PolycodeSpriteEditor.cpp 77 KB

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  1. /*
  2. Copyright (C) 2012 by Ivan Safrin
  3. Permission is hereby granted, free of charge, to any person obtaining a copy
  4. of this software and associated documentation files (the "Software"), to deal
  5. in the Software without restriction, including without limitation the rights
  6. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  7. copies of the Software, and to permit persons to whom the Software is
  8. furnished to do so, subject to the following conditions:
  9. The above copyright notice and this permission notice shall be included in
  10. all copies or substantial portions of the Software.
  11. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  12. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  13. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  14. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  15. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  16. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  17. THE SOFTWARE.
  18. */
  19. #include "PolycodeSpriteEditor.h"
  20. #include "PolycodeFrame.h"
  21. extern UIColorPicker *globalColorPicker;
  22. extern PolycodeFrame *globalFrame;
  23. extern UIGlobalMenu *globalMenu;
  24. SpriteSheetEditor::SpriteSheetEditor(SpriteSet *sprite) : UIElement() {
  25. this->sprite = sprite;
  26. willCreateFrame = false;
  27. zoomScale = 1.0;
  28. enableScissor = true;
  29. previewBg = new UIImage("main/grid_dark.png");
  30. addChild(previewBg);
  31. previewBg->processInputEvents = true;
  32. panning = false;
  33. previewBg->addEventListener(this, InputEvent::EVENT_MOUSEWHEEL_DOWN);
  34. previewBg->addEventListener(this, InputEvent::EVENT_MOUSEWHEEL_UP);
  35. previewBg->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  36. previewBg->addEventListener(this, InputEvent::EVENT_MOUSEUP);
  37. previewBg->addEventListener(this, InputEvent::EVENT_MOUSEUP_OUTSIDE);
  38. previewBg->addEventListener(this, InputEvent::EVENT_MOUSEMOVE);
  39. previewImage = new UIRect(10, 10);
  40. previewImage->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
  41. addChild(previewImage);
  42. frameVisualizerMesh = new SceneMesh(Mesh::LINE_MESH);
  43. frameVisualizerMesh->setColor(1.0, 1.0, 1.0, 1.0);
  44. addChild(frameVisualizerMesh);
  45. frameVisualizerMesh->setAnchorPoint(-1.0, -1.0, 0.0);
  46. frameVisualizerMesh->loadTexture("main/stipple.png");
  47. frameVisualizerMesh->lineWidth = 1; //CoreServices::getInstance()->getRenderer()->getBackingResolutionScaleX();
  48. frameVisualizerMeshSelected = new SceneMesh(Mesh::LINE_MESH);
  49. frameVisualizerMeshSelected->setColor(1.0, 1.0, 0.0, 1.0);
  50. addChild(frameVisualizerMeshSelected);
  51. frameVisualizerMeshSelected->setAnchorPoint(-1.0, -1.0, 0.0);
  52. frameVisualizerMeshSelected->loadTexture("main/stipple.png");
  53. frameVisualizerMeshSelected->lineWidth = 2;
  54. previewImage->setTexture(sprite->getTexture());
  55. transformGrips = new TransformGrips();
  56. transformGrips->addEventListener(this, Event::CHANGE_EVENT);
  57. addChild(transformGrips);
  58. bottomMenu = new Entity();
  59. addChild(bottomMenu);
  60. bottomMenu->processInputEvents = true;
  61. bottomMenuRect = new UIRect(100, 100);
  62. bottomMenu->addChild(bottomMenuRect);
  63. bottomMenuRect->setAnchorPoint(-1.0, -1.0, 0.0);
  64. bottomMenuRect->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  65. changeImageButton = new UIButton("Change image", 120);
  66. bottomMenu->addChild(changeImageButton);
  67. changeImageButton->addEventListener(this, UIEvent::CLICK_EVENT);
  68. changeImageButton->setPosition(5.0, 3.0);
  69. clearFramesButton = new UIButton("Clear", 60);
  70. bottomMenu->addChild(clearFramesButton);
  71. clearFramesButton->addEventListener(this, UIEvent::CLICK_EVENT);
  72. clearFramesButton->setPosition(125.0, 3.0);
  73. generateFramesButton = new UIButton("Generate", 70);
  74. bottomMenu->addChild(generateFramesButton);
  75. generateFramesButton->addEventListener(this, UIEvent::CLICK_EVENT);
  76. generateFramesButton->setPosition(185.0, 3.0);
  77. generateTypeDropdown = new UIComboBox(globalMenu, 120);
  78. bottomMenu->addChild(generateTypeDropdown);
  79. generateTypeDropdown->setPosition(255, 3.0);
  80. generateTypeDropdown->addComboItem("Uniform grid");
  81. generateTypeDropdown->addComboItem("Detect frames");
  82. generateTypeDropdown->setSelectedIndex(0);
  83. generateTypeDropdown->addEventListener(this, UIEvent::CHANGE_EVENT);
  84. generateOptionsButton = new UIButton("Options", 80);
  85. bottomMenu->addChild(generateOptionsButton);
  86. generateOptionsButton->setPosition(375.0, 3.0);
  87. generateOptionsButton->addEventListener(this, UIEvent::CLICK_EVENT);
  88. optionsWindow = new UIWindow("Frame generation options", 230.0, 100.0);
  89. addChild(optionsWindow);
  90. optionsWindow->hideWindow();
  91. optionsWindow->visible = false;
  92. optionsWindow->enabled = false;
  93. uniformOptions = new UIElement();
  94. optionsWindow->addChild(uniformOptions);
  95. detectOptions = new UIElement();
  96. optionsWindow->addChild(detectOptions);
  97. detectOptions->visible = false;
  98. detectOptions->enabled = false;
  99. UILabel *label;
  100. label = new UILabel("Default anchor", 12);
  101. optionsWindow->addChild(label);
  102. label->setPosition(120.0 - label->getWidth(), 43.0);
  103. defaultAnchorCombo = new UIComboBox(globalMenu, 112.0);
  104. optionsWindow->addChild(defaultAnchorCombo);
  105. defaultAnchorCombo->setPosition(130.0, 40.0);
  106. defaultAnchorCombo->addComboItem("Center");
  107. defaultAnchorCombo->addComboItem("Top-left");
  108. defaultAnchorCombo->addComboItem("Top");
  109. defaultAnchorCombo->addComboItem("Top-right");
  110. defaultAnchorCombo->addComboItem("Left");
  111. defaultAnchorCombo->addComboItem("Right");
  112. defaultAnchorCombo->addComboItem("Bottom-left");
  113. defaultAnchorCombo->addComboItem("Bottom");
  114. defaultAnchorCombo->addComboItem("Bottom-right");
  115. defaultAnchorCombo->setSelectedIndex(0);
  116. defaultAnchors.push_back(Vector2(0.0, 0.0));
  117. defaultAnchors.push_back(Vector2(-0.5, -0.5));
  118. defaultAnchors.push_back(Vector2(0.0, -0.5));
  119. defaultAnchors.push_back(Vector2(0.5, -0.5));
  120. defaultAnchors.push_back(Vector2(-0.5, 0.0));
  121. defaultAnchors.push_back(Vector2(0.5, 0.0));
  122. defaultAnchors.push_back(Vector2(-0.5, 0.5));
  123. defaultAnchors.push_back(Vector2(0.0, 0.5));
  124. defaultAnchors.push_back(Vector2(0.5, 0.5));
  125. label = new UILabel("Grid width (px)", 12);
  126. uniformOptions->addChild(label);
  127. label->setPosition(120.0 - label->getWidth(), 68.0);
  128. uniformGridWidthInput = new UITextInput(false, 100.0, 12);
  129. uniformOptions->addChild(uniformGridWidthInput);
  130. uniformGridWidthInput->setPosition(130.0, 65.0);
  131. uniformGridWidthInput->setText("32");
  132. uniformGridWidthInput->setNumberOnly(true);
  133. label = new UILabel("Grid height (px)", 12);
  134. uniformOptions->addChild(label);
  135. label->setPosition(120.0 - label->getWidth(), 93.0);
  136. uniformGridHeightInput = new UITextInput(false, 100, 12);
  137. uniformOptions->addChild(uniformGridHeightInput);
  138. uniformGridHeightInput->setPosition(130.0, 90);
  139. uniformGridHeightInput->setText("32");
  140. uniformGridHeightInput->setNumberOnly(true);
  141. label = new UILabel("Min. distance (px)", 12);
  142. detectOptions->addChild(label);
  143. label->setPosition(120.0 - label->getWidth(), 68.0);
  144. minimumDistanceInput = new UITextInput(false, 30, 12);
  145. detectOptions->addChild(minimumDistanceInput);
  146. minimumDistanceInput->setPosition(130.0, 65.0);
  147. minimumDistanceInput->setText("0");
  148. minimumDistanceInput->setNumberOnly(true);
  149. headerBg = new UIRect(10,10);
  150. addChild(headerBg);
  151. headerBg->setAnchorPoint(-1.0, -1.0, 0.0);
  152. headerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  153. label = new UILabel("SPRITE SHEET", 18, "section", Label::ANTIALIAS_FULL);
  154. label->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderFontColor"));
  155. addChild(label);
  156. label->setPosition(10, 3);
  157. bgSelector = new UIIconSelector();
  158. bgSelector->addIcon("spriteEditor/grid_icon_dark.png");
  159. bgSelector->addIcon("spriteEditor/grid_icon_light.png");
  160. bgSelector->selectIndex(0);
  161. bgSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  162. addChild(bgSelector);
  163. creatingFrame = false;
  164. Services()->getCore()->getInput()->addEventListener(this, InputEvent::EVENT_KEYDOWN);
  165. }
  166. bool SpriteSheetEditor::hasSelectedID(unsigned int frameID) {
  167. for(int i=0; i < selectedIDs.size(); i++) {
  168. if(selectedIDs[i] == frameID) {
  169. return true;
  170. }
  171. }
  172. return false;
  173. }
  174. void SpriteSheetEditor::Update() {
  175. Mesh *mesh = frameVisualizerMesh->getMesh();
  176. Mesh *meshSelected = frameVisualizerMeshSelected->getMesh();
  177. mesh->clearMesh();
  178. meshSelected->clearMesh();
  179. mesh->indexedMesh = true;
  180. meshSelected->indexedMesh = true;
  181. unsigned int offsetSelected = 0;
