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EGL
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4cff95e920
Implemented renderer on Windows 10 using Angle, basic native Universal Windows app working using renderer, moved resizeTo to the Core superclass
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10 lat temu |
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GL
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97f5c36acd
Removed CMake, created new folder structure for the repo
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10 lat temu |
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GLES2
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4cff95e920
Implemented renderer on Windows 10 using Angle, basic native Universal Windows app working using renderer, moved resizeTo to the Core superclass
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10 lat temu |
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GLES3
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4cff95e920
Implemented renderer on Windows 10 using Angle, basic native Universal Windows app working using renderer, moved resizeTo to the Core superclass
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10 lat temu |
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GLSLANG
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4cff95e920
Implemented renderer on Windows 10 using Angle, basic native Universal Windows app working using renderer, moved resizeTo to the Core superclass
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10 lat temu |
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KHR
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4cff95e920
Implemented renderer on Windows 10 using Angle, basic native Universal Windows app working using renderer, moved resizeTo to the Core superclass
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10 lat temu |
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freetype
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97f5c36acd
Removed CMake, created new folder structure for the repo
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10 lat temu |
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libpng15
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97f5c36acd
Removed CMake, created new folder structure for the repo
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10 lat temu |
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lua5.1
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97f5c36acd
Removed CMake, created new folder structure for the repo
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10 lat temu |
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ogg
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97f5c36acd
Removed CMake, created new folder structure for the repo
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10 lat temu |
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platform
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4cff95e920
Implemented renderer on Windows 10 using Angle, basic native Universal Windows app working using renderer, moved resizeTo to the Core superclass
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10 lat temu |
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polycode
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6167d66863
Added Polycode IDE to the Mac Xcode workspace, added UI module to Xcode workspace, made both work with latest changes
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10 lat temu |
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vorbis
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97f5c36acd
Removed CMake, created new folder structure for the repo
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10 lat temu |
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Polycode.h
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21bff15725
More UWP stuff, removed debug dependencies
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10 lat temu |
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angle_gl.h
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4cff95e920
Implemented renderer on Windows 10 using Angle, basic native Universal Windows app working using renderer, moved resizeTo to the Core superclass
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10 lat temu |
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angle_windowsstore.h
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4cff95e920
Implemented renderer on Windows 10 using Angle, basic native Universal Windows app working using renderer, moved resizeTo to the Core superclass
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10 lat temu |
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export.h
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4cff95e920
Implemented renderer on Windows 10 using Angle, basic native Universal Windows app working using renderer, moved resizeTo to the Core superclass
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10 lat temu |
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ft2build.h
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97f5c36acd
Removed CMake, created new folder structure for the repo
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10 lat temu |
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lodepng.h
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11eeccbc96
Made BasicFileProvider first in line in CocoaCore, so it is preferred over the PhysFS provider, XML saving now done via CoreFile, restored PNG saving functionality via lodepng, added ES2 LightCube vertex shader
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10 lat temu |
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pa_asio.h
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1022e24fc7
Got rid of OpenAL, started replacing old audio code with an abstracted audio interface system, implemented a basic portaudio-based audio interface
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10 lat temu |
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pa_jack.h
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1022e24fc7
Got rid of OpenAL, started replacing old audio code with an abstracted audio interface system, implemented a basic portaudio-based audio interface
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10 lat temu |
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pa_linux_alsa.h
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1022e24fc7
Got rid of OpenAL, started replacing old audio code with an abstracted audio interface system, implemented a basic portaudio-based audio interface
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10 lat temu |
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pa_mac_core.h
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1022e24fc7
Got rid of OpenAL, started replacing old audio code with an abstracted audio interface system, implemented a basic portaudio-based audio interface
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10 lat temu |
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pa_win_ds.h
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1022e24fc7
Got rid of OpenAL, started replacing old audio code with an abstracted audio interface system, implemented a basic portaudio-based audio interface
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10 lat temu |
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pa_win_wasapi.h
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1022e24fc7
Got rid of OpenAL, started replacing old audio code with an abstracted audio interface system, implemented a basic portaudio-based audio interface
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10 lat temu |
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pa_win_waveformat.h
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1022e24fc7
Got rid of OpenAL, started replacing old audio code with an abstracted audio interface system, implemented a basic portaudio-based audio interface
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10 lat temu |
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pa_win_wdmks.h
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1022e24fc7
Got rid of OpenAL, started replacing old audio code with an abstracted audio interface system, implemented a basic portaudio-based audio interface
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10 lat temu |
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pa_win_wmme.h
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1022e24fc7
Got rid of OpenAL, started replacing old audio code with an abstracted audio interface system, implemented a basic portaudio-based audio interface
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10 lat temu |
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physfs.h
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97f5c36acd
Removed CMake, created new folder structure for the repo
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10 lat temu |
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png.h
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97f5c36acd
Removed CMake, created new folder structure for the repo
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10 lat temu |
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pngconf.h
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97f5c36acd
Removed CMake, created new folder structure for the repo
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10 lat temu |
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pnglibconf.h
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97f5c36acd
Removed CMake, created new folder structure for the repo
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10 lat temu |
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portaudio.h
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1022e24fc7
Got rid of OpenAL, started replacing old audio code with an abstracted audio interface system, implemented a basic portaudio-based audio interface
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10 lat temu |
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rgbe.h
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97f5c36acd
Removed CMake, created new folder structure for the repo
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10 lat temu |
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stb_image.h
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97f5c36acd
Removed CMake, created new folder structure for the repo
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10 lat temu |
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tinystr.h
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97f5c36acd
Removed CMake, created new folder structure for the repo
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10 lat temu |
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tinyxml.h
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11eeccbc96
Made BasicFileProvider first in line in CocoaCore, so it is preferred over the PhysFS provider, XML saving now done via CoreFile, restored PNG saving functionality via lodepng, added ES2 LightCube vertex shader
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10 lat temu |
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zconf.h
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97f5c36acd
Removed CMake, created new folder structure for the repo
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10 lat temu |
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zlib.h
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97f5c36acd
Removed CMake, created new folder structure for the repo
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10 lat temu |