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PolyAAssetFileProvider.h
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ae34bca779
Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard.
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hace 9 años |
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PolyAndroidCore.h
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cf849978bd
Android now uses TextInput Events.
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hace 9 años |
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PolyBasicFileProvider.h
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f80bb40afd
Converted all space indentation to tabs.
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hace 9 años |
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PolyBezierCurve.h
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f80bb40afd
Converted all space indentation to tabs.
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hace 9 años |
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PolyBone.h
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3891dfc58f
Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear
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hace 9 años |
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PolyCamera.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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hace 9 años |
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PolyClient.h
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aadb69e87b
Updated core sources for new folder structure
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hace 10 años |
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PolyCocoaCore.h
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d1ad2ea38b
Make Mac use TextInput Event.
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hace 9 años |
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PolyColor.h
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f80bb40afd
Converted all space indentation to tabs.
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hace 9 años |
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PolyConfig.h
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aadb69e87b
Updated core sources for new folder structure
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hace 10 años |
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PolyCore.h
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ae34bca779
Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard.
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hace 9 años |
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PolyCoreFileProvider.h
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f80bb40afd
Converted all space indentation to tabs.
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hace 9 años |
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PolyCoreInput.h
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a700c59140
Add a new InputEvent type: TextInput. This now is used for any text input - the character for keypress events is removed!
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hace 9 años |
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PolyCoreServices.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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hace 9 años |
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PolyCubemap.h
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57cb01d606
Fix building with shared_ptr on Windows. Also updating project files to last changes.
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hace 9 años |
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PolyData.h
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aadb69e87b
Updated core sources for new folder structure
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hace 10 años |
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PolyEmscriptenCore.h
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895843d022
Ported EmscriptenCore over to SDL2
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hace 9 años |
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PolyEntity.h
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88d4e141fa
Javascript binding updates, added proper constructors, static method support, Polycode Services in global JavaScript scope, made default Texture filtering set to linear, added a simpler SceneLabel constructor
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hace 9 años |
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PolyEvent.h
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f80bb40afd
Converted all space indentation to tabs.
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hace 9 años |
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PolyEventDispatcher.h
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f80bb40afd
Converted all space indentation to tabs.
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hace 9 años |
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PolyEventHandler.h
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aadb69e87b
Updated core sources for new folder structure
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hace 10 años |
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PolyFont.h
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6c95519d53
Removed font manager, fonts now managed by ResourceManager
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hace 9 años |
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PolyGPUDrawBuffer.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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hace 9 años |
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PolyGlobals.h
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ae34bca779
Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard.
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hace 9 años |
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PolyIOSCore.h
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f80bb40afd
Converted all space indentation to tabs.
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hace 9 años |
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PolyImage.h
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8abb424e28
Add a flag to deactivate FP16 at compiletime.
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hace 9 años |
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PolyInputEvent.h
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a700c59140
Add a new InputEvent type: TextInput. This now is used for any text input - the character for keypress events is removed!
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hace 9 años |
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PolyInputKeys.h
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aec4c8ece2
Add keymap to SDLCore to fit SDL2 scancodes.
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hace 9 años |
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PolyLabel.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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hace 9 años |
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PolyLogger.h
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f80bb40afd
Converted all space indentation to tabs.
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hace 9 años |
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PolyMaterial.h
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88d4e141fa
Javascript binding updates, added proper constructors, static method support, Polycode Services in global JavaScript scope, made default Texture filtering set to linear, added a simpler SceneLabel constructor
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hace 9 años |
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PolyMatrix4.h
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f80bb40afd
Converted all space indentation to tabs.
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hace 9 años |
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PolyMesh.h
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6666dccfec
Fixed PolycodeDownloader, added curl headers to include, removed unnecessary argument from bindings script generator
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hace 9 años |
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PolyObject.h
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919c980fe3
UWP project update to work with latest code, fixed crashes due to errant pointers in SceneMesh color uniforms, added ability to create Image from memory block, added way to save Image to PNG memory block, fixed FP16 texture crash, added ability for Object to save to XML string
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hace 9 años |
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PolyOpenGLGraphicsInterface.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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hace 9 años |
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PolyOpenSLAudioInterface.h
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ae34bca779
Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard.
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hace 9 años |
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PolyPAAudioInterface.h
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f80bb40afd
Converted all space indentation to tabs.
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hace 9 años |
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PolyParticleEmitter.h
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f80bb40afd
Converted all space indentation to tabs.
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hace 9 años |
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PolyPeer.h
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f80bb40afd
Converted all space indentation to tabs.
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hace 9 años |
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PolyPerlin.h
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f80bb40afd
Converted all space indentation to tabs.