  182. unsigned int offset = 0;
  183. for(int i=0; i < sprite->getNumFrames(); i++){
  184. SpriteFrame frame = sprite->getSpriteFrame(i);
  185. mesh->addVertexWithUV(frame.coordinates.x, -frame.coordinates.y, 0.0, frame.coordinates.x, frame.coordinates.y);
  186. mesh->addVertexWithUV(frame.coordinates.x+frame.coordinates.w, -frame.coordinates.y, 0.0, frame.coordinates.x+frame.coordinates.w, frame.coordinates.y);
  187. mesh->addVertexWithUV(frame.coordinates.x+frame.coordinates.w, -frame.coordinates.y - frame.coordinates.h, 0.0, frame.coordinates.x+frame.coordinates.w, frame.coordinates.y + frame.coordinates.h);
  188. mesh->addVertexWithUV(frame.coordinates.x, -frame.coordinates.y - frame.coordinates.h, 0.0, frame.coordinates.x, frame.coordinates.y + frame.coordinates.h);
  189. mesh->addIndexedFace(offset+0,offset+1);
  190. mesh->addIndexedFace(offset+1,offset+2);
  191. mesh->addIndexedFace(offset+2,offset+3);
  192. mesh->addIndexedFace(offset+3,offset+0);
  193. offset += 4;
  194. if(hasSelectedID(frame.frameID)) {
  195. meshSelected->addVertexWithUV(frame.coordinates.x, -frame.coordinates.y, 0.0, frame.coordinates.x, frame.coordinates.y);
  196. meshSelected->addVertexWithUV(frame.coordinates.x+frame.coordinates.w, -frame.coordinates.y, 0.0, frame.coordinates.x+frame.coordinates.w, frame.coordinates.y);
  197. meshSelected->addVertexWithUV(frame.coordinates.x+frame.coordinates.w, -frame.coordinates.y - frame.coordinates.h, 0.0, frame.coordinates.x+frame.coordinates.w, frame.coordinates.y + frame.coordinates.h);
  198. meshSelected->addVertexWithUV(frame.coordinates.x, -frame.coordinates.y - frame.coordinates.h, 0.0, frame.coordinates.x, frame.coordinates.y + frame.coordinates.h);
  199. meshSelected->addIndexedFace(offsetSelected+0,offsetSelected+1);
  200. meshSelected->addIndexedFace(offsetSelected+1,offsetSelected+2);
  201. meshSelected->addIndexedFace(offsetSelected+2,offsetSelected+3);
  202. meshSelected->addIndexedFace(offsetSelected+3,offsetSelected+0);
  203. offsetSelected += 4;
  204. }
  205. }
  206. if(creatingFrame) {
  207. SpriteFrame frame = frameToAdd;
  208. mesh->addVertexWithUV(frame.coordinates.x, -frame.coordinates.y, 0.0, frame.coordinates.x, frame.coordinates.y);
  209. mesh->addVertexWithUV(frame.coordinates.x+frame.coordinates.w, -frame.coordinates.y, 0.0, frame.coordinates.x+frame.coordinates.w, frame.coordinates.y);
  210. mesh->addVertexWithUV(frame.coordinates.x+frame.coordinates.w, -frame.coordinates.y - frame.coordinates.h, 0.0, frame.coordinates.x+frame.coordinates.w, frame.coordinates.y + frame.coordinates.h);
  211. mesh->addVertexWithUV(frame.coordinates.x, -frame.coordinates.y - frame.coordinates.h, 0.0, frame.coordinates.x, frame.coordinates.y + frame.coordinates.h);
  212. mesh->addIndexedFace(offset+0,offset+1);
  213. mesh->addIndexedFace(offset+1,offset+2);
  214. mesh->addIndexedFace(offset+2,offset+3);
  215. mesh->addIndexedFace(offset+3,offset+0);
  216. offset += 4;
  217. }
  218. }
  219. void SpriteSheetEditor::handleEvent(Event *event) {
  220. if(event->getDispatcher() == changeImageButton) {
  221. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  222. std::vector<String> extensions;
  223. extensions.push_back("png");
  224. globalFrame->showAssetBrowser(extensions);
  225. } else if(event->getDispatcher() == generateFramesButton) {
  226. if(generateTypeDropdown->getSelectedIndex() == 0) {
  227. Number frameWidth = uniformGridWidthInput->getText().toNumber() / ((Number)sprite->getTexture()->getWidth());
  228. Number frameHeight = uniformGridHeightInput->getText().toNumber() / ((Number)sprite->getTexture()->getHeight());
  229. sprite->createGridFrames(frameWidth, frameHeight, defaultAnchors[defaultAnchorCombo->getSelectedIndex()]);
  230. } else {
  231. sprite->createFramesFromIslands(minimumDistanceInput->getText().toInteger(), defaultAnchors[defaultAnchorCombo->getSelectedIndex()]);
  232. }
  233. dispatchEvent(new Event(),Event::CHANGE_EVENT);
  234. } else if(event->getDispatcher() == bgSelector) {
  235. switch(bgSelector->getSelectedIndex()) {
  236. case 0:
  237. previewBg->loadTexture("main/grid_dark.png");
  238. break;
  239. case 1:
  240. previewBg->loadTexture("main/grid_light.png");
  241. break;
  242. }
  243. } else if(event->getDispatcher() == generateTypeDropdown) {
  244. if(generateTypeDropdown->getSelectedIndex() == 0) {
  245. uniformOptions->visible = true;
  246. uniformOptions->enabled = true;
  247. detectOptions->visible = false;
  248. detectOptions->enabled = false;
  249. } else {
  250. uniformOptions->visible = false;
  251. uniformOptions->enabled = false;
  252. detectOptions->visible = true;
  253. detectOptions->enabled = true;
  254. }
  255. } else if(event->getDispatcher() == clearFramesButton) {
  256. sprite->clearFrames();
  257. dispatchEvent(new Event(),Event::CHANGE_EVENT);
  258. } else if(event->getDispatcher() == generateOptionsButton) {
  259. optionsWindow->visible = !optionsWindow->visible;
  260. optionsWindow->enabled = !optionsWindow->enabled;
  261. } else if(event->getDispatcher() == globalFrame->assetBrowser) {
  262. String newImagePath = globalFrame->assetBrowser->getSelectedAssetPath();
  263. sprite->loadTexture(globalFrame->assetBrowser->getSelectedAssetPath());
  264. previewImage->setTexture(sprite->getTexture());
  265. globalFrame->assetBrowser->removeAllHandlersForListener(this);
  266. globalFrame->hideModal();
  267. Resize(getWidth(), getHeight());
  268. } else if(event->getDispatcher() == Services()->getCore()->getInput()) {
  269. InputEvent *inputEvent = (InputEvent*) event;
  270. switch(inputEvent->getEventCode()) {
  271. case InputEvent::EVENT_KEYDOWN:
  272. {
  273. switch(inputEvent->getKey()) {
  274. case Polycode::KEY_BACKSPACE:
  275. case Polycode::KEY_DELETE:
  276. if(previewBg->hasFocus) {
  277. deleteSelectedFrames();
  278. }
  279. break;
  280. }
  281. }
  282. break;
  283. }
  284. } else if(event->getDispatcher() == transformGrips) {
  285. if(sprite->getNumFrames() > 0 && selectedIDs.size() > 0) {
  286. SpriteFrame frame = sprite->getSpriteFrameByID(selectedIDs[selectedIDs.size()-1]);
  287. Polycode::Rectangle gripRect = transformGrips->getGripRectangle();
  288. frame.coordinates.x = ((gripRect.x-previewImage->getPosition().x) / previewImage->getWidth() / zoomScale);
  289. frame.coordinates.y = ((gripRect.y-previewImage->getPosition().y) / previewImage->getHeight() / zoomScale);
  290. frame.coordinates.w = gripRect.w / previewImage->getWidth() / zoomScale;
  291. frame.coordinates.h = gripRect.h / previewImage->getHeight() / zoomScale;
  292. frame.anchorPoint = transformGrips->getAnchorPoint();
  293. sprite->setSpriteFrame(frame);
  294. dispatchEvent(new Event(),Event::CHANGE_EVENT);
  295. }
  296. } else if(event->getDispatcher() == previewBg) {
  297. InputEvent *inputEvent = (InputEvent*) event;
  298. switch(event->getEventCode()) {
  299. case InputEvent::EVENT_MOUSEWHEEL_UP:
  300. zoomScale *= 1.02;
  301. Resize(getWidth(), getHeight());
  302. break;
  303. case InputEvent::EVENT_MOUSEWHEEL_DOWN:
  304. zoomScale *= 0.98;
  305. if(zoomScale < 0.1) {
  306. zoomScale = 0.1;
  307. }
  308. Resize(getWidth(), getHeight());
  309. break;
  310. case InputEvent::EVENT_MOUSEDOWN:
  311. willCreateFrame = true;
  312. previewBg->focusSelf();
  313. if(Services()->getCore()->getInput()->getKeyState(KEY_LALT)) {
  314. panning = true;
  315. panMouseBase = Services()->getCore()->getInput()->getMousePosition();
  316. } else {
  317. if(!Services()->getCore()->getInput()->getKeyState(KEY_LSHIFT) &&
  318. !Services()->getCore()->getInput()->getKeyState(KEY_LSHIFT)) {
  319. clearSelected();
  320. }
  321. // check hit detection on frames
  322. Vector2 mouseCoord = Services()->getCore()->getInput()->getMousePosition();
  323. clickBaseCoord = mouseCoord;
  324. for(int i=0; i < sprite->getNumFrames(); i++) {
  325. SpriteFrame frame = sprite->getSpriteFrame(i);
  326. Polycode::Rectangle transforedCoords;
  327. Vector2 corner = previewImage->getScreenPositionForMainCamera();
  328. transforedCoords.x = corner.x + (frame.coordinates.x * zoomScale * previewImage->getWidth()) ;
  329. transforedCoords.y = corner.y + (frame.coordinates.y * zoomScale * previewImage->getHeight());
  330. transforedCoords.w = frame.coordinates.w * zoomScale * previewImage->getWidth();
  331. transforedCoords.h = frame.coordinates.h * zoomScale * previewImage->getHeight();
  332. if(mouseCoord.x >= transforedCoords.x && mouseCoord.x <= transforedCoords.x + transforedCoords.w && mouseCoord.y >= transforedCoords.y && mouseCoord.y <= transforedCoords.y + transforedCoords.h) {
  333. if(!hasSelectedID(frame.frameID)) {
  334. selectedIDs.push_back(frame.frameID);
  335. willCreateFrame = false;
  336. } else {
  337. if(Services()->getCore()->getInput()->getKeyState(KEY_LSHIFT) ||
  338. Services()->getCore()->getInput()->getKeyState(KEY_LSHIFT)) {
  339. for(int f=0; f < selectedIDs.size(); f++) {
  340. if(selectedIDs[f] == frame.frameID)
  341. {
  342. selectedIDs.erase(selectedIDs.begin() + f);
  343. break;
  344. }}
  345. }
  346. }
  347. break;
  348. }
  349. }
  350. }
  351. break;
  352. case InputEvent::EVENT_MOUSEMOVE:
  353. if(panning) {
  354. panOffset += Services()->getCore()->getInput()->getMousePosition() - panMouseBase;
  355. panMouseBase = Services()->getCore()->getInput()->getMousePosition();
  356. Resize(getWidth(), getHeight());
  357. } else {
  358. CoreInput *input = Services()->getCore()->getInput();
  359. if(input->getMouseButtonState(CoreInput::MOUSE_BUTTON1) && willCreateFrame) {
  360. if(clickBaseCoord.distance(input->getMousePosition()) > 2.0) {
  361. Vector2 screenCoordinates = previewImage->getScreenPositionForMainCamera();
  362. screenCoordinates = clickBaseCoord - screenCoordinates;
  363. screenCoordinates.x = screenCoordinates.x / previewImage->getWidth() / zoomScale;
  364. screenCoordinates.y = screenCoordinates.y / previewImage->getHeight() / zoomScale;
  365. Vector2 screenCoordinates2 = previewImage->getScreenPositionForMainCamera();
  366. screenCoordinates2 = input->getMousePosition() - screenCoordinates2;
  367. screenCoordinates2.x = screenCoordinates2.x / previewImage->getWidth() / zoomScale;
  368. screenCoordinates2.y = screenCoordinates2.y / previewImage->getHeight() / zoomScale;
  369. frameToAdd.coordinates.x = screenCoordinates.x;
  370. frameToAdd.coordinates.y = screenCoordinates.y;
  371. frameToAdd.coordinates.w = screenCoordinates2.x - screenCoordinates.x;
  372. frameToAdd.coordinates.h = screenCoordinates2.y - screenCoordinates.y;
  373. creatingFrame = true;
  374. }
  375. }
  376. }
  377. break;
  378. case InputEvent::EVENT_MOUSEUP:
  379. case InputEvent::EVENT_MOUSEUP_OUTSIDE:
  380. panning = false;
  381. willCreateFrame = false;
  382. if(creatingFrame) {
  383. if(fabs(frameToAdd.coordinates.w) > 0.001 & fabs(frameToAdd.coordinates.h) > 0.001) {
  384. if(frameToAdd.coordinates.w < 0.0) {
  385. frameToAdd.coordinates.x = frameToAdd.coordinates.x + frameToAdd.coordinates.w;
  386. frameToAdd.coordinates.w *= -1.0;
  387. }
  388. if(frameToAdd.coordinates.h < 0.0) {
  389. frameToAdd.coordinates.y = frameToAdd.coordinates.y + frameToAdd.coordinates.h;
  390. frameToAdd.coordinates.h *= -1.0;
  391. }
  392. sprite->addSpriteFrame(frameToAdd);
  393. }
  394. }
  395. creatingFrame = false;
  396. break;
  397. }
  398. }
  399. }
  400. void SpriteSheetEditor::selectAll() {
  401. if(previewBg->hasFocus) {
  402. clearSelected();
  403. for(int i=0; i < sprite->getNumFrames(); i++) {
  404. SpriteFrame frame = sprite->getSpriteFrame(i);
  405. selectedIDs.push_back(frame.frameID);
  406. }
  407. }
  408. }
  409. void SpriteSheetEditor::deleteSelectedFrames() {
  410. for(int i=0; i < selectedIDs.size(); i++) {
  411. sprite->removeFrameByID(selectedIDs[i]);
  412. }
  413. clearSelected();
  414. }
  415. void SpriteSheetEditor::clearSelected() {
  416. selectedIDs.clear();
  417. }
  418. SpriteSheetEditor::~SpriteSheetEditor() {
  419. Services()->getCore()->getInput()->removeAllHandlersForListener(this);
  420. }
  421. std::vector<unsigned int> SpriteSheetEditor::getSelectedFrameIDs() {
  422. return selectedIDs;
  423. }
  424. void SpriteSheetEditor::Resize(Number width, Number height) {
  425. headerBg->Resize(width, 30.0);
  426. previewBg->setPosition(0.0, 30.0);
  427. previewBg->Resize(width, height-60.0);
  428. previewBg->setImageCoordinates(0, 0, width, height-60);
  429. Vector2 screenPosition = getScreenPositionForMainCamera();
  430. scissorBox.setRect(screenPosition.x, screenPosition.y, width, height);
  431. Number imageAspectRatio = ((Number)previewImage->getTexture()->getHeight()) / ((Number)previewImage->getTexture()->getWidth());
  432. Number imageWidth = (height-60.0) / imageAspectRatio;
  433. Number imageHeight = height-60.0;
  434. if(imageWidth > width) {
  435. imageWidth = width;
  436. imageHeight = width * imageAspectRatio;
  437. }
  438. previewImage->Resize(imageWidth, imageHeight);
  439. previewImage->setScale(zoomScale, zoomScale, 1.0);
  440. previewImage->setPosition((width-(previewImage->getWidth()*zoomScale))/ 2.0, 30.0+(height-(previewImage->getHeight()*zoomScale)-60.0)/2.0);
  441. previewImage->Translate(panOffset.x, panOffset.y, 0.0);
  442. frameVisualizerMesh->setPosition(previewImage->getPosition());
  443. frameVisualizerMesh->setScale(previewImage->getWidth() * zoomScale, previewImage->getHeight() * zoomScale, 1.0);
  444. frameVisualizerMeshSelected->setPosition(previewImage->getPosition());
  445. frameVisualizerMeshSelected->setScale(previewImage->getWidth() * zoomScale, previewImage->getHeight() * zoomScale, 1.0);
  446. bottomMenuRect->Resize(width, 31.0);
  447. bottomMenu->setPosition(0.0, height-30.0);
  448. optionsWindow->setPosition(width-optionsWindow->getWidth()-10.0, height-optionsWindow->getHeight()-40.0);
  449. bgSelector->setPosition(width - bgSelector->getWidth()-3.0, 3.0);
  450. UIElement::Resize(width, height);
  451. }
  452. void SpriteSheetEditor::Render() {
  453. if(sprite->getNumFrames() > 0 && selectedIDs.size() == 1) {
  454. transformGrips->visible = true;
  455. transformGrips->enabled = true;
  456. SpriteFrame frame = sprite->getSpriteFrameByID(selectedIDs[selectedIDs.size()-1]);
  457. Vector2 gripsPosition = Vector2(
  458. previewImage->getPosition().x + (frame.coordinates.x * (previewImage->getWidth()*zoomScale)),
  459. previewImage->getPosition().y + (frame.coordinates.y * (previewImage->getHeight() *zoomScale))
  460. );
  461. Polycode::Rectangle gripRect;
  462. gripRect.x = previewImage->getPosition().x + (frame.coordinates.x * previewImage->getWidth() * zoomScale);
  463. gripRect.y = previewImage->getPosition().y + (frame.coordinates.y * previewImage->getHeight() * zoomScale);
  464. gripRect.w = frame.coordinates.w * previewImage->getWidth() * zoomScale;
  465. gripRect.h = frame.coordinates.h * previewImage->getHeight() * zoomScale;
  466. transformGrips->setGripRectangle(gripRect, frame.anchorPoint);
  467. } else {
  468. transformGrips->visible = false;
  469. transformGrips->enabled = false;
  470. }
  471. }
  472. SpriteBrowser::SpriteBrowser(SpriteSet *spriteSet) : UIElement () {
  473. this->spriteSet = spriteSet;
  474. headerBg = new UIRect(10,10);
  475. addChild(headerBg);
  476. headerBg->setAnchorPoint(-1.0, -1.0, 0.0);
  477. headerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  478. UILabel *label = new UILabel("SPRITES", 18, "section", Label::ANTIALIAS_FULL);
  479. label->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderFontColor"));
  480. addChild(label);
  481. label->setPosition(10, 3);
  482. newSpriteButton = new UIImageButton("spriteEditor/button_add.png", 1.0, 24, 24);
  483. addChild(newSpriteButton);
  484. newSpriteButton->addEventListener(this, UIEvent::CLICK_EVENT);
  485. removeSpriteButton = new UIImageButton("spriteEditor/button_remove.png", 1.0, 24, 24);
  486. addChild(removeSpriteButton);
  487. removeSpriteButton->addEventListener(this, UIEvent::CLICK_EVENT);
  488. moreButton = new UIImageButton("spriteEditor/button_more.png", 1.0, 24, 24);
  489. addChild(moreButton);
  490. moreButton->addEventListener(this, UIEvent::CLICK_EVENT);
  491. spriteTreeView = new UITreeContainer("boxIcon.png", "All Sprites", 10, 10);
  492. spriteTreeView->setPosition(0, 30);
  493. addChild(spriteTreeView);
  494. spriteTreeView->getRootNode()->toggleCollapsed();
  495. spriteTreeView->getRootNode()->addEventListener(this, UITreeEvent::SELECTED_EVENT);
  496. }
  497. void SpriteBrowser::handleEvent(Event *event) {
  498. if(event->getDispatcher() == newSpriteButton) {
  499. globalFrame->textInputPopup->action = "newSprite";
  500. globalFrame->textInputPopup->setCaption("New sprite name");
  501. globalFrame->textInputPopup->setValue("New Sprite");
  502. globalFrame->showModal(globalFrame->textInputPopup);
  503. globalFrame->textInputPopup->addEventListener(this, UIEvent::OK_EVENT);
  504. } else if(event->getDispatcher() == globalFrame->textInputPopup) {
  505. if(event->getEventCode() == UIEvent::OK_EVENT) {
  506. if(globalFrame->textInputPopup->action == "newSprite") {
  507. Sprite *newEntry = new Sprite(globalFrame->textInputPopup->getValue());
  508. SpriteState *defaultState = new SpriteState(spriteSet, "default");
  509. newEntry->addSpriteState(defaultState);
  510. spriteSet->addSpriteEntry(newEntry);
  511. selectedEntry = newEntry;
  512. refreshSprites();
  513. } else if(globalFrame->textInputPopup->action == "renameSprite") {
  514. selectedEntry->setName(globalFrame->textInputPopup->getValue());
  515. refreshSprites();
  516. }
  517. globalFrame->textInputPopup->removeAllHandlersForListener(this);
  518. }
  519. } else if(event->getDispatcher() == globalFrame->yesNoPopup) {
  520. if(event->getEventCode() == UIEvent::OK_EVENT) {
  521. if(globalFrame->yesNoPopup->action == "removeSprite") {
  522. if(selectedEntry) {
  523. spriteSet->removeSprite(selectedEntry);
  524. selectedEntry = NULL;
  525. refreshSprites();
  526. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  527. }
  528. }
  529. }
  530. globalFrame->yesNoPopup->removeAllHandlersForListener(this);
  531. } else if(event->getDispatcher() == removeSpriteButton) {
  532. if(selectedEntry) {
  533. globalFrame->yesNoPopup->setCaption("Are you sure you want to remove sprite \""+selectedEntry->getName()+"\"?");
