PolycodeEntityEditor.cpp 64 KB

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  1. /*
  2. Copyright (C) 2012 by Ivan Safrin
  3. Permission is hereby granted, free of charge, to any person obtaining a copy
  4. of this software and associated documentation files (the "Software"), to deal
  5. in the Software without restriction, including without limitation the rights
  6. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  7. copies of the Software, and to permit persons to whom the Software is
  8. furnished to do so, subject to the following conditions:
  9. The above copyright notice and this permission notice shall be included in
  10. all copies or substantial portions of the Software.
  11. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  12. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  13. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  14. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  15. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  16. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  17. THE SOFTWARE.
  18. */
  19. #include "PolycodeEntityEditor.h"
  20. #include "PolycodeFrame.h"
  21. #include "PolyCubemap.h"
  22. #include "PolycodeMaterialEditor.h"
  23. extern UIGlobalMenu *globalMenu;
  24. extern PolycodeFrame *globalFrame;
  25. extern Scene *globalScene;
  26. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Vector3 vec3, Number number) {
  27. this->vec3 = vec3;
  28. this->number = number;
  29. }
  30. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Vector3 vec3) {
  31. this->vec3 = vec3;
  32. }
  33. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Quaternion quat) {
  34. this->quat = quat;
  35. }
  36. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Number number) {
  37. this->number = number;
  38. }
  39. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Entity *entity) {
  40. this->entity = entity;
  41. }
  42. LightDisplay::LightDisplay(SceneLight *light) : Entity() {
  43. editorOnly = true;
  44. this->light = light;
  45. spotSpot = new ScenePrimitive(ScenePrimitive::TYPE_LINE_CIRCLE, 1.0, 1.0, 32);
  46. spotSpot->getMesh()->setMeshType(Mesh::LINE_LOOP_MESH);
  47. addChild(spotSpot);
  48. spotSpot->setColor(1.0, 0.8, 0.0, 1.0);
  49. spotSpot->enabled = false;
  50. fovSceneMesh = new SceneMesh(Mesh::LINE_MESH);
  51. fovSceneMesh->setColor(1.0, 0.8, 0.0, 1.0);
  52. fovMesh = fovSceneMesh->getMesh();
  53. fovMesh->indexedMesh = true;
  54. addChild(fovSceneMesh);
  55. fovMesh->addVertex(0.0, 0.0, 0.0);
  56. fovMesh->addVertex(-1.0, 1.0, -1.0);
  57. fovMesh->addVertex(1.0, 1.0, -1.0);
  58. fovMesh->addVertex(1.0, -1.0, -1.0);
  59. fovMesh->addVertex(-1.0, -1.0, -1.0);
  60. fovMesh->addIndexedFace(0, 1);
  61. fovMesh->addIndexedFace(0, 2);
  62. fovMesh->addIndexedFace(0, 3);
  63. fovMesh->addIndexedFace(0, 4);
  64. light->addChild(this);
  65. }
  66. LightDisplay::~LightDisplay() {
  67. }
  68. void LightDisplay::Update() {
  69. if(light->getLightType() == SceneLight::SPOT_LIGHT) {
  70. spotSpot->enabled = true;
  71. fovSceneMesh->enabled = true;
  72. Number distance = light->getIntensity() * 2.0;
  73. Number spotAngle = ((light->getSpotlightCutoff()) * 2.0);
  74. Number spotLightSize = ((PI * 2.0) * distance * spotAngle) / 360.0;
  75. spotSpot->setPosition(0.0, 0.0, -distance);
  76. spotSpot->setPrimitiveOptions(ScenePrimitive::TYPE_LINE_CIRCLE, spotLightSize, spotLightSize, 32);
  77. spotSpot->getMesh()->setMeshType(Mesh::LINE_LOOP_MESH);
  78. spotLightSize *= 0.5;
  79. fovMesh->getActualVertex(1)->set(sin(PI/2.0)*spotLightSize, cos(PI/2.0)*spotLightSize, -distance);
  80. fovMesh->getActualVertex(2)->set(sin(PI)*spotLightSize, cos(PI)*spotLightSize, -distance);
  81. fovMesh->getActualVertex(3)->set(sin(PI + (PI/2.0))*spotLightSize, cos(PI + (PI/2.0))*spotLightSize, -distance);
  82. fovMesh->getActualVertex(4)->set(sin(PI*2.0)*spotLightSize, cos(PI*2.0)*spotLightSize, -distance);
  83. fovMesh->dirtyArray(RenderDataArray::VERTEX_DATA_ARRAY);
  84. } else {
  85. spotSpot->enabled = false;
  86. fovSceneMesh->enabled = false;
  87. }
  88. }
  89. CameraDisplay::CameraDisplay(Camera *camera) : Entity() {
  90. editorOnly = true;
  91. fovSceneMesh = new SceneMesh(Mesh::LINE_MESH);
  92. fovSceneMesh->setColor(1.0, 0.0, 1.0, 1.0);
  93. fovMesh = fovSceneMesh->getMesh();
  94. fovMesh->indexedMesh = true;
  95. fovMesh->addVertex(0.0, 0.0, 0.0);
  96. fovMesh->addVertex(-1.0, 1.0, -1.0);
  97. fovMesh->addVertex(1.0, 1.0, -1.0);
  98. fovMesh->addVertex(1.0, -1.0, -1.0);
  99. fovMesh->addVertex(-1.0, -1.0, -1.0);
  100. fovMesh->addIndexedFace(0, 1);
  101. fovMesh->addIndexedFace(0, 2);
  102. fovMesh->addIndexedFace(0, 3);
  103. fovMesh->addIndexedFace(0, 4);
  104. fovMesh->addIndexedFace(1, 2);
  105. fovMesh->addIndexedFace(2, 3);
  106. fovMesh->addIndexedFace(3, 4);
  107. fovMesh->addIndexedFace(4, 1);
  108. addChild(fovSceneMesh);
  109. camera->addChild(this);
  110. this->camera = camera;
  111. }
  112. CameraDisplay::~CameraDisplay() {
  113. }
  114. void CameraDisplay::Update() {
  115. if(camera->getOrthoMode()) {
  116. Number xPos = camera->getOrthoSizeX() * 0.5;
  117. Number yPos = camera->getOrthoSizeY() * 0.5;
  118. Number zPos = 0.0;
  119. switch(camera->getOrthoSizeMode()) {
  120. case Camera::ORTHO_SIZE_LOCK_HEIGHT:
  121. xPos = yPos * (camera->getViewport().w/camera->getViewport().h);
  122. break;
  123. case Camera::ORTHO_SIZE_LOCK_WIDTH:
  124. yPos = xPos * (camera->getViewport().h/camera->getViewport().w);
  125. break;
  126. case Camera::ORTHO_SIZE_VIEWPORT:
  127. xPos = camera->getViewport().w * 0.5;
  128. yPos = camera->getViewport().h * 0.5;
  129. break;
  130. }
  131. fovMesh->getActualVertex(1)->set(-xPos, yPos, zPos);
  132. fovMesh->getActualVertex(2)->set(xPos, yPos, zPos);
  133. fovMesh->getActualVertex(3)->set(xPos, -yPos, zPos);
  134. fovMesh->getActualVertex(4)->set(-xPos, -yPos, zPos);
  135. fovMesh->dirtyArray(RenderDataArray::VERTEX_DATA_ARRAY);
  136. } else {
  137. Number fovRad = (90+camera->getFOV()/2.0) * TORADIANS;
  138. Number displayScale = 3.0;
  139. Number xPos = cos(fovRad) * displayScale;
  140. Number yPos = xPos * 0.5625;
  141. Number zPos = -sin(fovRad) * displayScale * 0.5;
  142. fovMesh->getActualVertex(1)->set(-xPos, yPos, zPos);
  143. fovMesh->getActualVertex(2)->set(xPos, yPos, zPos);
  144. fovMesh->getActualVertex(3)->set(xPos, -yPos, zPos);
  145. fovMesh->getActualVertex(4)->set(-xPos, -yPos, zPos);
  146. fovMesh->dirtyArray(RenderDataArray::VERTEX_DATA_ARRAY);
  147. }
  148. }
  149. CameraPreviewWindow::CameraPreviewWindow() : UIElement() {
  150. bgRect = new UIRect((160 * 1.5)+16, (90 * 1.5) + 28);
  151. addChild(bgRect);
  152. bgRect->setColor(0.0, 0.0, 0.0, 0.5);
  153. UILabel *label = new UILabel("CAMERA PREVIEW", 11);
  154. label->setColor(1.0, 1.0, 1.0, 1.0);
  155. addChild(label);
  156. label->setPosition(15, 3);
  157. previewRect = new UIRect(160 * 1.5, 90 * 1.5);
  158. previewRect->setPosition(8, 20);
  159. addChild(previewRect);
  160. enabled = false;
  161. camera = NULL;
  162. scene = NULL;
  163. renderTexture = NULL;
  164. }
  165. CameraPreviewWindow::~CameraPreviewWindow() {
  166. }
  167. void CameraPreviewWindow::setCamera(Scene *scene, Camera *camera) {
  168. this->camera = camera;
  169. this->scene = scene;
  170. if(camera) {
  171. enabled = true;
  172. if(renderTexture) {
  173. delete renderTexture;
  174. }
  175. renderTexture = new SceneRenderTexture(scene, camera, previewRect->getWidth(), previewRect->getHeight());
  176. previewRect->setTexture(renderTexture->getTargetTexture());
  177. } else {
  178. enabled = false;
  179. }
  180. }
  181. EntityEditorMainView::EntityEditorMainView(PolycodeEditor *editor) {
  182. processInputEvents = true;
  183. multiselectIndex = 0;
  184. objectRootInstance = NULL;
  185. lightsDisabled = false;
