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- require "Polycode/ScreenMesh"
- class "ScreenShape" (ScreenMesh)
- SHAPE_RECT = 1
- SHAPE_CIRCLE = 2
- SHAPE_CUSTOM = 4
- function ScreenShape:__index__(name)
- if name == "strokeEnabled" then
- return Polycore.ScreenShape_get_strokeEnabled(self.__ptr)
- elseif name == "lineSmooth" then
- return Polycore.ScreenShape_get_lineSmooth(self.__ptr)
- end
- end
- function ScreenShape:__set_callback(name,value)
- if name == "strokeEnabled" then
- Polycore.ScreenShape_set_strokeEnabled(self.__ptr, value)
- return true
- elseif name == "lineSmooth" then
- Polycore.ScreenShape_set_lineSmooth(self.__ptr, value)
- return true
- end
- return false
- end
- function ScreenShape:ScreenShape(...)
- for k,v in pairs(arg) do
- if type(v) == "table" then
- if v.__ptr ~= nil then
- arg[k] = v.__ptr
- end
- end
- end
- if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
- self.__ptr = Polycore.ScreenShape(unpack(arg))
- end
- end
- function ScreenShape:Render()
- local retVal = Polycore.ScreenShape_Render(self.__ptr)
- end
- function ScreenShape:setStrokeColor(r, g, b, a)
- local retVal = Polycore.ScreenShape_setStrokeColor(self.__ptr, r, g, b, a)
- end
- function ScreenShape:setStrokeWidth(width)
- local retVal = Polycore.ScreenShape_setStrokeWidth(self.__ptr, width)
- end
- function ScreenShape:setGradient(r1, g1, b1, a1, r2, g2, b2, a2)
- local retVal = Polycore.ScreenShape_setGradient(self.__ptr, r1, g1, b1, a1, r2, g2, b2, a2)
- end
- function ScreenShape:clearGradient()
- local retVal = Polycore.ScreenShape_clearGradient(self.__ptr)
- end
- function ScreenShape:setShapeSize(newWidth, newHeight)
- local retVal = Polycore.ScreenShape_setShapeSize(self.__ptr, newWidth, newHeight)
- end
- function ScreenShape:addShapePoint(x, y)
- local retVal = Polycore.ScreenShape_addShapePoint(self.__ptr, x, y)
- end
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