  534. globalFrame->yesNoPopup->action = "removeSprite";
  535. globalFrame->yesNoPopup->addEventListener(this, UIEvent::OK_EVENT);
  536. globalFrame->showModal(globalFrame->yesNoPopup);
  537. }
  538. } else if(event->getDispatcher() == moreButton) {
  539. spriteMoreMenu = globalMenu->showMenuAtMouse(100.0);
  540. spriteMoreMenu->addOption("Rename", "rename");
  541. spriteMoreMenu->fitToScreenVertical();
  542. spriteMoreMenu->addEventListener(this, UIEvent::OK_EVENT);
  543. } else if(event->getDispatcher() == spriteMoreMenu) {
  544. if(selectedEntry) {
  545. if(spriteMoreMenu->getSelectedItem()->getMenuItemID() == "rename") {
  546. globalFrame->textInputPopup->action = "renameSprite";
  547. globalFrame->textInputPopup->setCaption("New sprite name");
  548. globalFrame->textInputPopup->setValue(selectedEntry->getName());
  549. globalFrame->textInputPopup->addEventListener(this, UIEvent::OK_EVENT);
  550. globalFrame->showModal(globalFrame->textInputPopup);
  551. }
  552. }
  553. } else if(event->getDispatcher() == spriteTreeView->getRootNode()) {
  554. selectedEntry = (Sprite*) spriteTreeView->getRootNode()->getSelectedNode()->getUserData();
  555. if(selectedEntry) {
  556. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  557. }
  558. }
  559. }
  560. Sprite *SpriteBrowser::getSelectedSpriteEntry() {
  561. return selectedEntry;
  562. }
  563. void SpriteBrowser::refreshSprites() {
  564. spriteTreeView->getRootNode()->clearTree();
  565. for(int i=0; i < spriteSet->getNumSpriteEntries(); i++) {
  566. Sprite *spriteEntry = spriteSet->getSpriteEntry(i);
  567. UITree *treeNode = spriteTreeView->getRootNode()->addTreeChild("treeIcons/sprite.png", spriteEntry->getName(), (void*)spriteEntry);
  568. if(spriteEntry == selectedEntry) {
  569. treeNode->setSelected();
  570. }
  571. }
  572. }
  573. SpriteBrowser::~SpriteBrowser() {
  574. globalFrame->textInputPopup->removeAllHandlersForListener(this);
  575. globalFrame->yesNoPopup->removeAllHandlersForListener(this);
  576. }
  577. void SpriteBrowser::Resize(Number width, Number height) {
  578. headerBg->Resize(width, 30.0);
  579. moreButton->setPosition(width - 30.0, 3.0);
  580. removeSpriteButton->setPosition(width - 56.0, 3.0);
  581. newSpriteButton->setPosition(width - 82.0, 3.0);
  582. spriteTreeView->Resize(width, height-30);
  583. }
  584. SpriteStateEditorDetails::SpriteStateEditorDetails(SpriteSet *spriteSet) : UIElement() {
  585. this->spriteSet = spriteSet;
  586. headerBg = new UIRect(10,10);
  587. addChild(headerBg);
  588. headerBg->setAnchorPoint(-1.0, -1.0, 0.0);
  589. headerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  590. UILabel *label = new UILabel("STATE DETAILS", 18, "section", Label::ANTIALIAS_FULL);
  591. label->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderFontColor"));
  592. addChild(label);
  593. label->setPosition(10, 3);
  594. editBar = new SpriteStateEditBar(spriteSet);
  595. addChild(editBar);
  596. editBar->setPosition(140.0, 80.0);
  597. playButton = new UIImageButton("spriteEditor/play_button.png", 1.0, 32, 32);
  598. addChild(playButton);
  599. playButton->setPosition(140.0, 35.0);
  600. playButton->addEventListener(this, UIEvent::CLICK_EVENT);
  601. pauseButton = new UIImageButton("spriteEditor/pause_button.png", 1.0, 32, 32);
  602. addChild(pauseButton);
  603. pauseButton->setPosition(140.0, 35.0);
  604. pauseButton->addEventListener(this, UIEvent::CLICK_EVENT);
  605. appendFramesButton = new UIButton("Append", 80.0);
  606. addChild(appendFramesButton);
  607. appendFramesButton->setPosition(180.0, 40.0);
  608. appendFramesButton->addEventListener(this, UIEvent::CLICK_EVENT);
  609. removeFramesButton = new UIButton("Remove", 80.0);
  610. addChild(removeFramesButton);
  611. removeFramesButton->setPosition(180.0 + 80.0 + 5.0, 40.0);
  612. removeFramesButton->addEventListener(this, UIEvent::CLICK_EVENT);
  613. clearFramesButton = new UIButton("Clear", 80.0);
  614. addChild(clearFramesButton);
  615. clearFramesButton->setPosition(180.0 + 160.0 + 10.0, 40.0);
  616. clearFramesButton->addEventListener(this, UIEvent::CLICK_EVENT);
  617. UIImage *divider = new UIImage("spriteEditor/divider.png", 4, 128);
  618. addChild(divider);
  619. divider->setPosition(132.0, 30.0);
  620. divider->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  621. label = new UILabel("FPS", 18, "section", Label::ANTIALIAS_FULL);
  622. label->setPosition(60.0-label->getWidth(), 40.0);
  623. addChild(label);
  624. fpsInput = new UITextInput(false, 50.0, 12.0);
  625. addChild(fpsInput);
  626. fpsInput->setPosition(65.0, 40.0);
  627. fpsInput->addEventListener(this, UIEvent::CHANGE_EVENT);
  628. label = new UILabel("PPU", 18, "section", Label::ANTIALIAS_FULL);
  629. label->setPosition(60.0-label->getWidth(), 65.0);
  630. addChild(label);
  631. scaleInput = new UITextInput(false, 50.0, 12.0);
  632. addChild(scaleInput);
  633. scaleInput->setPosition(65.0, 65.0);
  634. scaleInput->addEventListener(this, UIEvent::CHANGE_EVENT);
  635. label = new UILabel("WIDTH", 18, "section", Label::ANTIALIAS_FULL);
  636. label->setPosition(60.0-label->getWidth(), 90.0);
  637. addChild(label);
  638. bBoxWidthInput = new UITextInput(false, 50.0, 12.0);
  639. addChild(bBoxWidthInput);
  640. bBoxWidthInput->setPosition(65.0, 90.0);
  641. bBoxWidthInput->addEventListener(this, UIEvent::CHANGE_EVENT);
  642. label = new UILabel("HEIGHT", 18, "section", Label::ANTIALIAS_FULL);
  643. label->setPosition(60.0-label->getWidth(), 115.0);
  644. addChild(label);
  645. bBoxHeightInput = new UITextInput(false, 50.0, 12.0);
  646. addChild(bBoxHeightInput);
  647. bBoxHeightInput->setPosition(65.0, 115.0);
  648. bBoxHeightInput->addEventListener(this, UIEvent::CHANGE_EVENT);
  649. label = new UILabel("X OFF", 18, "section", Label::ANTIALIAS_FULL);
  650. label->setPosition(60.0-label->getWidth(), 140.0);
  651. addChild(label);
  652. offsetXInput = new UITextInput(false, 50.0, 12.0);
  653. addChild(offsetXInput);
  654. offsetXInput->setPosition(65.0, 140.0);
  655. offsetXInput->addEventListener(this, UIEvent::CHANGE_EVENT);
  656. label = new UILabel("Y OFF", 18, "section", Label::ANTIALIAS_FULL);
  657. label->setPosition(60.0-label->getWidth(), 165.0);
  658. addChild(label);
  659. offsetYInput = new UITextInput(false, 50.0, 12.0);
  660. addChild(offsetYInput);
  661. offsetYInput->setPosition(65.0, 165.0);
  662. offsetYInput->addEventListener(this, UIEvent::CHANGE_EVENT);
  663. visible = false;
  664. enabled = false;
  665. }
  666. void SpriteStateEditBar::setSceneSprite(SceneSprite *sprite) {
  667. sceneSprite = sprite;
  668. }
  669. SpriteStateEditBar *SpriteStateEditorDetails::getEditBar() {
  670. return editBar;
  671. }
  672. void SpriteStateEditorDetails::setSceneSprite(SceneSprite *sceneSprite) {
  673. this->sceneSprite = sceneSprite;
  674. editBar->setSceneSprite(sceneSprite);
  675. }
  676. void SpriteStateEditorDetails::Update() {
  677. if(sceneSprite) {
  678. if(sceneSprite->isPaused()) {
  679. playButton->visible = true;
  680. playButton->enabled = true;
  681. pauseButton->visible = false;
  682. pauseButton->enabled = false;
  683. } else {
  684. playButton->visible = false;
  685. playButton->enabled = false;
  686. pauseButton->visible = true;
  687. pauseButton->enabled = true;
  688. }
  689. }
  690. }
  691. void SpriteStateEditorDetails::setSpriteState(SpriteState *state) {
  692. if(!state) {
  693. visible = false;
  694. enabled = false;
  695. editBar->setSpriteState(state);
  696. return;
  697. }
  698. visible = true;
  699. enabled = true;
  700. spriteState = state;
  701. editBar->setSpriteState(state);
  702. refreshState();
  703. }
  704. void SpriteStateEditorDetails::handleEvent(Event *event) {
  705. if(event->getDispatcher() == fpsInput) {
  706. spriteState->setStateFPS(fpsInput->getText().toNumber());
  707. } else if(event->getDispatcher() == scaleInput) {
  708. spriteState->setPixelsPerUnit(scaleInput->getText().toNumber());
  709. } else if(event->getDispatcher() == bBoxWidthInput) {
  710. Vector2 bBox = spriteState->getBoundingBox();
  711. spriteState->setBoundingBox(Vector2(bBoxWidthInput->getText().toNumber(), bBox.y));
  712. } else if(event->getDispatcher() == bBoxHeightInput) {
  713. Vector2 bBox = spriteState->getBoundingBox();
  714. spriteState->setBoundingBox(Vector2(bBox.x, bBoxHeightInput->getText().toNumber()));
  715. } else if(event->getDispatcher() == offsetXInput) {
  716. Vector2 offset = spriteState->getSpriteOffset();
  717. spriteState->setSpriteOffset(Vector2(offsetXInput->getText().toNumber(), offset.y));
  718. } else if(event->getDispatcher() == offsetYInput) {
  719. Vector2 offset = spriteState->getSpriteOffset();
  720. spriteState->setSpriteOffset(Vector2(offset.x, offsetYInput->getText().toNumber()));
  721. } else if(event->getDispatcher() == playButton) {
  722. sceneSprite->setPaused(false);
  723. } else if(event->getDispatcher() == pauseButton) {
  724. sceneSprite->setPaused(true);
  725. } else if(event->getDispatcher() == clearFramesButton) {
  726. spriteState->clearFrames();
  727. } else if(event->getDispatcher() == removeFramesButton) {
  728. editBar->deleteSelectedFrames();