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hace 9 años |
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PolyPhysFSFileProvider.h
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f80bb40afd
Converted all space indentation to tabs.
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hace 9 años |
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PolyQuaternion.h
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f80bb40afd
Converted all space indentation to tabs.
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hace 9 años |
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PolyQuaternionCurve.h
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f80bb40afd
Converted all space indentation to tabs.
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hace 9 años |
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PolyRPICore.h
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28904ffe28
Started on a Raspberry Pi core
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hace 10 años |
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PolyRay.h
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09627a33a1
Updated windows projects
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hace 9 años |
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PolyRectangle.h
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aadb69e87b
Updated core sources for new folder structure
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hace 10 años |
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PolyRenderDataArray.h
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f80bb40afd
Converted all space indentation to tabs.
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hace 9 años |
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PolyRenderer.h
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aa0e38e403
Additional IDE fixes
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hace 9 años |
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PolyResource.h
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f80bb40afd
Converted all space indentation to tabs.
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hace 9 años |
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PolyResourceManager.h
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3891dfc58f
Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear
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hace 9 años |
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PolySDLAudioInterface.h
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4c2c3b91bf
Implemented SDL_Audio as an AudioInterface
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hace 9 años |
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PolySDLCore.h
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aec4c8ece2
Add keymap to SDLCore to fit SDL2 scancodes.
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hace 9 años |
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PolyScene.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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hace 9 años |
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PolySceneEntityInstance.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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hace 9 años |
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PolySceneLabel.h
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f8c949021a
Fixed importer tool not saving meshes properly
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hace 9 años |
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PolySceneLight.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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hace 9 años |
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PolySceneLine.h
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f80bb40afd
Converted all space indentation to tabs.
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hace 9 años |
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PolySceneManager.h
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f80bb40afd
Converted all space indentation to tabs.
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hace 9 años |
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PolySceneMesh.h
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3891dfc58f
Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear
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hace 9 años |
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PolyScenePrimitive.h
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f80bb40afd
Converted all space indentation to tabs.
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hace 9 años |
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PolySceneRenderTexture.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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hace 9 años |
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PolySceneSound.h
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f80bb40afd
Converted all space indentation to tabs.
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hace 9 años |
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PolySceneSprite.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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hace 9 años |
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PolyScript.h
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f80bb40afd
Converted all space indentation to tabs.
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hace 9 años |
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PolyServer.h
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f80bb40afd
Converted all space indentation to tabs.
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hace 9 años |
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PolyServerWorld.h
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aadb69e87b
Updated core sources for new folder structure
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hace 10 años |
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PolyShader.h
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3891dfc58f
Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear
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hace 9 años |
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PolySkeleton.h
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3891dfc58f
Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear
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hace 9 años |
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PolySocket.h
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f80bb40afd
Converted all space indentation to tabs.
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hace 9 años |
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PolySound.h
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f80bb40afd
Converted all space indentation to tabs.
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hace 9 años |
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PolySoundManager.h
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ae34bca779
Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard.
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hace 9 años |
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PolyString.h
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a700c59140
Add a new InputEvent type: TextInput. This now is used for any text input - the character for keypress events is removed!
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hace 9 años |
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PolyTexture.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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hace 9 años |
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PolyThreaded.h
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aadb69e87b
Updated core sources for new folder structure
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hace 10 años |
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PolyTimer.h
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aadb69e87b
Updated core sources for new folder structure
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hace 10 años |
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PolyTimerManager.h
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aadb69e87b
Updated core sources for new folder structure
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hace 10 años |
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PolyTween.h
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f80bb40afd
Converted all space indentation to tabs.
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hace 9 años |
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PolyTweenManager.h
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f80bb40afd
Converted all space indentation to tabs.
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hace 9 años |
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PolyUWPCore.h
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919c980fe3
UWP project update to work with latest code, fixed crashes due to errant pointers in SceneMesh color uniforms, added ability to create Image from memory block, added way to save Image to PNG memory block, fixed FP16 texture crash, added ability for Object to save to XML string
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hace 9 años |
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PolyVector2.h
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f80bb40afd
Converted all space indentation to tabs.
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hace 9 años |
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PolyVector3.h
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f80bb40afd
Converted all space indentation to tabs.
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hace 9 años |
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PolyVector4.h
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f80bb40afd
Converted all space indentation to tabs.
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hace 9 años |
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PolyWinCore.h
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162ed71b32
Make Windows compatible with TextInput changes.
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hace 9 años |
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PolyXAudio2AudioInterface.h
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f80bb40afd
Converted all space indentation to tabs.
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hace 9 años |