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2DPhysics
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91708cc3b0
Merge branch 'master' of https://github.com/samiamwork/Polycode into pullreq_testing
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12 years ago |
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3DPhysics
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faa12ac8ed
Fix member var init order warnings on OS X
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12 years ago |
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Awesomium
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29c653a2e6
Native Windows multi-touch support and fixes
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13 years ago |
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CgShading
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be25d4ac49
Renamed Matrix and Quaternion::inverse to Inverse
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12 years ago |
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Curl
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dda069be43
Threaded event fixes
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13 years ago |
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GLSL
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be25d4ac49
Renamed Matrix and Quaternion::inverse to Inverse
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12 years ago |
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Kinect
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18e6e9fbde
Kinect module fixes and screen sprite improvements. Disabled binding generation as default.
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14 years ago |
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Lightmaps
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7cc9015fd0
Initial import from old repository
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15 years ago |
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TUIO
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179a2911f2
Fix overloaded virtual method hiding warning on OS X
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12 years ago |
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Terrain
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7cc9015fd0
Initial import from old repository
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15 years ago |
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UI
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394f41fca4
Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code.
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12 years ago |
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CMakeLists.txt
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e13c35500a
Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs.
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13 years ago |