  729. }
  730. }
  731. SpriteStateEditorDetails::~SpriteStateEditorDetails() {
  732. }
  733. UIButton *SpriteStateEditorDetails::getAppendFramesButton() {
  734. return appendFramesButton;
  735. }
  736. SpriteState *SpriteStateEditorDetails::getSpriteState() {
  737. return spriteState;
  738. }
  739. void SpriteStateEditorDetails::refreshState() {
  740. editBar->refreshBar();
  741. fpsInput->setText(String::NumberToString(spriteState->getStateFPS()));
  742. scaleInput->setText(String::NumberToString(spriteState->getPixelsPerUnit()));
  743. bBoxWidthInput->setText(String::NumberToString(spriteState->getBoundingBox().x));
  744. bBoxHeightInput->setText(String::NumberToString(spriteState->getBoundingBox().y));
  745. offsetXInput->setText(String::NumberToString(spriteState->getSpriteOffset().x));
  746. offsetYInput->setText(String::NumberToString(spriteState->getSpriteOffset().y));
  747. }
  748. void SpriteStateEditorDetails::Resize(Number width, Number height) {
  749. headerBg->Resize(width, 30.0);
  750. editBar->Resize(width-110.0, height-90.0);
  751. }
  752. void SpriteStateEditBar::clearBar() {
  753. }
  754. void SpriteStateEditBar::setSpriteState(SpriteState *state) {
  755. spriteState = state;
  756. if(state) {
  757. state->rebuildStateMeshes();
  758. refreshBar();
  759. }
  760. }
  761. void SpriteStateEditBar::refreshBar() {
  762. if(!spriteSet || !spriteState || !sceneSprite) {
  763. return;
  764. }
  765. barMesh->setTexture(spriteSet->getTexture());
  766. Mesh *mesh = barMesh->getMesh();
  767. mesh->clearMesh();
  768. mesh->indexedMesh = true;
  769. Mesh *meshBg = barMeshBg->getMesh();
  770. meshBg->clearMesh();
  771. meshBg->indexedMesh = true;
  772. meshBg->useVertexColors = true;
  773. Mesh *meshTicks = frameTicksMesh->getMesh();
  774. meshTicks->clearMesh();
  775. meshTicks->indexedMesh = true;
  776. meshTicks->useVertexColors = true;
  777. Mesh *meshGrips = frameGripsMesh->getMesh();
  778. meshGrips->clearMesh();
  779. meshGrips->indexedMesh = true;
  780. Number frameOffset = 0;
  781. Number frameSize = 0;
  782. unsigned int offset = 0;
  783. unsigned int offsetIcon = 0;
  784. unsigned int offsetGrip = 0;
  785. for(int i=0; i < spriteState->getNumFrameIDs(); i++) {
  786. unsigned int frameID = spriteState->getFrameIDAtIndex(i);
  787. SpriteFrame frame = spriteSet->getSpriteFrameByID(frameID);
  788. Number gapSize = 1.0;
  789. Number frameGapSize = 1.0;
  790. Number frameTickHeight = 10.0;
  791. Number frameTickGap = 2.0;
  792. bool drawGrip = true;
  793. bool drawIcon = true;
  794. frameSize = defaultFrameWidth * zoomScale;
  795. Number frameHeight = getHeight()-frameTickHeight-frameTickGap-scroller->getHScrollBar()->getHeight();
  796. if(i < spriteState->getNumFrameIDs()-1) {
  797. if(spriteState->getFrameIDAtIndex(i+1) == frameID) {
  798. gapSize = 0.0;
  799. drawGrip = false;
  800. }
  801. }
  802. if(i > 0) {
  803. if(spriteState->getFrameIDAtIndex(i-1) == frameID) {
  804. drawIcon = false;
  805. }
  806. }
  807. if(frameHeight < 32.0) {
  808. frameHeight = 32.0;
  809. }
  810. frameOffset = ((Number)i) * frameSize;
  811. // draw frame ticks
  812. Color vertexColor(0.1, 0.1, 0.1, 1.0);
  813. if(i % 2) {
  814. vertexColor = Color(0.2, 0.2, 0.2, 1.0);
  815. }
  816. if(i == sceneSprite->getCurrentFrame()) {
  817. vertexColor = Color(1.0, 0.8, 0.0, 1.0);
  818. }
  819. meshTicks->addVertexWithUV(frameOffset, 0.0, 0.0, 0.0, 0.0);
  820. meshTicks->addColor(vertexColor);
  821. meshTicks->addVertexWithUV(frameOffset, 0.0-frameTickHeight, 0.0, 0.0, 1.0);
  822. meshTicks->addColor(vertexColor);
  823. meshTicks->addVertexWithUV(frameOffset+frameSize-frameGapSize, -frameTickHeight, 0.0, 1.0, 1.0);
  824. meshTicks->addColor(vertexColor);
  825. meshTicks->addVertexWithUV(frameOffset+frameSize-frameGapSize, 0.0, 0.0, 1.0, 0.0);
  826. meshTicks->addColor(vertexColor);
  827. meshTicks->addIndexedFace(offset+0,offset+1);
  828. meshTicks->addIndexedFace(offset+1,offset+2);
  829. meshTicks->addIndexedFace(offset+2,offset+3);
  830. meshTicks->addIndexedFace(offset+3,offset+0);
  831. // draw icons
  832. Number imageAspectRatio = ((Number)spriteSet->getTexture()->getWidth()) / ((Number)spriteSet->getTexture()->getHeight());
  833. Number aspectRatio = frame.coordinates.h / frame.coordinates.w / imageAspectRatio;
  834. Number iconFrameWidth = frameSize * 0.5;
  835. Number iconFrameHeight = iconFrameWidth * aspectRatio;
  836. if(iconFrameHeight > frameHeight * 0.8) {
  837. iconFrameHeight = frameHeight * 0.8;
  838. iconFrameWidth = iconFrameHeight / aspectRatio;
  839. }
  840. Number iconOffset = 2.0;
  841. if(drawIcon) {
  842. mesh->addVertexWithUV(frameOffset+iconOffset, -frameTickHeight-frameTickGap-iconOffset, 0.0, frame.coordinates.x, 1.0-frame.coordinates.y);
  843. mesh->addVertexWithUV(frameOffset+iconOffset, -frameTickHeight-frameTickGap-iconFrameHeight-iconOffset, 0.0, frame.coordinates.x, 1.0-frame.coordinates.y - frame.coordinates.h);
  844. mesh->addVertexWithUV(frameOffset+iconFrameWidth+iconOffset, -frameTickHeight-frameTickGap-iconFrameHeight-iconOffset, 0.0, frame.coordinates.x+frame.coordinates.w, 1.0- frame.coordinates.y - frame.coordinates.h);
  845. mesh->addVertexWithUV(frameOffset+iconFrameWidth+iconOffset, -frameTickHeight-frameTickGap-iconOffset, 0.0, frame.coordinates.x+frame.coordinates.w, 1.0-frame.coordinates.y);
  846. mesh->addIndexedFace(offsetIcon+0,offsetIcon+1);
  847. mesh->addIndexedFace(offsetIcon+1,offsetIcon+2);
  848. mesh->addIndexedFace(offsetIcon+2,offsetIcon+3);
  849. mesh->addIndexedFace(offsetIcon+3,offsetIcon+0);
  850. offsetIcon += 4;
  851. }
  852. // draw frame backgrounds
  853. Color bgFrameColor = Color(1.0, 1.0, 1.0, 1.0);
  854. if(isFrameSelected(i)) {
  855. bgFrameColor = Color(1.0, 0.5, 0.5, 1.0);
  856. }
  857. meshBg->addVertexWithUV(frameOffset, -frameTickHeight-frameTickGap, 0.0, 0.0, 0.0);
  858. meshBg->addColor(bgFrameColor);
  859. meshBg->addVertexWithUV(frameOffset, -frameTickHeight-frameTickGap-frameHeight, 0.0, 0.0, 1.0);
  860. meshBg->addColor(bgFrameColor);
  861. meshBg->addVertexWithUV(frameOffset+frameSize-gapSize, -frameTickHeight-frameTickGap-frameHeight, 0.0, 1.0, 1.0);
  862. meshBg->addColor(bgFrameColor);
  863. meshBg->addVertexWithUV(frameOffset+frameSize-gapSize, -frameTickHeight-frameTickGap, 0.0, 1.0, 0.0);
  864. meshBg->addColor(bgFrameColor);
  865. meshBg->addIndexedFace(offset+0,offset+1);
  866. meshBg->addIndexedFace(offset+1,offset+2);
  867. meshBg->addIndexedFace(offset+2,offset+3);
  868. meshBg->addIndexedFace(offset+3,offset+0);
  869. Number gripWidth = 8;
  870. Number gripHeight = 24;
  871. Number gripOffset = (frameHeight-24.0) / 2.0;
  872. if(drawGrip) {
  873. meshGrips->addVertexWithUV(frameOffset+frameSize-gapSize-gripWidth, -frameTickHeight-frameTickGap-gripOffset, 0.0, 0.0, 0.0);
  874. meshGrips->addVertexWithUV(frameOffset+frameSize-gapSize-gripWidth, -frameTickHeight-frameTickGap-gripHeight-gripOffset, 0.0, 0.0, 1.0);
  875. meshGrips->addVertexWithUV(frameOffset+frameSize-gapSize, -frameTickHeight-frameTickGap-gripHeight-gripOffset, 0.0, 1.0, 1.0);
  876. meshGrips->addVertexWithUV(frameOffset+frameSize-gapSize, -frameTickHeight-frameTickGap-gripOffset, 0.0, 1.0, 0.0);
  877. meshGrips->addIndexedFace(offsetGrip+0,offsetGrip+1);
  878. meshGrips->addIndexedFace(offsetGrip+1,offsetGrip+2);
  879. meshGrips->addIndexedFace(offsetGrip+2,offsetGrip+3);
  880. meshGrips->addIndexedFace(offsetGrip+3,offsetGrip+0);
  881. offsetGrip += 4;
  882. }
  883. offset += 4;
  884. }
  885. scroller->setContentSize(frameOffset+frameSize, getHeight());
  886. }
  887. bool SpriteStateEditBar::isFrameSelected(unsigned int frameIndex) {
  888. for(int i=0; i < selectedFrames.size(); i++) {
  889. if(selectedFrames[i] == frameIndex) {
  890. return true;
  891. }
  892. }
  893. return false;
  894. }
  895. void SpriteStateEditBar::Update() {
  896. refreshBar();
  897. }
  898. void SpriteStateEditBar::Resize(Number width, Number height) {
  899. UIElement::Resize(width, height);
  900. scroller->Resize(width, height);
  901. refreshBar();
  902. }
  903. SpriteStateEditBar::SpriteStateEditBar(SpriteSet *spriteSet) : UIElement() {
  904. this->spriteSet = spriteSet;
  905. sceneSprite = NULL;
  906. spriteState = NULL;
  907. draggingFrames = false;
  908. extendingFrame = false;
  909. barBase = new UIElement();
  910. barMeshBg = new SceneMesh(Mesh::QUAD_MESH);
  911. barBase->addChild(barMeshBg);
  912. barMeshBg->loadTexture("spriteEditor/sprite_frame_bg.png");
  913. barMeshBg->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
  914. barMesh = new SceneMesh(Mesh::QUAD_MESH);
  915. barBase->addChild(barMesh);
  916. barMesh->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
  917. frameTicksMesh = new SceneMesh(Mesh::QUAD_MESH);
  918. barBase->addChild(frameTicksMesh);
  919. frameGripsMesh = new SceneMesh(Mesh::QUAD_MESH);
  920. barBase->addChild(frameGripsMesh);
  921. frameGripsMesh->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
  922. frameGripsMesh->loadTexture("spriteEditor/frame_grip.png");
  923. this->addEventListener(this, InputEvent::EVENT_MOUSEWHEEL_UP);
