*)duk_to_pointer(context, 1);
  9338. inst->removeSpriteState(state);
  9339. return 0;
  9340. }
  9341. duk_ret_t Polycode_Sprite_getNumStates(duk_context *context) {
  9342. Sprite *inst = (Sprite*)duk_to_pointer(context, 0);
  9343. duk_push_int(context, inst->getNumStates());
  9344. return 1;
  9345. }
  9346. duk_ret_t Polycode_Sprite_getState(duk_context *context) {
  9347. Sprite *inst = (Sprite*)duk_to_pointer(context, 0);
  9348. int index = duk_to_int(context, 1);
  9349. PolyBase *ptrRetVal = (PolyBase*)inst->getState(index);
  9350. duk_push_pointer(context, (void*)ptrRetVal);
  9351. return 1;
  9352. }
  9353. duk_ret_t Polycode_Sprite_getStateByName(duk_context *context) {
  9354. Sprite *inst = (Sprite*)duk_to_pointer(context, 0);
  9355. String name = duk_to_string(context, 1);
  9356. PolyBase *ptrRetVal = (PolyBase*)inst->getStateByName(name);
  9357. duk_push_pointer(context, (void*)ptrRetVal);
  9358. return 1;
  9359. }
  9360. duk_ret_t Polycode_Sprite_setParentSpritSet(duk_context *context) {
  9361. Sprite *inst = (Sprite*)duk_to_pointer(context, 0);
  9362. SpriteSet* spriteSet = (SpriteSet*)duk_to_pointer(context, 1);
  9363. inst->setParentSpritSet(spriteSet);
  9364. return 0;
  9365. }
  9366. duk_ret_t Polycode_Sprite_getParentSpriteSet(duk_context *context) {
  9367. Sprite *inst = (Sprite*)duk_to_pointer(context, 0);
  9368. PolyBase *ptrRetVal = (PolyBase*)inst->getParentSpriteSet();
  9369. duk_push_pointer(context, (void*)ptrRetVal);
  9370. return 1;
  9371. }
  9372. duk_ret_t Polycode_SpriteSet(duk_context *context) {
  9373. String fileName = duk_to_string(context, 0);
  9374. ResourcePool* parentPool = (ResourcePool*)duk_to_pointer(context, 1);
  9375. SpriteSet *inst = new SpriteSet(fileName,parentPool);
  9376. duk_push_pointer(context, (void*)inst);
  9377. return 1;
  9378. }
  9379. duk_ret_t Polycode_SpriteSet__delete(duk_context *context) {
  9380. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9381. delete inst;
  9382. return 0;
  9383. }
  9384. duk_ret_t Polycode_SpriteSet_setTexture(duk_context *context) {
  9385. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9386. shared_ptr<Texture> texture = *(shared_ptr<Texture>*)duk_to_pointer(context, 1);
  9387. inst->setTexture(texture);
  9388. return 0;
  9389. }
  9390. duk_ret_t Polycode_SpriteSet_getTexture(duk_context *context) {
  9391. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9392. shared_ptr<Texture> *retInst = new shared_ptr<Texture>();
  9393. *retInst = inst->getTexture();
  9394. duk_push_pointer(context, (void*)retInst);
  9395. return 1;
  9396. }
  9397. duk_ret_t Polycode_SpriteSet_addSpriteEntry(duk_context *context) {
  9398. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9399. shared_ptr<Sprite> newEntry = *(shared_ptr<Sprite>*)duk_to_pointer(context, 1);
  9400. inst->addSpriteEntry(newEntry);
  9401. return 0;
  9402. }
  9403. duk_ret_t Polycode_SpriteSet_getNumSpriteEntries(duk_context *context) {
  9404. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9405. duk_push_int(context, inst->getNumSpriteEntries());
  9406. return 1;
  9407. }
  9408. duk_ret_t Polycode_SpriteSet_getSpriteEntry(duk_context *context) {
  9409. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9410. int index = duk_to_int(context, 1);
  9411. shared_ptr<Sprite> *retInst = new shared_ptr<Sprite>();
  9412. *retInst = inst->getSpriteEntry(index);
  9413. duk_push_pointer(context, (void*)retInst);
  9414. return 1;
  9415. }
  9416. duk_ret_t Polycode_SpriteSet_removeSprite(duk_context *context) {
  9417. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9418. shared_ptr<Sprite> sprite = *(shared_ptr<Sprite>*)duk_to_pointer(context, 1);
  9419. inst->removeSprite(sprite);
  9420. return 0;
  9421. }
  9422. duk_ret_t Polycode_SpriteSet_loadSpriteSet(duk_context *context) {
  9423. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9424. String fileName = duk_to_string(context, 1);
  9425. inst->loadSpriteSet(fileName);
  9426. return 0;
  9427. }
  9428. duk_ret_t Polycode_SpriteSet_addSpriteFrame(duk_context *context) {
  9429. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9430. SpriteFrame frame = *(SpriteFrame*)duk_to_pointer(context, 1);
  9431. bool assignID = duk_to_boolean(context, 2);
  9432. inst->addSpriteFrame(frame,assignID);
  9433. return 0;
  9434. }
  9435. duk_ret_t Polycode_SpriteSet_getNumFrames(duk_context *context) {
  9436. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9437. duk_push_int(context, inst->getNumFrames());
  9438. return 1;
  9439. }
  9440. duk_ret_t Polycode_SpriteSet_getSpriteFrame(duk_context *context) {
  9441. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9442. int index = duk_to_int(context, 1);
  9443. SpriteFrame *retInst = new SpriteFrame();
  9444. *retInst = inst->getSpriteFrame(index);
  9445. duk_push_pointer(context, (void*)retInst);
  9446. return 1;
  9447. }
  9448. duk_ret_t Polycode_SpriteSet_getSpriteFrameByID(duk_context *context) {
  9449. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9450. int frameID = duk_to_int(context, 1);
  9451. SpriteFrame *retInst = new SpriteFrame();
  9452. *retInst = inst->getSpriteFrameByID(frameID);
  9453. duk_push_pointer(context, (void*)retInst);
  9454. return 1;
  9455. }
  9456. duk_ret_t Polycode_SpriteSet_removeFrameByID(duk_context *context) {
  9457. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9458. int frameID = duk_to_int(context, 1);
  9459. inst->removeFrameByID(frameID);
  9460. return 0;
  9461. }
  9462. duk_ret_t Polycode_SpriteSet_setSpriteFrame(duk_context *context) {
  9463. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9464. SpriteFrame frame = *(SpriteFrame*)duk_to_pointer(context, 1);
  9465. inst->setSpriteFrame(frame);
  9466. return 0;
  9467. }
  9468. duk_ret_t Polycode_SpriteSet_clearFrames(duk_context *context) {
  9469. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9470. inst->clearFrames();
  9471. return 0;
  9472. }
  9473. duk_ret_t Polycode_SpriteSet_createGridFrames(duk_context *context) {
  9474. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9475. int xCount = duk_to_int(context, 1);
  9476. int yCount = duk_to_int(context, 2);
  9477. Vector2 defaultAnchor = *(Vector2*)duk_to_pointer(context, 3);
  9478. inst->createGridFrames(xCount,yCount,defaultAnchor);
  9479. return 0;
  9480. }
  9481. duk_ret_t Polycode_SpriteSet_createFramesFromIslands(duk_context *context) {
  9482. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9483. int minDistance = duk_to_int(context, 1);
  9484. Vector2 defaultAnchor = *(Vector2*)duk_to_pointer(context, 2);
  9485. inst->createFramesFromIslands(minDistance,defaultAnchor);
  9486. return 0;
  9487. }
  9488. duk_ret_t Polycode_SpriteSet_getSpriteByName(duk_context *context) {
  9489. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9490. String spriteName = duk_to_string(context, 1);
  9491. shared_ptr<Sprite> *retInst = new shared_ptr<Sprite>();
  9492. *retInst = inst->getSpriteByName(spriteName);
  9493. duk_push_pointer(context, (void*)retInst);
  9494. return 1;
  9495. }
  9496. duk_ret_t Polycode_SpriteFrame(duk_context *context) {
  9497. SpriteFrame *inst = new SpriteFrame();
  9498. duk_push_pointer(context, (void*)inst);
  9499. return 1;
  9500. }
  9501. duk_ret_t Polycode_SpriteFrame__get_coordinates(duk_context *context) {
  9502. SpriteFrame *inst = (SpriteFrame*)duk_to_pointer(context, 0);
  9503. Polycode::Rectangle *retInst = new Polycode::Rectangle();
  9504. *retInst = inst->coordinates;
  9505. duk_push_pointer(context, (void*)retInst);
  9506. return 1;
  9507. }
  9508. duk_ret_t Polycode_SpriteFrame__set_coordinates(duk_context *context) {
  9509. SpriteFrame *inst = (SpriteFrame*)duk_to_pointer(context, 0);
  9510. inst->coordinates = *(Rectangle*)duk_to_pointer(context, 1);
  9511. return 0;
  9512. }
  9513. duk_ret_t Polycode_SpriteFrame__get_anchorPoint(duk_context *context) {
  9514. SpriteFrame *inst = (SpriteFrame*)duk_to_pointer(context, 0);
  9515. Vector2 *retInst = new Vector2();
  9516. *retInst = inst->anchorPoint;
  9517. duk_push_pointer(context, (void*)retInst);
  9518. return 1;
  9519. }
  9520. duk_ret_t Polycode_SpriteFrame__set_anchorPoint(duk_context *context) {
  9521. SpriteFrame *inst = (SpriteFrame*)duk_to_pointer(context, 0);
  9522. inst->anchorPoint = *(Vector2*)duk_to_pointer(context, 1);
  9523. return 0;
  9524. }
  9525. duk_ret_t Polycode_SpriteFrame__get_frameID(duk_context *context) {
  9526. SpriteFrame *inst = (SpriteFrame*)duk_to_pointer(context, 0);
  9527. duk_push_int(context, inst->frameID);
  9528. return 1;
  9529. }
  9530. duk_ret_t Polycode_SpriteFrame__set_frameID(duk_context *context) {
  9531. SpriteFrame *inst = (SpriteFrame*)duk_to_pointer(context, 0);
  9532. inst->frameID = duk_to_int(context, 1);
  9533. return 0;
  9534. }
  9535. duk_ret_t Polycode_SpriteFrame__delete(duk_context *context) {
  9536. SpriteFrame *inst = (SpriteFrame*)duk_to_pointer(context, 0);
  9537. delete inst;
  9538. return 0;
  9539. }
  9540. duk_ret_t Polycode_SpriteState(duk_context *context) {
  9541. SpriteSet* spriteSet = (SpriteSet*)duk_to_pointer(context, 0);
  9542. String name = duk_to_string(context, 1);
  9543. SpriteState *inst = new SpriteState(spriteSet,name);
  9544. duk_push_pointer(context, (void*)inst);
  9545. return 1;
  9546. }
  9547. duk_ret_t Polycode_SpriteState__delete(duk_context *context) {
  9548. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9549. delete inst;
  9550. return 0;
  9551. }
  9552. duk_ret_t Polycode_SpriteState_setName(duk_context *context) {
  9553. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9554. String name = duk_to_string(context, 1);
  9555. inst->setName(name);
  9556. return 0;
  9557. }
  9558. duk_ret_t Polycode_SpriteState_getName(duk_context *context) {
  9559. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9560. duk_push_string(context, inst->getName().c_str());
  9561. return 1;
  9562. }
  9563. duk_ret_t Polycode_SpriteState_getNumFrameIDs(duk_context *context) {
  9564. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9565. duk_push_int(context, inst->getNumFrameIDs());
  9566. return 1;
  9567. }
  9568. duk_ret_t Polycode_SpriteState_getFrameIDAtIndex(duk_context *context) {
  9569. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9570. int index = duk_to_int(context, 1);
  9571. duk_push_int(context, inst->getFrameIDAtIndex(index));
  9572. return 1;
  9573. }
  9574. duk_ret_t Polycode_SpriteState_getMeshForFrameIndex(duk_context *context) {
  9575. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9576. int index = duk_to_int(context, 1);
  9577. shared_ptr<Mesh> *retInst = new shared_ptr<Mesh>();
  9578. *retInst = inst->getMeshForFrameIndex(index);
  9579. duk_push_pointer(context, (void*)retInst);
  9580. return 1;
  9581. }
  9582. duk_ret_t Polycode_SpriteState_insertFrame(duk_context *context) {
  9583. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9584. int index = duk_to_int(context, 1);
  9585. int frameID = duk_to_int(context, 2);
  9586. inst->insertFrame(index,frameID);
  9587. return 0;
  9588. }
  9589. duk_ret_t Polycode_SpriteState_removeFrameByIndex(duk_context *context) {
  9590. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9591. int frameIndex = duk_to_int(context, 1);
  9592. inst->removeFrameByIndex(frameIndex);
  9593. return 0;
  9594. }
  9595. duk_ret_t Polycode_SpriteState_clearFrames(duk_context *context) {
  9596. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9597. inst->clearFrames();
  9598. return 0;
  9599. }
  9600. duk_ret_t Polycode_SpriteState_setPixelsPerUnit(duk_context *context) {
  9601. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9602. Number ppu = duk_to_number(context, 1);
  9603. inst->setPixelsPerUnit(ppu);
  9604. return 0;
  9605. }
  9606. duk_ret_t Polycode_SpriteState_getPixelsPerUnit(duk_context *context) {
  9607. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9608. duk_push_number(context, inst->getPixelsPerUnit());
  9609. return 1;
  9610. }
  9611. duk_ret_t Polycode_SpriteState_rebuildStateMeshes(duk_context *context) {
  9612. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9613. inst->rebuildStateMeshes();
  9614. return 0;
  9615. }
  9616. duk_ret_t Polycode_SpriteState_setStateFPS(duk_context *context) {
  9617. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9618. Number fps = duk_to_number(context, 1);
  9619. inst->setStateFPS(fps);
  9620. return 0;
  9621. }
  9622. duk_ret_t Polycode_SpriteState_getStateFPS(duk_context *context) {
  9623. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9624. duk_push_number(context, inst->getStateFPS());
  9625. return 1;
  9626. }
  9627. duk_ret_t Polycode_SpriteState_getLargestFrameBoundingBox(duk_context *context) {
  9628. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9629. Vector3 *retInst = new Vector3();
  9630. *retInst = inst->getLargestFrameBoundingBox();
  9631. duk_push_pointer(context, (void*)retInst);
  9632. return 1;
  9633. }
  9634. duk_ret_t Polycode_SpriteState_setBoundingBox(duk_context *context) {
  9635. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9636. Vector2 boundingBox = *(Vector2*)duk_to_pointer(context, 1);
  9637. inst->setBoundingBox(boundingBox);
  9638. return 0;
  9639. }
  9640. duk_ret_t Polycode_SpriteState_getBoundingBox(duk_context *context) {
  9641. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9642. Vector2 *retInst = new Vector2();
  9643. *retInst = inst->getBoundingBox();
  9644. duk_push_pointer(context, (void*)retInst);
  9645. return 1;
  9646. }
  9647. duk_ret_t Polycode_SpriteState_getSpriteOffset(duk_context *context) {
  9648. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9649. Vector2 *retInst = new Vector2();