  186. beforeData = NULL;
  187. this->editor = editor;
  188. mainScene = new Scene(Scene::SCENE_3D, true);
  189. renderTexture = new SceneRenderTexture(mainScene, mainScene->getDefaultCamera(), 512, 512);
  190. mainScene->clearColor.setColor(0.2, 0.2, 0.2, 1.0);
  191. mainScene->useClearColor = true;
  192. mainScene->rootEntity.processInputEvents = true;
  193. Number customFalloff = 0.006;
  194. // setup custom lights for disabled lighting
  195. customLight1 = new SceneLight(SceneLight::POINT_LIGHT, mainScene,999999, customFalloff, customFalloff, customFalloff);
  196. customLight1->editorOnly = true;
  197. customLight1->setPosition(9999, 9999, 9999);
  198. mainScene->addLight(customLight1);
  199. customLight1->enabled = false;
  200. customLight2 = new SceneLight(SceneLight::POINT_LIGHT, mainScene,999999, customFalloff, customFalloff, customFalloff);
  201. customLight2->editorOnly = true;
  202. customLight2->setPosition(-9999, -9999, -9999);
  203. mainScene->addLight(customLight2);
  204. customLight2->enabled = false;
  205. renderTextureShape = new UIRect(256, 256);
  206. renderTextureShape->setAnchorPoint(-1.0, -1.0, 0.0);
  207. renderTextureShape->setTexture(renderTexture->getTargetTexture());
  208. addChild(renderTextureShape);
  209. renderTextureShape->setPosition(0, 30);
  210. renderTextureShape->focusable = true;
  211. renderTextureShape->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  212. cameraPreview = new CameraPreviewWindow();
  213. addChild(cameraPreview);
  214. cameraPreview->setPosition(5, 35);
  215. headerBg = new UIRect(10,10);
  216. addChild(headerBg);
  217. headerBg->setAnchorPoint(-1.0, -1.0, 0.0);
  218. headerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  219. topBar = new Entity();
  220. addChild(topBar);
  221. topBar->setPosition(0, 0);
  222. topBar->processInputEvents = true;
  223. mainScene->getDefaultCamera()->setPosition(10, 10, 10);
  224. mainScene->getDefaultCamera( )->lookAt(Vector3());
  225. mainScene->getDefaultCamera()->setClippingPlanes(0.01, 10000);
  226. grid = new EditorGrid();
  227. mainScene->addChild(grid);
  228. objectRootBase = new Entity();
  229. mainScene->addChild(objectRootBase);
  230. objectRootBase->processInputEvents = true;
  231. sceneObjectRoot = new Entity();
  232. sceneObjectRoot->processInputEvents = true;
  233. objectRootBase->addChild(sceneObjectRoot);
  234. iconBase = new Entity();
  235. mainScene->addChild(iconBase);
  236. iconBase->processInputEvents = true;
  237. transformGizmo = new TransformGizmo(mainScene, mainScene->getDefaultCamera());
  238. transformGizmo->enableGizmo = false;
  239. transformGizmo->addEventListener(this, Event::CHANGE_EVENT);
  240. transformGizmo->addEventListener(this, Event::SELECT_EVENT);
  241. mainScene->addChild(transformGizmo);
  242. trackballCamera = new TrackballCamera(mainScene->getDefaultCamera(), renderTextureShape);
  243. trackballCamera->addEventListener(this, Event::CHANGE_EVENT);
  244. addEntityButton = new UIImageButton("entityEditor/add_entity.png", 1.0, 24, 24);
  245. topBar->addChild(addEntityButton);
  246. addEntityButton->setPosition(4, 2);
  247. addEntityButton->addEventListener(this, UIEvent::CLICK_EVENT);
  248. transformGizmoMenu = new TransformGizmoMenu(transformGizmo);
  249. topBar->addChild(transformGizmoMenu);
  250. transformGizmoMenu->setPositionX(40);
  251. modeSwitchDropdown = new UIComboBox(globalMenu, 100);
  252. topBar->addChild(modeSwitchDropdown);
  253. modeSwitchDropdown->addComboItem("3D MODE");
  254. modeSwitchDropdown->addComboItem("2D MODE");
  255. modeSwitchDropdown->setSelectedIndex(0);
  256. modeSwitchDropdown->addEventListener(this, UIEvent::CHANGE_EVENT);
  257. shadeModeSelector = new UIIconSelector();
  258. shadeModeSelector->addIcon("entityEditor/shade_full.png");
  259. shadeModeSelector->addIcon("entityEditor/shade_solid.png");
  260. shadeModeSelector->addIcon("entityEditor/shade_wire.png");
  261. topBar->addChild(shadeModeSelector);
  262. shadeModeSelector->setPosition(320, 3);
  263. shadeModeSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  264. lightingModeSelector = new UIIconSelector();
  265. lightingModeSelector->addIcon("entityEditor/lights_icon.png");
  266. lightingModeSelector->addIcon("entityEditor/nolights_icon.png");
  267. topBar->addChild(lightingModeSelector);
  268. lightingModeSelector->setPosition(420, 3);
  269. lightingModeSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  270. editorMode = EDITOR_MODE_3D;
  271. input = CoreServices::getInstance()->getCore()->getInput();
  272. input->addEventListener(this, InputEvent::EVENT_KEYDOWN);
  273. }
  274. std::vector<Entity*> EntityEditorMainView::getSelectedEntities() {
  275. return selectedEntities;
  276. }
  277. void EntityEditorMainView::doAction(String actionName, PolycodeEditorActionData *data) {
  278. PolycodeSceneEditorActionData *sceneData = (PolycodeSceneEditorActionData*)data;
  279. if(actionName == "move") {
  280. for(int i=0; i < selectedEntities.size(); i++) {
  281. if(i < sceneData->entries.size()) {
  282. selectedEntities[i]->setPosition(sceneData->entries[i].vec3);
  283. }
  284. }
  285. } else if(actionName == "scale") {
  286. for(int i=0; i < selectedEntities.size(); i++) {
  287. if(i < sceneData->entries.size()) {
  288. selectedEntities[i]->setScale(sceneData->entries[i].vec3);
  289. }
  290. }
  291. } else if(actionName == "rotate") {
  292. for(int i=0; i < selectedEntities.size(); i++) {
  293. if(i < sceneData->entries.size()) {
  294. selectedEntities[i]->setRotationByQuaternion(sceneData->entries[i].quat);
  295. }
  296. }
  297. } else if(actionName == "select") {
  298. selectNone(false);
  299. if(sceneData) {
  300. for(int i=0; i < sceneData->entries.size(); i++) {
  301. selectEntity(sceneData->entries[i].entity, true, false);
  302. }
  303. }
  304. } else if(actionName == "delete") {
  305. if(sceneData->reverse) {
  306. selectNone(false);
  307. for(int i=0; i < sceneData->entries.size(); i++) {
  308. sceneData->entries[i].parentEntity->addChild(sceneData->entries[i].entity);
  309. setEditorPropsRecursive(sceneData->entries[i].entity);
  310. selectEntity(sceneData->entries[i].entity, true, false);
  311. }
  312. } else {
  313. deleteSelected(false);
  314. }
  315. } else if(actionName == "create_entity") {
  316. if(sceneData->reverse) {
  317. deleteSelected(false);
  318. selectNone(false);
  319. for(int i=0; i < sceneData->entries.size(); i++) {
  320. selectEntity(sceneData->entries[i].entity, true, false);
  321. }
  322. } else {
  323. selectNone(false);
  324. sceneData->entries[0].parentEntity->addChild(sceneData->entries[0].entity);
  325. setEditorPropsRecursive(sceneData->entries[0].entity);
  326. selectEntity(sceneData->entries[0].entity, true, false);
  327. }
  328. }
  329. }
  330. void EntityEditorMainView::setEditorMode(int newMode) {
  331. editorMode = newMode;
  332. if(editorMode == EDITOR_MODE_3D) {
  333. mainScene->setSceneType(Scene::SCENE_3D);
  334. grid->setGridMode(EditorGrid::GRID_MODE_3D);
  335. transformGizmo->setGizmoMode(TransformGizmo::GIZMO_MODE_3D);
  336. mainScene->getDefaultCamera()->setOrthoMode(false);
  337. mainScene->getDefaultCamera()->setClippingPlanes(1, 1000);
  338. trackballCamera->disableRotation(false);
  339. } else {
  340. mainScene->setSceneType(Scene::SCENE_2D);
  341. mainScene->getDefaultCamera()->setOrthoMode(true);
  342. mainScene->getDefaultCamera()->setClippingPlanes(-1, 10000);
  343. trackballCamera->setCameraPosition(trackballCamera->getOribitingCenter()+Vector3(0.0, 0.0, trackballCamera->getCameraDistance()));
  344. grid->setGridMode(EditorGrid::GRID_MODE_2D);
  345. transformGizmo->setGizmoMode(TransformGizmo::GIZMO_MODE_2D);
  346. trackballCamera->disableRotation(true);
  347. Update();
  348. }
  349. }
  350. Entity *EntityEditorMainView::getSelectedEntity() {