  924. this->addEventListener(this, InputEvent::EVENT_MOUSEWHEEL_DOWN);
  925. this->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  926. this->addEventListener(this, InputEvent::EVENT_MOUSEUP);
  927. this->addEventListener(this, InputEvent::EVENT_MOUSEMOVE);
  928. this->addEventListener(this, InputEvent::EVENT_MOUSEUP_OUTSIDE);
  929. Services()->getCore()->getInput()->addEventListener(this, InputEvent::EVENT_KEYDOWN);
  930. zoomScale = 1.0;
  931. defaultFrameWidth = 50.0;
  932. scroller = new UIScrollContainer(barBase, true, false, 10, 10);
  933. addChild(scroller);
  934. }
  935. void SpriteStateEditBar::handleEvent(Event *event) {
  936. if(event->getDispatcher() == this) {
  937. InputEvent *inputEvent = (InputEvent*) event;
  938. switch(event->getEventCode()) {
  939. case InputEvent::EVENT_MOUSEWHEEL_UP:
  940. zoomScale *= 1.02;
  941. break;
  942. case InputEvent::EVENT_MOUSEWHEEL_DOWN:
  943. zoomScale *= 0.98;
  944. if(zoomScale < 0.25) {
  945. zoomScale = 0.25;
  946. }
  947. break;
  948. case InputEvent::EVENT_MOUSEDOWN:
  949. {
  950. if(inputEvent->getMousePosition().y < getHeight()-scroller->getHScrollBar()->getHeight()) {
  951. clickBaseCoord = Services()->getCore()->getInput()->getMousePosition();
  952. focusSelf();
  953. frameMoveBase = Services()->getCore()->getInput()->getMousePosition();
  954. Number offsetInFrame = fmod(inputEvent->getMousePosition().x - barBase->getPosition().x, defaultFrameWidth * zoomScale);
  955. extendingIndex = (inputEvent->getMousePosition().x - barBase->getPosition().x)/ defaultFrameWidth / zoomScale;
  956. extendingID = spriteState->getFrameIDAtIndex(extendingIndex);
  957. bool willBeExtendingFrame = true;
  958. if(extendingIndex < spriteState->getNumFrameIDs()-1) {
  959. if(spriteState->getFrameIDAtIndex(extendingIndex+1) == extendingID) {
  960. willBeExtendingFrame = false;
  961. }
  962. }
  963. if((defaultFrameWidth * zoomScale) - offsetInFrame < 20.0 && willBeExtendingFrame) {
  964. extendingFrame = true;
  965. while(spriteState->getFrameIDAtIndex(extendingIndex-1) == extendingID && extendingID > 1) {
  966. extendingIndex--;
  967. }
  968. } else {
  969. unsigned int selectedFrameIndex = (inputEvent->getMousePosition().x - barBase->getPosition().x)/ defaultFrameWidth / zoomScale;
  970. if(!isFrameSelected(selectedFrameIndex)) {
  971. if(!Services()->getCore()->getInput()->getKeyState(KEY_LSHIFT) &&
  972. !Services()->getCore()->getInput()->getKeyState(KEY_LSHIFT)) {
  973. selectedFrames.clear();
  974. }
  975. doSelectFrame(selectedFrameIndex);
  976. }
  977. }
  978. }
  979. }
  980. break;
  981. case InputEvent::EVENT_MOUSEMOVE:
  982. if(extendingFrame) {
  983. selectedFrames.clear();
  984. Number distance = Services()->getCore()->getInput()->getMousePosition().x - frameMoveBase.x;
  985. if(fabs(distance) > defaultFrameWidth * zoomScale) {
  986. if(distance > 0.0) {
  987. spriteState->insertFrame(extendingIndex, extendingID);
  988. } else {
  989. if(extendingIndex < spriteState->getNumFrameIDs()-1) {
  990. if(spriteState->getFrameIDAtIndex(extendingIndex+1) == extendingID) {
  991. spriteState->removeFrameByIndex(extendingIndex+1);
  992. }
  993. }
  994. }
  995. frameMoveBase = Services()->getCore()->getInput()->getMousePosition();
  996. }
  997. } else {
  998. if(Services()->getCore()->getInput()->getMousePosition().distance(clickBaseCoord) > 4.0 && Services()->getCore()->getInput()->getMouseButtonState(CoreInput::MOUSE_BUTTON1) && inputEvent->getMousePosition().y < getHeight()-scroller->getHScrollBar()->getHeight()) {
  999. draggingFrames = true;
  1000. Number distance = Services()->getCore()->getInput()->getMousePosition().x - frameMoveBase.x;
  1001. if(fabs(distance) > defaultFrameWidth * zoomScale) {
  1002. if(distance > 0.0) {
  1003. moveSelectedRight();
  1004. } else {
  1005. moveSelectedLeft();
  1006. }
  1007. frameMoveBase = Services()->getCore()->getInput()->getMousePosition();
  1008. }
  1009. } else {
  1010. draggingFrames = false;
  1011. Number offsetInFrame = fmod(inputEvent->getMousePosition().x - barBase->getPosition().x, defaultFrameWidth * zoomScale);
  1012. if((offsetInFrame / (defaultFrameWidth * zoomScale)) > 0.8) {
  1013. Services()->getCore()->setCursor(Core::CURSOR_RESIZE_LEFT_RIGHT);
  1014. } else {
  1015. Services()->getCore()->setCursor(Core::CURSOR_ARROW);
  1016. }
  1017. extendingIndex = (inputEvent->getMousePosition().x - barBase->getPosition().x)/ defaultFrameWidth / zoomScale;
  1018. extendingID = spriteState->getFrameIDAtIndex(extendingIndex);
  1019. if(extendingIndex < spriteState->getNumFrameIDs()-1) {
  1020. if(spriteState->getFrameIDAtIndex(extendingIndex+1) == extendingID) {
  1021. Services()->getCore()->setCursor(Core::CURSOR_ARROW);
  1022. }
  1023. }
  1024. }
  1025. }
  1026. break;
  1027. case InputEvent::EVENT_MOUSEUP:
  1028. case InputEvent::EVENT_MOUSEUP_OUTSIDE:
  1029. extendingFrame = false;
  1030. if(Services()->getCore()->getInput()->getMousePosition().distance(clickBaseCoord) < 4.0) {
  1031. if(inputEvent->getMousePosition().y < getHeight()-scroller->getHScrollBar()->getHeight()) {
  1032. unsigned int selectedFrameIndex = (inputEvent->getMousePosition().x - barBase->getPosition().x)/ defaultFrameWidth / zoomScale;
  1033. if(!Services()->getCore()->getInput()->getKeyState(KEY_LSHIFT) &&
  1034. !Services()->getCore()->getInput()->getKeyState(KEY_LSHIFT)) {
  1035. selectedFrames.clear();
  1036. }
  1037. doSelectFrame(selectedFrameIndex);
  1038. }
  1039. }
  1040. draggingFrames = false;
  1041. break;
  1042. }
  1043. } else if(event->getDispatcher() == Services()->getCore()->getInput()) {
  1044. InputEvent *inputEvent = (InputEvent*) event;
  1045. if(event->getEventCode() == InputEvent::EVENT_KEYDOWN) {
  1046. switch(inputEvent->getKey()) {
  1047. case Polycode::KEY_DELETE:
  1048. case Polycode::KEY_BACKSPACE:
  1049. if(hasFocus) {
  1050. deleteSelectedFrames();
  1051. }
  1052. break;
  1053. }
  1054. }
  1055. }
  1056. }
  1057. void SpriteStateEditBar::doSelectFrame(unsigned int selectedFrameIndex) {
  1058. unsigned int selectedFrameID = spriteState->getFrameIDAtIndex(selectedFrameIndex);
  1059. // select back and front
  1060. int frameIndex = selectedFrameIndex;
  1061. do {
  1062. if(!isFrameSelected(frameIndex)) {
  1063. selectedFrames.push_back(frameIndex);
  1064. }
  1065. frameIndex--;
  1066. } while(spriteState->getFrameIDAtIndex(frameIndex) == selectedFrameID && frameIndex >= 0);
  1067. frameIndex = selectedFrameIndex;
  1068. do {
  1069. if(!isFrameSelected(frameIndex)) {
  1070. selectedFrames.push_back(frameIndex);
  1071. }
  1072. frameIndex++;
  1073. } while(spriteState->getFrameIDAtIndex(frameIndex) == selectedFrameID && frameIndex < spriteState->getNumFrameIDs());
  1074. std::sort(selectedFrames.begin(), selectedFrames.end());
  1075. }
  1076. void swapElements(const std::vector<unsigned int>& indexes, std::vector<unsigned int>& array){
  1077. for(int j=0; j < indexes.size(); j++){
  1078. unsigned int i = indexes[j];
  1079. if (i < 1 || i >= array.size()){
  1080. continue;
  1081. }
  1082. std::swap(array[i-1], array[i]);
  1083. }
  1084. }
  1085. void swapElementsRight(const std::vector<unsigned int>& indexes, std::vector<unsigned int>& array){
  1086. for(int j=indexes.size()-1; j >= 0; j--){
  1087. unsigned int i = indexes[j];
  1088. if (i > array.size() - 2){
  1089. continue;
  1090. }
  1091. std::swap(array[i+1], array[i]);
  1092. }
  1093. }
  1094. void SpriteStateEditBar::moveSelectedLeft() {
  1095. if(spriteState->getNumFrameIDs() < 2) {
  1096. return;
  1097. }
  1098. for(int i=0; i < selectedFrames.size();i++) {
  1099. if(selectedFrames[i] == 0) {
  1100. return;
  1101. }
  1102. }
  1103. std::vector<unsigned int> newIDS;
  1104. for(int i=0; i < spriteState->getNumFrameIDs(); i++) {
  1105. unsigned int frameID = spriteState->getFrameIDAtIndex(i);
  1106. newIDS.push_back(frameID);
  1107. }
  1108. swapElements(selectedFrames, newIDS);
  1109. for(int i=0; i < selectedFrames.size(); i++) {
  1110. if(selectedFrames[i] > 0) {
  1111. selectedFrames[i]--;
  1112. }
  1113. }
  1114. spriteState->setNewFrameIDs(newIDS);
  1115. }
  1116. void SpriteStateEditBar::moveSelectedRight() {
  1117. if(spriteState->getNumFrameIDs() < 2) {
  1118. return;
  1119. }
  1120. for(int i=0; i < selectedFrames.size();i++) {
  1121. if(selectedFrames[i] == spriteState->getNumFrameIDs()-1) {
  1122. return;
  1123. }
  1124. }
  1125. std::vector<unsigned int> newIDS;
  1126. for(int i=0; i < spriteState->getNumFrameIDs(); i++) {
  1127. unsigned int frameID = spriteState->getFrameIDAtIndex(i);
  1128. newIDS.push_back(frameID);
  1129. }
  1130. swapElementsRight(selectedFrames, newIDS);
  1131. for(int i=0; i < selectedFrames.size(); i++) {
  1132. if(selectedFrames[i] < spriteState->getNumFrameIDs()-1) {
  1133. selectedFrames[i]++;
  1134. }
  1135. }
  1136. spriteState->setNewFrameIDs(newIDS);
  1137. }
  1138. void SpriteStateEditBar::deleteSelectedFrames() {
  1139. if(!spriteState) {
  1140. return;
  1141. }
  1142. spriteState->removeFrameIndices(selectedFrames);
  1143. selectedFrames.clear();
  1144. }
  1145. SpriteStateEditBar::~SpriteStateEditBar() {
