Ivan Safrin b3a9c610f1 Started implementing lighting system in new renderer %!s(int64=10) %!d(string=hai) anos
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core b3a9c610f1 Started implementing lighting system in new renderer %!s(int64=10) %!d(string=hai) anos
ide b3a9c610f1 Started implementing lighting system in new renderer %!s(int64=10) %!d(string=hai) anos
modules a2134331c8 SceneMeshes now keep their own list of ShaderPasses, which are applied as options to materials but can provide additional render passes independent of the material, added support for global override materials in the new renderer, added wireframe support to renderer (non-ES2, will be ifdefed out in strict ES2 builds), readded wireframe overlay support as a separate shader pass, readded wireframe mode support in entity editor, added an lineSmooth option to GL renderer (non-ES2 as well) %!s(int64=10) %!d(string=hai) anos
player 97f5c36acd Removed CMake, created new folder structure for the repo %!s(int64=10) %!d(string=hai) anos
tools 97f5c36acd Removed CMake, created new folder structure for the repo %!s(int64=10) %!d(string=hai) anos
view cc8d71f6b0 Added OSX project for core and template, fixed a crash in CocoaCore when resizing window %!s(int64=10) %!d(string=hai) anos