Ivan Safrin 54867c3ef4 Added line weight and smooth control to Scene and Screen meshes преди 13 години
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OSBasics.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. преди 14 години
PolyAGLCore.h 67e5654afc Changed private members to protected in non-manager classes. преди 14 години
PolyBasics.h 7a37c48787 Code clean up and documentation преди 14 години
PolyBezierCurve.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. преди 14 години
PolyBone.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. преди 14 години
PolyCamera.h dc9f716198 Fix for render to texture aspect ratio when post processing filter is applied преди 14 години
PolyCocoaCore.h 0a4775b3ca Made label size methods static, added Vector2 shader uniforms, animation end callback in ScreenSprite, shape testing methods for 2D Physics преди 13 години
PolyColor.h c02b27e9e0 Vertex color support in VBOs when useVertexColors on Mesh set to true, Color + overloading преди 14 години
PolyConfig.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. преди 14 години
PolyCore.h 0a4775b3ca Made label size methods static, added Vector2 shader uniforms, animation end callback in ScreenSprite, shape testing methods for 2D Physics преди 13 години
PolyCoreInput.h 49c310406f Timestamps for touch events and touch events for screen entities преди 13 години
PolyCoreServices.h dc006132ba Touch events in Input core, TUIO module and multiple monitor support in Cocoa преди 13 години
PolyCubemap.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. преди 14 години
PolyData.h 2ec7a76488 Fixed Lua binding generation to work with tidied includes. преди 14 години
PolyEntity.h e998cf2e27 Fixed VPLANE primitive, minor tweaks (forgot exactly what) преди 14 години
PolyEvent.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. преди 14 години
PolyEventDispatcher.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. преди 14 години
PolyEventHandler.h e9c1a6af55 Mac fixes for bitshifter's changes. преди 14 години
PolyFixedShader.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. преди 14 години
PolyFont.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. преди 14 години
PolyFontManager.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. преди 14 години
PolyGLCubemap.h 94c4d628d1 Win32 compile fixes. преди 14 години
PolyGLES1Renderer.h 67e5654afc Changed private members to protected in non-manager classes. преди 14 години
PolyGLES1Texture.h c9406f5051 Code cleanup and documentation. преди 14 години
PolyGLRenderer.h c02b27e9e0 Vertex color support in VBOs when useVertexColors on Mesh set to true, Color + overloading преди 14 години
PolyGLSLProgram.h 0a4775b3ca Made label size methods static, added Vector2 shader uniforms, animation end callback in ScreenSprite, shape testing methods for 2D Physics преди 13 години
PolyGLSLShader.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. преди 14 години
PolyGLSLShaderModule.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. преди 14 години
PolyGLTexture.h e352f2e803 Fixed vertex order in plane primitive, added floating point texture support преди 13 години
PolyGLVertexBuffer.h 4d4235dd40 Tangent support in VBOs преди 14 години
PolyGlobals.h e352f2e803 Fixed vertex order in plane primitive, added floating point texture support преди 13 години
PolyImage.h e352f2e803 Fixed vertex order in plane primitive, added floating point texture support преди 13 години
PolyInputEvent.h 3813e57dce Fixed some typos преди 13 години
PolyInputKeys.h c9406f5051 Code cleanup and documentation. преди 14 години
PolyLabel.h 0a4775b3ca Made label size methods static, added Vector2 shader uniforms, animation end callback in ScreenSprite, shape testing methods for 2D Physics преди 13 години
PolyLogger.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. преди 14 години
PolyMaterial.h 096ec070c0 Only use FP16 framebuffers if specified in material file преди 14 години
PolyMaterialManager.h 0de33d5ac0 Defaulted textures to tile преди 14 години
PolyMatrix4.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. преди 14 години
PolyMesh.h 027d9462f5 UI HSlider fixes and UI Color picker преди 14 години
PolyModule.h 3813e57dce Fixed some typos преди 13 години
PolyObject.h 0a4775b3ca Made label size methods static, added Vector2 shader uniforms, animation end callback in ScreenSprite, shape testing methods for 2D Physics преди 13 години
PolyParticle.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. преди 14 години
PolyParticleEmitter.h c6d8d955d8 HDR and particle system fixes преди 14 години
PolyPerlin.h 67e5654afc Changed private members to protected in non-manager classes. преди 14 години
PolyPolygon.h 04a22925fc Tangent generation and normal map shader support преди 14 години
