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- #include "PolycodeLUA.h"
- #include "PolycodeLUA2D.h"
- int luaopen_Polycode(lua_State *L) {
- static const struct luaL_reg polycodeLib [] = {
- //Screen
- {"Screen", Polycore_Screen},
- {"Screen_addChild", Polycore_Screen_addChild},
- {"Screen_removeChild", Polycore_Screen_removeChild},
- {"Screen_setScreenOffset", Polycore_Screen_setScreenOffset},
- {"Screen_getScreenOffset", Polycore_Screen_getScreenOffset},
- {"Screen_setScreenShader", Polycore_Screen_setScreenShader},
- {"Screen_getHighestZIndex", Polycore_Screen_getHighestZIndex},
- {"Screen_sortChildren", Polycore_Screen_sortChildren},
- {"Screen_hasFilterShader", Polycore_Screen_hasFilterShader},
- {"Screen_setEnabled", Polycore_Screen_setEnabled},
- {"Screen_getEnabled", Polycore_Screen_getEnabled},
-
- {"ScreenImage", Polycore_ScreenImage},
- {"ScreenImage_setRotation", Polycore_ScreenImage_setRotation},
- {NULL, NULL} /* sentinel */
- };
- luaL_openlib(L, "Polycore", polycodeLib, 0);
- return 1;
- }
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