  1146. Services()->getCore()->getInput()->removeAllHandlersForListener(this);
  1147. }
  1148. SpriteStateBrowser::SpriteStateBrowser() : UIElement() {
  1149. headerBg = new UIRect(10,10);
  1150. addChild(headerBg);
  1151. headerBg->setAnchorPoint(-1.0, -1.0, 0.0);
  1152. headerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  1153. UILabel *label = new UILabel("STATES", 18, "section", Label::ANTIALIAS_FULL);
  1154. label->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderFontColor"));
  1155. addChild(label);
  1156. label->setPosition(10, 3);
  1157. stateTreeView = new UITreeContainer("boxIcon.png", "All States", 10, 10);
  1158. addChild(stateTreeView);
  1159. stateTreeView->getRootNode()->toggleCollapsed();
  1160. stateTreeView->setPosition(0.0, 30.0);
  1161. newStateButton = new UIImageButton("spriteEditor/button_add.png", 1.0, 24, 24);
  1162. addChild(newStateButton);
  1163. newStateButton->addEventListener(this, UIEvent::CLICK_EVENT);
  1164. removeStateButton = new UIImageButton("spriteEditor/button_remove.png", 1.0, 24, 24);
  1165. addChild(removeStateButton);
  1166. removeStateButton->addEventListener(this, UIEvent::CLICK_EVENT);
  1167. moreButton = new UIImageButton("spriteEditor/button_more.png", 1.0, 24, 24);
  1168. addChild(moreButton);
  1169. moreButton->addEventListener(this, UIEvent::CLICK_EVENT);
  1170. }
  1171. SpriteStateBrowser::~SpriteStateBrowser() {
  1172. }
  1173. void SpriteStateBrowser::Resize(Number width, Number height) {
  1174. headerBg->Resize(width, 30.0);
  1175. stateTreeView->Resize(width, height-30.0);
  1176. moreButton->setPosition(width - 30.0, 3.0);
  1177. removeStateButton->setPosition(width - 56.0, 3.0);
  1178. newStateButton->setPosition(width - 82.0, 3.0);
  1179. }
  1180. SpriteStateEditor::SpriteStateEditor(SpriteSet *spriteSet) : UIElement() {
  1181. this->spriteSet = spriteSet;
  1182. stateSizer = new UIHSizer(10, 10, 200, true);
  1183. addChild(stateSizer);
  1184. stateDetails = new SpriteStateEditorDetails(spriteSet);
  1185. stateSizer->addRightChild(stateDetails);
  1186. stateBrowser = new SpriteStateBrowser();
  1187. stateSizer->addLeftChild(stateBrowser);
  1188. newStateButton = stateBrowser->newStateButton;
  1189. newStateButton->addEventListener(this, UIEvent::CLICK_EVENT);
  1190. stateBrowser->removeStateButton->addEventListener(this, UIEvent::CLICK_EVENT);
  1191. stateBrowser->moreButton->addEventListener(this, UIEvent::CLICK_EVENT);
  1192. stateTreeView = stateBrowser->stateTreeView;
  1193. stateTreeView->getRootNode()->addEventListener(this, UITreeEvent::SELECTED_EVENT);
  1194. selectedState = NULL;
  1195. visible = false;
  1196. enabled = false;
  1197. }
  1198. SpriteState *SpriteStateEditor::getSelectedState() {
  1199. return selectedState;
  1200. }
  1201. SpriteStateEditorDetails *SpriteStateEditor::getDetailsEditor() {
  1202. return stateDetails;
  1203. }
  1204. void SpriteStateEditor::setSpriteEntry(Sprite *entry) {
  1205. if(!entry) {
  1206. visible = false;
  1207. enabled = false;
  1208. return;
  1209. }
  1210. visible = true;
  1211. enabled = true;
  1212. spriteSetEntry = entry;
  1213. refreshStates();
  1214. if(entry->getNumStates() > 0) {
  1215. stateBrowser->stateTreeView->getRootNode()->getTreeChild(0)->setSelected();
  1216. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  1217. }
  1218. }
  1219. void SpriteStateEditor::handleEvent(Event *event) {
  1220. if(event->getDispatcher() == newStateButton) {
  1221. globalFrame->textInputPopup->action = "newState";
  1222. globalFrame->textInputPopup->setCaption("New state name");
  1223. globalFrame->textInputPopup->setValue("New State");
  1224. globalFrame->textInputPopup->addEventListener(this, UIEvent::OK_EVENT);
  1225. globalFrame->showModal(globalFrame->textInputPopup);
  1226. } else if(event->getDispatcher() == globalFrame->textInputPopup) {
  1227. if(event->getEventCode() == UIEvent::OK_EVENT) {
  1228. if(globalFrame->textInputPopup->action == "newState") {
  1229. SpriteState *newState = new SpriteState(spriteSet, globalFrame->textInputPopup->getValue());
  1230. spriteSetEntry->addSpriteState(newState);
  1231. refreshStates();
  1232. } else if(globalFrame->textInputPopup->action == "renameState") {
  1233. selectedState->setName(globalFrame->textInputPopup->getValue());
  1234. refreshStates();
  1235. }
  1236. }
  1237. globalFrame->textInputPopup->removeAllHandlersForListener(this);
  1238. } else if(event->getDispatcher() == globalFrame->yesNoPopup) {
  1239. if(event->getEventCode() == UIEvent::OK_EVENT) {
  1240. if(globalFrame->yesNoPopup->action == "removeState") {
  1241. if(selectedState) {
  1242. spriteSetEntry->removeSpriteState(selectedState);
  1243. delete selectedState;
  1244. selectedState = NULL;
  1245. stateDetails->setSpriteState(NULL);
  1246. refreshStates();
  1247. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  1248. }
  1249. }
  1250. }
  1251. globalFrame->yesNoPopup->removeAllHandlersForListener(this);
  1252. } else if(event->getDispatcher() == stateBrowser->removeStateButton) {
  1253. if(selectedState) {
  1254. globalFrame->yesNoPopup->setCaption("Are you sure you want to remove state \""+selectedState->getName()+"\"?");
  1255. globalFrame->yesNoPopup->action = "removeState";
  1256. globalFrame->yesNoPopup->addEventListener(this, UIEvent::OK_EVENT);
  1257. globalFrame->showModal(globalFrame->yesNoPopup);
  1258. }
  1259. } else if(event->getDispatcher() == stateBrowser->moreButton) {
  1260. stateMoreMenu = globalMenu->showMenuAtMouse(100.0);
  1261. stateMoreMenu->addOption("Rename", "rename");
  1262. stateMoreMenu->fitToScreenVertical();
  1263. stateMoreMenu->addEventListener(this, UIEvent::OK_EVENT);
  1264. } else if(event->getDispatcher() == stateMoreMenu) {
  1265. if(selectedState) {
  1266. if(stateMoreMenu->getSelectedItem()->getMenuItemID() == "rename") {
  1267. globalFrame->textInputPopup->action = "renameState";
  1268. globalFrame->textInputPopup->setCaption("New state name");
  1269. globalFrame->textInputPopup->setValue(selectedState->getName());
  1270. globalFrame->textInputPopup->addEventListener(this, UIEvent::OK_EVENT);
  1271. globalFrame->showModal(globalFrame->textInputPopup);
  1272. }
  1273. }
  1274. } else if(event->getDispatcher() == stateTreeView->getRootNode()) {
  1275. selectedState = (SpriteState*) stateTreeView->getRootNode()->getSelectedNode()->getUserData();
  1276. if(selectedState) {
  1277. stateDetails->setSpriteState(selectedState);
  1278. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  1279. }
  1280. }
  1281. }
  1282. void SpriteStateEditor::refreshStates() {
  1283. stateTreeView->getRootNode()->clearTree();
  1284. for(int i=0; i < spriteSetEntry->getNumStates(); i++) {
  1285. SpriteState *state = spriteSetEntry->getState(i);
  1286. UITree *newNode = stateTreeView->getRootNode()->addTreeChild("treeIcons/state.png", state->getName(), (void*) state);
  1287. if(state == selectedState) {
  1288. newNode->setSelected();
  1289. }
  1290. }
  1291. }
  1292. SpriteStateEditor::~SpriteStateEditor() {
  1293. globalFrame->textInputPopup->removeAllHandlersForListener(this);
  1294. globalFrame->yesNoPopup->removeAllHandlersForListener(this);
  1295. }
  1296. void SpriteStateEditor::Resize(Number width, Number height) {
  1297. stateSizer->Resize(width, height);
  1298. }
  1299. SpritePreview::SpritePreview(SpriteSet *spriteSet) : UIElement() {
  1300. previewBg = new UIImage("main/grid_dark.png");
  1301. addChild(previewBg);
  1302. previewBg->processInputEvents = true;
  1303. previewBg->setPosition(0.0, 30.0);
  1304. sprite = new SceneSprite(spriteSet);
  1305. addChild(sprite);
  1306. sprite->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
  1307. headerBg = new UIRect(10,10);
  1308. addChild(headerBg);
  1309. headerBg->setAnchorPoint(-1.0, -1.0, 0.0);
  1310. headerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  1311. UILabel *label = new UILabel("PREVIEW", 18, "section", Label::ANTIALIAS_FULL);
  1312. label->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderFontColor"));
  1313. addChild(label);
  1314. label->setPosition(10, 3);
  1315. boundingBoxPreview = new SceneMesh(Mesh::LINE_MESH);
  1316. addChild(boundingBoxPreview);
  1317. boundingBoxPreview->loadTexture("main/stipple_small.png");
  1318. boundingBoxPreview->lineWidth = 1;
  1319. bgSelector = new UIIconSelector();
  1320. bgSelector->addIcon("spriteEditor/grid_icon_dark.png");
  1321. bgSelector->addIcon("spriteEditor/grid_icon_light.png");
  1322. bgSelector->selectIndex(0);
  1323. bgSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  1324. addChild(bgSelector);
  1325. }
  1326. SceneSprite *SpritePreview::getSceneSprite() {
  1327. return sprite;
  1328. }
  1329. SpritePreview::~SpritePreview() {
  1330. }
  1331. void SpritePreview::handleEvent(Event *event) {
  1332. if(event->getDispatcher() == bgSelector) {
  1333. switch(bgSelector->getSelectedIndex()) {
  1334. case 0:
  1335. previewBg->loadTexture("main/grid_dark.png");
  1336. break;
  1337. case 1:
  1338. previewBg->loadTexture("main/grid_light.png");
  1339. break;
  1340. }
  1341. }
  1342. }