PolyQuaternion.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. преди 14 години
PolyQuaternionCurve.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. преди 14 години
PolyRectangle.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. преди 14 години
PolyRenderer.h c02b27e9e0 Vertex color support in VBOs when useVertexColors on Mesh set to true, Color + overloading преди 14 години
PolyResource.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. преди 14 години
PolyResourceManager.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. преди 14 години
PolySDLCore.h f19a328069 Fix SDLCore build error. преди 14 години
PolyScene.h a9234322b9 Made physics scene/screen remove physics info on removeChild/removeEntity, other physics tweaks преди 14 години
PolySceneEntity.h c02b27e9e0 Vertex color support in VBOs when useVertexColors on Mesh set to true, Color + overloading преди 14 години
PolySceneLabel.h 1f89731a0a HDR and shader fixes, made SceneLabel subclass SceneMesh преди 14 години
PolySceneLight.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. преди 14 години
PolySceneLine.h 54867c3ef4 Added line weight and smooth control to Scene and Screen meshes преди 13 години
PolySceneManager.h 971106bb55 Fixed texture destruction and render to texture преди 14 години
PolySceneMesh.h 54867c3ef4 Added line weight and smooth control to Scene and Screen meshes преди 13 години
PolyScenePrimitive.h 5f7eea2457 Added a way to switch cameras in a scene преди 14 години
PolySceneRenderTexture.h e51535ea41 FP16 support for render textures преди 13 години
PolySceneSound.h 2ec7a76488 Fixed Lua binding generation to work with tidied includes. преди 14 години
PolyScreen.h 49c310406f Timestamps for touch events and touch events for screen entities преди 13 години
PolyScreenCurve.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. преди 14 години
PolyScreenEntity.h 0374c77167 Started rewriting ScreenEntity input events, broke UI temporarily преди 14 години
PolyScreenEvent.h c9406f5051 Code cleanup and documentation. преди 14 години
PolyScreenImage.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. преди 14 години
PolyScreenLabel.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. преди 14 години
PolyScreenLine.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. преди 14 години
PolyScreenManager.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. преди 14 години
PolyScreenMesh.h 54867c3ef4 Added line weight and smooth control to Scene and Screen meshes преди 13 години
PolyScreenShape.h 54867c3ef4 Added line weight and smooth control to Scene and Screen meshes преди 13 години
PolyScreenSound.h 2ec7a76488 Fixed Lua binding generation to work with tidied includes. преди 14 години
PolyScreenSprite.h 18e6e9fbde Kinect module fixes and screen sprite improvements. Disabled binding generation as default. преди 14 години
PolyShader.h d12e6c475a Fixes for Xcode 4.2 and Lion. преди 14 години
PolySkeleton.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. преди 14 години
PolySound.h b7e414ee21 Ability to read and set sample offset (playback position) within a Sound, as well as fetch sample length преди 13 години
PolySoundManager.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. преди 14 години
PolyString.h 0a4775b3ca Made label size methods static, added Vector2 shader uniforms, animation end callback in ScreenSprite, shape testing methods for 2D Physics преди 13 години
PolyTexture.h c2b21a5e41 Made mipmaps not generate for Screen mesh textures преди 14 години
PolyThreaded.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. преди 14 години
PolyTimer.h c2b21a5e41 Made mipmaps not generate for Screen mesh textures преди 14 години
PolyTimerManager.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. преди 14 години
PolyTween.h 8bb9229fc2 Tweens default to not delete преди 13 години
PolyTweenManager.h cdee607137 Merge branch 'master' into pxljm преди 14 години
PolyVector2.h 0374c77167 Started rewriting ScreenEntity input events, broke UI temporarily преди 14 години
PolyVector3.h e998cf2e27 Fixed VPLANE primitive, minor tweaks (forgot exactly what) преди 14 години
PolyVertex.h 04a22925fc Tangent generation and normal map shader support преди 14 години
PolyWinCore.h 2d48f5192b Gamepad support in Windows преди 14 години
Poly_iPhone.h fe9bb07923 Merge branch 'master' of github.com:ivansafrin/Polycode преди 14 години
Polycode.h d362e3dea1 Windows fixes преди 14 години
PolyiPhoneCore.h c9406f5051 Code cleanup and documentation. преди 14 години
tinystr.h 7cc9015fd0 Initial import from old repository преди 15 години
tinyxml.h c763d26677 Major changes all across, haven't been commiting anything, will start now преди 15 години