HelloPolycodeApp.cpp 1.7 KB

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  1. #include "HelloPolycodeApp.h"
  2. HelloPolycodeApp::HelloPolycodeApp(PolycodeView *view) {
  3. core = new POLYCODE_CORE(view, 640,480,false,false,0,0,90);
  4. PhysicsScreen *screen = new PhysicsScreen(10, 50);
  5. ScreenShape *ceiling = new ScreenShape(ScreenShape::SHAPE_RECT, 640, 20);
  6. ceiling->setColor(0.0, 0.0, 0.0, 1.0);
  7. ceiling->setPosition(640/2, 10);
  8. screen->addPhysicsChild(ceiling, PhysicsScreenEntity::ENTITY_RECT, true);
  9. // Revolute Joint
  10. ScreenShape *shape = new ScreenShape(ScreenShape::SHAPE_RECT, 10, 30);
  11. shape->setPosition(150, 20+15);
  12. screen->addPhysicsChild(shape, PhysicsScreenEntity::ENTITY_RECT, false);
  13. screen->createRevoluteJoint(shape, ceiling, 0, -15);
  14. screen->applyImpulse(shape, 10, 0);
  15. // Distance Joint
  16. shape = new ScreenShape(ScreenShape::SHAPE_RECT, 10, 30);
  17. shape->setPosition(250, 20+25);
  18. screen->addPhysicsChild(shape, PhysicsScreenEntity::ENTITY_RECT, false);
  19. screen->createDistanceJoint(shape, ceiling, false);
  20. screen->applyImpulse(shape, 200, 0);
  21. ScreenLine *line = new ScreenLine(shape, ceiling);
  22. line->setColor(1.0, 0.0, 0.0, 1.0);
  23. screen->addChild(line);
  24. // Prismatic Joint
  25. shape = new ScreenShape(ScreenShape::SHAPE_RECT, 10, 30);
  26. shape->setPosition(450, 20+25);
  27. screen->addPhysicsChild(shape, PhysicsScreenEntity::ENTITY_RECT, false);
  28. screen->createPrismaticJoint(ceiling, shape, Vector2(0,1), 0,0, false, 100, 0, true);
  29. ScreenEntity *lineAnchor = new ScreenEntity();
  30. lineAnchor->setPosition(450,10);
  31. line = new ScreenLine(shape, lineAnchor);
  32. line->setColor(0.0, 1.0, 0.0, 1.0);
  33. screen->addChild(line);
  34. }
  35. HelloPolycodeApp::~HelloPolycodeApp() {
  36. }
  37. bool HelloPolycodeApp::Update() {
  38. return core->updateAndRender();
  39. }