  1343. void SpritePreview::Update() {
  1344. SpriteState *state = sprite->getCurrentSpriteState();
  1345. // if(state) {
  1346. // Vector2 bBox = state->getBoundingBox();
  1347. // sprite->setLocalBoundingBox(bBox.x / state->getPixelsPerUnit(), bBox.y / state->getPixelsPerUnit(), 0.001);
  1348. // }
  1349. //
  1350. //boundingBoxPreview->setPrimitiveOptions(ScenePrimitive::TYPE_VPLANE, sprite->getLocalBoundingBox().x, sprite->getLocalBoundingBox().y);
  1351. Mesh *bbBoxMesh = boundingBoxPreview->getMesh();
  1352. bbBoxMesh->clearMesh();
  1353. bbBoxMesh->indexedMesh = true;
  1354. Number spriteScale = (getWidth() - 80) / sprite->getSpriteBoundingBox().x;
  1355. if(sprite->getSpriteBoundingBox().y * spriteScale > getHeight() - 80) {
  1356. spriteScale = (getHeight() - 80) / sprite->getSpriteBoundingBox().y;
  1357. }
  1358. Vector3 bBox = sprite->getLocalBoundingBox() * spriteScale;
  1359. SpriteFrame frame;
  1360. frame.coordinates.x = 0.0;
  1361. frame.coordinates.y = 0.0;
  1362. Vector3 bBoxNorm = bBox;
  1363. bBoxNorm.Normalize();
  1364. frame.coordinates.w = bBoxNorm.x * spriteScale;
  1365. frame.coordinates.h = bBoxNorm.y * spriteScale;
  1366. bbBoxMesh->addVertexWithUV(-bBox.x * 0.5, bBox.y * 0.5, 0.0, frame.coordinates.x, frame.coordinates.y);
  1367. bbBoxMesh->addVertexWithUV((-bBox.x * 0.5)+bBox.x, bBox.y * 0.5, 0.0, frame.coordinates.x+frame.coordinates.w, frame.coordinates.y);
  1368. bbBoxMesh->addVertexWithUV((-bBox.x * 0.5)+bBox.x, bBox.y * 0.5 - bBox.y, 0.0, frame.coordinates.x+frame.coordinates.w, frame.coordinates.y + frame.coordinates.h);
  1369. bbBoxMesh->addVertexWithUV(-bBox.x * 0.5, bBox.y * 0.5 - bBox.y, 0.0, frame.coordinates.x, frame.coordinates.y + frame.coordinates.h);
  1370. bbBoxMesh->addIndexedFace(0,1);
  1371. bbBoxMesh->addIndexedFace(1,2);
  1372. bbBoxMesh->addIndexedFace(2,3);
  1373. bbBoxMesh->addIndexedFace(3,0);
  1374. sprite->setScale(spriteScale, spriteScale, 1.0);
  1375. }
  1376. void SpritePreview::Resize(Number width, Number height) {
  1377. headerBg->Resize(width, 30.0);
  1378. previewBg->Resize(width, height-30.0);
  1379. previewBg->setImageCoordinates(0, 0, width, height-30.0);
  1380. sprite->setPosition(width/2.0, height/2.0);
  1381. boundingBoxPreview->setPosition(sprite->getPosition());
  1382. bgSelector->setPosition(width - bgSelector->getWidth() - 3.0, 3.0);
  1383. UIElement::Resize(width, height);
  1384. }
  1385. PolycodeSpriteEditor::PolycodeSpriteEditor() : PolycodeEditor(true){
  1386. }
  1387. void PolycodeSpriteEditor::handleEvent(Event *event) {
  1388. if(event->getDispatcher() == spriteBrowser) {
  1389. Sprite *selectedSprite = spriteBrowser->getSelectedSpriteEntry();
  1390. spritePreview->getSceneSprite()->setSprite(selectedSprite);
  1391. stateEditor->setSpriteEntry(selectedSprite);
  1392. } else if(event->getDispatcher() == addFramesButton) {
  1393. SpriteState *spriteState = stateEditor->getDetailsEditor()->getSpriteState();
  1394. bool generateBBox = false;
  1395. if(spriteState->getNumFrameIDs() == 0) {
  1396. generateBBox = true;
  1397. }
  1398. spriteState->appendFrames(spriteSheetEditor->getSelectedFrameIDs());
  1399. if(generateBBox && spriteSheetEditor->getSelectedFrameIDs().size() > 0) {
  1400. SpriteFrame frame = sprite->getSpriteFrameByID(spriteSheetEditor->getSelectedFrameIDs()[0]);
  1401. Number aspectRatio = frame.coordinates.w / frame.coordinates.h;
  1402. Number textureAspectRatio = ((Number)sprite->getTexture()->getWidth()) / ((Number)sprite->getTexture()->getHeight());
  1403. Number frameHeight = frame.coordinates.h * ((Number)sprite->getTexture()->getHeight());
  1404. Number frameWidth = frameHeight * aspectRatio * textureAspectRatio;
  1405. spriteState->setBoundingBox(Vector2(frameWidth, frameHeight));
  1406. }
  1407. stateEditor->getDetailsEditor()->refreshState();
  1408. } else if(event->getDispatcher() == stateEditor) {
  1409. spritePreview->getSceneSprite()->setSpriteState(stateEditor->getSelectedState(), 0, false);
  1410. } else if(event->getDispatcher() == spriteSheetEditor) {
  1411. SpriteState *state = spritePreview->getSceneSprite()->getCurrentSpriteState();
  1412. if(state) {
  1413. state->rebuildStateMeshes();
  1414. }
  1415. }
  1416. PolycodeEditor::handleEvent(event);
  1417. }
  1418. PolycodeSpriteEditor::~PolycodeSpriteEditor() {
  1419. CoreServices::getInstance()->getResourceManager()->unsubscibeFromResourcePool(sprite);
  1420. delete mainSizer;
  1421. delete topSizer;
  1422. delete bottomSizer;
  1423. delete spriteSheetEditor;
  1424. delete spriteBrowser;
  1425. delete stateEditor;
  1426. delete spritePreview;
  1427. }
  1428. bool PolycodeSpriteEditor::openFile(OSFileEntry filePath) {
  1429. String resourceName = filePath.fullPath.replace(parentProject->getRootFolder()+"/", "");
  1430. sprite = (SpriteSet*) CoreServices::getInstance()->getResourceManager()->getResourcePoolByName(resourceName);
  1431. if(!sprite) {
  1432. sprite = new SpriteSet(filePath.fullPath, CoreServices::getInstance()->getResourceManager()->getGlobalPool());
  1433. sprite->reloadResourcesOnModify = true;
  1434. sprite->deleteOnUnsubscribe = true;
  1435. }
  1436. CoreServices::getInstance()->getResourceManager()->subscribeToResourcePool(sprite);
  1437. mainSizer = new UIVSizer(100, 100, 200, false);
  1438. addChild(mainSizer);
  1439. topSizer = new UIHSizer(100, 100, 400, false);
  1440. mainSizer->addTopChild(topSizer);
  1441. bottomSizer = new UIHSizer(100, 100, 200, true);
  1442. mainSizer->addBottomChild(bottomSizer);
  1443. spriteSheetEditor = new SpriteSheetEditor(sprite);
  1444. topSizer->addLeftChild(spriteSheetEditor);
  1445. spriteSheetEditor->addEventListener(this, Event::CHANGE_EVENT);
  1446. spriteBrowser = new SpriteBrowser(sprite);
  1447. bottomSizer->addLeftChild(spriteBrowser);
  1448. spriteBrowser->addEventListener(this, Event::CHANGE_EVENT);
  1449. stateEditor = new SpriteStateEditor(sprite);
  1450. bottomSizer->addRightChild(stateEditor);
  1451. addFramesButton = stateEditor->getDetailsEditor()->getAppendFramesButton();
  1452. addFramesButton->addEventListener(this, UIEvent::CLICK_EVENT);
  1453. spritePreview = new SpritePreview(sprite);
  1454. topSizer->addRightChild(spritePreview);
  1455. stateEditor->getDetailsEditor()->setSceneSprite(spritePreview->getSceneSprite());
  1456. stateEditor->addEventListener(this, Event::CHANGE_EVENT);
  1457. spriteBrowser->refreshSprites();
  1458. PolycodeEditor::openFile(filePath);
  1459. return true;
  1460. }
  1461. void PolycodeSpriteEditor::selectAll() {
  1462. spriteSheetEditor->selectAll();
  1463. }
  1464. void PolycodeSpriteEditor::saveFile() {
  1465. Object fileObject;
  1466. fileObject.root.name = "sprite_set";
  1467. ObjectEntry *spriteSheetEntry = fileObject.root.addChild("sprite_sheet");
  1468. spriteSheetEntry->addChild("fileName", sprite->getTexture()->getResourcePath());
  1469. ObjectEntry *framesEntry = spriteSheetEntry->addChild("frames");
  1470. for(int i=0; i < sprite->getNumFrames(); i++) {
  1471. ObjectEntry *frameEntry = framesEntry->addChild("frame");
  1472. SpriteFrame frame = sprite->getSpriteFrame(i);
  1473. frameEntry->addChild("id", (int)frame.frameID);
  1474. frameEntry->addChild("x", frame.coordinates.x);
  1475. frameEntry->addChild("y", frame.coordinates.y);
  1476. frameEntry->addChild("w", frame.coordinates.w);
  1477. frameEntry->addChild("h", frame.coordinates.h);
  1478. frameEntry->addChild("ax", frame.anchorPoint.x);
  1479. frameEntry->addChild("ay", frame.anchorPoint.y);
  1480. }
  1481. ObjectEntry *spritesEntry = fileObject.root.addChild("sprites");
  1482. for(int i=0; i < sprite->getNumSpriteEntries(); i++) {
  1483. Sprite *spriteEntry = sprite->getSpriteEntry(i);
  1484. ObjectEntry *spriteEntryEntry = spritesEntry->addChild("sprite");
  1485. spriteEntryEntry->addChild("name", spriteEntry->getName());
  1486. ObjectEntry *spriteStatesEntry = spriteEntryEntry->addChild("states");
  1487. for(int j=0; j < spriteEntry->getNumStates(); j++) {
  1488. SpriteState *spriteState = spriteEntry->getState(j);
  1489. ObjectEntry *spriteStateEntry = spriteStatesEntry->addChild("state");
  1490. spriteStateEntry->addChild("name", spriteState->getName());
  1491. spriteStateEntry->addChild("fps", spriteState->getStateFPS());
  1492. spriteStateEntry->addChild("scale", spriteState->getPixelsPerUnit());
  1493. spriteStateEntry->addChild("width", spriteState->getBoundingBox().x);
  1494. spriteStateEntry->addChild("height", spriteState->getBoundingBox().y);
  1495. spriteStateEntry->addChild("offset_x", spriteState->getSpriteOffset().x);
  1496. spriteStateEntry->addChild("offset_y", spriteState->getSpriteOffset().y);
  1497. String frameIDs;
  1498. for(int f=0; f < spriteState->getNumFrameIDs(); f++) {
  1499. frameIDs += String::IntToString(spriteState->getFrameIDAtIndex(f));
  1500. if(f < spriteState->getNumFrameIDs()-1) {
  1501. frameIDs += ",";
  1502. }
  1503. }
  1504. spriteStateEntry->addChild("frame_ids", frameIDs);
  1505. }
  1506. }
  1507. fileObject.saveToXML(filePath);
  1508. }
  1509. void PolycodeSpriteEditor::Resize(int x, int y) {
  1510. mainSizer->Resize(x, y);
  1511. PolycodeEditor::Resize(x,y);
  1512. }