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utils
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32a32234b3
Added trackball camera class to IDE, switched the mesh editor and entity editor to use it
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12 年之前 |
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EditorGrid.h
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b60472479c
Fixed mouse picking in virtual 2D scenes, added 2D mode to entity editor
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12 年之前 |
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EntityEditorPropertyView.h
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5baf7dc815
Fixed some property sheets, entity selection will now cycle through entities under cursor on repeated clicks
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12 年之前 |
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ExampleBrowserWindow.h
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3f300899cd
Some more IDE work
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14 年之前 |
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ExportProjectWindow.h
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b11196824e
Added compile scripts option to IDE export project window.
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12 年之前 |
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NewFileWindow.h
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467369d432
Drag and Drop for UITrees, started on Screen editor in IDE
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14 年之前 |
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NewProjectWindow.h
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695a105915
IDE header cleanup and some IDE fixes
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14 年之前 |
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PolycodeClipboard.h
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391fc8afbf
Deep clone for screen entities, copy/paste in 2d editor
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13 年之前 |
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PolycodeConsole.h
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73c9c27a6c
UI tweaks, light theme
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12 年之前 |
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PolycodeEditor.h
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c5884954d5
Added support for editors to add their own config to the user state file, text editor will now reopen to the line it was closed on
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12 年之前 |
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PolycodeEditorManager.h
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00d146334f
Polycode IDE will now save tabs, layout, open project browser nodes and open editors on exit (and load them on startup)
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12 年之前 |
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PolycodeEntityEditor.h
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5baf7dc815
Fixed some property sheets, entity selection will now cycle through entities under cursor on repeated clicks
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12 年之前 |
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PolycodeFontEditor.h
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73c9c27a6c
UI tweaks, light theme
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12 年之前 |
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PolycodeFrame.h
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02272793af
Removed Polygon from Polycode, meshes now contain vertices directly
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12 年之前 |
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PolycodeGlobals.h
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0f8b40abc1
Syntax hilighting theme support and Solarized Dark theme for IDE
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13 年之前 |
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PolycodeIDEApp.h
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99513fa3a4
Changed vertex color to use a stack in the Renderer instead of multiplying up hierarchy tree, fixed rendering in the IDE asset browser
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12 年之前 |
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PolycodeImageEditor.h
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a0e54ada27
Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles
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12 年之前 |
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PolycodeMaterialEditor.h
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fa1b054f01
Rewrote the particle system to use a single mesh instead of multiple entities, added a particle system property sheet to IDE editor
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12 年之前 |
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PolycodeMeshEditor.h
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32a32234b3
Added trackball camera class to IDE, switched the mesh editor and entity editor to use it
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12 年之前 |
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PolycodeProject.h
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9b1d802703
Texture filtering mode option in project settings
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13 年之前 |
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PolycodeProjectBrowser.h
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b5bb40045f
Fixed horizontal scroll in UIScrollContainer, added a front end for the 3d asset import tool in the IDE, fixed refresh in the IDE project browser
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12 年之前 |
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PolycodeProjectEditor.h
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73c9c27a6c
UI tweaks, light theme
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12 年之前 |
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PolycodeProjectManager.h
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51e208841f
Separated project display into separate frames per project, added tab support preliminaries
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12 年之前 |
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PolycodeProps.h
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722a6bc095
Fixed spotlight calculation in default shaders, added all default shaders as default materials, added spotlight visualizer to the entity editor, fixed some light prop sheet values
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12 年之前 |
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PolycodeRemoteDebugger.h
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ae751ec28f
Fixed event handling broken by class system change, added equality operator to Lua classes that uses __ptr equality, changed Lua examples to use IDE project filenames, fixed old code so all examples work in the IDE, fixed positional ScreenSounds, added static constructor for ScreenLines to use in Lua
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13 年之前 |
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PolycodeSoundEditor.h
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d8d788f480
Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences.
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12 年之前 |
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PolycodeSpriteEditor.h
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4f60bb29fb
Sprite editor now resized properly
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12 年之前 |
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PolycodeTextEditor.h
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d8d788f480
Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences.
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12 年之前 |
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PolycodeToolLauncher.h
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56d250823c
Added indexed mesh support to Polycode, added indexed mesh support to .mesh format, polyimport will now always generate an indexed mesh file, rewrote .mesh format to support flags for different vertex attributes, updated polyimport with options to only include chosen vertex attributes, changed 3d asset import UI to reflect new polyimport changes, added support for secondary UV coordinates
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12 年之前 |
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SettingsWindow.h
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d8d788f480
Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences.
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12 年之前 |
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TextureBrowser.h
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99513fa3a4
Changed vertex color to use a stack in the Renderer instead of multiplying up hierarchy tree, fixed rendering in the IDE asset browser
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12 年之前 |
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ToolWindows.h
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56d250823c
Added indexed mesh support to Polycode, added indexed mesh support to .mesh format, polyimport will now always generate an indexed mesh file, rewrote .mesh format to support flags for different vertex attributes, updated polyimport with options to only include chosen vertex attributes, changed 3d asset import UI to reflect new polyimport changes, added support for secondary UV coordinates
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12 年之前 |
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TrackballCamera.h
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b60472479c
Fixed mouse picking in virtual 2D scenes, added 2D mode to entity editor
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12 年之前 |
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TransformGizmo.h
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a0e54ada27
Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles
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12 年之前 |