Ivan Safrin 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. 12 years ago
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2DPhysics 91708cc3b0 Merge branch 'master' of https://github.com/samiamwork/Polycode into pullreq_testing 12 years ago
3DPhysics faa12ac8ed Fix member var init order warnings on OS X 12 years ago
Awesomium 29c653a2e6 Native Windows multi-touch support and fixes 13 years ago
CgShading be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse 12 years ago
Curl dda069be43 Threaded event fixes 13 years ago
GLSL be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse 12 years ago
Kinect 18e6e9fbde Kinect module fixes and screen sprite improvements. Disabled binding generation as default. 14 years ago
Lightmaps 7cc9015fd0 Initial import from old repository 15 years ago
TUIO 179a2911f2 Fix overloaded virtual method hiding warning on OS X 12 years ago
Terrain 7cc9015fd0 Initial import from old repository 15 years ago
UI 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. 12 years ago
CMakeLists.txt e13c35500a Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs. 13 years ago