CollisionScene.lua 5.0 KB

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  1. require "Polycode/Scene"
  2. class "CollisionScene" (Scene)
  3. function CollisionScene:CollisionScene(...)
  4. if type(arg[1]) == "table" and count(arg) == 1 then
  5. if ""..arg[1]:class() == "Scene" then
  6. self.__ptr = arg[1].__ptr
  7. return
  8. end
  9. end
  10. for k,v in pairs(arg) do
  11. if type(v) == "table" then
  12. if v.__ptr ~= nil then
  13. arg[k] = v.__ptr
  14. end
  15. end
  16. end
  17. if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
  18. self.__ptr = Physics3D.CollisionScene(unpack(arg))
  19. Polycore.__ptr_lookup[self.__ptr] = self
  20. end
  21. end
  22. function CollisionScene:initCollisionScene()
  23. local retVal = Physics3D.CollisionScene_initCollisionScene(self.__ptr)
  24. end
  25. function CollisionScene:Update()
  26. local retVal = Physics3D.CollisionScene_Update(self.__ptr)
  27. end
  28. function CollisionScene:getCollisionEntityByObject(collisionObject)
  29. local retVal = Physics3D.CollisionScene_getCollisionEntityByObject(self.__ptr, collisionObject.__ptr)
  30. if retVal == nil then return nil end
  31. if Polycore.__ptr_lookup[retVal] ~= nil then
  32. return Polycore.__ptr_lookup[retVal]
  33. else
  34. Polycore.__ptr_lookup[retVal] = CollisionSceneEntity("__skip_ptr__")
  35. Polycore.__ptr_lookup[retVal].__ptr = retVal
  36. return Polycore.__ptr_lookup[retVal]
  37. end
  38. end
  39. function CollisionScene:getFirstEntityInRay(origin, dest)
  40. local retVal = Physics3D.CollisionScene_getFirstEntityInRay(self.__ptr, origin.__ptr, dest.__ptr)
  41. if retVal == nil then return nil end
  42. if Polycore.__ptr_lookup[retVal] ~= nil then
  43. return Polycore.__ptr_lookup[retVal]
  44. else
  45. Polycore.__ptr_lookup[retVal] = RayTestResult("__skip_ptr__")
  46. Polycore.__ptr_lookup[retVal].__ptr = retVal
  47. return Polycore.__ptr_lookup[retVal]
  48. end
  49. end
  50. function CollisionScene:enableCollision(entity, val)
  51. local retVal = Physics3D.CollisionScene_enableCollision(self.__ptr, entity.__ptr, val)
  52. end
  53. function CollisionScene:getCollisionByScreenEntity(ent)
  54. local retVal = Physics3D.CollisionScene_getCollisionByScreenEntity(self.__ptr, ent.__ptr)
  55. if retVal == nil then return nil end
  56. if Polycore.__ptr_lookup[retVal] ~= nil then
  57. return Polycore.__ptr_lookup[retVal]
  58. else
  59. Polycore.__ptr_lookup[retVal] = CollisionSceneEntity("__skip_ptr__")
  60. Polycore.__ptr_lookup[retVal].__ptr = retVal
  61. return Polycore.__ptr_lookup[retVal]
  62. end
  63. end
  64. function CollisionScene:testCollision(ent1, ent2)
  65. local retVal = Physics3D.CollisionScene_testCollision(self.__ptr, ent1.__ptr, ent2.__ptr)
  66. if retVal == nil then return nil end
  67. if Polycore.__ptr_lookup[retVal] ~= nil then
  68. return Polycore.__ptr_lookup[retVal]
  69. else
  70. Polycore.__ptr_lookup[retVal] = CollisionResult("__skip_ptr__")
  71. Polycore.__ptr_lookup[retVal].__ptr = retVal
  72. return Polycore.__ptr_lookup[retVal]
  73. end
  74. end
  75. function CollisionScene:testCollisionOnCollisionChild(cEnt1, cEnt2)
  76. local retVal = Physics3D.CollisionScene_testCollisionOnCollisionChild(self.__ptr, cEnt1.__ptr, cEnt2.__ptr)
  77. if retVal == nil then return nil end
  78. if Polycore.__ptr_lookup[retVal] ~= nil then
  79. return Polycore.__ptr_lookup[retVal]
  80. else
  81. Polycore.__ptr_lookup[retVal] = CollisionResult("__skip_ptr__")
  82. Polycore.__ptr_lookup[retVal].__ptr = retVal
  83. return Polycore.__ptr_lookup[retVal]
  84. end
  85. end
  86. function CollisionScene:testCollisionOnCollisionChild_Convex(cEnt1, cEnt2)
  87. local retVal = Physics3D.CollisionScene_testCollisionOnCollisionChild_Convex(self.__ptr, cEnt1.__ptr, cEnt2.__ptr)
  88. if retVal == nil then return nil end
  89. if Polycore.__ptr_lookup[retVal] ~= nil then
  90. return Polycore.__ptr_lookup[retVal]
  91. else
  92. Polycore.__ptr_lookup[retVal] = CollisionResult("__skip_ptr__")
  93. Polycore.__ptr_lookup[retVal].__ptr = retVal
  94. return Polycore.__ptr_lookup[retVal]
  95. end
  96. end
  97. function CollisionScene:stopTrackingCollision(entity)
  98. local retVal = Physics3D.CollisionScene_stopTrackingCollision(self.__ptr, entity.__ptr)
  99. end
  100. function CollisionScene:addCollisionChild(newEntity, type, group)
  101. local retVal = Physics3D.CollisionScene_addCollisionChild(self.__ptr, newEntity.__ptr, type, group)
  102. if retVal == nil then return nil end
  103. if Polycore.__ptr_lookup[retVal] ~= nil then
  104. return Polycore.__ptr_lookup[retVal]
  105. else
  106. Polycore.__ptr_lookup[retVal] = CollisionSceneEntity("__skip_ptr__")
  107. Polycore.__ptr_lookup[retVal].__ptr = retVal
  108. return Polycore.__ptr_lookup[retVal]
  109. end
  110. end
  111. function CollisionScene:trackCollision(newEntity, type, group)
  112. local retVal = Physics3D.CollisionScene_trackCollision(self.__ptr, newEntity.__ptr, type, group)
  113. if retVal == nil then return nil end
  114. if Polycore.__ptr_lookup[retVal] ~= nil then
  115. return Polycore.__ptr_lookup[retVal]
  116. else
  117. Polycore.__ptr_lookup[retVal] = CollisionSceneEntity("__skip_ptr__")
  118. Polycore.__ptr_lookup[retVal].__ptr = retVal
  119. return Polycore.__ptr_lookup[retVal]
  120. end
  121. end
  122. function CollisionScene:removeCollision(entity)
  123. local retVal = Physics3D.CollisionScene_removeCollision(self.__ptr, entity.__ptr)
  124. end
  125. function CollisionScene:adjustForCollision(collisionEntity)
  126. local retVal = Physics3D.CollisionScene_adjustForCollision(self.__ptr, collisionEntity.__ptr)
  127. end
  128. function CollisionScene:__delete()
  129. Polycore.__ptr_lookup[self.__ptr] = nil
  130. Physics3D.delete_CollisionScene(self.__ptr)
  131. end