Nur Monson 5ae3bdcd10 Use Rectangle's new Clipped() method for scissorBox před 12 roky
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PolyUIBox.cpp 6d26f9d4d1 Make sure all UIElements descend from UIElement před 12 roky
PolyUIButton.cpp 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. před 12 roky
PolyUICheckBox.cpp 5e02a65ab5 UI Module classes will not delete children if ownsChildren is set to true, added setOwnsChildrenRecursive method to Entity, cleanup when closing screen editor, font editor and image editors in the IDE, fixed some memory leaks před 12 roky
PolyUIColorBox.cpp b0e672dd5f Default continuous updates in UIColorBox and UIHSlider to false před 12 roky
PolyUIComboBox.cpp 337a5059f8 Added resizing support for IDE editor props. Added resize support for UIComboBox. Added resize support for UIHSlider, fixed resizing for UITextInput. Added padding to UITextInput's scissor box so descenders don't get cut off. Made textfields slightly darker. před 12 roky
PolyUIElement.cpp 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. před 12 roky
PolyUIEvent.cpp 40ee2aafec Revisiting UI Module and IDE před 14 roky
PolyUIFileDialog.cpp a1a0be42a4 Fixed file entries not showing in UIFileDialog před 12 roky
PolyUIHScrollBar.cpp 6d26f9d4d1 Make sure all UIElements descend from UIElement před 12 roky
PolyUIHSizer.cpp 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. před 12 roky
PolyUIHSlider.cpp b0e672dd5f Default continuous updates in UIColorBox and UIHSlider to false před 12 roky
PolyUIImageButton.cpp 5e02a65ab5 UI Module classes will not delete children if ownsChildren is set to true, added setOwnsChildrenRecursive method to Entity, cleanup when closing screen editor, font editor and image editors in the IDE, fixed some memory leaks před 12 roky
PolyUIMenu.cpp 50a8687ab1 Remove redundant removeAllHandlersForListener() in dtor před 12 roky
PolyUIMenuBar.cpp 5e02a65ab5 UI Module classes will not delete children if ownsChildren is set to true, added setOwnsChildrenRecursive method to Entity, cleanup when closing screen editor, font editor and image editors in the IDE, fixed some memory leaks před 12 roky
PolyUIScrollContainer.cpp 5ae3bdcd10 Use Rectangle's new Clipped() method for scissorBox před 12 roky
PolyUITextInput.cpp 5ae3bdcd10 Use Rectangle's new Clipped() method for scissorBox před 12 roky
PolyUITree.cpp 6d26f9d4d1 Make sure all UIElements descend from UIElement před 12 roky
PolyUITreeContainer.cpp 9d23ff302a Fix "unused variable" warnings on OS X před 12 roky
PolyUITreeEvent.cpp 40ee2aafec Revisiting UI Module and IDE před 14 roky
PolyUIVScrollBar.cpp 6d26f9d4d1 Make sure all UIElements descend from UIElement před 12 roky
PolyUIVSizer.cpp 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. před 12 roky
PolyUIWindow.cpp 5e02a65ab5 UI Module classes will not delete children if ownsChildren is set to true, added setOwnsChildrenRecursive method to Entity, cleanup when closing screen editor, font editor and image editors in the IDE, fixed some memory leaks před 12 roky