Ivan Safrin 5baf7dc815 Fixed some property sheets, entity selection will now cycle through entities under cursor on repeated clicks 12 年之前
..
utils 32a32234b3 Added trackball camera class to IDE, switched the mesh editor and entity editor to use it 12 年之前
EditorGrid.h b60472479c Fixed mouse picking in virtual 2D scenes, added 2D mode to entity editor 12 年之前
EntityEditorPropertyView.h 5baf7dc815 Fixed some property sheets, entity selection will now cycle through entities under cursor on repeated clicks 12 年之前
ExampleBrowserWindow.h 3f300899cd Some more IDE work 14 年之前
ExportProjectWindow.h b11196824e Added compile scripts option to IDE export project window. 12 年之前
NewFileWindow.h 467369d432 Drag and Drop for UITrees, started on Screen editor in IDE 14 年之前
NewProjectWindow.h 695a105915 IDE header cleanup and some IDE fixes 14 年之前
PolycodeClipboard.h 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor 13 年之前
PolycodeConsole.h 73c9c27a6c UI tweaks, light theme 12 年之前
PolycodeEditor.h c5884954d5 Added support for editors to add their own config to the user state file, text editor will now reopen to the line it was closed on 12 年之前
PolycodeEditorManager.h 00d146334f Polycode IDE will now save tabs, layout, open project browser nodes and open editors on exit (and load them on startup) 12 年之前
PolycodeEntityEditor.h 5baf7dc815 Fixed some property sheets, entity selection will now cycle through entities under cursor on repeated clicks 12 年之前
PolycodeFontEditor.h 73c9c27a6c UI tweaks, light theme 12 年之前
PolycodeFrame.h 02272793af Removed Polygon from Polycode, meshes now contain vertices directly 12 年之前
PolycodeGlobals.h 0f8b40abc1 Syntax hilighting theme support and Solarized Dark theme for IDE 13 年之前
PolycodeIDEApp.h 99513fa3a4 Changed vertex color to use a stack in the Renderer instead of multiplying up hierarchy tree, fixed rendering in the IDE asset browser 12 年之前
PolycodeImageEditor.h a0e54ada27 Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles 12 年之前
PolycodeMaterialEditor.h fa1b054f01 Rewrote the particle system to use a single mesh instead of multiple entities, added a particle system property sheet to IDE editor 12 年之前
PolycodeMeshEditor.h 32a32234b3 Added trackball camera class to IDE, switched the mesh editor and entity editor to use it 12 年之前
PolycodeProject.h 9b1d802703 Texture filtering mode option in project settings 13 年之前
PolycodeProjectBrowser.h b5bb40045f Fixed horizontal scroll in UIScrollContainer, added a front end for the 3d asset import tool in the IDE, fixed refresh in the IDE project browser 12 年之前
PolycodeProjectEditor.h 73c9c27a6c UI tweaks, light theme 12 年之前
PolycodeProjectManager.h 51e208841f Separated project display into separate frames per project, added tab support preliminaries 12 年之前
PolycodeProps.h 722a6bc095 Fixed spotlight calculation in default shaders, added all default shaders as default materials, added spotlight visualizer to the entity editor, fixed some light prop sheet values 12 年之前
PolycodeRemoteDebugger.h ae751ec28f Fixed event handling broken by class system change, added equality operator to Lua classes that uses __ptr equality, changed Lua examples to use IDE project filenames, fixed old code so all examples work in the IDE, fixed positional ScreenSounds, added static constructor for ScreenLines to use in Lua 13 年之前
PolycodeSoundEditor.h d8d788f480 Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences. 12 年之前
PolycodeSpriteEditor.h 4f60bb29fb Sprite editor now resized properly 12 年之前
PolycodeTextEditor.h d8d788f480 Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences. 12 年之前
PolycodeToolLauncher.h 56d250823c Added indexed mesh support to Polycode, added indexed mesh support to .mesh format, polyimport will now always generate an indexed mesh file, rewrote .mesh format to support flags for different vertex attributes, updated polyimport with options to only include chosen vertex attributes, changed 3d asset import UI to reflect new polyimport changes, added support for secondary UV coordinates 12 年之前
SettingsWindow.h d8d788f480 Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences. 12 年之前
TextureBrowser.h 99513fa3a4 Changed vertex color to use a stack in the Renderer instead of multiplying up hierarchy tree, fixed rendering in the IDE asset browser 12 年之前
ToolWindows.h 56d250823c Added indexed mesh support to Polycode, added indexed mesh support to .mesh format, polyimport will now always generate an indexed mesh file, rewrote .mesh format to support flags for different vertex attributes, updated polyimport with options to only include chosen vertex attributes, changed 3d asset import UI to reflect new polyimport changes, added support for secondary UV coordinates 12 年之前
TrackballCamera.h b60472479c Fixed mouse picking in virtual 2D scenes, added 2D mode to entity editor 12 年之前
TransformGizmo.h a0e54ada27 Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles 12 年之前