  351. if(selectedEntities.size() > 0) {
  352. return selectedEntities[selectedEntities.size()-1];
  353. } else {
  354. return NULL;
  355. }
  356. }
  357. void EntityEditorMainView::Paste(EntityEditorClipboardData *data) {
  358. selectNone(false);
  359. for(int i=0; i < data->entities.size(); i++) {
  360. Entity *entity = data->entities[i]->Clone(true, true);
  361. setEditorPropsRecursive(entity);
  362. sceneObjectRoot->addChild(entity);
  363. selectEntity(entity, true);
  364. }
  365. }
  366. void EntityEditorMainView::Update() {
  367. if(entitiesToSelect.size() != 0) {
  368. if(multiselectIndex > entitiesToSelect.size()-1) {
  369. multiselectIndex = 0;
  370. }
  371. selectEntity(entitiesToSelect[multiselectIndex], input->getKeyState(KEY_LSHIFT) || input->getKeyState(KEY_RSHIFT));
  372. multiselectIndex++;
  373. entitiesToSelect.clear();
  374. }
  375. if(editorMode == EDITOR_MODE_2D) {
  376. Number aspect = renderTextureShape->getWidth() / renderTextureShape->getHeight();
  377. mainScene->getDefaultCamera()->setOrthoSize(trackballCamera->getCameraDistance() * aspect, trackballCamera->getCameraDistance());
  378. }
  379. for(int i=0; i < icons.size(); i++) {
  380. Number scale;
  381. Entity *parentEntity = (Entity*) icons[i]->getUserData();
  382. Vector3 parentPosition = parentEntity->getConcatenatedMatrix().getPosition();
  383. icons[i]->setPosition(parentPosition);
  384. if(editorMode == EDITOR_MODE_2D) {
  385. scale = trackballCamera->getCameraDistance() * 0.1;
  386. } else {
  387. scale = mainScene->getDefaultCamera()->getPosition().distance(icons[i]->getConcatenatedMatrix().getPosition()) * 0.1;
  388. }
  389. icons[i]->setScale(scale, scale, scale);
  390. icons[i]->rebuildTransformMatrix();
  391. }
  392. }
  393. void EntityEditorMainView::createIcon(Entity *entity, String iconFile) {
  394. entity->removeAllHandlersForListener(this);
  395. ScenePrimitive *iconPrimitive = new ScenePrimitive(ScenePrimitive::TYPE_VPLANE, 0.4, 0.4);
  396. iconPrimitive->setMaterialByName("Unlit");
  397. Texture *tex = CoreServices::getInstance()->getMaterialManager()->createTextureFromFile("entityEditor/"+iconFile);
  398. if(iconPrimitive->getLocalShaderOptions()) {
  399. iconPrimitive->getLocalShaderOptions()->addTexture("diffuse", tex);
  400. }
  401. iconBase->addChild(iconPrimitive);
  402. iconPrimitive->billboardMode = true;
  403. iconPrimitive->setUserData((void*)entity);
  404. iconPrimitive->forceMaterial = true;
  405. iconPrimitive->processInputEvents = true;
  406. iconPrimitive->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  407. iconPrimitive->ignoreParentMatrix = true;
  408. iconPrimitive->addTag("");
  409. iconPrimitive->depthTest = false;
  410. iconPrimitive->depthWrite = false;
  411. iconPrimitive->editorOnly = true;
  412. iconPrimitive->alphaTest = true;
  413. iconPrimitive->setUserData(entity);
  414. icons.push_back(iconPrimitive);
  415. }
  416. void EntityEditorMainView::setEditorPropsRecursive(Entity *entity) {
  417. setEditorProps(entity);
  418. for(int i=0; i < entity->getNumChildren(); i++) {
  419. if(!entity->getChildAtIndex(i)->editorOnly) {
  420. setEditorProps(entity->getChildAtIndex(i));
  421. }
  422. }
  423. }
  424. void EntityEditorMainView::setLinkedEntityPropsRecursive(SceneEntityInstance *parentInstance, Entity *entity) {
  425. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(entity);
  426. SceneParticleEmitter *emitter = dynamic_cast<SceneParticleEmitter*>(entity);
  427. entity->setUserData((void*)parentInstance);
  428. entity->processInputEvents = true;
  429. entity->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  430. entity->editorOnly = true;
  431. if(sceneMesh && !emitter) {
  432. sceneMesh->wireFrameColor = Color(0.2, 0.9, 0.6, 1.0);
  433. sceneMesh->useGeometryHitDetection = true;
  434. }
  435. for(int i=0; i < entity->getNumChildren(); i++) {
  436. setLinkedEntityPropsRecursive(parentInstance, entity->getChildAtIndex(i));
  437. }
  438. }
  439. void EntityEditorMainView::setEditorProps(Entity *entity) {
  440. entity->processInputEvents = true;
  441. entity->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  442. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(entity);
  443. SceneParticleEmitter *emitter = dynamic_cast<SceneParticleEmitter*>(entity);
  444. if(sceneMesh && !emitter) {
  445. sceneMesh->wireFrameColor = Color(1.0, 0.8, 0.3, 1.0);
  446. // sceneMesh->setLineWidth(CoreServices::getInstance()->getRenderer()->getBackingResolutionScaleX());
  447. sceneMesh->useGeometryHitDetection = true;
  448. }
  449. SceneEntityInstance *instance = dynamic_cast<SceneEntityInstance*>(entity);
  450. if(instance && instance != objectRootInstance) {
  451. for(int i=0; i < instance->getNumChildren(); i++) {
  452. setLinkedEntityPropsRecursive(instance, instance->getChildAtIndex(i));
  453. instance->getResourceEntry()->reloadOnFileModify = true;
  454. instance->getResourceEntry()->addEventListenerUnique(this, Event::RESOURCE_RELOAD_EVENT);
  455. if(!CoreServices::getInstance()->getResourceManager()->getGlobalPool()->hasResource(instance->getResourceEntry())) {
  456. CoreServices::getInstance()->getResourceManager()->getGlobalPool()->addResource(instance->getResourceEntry());
  457. }
  458. }
  459. }
  460. SceneLight *sceneLight = dynamic_cast<SceneLight*>(entity);
  461. if(sceneLight) {
  462. createIcon(entity, "light_icon.png");
  463. LightDisplay *lightVis = new LightDisplay(sceneLight);
  464. if(!sceneLight->getParentScene()) {
  465. sceneLight->setParentScene(mainScene);
  466. mainScene->addLight(sceneLight);
  467. }
  468. }
  469. if(emitter) {
  470. createIcon(entity, "emitter_icon.png");
  471. }
  472. SceneSound *sound = dynamic_cast<SceneSound*>(entity);
  473. if(sound) {
  474. createIcon(entity, "sound_icon.png");
  475. }
  476. Camera *camera = dynamic_cast<Camera*>(entity);
  477. if(camera) {
  478. CameraDisplay *camVis = new CameraDisplay(camera);
  479. createIcon(entity, "camera_icon.png");
  480. }
  481. if(!emitter && !sceneLight && !camera && !sound && !sceneMesh && entity != sceneObjectRoot) {
  482. createIcon(entity, "empty_icon.png");
  483. }
  484. }
  485. void EntityEditorMainView::addEntityFromMenu(String command) {
  486. if(command == "add_primitive") {
  487. ScenePrimitive *newPrimitive = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 1.0, 1.0, 1.0);
  488. sceneObjectRoot->addChild(newPrimitive);
  489. setEditorProps(newPrimitive);
  490. newPrimitive->setPosition(cursorPosition);
  491. didPlaceEntity(newPrimitive);
  492. selectEntity(newPrimitive, false, false);
  493. return;
  494. }
  495. if(command == "add_empty") {
  496. Entity *newEntity = new Entity();
  497. sceneObjectRoot->addChild(newEntity);
  498. setEditorProps(newEntity);
  499. newEntity->setPosition(cursorPosition);
  500. didPlaceEntity(newEntity);
  501. selectEntity(newEntity, false, false);
  502. return;
  503. }
  504. if(command == "add_sound") {
  505. SceneSound *newSound = new SceneSound("default.wav", 1.0, 2.0);
  506. sceneObjectRoot->addChild(newSound);
  507. setEditorProps(newSound);
  508. newSound->setPosition(cursorPosition);
  509. didPlaceEntity(newSound);
  510. selectEntity(newSound, false, false);
  511. return;
  512. }
  513. if(command == "add_camera") {
  514. Camera *newCamera = new Camera(mainScene);
  515. sceneObjectRoot->addChild(newCamera);
  516. setEditorProps(newCamera);
  517. newCamera->setPosition(cursorPosition);
  518. didPlaceEntity(newCamera);
  519. selectEntity(newCamera, false, false);
  520. return;
  521. }
  522. if(command == "add_image") {
  523. assetSelectType = "image";
  524. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  525. std::vector<String> extensions;
  526. extensions.push_back("png");
  527. globalFrame->showAssetBrowser(extensions);
  528. return;
  529. }
