| .. |
|
GLee.h
|
185c6d4b99
Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork
|
14 yıl önce |
|
OSBasics.h
|
54e9b1a16d
Backtrace stack report support in remote debugger, basic IDE support for examining the stack sources, small fixes
|
13 yıl önce |
|
PolyBezierCurve.h
|
193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
|
13 yıl önce |
|
PolyBone.h
|
8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
|
13 yıl önce |
|
PolyCamera.h
|
9fce1e5c5b
Updated some documentation
|
13 yıl önce |
|
PolyClient.h
|
634df503e7
Moved networking module into the core
|
13 yıl önce |
|
PolyCocoaCore.h
|
a5c2354aed
Proper player closing procedure on Mac, IDE will disconnect existing clients before launch, proper centering on line highlight
|
13 yıl önce |
|
PolyColor.h
|
449bbd1cf1
Horizontal looping supper for Perlin noise, image pasting, a couple of simple blending operations, added textured default material to default pak
|
13 yıl önce |
|
PolyConfig.h
|
aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
|
14 yıl önce |
|
PolyCore.h
|
193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
|
13 yıl önce |
|
PolyCoreInput.h
|
2342359635
App focus lose and gain support on Mac, fixed bug with modifier keys
|
13 yıl önce |
|
PolyCoreServices.h
|
3f824e8dfd
Single focused entity through CoreServices singleton
|
13 yıl önce |
|
PolyCubemap.h
|
8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
|
13 yıl önce |
|
PolyData.h
|
54e9b1a16d
Backtrace stack report support in remote debugger, basic IDE support for examining the stack sources, small fixes
|
13 yıl önce |
|
PolyEntity.h
|
193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
|
13 yıl önce |
|
PolyEvent.h
|
24d0347b15
Find support in UITextInput and IDE text editor
|
13 yıl önce |
|
PolyEventDispatcher.h
|
6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
|
13 yıl önce |
|
PolyEventHandler.h
|
8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
|
13 yıl önce |
|
PolyFixedShader.h
|
8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
|
13 yıl önce |
|
PolyFont.h
|
193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
|
13 yıl önce |
|
PolyFontManager.h
|
193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
|
13 yıl önce |
|
PolyGLCubemap.h
|
94c4d628d1
Win32 compile fixes.
|
14 yıl önce |
|
PolyGLES1Renderer.h
|
67e5654afc
Changed private members to protected in non-manager classes.
|
14 yıl önce |
|
PolyGLES1Texture.h
|
c9406f5051
Code cleanup and documentation.
|
14 yıl önce |
|
PolyGLHeaders.h
|
19d64a03df
Fixed some stuff MingW patch broke and added mouse warp support in Windows
|
13 yıl önce |
|
PolyGLRenderer.h
|
193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
|
13 yıl önce |
|
PolyGLSLProgram.h
|
6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
|
13 yıl önce |
|
PolyGLSLShader.h
|
6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
|
13 yıl önce |
|
PolyGLSLShaderModule.h
|
6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
|
13 yıl önce |
|
PolyGLTexture.h
|
dfd6ba1da4
More leak fixes from mcclure
|
13 yıl önce |
|
PolyGLVertexBuffer.h
|
4d4235dd40
Tangent support in VBOs
|
14 yıl önce |
|
PolyGlobals.h
|
ebddfbfa21
Removed old files
|
13 yıl önce |
|
PolyImage.h
|
449bbd1cf1
Horizontal looping supper for Perlin noise, image pasting, a couple of simple blending operations, added textured default material to default pak
|
13 yıl önce |
|
PolyInputEvent.h
|
1930a3aa9b
Changed sockets back to non-threaded because of bug, touch simulation for mouse event option, option to disable frustum culling in camera, made data public in Texture
|
13 yıl önce |
|
PolyInputKeys.h
|
c9406f5051
Code cleanup and documentation.
|
14 yıl önce |
|
PolyLabel.h
|
193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
|
13 yıl önce |
|
PolyLogger.h
|
aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
|
14 yıl önce |
|
PolyMaterial.h
|
6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
|
13 yıl önce |
|
PolyMaterialManager.h
|
6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
|
13 yıl önce |
|
PolyMatrix4.h
|
193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
|
13 yıl önce |
|
PolyMesh.h
|
193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
|
13 yıl önce |
|
PolyModule.h
|
3813e57dce
Fixed some typos
|
13 yıl önce |
|
PolyObject.h
|
193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
|
13 yıl önce |
|
PolyParticle.h
|
aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
|
14 yıl önce |
|
PolyParticleEmitter.h
|
65f80c19cd
Fixed 3d particles
|
13 yıl önce |
|
PolyPeer.h
|
634df503e7
Moved networking module into the core
|
13 yıl önce |
|
PolyPerlin.h
|
449bbd1cf1
Horizontal looping supper for Perlin noise, image pasting, a couple of simple blending operations, added textured default material to default pak
|
13 yıl önce |
|
PolyPolygon.h
|
a9b190de02
More accurate line highlighting for UI text editor
|
13 yıl önce |
|
PolyQuaternion.h
|
dc60cb88d9
applyTo(Vector3) method for Quaternions.
