Mesh.lua 3.5 KB

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  1. class "Mesh"
  2. QUAD_MESH = 0
  3. TRI_MESH = 1
  4. TRIFAN_MESH = 2
  5. TRISTRIP_MESH = 3
  6. LINE_MESH = 4
  7. POINT_MESH = 5
  8. function Mesh:__index__(name)
  9. if name == "useVertexColors" then
  10. return Polycore.Mesh_get_useVertexColors(self.__ptr)
  11. end
  12. end
  13. function Mesh:__set_callback(name,value)
  14. if name == "useVertexColors" then
  15. Polycore.Mesh_set_useVertexColors(self.__ptr, value)
  16. return true
  17. end
  18. return false
  19. end
  20. function Mesh:Mesh(...)
  21. for k,v in pairs(arg) do
  22. if type(v) == "table" then
  23. if v.__ptr ~= nil then
  24. arg[k] = v.__ptr
  25. end
  26. end
  27. end
  28. if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
  29. self.__ptr = Polycore.Mesh(unpack(arg))
  30. end
  31. end
  32. function Mesh:addPolygon(newPolygon)
  33. local retVal = Polycore.Mesh_addPolygon(self.__ptr, newPolygon.__ptr)
  34. end
  35. function Mesh:loadMesh(fileName)
  36. local retVal = Polycore.Mesh_loadMesh(self.__ptr, fileName)
  37. end
  38. function Mesh:saveToFile(fileName)
  39. local retVal = Polycore.Mesh_saveToFile(self.__ptr, fileName)
  40. end
  41. function Mesh:loadFromFile(inFile)
  42. local retVal = Polycore.Mesh_loadFromFile(self.__ptr, inFile.__ptr)
  43. end
  44. function Mesh:getPolygonCount()
  45. local retVal = Polycore.Mesh_getPolygonCount(self.__ptr)
  46. return retVal
  47. end
  48. function Mesh:getPolygon(index)
  49. local retVal = Polycore.Mesh_getPolygon(self.__ptr, index)
  50. if Polycore.__ptr_lookup[retVal] ~= nil then
  51. return Polycore.__ptr_lookup[retVal]
  52. else
  53. Polycore.__ptr_lookup[retVal] = Polygon("__skip_ptr__")
  54. Polycore.__ptr_lookup[retVal].__ptr = retVal
  55. return Polycore.__ptr_lookup[retVal]
  56. end
  57. end
  58. function Mesh:createPlane(w, h)
  59. local retVal = Polycore.Mesh_createPlane(self.__ptr, w, h)
  60. end
  61. function Mesh:createBox(w, d, h)
  62. local retVal = Polycore.Mesh_createBox(self.__ptr, w, d, h)
  63. end
  64. function Mesh:createSphere(radius, numRings, numSegments)
  65. local retVal = Polycore.Mesh_createSphere(self.__ptr, radius, numRings, numSegments)
  66. end
  67. function Mesh:recenterMesh()
  68. local retVal = Polycore.Mesh_recenterMesh(self.__ptr)
  69. if Polycore.__ptr_lookup[retVal] ~= nil then
  70. return Polycore.__ptr_lookup[retVal]
  71. else
  72. Polycore.__ptr_lookup[retVal] = Vector3("__skip_ptr__")
  73. Polycore.__ptr_lookup[retVal].__ptr = retVal
  74. return Polycore.__ptr_lookup[retVal]
  75. end
  76. end
  77. function Mesh:useVertexNormals(val)
  78. local retVal = Polycore.Mesh_useVertexNormals(self.__ptr, val)
  79. end
  80. function Mesh:setVertexBuffer(buffer)
  81. local retVal = Polycore.Mesh_setVertexBuffer(self.__ptr, buffer.__ptr)
  82. end
  83. function Mesh:getVertexBuffer()
  84. local retVal = Polycore.Mesh_getVertexBuffer(self.__ptr)
  85. if Polycore.__ptr_lookup[retVal] ~= nil then
  86. return Polycore.__ptr_lookup[retVal]
  87. else
  88. Polycore.__ptr_lookup[retVal] = VertexBuffer("__skip_ptr__")
  89. Polycore.__ptr_lookup[retVal].__ptr = retVal
  90. return Polycore.__ptr_lookup[retVal]
  91. end
  92. end
  93. function Mesh:getRadius()
  94. local retVal = Polycore.Mesh_getRadius(self.__ptr)
  95. return retVal
  96. end
  97. function Mesh:calculateNormals()
  98. local retVal = Polycore.Mesh_calculateNormals(self.__ptr)
  99. end
  100. function Mesh:getMeshType()
  101. local retVal = Polycore.Mesh_getMeshType(self.__ptr)
  102. return retVal
  103. end
  104. function Mesh:setMeshType(newType)
  105. local retVal = Polycore.Mesh_setMeshType(self.__ptr, newType)
  106. end
  107. function Mesh:calculateBBox()
  108. local retVal = Polycore.Mesh_calculateBBox(self.__ptr)
  109. if Polycore.__ptr_lookup[retVal] ~= nil then
  110. return Polycore.__ptr_lookup[retVal]
  111. else
  112. Polycore.__ptr_lookup[retVal] = Vector3("__skip_ptr__")
  113. Polycore.__ptr_lookup[retVal].__ptr = retVal
  114. return Polycore.__ptr_lookup[retVal]
  115. end
  116. end
  117. function Mesh:hasVertexBuffer()
  118. local retVal = Polycore.Mesh_hasVertexBuffer(self.__ptr)
  119. return retVal
  120. end