  530. if(command == "add_sprite") {
  531. assetSelectType = "sprite";
  532. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  533. std::vector<String> extensions;
  534. extensions.push_back("sprite");
  535. globalFrame->showAssetBrowser(extensions);
  536. return;
  537. }
  538. if(command == "add_label") {
  539. SceneLabel *newLabel = new SceneLabel("TEXT", 12, "sans", Label::ANTIALIAS_FULL, 1.0);
  540. newLabel->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
  541. newLabel->setAnchorPoint(0.0, 0.0, 0.0);
  542. newLabel->snapToPixels = false;
  543. newLabel->positionAtBaseline = false;
  544. sceneObjectRoot->addChild(newLabel);
  545. setEditorProps(newLabel);
  546. newLabel->setPosition(cursorPosition);
  547. didPlaceEntity(newLabel);
  548. selectEntity(newLabel, false, false);
  549. return;
  550. }
  551. if(command == "add_light") {
  552. SceneLight *newLight = new SceneLight(SceneLight::POINT_LIGHT, mainScene, 1.0);
  553. sceneObjectRoot->addChild(newLight);
  554. mainScene->addLight(newLight);
  555. newLight->enabled = !lightsDisabled;
  556. setEditorProps(newLight);
  557. newLight->setPosition(cursorPosition);
  558. didPlaceEntity(newLight);
  559. selectEntity(newLight, false, false);
  560. return;
  561. }
  562. if(command == "add_mesh") {
  563. assetSelectType = "mesh";
  564. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  565. std::vector<String> extensions;
  566. extensions.push_back("mesh");
  567. globalFrame->showAssetBrowser(extensions);
  568. return;
  569. }
  570. if(command == "add_entity") {
  571. assetSelectType = "entity";
  572. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  573. std::vector<String> extensions;
  574. extensions.push_back("entity");
  575. globalFrame->showAssetBrowser(extensions);
  576. return;
  577. }
  578. if(command == "add_particles") {
  579. SceneParticleEmitter *newEmitter = new SceneParticleEmitter(30, 3.0, 0.2);
  580. newEmitter->bBox = Vector3(0.5, 0.5, 0.5);
  581. newEmitter->setParticleType(SceneParticleEmitter::PARTICLE_TYPE_QUAD);
  582. sceneObjectRoot->addChild(newEmitter);
  583. setEditorProps(newEmitter);
  584. newEmitter->setPosition(cursorPosition);
  585. newEmitter->scaleCurve.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  586. newEmitter->scaleCurve.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  587. newEmitter->colorCurveR.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  588. newEmitter->colorCurveR.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  589. newEmitter->colorCurveG.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  590. newEmitter->colorCurveG.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  591. newEmitter->colorCurveB.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  592. newEmitter->colorCurveB.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  593. newEmitter->colorCurveA.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  594. newEmitter->colorCurveA.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  595. selectEntity(newEmitter, false, false);
  596. didPlaceEntity(newEmitter);
  597. return;
  598. }
  599. }
  600. void EntityEditorMainView::didPlaceEntity(Entity *entity) {
  601. PolycodeSceneEditorActionData *beforeData = new PolycodeSceneEditorActionData();
  602. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  603. data->reverse = false;
  604. for(int i=0; i < selectedEntities.size(); i++) {
  605. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  606. }
  607. PolycodeSceneEditorActionDataEntry entry(entity);
  608. entry.parentEntity = sceneObjectRoot;
  609. data->entries.push_back(entry);
  610. editor->didAction("create_entity", beforeData, data);
  611. }
  612. void EntityEditorMainView::deleteSelected(bool doAction) {
  613. if(doAction) {
  614. PolycodeSceneEditorActionData *oldData = new PolycodeSceneEditorActionData();
  615. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  616. data->reverse = false;
  617. oldData->deleteEntitiesInDestructor = true;
  618. for(int i=0; i < selectedEntities.size(); i++) {
  619. PolycodeSceneEditorActionDataEntry entry(selectedEntities[i]);
  620. entry.parentEntity = selectedEntities[i]->getParentEntity();
  621. oldData->entries.push_back(entry);
  622. }
  623. editor->didAction("delete", oldData, data);
  624. }
  625. for(int i=0; i < selectedEntities.size(); i++) {
  626. selectedEntities[i]->getParentEntity()->removeChild(selectedEntities[i]);
  627. }
  628. for(int i=0; i < selectedEntities.size(); i++) {
  629. selectedEntities[i]->setOwnsChildrenRecursive(true);
  630. for(int j=0; j < icons.size(); j++) {
  631. if(icons[j]->getUserData() == selectedEntities[i]) {
  632. delete icons[j];
  633. icons[j]->getParentEntity()->removeChild(icons[j]);
  634. icons.erase(icons.begin()+j);
  635. break;
  636. }
  637. }
  638. selectedEntities[i]->removeAllHandlers();
  639. // delete selectedEntities[i];
  640. }
  641. selectedEntities.clear();
  642. transformGizmo->setTransformSelection(selectedEntities);
  643. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  644. }
  645. void EntityEditorMainView::onGainFocus() {
  646. transformGizmo->enableGizmo = true;
  647. }
  648. void EntityEditorMainView::onLoseFocus() {
  649. transformGizmo->enableGizmo = false;
  650. }
  651. void EntityEditorMainView::handleEvent(Event *event) {
  652. if(event->getDispatcher() == transformGizmo) {
  653. if(event->getEventCode() == Event::CHANGE_EVENT) {
  654. TrasnformGizmoEvent *trasnformEvent = (TrasnformGizmoEvent*) event;
  655. switch(trasnformEvent->mode) {
  656. case TransformGizmo::TRANSFORM_MOVE:
  657. case TransformGizmo::TRANSFORM_MOVE_VIEW:
  658. {
  659. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  660. for(int i=0; i < selectedEntities.size(); i++) {
  661. data->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getPosition()));
  662. }
  663. editor->didAction("move", beforeData, data);
  664. }
  665. break;
  666. case TransformGizmo::TRANSFORM_SCALE:
  667. case TransformGizmo::TRANSFORM_SCALE_VIEW:
  668. {
  669. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  670. for(int i=0; i < selectedEntities.size(); i++) {
  671. data->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getScale()));
  672. }
  673. editor->didAction("scale", beforeData, data);
  674. }
  675. break;
  676. case TransformGizmo::TRANSFORM_ROTATE:
  677. case TransformGizmo::TRANSFORM_ROTATE_VIEW:
  678. {
  679. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  680. for(int i=0; i < selectedEntities.size(); i++) {
  681. data->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getRotationQuat()));
  682. }
  683. editor->didAction("rotate", beforeData, data);
  684. }
  685. break;
  686. }
  687. } else if(event->getEventCode() == Event::SELECT_EVENT) {
  688. TrasnformGizmoEvent *trasnformEvent = (TrasnformGizmoEvent*) event;
  689. switch(trasnformEvent->mode) {
  690. case TransformGizmo::TRANSFORM_MOVE:
  691. case TransformGizmo::TRANSFORM_MOVE_VIEW:
  692. {
  693. beforeData = new PolycodeSceneEditorActionData();
  694. for(int i=0; i < selectedEntities.size(); i++) {
  695. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getPosition()));
  696. }
  697. }
  698. break;
  699. case TransformGizmo::TRANSFORM_SCALE:
  700. case TransformGizmo::TRANSFORM_SCALE_VIEW:
  701. {
  702. beforeData = new PolycodeSceneEditorActionData();
  703. for(int i=0; i < selectedEntities.size(); i++) {
  704. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getScale()));
  705. }
  706. }
  707. break;
  708. case TransformGizmo::TRANSFORM_ROTATE:
  709. case TransformGizmo::TRANSFORM_ROTATE_VIEW:
  710. {
  711. beforeData = new PolycodeSceneEditorActionData();
  712. for(int i=0; i < selectedEntities.size(); i++) {
  713. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getRotationQuat()));
  714. }
  715. }
  716. break;
