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- /*
- * PolyCollisionScene.cpp
- * Poly
- *
- * Created by Ivan Safrin on 6/16/08.
- * Copyright 2008 __MyCompanyName__. All rights reserved.
- *
- */
- #include "PolyCollisionScene.h"
- using namespace Polycode;
- CollisionScene::CollisionScene() : GenericScene() {
- initCollisionScene();
- }
- CollisionScene::CollisionScene(bool virtualScene) : GenericScene(virtualScene) {
- initCollisionScene();
- }
- void CollisionScene::initCollisionScene() {
-
- btVector3 worldAabbMin(-1000,-1000,-1000);
- btVector3 worldAabbMax(1000,1000,1000);
-
- btDefaultCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration();
- btCollisionDispatcher* dispatcher = new btCollisionDispatcher(collisionConfiguration);
- // dispatcher->setNearCallback(customNearCallback);
- btAxisSweep3* broadphase = new btAxisSweep3(worldAabbMin,worldAabbMax);
- world = new btCollisionWorld(dispatcher,broadphase,collisionConfiguration);
- }
- void CollisionScene::Update() {
-
- for(int i=0; i < collisionChildren.size(); i++) {
- if(collisionChildren[i]->enabled)
- collisionChildren[i]->Update();
- }
-
- world->performDiscreteCollisionDetection();
- for(int i=0; i < collisionChildren.size(); i++) {
- if(collisionChildren[i]->enabled) {
- if(collisionChildren[i]->autoCollide) {
- adjustForCollision(collisionChildren[i]);
- }
- }
- }
-
- for(int i=0; i < collisionChildren.size(); i++) {
- if(collisionChildren[i]->enabled)
- collisionChildren[i]->lastPosition = *collisionChildren[i]->getSceneEntity()->getPosition();
- }
- }
- void CollisionScene::enableCollision(SceneEntity *entity, bool val) {
- // what the fuck?? rename that
- CollisionSceneEntity *cEnt = getCollisionByScreenEntity(entity);
- if(cEnt) {
- cEnt->enabled = val;
- }
- }
- void CollisionScene::adjustForCollision(CollisionSceneEntity *collisionEntity) {
- CollisionResult result;
- // float elapsed = CoreServices::getInstance()->getCore()->getElapsed();
- result.collided = false;
- for(int i=0; i < collisionChildren.size(); i++) {
- if(collisionChildren[i] != collisionEntity) {
- result = testCollisionOnCollisionChild(collisionEntity, collisionChildren[i]);
- if(result.collided) {
- if(result.setOldPosition) {
- collisionEntity->getSceneEntity()->setPosition(result.newPos);
- collisionEntity->gVelocity.set(0,0,0);
- } else {
- // printf("colnormal: %f %f %f %f\n", result.colNormal.x, result.colNormal.y, result.colNormal.z,result.colDist);
- collisionEntity->getSceneEntity()->Translate(result.colNormal.x*result.colDist, result.colNormal.y*result.colDist, result.colNormal.z*result.colDist);
- // Logger::log("colnormal: %f,%f,%f\n",result.colNormal.x,result.colNormal.y,result.colNormal.z);
- if(result.colNormal.x > 0 && collisionEntity->gVelocity.x > 0)
- collisionEntity->gVelocity.x = 0;
- if(result.colNormal.x < 0 && collisionEntity->gVelocity.x < 0)
- collisionEntity->gVelocity.x = 0;
- if(result.colNormal.y > 0 && collisionEntity->gVelocity.y > 0)
- collisionEntity->gVelocity.y = 0;
- if(result.colNormal.y < 0 && collisionEntity->gVelocity.y < 0)
- collisionEntity->gVelocity.y = 0;
- if(result.colNormal.z > 0 && collisionEntity->gVelocity.z > 0)
- collisionEntity->gVelocity.z = 0;
- if(result.colNormal.z < 0 && collisionEntity->gVelocity.z < 0)
- collisionEntity->gVelocity.z = 0;
- collisionEntity->gVelocity.set(0,0,0);
- }
- }
- }
- }
- }
- CollisionSceneEntity *CollisionScene::getCollisionByScreenEntity(SceneEntity *ent) {
- for(int i=0; i<collisionChildren.size();i++) {
- if(collisionChildren[i]->getSceneEntity() == ent)
- return collisionChildren[i];
- }
- return NULL;
- }
- void CollisionScene::applyVelocity(SceneEntity *entity, float x, float y, float z) {
- CollisionSceneEntity *cEnt1 = getCollisionByScreenEntity(entity);
- if(!cEnt1)
- return;
- cEnt1->gVelocity.x += x;
- cEnt1->gVelocity.y += y;
- cEnt1->gVelocity.z += z;
- }
- Vector3 CollisionScene::getCollisionNormalFromCollisionEnts(CollisionSceneEntity *cEnt1, CollisionSceneEntity *cEnt2) {