  9650. *retInst = inst->getSpriteOffset();
  9651. duk_push_pointer(context, (void*)retInst);
  9652. return 1;
  9653. }
  9654. duk_ret_t Polycode_SpriteState_setSpriteOffset(duk_context *context) {
  9655. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9656. Vector2 offset = *(Vector2*)duk_to_pointer(context, 1);
  9657. inst->setSpriteOffset(offset);
  9658. return 0;
  9659. }
  9660. duk_ret_t Polycode_ScriptInstance(duk_context *context) {
  9661. ScriptInstance *inst = new ScriptInstance();
  9662. duk_push_pointer(context, (void*)inst);
  9663. return 1;
  9664. }
  9665. duk_ret_t Polycode_ScriptInstance__get_script(duk_context *context) {
  9666. ScriptInstance *inst = (ScriptInstance*)duk_to_pointer(context, 0);
  9667. PolyBase *ptrRetVal = (PolyBase*)inst->script;
  9668. duk_push_pointer(context, (void*)ptrRetVal);
  9669. return 1;
  9670. }
  9671. duk_ret_t Polycode_ScriptInstance__set_script(duk_context *context) {
  9672. ScriptInstance *inst = (ScriptInstance*)duk_to_pointer(context, 0);
  9673. inst->script = (Script*)duk_to_pointer(context, 1);
  9674. return 0;
  9675. }
  9676. duk_ret_t Polycode_ScriptInstance__delete(duk_context *context) {
  9677. ScriptInstance *inst = (ScriptInstance*)duk_to_pointer(context, 0);
  9678. delete inst;
  9679. return 0;
  9680. }
  9681. duk_ret_t Polycode_ProgramParam(duk_context *context) {
  9682. ProgramParam *inst = new ProgramParam();
  9683. duk_push_pointer(context, (void*)inst);
  9684. return 1;
  9685. }
  9686. duk_ret_t Polycode_ProgramParam__get_name(duk_context *context) {
  9687. ProgramParam *inst = (ProgramParam*)duk_to_pointer(context, 0);
  9688. duk_push_string(context, inst->name.c_str());
  9689. return 1;
  9690. }
  9691. duk_ret_t Polycode_ProgramParam__set_name(duk_context *context) {
  9692. ProgramParam *inst = (ProgramParam*)duk_to_pointer(context, 0);
  9693. inst->name = duk_to_string(context, 1);
  9694. return 0;
  9695. }
  9696. duk_ret_t Polycode_ProgramParam__get_type(duk_context *context) {
  9697. ProgramParam *inst = (ProgramParam*)duk_to_pointer(context, 0);
  9698. duk_push_int(context, inst->type);
  9699. return 1;
  9700. }
  9701. duk_ret_t Polycode_ProgramParam__set_type(duk_context *context) {
  9702. ProgramParam *inst = (ProgramParam*)duk_to_pointer(context, 0);
  9703. inst->type = duk_to_int(context, 1);
  9704. return 0;
  9705. }
  9706. duk_ret_t Polycode_ProgramParam__get_globalParam(duk_context *context) {
  9707. ProgramParam *inst = (ProgramParam*)duk_to_pointer(context, 0);
  9708. PolyBase *ptrRetVal = (PolyBase*)inst->globalParam;
  9709. duk_push_pointer(context, (void*)ptrRetVal);
  9710. return 1;
  9711. }
  9712. duk_ret_t Polycode_ProgramParam__set_globalParam(duk_context *context) {
  9713. ProgramParam *inst = (ProgramParam*)duk_to_pointer(context, 0);
  9714. inst->globalParam = (LocalShaderParam*)duk_to_pointer(context, 1);
  9715. return 0;
  9716. }
  9717. duk_ret_t Polycode_ProgramParam__delete(duk_context *context) {
  9718. ProgramParam *inst = (ProgramParam*)duk_to_pointer(context, 0);
  9719. delete inst;
  9720. return 0;
  9721. }
  9722. duk_ret_t Polycode_ProgramParam_createParamData(duk_context *context) {
  9723. int type = duk_to_int(context, 0);
  9724. ProgramParam::createParamData(type);
  9725. return 0;
  9726. }
  9727. duk_ret_t Polycode_ProgramAttribute(duk_context *context) {
  9728. ProgramAttribute *inst = new ProgramAttribute();
  9729. duk_push_pointer(context, (void*)inst);
  9730. return 1;
  9731. }
  9732. duk_ret_t Polycode_ProgramAttribute__get_size(duk_context *context) {
  9733. ProgramAttribute *inst = (ProgramAttribute*)duk_to_pointer(context, 0);
  9734. duk_push_int(context, inst->size);
  9735. return 1;
  9736. }
  9737. duk_ret_t Polycode_ProgramAttribute__set_size(duk_context *context) {
  9738. ProgramAttribute *inst = (ProgramAttribute*)duk_to_pointer(context, 0);
  9739. inst->size = duk_to_int(context, 1);
  9740. return 0;
  9741. }
  9742. duk_ret_t Polycode_ProgramAttribute__get_name(duk_context *context) {
  9743. ProgramAttribute *inst = (ProgramAttribute*)duk_to_pointer(context, 0);
  9744. duk_push_string(context, inst->name.c_str());
  9745. return 1;
  9746. }
  9747. duk_ret_t Polycode_ProgramAttribute__set_name(duk_context *context) {
  9748. ProgramAttribute *inst = (ProgramAttribute*)duk_to_pointer(context, 0);
  9749. inst->name = duk_to_string(context, 1);
  9750. return 0;
  9751. }
  9752. duk_ret_t Polycode_ProgramAttribute__get_arrayType(duk_context *context) {
  9753. ProgramAttribute *inst = (ProgramAttribute*)duk_to_pointer(context, 0);
  9754. duk_push_int(context, inst->arrayType);
  9755. return 1;
  9756. }
  9757. duk_ret_t Polycode_ProgramAttribute__set_arrayType(duk_context *context) {
  9758. ProgramAttribute *inst = (ProgramAttribute*)duk_to_pointer(context, 0);
  9759. inst->arrayType = duk_to_int(context, 1);
  9760. return 0;
  9761. }
  9762. duk_ret_t Polycode_ProgramAttribute__delete(duk_context *context) {
  9763. ProgramAttribute *inst = (ProgramAttribute*)duk_to_pointer(context, 0);
  9764. delete inst;
  9765. return 0;
  9766. }
  9767. duk_ret_t Polycode_ShaderRenderTarget(duk_context *context) {
  9768. ShaderRenderTarget *inst = new ShaderRenderTarget();
  9769. duk_push_pointer(context, (void*)inst);
  9770. return 1;
  9771. }
  9772. duk_ret_t Polycode_ShaderRenderTarget__get_id(duk_context *context) {
  9773. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9774. duk_push_string(context, inst->id.c_str());
  9775. return 1;
  9776. }
  9777. duk_ret_t Polycode_ShaderRenderTarget__set_id(duk_context *context) {
  9778. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9779. inst->id = duk_to_string(context, 1);
  9780. return 0;
  9781. }
  9782. duk_ret_t Polycode_ShaderRenderTarget__get_width(duk_context *context) {
  9783. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9784. duk_push_number(context, inst->width);
  9785. return 1;
  9786. }
  9787. duk_ret_t Polycode_ShaderRenderTarget__set_width(duk_context *context) {
  9788. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9789. inst->width = duk_to_number(context, 1);
  9790. return 0;
  9791. }
  9792. duk_ret_t Polycode_ShaderRenderTarget__get_height(duk_context *context) {
  9793. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9794. duk_push_number(context, inst->height);
  9795. return 1;
  9796. }
  9797. duk_ret_t Polycode_ShaderRenderTarget__set_height(duk_context *context) {
  9798. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9799. inst->height = duk_to_number(context, 1);
  9800. return 0;
  9801. }
  9802. duk_ret_t Polycode_ShaderRenderTarget__get_sizeMode(duk_context *context) {
  9803. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9804. duk_push_int(context, inst->sizeMode);
  9805. return 1;
  9806. }
  9807. duk_ret_t Polycode_ShaderRenderTarget__set_sizeMode(duk_context *context) {
  9808. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9809. inst->sizeMode = duk_to_int(context, 1);
  9810. return 0;
  9811. }
  9812. duk_ret_t Polycode_ShaderRenderTarget__get_normalizedWidth(duk_context *context) {
  9813. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9814. duk_push_number(context, inst->normalizedWidth);
  9815. return 1;
  9816. }
  9817. duk_ret_t Polycode_ShaderRenderTarget__set_normalizedWidth(duk_context *context) {
  9818. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9819. inst->normalizedWidth = duk_to_number(context, 1);
  9820. return 0;
  9821. }
  9822. duk_ret_t Polycode_ShaderRenderTarget__get_normalizedHeight(duk_context *context) {
  9823. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9824. duk_push_number(context, inst->normalizedHeight);
  9825. return 1;
  9826. }
  9827. duk_ret_t Polycode_ShaderRenderTarget__set_normalizedHeight(duk_context *context) {
  9828. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9829. inst->normalizedHeight = duk_to_number(context, 1);
  9830. return 0;
  9831. }
  9832. duk_ret_t Polycode_ShaderRenderTarget__delete(duk_context *context) {
  9833. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9834. delete inst;
  9835. return 0;
  9836. }
  9837. duk_ret_t Polycode_RenderTargetBinding(duk_context *context) {
  9838. RenderTargetBinding *inst = new RenderTargetBinding();
  9839. duk_push_pointer(context, (void*)inst);
  9840. return 1;
  9841. }
  9842. duk_ret_t Polycode_RenderTargetBinding__get_id(duk_context *context) {
  9843. RenderTargetBinding *inst = (RenderTargetBinding*)duk_to_pointer(context, 0);
  9844. duk_push_string(context, inst->id.c_str());
  9845. return 1;
  9846. }
  9847. duk_ret_t Polycode_RenderTargetBinding__set_id(duk_context *context) {
  9848. RenderTargetBinding *inst = (RenderTargetBinding*)duk_to_pointer(context, 0);
  9849. inst->id = duk_to_string(context, 1);
  9850. return 0;
  9851. }
  9852. duk_ret_t Polycode_RenderTargetBinding__get_name(duk_context *context) {
  9853. RenderTargetBinding *inst = (RenderTargetBinding*)duk_to_pointer(context, 0);
  9854. duk_push_string(context, inst->name.c_str());
  9855. return 1;
  9856. }
  9857. duk_ret_t Polycode_RenderTargetBinding__set_name(duk_context *context) {
  9858. RenderTargetBinding *inst = (RenderTargetBinding*)duk_to_pointer(context, 0);
  9859. inst->name = duk_to_string(context, 1);
  9860. return 0;
  9861. }
  9862. duk_ret_t Polycode_RenderTargetBinding__get_mode(duk_context *context) {
  9863. RenderTargetBinding *inst = (RenderTargetBinding*)duk_to_pointer(context, 0);
  9864. duk_push_int(context, inst->mode);
  9865. return 1;
  9866. }
  9867. duk_ret_t Polycode_RenderTargetBinding__set_mode(duk_context *context) {
  9868. RenderTargetBinding *inst = (RenderTargetBinding*)duk_to_pointer(context, 0);
  9869. inst->mode = duk_to_int(context, 1);
  9870. return 0;
  9871. }
  9872. duk_ret_t Polycode_RenderTargetBinding__delete(duk_context *context) {
  9873. RenderTargetBinding *inst = (RenderTargetBinding*)duk_to_pointer(context, 0);
  9874. delete inst;
  9875. return 0;
  9876. }
  9877. duk_ret_t Polycode_Shader__get_numSpotLights(duk_context *context) {
  9878. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9879. duk_push_int(context, inst->numSpotLights);
  9880. return 1;
  9881. }
  9882. duk_ret_t Polycode_Shader__set_numSpotLights(duk_context *context) {
  9883. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9884. inst->numSpotLights = duk_to_int(context, 1);
  9885. return 0;
  9886. }
  9887. duk_ret_t Polycode_Shader__get_numPointLights(duk_context *context) {
  9888. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9889. duk_push_int(context, inst->numPointLights);
  9890. return 1;
  9891. }
  9892. duk_ret_t Polycode_Shader__set_numPointLights(duk_context *context) {
  9893. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9894. inst->numPointLights = duk_to_int(context, 1);
  9895. return 0;
  9896. }
  9897. duk_ret_t Polycode_Shader__get_screenShader(duk_context *context) {
  9898. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9899. duk_push_boolean(context, inst->screenShader);
  9900. return 1;
  9901. }
  9902. duk_ret_t Polycode_Shader__set_screenShader(duk_context *context) {
  9903. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9904. inst->screenShader = duk_to_boolean(context, 1);
  9905. return 0;
  9906. }
  9907. duk_ret_t Polycode_Shader__get_name(duk_context *context) {
  9908. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9909. duk_push_string(context, inst->name.c_str());
  9910. return 1;
  9911. }
  9912. duk_ret_t Polycode_Shader__set_name(duk_context *context) {
  9913. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9914. inst->name = duk_to_string(context, 1);
  9915. return 0;
  9916. }
  9917. duk_ret_t Polycode_Shader__delete(duk_context *context) {
  9918. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9919. delete inst;
  9920. return 0;
  9921. }
  9922. duk_ret_t Polycode_Shader_getType(duk_context *context) {
  9923. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9924. duk_push_int(context, inst->getType());
  9925. return 1;
  9926. }
  9927. duk_ret_t Polycode_Shader_setName(duk_context *context) {
  9928. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9929. String name = duk_to_string(context, 1);
  9930. inst->setName(name);
  9931. return 0;
  9932. }
  9933. duk_ret_t Polycode_Shader_getName(duk_context *context) {
  9934. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9935. duk_push_string(context, inst->getName().c_str());
  9936. return 1;
  9937. }
  9938. duk_ret_t Polycode_Shader_getParamPointer(duk_context *context) {
  9939. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9940. String name = duk_to_string(context, 1);
  9941. PolyBase *ptrRetVal = (PolyBase*)inst->getParamPointer(name);
  9942. duk_push_pointer(context, (void*)ptrRetVal);
  9943. return 1;
  9944. }
  9945. duk_ret_t Polycode_Shader_getAttribPointer(duk_context *context) {
  9946. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9947. String name = duk_to_string(context, 1);
  9948. PolyBase *ptrRetVal = (PolyBase*)inst->getAttribPointer(name);
  9949. duk_push_pointer(context, (void*)ptrRetVal);
  9950. return 1;
  9951. }
  9952. duk_ret_t Polycode_Shader_reload(duk_context *context) {
  9953. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9954. inst->reload();
  9955. return 0;
  9956. }
  9957. duk_ret_t Polycode_Shader_getExpectedParamType(duk_context *context) {
  9958. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9959. String name = duk_to_string(context, 1);
  9960. duk_push_int(context, inst->getExpectedParamType(name));
  9961. return 1;
  9962. }
  9963. duk_ret_t Polycode_LocalShaderParam(duk_context *context) {