  717. }
  718. }
  719. } else if(event->getEventCode() == Event::RESOURCE_RELOAD_EVENT) {
  720. SceneEntityInstanceResourceEntry *entry = dynamic_cast<SceneEntityInstanceResourceEntry*>(event->getDispatcher());
  721. if(entry) {
  722. setEditorProps(entry->getInstance());
  723. }
  724. } else if(event->getDispatcher() == renderTextureShape) {
  725. focusSelf();
  726. } else if(event->getDispatcher() == trackballCamera) {
  727. Update();
  728. } else if(event->getDispatcher() == modeSwitchDropdown) {
  729. setEditorMode(modeSwitchDropdown->getSelectedIndex());
  730. } else if(event->getDispatcher() == globalFrame->assetBrowser) {
  731. if(event->getEventCode() == UIEvent::OK_EVENT) {
  732. if(assetSelectType == "mesh") {
  733. SceneMesh *newMesh = new SceneMesh(globalFrame->assetBrowser->getSelectedAssetPath());
  734. newMesh->cacheToVertexBuffer(true);
  735. sceneObjectRoot->addChild(newMesh);
  736. setEditorProps(newMesh);
  737. newMesh->setPosition(cursorPosition);
  738. didPlaceEntity(newMesh);
  739. selectEntity(newMesh, false, false);
  740. } else if(assetSelectType == "image") {
  741. SceneImage *newImage = new SceneImage(globalFrame->assetBrowser->getSelectedAssetPath());
  742. newImage->setMaterialByName("Unlit");
  743. if(newImage->getLocalShaderOptions()) {
  744. newImage->getLocalShaderOptions()->addTexture("diffuse", newImage->getTexture());
  745. }
  746. sceneObjectRoot->addChild(newImage);
  747. setEditorProps(newImage);
  748. newImage->setPosition(cursorPosition);
  749. didPlaceEntity(newImage);
  750. selectEntity(newImage, false, false);
  751. } else if(assetSelectType == "sprite") {
  752. SceneSprite *newSprite = new SceneSprite(globalFrame->assetBrowser->getSelectedAssetPath());
  753. if(newSprite->getNumAnimations()) {
  754. newSprite->playAnimation(newSprite->getAnimationAtIndex(0)->name, 0, false);
  755. }
  756. newSprite->setMaterialByName("Unlit");
  757. if(newSprite->getLocalShaderOptions()) {
  758. newSprite->getLocalShaderOptions()->addTexture("diffuse", newSprite->getTexture());
  759. }
  760. sceneObjectRoot->addChild(newSprite);
  761. setEditorProps(newSprite);
  762. newSprite->setPosition(cursorPosition);
  763. didPlaceEntity(newSprite);
  764. selectEntity(newSprite, false, false);
  765. } else if(assetSelectType == "entity") {
  766. SceneEntityInstance *newEntity = new SceneEntityInstance(mainScene, globalFrame->assetBrowser->getSelectedAssetPath());
  767. sceneObjectRoot->addChild(newEntity);
  768. setEditorProps(newEntity);
  769. newEntity->setPosition(cursorPosition);
  770. didPlaceEntity(newEntity);
  771. selectEntity(newEntity, false, false);
  772. }
  773. globalFrame->assetBrowser->removeAllHandlersForListener(this);
  774. globalFrame->hideModal();
  775. }
  776. } else if(event->getDispatcher() == addEntityMenu) {
  777. addEntityMenu->removeAllHandlersForListener(this);
  778. String command = addEntityMenu->getSelectedItem()->getMenuItemID();
  779. addEntityMenu = NULL;
  780. addEntityFromMenu(command);
  781. } else if(event->getDispatcher() == addEntityButton) {
  782. addEntityMenu = globalMenu->showMenuAtMouse(150);
  783. addEntityMenu->addOption("Add Primitive", "add_primitive");
  784. addEntityMenu->addOption("Add Mesh", "add_mesh");
  785. addEntityMenu->addOption("Add Entity", "add_entity");
  786. addEntityMenu->addDivider();
  787. addEntityMenu->addOption("Add Sprite", "add_sprite");
  788. addEntityMenu->addOption("Add Image", "add_image");
  789. addEntityMenu->addOption("Add Label", "add_label");
  790. addEntityMenu->addDivider();
  791. addEntityMenu->addOption("Add Light", "add_light");
  792. addEntityMenu->addOption("Add Particle System", "add_particles");
  793. addEntityMenu->addOption("Add Sound", "add_sound");
  794. addEntityMenu->addOption("Add Camera", "add_camera");
  795. addEntityMenu->addDivider();
  796. addEntityMenu->addOption("Add Empty", "add_empty");
  797. addEntityMenu->fitToScreenVertical();
  798. addEntityMenu->addEventListener(this, UIEvent::OK_EVENT);
  799. } else if(event->getDispatcher() == input) {
  800. InputEvent *inputEvent = (InputEvent*) event;
  801. if(event->getEventCode() == InputEvent::EVENT_KEYDOWN) {
  802. switch(inputEvent->key) {
  803. case KEY_BACKSPACE:
  804. case KEY_DELETE:
  805. if(hasFocus) {
  806. deleteSelected(true);
  807. }
  808. break;
  809. case KEY_ESCAPE:
  810. {
  811. selectNone(true);
  812. }
  813. break;
  814. }
  815. }
  816. } else if(event->getDispatcher() == lightingModeSelector) {
  817. switch(lightingModeSelector->getSelectedIndex()) {
  818. case 0:
  819. disableLighting(false);
  820. break;
  821. case 1:
  822. disableLighting(true);
  823. break;
  824. }
  825. } else if(event->getDispatcher() == shadeModeSelector) {
  826. switch(shadeModeSelector->getSelectedIndex()) {
  827. case 0:
  828. mainScene->setOverrideMaterial(NULL);
  829. break;
  830. case 1:
  831. mainScene->setOverrideMaterial((Material*)CoreServices::getInstance()->getResourceManager()->getGlobalPool()->getResource(Resource::RESOURCE_MATERIAL, "Default"));
  832. break;
  833. case 2:
  834. mainScene->setOverrideMaterial((Material*)CoreServices::getInstance()->getResourceManager()->getGlobalPool()->getResource(Resource::RESOURCE_MATERIAL, "UnlitWireframe"));
  835. break;
  836. }
  837. } else {
  838. if(event->getEventCode() == InputEvent::EVENT_MOUSEDOWN && hasFocus && event->getDispatcher() != renderTextureShape) {
  839. InputEvent *inputEvent = (InputEvent*) event;
  840. if(inputEvent->mouseButton == CoreInput::MOUSE_BUTTON2) {
  841. Entity* targetEntity = (Entity*) event->getDispatcher();
  842. // if it's an icon, select the entity linked to the icon
  843. for(int i=0; i < icons.size(); i++) {
  844. if(icons[i] == targetEntity) {
  845. targetEntity = (Entity*)targetEntity->getUserData();
  846. }
  847. }
  848. entitiesToSelect.push_back(targetEntity);
  849. }
  850. }
  851. }
  852. }
  853. void EntityEditorMainView::selectNone(bool doAction) {
  854. if(doAction) {
  855. beforeData = new PolycodeSceneEditorActionData();
  856. for(int i=0; i < selectedEntities.size(); i++) {
  857. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  858. }
  859. editor->didAction("select", beforeData, NULL, false);
  860. }
  861. for(int i=0; i < selectedEntities.size(); i++) {
  862. doEntityDeselect(selectedEntities[i]);
  863. }
  864. selectedEntities.clear();
  865. transformGizmo->setTransformSelection(selectedEntities);
  866. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  867. }
  868. void EntityEditorMainView::disableLighting(bool disable) {
  869. lightsDisabled = disable;
  870. for(int i=0; i < mainScene->getNumLights(); i++) {
  871. SceneLight *light = mainScene->getLight(i);
  872. light->enabled = !disable;
  873. }
  874. if(disable) {
  875. customLight1->enabled = true;
  876. customLight2->enabled = true;
  877. } else {
  878. customLight1->enabled = false;
  879. customLight2->enabled = false;
  880. }
  881. }
  882. Scene *EntityEditorMainView::getMainScene() {
  883. return mainScene;
  884. }
  885. void EntityEditorMainView::doEntityDeselect(Entity *targetEntity) {
  886. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(targetEntity);
  887. if(sceneMesh) {
  888. sceneMesh->overlayWireframe = false;
  889. }
  890. SceneEntityInstance *instance = dynamic_cast<SceneEntityInstance*>(targetEntity);
  891. if(instance) {
  892. setOverlayWireframeRecursive(targetEntity, false);
  893. }
  894. }
  895. void EntityEditorMainView::setOverlayWireframeRecursive(Entity *targetEntity, bool val) {
  896. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(targetEntity);
  897. if(sceneMesh) {
  898. sceneMesh->overlayWireframe = val;
  899. }
  900. for(int i=0; i < targetEntity->getNumChildren(); i++) {
  901. setOverlayWireframeRecursive(targetEntity->getChildAtIndex(i), val);
  902. }
  903. }
