Ivan Safrin 7ba6ae9af6 Fixed issues with concurrent mesh rendering: added submesh support to meshes, geometry now defined in separate MeshGeometry classes, then bound copied into a Mesh, streamlined attribute binding in renderer пре 9 година
..
BlurH.frag 0258c6e655 Added a way to get resource path from Core, implemented in IOSCore пре 10 година
BlurV.frag 0258c6e655 Added a way to get resource path from Core, implemented in IOSCore пре 10 година
DefaultShader.frag 4fbfc4742c Cleaning up shaders, created separate mobile defaults пре 9 година
DefaultShader.vert 4fbfc4742c Cleaning up shaders, created separate mobile defaults пре 9 година
DefaultShaderShadows.frag 35580efa75 PhysFS archive functionality on iOS пре 10 година
DefaultShaderShadows.vert 35580efa75 PhysFS archive functionality on iOS пре 10 година
DefaultUntextured.frag 35580efa75 PhysFS archive functionality on iOS пре 10 година
Invert.frag 35580efa75 PhysFS archive functionality on iOS пре 10 година
LightCube.vert 1a41d5a749 Latest IOS stuff пре 9 година
LightcubePolar.frag 1a41d5a749 Latest IOS stuff пре 9 година
ScreenShader.vert 35580efa75 PhysFS archive functionality on iOS пре 10 година
SkyboxAngular.frag 1a41d5a749 Latest IOS stuff пре 9 година
SkyboxPolar.frag 1a41d5a749 Latest IOS stuff пре 9 година
Unlit.frag 35580efa75 PhysFS archive functionality on iOS пре 10 година
Unlit.vert 35580efa75 PhysFS archive functionality on iOS пре 10 година
UnlitPoint.vert 35580efa75 PhysFS archive functionality on iOS пре 10 година
UnlitUntextured.frag 35580efa75 PhysFS archive functionality on iOS пре 10 година
UnlitUntextured.vert 35580efa75 PhysFS archive functionality on iOS пре 10 година
UnlitUntexturedVertexColor.frag 35580efa75 PhysFS archive functionality on iOS пре 10 година
UnlitUntexturedVertexColor.vert 35580efa75 PhysFS archive functionality on iOS пре 10 година
UnlitWireframe.frag 35580efa75 PhysFS archive functionality on iOS пре 10 година
default.entity2d 9736c60a76 rename uppercase folders пре 10 година
default.mat 7ba6ae9af6 Fixed issues with concurrent mesh rendering: added submesh support to meshes, geometry now defined in separate MeshGeometry classes, then bound copied into a Mesh, streamlined attribute binding in renderer пре 9 година
default.png 9736c60a76 rename uppercase folders пре 10 година
default.sprite 9736c60a76 rename uppercase folders пре 10 година
default.wav 9736c60a76 rename uppercase folders пре 10 година
mono.ttf 9736c60a76 rename uppercase folders пре 10 година
sans.ttf 9736c60a76 rename uppercase folders пре 10 година
serif.ttf 9736c60a76 rename uppercase folders пре 10 година