Ivan Safrin 651c4e600c Entites will have their parent entity set to NULL now when removed from their parent, lights in the entity editor are now properly removed and added on Undo/Redo events, fixed small icon version in the editor %!s(int64=12) %!d(string=hai) anos
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utils 32a32234b3 Added trackball camera class to IDE, switched the mesh editor and entity editor to use it %!s(int64=12) %!d(string=hai) anos
EditorGrid.cpp 02272793af Removed Polygon from Polycode, meshes now contain vertices directly %!s(int64=12) %!d(string=hai) anos
EntityEditorPropertyView.cpp eb7251a394 Fixed vertical plane primitive not generating tangents, added a way to enable and disable particle emitters, fixed a number of crashes in the IDE, memory cleanup in the IDE, shaders now reload again if program files are changed and reload resources is activated, asset browser now clears asset list if asset browsing mode is changed, material options now update if you change a mesh material in the entity editor. %!s(int64=12) %!d(string=hai) anos
EntityEditorSettingsView.cpp 869709885e Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor. %!s(int64=12) %!d(string=hai) anos
EntityEditorTreeView.cpp 30bcbf7fd2 Added UIIconSelector control to UI library, added UI assets for UIIconSelector to IDE and default themes, made transform gizmo controls use the new UI control, added a tree view to the entity editor, redid some icons in the entity editor to look better on the UIIconSelector control %!s(int64=12) %!d(string=hai) anos
ExampleBrowserWindow.cpp 0b76b19e29 Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board %!s(int64=12) %!d(string=hai) anos
ExportProjectWindow.cpp 73c9c27a6c UI tweaks, light theme %!s(int64=12) %!d(string=hai) anos
NewFileWindow.cpp 0b76b19e29 Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board %!s(int64=12) %!d(string=hai) anos
NewProjectWindow.cpp 0b76b19e29 Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board %!s(int64=12) %!d(string=hai) anos
PolycodeClipboard.cpp 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor %!s(int64=13) %!d(string=hai) anos
PolycodeConsole.cpp 42108bb57b Fixed bindings issue with UI module, fixed player crashing on quit on Mac, fixed colors in IDE console %!s(int64=12) %!d(string=hai) anos
PolycodeEditor.cpp 651c4e600c Entites will have their parent entity set to NULL now when removed from their parent, lights in the entity editor are now properly removed and added on Undo/Redo events, fixed small icon version in the editor %!s(int64=12) %!d(string=hai) anos
PolycodeEditorManager.cpp 3e7e351525 IDE will no longer crash if an editor file doesn't exist, fixed adding files to project root folder %!s(int64=12) %!d(string=hai) anos
PolycodeEntityEditor.cpp 651c4e600c Entites will have their parent entity set to NULL now when removed from their parent, lights in the entity editor are now properly removed and added on Undo/Redo events, fixed small icon version in the editor %!s(int64=12) %!d(string=hai) anos
PolycodeFontEditor.cpp 73c9c27a6c UI tweaks, light theme %!s(int64=12) %!d(string=hai) anos
PolycodeFrame.cpp bd3a75e2de Merge pull request #423 from TheCosmotect/fileops %!s(int64=12) %!d(string=hai) anos
PolycodeIDEApp.cpp bd3a75e2de Merge pull request #423 from TheCosmotect/fileops %!s(int64=12) %!d(string=hai) anos
PolycodeImageEditor.cpp a0e54ada27 Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles %!s(int64=12) %!d(string=hai) anos
PolycodeMaterialEditor.cpp 4a3c56119f Added missing polycodeGLGetNumberv, fixed typos in IDE code %!s(int64=12) %!d(string=hai) anos
PolycodeMeshEditor.cpp 8ffa458e82 Physics scene tweaks, Sprite editor preview now set to correct blending, will size correctly %!s(int64=12) %!d(string=hai) anos
PolycodeProject.cpp 98d791f339 Fix "unused variable" warnings found on OS X %!s(int64=12) %!d(string=hai) anos
PolycodeProjectBrowser.cpp 3e7e351525 IDE will no longer crash if an editor file doesn't exist, fixed adding files to project root folder %!s(int64=12) %!d(string=hai) anos
PolycodeProjectEditor.cpp 0b76b19e29 Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board %!s(int64=12) %!d(string=hai) anos
PolycodeProjectManager.cpp 00d146334f Polycode IDE will now save tabs, layout, open project browser nodes and open editors on exit (and load them on startup) %!s(int64=12) %!d(string=hai) anos
PolycodeProps.cpp 4a3c56119f Added missing polycodeGLGetNumberv, fixed typos in IDE code %!s(int64=12) %!d(string=hai) anos
PolycodeRemoteDebugger.cpp 49763db246 Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding. %!s(int64=12) %!d(string=hai) anos
PolycodeSoundEditor.cpp d8d788f480 Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences. %!s(int64=12) %!d(string=hai) anos
PolycodeSpriteEditor.cpp 8ffa458e82 Physics scene tweaks, Sprite editor preview now set to correct blending, will size correctly %!s(int64=12) %!d(string=hai) anos
PolycodeTextEditor.cpp 0d16bb8afd Tweaked findBar’s functionList to not display any mention of ‘function’ that is not the start of a line. %!s(int64=12) %!d(string=hai) anos
PolycodeToolLauncher.cpp f6db02c499 Changed executeExternalCommand on Windows to use popen and return resulting output %!s(int64=12) %!d(string=hai) anos
SettingsWindow.cpp 0b76b19e29 Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board %!s(int64=12) %!d(string=hai) anos
TextureBrowser.cpp eb7251a394 Fixed vertical plane primitive not generating tangents, added a way to enable and disable particle emitters, fixed a number of crashes in the IDE, memory cleanup in the IDE, shaders now reload again if program files are changed and reload resources is activated, asset browser now clears asset list if asset browsing mode is changed, material options now update if you change a mesh material in the entity editor. %!s(int64=12) %!d(string=hai) anos
ToolWindows.cpp 94423a0646 Removed build bat files added by pull request, windows fixes %!s(int64=12) %!d(string=hai) anos
TrackballCamera.cpp fdb0de9d81 Made middle mouse button activate trackball camera navigation in entity editor %!s(int64=12) %!d(string=hai) anos
TransformGizmo.cpp eb7251a394 Fixed vertical plane primitive not generating tangents, added a way to enable and disable particle emitters, fixed a number of crashes in the IDE, memory cleanup in the IDE, shaders now reload again if program files are changed and reload resources is activated, asset browser now clears asset list if asset browsing mode is changed, material options now update if you change a mesh material in the entity editor. %!s(int64=12) %!d(string=hai) anos