  904. void EntityEditorMainView::doEntitySelect(Entity *targetEntity) {
  905. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(targetEntity);
  906. SceneParticleEmitter *emitter = dynamic_cast<SceneParticleEmitter*>(targetEntity);
  907. if(sceneMesh && ! emitter) {
  908. sceneMesh->overlayWireframe = true;
  909. }
  910. SceneEntityInstance *instance = dynamic_cast<SceneEntityInstance*>(targetEntity);
  911. if(instance) {
  912. setOverlayWireframeRecursive(targetEntity, true);
  913. }
  914. Camera *camera = dynamic_cast<Camera*>(targetEntity);
  915. cameraPreview->setCamera(mainScene, camera);
  916. }
  917. void EntityEditorMainView::selectEntity(Entity *targetEntity, bool addToSelection, bool doAction) {
  918. if(doAction) {
  919. beforeData = new PolycodeSceneEditorActionData();
  920. for(int i=0; i < selectedEntities.size(); i++) {
  921. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  922. }
  923. }
  924. if(targetEntity->getUserData()) {
  925. SceneEntityInstance *instance = (SceneEntityInstance*)targetEntity->getUserData();
  926. targetEntity = instance;
  927. }
  928. bool doNotReselect = false;
  929. if(!addToSelection) {
  930. for(int i=0; i < selectedEntities.size(); i++) {
  931. doEntityDeselect(selectedEntities[i]);
  932. }
  933. selectedEntities.clear();
  934. } else {
  935. for(int i=0; i < selectedEntities.size(); i++) {
  936. if(targetEntity == selectedEntities[i]) {
  937. doEntityDeselect(targetEntity);
  938. selectedEntities.erase(selectedEntities.begin() + i);
  939. doNotReselect = true;
  940. break;
  941. }
  942. }
  943. }
  944. if(!doNotReselect) {
  945. selectedEntities.push_back(targetEntity);
  946. doEntitySelect(targetEntity);
  947. }
  948. if(doAction) {
  949. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  950. for(int i=0; i < selectedEntities.size(); i++) {
  951. data->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  952. }
  953. editor->didAction("select", beforeData, data);
  954. }
  955. transformGizmo->setTransformSelection(selectedEntities);
  956. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  957. }
  958. Entity *EntityEditorMainView::getObjectRoot() {
  959. return sceneObjectRoot;
  960. }
  961. void EntityEditorMainView::setObjectRoot(SceneEntityInstance *entity) {
  962. objectRootInstance = entity;
  963. if(sceneObjectRoot) {
  964. sceneObjectRoot->getParentEntity()->removeChild(sceneObjectRoot);
  965. delete sceneObjectRoot;
  966. }
  967. sceneObjectRoot = entity;
  968. sceneObjectRoot->processInputEvents = true;
  969. objectRootBase->addChild(sceneObjectRoot);
  970. sceneObjectRoot->getParentEntity()->moveChildBottom(sceneObjectRoot);
  971. }
  972. EntityEditorMainView::~EntityEditorMainView() {
  973. }
  974. void EntityEditorMainView::Resize(Number width, Number height) {
  975. headerBg->Resize(width, 30);
  976. modeSwitchDropdown->setPosition(width-110, 4);
  977. Vector2 screenPos = renderTextureShape->getScreenPosition(globalScene->getDefaultCamera()->getProjectionMatrix(), globalScene->getDefaultCamera()->getTransformMatrix(), globalScene->getDefaultCamera()->getViewport());
  978. renderTexture->resizeRenderTexture(width, height-30);
  979. renderTextureShape->setTexture(renderTexture->getTargetTexture());
  980. renderTextureShape->Resize(width, height-30);
  981. mainScene->sceneMouseRect.x = screenPos.x;
  982. mainScene->sceneMouseRect.y = screenPos.y;
  983. mainScene->sceneMouseRect.w = renderTextureShape->getWidth();
  984. mainScene->sceneMouseRect.h = renderTextureShape->getHeight();
  985. mainScene->remapMouse = true;
  986. Update();
  987. }
  988. EntityEditorPropertyContainer::EntityEditorPropertyContainer() : UIElement() {
  989. propIconSelector = new UIIconSelector();
  990. addChild(propIconSelector);
  991. propIconSelector->addIcon("entityEditor/properties_icon.png");
  992. propIconSelector->addIcon("entityEditor/icon_tree.png");
  993. propIconSelector->addIcon("entityEditor/settings_icon.png");
  994. propIconSelector->setPosition(10.0, 3.0);
  995. propIconSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  996. propertyView = new EntityEditorPropertyView();
  997. addChild(propertyView);
  998. propertyView->setPosition(0.0, 30.0);
  999. currentView = propertyView;
  1000. treeView = new EntityEditorTreeView();
  1001. addChild(treeView);
  1002. treeView->setPosition(0.0, 30.0);
  1003. treeView->visible = false;
  1004. treeView->enabled = false;
  1005. settingsView = new EntityEditorSettingsView();
  1006. addChild(settingsView);
  1007. settingsView->setPosition(0.0, 30.0);
  1008. settingsView->visible = false;
  1009. settingsView->enabled = false;
  1010. }
  1011. void EntityEditorPropertyContainer::handleEvent(Event *event) {
  1012. if(event->getDispatcher() == propIconSelector) {
  1013. currentView->visible = false;
  1014. currentView->enabled = false;
  1015. switch(propIconSelector->getSelectedIndex()) {
  1016. case 0:
  1017. currentView = propertyView;
  1018. break;
  1019. case 1:
  1020. currentView = treeView;
  1021. treeView->refreshTree();
  1022. break;
  1023. case 2:
  1024. currentView = settingsView;
  1025. break;
  1026. }
  1027. currentView->visible = true;
  1028. currentView->enabled = true;
  1029. }
  1030. }
  1031. EntityEditorPropertyContainer::~EntityEditorPropertyContainer() {
  1032. }
  1033. void EntityEditorPropertyContainer::Resize(Number width, Number height) {
  1034. propertyView->Resize(width, height-30);
  1035. treeView->Resize(width, height-30);
  1036. settingsView->Resize(width, height-30);
  1037. }
  1038. PolycodeEntityEditor::PolycodeEntityEditor() : PolycodeEditor(true){
  1039. mainSizer = new UIHSizer(300, 300, 300, false);
  1040. addChild(mainSizer);
  1041. mainView = new EntityEditorMainView(this);
  1042. mainView->addEventListener(this, Event::CHANGE_EVENT);
  1043. mainSizer->addLeftChild(mainView);
  1044. mainSizer->setMinimumSize(200);
  1045. propertyContainer = new EntityEditorPropertyContainer();
  1046. propertyView = propertyContainer->propertyView;
  1047. treeView = propertyContainer->treeView;
  1048. settingsView = propertyContainer->settingsView;
  1049. treeView->addEventListener(this, Event::CHANGE_EVENT);
  1050. mainSizer->addRightChild(propertyContainer);
  1051. }
  1052. void PolycodeEntityEditor::handleEvent(Event *event) {
  1053. if(event->getDispatcher() == treeView) {
  1054. mainView->selectEntity(treeView->getSelectedEntity());
  1055. }
  1056. if(event->getDispatcher() == mainView) {
  1057. switch(event->getEventCode()) {
  1058. case Event::CHANGE_EVENT:
  1059. propertyView->setEntity(mainView->getSelectedEntity());
  1060. treeView->setSelectedEntity(mainView->getSelectedEntity());
  1061. break;
  1062. }
  1063. }
  1064. PolycodeEditor::handleEvent(event);
  1065. }
  1066. void PolycodeEntityEditor::doAction(String actionName, PolycodeEditorActionData *data) {
  1067. mainView->doAction(actionName, data);
  1068. }
  1069. PolycodeEntityEditor::~PolycodeEntityEditor() {
  1070. }
  1071. bool PolycodeEntityEditor::openFile(OSFileEntry filePath) {
  1072. PolycodeEditor::openFile(filePath);
  1073. // return true;
  1074. loadedInstance = new SceneEntityInstance(mainView->getMainScene(), filePath.fullPath);
  1075. mainView->setObjectRoot(loadedInstance);
  1076. mainView->setEditorPropsRecursive(loadedInstance);
  1077. treeView->setRootEntity(loadedInstance);
  1078. propertyView->setEntityInstance(loadedInstance);
  1079. settingsView->setEntityInstance(loadedInstance);
  1080. return true;
  1081. }
  1082. void PolycodeEntityEditor::Activate() {
  1083. Resize(getWidth(), getHeight());
  1084. }
  1085. void PolycodeEntityEditor::saveCurveToObject(ObjectEntry *entry, BezierCurve *curve) {
  1086. ObjectEntry *controlPoints = entry->addChild("controlPoints");
  1087. for(int i=0; i < curve->getNumControlPoints(); i++) {
