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GLee.cpp
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185c6d4b99
Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork
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14 ani în urmă |
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OSBasics.cpp
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1671a07a88
fix for mingw for iterating over directories
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12 ani în urmă |
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PolyBezierCurve.cpp
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a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
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11 ani în urmă |
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PolyBone.cpp
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d4cc4f457f
Fixed Bone::getName not parsing properly into bindings, fixed scaled 3d objects not being tracked properly by the 3d physics module, fixed some mesh generation stuff broken by mesh rewrite
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11 ani în urmă |
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PolyCamera.cpp
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11b46b0dfa
Added ability to bind a global framebuffer at the start of every render, added ability for Cameras to use global framebuffer as color input, allowing post processing filters to be applied to everything that has been rendered on screen so far
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11 ani în urmă |
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PolyClient.cpp
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49763db246
Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding.
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12 ani în urmă |
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PolyCocoaCore.mm
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d40a6f7c1e
Fixed some gamepad input issues, fixed remote debugger in the IDE being overwhelmed by debug information upon crash
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11 ani în urmă |
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PolyColor.cpp
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39c4fba316
Added support for Polycode being able to use single-precision rather than only double everywhere
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11 ani în urmă |
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PolyConfig.cpp
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22556e056d
Added setBoolValue and getBoolValue so param can be evaluated when needed.
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12 ani în urmă |
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PolyCore.cpp
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1983a51de4
Added a fix for fixed timestep on Windows
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11 ani în urmă |
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PolyCoreInput.cpp
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5b43e0b918
Fixed a bug in touch simulation in input core
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10 ani în urmă |
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PolyCoreServices.cpp
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6ebb5576d0
Added CoreInput accessor to CoreServices
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11 ani în urmă |
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PolyCubemap.cpp
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4e0c221180
Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor
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12 ani în urmă |
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PolyData.cpp
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c51a325316
Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning
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12 ani în urmă |
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PolyEntity.cpp
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d4cc4f457f
Fixed Bone::getName not parsing properly into bindings, fixed scaled 3d objects not being tracked properly by the 3d physics module, fixed some mesh generation stuff broken by mesh rewrite
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11 ani în urmă |
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PolyEvent.cpp
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d070e47295
Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes
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13 ani în urmă |
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PolyEventDispatcher.cpp
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fe21b9fa92
Added hasEventListener and addEventListenerUnique convenience methods to EventDispatcher, linked entities will now update properly in the entity editor when the source file changes
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12 ani în urmă |
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PolyEventHandler.cpp
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3d1475dcb7
Removed deprecated secondary handler from EventHandler
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12 ani în urmă |
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PolyFixedShader.cpp
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a8e81d54e6
Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color
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12 ani în urmă |
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PolyFont.cpp
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c2963c38be
Moved FTLibrary handle into FontManager
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12 ani în urmă |
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PolyFontGlyphSheet.cpp
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a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
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11 ani în urmă |
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PolyFontManager.cpp
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c2963c38be
Moved FTLibrary handle into FontManager
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12 ani în urmă |
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PolyGLCubemap.cpp
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160aaeedf5
Implemented saving and loading of most of the entity editor entity types, cleaned up some old shader code
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12 ani în urmă |
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PolyGLRenderer.cpp
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11b46b0dfa
Added ability to bind a global framebuffer at the start of every render, added ability for Cameras to use global framebuffer as color input, allowing post processing filters to be applied to everything that has been rendered on screen so far
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11 ani în urmă |
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PolyGLSLProgram.cpp
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cdf10e8510
Fixed bug with loading shader programs
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11 ani în urmă |
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PolyGLSLShader.cpp
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8be60d9cb7
Optimized mesh skinning further, added support for GPU skinning
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11 ani în urmă |
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PolyGLSLShaderModule.cpp
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8be60d9cb7
Optimized mesh skinning further, added support for GPU skinning
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11 ani în urmă |
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PolyGLTexture.cpp
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722d97799c
Merge pull request #531 from NiDragon/setTextureData-Update
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11 ani în urmă |
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PolyGLVertexBuffer.cpp
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8be60d9cb7
Optimized mesh skinning further, added support for GPU skinning
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11 ani în urmă |
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PolyImage.cpp
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722d97799c
Merge pull request #531 from NiDragon/setTextureData-Update
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11 ani în urmă |
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PolyInputEvent.cpp
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92920fd47d
Tweaked binding generation to allow for receiving charCode from InputEvent in Lua, added an option for SceneSounds to play and loop automatically when loaded as part of a SceneEntityInstance, added an option for it to the entity editor in the IDE
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11 ani în urmă |
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PolyLabel.cpp
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bfd0de6096
Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code
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12 ani în urmă |
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PolyLogger.cpp
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7418b7db1b
Clear logger instance on delete, fixes Polycode player crash on Mac
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11 ani în urmă |
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PolyMaterial.cpp
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9435b85adf
Don't completely destroy shader bindings of textures, etc when reloading shaders. just fix up the parameters. otherwise material texture settings get dropped and not recreated.