  9964. LocalShaderParam *inst = new LocalShaderParam();
  9965. duk_push_pointer(context, (void*)inst);
  9966. return 1;
  9967. }
  9968. duk_ret_t Polycode_LocalShaderParam__get_name(duk_context *context) {
  9969. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9970. duk_push_string(context, inst->name.c_str());
  9971. return 1;
  9972. }
  9973. duk_ret_t Polycode_LocalShaderParam__set_name(duk_context *context) {
  9974. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9975. inst->name = duk_to_string(context, 1);
  9976. return 0;
  9977. }
  9978. duk_ret_t Polycode_LocalShaderParam__get_type(duk_context *context) {
  9979. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9980. duk_push_int(context, inst->type);
  9981. return 1;
  9982. }
  9983. duk_ret_t Polycode_LocalShaderParam__set_type(duk_context *context) {
  9984. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9985. inst->type = duk_to_int(context, 1);
  9986. return 0;
  9987. }
  9988. duk_ret_t Polycode_LocalShaderParam__get_ownsPointer(duk_context *context) {
  9989. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9990. duk_push_boolean(context, inst->ownsPointer);
  9991. return 1;
  9992. }
  9993. duk_ret_t Polycode_LocalShaderParam__set_ownsPointer(duk_context *context) {
  9994. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9995. inst->ownsPointer = duk_to_boolean(context, 1);
  9996. return 0;
  9997. }
  9998. duk_ret_t Polycode_LocalShaderParam__get_arraySize(duk_context *context) {
  9999. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  10000. duk_push_int(context, inst->arraySize);
  10001. return 1;
  10002. }
  10003. duk_ret_t Polycode_LocalShaderParam__set_arraySize(duk_context *context) {
  10004. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  10005. inst->arraySize = duk_to_int(context, 1);
  10006. return 0;
  10007. }
  10008. duk_ret_t Polycode_LocalShaderParam__get_param(duk_context *context) {
  10009. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  10010. PolyBase *ptrRetVal = (PolyBase*)inst->param;
  10011. duk_push_pointer(context, (void*)ptrRetVal);
  10012. return 1;
  10013. }
  10014. duk_ret_t Polycode_LocalShaderParam__set_param(duk_context *context) {
  10015. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  10016. inst->param = (ProgramParam*)duk_to_pointer(context, 1);
  10017. return 0;
  10018. }
  10019. duk_ret_t Polycode_LocalShaderParam__get_accessMutex(duk_context *context) {
  10020. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  10021. PolyBase *ptrRetVal = (PolyBase*)inst->accessMutex;
  10022. duk_push_pointer(context, (void*)ptrRetVal);
  10023. return 1;
  10024. }
  10025. duk_ret_t Polycode_LocalShaderParam__set_accessMutex(duk_context *context) {
  10026. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  10027. inst->accessMutex = (CoreMutex*)duk_to_pointer(context, 1);
  10028. return 0;
  10029. }
  10030. duk_ret_t Polycode_LocalShaderParam__delete(duk_context *context) {
  10031. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  10032. delete inst;
  10033. return 0;
  10034. }
  10035. duk_ret_t Polycode_LocalShaderParam_Copy(duk_context *context) {
  10036. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  10037. shared_ptr<LocalShaderParam> *retInst = new shared_ptr<LocalShaderParam>();
  10038. *retInst = inst->Copy();
  10039. duk_push_pointer(context, (void*)retInst);
  10040. return 1;
  10041. }
  10042. duk_ret_t Polycode_LocalShaderParam_getNumber(duk_context *context) {
  10043. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  10044. duk_push_number(context, inst->getNumber());
  10045. return 1;
  10046. }
  10047. duk_ret_t Polycode_LocalShaderParam_getVector2(duk_context *context) {
  10048. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  10049. Vector2 *retInst = new Vector2();
  10050. *retInst = inst->getVector2();
  10051. duk_push_pointer(context, (void*)retInst);
  10052. return 1;
  10053. }
  10054. duk_ret_t Polycode_LocalShaderParam_getVector3(duk_context *context) {
  10055. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  10056. Vector3 *retInst = new Vector3();
  10057. *retInst = inst->getVector3();
  10058. duk_push_pointer(context, (void*)retInst);
  10059. return 1;
  10060. }
  10061. duk_ret_t Polycode_LocalShaderParam_getMatrix4(duk_context *context) {
  10062. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  10063. Matrix4 *retInst = new Matrix4();
  10064. *retInst = inst->getMatrix4();
  10065. duk_push_pointer(context, (void*)retInst);
  10066. return 1;
  10067. }
  10068. duk_ret_t Polycode_LocalShaderParam_getColor(duk_context *context) {
  10069. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  10070. Color *retInst = new Color();
  10071. *retInst = inst->getColor();
  10072. duk_push_pointer(context, (void*)retInst);
  10073. return 1;
  10074. }
  10075. duk_ret_t Polycode_LocalShaderParam_setNumber(duk_context *context) {
  10076. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  10077. Number x = duk_to_number(context, 1);
  10078. inst->setNumber(x);
  10079. return 0;
  10080. }
  10081. duk_ret_t Polycode_LocalShaderParam_setVector2(duk_context *context) {
  10082. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  10083. Vector2 x = *(Vector2*)duk_to_pointer(context, 1);
  10084. inst->setVector2(x);
  10085. return 0;
  10086. }
  10087. duk_ret_t Polycode_LocalShaderParam_setVector3(duk_context *context) {
  10088. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  10089. Vector3 x = *(Vector3*)duk_to_pointer(context, 1);
  10090. inst->setVector3(x);
  10091. return 0;
  10092. }
  10093. duk_ret_t Polycode_LocalShaderParam_setMatrix4(duk_context *context) {
  10094. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  10095. Matrix4 x = *(Matrix4*)duk_to_pointer(context, 1);
  10096. inst->setMatrix4(x);
  10097. return 0;
  10098. }
  10099. duk_ret_t Polycode_LocalShaderParam_setMatrix4Array(duk_context *context) {
  10100. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  10101. vector<Matrix4> x = *(vector<Matrix4>*)duk_to_pointer(context, 1);
  10102. inst->setMatrix4Array(x);
  10103. return 0;
  10104. }
  10105. duk_ret_t Polycode_LocalShaderParam_setColor(duk_context *context) {
  10106. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  10107. Color x = *(Color*)duk_to_pointer(context, 1);
  10108. inst->setColor(x);
  10109. return 0;
  10110. }
  10111. duk_ret_t Polycode_LocalShaderParam_setTexture(duk_context *context) {
  10112. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  10113. shared_ptr<Texture> texture = *(shared_ptr<Texture>*)duk_to_pointer(context, 1);
  10114. inst->setTexture(texture);
  10115. return 0;
  10116. }
  10117. duk_ret_t Polycode_LocalShaderParam_getTexture(duk_context *context) {
  10118. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  10119. shared_ptr<Texture> *retInst = new shared_ptr<Texture>();
  10120. *retInst = inst->getTexture();
  10121. duk_push_pointer(context, (void*)retInst);
  10122. return 1;
  10123. }
  10124. duk_ret_t Polycode_LocalShaderParam_setCubemap(duk_context *context) {
  10125. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  10126. shared_ptr<Cubemap> cubemap = *(shared_ptr<Cubemap>*)duk_to_pointer(context, 1);
  10127. inst->setCubemap(cubemap);
  10128. return 0;
  10129. }
  10130. duk_ret_t Polycode_LocalShaderParam_getCubemap(duk_context *context) {
  10131. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  10132. shared_ptr<Cubemap> *retInst = new shared_ptr<Cubemap>();
  10133. *retInst = inst->getCubemap();
  10134. duk_push_pointer(context, (void*)retInst);
  10135. return 1;
  10136. }
  10137. duk_ret_t Polycode_LocalShaderParam_setParamValueFromString(duk_context *context) {
  10138. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  10139. int type = duk_to_int(context, 1);
  10140. String pvalue = duk_to_string(context, 2);
  10141. inst->setParamValueFromString(type,pvalue);
  10142. return 0;
  10143. }
  10144. duk_ret_t Polycode_ShaderProgram(duk_context *context) {
  10145. String fileName = duk_to_string(context, 0);
  10146. ShaderProgram *inst = new ShaderProgram(fileName);
  10147. duk_push_pointer(context, (void*)inst);
  10148. return 1;
  10149. }
  10150. duk_ret_t Polycode_ShaderProgram__get_type(duk_context *context) {
  10151. ShaderProgram *inst = (ShaderProgram*)duk_to_pointer(context, 0);
  10152. duk_push_int(context, inst->type);
  10153. return 1;
  10154. }
  10155. duk_ret_t Polycode_ShaderProgram__set_type(duk_context *context) {
  10156. ShaderProgram *inst = (ShaderProgram*)duk_to_pointer(context, 0);
  10157. inst->type = duk_to_int(context, 1);
  10158. return 0;
  10159. }
  10160. duk_ret_t Polycode_ShaderProgram__delete(duk_context *context) {
  10161. ShaderProgram *inst = (ShaderProgram*)duk_to_pointer(context, 0);
  10162. delete inst;
  10163. return 0;
  10164. }
  10165. duk_ret_t Polycode_ShaderProgram_reloadProgram(duk_context *context) {
  10166. ShaderProgram *inst = (ShaderProgram*)duk_to_pointer(context, 0);
  10167. inst->reloadProgram();
  10168. return 0;
  10169. }
  10170. duk_ret_t Polycode_ShaderProgram_reloadResource(duk_context *context) {
  10171. ShaderProgram *inst = (ShaderProgram*)duk_to_pointer(context, 0);
  10172. inst->reloadResource();
  10173. return 0;
  10174. }
  10175. duk_ret_t Polycode_AttributeBinding(duk_context *context) {
  10176. AttributeBinding *inst = new AttributeBinding();
  10177. duk_push_pointer(context, (void*)inst);
  10178. return 1;
  10179. }
  10180. duk_ret_t Polycode_AttributeBinding__get_name(duk_context *context) {
  10181. AttributeBinding *inst = (AttributeBinding*)duk_to_pointer(context, 0);
  10182. duk_push_string(context, inst->name.c_str());
  10183. return 1;
  10184. }
  10185. duk_ret_t Polycode_AttributeBinding__set_name(duk_context *context) {
  10186. AttributeBinding *inst = (AttributeBinding*)duk_to_pointer(context, 0);
  10187. inst->name = duk_to_string(context, 1);
  10188. return 0;
  10189. }
  10190. duk_ret_t Polycode_AttributeBinding__get_vertexData(duk_context *context) {
  10191. AttributeBinding *inst = (AttributeBinding*)duk_to_pointer(context, 0);
  10192. PolyBase *ptrRetVal = (PolyBase*)inst->vertexData;
  10193. duk_push_pointer(context, (void*)ptrRetVal);
  10194. return 1;
  10195. }
  10196. duk_ret_t Polycode_AttributeBinding__set_vertexData(duk_context *context) {
  10197. AttributeBinding *inst = (AttributeBinding*)duk_to_pointer(context, 0);
  10198. inst->vertexData = (VertexDataArray*)duk_to_pointer(context, 1);
  10199. return 0;
  10200. }
  10201. duk_ret_t Polycode_AttributeBinding__get_attribute(duk_context *context) {
  10202. AttributeBinding *inst = (AttributeBinding*)duk_to_pointer(context, 0);
  10203. PolyBase *ptrRetVal = (PolyBase*)inst->attribute;
  10204. duk_push_pointer(context, (void*)ptrRetVal);
  10205. return 1;
  10206. }
  10207. duk_ret_t Polycode_AttributeBinding__set_attribute(duk_context *context) {
  10208. AttributeBinding *inst = (AttributeBinding*)duk_to_pointer(context, 0);
  10209. inst->attribute = (ProgramAttribute*)duk_to_pointer(context, 1);
  10210. return 0;
  10211. }
  10212. duk_ret_t Polycode_AttributeBinding__get_enabled(duk_context *context) {
  10213. AttributeBinding *inst = (AttributeBinding*)duk_to_pointer(context, 0);
  10214. duk_push_boolean(context, inst->enabled);
  10215. return 1;
  10216. }
  10217. duk_ret_t Polycode_AttributeBinding__set_enabled(duk_context *context) {
  10218. AttributeBinding *inst = (AttributeBinding*)duk_to_pointer(context, 0);
  10219. inst->enabled = duk_to_boolean(context, 1);
  10220. return 0;
  10221. }
  10222. duk_ret_t Polycode_AttributeBinding__delete(duk_context *context) {
  10223. AttributeBinding *inst = (AttributeBinding*)duk_to_pointer(context, 0);
  10224. delete inst;
  10225. return 0;
  10226. }
  10227. duk_ret_t Polycode_ShaderBinding(duk_context *context) {
  10228. ShaderBinding *inst = new ShaderBinding();
  10229. duk_push_pointer(context, (void*)inst);
  10230. return 1;
  10231. }
  10232. duk_ret_t Polycode_ShaderBinding__get_accessMutex(duk_context *context) {
  10233. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10234. PolyBase *ptrRetVal = (PolyBase*)inst->accessMutex;
  10235. duk_push_pointer(context, (void*)ptrRetVal);
  10236. return 1;
  10237. }
  10238. duk_ret_t Polycode_ShaderBinding__set_accessMutex(duk_context *context) {
  10239. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10240. inst->accessMutex = (CoreMutex*)duk_to_pointer(context, 1);
  10241. return 0;
  10242. }
  10243. duk_ret_t Polycode_ShaderBinding__delete(duk_context *context) {
  10244. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10245. delete inst;
  10246. return 0;
  10247. }
  10248. duk_ret_t Polycode_ShaderBinding_copyTo(duk_context *context) {
  10249. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10250. ShaderBinding* targetBinding = (ShaderBinding*)duk_to_pointer(context, 1);
  10251. inst->copyTo(targetBinding);
  10252. return 0;
  10253. }
  10254. duk_ret_t Polycode_ShaderBinding_addParam(duk_context *context) {
  10255. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10256. int type = duk_to_int(context, 1);
  10257. String name = duk_to_string(context, 2);
  10258. shared_ptr<LocalShaderParam> *retInst = new shared_ptr<LocalShaderParam>();
  10259. *retInst = inst->addParam(type,name);
  10260. duk_push_pointer(context, (void*)retInst);
  10261. return 1;
  10262. }
  10263. duk_ret_t Polycode_ShaderBinding_addParamPointer(duk_context *context) {
  10264. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10265. int type = duk_to_int(context, 1);
  10266. String name = duk_to_string(context, 2);
  10267. void* ptr = (void*)duk_to_pointer(context, 3);
