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- class "GPUDrawOptions"
- function GPUDrawOptions:__getvar(name)
- if name == "depthTest" then
- return Polycode.GPUDrawOptions_get_depthTest(self.__ptr)
- elseif name == "depthWrite" then
- return Polycode.GPUDrawOptions_get_depthWrite(self.__ptr)
- elseif name == "linePointSize" then
- return Polycode.GPUDrawOptions_get_linePointSize(self.__ptr)
- elseif name == "backfaceCull" then
- return Polycode.GPUDrawOptions_get_backfaceCull(self.__ptr)
- elseif name == "depthOnly" then
- return Polycode.GPUDrawOptions_get_depthOnly(self.__ptr)
- elseif name == "forceMaterial" then
- return Polycode.GPUDrawOptions_get_forceMaterial(self.__ptr)
- elseif name == "blendingMode" then
- return Polycode.GPUDrawOptions_get_blendingMode(self.__ptr)
- elseif name == "scissorBox" then
- local retVal = Polycode.GPUDrawOptions_get_scissorBox(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["Rectangle"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- elseif name == "enableScissor" then
- return Polycode.GPUDrawOptions_get_enableScissor(self.__ptr)
- elseif name == "drawColor" then
- local retVal = Polycode.GPUDrawOptions_get_drawColor(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["Color"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- end
- end
- function GPUDrawOptions:__setvar(name,value)
- if name == "depthTest" then
- Polycode.GPUDrawOptions_set_depthTest(self.__ptr, value)
- return true
- elseif name == "depthWrite" then
- Polycode.GPUDrawOptions_set_depthWrite(self.__ptr, value)
- return true
- elseif name == "linePointSize" then
- Polycode.GPUDrawOptions_set_linePointSize(self.__ptr, value)
- return true
- elseif name == "backfaceCull" then
- Polycode.GPUDrawOptions_set_backfaceCull(self.__ptr, value)
- return true
- elseif name == "depthOnly" then
- Polycode.GPUDrawOptions_set_depthOnly(self.__ptr, value)
- return true
- elseif name == "forceMaterial" then
- Polycode.GPUDrawOptions_set_forceMaterial(self.__ptr, value)
- return true
- elseif name == "blendingMode" then
- Polycode.GPUDrawOptions_set_blendingMode(self.__ptr, value)
- return true
- elseif name == "scissorBox" then
- Polycode.GPUDrawOptions_set_scissorBox(self.__ptr, value.__ptr)
- return true
- elseif name == "enableScissor" then
- Polycode.GPUDrawOptions_set_enableScissor(self.__ptr, value)
- return true
- elseif name == "drawColor" then
- Polycode.GPUDrawOptions_set_drawColor(self.__ptr, value.__ptr)
- return true
- end
- return false
- end
- function GPUDrawOptions:__delete()
- if self then Polycode.delete_GPUDrawOptions(self.__ptr) end
- end
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