Joachim Meyer cf849978bd Android now uses TextInput Events. hace 9 años
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PolyAAssetFileProvider.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. hace 9 años
PolyAndroidCore.h cf849978bd Android now uses TextInput Events. hace 9 años
PolyBasicFileProvider.h f80bb40afd Converted all space indentation to tabs. hace 9 años
PolyBezierCurve.h f80bb40afd Converted all space indentation to tabs. hace 9 años
PolyBone.h 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear hace 9 años
PolyCamera.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. hace 9 años
PolyClient.h aadb69e87b Updated core sources for new folder structure hace 10 años
PolyCocoaCore.h d1ad2ea38b Make Mac use TextInput Event. hace 9 años
PolyColor.h f80bb40afd Converted all space indentation to tabs. hace 9 años
PolyConfig.h aadb69e87b Updated core sources for new folder structure hace 10 años
PolyCore.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. hace 9 años
PolyCoreFileProvider.h f80bb40afd Converted all space indentation to tabs. hace 9 años
PolyCoreInput.h a700c59140 Add a new InputEvent type: TextInput. This now is used for any text input - the character for keypress events is removed! hace 9 años
PolyCoreServices.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. hace 9 años
PolyCubemap.h 57cb01d606 Fix building with shared_ptr on Windows. Also updating project files to last changes. hace 9 años
PolyData.h aadb69e87b Updated core sources for new folder structure hace 10 años
PolyEmscriptenCore.h 895843d022 Ported EmscriptenCore over to SDL2 hace 9 años
PolyEntity.h 88d4e141fa Javascript binding updates, added proper constructors, static method support, Polycode Services in global JavaScript scope, made default Texture filtering set to linear, added a simpler SceneLabel constructor hace 9 años
PolyEvent.h f80bb40afd Converted all space indentation to tabs. hace 9 años
PolyEventDispatcher.h f80bb40afd Converted all space indentation to tabs. hace 9 años
PolyEventHandler.h aadb69e87b Updated core sources for new folder structure hace 10 años
PolyFont.h 6c95519d53 Removed font manager, fonts now managed by ResourceManager hace 9 años
PolyGPUDrawBuffer.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. hace 9 años
PolyGlobals.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. hace 9 años
PolyIOSCore.h f80bb40afd Converted all space indentation to tabs. hace 9 años
PolyImage.h 8abb424e28 Add a flag to deactivate FP16 at compiletime. hace 9 años
PolyInputEvent.h a700c59140 Add a new InputEvent type: TextInput. This now is used for any text input - the character for keypress events is removed! hace 9 años
PolyInputKeys.h aec4c8ece2 Add keymap to SDLCore to fit SDL2 scancodes. hace 9 años
PolyLabel.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. hace 9 años
PolyLogger.h f80bb40afd Converted all space indentation to tabs. hace 9 años
PolyMaterial.h 88d4e141fa Javascript binding updates, added proper constructors, static method support, Polycode Services in global JavaScript scope, made default Texture filtering set to linear, added a simpler SceneLabel constructor hace 9 años
PolyMatrix4.h f80bb40afd Converted all space indentation to tabs. hace 9 años
PolyMesh.h 6666dccfec Fixed PolycodeDownloader, added curl headers to include, removed unnecessary argument from bindings script generator hace 9 años
PolyObject.h 919c980fe3 UWP project update to work with latest code, fixed crashes due to errant pointers in SceneMesh color uniforms, added ability to create Image from memory block, added way to save Image to PNG memory block, fixed FP16 texture crash, added ability for Object to save to XML string hace 9 años
PolyOpenGLGraphicsInterface.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. hace 9 años
PolyOpenSLAudioInterface.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. hace 9 años
PolyPAAudioInterface.h f80bb40afd Converted all space indentation to tabs. hace 9 años
PolyParticleEmitter.h f80bb40afd Converted all space indentation to tabs. hace 9 años