|
13 yıl önce |
|
PolyQuaternionCurve.h
|
8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
|
13 yıl önce |
|
PolyRectangle.h
|
aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
|
14 yıl önce |
|
PolyRenderer.h
|
193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
|
13 yıl önce |
|
PolyResource.h
|
aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
|
14 yıl önce |
|
PolyResourceManager.h
|
6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
|
13 yıl önce |
|
PolySDLCore.h
|
22c059054f
Minor Linux fixes: Don't build TUIO, support warpCursor()
|
13 yıl önce |
|
PolyScene.h
|
18dd1f1c44
Made pixel snapping an (overridable) per-screne setting, added addChild to Scene and addEntity to Screen for consistency
|
13 yıl önce |
|
PolySceneEntity.h
|
6defaa8438
Started adding 3d physics constraints, messing around with gaussian blur, fixed ScreenLine bug, added compound shape support for 3d physics, fixed warning from the mingw pull request
|
13 yıl önce |
|
PolySceneLabel.h
|
f6edf81027
Premultiplied alpha support in labels
|
13 yıl önce |
|
PolySceneLight.h
|
aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
|
14 yıl önce |
|
PolySceneLine.h
|
8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
|
13 yıl önce |
|
PolySceneManager.h
|
971106bb55
Fixed texture destruction and render to texture
|
14 yıl önce |
|
PolySceneMesh.h
|
6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
|
13 yıl önce |
|
PolyScenePrimitive.h
|
526fafcdc8
Added TYPE_UNCAPPED_CYLINDER scene mesh type
|
13 yıl önce |
|
PolySceneRenderTexture.h
|
8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
|
13 yıl önce |
|
PolySceneSound.h
|
54c63c1ef2
Fixed orientation issues with positional sound
|
13 yıl önce |
|
PolyScreen.h
|
193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
|
13 yıl önce |
|
PolyScreenCurve.h
|
8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
|
13 yıl önce |
|
PolyScreenEntity.h
|
193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
|
13 yıl önce |
|
PolyScreenEntityInstance.h
|
193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
|
13 yıl önce |
|
PolyScreenEvent.h
|
8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
|
13 yıl önce |
|
PolyScreenImage.h
|
8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
|
13 yıl önce |
|
PolyScreenLabel.h
|
193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
|
13 yıl önce |
|
PolyScreenLine.h
|
193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
|
13 yıl önce |
|
PolyScreenManager.h
|
aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
|
14 yıl önce |
|
PolyScreenMesh.h
|
7c2adedb49
hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function.
|
13 yıl önce |
|
PolyScreenShape.h
|
193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
|
13 yıl önce |
|
PolyScreenSound.h
|
193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
|
13 yıl önce |
|
PolyScreenSprite.h
|
193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
|
13 yıl önce |
|
PolyServer.h
|
0abcb9eefd
Tweaks to networking classes, made UI text control size better, basic remote debugger for the IDE/Player
|
13 yıl önce |
|
PolyServerWorld.h
|
634df503e7
Moved networking module into the core
|
13 yıl önce |
|
PolyShader.h
|
6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
|
13 yıl önce |
|
PolySkeleton.h
|
8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
|
13 yıl önce |
|
PolySocket.h
|
8a8b1cfa08
Player exits more gracefully on quit, debuggger improvements in the IDE
|
13 yıl önce |
|
PolySound.h
|
193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
|
13 yıl önce |
|
PolySoundManager.h
|
54c63c1ef2
Fixed orientation issues with positional sound
|
13 yıl önce |
|
PolyString.h
|
24d0347b15
Find support in UITextInput and IDE text editor
|
13 yıl önce |
|
PolyTexture.h
|
1930a3aa9b
Changed sockets back to non-threaded because of bug, touch simulation for mouse event option, option to disable frustum culling in camera, made data public in Texture
|
13 yıl önce |
|
PolyThreaded.h
|
dda069be43
Threaded event fixes
|
13 yıl önce |
|
PolyTimer.h
|
8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
|
13 yıl önce |
|
PolyTimerManager.h
|
aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
|
14 yıl önce |
|
PolyTween.h
|
8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
|
13 yıl önce |
|
PolyTweenManager.h
|
cdee607137
Merge branch 'master' into pxljm
|
14 yıl önce |
|
PolyVector2.h
|
0374c77167
Started rewriting ScreenEntity input events, broke UI temporarily
|
14 yıl önce |
|
PolyVector3.h
|
8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
|
13 yıl önce |
|
PolyVertex.h
|
04a22925fc
Tangent generation and normal map shader support
|
14 yıl önce |
|
PolyWinCore.h
|
ebac791192
Windows should mostly work now, except for examples project
|
13 yıl önce |
|
Poly_iPhone.h
|
fe9bb07923
Merge branch 'master' of github.com:ivansafrin/Polycode
|
14 yıl önce |
|
Polycode.h
|
193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
|
13 yıl önce |
|
PolyiPhoneCore.h
|
c9406f5051
Code cleanup and documentation.
|
14 yıl önce |
|
tinystr.h
|
7cc9015fd0
Initial import from old repository
|
15 yıl önce |
|
tinyxml.h
|
c763d26677
Major changes all across, haven't been commiting anything, will start now
|
15 yıl önce |