  10268. shared_ptr<LocalShaderParam> *retInst = new shared_ptr<LocalShaderParam>();
  10269. *retInst = inst->addParamPointer(type,name,ptr);
  10270. duk_push_pointer(context, (void*)retInst);
  10271. return 1;
  10272. }
  10273. duk_ret_t Polycode_ShaderBinding_addParamFromData(duk_context *context) {
  10274. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10275. String name = duk_to_string(context, 1);
  10276. String data = duk_to_string(context, 2);
  10277. shared_ptr<LocalShaderParam> *retInst = new shared_ptr<LocalShaderParam>();
  10278. *retInst = inst->addParamFromData(name,data);
  10279. duk_push_pointer(context, (void*)retInst);
  10280. return 1;
  10281. }
  10282. duk_ret_t Polycode_ShaderBinding_getNumLocalParams(duk_context *context) {
  10283. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10284. duk_push_int(context, inst->getNumLocalParams());
  10285. return 1;
  10286. }
  10287. duk_ret_t Polycode_ShaderBinding_getLocalParam(duk_context *context) {
  10288. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10289. int index = duk_to_int(context, 1);
  10290. shared_ptr<LocalShaderParam> *retInst = new shared_ptr<LocalShaderParam>();
  10291. *retInst = inst->getLocalParam(index);
  10292. duk_push_pointer(context, (void*)retInst);
  10293. return 1;
  10294. }
  10295. duk_ret_t Polycode_ShaderBinding_getLocalParamByName(duk_context *context) {
  10296. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10297. String name = duk_to_string(context, 1);
  10298. shared_ptr<LocalShaderParam> *retInst = new shared_ptr<LocalShaderParam>();
  10299. *retInst = inst->getLocalParamByName(name);
  10300. duk_push_pointer(context, (void*)retInst);
  10301. return 1;
  10302. }
  10303. duk_ret_t Polycode_ShaderBinding_removeParam(duk_context *context) {
  10304. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10305. String name = duk_to_string(context, 1);
  10306. inst->removeParam(name);
  10307. return 0;
  10308. }
  10309. duk_ret_t Polycode_ShaderBinding_loadTextureForParam(duk_context *context) {
  10310. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10311. String paramName = duk_to_string(context, 1);
  10312. String fileName = duk_to_string(context, 2);
  10313. shared_ptr<Texture> *retInst = new shared_ptr<Texture>();
  10314. *retInst = inst->loadTextureForParam(paramName,fileName);
  10315. duk_push_pointer(context, (void*)retInst);
  10316. return 1;
  10317. }
  10318. duk_ret_t Polycode_ShaderBinding_setTextureForParam(duk_context *context) {
  10319. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10320. String paramName = duk_to_string(context, 1);
  10321. shared_ptr<Texture> texture = *(shared_ptr<Texture>*)duk_to_pointer(context, 2);
  10322. inst->setTextureForParam(paramName,texture);
  10323. return 0;
  10324. }
  10325. duk_ret_t Polycode_ShaderBinding_setCubemapForParam(duk_context *context) {
  10326. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10327. String paramName = duk_to_string(context, 1);
  10328. shared_ptr<Cubemap> cubemap = *(shared_ptr<Cubemap>*)duk_to_pointer(context, 2);
  10329. inst->setCubemapForParam(paramName,cubemap);
  10330. return 0;
  10331. }
  10332. duk_ret_t Polycode_ShaderBinding_getNumAttributeBindings(duk_context *context) {
  10333. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10334. duk_push_int(context, inst->getNumAttributeBindings());
  10335. return 1;
  10336. }
  10337. duk_ret_t Polycode_ShaderBinding_getAttributeBinding(duk_context *context) {
  10338. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10339. int index = duk_to_int(context, 1);
  10340. PolyBase *ptrRetVal = (PolyBase*)inst->getAttributeBinding(index);
  10341. duk_push_pointer(context, (void*)ptrRetVal);
  10342. return 1;
  10343. }
  10344. duk_ret_t Polycode_ShaderBinding_addAttributeBinding(duk_context *context) {
  10345. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10346. String name = duk_to_string(context, 1);
  10347. VertexDataArray* dataArray = (VertexDataArray*)duk_to_pointer(context, 2);
  10348. PolyBase *ptrRetVal = (PolyBase*)inst->addAttributeBinding(name,dataArray);
  10349. duk_push_pointer(context, (void*)ptrRetVal);
  10350. return 1;
  10351. }
  10352. duk_ret_t Polycode_ShaderBinding_getAttributeBindingByName(duk_context *context) {
  10353. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10354. String name = duk_to_string(context, 1);
  10355. PolyBase *ptrRetVal = (PolyBase*)inst->getAttributeBindingByName(name);
  10356. duk_push_pointer(context, (void*)ptrRetVal);
  10357. return 1;
  10358. }
  10359. duk_ret_t Polycode_ShaderBinding_addRenderTargetBinding(duk_context *context) {
  10360. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10361. RenderTargetBinding* binding = (RenderTargetBinding*)duk_to_pointer(context, 1);
  10362. inst->addRenderTargetBinding(binding);
  10363. return 0;
  10364. }
  10365. duk_ret_t Polycode_ShaderBinding_removeRenderTargetBinding(duk_context *context) {
  10366. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10367. RenderTargetBinding* binding = (RenderTargetBinding*)duk_to_pointer(context, 1);
  10368. inst->removeRenderTargetBinding(binding);
  10369. return 0;
  10370. }
  10371. duk_ret_t Polycode_ShaderBinding_getNumRenderTargetBindings(duk_context *context) {
  10372. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10373. duk_push_int(context, inst->getNumRenderTargetBindings());
  10374. return 1;
  10375. }
  10376. duk_ret_t Polycode_ShaderBinding_getRenderTargetBinding(duk_context *context) {
  10377. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10378. int index = duk_to_int(context, 1);
  10379. PolyBase *ptrRetVal = (PolyBase*)inst->getRenderTargetBinding(index);
  10380. duk_push_pointer(context, (void*)ptrRetVal);
  10381. return 1;
  10382. }
  10383. duk_ret_t Polycode_ShaderBinding_getNumInTargetBindings(duk_context *context) {
  10384. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10385. duk_push_int(context, inst->getNumInTargetBindings());
  10386. return 1;
  10387. }
  10388. duk_ret_t Polycode_ShaderBinding_getInTargetBinding(duk_context *context) {
  10389. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10390. int index = duk_to_int(context, 1);
  10391. PolyBase *ptrRetVal = (PolyBase*)inst->getInTargetBinding(index);
  10392. duk_push_pointer(context, (void*)ptrRetVal);
  10393. return 1;
  10394. }
  10395. duk_ret_t Polycode_ShaderBinding_getNumColorTargetBindings(duk_context *context) {
  10396. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10397. duk_push_int(context, inst->getNumColorTargetBindings());
  10398. return 1;
  10399. }
  10400. duk_ret_t Polycode_ShaderBinding_getColorTargetBinding(duk_context *context) {
  10401. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10402. int index = duk_to_int(context, 1);
  10403. PolyBase *ptrRetVal = (PolyBase*)inst->getColorTargetBinding(index);
  10404. duk_push_pointer(context, (void*)ptrRetVal);
  10405. return 1;
  10406. }
  10407. duk_ret_t Polycode_ShaderBinding_getNumDepthTargetBindings(duk_context *context) {
  10408. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10409. duk_push_int(context, inst->getNumDepthTargetBindings());
  10410. return 1;
  10411. }
  10412. duk_ret_t Polycode_ShaderBinding_getDepthTargetBinding(duk_context *context) {
  10413. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10414. int index = duk_to_int(context, 1);
  10415. PolyBase *ptrRetVal = (PolyBase*)inst->getDepthTargetBinding(index);
  10416. duk_push_pointer(context, (void*)ptrRetVal);
  10417. return 1;
  10418. }
  10419. duk_ret_t Polycode_ShaderBinding_getNumOutTargetBindings(duk_context *context) {
  10420. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10421. duk_push_int(context, inst->getNumOutTargetBindings());
  10422. return 1;
  10423. }
  10424. duk_ret_t Polycode_ShaderBinding_getOutTargetBinding(duk_context *context) {
  10425. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10426. int index = duk_to_int(context, 1);
  10427. PolyBase *ptrRetVal = (PolyBase*)inst->getOutTargetBinding(index);
  10428. duk_push_pointer(context, (void*)ptrRetVal);
  10429. return 1;
  10430. }
  10431. duk_ret_t Polycode_SkeletonAnimation(duk_context *context) {
  10432. String name = duk_to_string(context, 0);
  10433. Number duration = duk_to_number(context, 1);
  10434. SkeletonAnimation *inst = new SkeletonAnimation(name,duration);
  10435. duk_push_pointer(context, (void*)inst);
  10436. return 1;
  10437. }
  10438. duk_ret_t Polycode_SkeletonAnimation__delete(duk_context *context) {
  10439. SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0);
  10440. delete inst;
  10441. return 0;
  10442. }
  10443. duk_ret_t Polycode_SkeletonAnimation_addBoneTrack(duk_context *context) {
  10444. SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0);
  10445. BoneTrack* boneTrack = (BoneTrack*)duk_to_pointer(context, 1);
  10446. inst->addBoneTrack(boneTrack);
  10447. return 0;
  10448. }
  10449. duk_ret_t Polycode_SkeletonAnimation_getName(duk_context *context) {
  10450. SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0);
  10451. duk_push_string(context, inst->getName().c_str());
  10452. return 1;
  10453. }
  10454. duk_ret_t Polycode_SkeletonAnimation_Play(duk_context *context) {
  10455. SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0);
  10456. bool once = duk_to_boolean(context, 1);
  10457. inst->Play(once);
  10458. return 0;
  10459. }
  10460. duk_ret_t Polycode_SkeletonAnimation_Stop(duk_context *context) {
  10461. SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0);
  10462. inst->Stop();
  10463. return 0;
  10464. }
  10465. duk_ret_t Polycode_SkeletonAnimation_Reset(duk_context *context) {
  10466. SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0);
  10467. inst->Reset();
  10468. return 0;
  10469. }
  10470. duk_ret_t Polycode_SkeletonAnimation_Update(duk_context *context) {
  10471. SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0);
  10472. inst->Update();
  10473. return 0;
  10474. }
  10475. duk_ret_t Polycode_SkeletonAnimation_setSpeed(duk_context *context) {
  10476. SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0);
  10477. Number speed = duk_to_number(context, 1);
  10478. inst->setSpeed(speed);
  10479. return 0;
  10480. }
  10481. duk_ret_t Polycode_SkeletonAnimation_setWeight(duk_context *context) {
  10482. SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0);
  10483. Number newWeight = duk_to_number(context, 1);
  10484. inst->setWeight(newWeight);
  10485. return 0;
  10486. }
  10487. duk_ret_t Polycode_SkeletonAnimation_getWeight(duk_context *context) {
  10488. SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0);
  10489. duk_push_number(context, inst->getWeight());
  10490. return 1;
  10491. }
  10492. duk_ret_t Polycode_SkeletonAnimation_isPlaying(duk_context *context) {
  10493. SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0);
  10494. duk_push_boolean(context, inst->isPlaying());
  10495. return 1;
  10496. }
  10497. duk_ret_t Polycode_Skeleton(duk_context *context) {
  10498. String fileName = duk_to_string(context, 0);
  10499. Skeleton *inst = new Skeleton(fileName);
  10500. duk_push_pointer(context, (void*)inst);
  10501. return 1;
  10502. }
  10503. duk_ret_t Polycode_Skeleton__delete(duk_context *context) {
  10504. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10505. delete inst;
  10506. return 0;
  10507. }
  10508. duk_ret_t Polycode_Skeleton_BlankSkeleton(duk_context *context) {
  10509. PolyBase *ptrRetVal = (PolyBase*)Skeleton::BlankSkeleton();
  10510. duk_push_pointer(context, (void*)ptrRetVal);
  10511. return 1;
  10512. }
  10513. duk_ret_t Polycode_Skeleton_loadSkeleton(duk_context *context) {
  10514. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10515. String fileName = duk_to_string(context, 1);
  10516. inst->loadSkeleton(fileName);
  10517. return 0;
  10518. }
  10519. duk_ret_t Polycode_Skeleton_playAnimationByName(duk_context *context) {
  10520. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10521. String animName = duk_to_string(context, 1);
  10522. Number weight = duk_to_number(context, 2);
  10523. bool once = duk_to_boolean(context, 3);
  10524. bool restartIfPlaying = duk_to_boolean(context, 4);
  10525. inst->playAnimationByName(animName,weight,once,restartIfPlaying);
  10526. return 0;
  10527. }
  10528. duk_ret_t Polycode_Skeleton_playAnimation(duk_context *context) {
  10529. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10530. SkeletonAnimation* animation = (SkeletonAnimation*)duk_to_pointer(context, 1);
  10531. Number weight = duk_to_number(context, 2);
  10532. bool once = duk_to_boolean(context, 3);
  10533. bool restartIfPlaying = duk_to_boolean(context, 4);
  10534. inst->playAnimation(animation,weight,once,restartIfPlaying);
  10535. return 0;
  10536. }
  10537. duk_ret_t Polycode_Skeleton_setBaseAnimationByName(duk_context *context) {
  10538. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10539. String animName = duk_to_string(context, 1);
  10540. inst->setBaseAnimationByName(animName);
  10541. return 0;
  10542. }
  10543. duk_ret_t Polycode_Skeleton_setBaseAnimation(duk_context *context) {
  10544. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10545. SkeletonAnimation* animation = (SkeletonAnimation*)duk_to_pointer(context, 1);
  10546. inst->setBaseAnimation(animation);
  10547. return 0;
  10548. }
  10549. duk_ret_t Polycode_Skeleton_stopAllAnimations(duk_context *context) {
  10550. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10551. inst->stopAllAnimations();
  10552. return 0;
  10553. }
  10554. duk_ret_t Polycode_Skeleton_getBaseAnimation(duk_context *context) {
