CollisionSceneEntity.lua 2.8 KB

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  1. class "CollisionSceneEntity"
  2. SHAPE_BOX = 0
  3. SHAPE_TERRAIN = 1
  4. SHAPE_SPHERE = 2
  5. SHAPE_MESH = 3
  6. CHARACTER_CONTROLLER = 4
  7. SHAPE_CAPSULE = 5
  8. SHAPE_PLANE = 6
  9. SHAPE_CONE = 7
  10. SHAPE_CYLINDER = 8
  11. function CollisionSceneEntity:__index__(name)
  12. if name == "lastPosition" then
  13. retVal = Physics3D.CollisionSceneEntity_get_lastPosition(self.__ptr)
  14. if Polycore.__ptr_lookup[retVal] ~= nil then
  15. return Polycore.__ptr_lookup[retVal]
  16. else
  17. Polycore.__ptr_lookup[retVal] = Vector3("__skip_ptr__")
  18. Polycore.__ptr_lookup[retVal].__ptr = retVal
  19. return Polycore.__ptr_lookup[retVal]
  20. end
  21. elseif name == "enabled" then
  22. return Physics3D.CollisionSceneEntity_get_enabled(self.__ptr)
  23. end
  24. end
  25. function CollisionSceneEntity:__set_callback(name,value)
  26. if name == "enabled" then
  27. Physics3D.CollisionSceneEntity_set_enabled(self.__ptr, value)
  28. return true
  29. end
  30. return false
  31. end
  32. function CollisionSceneEntity:CollisionSceneEntity(...)
  33. for k,v in pairs(arg) do
  34. if type(v) == "table" then
  35. if v.__ptr ~= nil then
  36. arg[k] = v.__ptr
  37. end
  38. end
  39. end
  40. if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
  41. self.__ptr = Physics3D.CollisionSceneEntity(unpack(arg))
  42. Polycore.__ptr_lookup[self.__ptr] = self
  43. end
  44. end
  45. function CollisionSceneEntity:getSceneEntity()
  46. local retVal = Physics3D.CollisionSceneEntity_getSceneEntity(self.__ptr)
  47. if retVal == nil then return nil end
  48. if Polycore.__ptr_lookup[retVal] ~= nil then
  49. return Polycore.__ptr_lookup[retVal]
  50. else
  51. Polycore.__ptr_lookup[retVal] = SceneEntity("__skip_ptr__")
  52. Polycore.__ptr_lookup[retVal].__ptr = retVal
  53. return Polycore.__ptr_lookup[retVal]
  54. end
  55. end
  56. function CollisionSceneEntity:getType()
  57. local retVal = Physics3D.CollisionSceneEntity_getType(self.__ptr)
  58. return retVal
  59. end
  60. function CollisionSceneEntity:Update()
  61. local retVal = Physics3D.CollisionSceneEntity_Update(self.__ptr)
  62. end
  63. function CollisionSceneEntity:getConvexShape()
  64. local retVal = Physics3D.CollisionSceneEntity_getConvexShape(self.__ptr)
  65. if retVal == nil then return nil end
  66. if Polycore.__ptr_lookup[retVal] ~= nil then
  67. return Polycore.__ptr_lookup[retVal]
  68. else
  69. Polycore.__ptr_lookup[retVal] = btConvexShape("__skip_ptr__")
  70. Polycore.__ptr_lookup[retVal].__ptr = retVal
  71. return Polycore.__ptr_lookup[retVal]
  72. end
  73. end
  74. function CollisionSceneEntity:createCollisionShape(entity, type)
  75. local retVal = Physics3D.CollisionSceneEntity_createCollisionShape(self.__ptr, entity.__ptr, type)
  76. if retVal == nil then return nil end
  77. if Polycore.__ptr_lookup[retVal] ~= nil then
  78. return Polycore.__ptr_lookup[retVal]
  79. else
  80. Polycore.__ptr_lookup[retVal] = btCollisionShape("__skip_ptr__")
  81. Polycore.__ptr_lookup[retVal].__ptr = retVal
  82. return Polycore.__ptr_lookup[retVal]
  83. end
  84. end
  85. function CollisionSceneEntity:__delete()
  86. Polycore.__ptr_lookup[self.__ptr] = nil
  87. Physics3D.delete_CollisionSceneEntity(self.__ptr)
  88. end