HelloPolycodeApp.cpp 920 B

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  1. #include "HelloPolycodeApp.h"
  2. HelloPolycodeApp::HelloPolycodeApp(PolycodeView *view) {
  3. core = new POLYCODE_CORE(view, 640,480,false,false,0,0,90);
  4. CoreServices::getInstance()->getResourceManager()->addArchive("Resources/default.pak");
  5. CoreServices::getInstance()->getResourceManager()->addDirResource("default", false);
  6. Scene *scene = new Scene();
  7. ScenePrimitive *ground = new ScenePrimitive(ScenePrimitive::TYPE_PLANE, 5,5);
  8. ground->loadTexture("Resources/green_texture.png");
  9. scene->addEntity(ground);
  10. ScenePrimitive *box = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 1,1,1);
  11. box->loadTexture("Resources/pink_texture.png");
  12. box->setPosition(0.0, 0.5, 0.0);
  13. scene->addEntity(box);
  14. scene->getDefaultCamera()->setPosition(7,7,7);
  15. scene->getDefaultCamera()->lookAt(Vector3(0,0,0));
  16. }
  17. HelloPolycodeApp::~HelloPolycodeApp() {
  18. }
  19. bool HelloPolycodeApp::Update() {
  20. return core->updateAndRender();
  21. }