PolyModule.h 1.3 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152
  1. /*
  2. * PolyModule.h
  3. * PolyCore
  4. *
  5. * Created by Ivan Safrin on 12/1/10.
  6. * Copyright 2010 Local Projects. All rights reserved.
  7. *
  8. */
  9. #pragma once
  10. #include "PolyString.h"
  11. #include "PolyGlobals.h"
  12. #include "tinyxml.h"
  13. #include "PolyShader.h"
  14. #include "PolyMaterial.h"
  15. namespace Polycode {
  16. class Renderer;
  17. class _PolyExport PolycodeModule {
  18. public:
  19. PolycodeModule();
  20. virtual ~PolycodeModule();
  21. int getType() { return type; }
  22. static const int TYPE_GENERIC = 0;
  23. static const int TYPE_SHADER = 0;
  24. protected:
  25. int type;
  26. };
  27. class _PolyExport PolycodeShaderModule : public PolycodeModule {
  28. public:
  29. PolycodeShaderModule();
  30. virtual ~PolycodeShaderModule();
  31. virtual bool acceptsExtension(String extension) = 0;
  32. virtual Resource* createProgramFromFile(String extension, String fullPath) = 0;
  33. virtual String getShaderType() = 0;
  34. virtual Shader *createShader(TiXmlNode *node) = 0;
  35. virtual bool applyShaderMaterial(Renderer *renderer, Material *material, ShaderBinding *localOptions, unsigned int shaderIndex) = 0;
  36. bool hasShader(Shader *shader) { for(int i=0; i < shaders.size(); i++) { if(shaders[i] == shader){ return true; } } return false; }
  37. virtual void clearShader() = 0;
  38. virtual void reloadPrograms() = 0;
  39. protected:
  40. vector<Shader*> shaders;
  41. };
  42. }