  10555. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10556. PolyBase *ptrRetVal = (PolyBase*)inst->getBaseAnimation();
  10557. duk_push_pointer(context, (void*)ptrRetVal);
  10558. return 1;
  10559. }
  10560. duk_ret_t Polycode_Skeleton_addAnimation(duk_context *context) {
  10561. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10562. String name = duk_to_string(context, 1);
  10563. String fileName = duk_to_string(context, 2);
  10564. inst->addAnimation(name,fileName);
  10565. return 0;
  10566. }
  10567. duk_ret_t Polycode_Skeleton_getAnimation(duk_context *context) {
  10568. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10569. String name = duk_to_string(context, 1);
  10570. PolyBase *ptrRetVal = (PolyBase*)inst->getAnimation(name);
  10571. duk_push_pointer(context, (void*)ptrRetVal);
  10572. return 1;
  10573. }
  10574. duk_ret_t Polycode_Skeleton_stopAnimationByName(duk_context *context) {
  10575. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10576. String name = duk_to_string(context, 1);
  10577. inst->stopAnimationByName(name);
  10578. return 0;
  10579. }
  10580. duk_ret_t Polycode_Skeleton_stopAnimation(duk_context *context) {
  10581. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10582. SkeletonAnimation* animation = (SkeletonAnimation*)duk_to_pointer(context, 1);
  10583. inst->stopAnimation(animation);
  10584. return 0;
  10585. }
  10586. duk_ret_t Polycode_Skeleton_Update(duk_context *context) {
  10587. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10588. inst->Update();
  10589. return 0;
  10590. }
  10591. duk_ret_t Polycode_Skeleton_getBoneByName(duk_context *context) {
  10592. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10593. String name = duk_to_string(context, 1);
  10594. shared_ptr<Bone> *retInst = new shared_ptr<Bone>();
  10595. *retInst = inst->getBoneByName(name);
  10596. duk_push_pointer(context, (void*)retInst);
  10597. return 1;
  10598. }
  10599. duk_ret_t Polycode_Skeleton_bonesVisible(duk_context *context) {
  10600. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10601. bool val = duk_to_boolean(context, 1);
  10602. inst->bonesVisible(val);
  10603. return 0;
  10604. }
  10605. duk_ret_t Polycode_Skeleton_getNumBones(duk_context *context) {
  10606. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10607. duk_push_int(context, inst->getNumBones());
  10608. return 1;
  10609. }
  10610. duk_ret_t Polycode_Skeleton_getBone(duk_context *context) {
  10611. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10612. int index = duk_to_int(context, 1);
  10613. shared_ptr<Bone> *retInst = new shared_ptr<Bone>();
  10614. *retInst = inst->getBone(index);
  10615. duk_push_pointer(context, (void*)retInst);
  10616. return 1;
  10617. }
  10618. duk_ret_t Polycode_Skeleton_addBone(duk_context *context) {
  10619. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10620. shared_ptr<Bone> bone = *(shared_ptr<Bone>*)duk_to_pointer(context, 1);
  10621. inst->addBone(bone);
  10622. return 0;
  10623. }
  10624. duk_ret_t Polycode_Skeleton_removeBone(duk_context *context) {
  10625. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10626. shared_ptr<Bone> bone = *(shared_ptr<Bone>*)duk_to_pointer(context, 1);
  10627. inst->removeBone(bone);
  10628. return 0;
  10629. }
  10630. duk_ret_t Polycode_Skeleton_getBoneIndexByBone(duk_context *context) {
  10631. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10632. shared_ptr<Bone> bone = *(shared_ptr<Bone>*)duk_to_pointer(context, 1);
  10633. duk_push_int(context, inst->getBoneIndexByBone(bone));
  10634. return 1;
  10635. }
  10636. duk_ret_t Polycode_BoneTrack(duk_context *context) {
  10637. shared_ptr<Bone> bone = *(shared_ptr<Bone>*)duk_to_pointer(context, 0);
  10638. Number length = duk_to_number(context, 1);
  10639. BoneTrack *inst = new BoneTrack(bone,length);
  10640. duk_push_pointer(context, (void*)inst);
  10641. return 1;
  10642. }
  10643. duk_ret_t Polycode_BoneTrack__get_scaleX(duk_context *context) {
  10644. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10645. PolyBase *ptrRetVal = (PolyBase*)inst->scaleX;
  10646. duk_push_pointer(context, (void*)ptrRetVal);
  10647. return 1;
  10648. }
  10649. duk_ret_t Polycode_BoneTrack__set_scaleX(duk_context *context) {
  10650. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10651. inst->scaleX = (BezierCurve*)duk_to_pointer(context, 1);
  10652. return 0;
  10653. }
  10654. duk_ret_t Polycode_BoneTrack__get_scaleY(duk_context *context) {
  10655. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10656. PolyBase *ptrRetVal = (PolyBase*)inst->scaleY;
  10657. duk_push_pointer(context, (void*)ptrRetVal);
  10658. return 1;
  10659. }
  10660. duk_ret_t Polycode_BoneTrack__set_scaleY(duk_context *context) {
  10661. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10662. inst->scaleY = (BezierCurve*)duk_to_pointer(context, 1);
  10663. return 0;
  10664. }
  10665. duk_ret_t Polycode_BoneTrack__get_scaleZ(duk_context *context) {
  10666. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10667. PolyBase *ptrRetVal = (PolyBase*)inst->scaleZ;
  10668. duk_push_pointer(context, (void*)ptrRetVal);
  10669. return 1;
  10670. }
  10671. duk_ret_t Polycode_BoneTrack__set_scaleZ(duk_context *context) {
  10672. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10673. inst->scaleZ = (BezierCurve*)duk_to_pointer(context, 1);
  10674. return 0;
  10675. }
  10676. duk_ret_t Polycode_BoneTrack__get_QuatW(duk_context *context) {
  10677. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10678. PolyBase *ptrRetVal = (PolyBase*)inst->QuatW;
  10679. duk_push_pointer(context, (void*)ptrRetVal);
  10680. return 1;
  10681. }
  10682. duk_ret_t Polycode_BoneTrack__set_QuatW(duk_context *context) {
  10683. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10684. inst->QuatW = (BezierCurve*)duk_to_pointer(context, 1);
  10685. return 0;
  10686. }
  10687. duk_ret_t Polycode_BoneTrack__get_QuatX(duk_context *context) {
  10688. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10689. PolyBase *ptrRetVal = (PolyBase*)inst->QuatX;
  10690. duk_push_pointer(context, (void*)ptrRetVal);
  10691. return 1;
  10692. }
  10693. duk_ret_t Polycode_BoneTrack__set_QuatX(duk_context *context) {
  10694. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10695. inst->QuatX = (BezierCurve*)duk_to_pointer(context, 1);
  10696. return 0;
  10697. }
  10698. duk_ret_t Polycode_BoneTrack__get_QuatY(duk_context *context) {
  10699. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10700. PolyBase *ptrRetVal = (PolyBase*)inst->QuatY;
  10701. duk_push_pointer(context, (void*)ptrRetVal);
  10702. return 1;
  10703. }
  10704. duk_ret_t Polycode_BoneTrack__set_QuatY(duk_context *context) {
  10705. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10706. inst->QuatY = (BezierCurve*)duk_to_pointer(context, 1);
  10707. return 0;
  10708. }
  10709. duk_ret_t Polycode_BoneTrack__get_QuatZ(duk_context *context) {
  10710. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10711. PolyBase *ptrRetVal = (PolyBase*)inst->QuatZ;
  10712. duk_push_pointer(context, (void*)ptrRetVal);
  10713. return 1;
  10714. }
  10715. duk_ret_t Polycode_BoneTrack__set_QuatZ(duk_context *context) {
  10716. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10717. inst->QuatZ = (BezierCurve*)duk_to_pointer(context, 1);
  10718. return 0;
  10719. }
  10720. duk_ret_t Polycode_BoneTrack__get_LocX(duk_context *context) {
  10721. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10722. PolyBase *ptrRetVal = (PolyBase*)inst->LocX;
  10723. duk_push_pointer(context, (void*)ptrRetVal);
  10724. return 1;
  10725. }
  10726. duk_ret_t Polycode_BoneTrack__set_LocX(duk_context *context) {
  10727. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10728. inst->LocX = (BezierCurve*)duk_to_pointer(context, 1);
  10729. return 0;
  10730. }
  10731. duk_ret_t Polycode_BoneTrack__get_LocY(duk_context *context) {
  10732. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10733. PolyBase *ptrRetVal = (PolyBase*)inst->LocY;
  10734. duk_push_pointer(context, (void*)ptrRetVal);
  10735. return 1;
  10736. }
  10737. duk_ret_t Polycode_BoneTrack__set_LocY(duk_context *context) {
  10738. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10739. inst->LocY = (BezierCurve*)duk_to_pointer(context, 1);
  10740. return 0;
  10741. }
  10742. duk_ret_t Polycode_BoneTrack__get_LocZ(duk_context *context) {
  10743. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10744. PolyBase *ptrRetVal = (PolyBase*)inst->LocZ;
  10745. duk_push_pointer(context, (void*)ptrRetVal);
  10746. return 1;
  10747. }
  10748. duk_ret_t Polycode_BoneTrack__set_LocZ(duk_context *context) {
  10749. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10750. inst->LocZ = (BezierCurve*)duk_to_pointer(context, 1);
  10751. return 0;
  10752. }
  10753. duk_ret_t Polycode_BoneTrack__get_position(duk_context *context) {
  10754. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10755. Vector3 *retInst = new Vector3();
  10756. *retInst = inst->position;
  10757. duk_push_pointer(context, (void*)retInst);
  10758. return 1;
  10759. }
  10760. duk_ret_t Polycode_BoneTrack__set_position(duk_context *context) {
  10761. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10762. inst->position = *(Vector3*)duk_to_pointer(context, 1);
  10763. return 0;
  10764. }
  10765. duk_ret_t Polycode_BoneTrack__get_scale(duk_context *context) {
  10766. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10767. Vector3 *retInst = new Vector3();
  10768. *retInst = inst->scale;
  10769. duk_push_pointer(context, (void*)retInst);
  10770. return 1;
  10771. }
  10772. duk_ret_t Polycode_BoneTrack__set_scale(duk_context *context) {
  10773. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10774. inst->scale = *(Vector3*)duk_to_pointer(context, 1);
  10775. return 0;
  10776. }
  10777. duk_ret_t Polycode_BoneTrack__get_boneQuat(duk_context *context) {
  10778. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10779. Quaternion *retInst = new Quaternion();
  10780. *retInst = inst->boneQuat;
  10781. duk_push_pointer(context, (void*)retInst);
  10782. return 1;
  10783. }
  10784. duk_ret_t Polycode_BoneTrack__set_boneQuat(duk_context *context) {
  10785. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10786. inst->boneQuat = *(Quaternion*)duk_to_pointer(context, 1);
  10787. return 0;
  10788. }
  10789. duk_ret_t Polycode_BoneTrack__get_quatCurve(duk_context *context) {
  10790. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10791. PolyBase *ptrRetVal = (PolyBase*)inst->quatCurve;
  10792. duk_push_pointer(context, (void*)ptrRetVal);
  10793. return 1;
  10794. }
  10795. duk_ret_t Polycode_BoneTrack__set_quatCurve(duk_context *context) {
  10796. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10797. inst->quatCurve = (QuaternionCurve*)duk_to_pointer(context, 1);
  10798. return 0;
  10799. }
  10800. duk_ret_t Polycode_BoneTrack__get_weight(duk_context *context) {
  10801. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10802. duk_push_number(context, inst->weight);
  10803. return 1;
  10804. }
  10805. duk_ret_t Polycode_BoneTrack__set_weight(duk_context *context) {
  10806. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10807. inst->weight = duk_to_number(context, 1);
  10808. return 0;
  10809. }
  10810. duk_ret_t Polycode_BoneTrack__delete(duk_context *context) {
  10811. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10812. delete inst;
  10813. return 0;
  10814. }
  10815. duk_ret_t Polycode_BoneTrack_Play(duk_context *context) {
  10816. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10817. bool once = duk_to_boolean(context, 1);
  10818. inst->Play(once);
  10819. return 0;
  10820. }
  10821. duk_ret_t Polycode_BoneTrack_Stop(duk_context *context) {
  10822. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10823. inst->Stop();
  10824. return 0;
  10825. }
  10826. duk_ret_t Polycode_BoneTrack_Update(duk_context *context) {
  10827. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10828. Number elapsed = duk_to_number(context, 1);
  10829. inst->Update(elapsed);
  10830. return 0;
  10831. }
  10832. duk_ret_t Polycode_BoneTrack_Reset(duk_context *context) {
  10833. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10834. inst->Reset();
  10835. return 0;
  10836. }
  10837. duk_ret_t Polycode_BoneTrack_setSpeed(duk_context *context) {
  10838. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10839. Number speed = duk_to_number(context, 1);
  10840. inst->setSpeed(speed);
  10841. return 0;
  10842. }
  10843. duk_ret_t Polycode_Sound(duk_context *context) {
  10844. String fileName = duk_to_string(context, 0);
  10845. Sound *inst = new Sound(fileName);
  10846. duk_push_pointer(context, (void*)inst);
  10847. return 1;
  10848. }
  10849. duk_ret_t Polycode_Sound__delete(duk_context *context) {
  10850. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10851. delete inst;
  10852. return 0;
  10853. }
  10854. duk_ret_t Polycode_Sound_getSampleAsNumber(duk_context *context) {
  10855. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10856. int offset = duk_to_int(context, 1);
  10857. int channel = duk_to_int(context, 2);
  10858. Vector3 position = *(Vector3*)duk_to_pointer(context, 3);
  10859. Quaternion orientation = *(Quaternion*)duk_to_pointer(context, 4);
  10860. duk_push_number(context, inst->getSampleAsNumber(offset,channel,position,orientation));
  10861. return 1;
  10862. }
  10863. duk_ret_t Polycode_Sound_loadFile(duk_context *context) {
  10864. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10865. String fileName = duk_to_string(context, 1);
  10866. inst->loadFile(fileName);
