CoreInput.lua 2.5 KB

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  1. require "Polycode/EventDispatcher"
  2. class "CoreInput" (EventDispatcher)
  3. MOUSE_BUTTON1 = 0
  4. MOUSE_BUTTON2 = 1
  5. MOUSE_BUTTON3 = 2
  6. function CoreInput:CoreInput(...)
  7. for k,v in pairs(arg) do
  8. if type(v) == "table" then
  9. if v.__ptr ~= nil then
  10. arg[k] = v.__ptr
  11. end
  12. end
  13. end
  14. if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
  15. self.__ptr = Polycore.CoreInput(unpack(arg))
  16. end
  17. end
  18. function CoreInput:getMousePosition()
  19. local retVal = Polycore.CoreInput_getMousePosition(self.__ptr)
  20. if Polycore.__ptr_lookup[retVal] ~= nil then
  21. return Polycore.__ptr_lookup[retVal]
  22. else
  23. Polycore.__ptr_lookup[retVal] = Vector2("__skip_ptr__")
  24. Polycore.__ptr_lookup[retVal].__ptr = retVal
  25. return Polycore.__ptr_lookup[retVal]
  26. end
  27. end
  28. function CoreInput:getKeyState(keyCode)
  29. local retVal = Polycore.CoreInput_getKeyState(self.__ptr, keyCode.__ptr)
  30. return retVal
  31. end
  32. function CoreInput:getMouseDelta()
  33. local retVal = Polycore.CoreInput_getMouseDelta(self.__ptr)
  34. if Polycore.__ptr_lookup[retVal] ~= nil then
  35. return Polycore.__ptr_lookup[retVal]
  36. else
  37. Polycore.__ptr_lookup[retVal] = Vector2("__skip_ptr__")
  38. Polycore.__ptr_lookup[retVal].__ptr = retVal
  39. return Polycore.__ptr_lookup[retVal]
  40. end
  41. end
  42. function CoreInput:getMouseButtonState(mouseButton)
  43. local retVal = Polycore.CoreInput_getMouseButtonState(self.__ptr, mouseButton)
  44. return retVal
  45. end
  46. function CoreInput:mouseWheelUp(ticks)
  47. local retVal = Polycore.CoreInput_mouseWheelUp(self.__ptr, ticks)
  48. end
  49. function CoreInput:mouseWheelDown(ticks)
  50. local retVal = Polycore.CoreInput_mouseWheelDown(self.__ptr, ticks)
  51. end
  52. function CoreInput:setMouseButtonState(mouseButton, state, ticks)
  53. local retVal = Polycore.CoreInput_setMouseButtonState(self.__ptr, mouseButton, state, ticks)
  54. end
  55. function CoreInput:setMousePosition(x, y, ticks)
  56. local retVal = Polycore.CoreInput_setMousePosition(self.__ptr, x, y, ticks)
  57. end
  58. function CoreInput:setKeyState(keyCode, code, newState, ticks)
  59. local retVal = Polycore.CoreInput_setKeyState(self.__ptr, keyCode.__ptr, code.__ptr, newState, ticks)
  60. end
  61. function CoreInput:setDeltaPosition(x, y)
  62. local retVal = Polycore.CoreInput_setDeltaPosition(self.__ptr, x, y)
  63. end
  64. function CoreInput:createEvent(event)
  65. local retVal = Polycore.CoreInput_createEvent(event.__ptr)
  66. if Polycore.__ptr_lookup[retVal] ~= nil then
  67. return Polycore.__ptr_lookup[retVal]
  68. else
  69. Polycore.__ptr_lookup[retVal] = InputEvent("__skip_ptr__")
  70. Polycore.__ptr_lookup[retVal].__ptr = retVal
  71. return Polycore.__ptr_lookup[retVal]
  72. end
  73. end