- int numManifolds = world->getDispatcher()->getNumManifolds();
- for (int i=0;i<numManifolds;i++)
- {
- btPersistentManifold* contactManifold = world->getDispatcher()->getManifoldByIndexInternal(i);
- btCollisionObject* obA = static_cast<btCollisionObject*>(contactManifold->getBody0());
- btCollisionObject* obB = static_cast<btCollisionObject*>(contactManifold->getBody1());
- if((obA == cEnt1->collisionObject && obB == cEnt2->collisionObject) ||
- (obA == cEnt2->collisionObject && obB == cEnt1->collisionObject)) {
- if(contactManifold->getNumContacts() > 0) {
- btVector3 vec = contactManifold->getContactPoint(0).m_normalWorldOnB;
- return Vector3(vec.getX(), vec.getY(), vec.getZ());
- }
- }
- }
- return Vector3(0,0,0);
- }
- Vector3 CollisionScene::getCollisionNormal(SceneEntity *ent1, SceneEntity *ent2) {
- CollisionSceneEntity *cEnt1 = getCollisionByScreenEntity(ent1);
- CollisionSceneEntity *cEnt2 = getCollisionByScreenEntity(ent2);
- if(cEnt1 == NULL || cEnt2 == NULL)
- return Vector3(0,0,0);
- return getCollisionNormalFromCollisionEnts(cEnt1, cEnt2);
- }
- CollisionResult CollisionScene::testCollisionOnCollisionChild_Convex(CollisionSceneEntity *cEnt1, CollisionSceneEntity *cEnt2) {
- CollisionResult result;
- result.collided = false;
- result.setOldPosition = false;
-
- Vector3 collNormal;
- result.colNormal.set(0,0,0);
- result.colDist = 0;
-
- int numAdds = 0;
-
- int numManifolds = world->getDispatcher()->getNumManifolds();
- for (int i=0;i<numManifolds;i++)
- {
- btPersistentManifold* contactManifold = world->getDispatcher()->getManifoldByIndexInternal(i);
- btCollisionObject* obA = static_cast<btCollisionObject*>(contactManifold->getBody0());
- btCollisionObject* obB = static_cast<btCollisionObject*>(contactManifold->getBody1());
- if((obA == cEnt1->collisionObject && obB == cEnt2->collisionObject) ||
- (obA == cEnt2->collisionObject && obB == cEnt1->collisionObject)) {
- // contactManifold->refreshContactPoints(obA->getWorldTransform(), obB->getWorldTransform());
- if(contactManifold->getNumContacts() > 0) {
- for(int j=0; j < contactManifold->getNumContacts(); j++) {
- if(contactManifold->getContactPoint(j).getDistance() <= btScalar(0.0)) {
- btVector3 vec = contactManifold->getContactPoint(j).m_normalWorldOnB;
- result.colNormal += Vector3(vec.getX(), vec.getY(), vec.getZ());
- result.colDist += contactManifold->getContactPoint(j).getDistance();
- numAdds++;
- }
- }
-
- // btVector3 vec = contactManifold->getContactPoint(0).m_normalWorldOnB;
- // result.colNormal.set(vec.getX(), vec.getY(), vec.getZ());
- // result.colDist = contactManifold->getContactPoint(0).getDistance();
-
- result.collided = true;
- // return result;
- }
- }
- }
-
- if(numAdds > 0) {
- result.colNormal = result.colNormal / (float)numAdds;
- // result.colNormal = Vector3(0,1,0);
- // result.colNormal.Normalize();
- result.colDist = result.colDist / (float)numAdds;
- }
-
- return result;
- // return cEnt1->collisionObject->checkCollideWith(cEnt2->collisionObject);
- }
- RayTestResult CollisionScene::getFirstEntityInRay(const Vector3 &origin, const Vector3 &dest) {
- RayTestResult ret;
- ret.entity = NULL;
-
- btVector3 fromVec(origin.x, origin.y, origin.z);
- btVector3 toVec(dest.x, dest.y, dest.z);
-
- btCollisionWorld::ClosestRayResultCallback cb(fromVec, toVec);
- world->rayTest (fromVec, toVec, cb);
-
- if (cb.hasHit ()) {
- CollisionSceneEntity *retEnt = getCollisionEntityByObject(cb.m_collisionObject);
- if(retEnt) {
- ret.entity = retEnt->getSceneEntity();
- ret.position = Vector3(cb.m_hitPointWorld.getX(), cb.m_hitPointWorld.getY(), cb.m_hitPointWorld.getZ());
- ret.normal = Vector3(cb.m_hitNormalWorld.getX(), cb.m_hitNormalWorld.getY(), cb.m_hitNormalWorld.getZ());
- return ret;
- }
- }
-
- return ret;
- }
- CollisionSceneEntity *CollisionScene::getCollisionEntityByObject(btCollisionObject *collisionObject) {
- for(int i=0; i <collisionChildren.size(); i++) {