PolyPeer.h f80bb40afd Converted all space indentation to tabs. hace 9 años
PolyPerlin.h f80bb40afd Converted all space indentation to tabs. hace 9 años
PolyPhysFSFileProvider.h f80bb40afd Converted all space indentation to tabs. hace 9 años
PolyQuaternion.h f80bb40afd Converted all space indentation to tabs. hace 9 años
PolyQuaternionCurve.h f80bb40afd Converted all space indentation to tabs. hace 9 años
PolyRPICore.h 28904ffe28 Started on a Raspberry Pi core hace 10 años
PolyRay.h 09627a33a1 Updated windows projects hace 9 años
PolyRectangle.h aadb69e87b Updated core sources for new folder structure hace 10 años
PolyRenderDataArray.h f80bb40afd Converted all space indentation to tabs. hace 9 años
PolyRenderer.h aa0e38e403 Additional IDE fixes hace 9 años
PolyResource.h f80bb40afd Converted all space indentation to tabs. hace 9 años
PolyResourceManager.h 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear hace 9 años
PolySDLAudioInterface.h 4c2c3b91bf Implemented SDL_Audio as an AudioInterface hace 9 años
PolySDLCore.h aec4c8ece2 Add keymap to SDLCore to fit SDL2 scancodes. hace 9 años
PolyScene.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. hace 9 años
PolySceneEntityInstance.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. hace 9 años
PolySceneLabel.h f8c949021a Fixed importer tool not saving meshes properly hace 9 años
PolySceneLight.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. hace 9 años
PolySceneLine.h f80bb40afd Converted all space indentation to tabs. hace 9 años
PolySceneManager.h f80bb40afd Converted all space indentation to tabs. hace 9 años
PolySceneMesh.h 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear hace 9 años
PolyScenePrimitive.h f80bb40afd Converted all space indentation to tabs. hace 9 años
PolySceneRenderTexture.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. hace 9 años
PolySceneSound.h f80bb40afd Converted all space indentation to tabs. hace 9 años
PolySceneSprite.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. hace 9 años
PolyScript.h f80bb40afd Converted all space indentation to tabs. hace 9 años
PolyServer.h f80bb40afd Converted all space indentation to tabs. hace 9 años
PolyServerWorld.h aadb69e87b Updated core sources for new folder structure hace 10 años
PolyShader.h 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear hace 9 años
PolySkeleton.h 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear hace 9 años
PolySocket.h f80bb40afd Converted all space indentation to tabs. hace 9 años
PolySound.h f80bb40afd Converted all space indentation to tabs. hace 9 años
PolySoundManager.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. hace 9 años
PolyString.h a700c59140 Add a new InputEvent type: TextInput. This now is used for any text input - the character for keypress events is removed! hace 9 años
PolyTexture.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. hace 9 años
PolyThreaded.h aadb69e87b Updated core sources for new folder structure hace 10 años
PolyTimer.h aadb69e87b Updated core sources for new folder structure hace 10 años
PolyTimerManager.h aadb69e87b Updated core sources for new folder structure hace 10 años
PolyTween.h f80bb40afd Converted all space indentation to tabs. hace 9 años
PolyTweenManager.h f80bb40afd Converted all space indentation to tabs. hace 9 años
PolyUWPCore.h 919c980fe3 UWP project update to work with latest code, fixed crashes due to errant pointers in SceneMesh color uniforms, added ability to create Image from memory block, added way to save Image to PNG memory block, fixed FP16 texture crash, added ability for Object to save to XML string hace 9 años
PolyVector2.h f80bb40afd Converted all space indentation to tabs. hace 9 años
PolyVector3.h f80bb40afd Converted all space indentation to tabs. hace 9 años
PolyVector4.h f80bb40afd Converted all space indentation to tabs. hace 9 años
PolyWinCore.h 162ed71b32 Make Windows compatible with TextInput changes. hace 9 años
PolyXAudio2AudioInterface.h f80bb40afd Converted all space indentation to tabs. hace 9 años