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- function ShaderPass() {
- Object.defineProperties(this, {
- 'shader': { enumerable: true, configurable: true, get: ShaderPass.prototype.__get_shader, set: ShaderPass.prototype.__set_shader},
- 'wireframe': { enumerable: true, configurable: true, get: ShaderPass.prototype.__get_wireframe, set: ShaderPass.prototype.__set_wireframe},
- 'blendingMode': { enumerable: true, configurable: true, get: ShaderPass.prototype.__get_blendingMode, set: ShaderPass.prototype.__set_blendingMode},
- 'shaderBinding': { enumerable: true, configurable: true, get: ShaderPass.prototype.__get_shaderBinding, set: ShaderPass.prototype.__set_shaderBinding},
- 'materialShaderBinding': { enumerable: true, configurable: true, get: ShaderPass.prototype.__get_materialShaderBinding, set: ShaderPass.prototype.__set_materialShaderBinding}
- })
- }
- ShaderPass.prototype.__get_shader = function() {
- var retVal = new Shader()
- retVal.__ptr = Polycode.ShaderPass__get_shader(this.__ptr)
- return retVal
- }
- ShaderPass.prototype.__set_shader = function(val) {
- Polycode.ShaderPass__set_shader(this.__ptr, val.__ptr)
- }
- ShaderPass.prototype.__get_wireframe = function() {
- return Polycode.ShaderPass__get_wireframe(this.__ptr)
- }
- ShaderPass.prototype.__set_wireframe = function(val) {
- Polycode.ShaderPass__set_wireframe(this.__ptr, val)
- }
- ShaderPass.prototype.__get_blendingMode = function() {
- return Polycode.ShaderPass__get_blendingMode(this.__ptr)
- }
- ShaderPass.prototype.__set_blendingMode = function(val) {
- Polycode.ShaderPass__set_blendingMode(this.__ptr, val)
- }
- ShaderPass.prototype.__get_shaderBinding = function() {
- var retVal = new ShaderBinding()
- retVal.__ptr = Polycode.ShaderPass__get_shaderBinding(this.__ptr)
- return retVal
- }
- ShaderPass.prototype.__set_shaderBinding = function(val) {
- Polycode.ShaderPass__set_shaderBinding(this.__ptr, val.__ptr)
- }
- ShaderPass.prototype.__get_materialShaderBinding = function() {
- var retVal = new ShaderBinding()
- retVal.__ptr = Polycode.ShaderPass__get_materialShaderBinding(this.__ptr)
- return retVal
- }
- ShaderPass.prototype.__set_materialShaderBinding = function(val) {
- Polycode.ShaderPass__set_materialShaderBinding(this.__ptr, val.__ptr)
- }
- Duktape.fin(ShaderPass.prototype, function (x) {
- if (x === ShaderPass.prototype) {
- return;
- }
- Polycode.ShaderPass__delete(x.__ptr)
- })
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