  10867. return 0;
  10868. }
  10869. duk_ret_t Polycode_Sound_Play(duk_context *context) {
  10870. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10871. bool loop = duk_to_boolean(context, 1);
  10872. bool restartSound = duk_to_boolean(context, 2);
  10873. inst->Play(loop,restartSound);
  10874. return 0;
  10875. }
  10876. duk_ret_t Polycode_Sound_Stop(duk_context *context) {
  10877. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10878. inst->Stop();
  10879. return 0;
  10880. }
  10881. duk_ret_t Polycode_Sound_setVolume(duk_context *context) {
  10882. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10883. Number newVolume = duk_to_number(context, 1);
  10884. inst->setVolume(newVolume);
  10885. return 0;
  10886. }
  10887. duk_ret_t Polycode_Sound_getVolume(duk_context *context) {
  10888. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10889. duk_push_number(context, inst->getVolume());
  10890. return 1;
  10891. }
  10892. duk_ret_t Polycode_Sound_setPitch(duk_context *context) {
  10893. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10894. Number newPitch = duk_to_number(context, 1);
  10895. inst->setPitch(newPitch);
  10896. return 0;
  10897. }
  10898. duk_ret_t Polycode_Sound_getPitch(duk_context *context) {
  10899. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10900. duk_push_number(context, inst->getPitch());
  10901. return 1;
  10902. }
  10903. duk_ret_t Polycode_Sound_isPlaying(duk_context *context) {
  10904. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10905. duk_push_boolean(context, inst->isPlaying());
  10906. return 1;
  10907. }
  10908. duk_ret_t Polycode_Sound_isLooped(duk_context *context) {
  10909. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10910. duk_push_boolean(context, inst->isLooped());
  10911. return 1;
  10912. }
  10913. duk_ret_t Polycode_Sound_setIsPositional(duk_context *context) {
  10914. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10915. bool isPositional = duk_to_boolean(context, 1);
  10916. inst->setIsPositional(isPositional);
  10917. return 0;
  10918. }
  10919. duk_ret_t Polycode_Sound_setSoundPosition(duk_context *context) {
  10920. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10921. Vector3 position = *(Vector3*)duk_to_pointer(context, 1);
  10922. inst->setSoundPosition(position);
  10923. return 0;
  10924. }
  10925. duk_ret_t Polycode_Sound_setSoundVelocity(duk_context *context) {
  10926. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10927. Vector3 velocity = *(Vector3*)duk_to_pointer(context, 1);
  10928. inst->setSoundVelocity(velocity);
  10929. return 0;
  10930. }
  10931. duk_ret_t Polycode_Sound_setSoundDirection(duk_context *context) {
  10932. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10933. Vector3 direction = *(Vector3*)duk_to_pointer(context, 1);
  10934. inst->setSoundDirection(direction);
  10935. return 0;
  10936. }
  10937. duk_ret_t Polycode_Sound_setOffset(duk_context *context) {
  10938. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10939. int offset = duk_to_int(context, 1);
  10940. inst->setOffset(offset);
  10941. return 0;
  10942. }
  10943. duk_ret_t Polycode_Sound_getFileName(duk_context *context) {
  10944. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10945. duk_push_string(context, inst->getFileName().c_str());
  10946. return 1;
  10947. }
  10948. duk_ret_t Polycode_Sound_getPlaybackDuration(duk_context *context) {
  10949. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10950. duk_push_number(context, inst->getPlaybackDuration());
  10951. return 1;
  10952. }
  10953. duk_ret_t Polycode_Sound_getPlaybackTime(duk_context *context) {
  10954. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10955. duk_push_number(context, inst->getPlaybackTime());
  10956. return 1;
  10957. }
  10958. duk_ret_t Polycode_Sound_seekTo(duk_context *context) {
  10959. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10960. Number time = duk_to_number(context, 1);
  10961. inst->seekTo(time);
  10962. return 0;
  10963. }
  10964. duk_ret_t Polycode_Sound_getOffset(duk_context *context) {
  10965. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10966. duk_push_int(context, inst->getOffset());
  10967. return 1;
  10968. }
  10969. duk_ret_t Polycode_Sound_getSampleLength(duk_context *context) {
  10970. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10971. duk_push_int(context, inst->getSampleLength());
  10972. return 1;
  10973. }
  10974. duk_ret_t Polycode_Sound_getFrequency(duk_context *context) {
  10975. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10976. duk_push_int(context, inst->getFrequency());
  10977. return 1;
  10978. }
  10979. duk_ret_t Polycode_Sound_setPositionalProperties(duk_context *context) {
  10980. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10981. Number referenceDistance = duk_to_number(context, 1);
  10982. Number maxDistance = duk_to_number(context, 2);
  10983. inst->setPositionalProperties(referenceDistance,maxDistance);
  10984. return 0;
  10985. }
  10986. duk_ret_t Polycode_Sound_setReferenceDistance(duk_context *context) {
  10987. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10988. Number referenceDistance = duk_to_number(context, 1);
  10989. inst->setReferenceDistance(referenceDistance);
  10990. return 0;
  10991. }
  10992. duk_ret_t Polycode_Sound_setMaxDistance(duk_context *context) {
  10993. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10994. Number maxDistance = duk_to_number(context, 1);
  10995. inst->setMaxDistance(maxDistance);
  10996. return 0;
  10997. }
  10998. duk_ret_t Polycode_Sound_getReferenceDistance(duk_context *context) {
  10999. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  11000. duk_push_number(context, inst->getReferenceDistance());
  11001. return 1;
  11002. }
  11003. duk_ret_t Polycode_Sound_getMaxDistance(duk_context *context) {
  11004. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  11005. duk_push_number(context, inst->getMaxDistance());
  11006. return 1;
  11007. }
  11008. duk_ret_t Polycode_Sound_loadBytes(duk_context *context) {
  11009. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  11010. char* data = (char*)duk_to_pointer(context, 1);
  11011. int size = duk_to_int(context, 2);
  11012. int channels = duk_to_int(context, 3);
  11013. int freq = duk_to_int(context, 4);
  11014. SoundFormat format = *(SoundFormat*)duk_to_pointer(context, 5);
  11015. duk_push_boolean(context, inst->loadBytes(data,size,channels,freq,format));
  11016. return 1;
  11017. }
  11018. duk_ret_t Polycode_Sound_loadWAV(duk_context *context) {
  11019. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  11020. String fileName = duk_to_string(context, 1);
  11021. duk_push_boolean(context, inst->loadWAV(fileName));
  11022. return 1;
  11023. }
  11024. duk_ret_t Polycode_Sound_loadOGG(duk_context *context) {
  11025. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  11026. String fileName = duk_to_string(context, 1);
  11027. duk_push_boolean(context, inst->loadOGG(fileName));
  11028. return 1;
  11029. }
  11030. duk_ret_t Polycode_Sound_soundCheck(duk_context *context) {
  11031. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  11032. bool result = duk_to_boolean(context, 1);
  11033. String err = duk_to_string(context, 2);
  11034. inst->soundCheck(result,err);
  11035. return 0;
  11036. }
  11037. duk_ret_t Polycode_Sound_updateStream(duk_context *context) {
  11038. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  11039. int streamCount = duk_to_int(context, 1);
  11040. inst->updateStream(streamCount);
  11041. return 0;
  11042. }
  11043. duk_ret_t Polycode_AudioStreamingSource(duk_context *context) {
  11044. int channels = duk_to_int(context, 0);
  11045. int freq = duk_to_int(context, 1);
  11046. AudioStreamingSource *inst = new AudioStreamingSource(channels,freq);
  11047. duk_push_pointer(context, (void*)inst);
  11048. return 1;
  11049. }
  11050. duk_ret_t Polycode_AudioStreamingSource__delete(duk_context *context) {
  11051. AudioStreamingSource *inst = (AudioStreamingSource*)duk_to_pointer(context, 0);
  11052. delete inst;
  11053. return 0;
  11054. }
  11055. duk_ret_t Polycode_AudioStreamingSource_getNumChannels(duk_context *context) {
  11056. AudioStreamingSource *inst = (AudioStreamingSource*)duk_to_pointer(context, 0);
  11057. duk_push_int(context, inst->getNumChannels());
  11058. return 1;
  11059. }
  11060. duk_ret_t Polycode_AudioStreamingSource_getFrequency(duk_context *context) {
  11061. AudioStreamingSource *inst = (AudioStreamingSource*)duk_to_pointer(context, 0);
  11062. duk_push_int(context, inst->getFrequency());
  11063. return 1;
  11064. }
  11065. duk_ret_t Polycode_AudioMixer(duk_context *context) {
  11066. AudioMixer *inst = new AudioMixer();
  11067. duk_push_pointer(context, (void*)inst);
  11068. return 1;
  11069. }
  11070. duk_ret_t Polycode_AudioMixer__get_globalVolume(duk_context *context) {
  11071. AudioMixer *inst = (AudioMixer*)duk_to_pointer(context, 0);
  11072. duk_push_number(context, inst->globalVolume);
  11073. return 1;
  11074. }
  11075. duk_ret_t Polycode_AudioMixer__set_globalVolume(duk_context *context) {
  11076. AudioMixer *inst = (AudioMixer*)duk_to_pointer(context, 0);
  11077. inst->globalVolume = duk_to_number(context, 1);
  11078. return 0;
  11079. }
  11080. duk_ret_t Polycode_AudioMixer__get_listenerPosition(duk_context *context) {
  11081. AudioMixer *inst = (AudioMixer*)duk_to_pointer(context, 0);
  11082. Vector3 *retInst = new Vector3();
  11083. *retInst = inst->listenerPosition;
  11084. duk_push_pointer(context, (void*)retInst);
  11085. return 1;
  11086. }
  11087. duk_ret_t Polycode_AudioMixer__set_listenerPosition(duk_context *context) {
  11088. AudioMixer *inst = (AudioMixer*)duk_to_pointer(context, 0);
  11089. inst->listenerPosition = *(Vector3*)duk_to_pointer(context, 1);
  11090. return 0;
  11091. }
  11092. duk_ret_t Polycode_AudioMixer__get_listenerOrientation(duk_context *context) {
  11093. AudioMixer *inst = (AudioMixer*)duk_to_pointer(context, 0);
  11094. Quaternion *retInst = new Quaternion();
  11095. *retInst = inst->listenerOrientation;
  11096. duk_push_pointer(context, (void*)retInst);
  11097. return 1;
  11098. }
  11099. duk_ret_t Polycode_AudioMixer__set_listenerOrientation(duk_context *context) {
  11100. AudioMixer *inst = (AudioMixer*)duk_to_pointer(context, 0);
  11101. inst->listenerOrientation = *(Quaternion*)duk_to_pointer(context, 1);
  11102. return 0;
  11103. }
  11104. duk_ret_t Polycode_AudioMixer__get_mixerMutex(duk_context *context) {
  11105. AudioMixer *inst = (AudioMixer*)duk_to_pointer(context, 0);
  11106. PolyBase *ptrRetVal = (PolyBase*)inst->mixerMutex;
  11107. duk_push_pointer(context, (void*)ptrRetVal);
  11108. return 1;
  11109. }
  11110. duk_ret_t Polycode_AudioMixer__set_mixerMutex(duk_context *context) {
  11111. AudioMixer *inst = (AudioMixer*)duk_to_pointer(context, 0);
  11112. inst->mixerMutex = (CoreMutex*)duk_to_pointer(context, 1);
  11113. return 0;
  11114. }
  11115. duk_ret_t Polycode_AudioMixer__delete(duk_context *context) {
  11116. AudioMixer *inst = (AudioMixer*)duk_to_pointer(context, 0);
  11117. delete inst;
  11118. return 0;
  11119. }
  11120. duk_ret_t Polycode_AudioMixer_mixIntoBuffer(duk_context *context) {
  11121. AudioMixer *inst = (AudioMixer*)duk_to_pointer(context, 0);
  11122. int16_t* buffer = (int16_t*)duk_to_pointer(context, 1);
  11123. int numSamples = duk_to_int(context, 2);
  11124. inst->mixIntoBuffer(buffer,numSamples);
  11125. return 0;
  11126. }
  11127. duk_ret_t Polycode_SoundManager(duk_context *context) {
  11128. SoundManager *inst = new SoundManager();
  11129. duk_push_pointer(context, (void*)inst);
  11130. return 1;
  11131. }
  11132. duk_ret_t Polycode_SoundManager__delete(duk_context *context) {
  11133. SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0);
  11134. delete inst;
  11135. return 0;
  11136. }
  11137. duk_ret_t Polycode_SoundManager_setListenerPosition(duk_context *context) {
  11138. SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0);
  11139. Vector3 position = *(Vector3*)duk_to_pointer(context, 1);
  11140. inst->setListenerPosition(position);
  11141. return 0;
  11142. }
  11143. duk_ret_t Polycode_SoundManager_setListenerOrientation(duk_context *context) {
  11144. SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0);
  11145. Quaternion orientation = *(Quaternion*)duk_to_pointer(context, 1);
  11146. inst->setListenerOrientation(orientation);
  11147. return 0;
  11148. }
  11149. duk_ret_t Polycode_SoundManager_recordSound(duk_context *context) {
  11150. SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0);
  11151. int rate = duk_to_int(context, 1);
  11152. int sampleSize = duk_to_int(context, 2);
  11153. duk_push_boolean(context, inst->recordSound(rate,sampleSize));
  11154. return 1;
  11155. }
  11156. duk_ret_t Polycode_SoundManager_stopRecording(duk_context *context) {
  11157. SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0);
  11158. bool generateFloatBuffer = duk_to_boolean(context, 1);
  11159. PolyBase *ptrRetVal = (PolyBase*)inst->stopRecording(generateFloatBuffer);
  11160. duk_push_pointer(context, (void*)ptrRetVal);
  11161. return 1;
  11162. }
  11163. duk_ret_t Polycode_SoundManager_setAudioInterface(duk_context *context) {
  11164. SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0);
  11165. AudioInterface* audioInterface = (AudioInterface*)duk_to_pointer(context, 1);
  11166. inst->setAudioInterface(audioInterface);
  11167. return 0;
  11168. }
  11169. duk_ret_t Polycode_SoundManager_Update(duk_context *context) {
  11170. SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0);
