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GLee.cpp
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185c6d4b99
Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork
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14 years ago |
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OSBasics.cpp
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1671a07a88
fix for mingw for iterating over directories
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12 years ago |
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PolyBezierCurve.cpp
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a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
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11 years ago |
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PolyBone.cpp
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0f362f25d7
Made FBO textures obey global texture filtering settings, some Skeleton bugfixes and helper methods
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10 years ago |
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PolyCamera.cpp
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11b46b0dfa
Added ability to bind a global framebuffer at the start of every render, added ability for Cameras to use global framebuffer as color input, allowing post processing filters to be applied to everything that has been rendered on screen so far
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11 years ago |
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PolyClient.cpp
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49763db246
Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding.
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12 years ago |
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PolyCocoaCore.mm
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94bfec4af7
Added native touch support on Mac
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10 years ago |
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PolyColor.cpp
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39c4fba316
Added support for Polycode being able to use single-precision rather than only double everywhere
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11 years ago |
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PolyConfig.cpp
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22556e056d
Added setBoolValue and getBoolValue so param can be evaluated when needed.
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12 years ago |
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PolyCore.cpp
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1983a51de4
Added a fix for fixed timestep on Windows
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11 years ago |
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PolyCoreInput.cpp
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5b43e0b918
Fixed a bug in touch simulation in input core
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10 years ago |
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PolyCoreServices.cpp
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6ebb5576d0
Added CoreInput accessor to CoreServices
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11 years ago |
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PolyCubemap.cpp
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4e0c221180
Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor
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12 years ago |
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PolyData.cpp
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c51a325316
Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning
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12 years ago |
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PolyEntity.cpp
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d4cc4f457f
Fixed Bone::getName not parsing properly into bindings, fixed scaled 3d objects not being tracked properly by the 3d physics module, fixed some mesh generation stuff broken by mesh rewrite
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11 years ago |
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PolyEvent.cpp
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680509fa3b
Added a way for event handlers to cancel subsequent executions of an event
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10 years ago |
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PolyEventDispatcher.cpp
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680509fa3b
Added a way for event handlers to cancel subsequent executions of an event
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10 years ago |
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PolyEventHandler.cpp
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3d1475dcb7
Removed deprecated secondary handler from EventHandler
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12 years ago |
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PolyFixedShader.cpp
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a8e81d54e6
Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color
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12 years ago |
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PolyFont.cpp
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c2963c38be
Moved FTLibrary handle into FontManager
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12 years ago |
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PolyFontGlyphSheet.cpp
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a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
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11 years ago |
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PolyFontManager.cpp
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c2963c38be
Moved FTLibrary handle into FontManager
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12 years ago |
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PolyGLCubemap.cpp
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160aaeedf5
Implemented saving and loading of most of the entity editor entity types, cleaned up some old shader code
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12 years ago |
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PolyGLRenderer.cpp
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0f362f25d7
Made FBO textures obey global texture filtering settings, some Skeleton bugfixes and helper methods
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10 years ago |
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PolyGLSLProgram.cpp
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cdf10e8510
Fixed bug with loading shader programs
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11 years ago |
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PolyGLSLShader.cpp
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8be60d9cb7
Optimized mesh skinning further, added support for GPU skinning
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11 years ago |
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PolyGLSLShaderModule.cpp
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8be60d9cb7
Optimized mesh skinning further, added support for GPU skinning
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11 years ago |
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PolyGLTexture.cpp
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722d97799c
Merge pull request #531 from NiDragon/setTextureData-Update
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11 years ago |
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PolyGLVertexBuffer.cpp
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8be60d9cb7
Optimized mesh skinning further, added support for GPU skinning
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11 years ago |
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PolyImage.cpp
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722d97799c
Merge pull request #531 from NiDragon/setTextureData-Update
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11 years ago |
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PolyInputEvent.cpp
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92920fd47d
Tweaked binding generation to allow for receiving charCode from InputEvent in Lua, added an option for SceneSounds to play and loop automatically when loaded as part of a SceneEntityInstance, added an option for it to the entity editor in the IDE
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11 years ago |
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PolyLabel.cpp
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bfd0de6096
Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code
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12 years ago |
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PolyLogger.cpp
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065d104a68
Made the logger flush the stream immediately after logging string to file
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10 years ago |
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PolyMaterial.cpp
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9435b85adf
Don't completely destroy shader bindings of textures, etc when reloading shaders. just fix up the parameters. otherwise material texture settings get dropped and not recreated.