  1088. ObjectEntry *controlPointEntry = controlPoints->addChild("controlPoint");
  1089. ObjectEntry *pt1 = controlPointEntry->addChild("pt1");
  1090. pt1->addChild("x", curve->getControlPoint(i)->p1.x);
  1091. pt1->addChild("y", curve->getControlPoint(i)->p1.y);
  1092. pt1->addChild("z", curve->getControlPoint(i)->p1.z);
  1093. ObjectEntry *pt2 = controlPointEntry->addChild("pt2");
  1094. pt2->addChild("x", curve->getControlPoint(i)->p2.x);
  1095. pt2->addChild("y", curve->getControlPoint(i)->p2.y);
  1096. pt2->addChild("z", curve->getControlPoint(i)->p2.z);
  1097. ObjectEntry *pt3 = controlPointEntry->addChild("pt3");
  1098. pt3->addChild("x", curve->getControlPoint(i)->p3.x);
  1099. pt3->addChild("y", curve->getControlPoint(i)->p3.y);
  1100. pt3->addChild("z", curve->getControlPoint(i)->p3.z);
  1101. }
  1102. }
  1103. void PolycodeEntityEditor::saveEntityToObjectEntry(Entity *entity, ObjectEntry *entry) {
  1104. if(entity->editorOnly)
  1105. return;
  1106. entry->addChild("id", entity->id);
  1107. String tagString = "";
  1108. for(int i=0; i < entity->getNumTags(); i++) {
  1109. if(i != 0) {
  1110. tagString += ",";
  1111. }
  1112. tagString += entity->getTagAtIndex(i);
  1113. }
  1114. entry->addChild("tags", tagString);
  1115. if(entity->entityProps.size() > 0) {
  1116. ObjectEntry *props = entry->addChild("props");
  1117. for(int i=0; i < entity->entityProps.size(); i++) {
  1118. ObjectEntry *prop = props->addChild("prop");
  1119. prop->addChild("name", entity->entityProps[i].propName);
  1120. prop->addChild("value", entity->entityProps[i].propValue);
  1121. }
  1122. }
  1123. if(dynamic_cast<SceneEntityInstance*>(entity) && entity != mainView->getObjectRoot()) {
  1124. if(!(*(entry))["type"]) {
  1125. entry->addChild("type", "SceneEntityInstance");
  1126. }
  1127. SceneEntityInstance *instance = (SceneEntityInstance*) entity;
  1128. ObjectEntry *instanceEntry = entry->addChild("SceneEntityInstance");
  1129. instanceEntry->addChild("filePath", instance->getFileName());
  1130. }
  1131. if(dynamic_cast<SceneParticleEmitter*>(entity)) {
  1132. if(!(*(entry))["type"])
  1133. entry->addChild("type", "SceneParticleEmitter");
  1134. SceneParticleEmitter *emitter = (SceneParticleEmitter*) entity;
  1135. ObjectEntry *emitterEntry = entry->addChild("SceneParticleEmitter");
  1136. emitterEntry->addChild("type", (int)emitter->getParticleType());
  1137. emitterEntry->addChild("count", (int)emitter->getParticleCount());
  1138. emitterEntry->addChild("speed", emitter->getParticleSpeed());
  1139. emitterEntry->addChild("lifetime", emitter->getParticleLifetime());
  1140. emitterEntry->addChild("size", emitter->getParticleSize());
  1141. emitterEntry->addChild("world", emitter->getParticlesInWorldSpace());
  1142. emitterEntry->addChild("loop", emitter->getLoopParticles());
  1143. emitterEntry->addChild("rX", emitter->getParticleRotationSpeed().x);
  1144. emitterEntry->addChild("rY", emitter->getParticleRotationSpeed().y);
  1145. emitterEntry->addChild("rZ", emitter->getParticleRotationSpeed().z);
  1146. emitterEntry->addChild("gX", emitter->getGravity().x);
  1147. emitterEntry->addChild("gY", emitter->getGravity().y);
  1148. emitterEntry->addChild("gZ", emitter->getGravity().z);
  1149. emitterEntry->addChild("dirX", emitter->getParticleDirection().x);
  1150. emitterEntry->addChild("dirY", emitter->getParticleDirection().y);
  1151. emitterEntry->addChild("dirZ", emitter->getParticleDirection().z);
  1152. emitterEntry->addChild("eX", emitter->getEmitterSize().x);
  1153. emitterEntry->addChild("eY", emitter->getEmitterSize().y);
  1154. emitterEntry->addChild("eZ", emitter->getEmitterSize().z);
  1155. emitterEntry->addChild("devX", emitter->getDirectionDeviation().x);
  1156. emitterEntry->addChild("devY", emitter->getDirectionDeviation().y);
  1157. emitterEntry->addChild("devZ", emitter->getDirectionDeviation().z);
  1158. emitterEntry->addChild("perlin", emitter->getPerlinEnabled());
  1159. emitterEntry->addChild("pX", emitter->getPerlinValue().x);
  1160. emitterEntry->addChild("pY", emitter->getPerlinValue().y);
  1161. emitterEntry->addChild("pZ", emitter->getPerlinValue().z);
  1162. emitterEntry->addChild("useColorCurves", emitter->useColorCurves);
  1163. emitterEntry->addChild("useScaleCurve", emitter->useScaleCurve);
  1164. saveCurveToObject(emitterEntry->addChild("scaleCurve"), &emitter->scaleCurve);
  1165. saveCurveToObject(emitterEntry->addChild("colorCurveR"), &emitter->colorCurveR);
  1166. saveCurveToObject(emitterEntry->addChild("colorCurveG"), &emitter->colorCurveG);
  1167. saveCurveToObject(emitterEntry->addChild("colorCurveB"), &emitter->colorCurveB);
  1168. saveCurveToObject(emitterEntry->addChild("colorCurveA"), &emitter->colorCurveA);
  1169. }
  1170. if(dynamic_cast<SceneSprite*>(entity)) {
  1171. if(!(*(entry))["type"])
  1172. entry->addChild("type", "SceneSprite");
  1173. SceneSprite *sprite = (SceneSprite*) entity;
  1174. ObjectEntry *spriteEntry = entry->addChild("SceneSprite");
  1175. spriteEntry->addChild("filePath", sprite->getFileName());
  1176. String animName = "";
  1177. if(sprite->getCurrentAnimation()) {
  1178. animName = sprite->getCurrentAnimation()->name;
  1179. }
  1180. spriteEntry->addChild("anim", animName);
  1181. }
  1182. if(dynamic_cast<SceneLabel*>(entity)) {
  1183. SceneLabel *label = (SceneLabel*) entity;
  1184. if(!(*(entry))["type"])
  1185. entry->addChild("type", "SceneLabel");
  1186. ObjectEntry *labelEntry = entry->addChild("SceneLabel");
  1187. labelEntry->addChild("text", label->getText());
  1188. labelEntry->addChild("font", label->getLabel()->getFont()->getFontName());
  1189. labelEntry->addChild("size", (Number)label->getLabel()->getSize());
  1190. labelEntry->addChild("actualHeight", label->getLabelActualHeight());
  1191. labelEntry->addChild("aaMode", (int)label->getLabel()->getAntialiasMode());
  1192. }
  1193. if(dynamic_cast<SceneLight*>(entity)) {
  1194. SceneLight *light = (SceneLight*) entity;
  1195. if(!(*(entry))["type"]) {
  1196. entry->addChild("type", "SceneLight");
  1197. }
  1198. ObjectEntry *lightEntry = entry->addChild("SceneLight");
  1199. lightEntry->addChild("type", light->getType());
  1200. lightEntry->addChild("cR", light->lightColor.r);
  1201. lightEntry->addChild("cG", light->lightColor.g);
  1202. lightEntry->addChild("cB", light->lightColor.b);
  1203. lightEntry->addChild("cA", light->lightColor.a);
  1204. lightEntry->addChild("scR", light->specularLightColor.r);
  1205. lightEntry->addChild("scG", light->specularLightColor.g);
  1206. lightEntry->addChild("scB", light->specularLightColor.b);
  1207. lightEntry->addChild("scA", light->specularLightColor.a);
  1208. lightEntry->addChild("intensity", light->getIntensity());
  1209. lightEntry->addChild("cAtt", light->getConstantAttenuation());
  1210. lightEntry->addChild("lAtt", light->getLinearAttenuation());
  1211. lightEntry->addChild("qAtt", light->getQuadraticAttenuation());
  1212. if(light->getType() == SceneLight::SPOT_LIGHT) {
  1213. lightEntry->addChild("spotCutoff", light->getSpotlightCutoff());
  1214. lightEntry->addChild("spotExponent", light->getSpotlightExponent());
  1215. lightEntry->addChild("shadows", light->areShadowsEnabled());
  1216. if(light->areShadowsEnabled()) {
  1217. lightEntry->addChild("shadowmapFOV", light->getShadowMapFOV());
  1218. lightEntry->addChild("shadowmapRes", (int)light->getShadowMapResolution());
  1219. }
  1220. }
  1221. }
  1222. if(dynamic_cast<SceneSound*>(entity)) {
  1223. SceneSound *sound = (SceneSound*) entity;
  1224. if(!(*(entry))["type"]) {
  1225. entry->addChild("type", "SceneSound");
  1226. }
  1227. ObjectEntry *soundEntry = entry->addChild("SceneSound");
  1228. soundEntry->addChild("filePath", sound->getSound()->getFileName());
  1229. soundEntry->addChild("refDistance", sound->getSound()->getReferenceDistance());
