SceneRenderTexture.js 1.1 KB

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  1. function SceneRenderTexture(renderWidth,renderHeight,floatingPoint) {
  2. if(arguments[0] != "__skip_ptr__") {
  3. this.__ptr = Polycode.SceneRenderTexture(renderWidth,renderHeight,floatingPoint)
  4. }
  5. Object.defineProperties(this, {
  6. 'enabled': { enumerable: true, configurable: true, get: SceneRenderTexture.prototype.__get_enabled, set: SceneRenderTexture.prototype.__set_enabled}
  7. })
  8. }
  9. SceneRenderTexture.prototype.__get_enabled = function() {
  10. return Polycode.SceneRenderTexture__get_enabled(this.__ptr)
  11. }
  12. SceneRenderTexture.prototype.__set_enabled = function(val) {
  13. Polycode.SceneRenderTexture__set_enabled(this.__ptr, val)
  14. }
  15. Duktape.fin(SceneRenderTexture.prototype, function (x) {
  16. if (x === SceneRenderTexture.prototype) {
  17. return;
  18. }
  19. Polycode.SceneRenderTexture__delete(x.__ptr)
  20. })
  21. SceneRenderTexture.prototype.getTargetTexture = function() {
  22. var retVal = new Texture("__skip_ptr__")
  23. retVal.__ptr = Polycode.SceneRenderTexture_getTargetTexture(this.__ptr)
  24. return retVal
  25. }
  26. SceneRenderTexture.prototype.resizeRenderTexture = function(newWidth,newHeight) {
  27. Polycode.SceneRenderTexture_resizeRenderTexture(this.__ptr, newWidth, newHeight)
  28. }