  11171. inst->Update();
  11172. return 0;
  11173. }
  11174. duk_ret_t Polycode_SoundManager_setGlobalVolume(duk_context *context) {
  11175. SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0);
  11176. Number globalVolume = duk_to_number(context, 1);
  11177. inst->setGlobalVolume(globalVolume);
  11178. return 0;
  11179. }
  11180. duk_ret_t Polycode_SoundManager_registerSound(duk_context *context) {
  11181. SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0);
  11182. Sound* sound = (Sound*)duk_to_pointer(context, 1);
  11183. inst->registerSound(sound);
  11184. return 0;
  11185. }
  11186. duk_ret_t Polycode_SoundManager_unregisterSound(duk_context *context) {
  11187. SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0);
  11188. Sound* sound = (Sound*)duk_to_pointer(context, 1);
  11189. inst->unregisterSound(sound);
  11190. return 0;
  11191. }
  11192. duk_ret_t Polycode_String(duk_context *context) {
  11193. String *inst = new String();
  11194. duk_push_pointer(context, (void*)inst);
  11195. return 1;
  11196. }
  11197. duk_ret_t Polycode_String__get_contents(duk_context *context) {
  11198. String *inst = (String*)duk_to_pointer(context, 0);
  11199. string *retInst = new string();
  11200. *retInst = inst->contents;
  11201. duk_push_pointer(context, (void*)retInst);
  11202. return 1;
  11203. }
  11204. duk_ret_t Polycode_String__set_contents(duk_context *context) {
  11205. String *inst = (String*)duk_to_pointer(context, 0);
  11206. inst->contents = *(string*)duk_to_pointer(context, 1);
  11207. return 0;
  11208. }
  11209. duk_ret_t Polycode_String__get_w_contents(duk_context *context) {
  11210. String *inst = (String*)duk_to_pointer(context, 0);
  11211. wstring *retInst = new wstring();
  11212. *retInst = inst->w_contents;
  11213. duk_push_pointer(context, (void*)retInst);
  11214. return 1;
  11215. }
  11216. duk_ret_t Polycode_String__set_w_contents(duk_context *context) {
  11217. String *inst = (String*)duk_to_pointer(context, 0);
  11218. inst->w_contents = *(wstring*)duk_to_pointer(context, 1);
  11219. return 0;
  11220. }
  11221. duk_ret_t Polycode_String__delete(duk_context *context) {
  11222. String *inst = (String*)duk_to_pointer(context, 0);
  11223. delete inst;
  11224. return 0;
  11225. }
  11226. duk_ret_t Polycode_String_size(duk_context *context) {
  11227. String *inst = (String*)duk_to_pointer(context, 0);
  11228. size_t *retInst = new size_t();
  11229. *retInst = inst->size();
  11230. duk_push_pointer(context, (void*)retInst);
  11231. return 1;
  11232. }
  11233. duk_ret_t Polycode_String_length(duk_context *context) {
  11234. String *inst = (String*)duk_to_pointer(context, 0);
  11235. size_t *retInst = new size_t();
  11236. *retInst = inst->length();
  11237. duk_push_pointer(context, (void*)retInst);
  11238. return 1;
  11239. }
  11240. duk_ret_t Polycode_String_substr(duk_context *context) {
  11241. String *inst = (String*)duk_to_pointer(context, 0);
  11242. size_t pos = *(size_t*)duk_to_pointer(context, 1);
  11243. size_t n = *(size_t*)duk_to_pointer(context, 2);
  11244. duk_push_string(context, inst->substr(pos,n).c_str());
  11245. return 1;
  11246. }
  11247. duk_ret_t Polycode_String_rfind(duk_context *context) {
  11248. String *inst = (String*)duk_to_pointer(context, 0);
  11249. String str = duk_to_string(context, 1);
  11250. size_t pos = *(size_t*)duk_to_pointer(context, 2);
  11251. size_t *retInst = new size_t();
  11252. *retInst = inst->rfind(str,pos);
  11253. duk_push_pointer(context, (void*)retInst);
  11254. return 1;
  11255. }
  11256. duk_ret_t Polycode_String_find(duk_context *context) {
  11257. String *inst = (String*)duk_to_pointer(context, 0);
  11258. String str = duk_to_string(context, 1);
  11259. size_t pos = *(size_t*)duk_to_pointer(context, 2);
  11260. size_t *retInst = new size_t();
  11261. *retInst = inst->find(str,pos);
  11262. duk_push_pointer(context, (void*)retInst);
  11263. return 1;
  11264. }
  11265. duk_ret_t Polycode_String_find_last_of(duk_context *context) {
  11266. String *inst = (String*)duk_to_pointer(context, 0);
  11267. String str = duk_to_string(context, 1);
  11268. size_t pos = *(size_t*)duk_to_pointer(context, 2);
  11269. size_t *retInst = new size_t();
  11270. *retInst = inst->find_last_of(str,pos);
  11271. duk_push_pointer(context, (void*)retInst);
  11272. return 1;
  11273. }
  11274. duk_ret_t Polycode_String_find_first_of(duk_context *context) {
  11275. String *inst = (String*)duk_to_pointer(context, 0);
  11276. String str = duk_to_string(context, 1);
  11277. size_t pos = *(size_t*)duk_to_pointer(context, 2);
  11278. size_t *retInst = new size_t();
  11279. *retInst = inst->find_first_of(str,pos);
  11280. duk_push_pointer(context, (void*)retInst);
  11281. return 1;
  11282. }
  11283. duk_ret_t Polycode_String_toLowerCase(duk_context *context) {
  11284. String *inst = (String*)duk_to_pointer(context, 0);
  11285. duk_push_string(context, inst->toLowerCase().c_str());
  11286. return 1;
  11287. }
  11288. duk_ret_t Polycode_String_toUpperCase(duk_context *context) {
  11289. String *inst = (String*)duk_to_pointer(context, 0);
  11290. duk_push_string(context, inst->toUpperCase().c_str());
  11291. return 1;
  11292. }
  11293. duk_ret_t Polycode_String_split(duk_context *context) {
  11294. String *inst = (String*)duk_to_pointer(context, 0);
  11295. String delim = duk_to_string(context, 1);
  11296. return 0;
  11297. }
  11298. duk_ret_t Polycode_String_replace(duk_context *context) {
  11299. String *inst = (String*)duk_to_pointer(context, 0);
  11300. String what = duk_to_string(context, 1);
  11301. String withWhat = duk_to_string(context, 2);
  11302. duk_push_string(context, inst->replace(what,withWhat).c_str());
  11303. return 1;
  11304. }
  11305. duk_ret_t Polycode_String_NumberToString(duk_context *context) {
  11306. Number value = duk_to_number(context, 0);
  11307. int precision = duk_to_int(context, 1);
  11308. duk_push_string(context, String::NumberToString(value,precision).c_str());
  11309. return 1;
  11310. }
  11311. duk_ret_t Polycode_String_toNumber(duk_context *context) {
  11312. String *inst = (String*)duk_to_pointer(context, 0);
  11313. duk_push_number(context, inst->toNumber());
  11314. return 1;
  11315. }
  11316. duk_ret_t Polycode_String_toInteger(duk_context *context) {
  11317. String *inst = (String*)duk_to_pointer(context, 0);
  11318. duk_push_int(context, inst->toInteger());
  11319. return 1;
  11320. }
  11321. duk_ret_t Polycode_String_IntToString(duk_context *context) {
  11322. int value = duk_to_int(context, 0);
  11323. duk_push_string(context, String::IntToString(value).c_str());
  11324. return 1;
  11325. }
  11326. duk_ret_t Polycode_String_c_str(duk_context *context) {
  11327. String *inst = (String*)duk_to_pointer(context, 0);
  11328. PolyBase *ptrRetVal = (PolyBase*)inst->c_str();
  11329. duk_push_pointer(context, (void*)ptrRetVal);
  11330. return 1;
  11331. }
  11332. duk_ret_t Polycode_String_getDataWithEncoding(duk_context *context) {
  11333. String *inst = (String*)duk_to_pointer(context, 0);
  11334. int encoding = duk_to_int(context, 1);
  11335. PolyBase *ptrRetVal = (PolyBase*)inst->getDataWithEncoding(encoding);
  11336. duk_push_pointer(context, (void*)ptrRetVal);
  11337. return 1;
  11338. }
  11339. duk_ret_t Polycode_String_getWDataWithEncoding(duk_context *context) {
  11340. String *inst = (String*)duk_to_pointer(context, 0);
  11341. int encoding = duk_to_int(context, 1);
  11342. PolyBase *ptrRetVal = (PolyBase*)inst->getWDataWithEncoding(encoding);
  11343. duk_push_pointer(context, (void*)ptrRetVal);
  11344. return 1;
  11345. }
  11346. duk_ret_t Polycode_String_append(duk_context *context) {
  11347. String *inst = (String*)duk_to_pointer(context, 0);
  11348. char c = *(char*)duk_to_pointer(context, 1);
  11349. inst->append(c);
  11350. return 0;
  11351. }
  11352. duk_ret_t Polycode_String_getDataSizeWithEncoding(duk_context *context) {
  11353. String *inst = (String*)duk_to_pointer(context, 0);
  11354. int encoding = duk_to_int(context, 1);
  11355. size_t *retInst = new size_t();
  11356. *retInst = inst->getDataSizeWithEncoding(encoding);
  11357. duk_push_pointer(context, (void*)retInst);
  11358. return 1;
  11359. }
  11360. duk_ret_t Polycode_String_setDataWithEncoding(duk_context *context) {
  11361. String *inst = (String*)duk_to_pointer(context, 0);
  11362. char* data = (char*)duk_to_pointer(context, 1);
  11363. int encoding = duk_to_int(context, 2);
  11364. inst->setDataWithEncoding(data,encoding);
  11365. return 0;
  11366. }
  11367. duk_ret_t Polycode_String_isNumber(duk_context *context) {
  11368. String *inst = (String*)duk_to_pointer(context, 0);
  11369. duk_push_boolean(context, inst->isNumber());
  11370. return 1;
  11371. }
  11372. duk_ret_t Polycode_RenderBuffer(duk_context *context) {
  11373. int width = duk_to_int(context, 0);
  11374. int height = duk_to_int(context, 1);
  11375. bool attachDepthBuffer = duk_to_boolean(context, 2);
  11376. bool floatingPoint = duk_to_boolean(context, 3);
  11377. RenderBuffer *inst = new RenderBuffer(width,height,attachDepthBuffer,floatingPoint);
  11378. duk_push_pointer(context, (void*)inst);
  11379. return 1;
  11380. }
  11381. duk_ret_t Polycode_RenderBuffer__delete(duk_context *context) {
  11382. RenderBuffer *inst = (RenderBuffer*)duk_to_pointer(context, 0);
  11383. delete inst;
  11384. return 0;
  11385. }
  11386. duk_ret_t Polycode_RenderBuffer_getWidth(duk_context *context) {
  11387. RenderBuffer *inst = (RenderBuffer*)duk_to_pointer(context, 0);
  11388. duk_push_int(context, inst->getWidth());
  11389. return 1;
  11390. }
  11391. duk_ret_t Polycode_RenderBuffer_getHeight(duk_context *context) {
  11392. RenderBuffer *inst = (RenderBuffer*)duk_to_pointer(context, 0);
  11393. duk_push_int(context, inst->getHeight());
  11394. return 1;
  11395. }
  11396. duk_ret_t Polycode_Texture__get_clamp(duk_context *context) {
  11397. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11398. duk_push_boolean(context, inst->clamp);
  11399. return 1;
  11400. }
  11401. duk_ret_t Polycode_Texture__set_clamp(duk_context *context) {
  11402. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11403. inst->clamp = duk_to_boolean(context, 1);
  11404. return 0;
  11405. }
  11406. duk_ret_t Polycode_Texture__get_textureData(duk_context *context) {
  11407. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11408. PolyBase *ptrRetVal = (PolyBase*)inst->textureData;
  11409. duk_push_pointer(context, (void*)ptrRetVal);
  11410. return 1;
  11411. }
  11412. duk_ret_t Polycode_Texture__set_textureData(duk_context *context) {
  11413. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11414. inst->textureData = (char*)duk_to_pointer(context, 1);
  11415. return 0;
  11416. }
  11417. duk_ret_t Polycode_Texture__get_type(duk_context *context) {
  11418. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11419. duk_push_int(context, inst->type);
  11420. return 1;
  11421. }
  11422. duk_ret_t Polycode_Texture__set_type(duk_context *context) {
  11423. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11424. inst->type = duk_to_int(context, 1);
  11425. return 0;
  11426. }
  11427. duk_ret_t Polycode_Texture__get_filteringMode(duk_context *context) {
  11428. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11429. duk_push_int(context, inst->filteringMode);
  11430. return 1;
  11431. }
  11432. duk_ret_t Polycode_Texture__set_filteringMode(duk_context *context) {
  11433. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11434. inst->filteringMode = duk_to_int(context, 1);
  11435. return 0;
  11436. }
  11437. duk_ret_t Polycode_Texture__get_createMipmaps(duk_context *context) {
  11438. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11439. duk_push_boolean(context, inst->createMipmaps);
  11440. return 1;
  11441. }
  11442. duk_ret_t Polycode_Texture__set_createMipmaps(duk_context *context) {
  11443. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11444. inst->createMipmaps = duk_to_boolean(context, 1);
  11445. return 0;
  11446. }
  11447. duk_ret_t Polycode_Texture__get_anisotropy(duk_context *context) {
  11448. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11449. duk_push_int(context, inst->anisotropy);
  11450. return 1;
  11451. }
  11452. duk_ret_t Polycode_Texture__set_anisotropy(duk_context *context) {
  11453. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11454. inst->anisotropy = duk_to_int(context, 1);
  11455. return 0;
  11456. }
  11457. duk_ret_t Polycode_Texture__get_framebufferTexture(duk_context *context) {
  11458. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11459. duk_push_boolean(context, inst->framebufferTexture);
  11460. return 1;
  11461. }
  11462. duk_ret_t Polycode_Texture__set_framebufferTexture(duk_context *context) {
  11463. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11464. inst->framebufferTexture = duk_to_boolean(context, 1);
  11465. return 0;
  11466. }
  11467. duk_ret_t Polycode_Texture__get_depthTexture(duk_context *context) {
  11468. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11469. duk_push_boolean(context, inst->depthTexture);
  11470. return 1;
  11471. }
  11472. duk_ret_t Polycode_Texture__set_depthTexture(duk_context *context) {
  11473. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11474. inst->depthTexture = duk_to_boolean(context, 1);
  11475. return 0;
  11476. }
  11477. duk_ret_t Polycode_Texture__delete(duk_context *context) {
  11478. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11479. delete inst;
  11480. return 0;
  11481. }
  11482. duk_ret_t Polycode_Texture_reloadResource(duk_context *context) {