  1230. soundEntry->addChild("maxDistance", sound->getSound()->getMaxDistance());
  1231. soundEntry->addChild("volume", sound->getSound()->getVolume());
  1232. soundEntry->addChild("pitch", sound->getSound()->getPitch());
  1233. }
  1234. if(dynamic_cast<Camera*>(entity)) {
  1235. Camera *camera = (Camera*) entity;
  1236. if(!(*(entry))["type"]) {
  1237. entry->addChild("type", "Camera");
  1238. }
  1239. ObjectEntry *cameraEntry = entry->addChild("Camera");
  1240. cameraEntry->addChild("exposure", camera->getExposureLevel());
  1241. cameraEntry->addChild("nearClip", camera->getNearClipppingPlane());
  1242. cameraEntry->addChild("farClip", camera->getFarClipppingPlane());
  1243. cameraEntry->addChild("ortho", camera->getOrthoMode());
  1244. if(camera->getOrthoMode()) {
  1245. cameraEntry->addChild("sizeMode", camera->getOrthoSizeMode());
  1246. cameraEntry->addChild("orthoWidth", camera->getOrthoSizeX());
  1247. cameraEntry->addChild("orthoHeight", camera->getOrthoSizeY());
  1248. } else {
  1249. cameraEntry->addChild("fov", camera->getFOV());
  1250. }
  1251. }
  1252. if(dynamic_cast<ScenePrimitive*>(entity) && !dynamic_cast<SceneSprite*>(entity) && !dynamic_cast<SceneLabel*>(entity)) {
  1253. if(!(*(entry))["type"]) {
  1254. entry->addChild("type", "ScenePrimitive");
  1255. }
  1256. ScenePrimitive *primitive = (ScenePrimitive*) entity;
  1257. ObjectEntry *primitiveEntry = entry->addChild("ScenePrimitive");
  1258. primitiveEntry->addChild("type", primitive->getPrimitiveType());
  1259. primitiveEntry->addChild("p1", primitive->getPrimitiveParameter1());
  1260. primitiveEntry->addChild("p2", primitive->getPrimitiveParameter2());
  1261. primitiveEntry->addChild("p3", primitive->getPrimitiveParameter3());
  1262. primitiveEntry->addChild("p4", primitive->getPrimitiveParameter4());
  1263. primitiveEntry->addChild("p5", primitive->getPrimitiveParameter5());
  1264. }
  1265. if(dynamic_cast<SceneMesh*>(entity)) {
  1266. if(!(*(entry))["type"]) {
  1267. entry->addChild("type", "SceneMesh");
  1268. }
  1269. SceneMesh *sceneMesh = (SceneMesh*) entity;
  1270. ObjectEntry *meshEntry = entry->addChild("SceneMesh");
  1271. if(sceneMesh->getFilename() != "") {
  1272. meshEntry->addChild("file", sceneMesh->getFilename().replace(parentProject->getRootFolder()+"/", ""));
  1273. }
  1274. if(sceneMesh->getMaterial()) {
  1275. meshEntry->addChild("material", sceneMesh->getMaterial()->getResourceName());
  1276. ObjectEntry *shaderOptions = meshEntry->addChild("shader_options");
  1277. saveShaderOptionsToEntry(shaderOptions, sceneMesh->getMaterial(), sceneMesh->getLocalShaderOptions());
  1278. }
  1279. }
  1280. if(!(*(entry))["type"])
  1281. entry->addChild("type", "Entity");
  1282. entry->addChild("cR", entity->color.r);
  1283. entry->addChild("cG", entity->color.g);
  1284. entry->addChild("cB", entity->color.b);
  1285. entry->addChild("cA", entity->color.a);
  1286. entry->addChild("blendMode", entity->blendingMode);
  1287. entry->addChild("sX", entity->getScale().x);
  1288. entry->addChild("sY", entity->getScale().y);
  1289. entry->addChild("sZ", entity->getScale().z);
  1290. entry->addChild("rX", entity->getPitch());
  1291. entry->addChild("rY", entity->getYaw());
  1292. entry->addChild("rZ", entity->getRoll());
  1293. entry->addChild("pX", entity->getPosition().x);
  1294. entry->addChild("pY", entity->getPosition().y);
  1295. entry->addChild("pZ", entity->getPosition().z);
  1296. entry->addChild("bbX", entity->bBox.x);
  1297. entry->addChild("bbY", entity->bBox.y);
  1298. entry->addChild("bbZ", entity->bBox.z);
  1299. ObjectEntry *children = NULL;
  1300. for(int i=0; i < entity->getNumChildren(); i++) {
  1301. if(!entity->getChildAtIndex(i)->editorOnly) {
  1302. if(!children)
  1303. children = entry->addChild("children");
  1304. ObjectEntry *child = children->addChild("child");
  1305. saveEntityToObjectEntry((ScreenEntity*)entity->getChildAtIndex(i), child);
  1306. }
  1307. }
  1308. }
  1309. void PolycodeEntityEditor::saveShaderOptionsToEntry(ObjectEntry *entry, Material *material, ShaderBinding *binding) {
  1310. if(material->getNumShaders() > 0) {
  1311. for(int s=0; s < material->getNumShaders(); s++) {
  1312. Shader *shader = material->getShader(s);
  1313. ObjectEntry *shaderEntry = entry->addChild("shader");
  1314. ObjectEntry *texturesEntry = shaderEntry->addChild("textures");
  1315. for(int j=0; j < shader->expectedTextures.size(); j++) {
  1316. Texture *texture = binding->getTexture(shader->expectedTextures[j]);
  1317. if(texture) {
  1318. String texturePath = texture->getResourcePath();
  1319. texturePath = texturePath.replace(parentProject->getRootFolder()+"/", "");
  1320. ObjectEntry *textureEntry = texturesEntry->addChild("texture", texturePath);
  1321. textureEntry->addChild("name", shader->expectedTextures[j]);
  1322. }
  1323. }
  1324. for(int j=0; j < shader->expectedCubemaps.size(); j++) {
  1325. Cubemap *cubemap = binding->getCubemap(shader->expectedCubemaps[j]);
  1326. if(cubemap) {
  1327. String cubemapName = cubemap->getResourceName();
  1328. ObjectEntry *cubemapEntry = texturesEntry->addChild("cubemap", cubemapName);
  1329. cubemapEntry->addChild("name", shader->expectedCubemaps[j]);
  1330. }
  1331. }
  1332. if(shader->expectedParams.size() > 0 || shader->expectedParams.size() > 0) {
  1333. ObjectEntry *paramsEntry = shaderEntry->addChild("params");
  1334. for(int j=0; j < shader->expectedParams.size(); j++) {
  1335. if(binding->getLocalParamByName(shader->expectedParams[j].name)) {
  1336. ObjectEntry *paramEntry = paramsEntry->addChild("param");
  1337. paramEntry->addChild("name", shader->expectedParams[j].name);
  1338. paramEntry->addChild("value", PolycodeMaterialEditor::createStringValue(shader->expectedParams[j].type, binding->getLocalParamByName(shader->expectedParams[j].name)->data));
  1339. }
  1340. }
  1341. }
  1342. }
  1343. }
  1344. }
  1345. String PolycodeEntityEditor::Copy(void **data) {
  1346. std::vector<Entity*> selectedEntities = mainView->getSelectedEntities();
  1347. if(selectedEntities.size() > 0) {
  1348. EntityEditorClipboardData *newData = new EntityEditorClipboardData();
  1349. for(int i=0; i < selectedEntities.size(); i++) {
  1350. ScreenEntity *clone = (ScreenEntity*)selectedEntities[i]->Clone(true, true);
  1351. newData->entities.push_back(clone);
  1352. }
  1353. *data = (void*) newData;
  1354. }
  1355. return "Entity";
  1356. }
  1357. void PolycodeEntityEditor::destroyClipboardData(void *data, String type) {
  1358. if(type == "Entity") {
  1359. EntityEditorClipboardData *oldData = (EntityEditorClipboardData*) data;
  1360. for(int i=0; i < oldData->entities.size(); i++) {
  1361. delete oldData->entities[i];
  1362. }
  1363. delete oldData;
  1364. }
  1365. }
  1366. void PolycodeEntityEditor::Paste(void *data, String clipboardType) {
  1367. if(!data) {
  1368. return;
  1369. }
  1370. if(clipboardType == "Entity") {
  1371. mainView->Paste((EntityEditorClipboardData*)data);
  1372. }
  1373. }
  1374. void PolycodeEntityEditor::saveFile() {
  1375. Object saveObject;
  1376. ObjectEntry *settings = saveObject.root.addChild("settings");
  1377. ObjectEntry *linkedMaterialFiles = settings->addChild("matFiles");
  1378. for(int i=0; i < loadedInstance->getNumLinkedResourePools(); i++) {
  1379. ResourcePool *pool = loadedInstance->getLinkedResourcePoolAtIndex(i);
  1380. linkedMaterialFiles->addChild("matFile")->addChild("path", pool->getName());
  1381. }
  1382. saveObject.root.name = "entity";
  1383. ObjectEntry *children = saveObject.root.addChild("root");
  1384. saveEntityToObjectEntry(mainView->getObjectRoot(), children);
  1385. saveObject.saveToXML(filePath);
  1386. setHasChanges(false);
  1387. }
  1388. void PolycodeEntityEditor::Resize(int x, int y) {
  1389. mainSizer->Resize(x, y);
  1390. PolycodeEditor::Resize(x,y);
  1391. }