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- /*
- Copyright (C) 2011 by Ivan Safrin
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- */
- #pragma once
- #include "PolyString.h"
- #include "PolyGlobals.h"
- #include "PolyCoreServices.h"
- #include "PolyScreenShape.h"
- #include "PolyScreenImage.h"
- #include "PolyFont.h"
- #include "PolyLabel.h"
- #include "PolyTexture.h"
- #include "PolyPolygon.h"
- #include "PolyMesh.h"
- #include <string>
- using std::string;
- using std::wstring;
- namespace Polycode {
- /**
- * 2D screen label display. Displays 2d text in a specified font.
- */
- class _PolyExport ScreenLabel : public ScreenShape {
- public:
-
- /**
- * Constructor.
- * @param fontName Name of a registered font to use. @see FontManager for info on how to register fonts.
- * @param text Text to display.
- * @param size Size in pixels.
- * @param Anti-aliasing mode.
- */
- ScreenLabel(String text, int size, String fontName = "sans", int amode = 0);
- ~ScreenLabel();
-
- /**
- * Adds a drop shadow to the label.
- * @param color Color of the drop shadow.
- * @param size Size of the drop shadow in pixels.
- * @param offsetX Horizontal offset of the drop shadow.
- * @param offsetY Vertical offset of the drop shadow.
- */
- void addDropShadow(Color color, Number size, Number offsetX, Number offsetY);
-
- /**
- * Sets a new text to the screen label.
- * @param newText Text to set.
- */
- void setText(String newText);
-
- /**
- * Returns the label's text as a string.
- * @return The label's text.
- */
- String getText();
-
- Label *getLabel();
-
- protected:
-
- Label *label;
- ScreenImage *dropShadowImage;
- };
- }
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