  11483. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11484. inst->reloadResource();
  11485. return 0;
  11486. }
  11487. duk_ret_t Polycode_Texture_setImageData(duk_context *context) {
  11488. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11489. Image* data = (Image*)duk_to_pointer(context, 1);
  11490. inst->setImageData(data);
  11491. return 0;
  11492. }
  11493. duk_ret_t Polycode_Texture_getTextureData(duk_context *context) {
  11494. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11495. PolyBase *ptrRetVal = (PolyBase*)inst->getTextureData();
  11496. duk_push_pointer(context, (void*)ptrRetVal);
  11497. return 1;
  11498. }
  11499. duk_ret_t Polycode_Texture_getWidth(duk_context *context) {
  11500. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11501. duk_push_int(context, inst->getWidth());
  11502. return 1;
  11503. }
  11504. duk_ret_t Polycode_Texture_getHeight(duk_context *context) {
  11505. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11506. duk_push_int(context, inst->getHeight());
  11507. return 1;
  11508. }
  11509. duk_ret_t Polycode_Texture_setCreateMipmaps(duk_context *context) {
  11510. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11511. bool createMipmapsIn = duk_to_boolean(context, 1);
  11512. inst->setCreateMipmaps(createMipmapsIn);
  11513. return 0;
  11514. }
  11515. duk_ret_t Polycode_Texture_getCreateMipmaps(duk_context *context) {
  11516. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11517. duk_push_boolean(context, inst->getCreateMipmaps());
  11518. return 1;
  11519. }
  11520. duk_ret_t Polycode_Timer(duk_context *context) {
  11521. bool triggerMode = duk_to_boolean(context, 0);
  11522. int msecs = duk_to_int(context, 1);
  11523. Timer *inst = new Timer(triggerMode,msecs);
  11524. duk_push_pointer(context, (void*)inst);
  11525. return 1;
  11526. }
  11527. duk_ret_t Polycode_Timer__delete(duk_context *context) {
  11528. Timer *inst = (Timer*)duk_to_pointer(context, 0);
  11529. delete inst;
  11530. return 0;
  11531. }
  11532. duk_ret_t Polycode_Timer_Pause(duk_context *context) {
  11533. Timer *inst = (Timer*)duk_to_pointer(context, 0);
  11534. bool paused = duk_to_boolean(context, 1);
  11535. inst->Pause(paused);
  11536. return 0;
  11537. }
  11538. duk_ret_t Polycode_Timer_isPaused(duk_context *context) {
  11539. Timer *inst = (Timer*)duk_to_pointer(context, 0);
  11540. duk_push_boolean(context, inst->isPaused());
  11541. return 1;
  11542. }
  11543. duk_ret_t Polycode_Timer_getTicks(duk_context *context) {
  11544. Timer *inst = (Timer*)duk_to_pointer(context, 0);
  11545. duk_push_int(context, inst->getTicks());
  11546. return 1;
  11547. }
  11548. duk_ret_t Polycode_Timer_Update(duk_context *context) {
  11549. Timer *inst = (Timer*)duk_to_pointer(context, 0);
  11550. int ticks = duk_to_int(context, 1);
  11551. inst->Update(ticks);
  11552. return 0;
  11553. }
  11554. duk_ret_t Polycode_Timer_Reset(duk_context *context) {
  11555. Timer *inst = (Timer*)duk_to_pointer(context, 0);
  11556. inst->Reset();
  11557. return 0;
  11558. }
  11559. duk_ret_t Polycode_Timer_hasElapsed(duk_context *context) {
  11560. Timer *inst = (Timer*)duk_to_pointer(context, 0);
  11561. duk_push_boolean(context, inst->hasElapsed());
  11562. return 1;
  11563. }
  11564. duk_ret_t Polycode_Timer_getElapsedf(duk_context *context) {
  11565. Timer *inst = (Timer*)duk_to_pointer(context, 0);
  11566. duk_push_number(context, inst->getElapsedf());
  11567. return 1;
  11568. }
  11569. duk_ret_t Polycode_Timer_setTimerInterval(duk_context *context) {
  11570. Timer *inst = (Timer*)duk_to_pointer(context, 0);
  11571. int msecs = duk_to_int(context, 1);
  11572. inst->setTimerInterval(msecs);
  11573. return 0;
  11574. }
  11575. duk_ret_t Polycode_Vector2(duk_context *context) {
  11576. Number x = duk_to_number(context, 0);
  11577. Number y = duk_to_number(context, 1);
  11578. Vector2 *inst = new Vector2(x,y);
  11579. duk_push_pointer(context, (void*)inst);
  11580. return 1;
  11581. }
  11582. duk_ret_t Polycode_Vector2__get_x(duk_context *context) {
  11583. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  11584. duk_push_number(context, inst->x);
  11585. return 1;
  11586. }
  11587. duk_ret_t Polycode_Vector2__set_x(duk_context *context) {
  11588. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  11589. inst->x = duk_to_number(context, 1);
  11590. return 0;
  11591. }
  11592. duk_ret_t Polycode_Vector2__get_y(duk_context *context) {
  11593. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  11594. duk_push_number(context, inst->y);
  11595. return 1;
  11596. }
  11597. duk_ret_t Polycode_Vector2__set_y(duk_context *context) {
  11598. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  11599. inst->y = duk_to_number(context, 1);
  11600. return 0;
  11601. }
  11602. duk_ret_t Polycode_Vector2__delete(duk_context *context) {
  11603. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  11604. delete inst;
  11605. return 0;
  11606. }
  11607. duk_ret_t Polycode_Vector2_set(duk_context *context) {
  11608. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  11609. Number x = duk_to_number(context, 1);
  11610. Number y = duk_to_number(context, 2);
  11611. inst->set(x,y);
  11612. return 0;
  11613. }
  11614. duk_ret_t Polycode_Vector2_distance(duk_context *context) {
  11615. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  11616. Vector2 vec2 = *(Vector2*)duk_to_pointer(context, 1);
  11617. duk_push_number(context, inst->distance(vec2));
  11618. return 1;
  11619. }
  11620. duk_ret_t Polycode_Vector2_length(duk_context *context) {
  11621. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  11622. duk_push_number(context, inst->length());
  11623. return 1;
  11624. }
  11625. duk_ret_t Polycode_Vector2_dot(duk_context *context) {
  11626. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  11627. Vector2 u = *(Vector2*)duk_to_pointer(context, 1);
  11628. duk_push_number(context, inst->dot(u));
  11629. return 1;
  11630. }
  11631. duk_ret_t Polycode_Vector2_crossProduct(duk_context *context) {
  11632. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  11633. Vector2 vec2 = *(Vector2*)duk_to_pointer(context, 1);
  11634. duk_push_number(context, inst->crossProduct(vec2));
  11635. return 1;
  11636. }
  11637. duk_ret_t Polycode_Vector2_angle(duk_context *context) {
  11638. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  11639. Vector2 vec2 = *(Vector2*)duk_to_pointer(context, 1);
  11640. duk_push_number(context, inst->angle(vec2));
  11641. return 1;
  11642. }
  11643. duk_ret_t Polycode_Vector2_Normalize(duk_context *context) {
  11644. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  11645. inst->Normalize();
  11646. return 0;
  11647. }
  11648. duk_ret_t Polycode_Vector3(duk_context *context) {
  11649. Number x = duk_to_number(context, 0);
  11650. Number y = duk_to_number(context, 1);
  11651. Number z = duk_to_number(context, 2);
  11652. Vector3 *inst = new Vector3(x,y,z);
  11653. duk_push_pointer(context, (void*)inst);
  11654. return 1;
  11655. }
  11656. duk_ret_t Polycode_Vector3__get_x(duk_context *context) {
  11657. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11658. duk_push_number(context, inst->x);
  11659. return 1;
  11660. }
  11661. duk_ret_t Polycode_Vector3__set_x(duk_context *context) {
  11662. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11663. inst->x = duk_to_number(context, 1);
  11664. return 0;
  11665. }
  11666. duk_ret_t Polycode_Vector3__get_y(duk_context *context) {
  11667. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11668. duk_push_number(context, inst->y);
  11669. return 1;
  11670. }
  11671. duk_ret_t Polycode_Vector3__set_y(duk_context *context) {
  11672. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11673. inst->y = duk_to_number(context, 1);
  11674. return 0;
  11675. }
  11676. duk_ret_t Polycode_Vector3__get_z(duk_context *context) {
  11677. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11678. duk_push_number(context, inst->z);
  11679. return 1;
  11680. }
  11681. duk_ret_t Polycode_Vector3__set_z(duk_context *context) {
  11682. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11683. inst->z = duk_to_number(context, 1);
  11684. return 0;
  11685. }
  11686. duk_ret_t Polycode_Vector3__delete(duk_context *context) {
  11687. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11688. delete inst;
  11689. return 0;
  11690. }
  11691. duk_ret_t Polycode_Vector3_set(duk_context *context) {
  11692. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11693. Number x = duk_to_number(context, 1);
  11694. Number y = duk_to_number(context, 2);
  11695. Number z = duk_to_number(context, 3);
  11696. inst->set(x,y,z);
  11697. return 0;
  11698. }
  11699. duk_ret_t Polycode_Vector3_distance(duk_context *context) {
  11700. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11701. Vector3 vec2 = *(Vector3*)duk_to_pointer(context, 1);
  11702. duk_push_number(context, inst->distance(vec2));
  11703. return 1;
  11704. }
  11705. duk_ret_t Polycode_Vector3_angleBetween(duk_context *context) {
  11706. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11707. Vector3 dest = *(Vector3*)duk_to_pointer(context, 1);
  11708. duk_push_number(context, inst->angleBetween(dest));
  11709. return 1;
  11710. }
  11711. duk_ret_t Polycode_Vector3_length(duk_context *context) {
  11712. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11713. duk_push_number(context, inst->length());
  11714. return 1;
  11715. }
  11716. duk_ret_t Polycode_Vector3_lengthSquared(duk_context *context) {
  11717. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11718. duk_push_number(context, inst->lengthSquared());
  11719. return 1;
  11720. }
  11721. duk_ret_t Polycode_Vector3_setLength(duk_context *context) {
  11722. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11723. Number newLength = duk_to_number(context, 1);
  11724. Vector3 *retInst = new Vector3();
  11725. *retInst = inst->setLength(newLength);
  11726. duk_push_pointer(context, (void*)retInst);
  11727. return 1;
  11728. }
  11729. duk_ret_t Polycode_Vector3_dot(duk_context *context) {
  11730. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11731. Vector3 u = *(Vector3*)duk_to_pointer(context, 1);
  11732. duk_push_number(context, inst->dot(u));
  11733. return 1;
  11734. }
  11735. duk_ret_t Polycode_Vector3_crossProduct(duk_context *context) {
  11736. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11737. Vector3 vec2 = *(Vector3*)duk_to_pointer(context, 1);
  11738. Vector3 *retInst = new Vector3();
  11739. *retInst = inst->crossProduct(vec2);
  11740. duk_push_pointer(context, (void*)retInst);
  11741. return 1;
  11742. }
  11743. duk_ret_t Polycode_Vector3_Normalize(duk_context *context) {
  11744. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11745. inst->Normalize();
  11746. return 0;
  11747. }
  11748. duk_ret_t Polycode_Vector4(duk_context *context) {
  11749. Number x = duk_to_number(context, 0);
  11750. Number y = duk_to_number(context, 1);
  11751. Number z = duk_to_number(context, 2);
  11752. Number w = duk_to_number(context, 3);
  11753. Vector4 *inst = new Vector4(x,y,z,w);
  11754. duk_push_pointer(context, (void*)inst);
  11755. return 1;
  11756. }
  11757. duk_ret_t Polycode_Vector4__get_x(duk_context *context) {
  11758. Vector4 *inst = (Vector4*)duk_to_pointer(context, 0);
  11759. duk_push_number(context, inst->x);
  11760. return 1;
  11761. }
  11762. duk_ret_t Polycode_Vector4__set_x(duk_context *context) {
  11763. Vector4 *inst = (Vector4*)duk_to_pointer(context, 0);
  11764. inst->x = duk_to_number(context, 1);
  11765. return 0;
  11766. }
  11767. duk_ret_t Polycode_Vector4__get_y(duk_context *context) {
  11768. Vector4 *inst = (Vector4*)duk_to_pointer(context, 0);
  11769. duk_push_number(context, inst->y);
  11770. return 1;
  11771. }
  11772. duk_ret_t Polycode_Vector4__set_y(duk_context *context) {
  11773. Vector4 *inst = (Vector4*)duk_to_pointer(context, 0);
  11774. inst->y = duk_to_number(context, 1);
  11775. return 0;
  11776. }
  11777. duk_ret_t Polycode_Vector4__get_z(duk_context *context) {
  11778. Vector4 *inst = (Vector4*)duk_to_pointer(context, 0);
  11779. duk_push_number(context, inst->z);
  11780. return 1;
  11781. }
  11782. duk_ret_t Polycode_Vector4__set_z(duk_context *context) {
  11783. Vector4 *inst = (Vector4*)duk_to_pointer(context, 0);
  11784. inst->z = duk_to_number(context, 1);
  11785. return 0;
  11786. }
  11787. duk_ret_t Polycode_Vector4__get_w(duk_context *context) {
  11788. Vector4 *inst = (Vector4*)duk_to_pointer(context, 0);
  11789. duk_push_number(context, inst->w);
  11790. return 1;
  11791. }
  11792. duk_ret_t Polycode_Vector4__set_w(duk_context *context) {
  11793. Vector4 *inst = (Vector4*)duk_to_pointer(context, 0);
  11794. inst->w = duk_to_number(context, 1);
  11795. return 0;
  11796. }
  11797. duk_ret_t Polycode_Vector4__delete(duk_context *context) {
  11798. Vector4 *inst = (Vector4*)duk_to_pointer(context, 0);
  11799. delete inst;
  11800. return 0;
  11801. }
  11802. duk_ret_t Polycode_Vector4_set(duk_context *context) {
  11803. Vector4 *inst = (Vector4*)duk_to_pointer(context, 0);
  11804. Number x = duk_to_number(context, 1);
  11805. Number y = duk_to_number(context, 2);
  11806. Number z = duk_to_number(context, 3);
  11807. Number w = duk_to_number(context, 4);
  11808. inst->set(x,y,z,w);
  11809. return 0;
  11810. }
  11811. duk_ret_t Polycode_Vector4_dot(duk_context *context) {
  11812. Vector4 *inst = (Vector4*)duk_to_pointer(context, 0);
  11813. Vector4 u = *(Vector4*)duk_to_pointer(context, 1);
  11814. duk_push_number(context, inst->dot(u));
  11815. return 1;
  11816. }
  11817. }