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- class "LightShadowInfoBinding"
- function LightShadowInfoBinding:__getvar(name)
- if name == "shadowMatrix" then
- local retVal = Polycode.LightShadowInfoBinding_get_shadowMatrix(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["LocalShaderParam"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- elseif name == "shadowBuffer" then
- local retVal = Polycode.LightShadowInfoBinding_get_shadowBuffer(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["LocalShaderParam"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- end
- end
- function LightShadowInfoBinding:__setvar(name,value)
- if name == "shadowMatrix" then
- Polycode.LightShadowInfoBinding_set_shadowMatrix(self.__ptr, value.__ptr)
- return true
- elseif name == "shadowBuffer" then
- Polycode.LightShadowInfoBinding_set_shadowBuffer(self.__ptr, value.__ptr)
- return true
- end
- return false
- end
- function LightShadowInfoBinding:__delete()
- if self then Polycode.delete_LightShadowInfoBinding(self.__ptr) end
- end
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