HelloPolycodeApp.cpp 2.2 KB

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  1. #include "HelloPolycodeApp.h"
  2. HelloPolycodeApp::HelloPolycodeApp(PolycodeView *view) {
  3. core = new POLYCODE_CORE(view, 640,480,false,false,0,0,90);
  4. CoreServices::getInstance()->getResourceManager()->addArchive("Resources/default.pak");
  5. CoreServices::getInstance()->getResourceManager()->addDirResource("default", false);
  6. Screen *hud = new Screen();
  7. ScreenLabel *label = new ScreenLabel("Click on a shape to select it.", 16);
  8. hud->addChild(label);
  9. scene = new CollisionScene();
  10. ScenePrimitive *ground = new ScenePrimitive(ScenePrimitive::TYPE_PLANE, 10, 10);
  11. ground->loadTexture("Resources/green_texture.png");
  12. scene->addEntity(ground);
  13. box = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 1,1,1);
  14. box->loadTexture("Resources/pink_texture.png");
  15. box->setPosition(0,1,0);
  16. scene->addCollisionChild(box, CollisionSceneEntity::SHAPE_MESH);
  17. box = new ScenePrimitive(ScenePrimitive::TYPE_CONE, 1,1,10);
  18. box->loadTexture("Resources/pink_texture.png");
  19. box->setPosition(1,1,2);
  20. scene->addCollisionChild(box, CollisionSceneEntity::SHAPE_CONE);
  21. box = new ScenePrimitive(ScenePrimitive::TYPE_CYLINDER, 2,0.5,10);
  22. box->loadTexture("Resources/pink_texture.png");
  23. box->setPosition(2,1,-1);
  24. scene->addCollisionChild(box, CollisionSceneEntity::SHAPE_CYLINDER);
  25. scene->getDefaultCamera()->setPosition(7,7,7);
  26. scene->getDefaultCamera()->lookAt(Vector3(0,0,0));
  27. core->getInput()->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  28. lastEntity = NULL;
  29. }
  30. HelloPolycodeApp::~HelloPolycodeApp() {
  31. }
  32. void HelloPolycodeApp::handleEvent(Event *e) {
  33. if(e->getDispatcher() == core->getInput()) {
  34. InputEvent *inputEvent = (InputEvent*)e;
  35. switch(e->getEventCode()) {
  36. case InputEvent::EVENT_MOUSEDOWN:
  37. Vector3 dir = CoreServices::getInstance()->getRenderer()->projectRayFrom2DCoordinate(inputEvent->mousePosition.x, inputEvent->mousePosition.y);
  38. RayTestResult res = scene->getFirstEntityInRay(scene->getDefaultCamera()->getPosition(), dir * 1000);
  39. if(lastEntity) {
  40. lastEntity->setColor(1.0,1.0,1.0,1.0);
  41. }
  42. if(res.entity) {
  43. res.entity->setColor(1.0, 0.0,0.0,1.0);
  44. lastEntity = res.entity;
  45. }
  46. break;
  47. }
  48. }
  49. }
  50. bool HelloPolycodeApp::Update() {
  51. Number elapsed = core->getElapsed();
  52. return core->updateAndRender();
  53. }