HelloPolycodeApp.cpp 2.4 KB

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  1. #include "HelloPolycodeApp.h"
  2. HelloPolycodeApp::HelloPolycodeApp(PolycodeView *view) {
  3. core = new POLYCODE_CORE(view, 640,480,false,false,0,0,90);
  4. CoreServices::getInstance()->getResourceManager()->addArchive("Resources/default.pak");
  5. CoreServices::getInstance()->getResourceManager()->addDirResource("default", false);
  6. CoreServices::getInstance()->getResourceManager()->addDirResource("Resources", false);
  7. Scene *scene = new Scene();
  8. ScenePrimitive *ground = new ScenePrimitive(ScenePrimitive::TYPE_PLANE, 5,5);
  9. ground->setMaterialByName("GroundMaterial");
  10. scene->addEntity(ground);
  11. scene->getDefaultCamera()->setPosition(7,7,7);
  12. scene->getDefaultCamera()->lookAt(Vector3(0,0,0));
  13. Mesh *mesh = new Mesh(Mesh::QUAD_MESH);
  14. // mesh->createBox(1, 1, 1);
  15. mesh->createTorus(0.3,0.2,10,10);
  16. SceneParticleEmitter *emitter = new SceneParticleEmitter("Default",
  17. Particle::MESH_PARTICLE, ParticleEmitter::CONTINUOUS_EMITTER, 4, 100,
  18. Vector3(0.0,1.0,0.0), Vector3(0.0,0.0,0.0), Vector3(0.3, 0.0, 0.3),
  19. Vector3(1.5,1.5,1.5), mesh);
  20. emitter->useScaleCurves = true;
  21. emitter->scaleCurve.addControlPoint2d(0, 0.1);
  22. emitter->scaleCurve.addControlPoint2d(0.5, 0.3);
  23. emitter->scaleCurve.addControlPoint2d(1, 0);
  24. scene->addEntity(emitter);
  25. SceneLight *light = new SceneLight(SceneLight::AREA_LIGHT, scene, 5);
  26. light->setPosition(3,2,3);
  27. light->setLightColor(1,0,0);
  28. scene->addLight(light);
  29. light = new SceneLight(SceneLight::AREA_LIGHT, scene, 5);
  30. light->setPosition(-3,2,3);
  31. light->setLightColor(0,1,0);
  32. scene->addLight(light);
  33. light = new SceneLight(SceneLight::AREA_LIGHT, scene, 5);
  34. light->setPosition(-3,2,-3);
  35. light->setLightColor(0,0,1);
  36. scene->addLight(light);
  37. light = new SceneLight(SceneLight::AREA_LIGHT, scene, 5);
  38. light->setPosition(3,2,-3);
  39. light->setLightColor(1,0,1);
  40. scene->addLight(light);
  41. light = new SceneLight(SceneLight::SPOT_LIGHT, scene, 4);
  42. light->setPosition(0,2,2);
  43. light->setSpotlightProperties(30,6);
  44. light->setLightColor(1,1,0);
  45. scene->addLight(light);
  46. light->lookAt(Vector3(0,0,0));
  47. light->enableShadows(true);
  48. light = new SceneLight(SceneLight::SPOT_LIGHT, scene, 4);
  49. light->setPosition(0,2,-2);
  50. light->setSpotlightProperties(30,6);
  51. light->setLightColor(0,1,1);
  52. scene->addLight(light);
  53. light->lookAt(Vector3(0,0,0));
  54. light->enableShadows(true);
  55. }
  56. HelloPolycodeApp::~HelloPolycodeApp() {
  57. }
  58. bool HelloPolycodeApp::Update() {
  59. return core->updateAndRender();
  60. }