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- require "Polycode/SceneEntity"
- class "Camera" (SceneEntity)
- function Camera:Camera(...)
- for k,v in pairs(arg) do
- if type(v) == "table" then
- if v.__ptr ~= nil then
- arg[k] = v.__ptr
- end
- end
- end
- if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
- self.__ptr = Polycore.Camera(unpack(arg))
- end
- end
- function Camera:buildFrustrumPlanes()
- local retVal = Polycore.Camera_buildFrustrumPlanes(self.__ptr)
- end
- function Camera:isSphereInFrustrum(pos, fRadius)
- local retVal = Polycore.Camera_isSphereInFrustrum(self.__ptr, pos.__ptr, fRadius)
- return retVal
- end
- function Camera:canSee(entity)
- local retVal = Polycore.Camera_canSee(self.__ptr, entity.__ptr)
- return retVal
- end
- function Camera:setOrthoMode(mode)
- local retVal = Polycore.Camera_setOrthoMode(self.__ptr, mode)
- end
- function Camera:getOrthoMode()
- local retVal = Polycore.Camera_getOrthoMode(self.__ptr)
- return retVal
- end
- function Camera:setFOV(fov)
- local retVal = Polycore.Camera_setFOV(self.__ptr, fov)
- end
- function Camera:getFOV()
- local retVal = Polycore.Camera_getFOV(self.__ptr)
- return retVal
- end
- function Camera:setParentScene(parentScene)
- local retVal = Polycore.Camera_setParentScene(self.__ptr, parentScene.__ptr)
- end
- function Camera:doCameraTransform()
- local retVal = Polycore.Camera_doCameraTransform(self.__ptr)
- end
- function Camera:setLightDepthTexture(texture)
- local retVal = Polycore.Camera_setLightDepthTexture(self.__ptr, texture.__ptr)
- end
- function Camera:hasFilterShader()
- local retVal = Polycore.Camera_hasFilterShader(self.__ptr)
- return retVal
- end
- function Camera:drawFilter()
- local retVal = Polycore.Camera_drawFilter(self.__ptr)
- end
- function Camera:setExposureLevel(level)
- local retVal = Polycore.Camera_setExposureLevel(self.__ptr, level)
- end
- function Camera:getExposureLevel()
- local retVal = Polycore.Camera_getExposureLevel(self.__ptr)
- return retVal
- end
- function Camera:createPostFilter(shaderMaterial)
- local retVal = Polycore.Camera_createPostFilter(self.__ptr, shaderMaterial.__ptr)
- end
- function Camera:setPostFilter(shaderName)
- local retVal = Polycore.Camera_setPostFilter(self.__ptr, shaderName)
- end
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