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11 ani în urmă |
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PolyMaterialManager.cpp
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e2f3451384
Added HDR image loading support (still expiremental), fixed image type not being respected in texture creation
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11 ani în urmă |
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PolyMatrix4.cpp
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be25d4ac49
Renamed Matrix and Quaternion::inverse to Inverse
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12 ani în urmă |
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PolyMesh.cpp
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5f660b6530
Added an OBJ file saving feature to Mesh
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11 ani în urmă |
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PolyModule.cpp
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dc006132ba
Touch events in Input core, TUIO module and multiple monitor support in Cocoa
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13 ani în urmă |
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PolyObject.cpp
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023a413d34
Fix some warnings
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13 ani în urmă |
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PolyParticleEmitter.cpp
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213fd02556
Fixed mesh particle emitter to work with new mesh system
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11 ani în urmă |
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PolyPeer.cpp
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f3a8991475
Fixed initial peer packet not getting processed
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11 ani în urmă |
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PolyPerlin.cpp
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9d23ff302a
Fix "unused variable" warnings on OS X
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12 ani în urmă |
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PolyQuaternion.cpp
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9b3d40b6dd
Renamed Quaternion::normalize() to Quaternion::Normalize()
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12 ani în urmă |
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PolyQuaternionCurve.cpp
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e65808712e
Number-is-single fixes
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11 ani în urmă |
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PolyRay.cpp
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336eb51af0
Gizmo Changes
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11 ani în urmă |
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PolyRectangle.cpp
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b20c87b80f
Add == and != operators to Rectangle class
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12 ani în urmă |
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PolyRenderDataArray.cpp
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a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
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11 ani în urmă |
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PolyRenderer.cpp
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11b46b0dfa
Added ability to bind a global framebuffer at the start of every render, added ability for Cameras to use global framebuffer as color input, allowing post processing filters to be applied to everything that has been rendered on screen so far
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11 ani în urmă |
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PolyResource.cpp
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ba879693a6
Added global resource autoreload settings
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11 ani în urmă |
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PolyResourceManager.cpp
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ba879693a6
Added global resource autoreload settings
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11 ani în urmă |
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PolySDLCore.cpp
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16e2fb0d69
Fix virtual functions in Linux PolycodePlayer
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11 ani în urmă |
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PolyScene.cpp
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8486ff0a5a
Fix event listener not being removed properly in Scene destructor
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11 ani în urmă |
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PolySceneEntityInstance.cpp
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92920fd47d
Tweaked binding generation to allow for receiving charCode from InputEvent in Lua, added an option for SceneSounds to play and loop automatically when loaded as part of a SceneEntityInstance, added an option for it to the entity editor in the IDE
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11 ani în urmă |
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PolySceneImage.cpp
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00432a4a91
Fix setImageCoordinates in SceneImage.