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11 years ago |
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PolyMaterialManager.cpp
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e2f3451384
Added HDR image loading support (still expiremental), fixed image type not being respected in texture creation
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11 years ago |
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PolyMatrix4.cpp
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be25d4ac49
Renamed Matrix and Quaternion::inverse to Inverse
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12 years ago |
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PolyMesh.cpp
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5f660b6530
Added an OBJ file saving feature to Mesh
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11 years ago |
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PolyModule.cpp
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dc006132ba
Touch events in Input core, TUIO module and multiple monitor support in Cocoa
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13 years ago |
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PolyObject.cpp
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2d0c9bd161
Force fixed floating point format for ostringstream in ObjectEntry saving
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10 years ago |
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PolyParticleEmitter.cpp
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213fd02556
Fixed mesh particle emitter to work with new mesh system
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11 years ago |
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PolyPeer.cpp
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f3a8991475
Fixed initial peer packet not getting processed
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11 years ago |
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PolyPerlin.cpp
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9d23ff302a
Fix "unused variable" warnings on OS X
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12 years ago |
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PolyQuaternion.cpp
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9b3d40b6dd
Renamed Quaternion::normalize() to Quaternion::Normalize()
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12 years ago |
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PolyQuaternionCurve.cpp
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e65808712e
Number-is-single fixes
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11 years ago |
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PolyRay.cpp
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336eb51af0
Gizmo Changes
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11 years ago |
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PolyRectangle.cpp
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b20c87b80f
Add == and != operators to Rectangle class
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12 years ago |
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PolyRenderDataArray.cpp
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a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
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11 years ago |
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PolyRenderer.cpp
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11b46b0dfa
Added ability to bind a global framebuffer at the start of every render, added ability for Cameras to use global framebuffer as color input, allowing post processing filters to be applied to everything that has been rendered on screen so far
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11 years ago |
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PolyResource.cpp
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ba879693a6
Added global resource autoreload settings
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11 years ago |
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PolyResourceManager.cpp
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ba879693a6
Added global resource autoreload settings
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11 years ago |
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PolySDLCore.cpp
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16e2fb0d69
Fix virtual functions in Linux PolycodePlayer
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11 years ago |
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PolyScene.cpp
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8486ff0a5a
Fix event listener not being removed properly in Scene destructor
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11 years ago |
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PolySceneEntityInstance.cpp
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92920fd47d
Tweaked binding generation to allow for receiving charCode from InputEvent in Lua, added an option for SceneSounds to play and loop automatically when loaded as part of a SceneEntityInstance, added an option for it to the entity editor in the IDE
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11 years ago |
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PolySceneImage.cpp
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00432a4a91
Fix setImageCoordinates in SceneImage.
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11 years ago |
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PolySceneLabel.cpp
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4cb18f7521
Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes
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12 years ago |
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PolySceneLight.cpp
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7fcf69c036
Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor
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11 years ago |
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PolySceneLine.cpp
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a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
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11 years ago |
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PolySceneManager.cpp
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966420be46
Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop
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11 years ago |
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PolySceneMesh.cpp
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98be7cb3be
Fixed some potential skeletal animation bugs
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11 years ago |
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PolyScenePrimitive.cpp
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b0cb636bc0
Icosphere and Octosphere meshes now force correct mesh type, ScenePrimitive options for icospheres and octospheres, IDE entity editor primitive options for icosphere and octospheres
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11 years ago |
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PolySceneRenderTexture.cpp
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ec27b396e7
Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks.
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12 years ago |
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PolySceneSound.cpp
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92920fd47d
Tweaked binding generation to allow for receiving charCode from InputEvent in Lua, added an option for SceneSounds to play and loop automatically when loaded as part of a SceneEntityInstance, added an option for it to the entity editor in the IDE
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11 years ago |
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PolySceneSprite.cpp
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b251f8e5a6
Added select all to IDE sprite editor, sprite set will now generate sprite frames in correct order
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10 years ago |
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PolyServer.cpp
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49763db246
Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding.
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12 years ago |
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PolyShader.cpp
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8be60d9cb7
Optimized mesh skinning further, added support for GPU skinning
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11 years ago |
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PolySkeleton.cpp
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0f362f25d7
Made FBO textures obey global texture filtering settings, some Skeleton bugfixes and helper methods
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10 years ago |
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PolySocket.cpp
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c51a325316
Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning
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12 years ago |
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PolySound.cpp
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3825606a2b
Autoplaying streaming sound if OpenAL stops playing it because of dequeued buffers, adjusted streaming buffer default sizes
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11 years ago |
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PolySoundManager.cpp
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ed43849593
Added support for streaming Sounds
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11 years ago |
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PolyString.cpp
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39c4fba316
Added support for Polycode being able to use single-precision rather than only double everywhere
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11 years ago |
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PolyTextMesh.cpp
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a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
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11 years ago |
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PolyTexture.cpp
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c51a325316
Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning
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12 years ago |
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PolyThreaded.cpp
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dda069be43
Threaded event fixes
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13 years ago |
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PolyTimer.cpp
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d070e47295
Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes
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13 years ago |
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PolyTimerManager.cpp
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 years ago |
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PolyTween.cpp
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d8453c220f
Added a way to remove tweens based on their target
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10 years ago |
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PolyTweenManager.cpp
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b513dfbee2
Fixed bug in TweenManager that called onComplete on forced tween removal
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10 years ago |
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PolyVector2.cpp
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9359018eee
Cleaned up Vector2
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14 years ago |
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PolyVector3.cpp
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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13 years ago |
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PolyVector4.cpp
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4cb18f7521
Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes
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12 years ago |
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PolyWinCore.cpp
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0f74d7b45b
WGL extensions now properly intialized. Antialiasing now works on Windows
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11 years ago |
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rgbe.cpp
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e2f3451384
Added HDR image loading support (still expiremental), fixed image type not being respected in texture creation
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11 years ago |
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tinystr.cpp
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7cc9015fd0
Initial import from old repository
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15 years ago |
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tinyxml.cpp
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fecedf6221
Made NEWLINE default to unix newline in tinyxml
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13 years ago |
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tinyxmlerror.cpp
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7cc9015fd0
Initial import from old repository
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15 years ago |
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tinyxmlparser.cpp
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0180cc72bc
Add parenthesis to fix "&& within ||" warning on OS X
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12 years ago |