- if(collisionChildren[i]->collisionObject == collisionObject) {
- return collisionChildren[i];
- }
- }
- return NULL;
- }
- CollisionResult CollisionScene::testCollisionOnCollisionChild_RayTest(CollisionSceneEntity *cEnt1, CollisionSceneEntity *cEnt2) {
- CollisionResult result;
- result.collided = false;
- result.setOldPosition = false;
- btConvexShape *shape = cEnt1->getShape();
- if(!shape)
- return result;
-
- // shape->setMargin(1.0f);
-
- // hack to not collide with itself
- world->removeCollisionObject(cEnt1->collisionObject);
- btVector3 fVec(cEnt1->lastPosition.x, cEnt1->lastPosition.y, cEnt1->lastPosition.z);
- btVector3 toVec(cEnt1->getSceneEntity()->getPosition()->x, cEnt1->getSceneEntity()->getPosition()->y, cEnt1->getSceneEntity()->getPosition()->z);
-
- btCollisionWorld::ClosestConvexResultCallback cb(toVec, fVec);
- btQuaternion qFrom;
- btQuaternion qTo;
- qFrom.setRotation (btVector3(1.0, 0.0, 0.0), 0.0);
- qTo.setRotation (btVector3(1.0, 0.0, 0.0), 0.0);
- btTransform from(qFrom, fVec);
- btTransform to(qTo, toVec);
-
- world->convexSweepTest(shape, from, to, cb);
-
- if (cb.hasHit()) {
- result.collided = true;
-
- btVector3 newVec = toVec;
- newVec.setInterpolate3(fVec, toVec, cb.m_closestHitFraction);
- result.colDist = newVec.distance(toVec);// + 0.001f;
- // result.colDist = fVec.distance(toVec);// - cb.m_closestHitFraction;
- // cb.m_hitPointWorld
-
- // result.colDist = shape->
- // result.colDist = cb.m_hitPointWorld.distance(fVec) - shape->;
- /*
- btVector3 linVel, angVel;
- btTransformUtil::calculateVelocity (from, to, 1.0, linVel, angVel);
- btTransform T;
- btTransformUtil::integrateTransform (from, linVel, angVel, cb.m_closestHitFraction, T);
- btVector3 newVec;
- newVec = T.getOrigin(); // * newVec;
- result.colDist = toVec.distance(newVec);
-
- Logger::log("dist: %f\n", result.colDist);
- */
-
- // result.colNormal = cEnt1->getSceneEntity()->getPosition()->(cEnt1->lastPosition);
- result.colNormal = Vector3(cb.m_hitNormalWorld.getX(), cb.m_hitNormalWorld.getY(), cb.m_hitNormalWorld.getZ());
- result.colNormal.Normalize();
- }
-
- world->addCollisionObject(cEnt1->collisionObject);
-
- return result;
- }
- CollisionResult CollisionScene::testCollisionOnCollisionChild(CollisionSceneEntity *cEnt1, CollisionSceneEntity *cEnt2) {
- if(cEnt2->getType() == CollisionSceneEntity::SHAPE_TERRAIN || cEnt2->getType() == CollisionSceneEntity::SHAPE_MESH) {
- return testCollisionOnCollisionChild_RayTest(cEnt1, cEnt2);
- } else {
- return testCollisionOnCollisionChild_Convex(cEnt1, cEnt2);
- }
- }
- CollisionResult CollisionScene::testCollision(SceneEntity *ent1, SceneEntity *ent2) {
- CollisionSceneEntity *cEnt1 = getCollisionByScreenEntity(ent1);
- CollisionSceneEntity *cEnt2 = getCollisionByScreenEntity(ent2);
- CollisionResult result;
- result.collided = false;
- if(cEnt1 == NULL || cEnt2 == NULL)
- return result;
- return testCollisionOnCollisionChild(cEnt1, cEnt2);
- }
- CollisionScene::~CollisionScene() {
- }
- void CollisionScene::enableGravity(SceneEntity *entity) {
- CollisionSceneEntity *cEnt1 = getCollisionByScreenEntity(entity);
- if(!cEnt1)
- return;
- cEnt1->gravityEnabled = true;
- }
- void CollisionScene::loadCollisionChild(SceneEntity *entity, bool autoCollide, int type) {
- addCollisionChild(entity, autoCollide, type);
- }
- CollisionSceneEntity *CollisionScene::trackCollision(SceneEntity *newEntity, bool autoCollide, int type) {
- CollisionSceneEntity *newCollisionEntity = new CollisionSceneEntity(newEntity,autoCollide, type);
- world->addCollisionObject(newCollisionEntity->collisionObject);
- collisionChildren.push_back(newCollisionEntity);
- // newCollisionEntity->Update();
- return newCollisionEntity;
- }
- CollisionSceneEntity *CollisionScene::addCollisionChild(SceneEntity *newEntity, bool autoCollide, int type) {
- addEntity(newEntity);
- return trackCollision(newEntity, autoCollide, type);
- }
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