Ivan Safrin a2134331c8 SceneMeshes now keep their own list of ShaderPasses, which are applied as options to materials but can provide additional render passes independent of the material, added support for global override materials in the new renderer, added wireframe support to renderer (non-ES2, will be ifdefed out in strict ES2 builds), readded wireframe overlay support as a separate shader pass, readded wireframe mode support in entity editor, added an lineSmooth option to GL renderer (non-ES2 as well) vor 10 Jahren
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TUIO 97f5c36acd Removed CMake, created new folder structure for the repo vor 10 Jahren
downloader 97f5c36acd Removed CMake, created new folder structure for the repo vor 10 Jahren
oculusVR 97f5c36acd Removed CMake, created new folder structure for the repo vor 10 Jahren
physics2D 97f5c36acd Removed CMake, created new folder structure for the repo vor 10 Jahren
physics3D 97f5c36acd Removed CMake, created new folder structure for the repo vor 10 Jahren
ui a2134331c8 SceneMeshes now keep their own list of ShaderPasses, which are applied as options to materials but can provide additional render passes independent of the material, added support for global override materials in the new renderer, added wireframe support to renderer (non-ES2, will be ifdefed out in strict ES2 builds), readded wireframe overlay support as a separate shader pass, readded wireframe mode support in entity editor, added an lineSmooth option to GL renderer (non-ES2 as well) vor 10 Jahren