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11 ani în urmă |
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PolySceneLabel.cpp
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4cb18f7521
Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes
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12 ani în urmă |
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PolySceneLight.cpp
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7fcf69c036
Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor
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11 ani în urmă |
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PolySceneLine.cpp
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a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
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11 ani în urmă |
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PolySceneManager.cpp
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966420be46
Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop
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11 ani în urmă |
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PolySceneMesh.cpp
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4c3720bfed
Added a SceneMesh sheet for entity editor, made SceneMeshes that have VBOs and a skeleton not use VBOs unless the setting to send bone matrices to the material is on
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11 ani în urmă |
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PolyScenePrimitive.cpp
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b0cb636bc0
Icosphere and Octosphere meshes now force correct mesh type, ScenePrimitive options for icospheres and octospheres, IDE entity editor primitive options for icosphere and octospheres
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11 ani în urmă |
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PolySceneRenderTexture.cpp
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ec27b396e7
Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks.
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12 ani în urmă |
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PolySceneSound.cpp
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92920fd47d
Tweaked binding generation to allow for receiving charCode from InputEvent in Lua, added an option for SceneSounds to play and loop automatically when loaded as part of a SceneEntityInstance, added an option for it to the entity editor in the IDE
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11 ani în urmă |
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PolySceneSprite.cpp
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a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
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11 ani în urmă |
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PolyServer.cpp
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49763db246
Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding.
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12 ani în urmă |
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PolyShader.cpp
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8be60d9cb7
Optimized mesh skinning further, added support for GPU skinning
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11 ani în urmă |
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PolySkeleton.cpp
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7d86739ff5
Fixed Lua bindings not returning NULL pointer members in C++ classes properly, added a Lua-accessible vector multiply method to Matrix4, added an option to disable animations in a specific skeleton bone, fixed SceneLabel saving in entity editor broken in previous commit, minor 3d physics bugfixes, fixed bounding box calculation bug in Mesh introduced by recent mesh changes
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11 ani în urmă |
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PolySocket.cpp
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c51a325316
Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning
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12 ani în urmă |
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PolySound.cpp
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3825606a2b
Autoplaying streaming sound if OpenAL stops playing it because of dequeued buffers, adjusted streaming buffer default sizes
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11 ani în urmă |
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PolySoundManager.cpp
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ed43849593
Added support for streaming Sounds
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11 ani în urmă |
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PolyString.cpp
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39c4fba316
Added support for Polycode being able to use single-precision rather than only double everywhere
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11 ani în urmă |
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PolyTextMesh.cpp
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a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
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11 ani în urmă |
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PolyTexture.cpp
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c51a325316
Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning
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12 ani în urmă |
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PolyThreaded.cpp
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dda069be43
Threaded event fixes
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13 ani în urmă |
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PolyTimer.cpp
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d070e47295
Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes
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13 ani în urmă |
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PolyTimerManager.cpp
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 ani în urmă |
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PolyTween.cpp
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d8453c220f
Added a way to remove tweens based on their target
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10 ani în urmă |
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PolyTweenManager.cpp
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d8453c220f
Added a way to remove tweens based on their target
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10 ani în urmă |
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PolyVector2.cpp
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9359018eee
Cleaned up Vector2
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14 ani în urmă |
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PolyVector3.cpp
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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13 ani în urmă |
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PolyVector4.cpp
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4cb18f7521
Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes
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12 ani în urmă |
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PolyWinCore.cpp
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0f74d7b45b
WGL extensions now properly intialized. Antialiasing now works on Windows
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11 ani în urmă |
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rgbe.cpp
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e2f3451384
Added HDR image loading support (still expiremental), fixed image type not being respected in texture creation
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11 ani în urmă |
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tinystr.cpp
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7cc9015fd0
Initial import from old repository
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15 ani în urmă |
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tinyxml.cpp
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fecedf6221
Made NEWLINE default to unix newline in tinyxml
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13 ani în urmă |
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tinyxmlerror.cpp
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7cc9015fd0
Initial import from old repository
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15 ani în urmă |
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tinyxmlparser.cpp
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0180cc72bc
Add parenthesis to fix "&& within ||" warning on OS X
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12 ani în urmă |