Material.lua 4.4 KB

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  1. require "Polycode/Resource"
  2. class "Material" (Resource)
  3. function Material:__getvar(name)
  4. if name == "fp16RenderTargets" then
  5. return Polycode.Material_get_fp16RenderTargets(self.__ptr)
  6. elseif name == "blendingMode" then
  7. return Polycode.Material_get_blendingMode(self.__ptr)
  8. elseif name == "screenMaterial" then
  9. return Polycode.Material_get_screenMaterial(self.__ptr)
  10. end
  11. if Resource["__getvar"] ~= nil then
  12. return Resource.__getvar(self, name)
  13. end
  14. end
  15. function Material:__setvar(name,value)
  16. if name == "fp16RenderTargets" then
  17. Polycode.Material_set_fp16RenderTargets(self.__ptr, value)
  18. return true
  19. elseif name == "blendingMode" then
  20. Polycode.Material_set_blendingMode(self.__ptr, value)
  21. return true
  22. elseif name == "screenMaterial" then
  23. Polycode.Material_set_screenMaterial(self.__ptr, value)
  24. return true
  25. end
  26. if Resource["__setvar"] ~= nil then
  27. return Resource.__setvar(self, name, value)
  28. else
  29. return false
  30. end
  31. end
  32. function Material:Material(...)
  33. local arg = {...}
  34. if type(arg[1]) == "table" and count(arg) == 1 then
  35. if ""..arg[1].__classname == "Resource" then
  36. self.__ptr = arg[1].__ptr
  37. return
  38. end
  39. end
  40. for k,v in pairs(arg) do
  41. if type(v) == "table" then
  42. if v.__ptr ~= nil then
  43. arg[k] = v.__ptr
  44. end
  45. end
  46. end
  47. if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
  48. self.__ptr = Polycode.Material(unpack(arg))
  49. end
  50. end
  51. function Material:addShaderPass(pass)
  52. local retVal = Polycode.Material_addShaderPass(self.__ptr, pass.__ptr)
  53. end
  54. function Material:addShaderPassAtIndex(pass, shaderIndex)
  55. local retVal = Polycode.Material_addShaderPassAtIndex(self.__ptr, pass.__ptr, shaderIndex)
  56. end
  57. function Material:addShader(shader, shaderBinding)
  58. local retVal = Polycode.Material_addShader(self.__ptr, shader.__ptr, shaderBinding.__ptr)
  59. end
  60. function Material:addShaderAtIndex(shader, shaderBinding, shaderIndex)
  61. local retVal = Polycode.Material_addShaderAtIndex(self.__ptr, shader.__ptr, shaderBinding.__ptr, shaderIndex)
  62. end
  63. function Material:getNumShaderPasses()
  64. local retVal = Polycode.Material_getNumShaderPasses(self.__ptr)
  65. return retVal
  66. end
  67. function Material:removeShaderPass(shaderIndex)
  68. local retVal = Polycode.Material_removeShaderPass(self.__ptr, shaderIndex)
  69. end
  70. function Material:recreateExpectedShaderParams()
  71. local retVal = Polycode.Material_recreateExpectedShaderParams(self.__ptr)
  72. end
  73. function Material:addShaderRenderTarget(newTarget)
  74. local retVal = Polycode.Material_addShaderRenderTarget(self.__ptr, newTarget.__ptr)
  75. end
  76. function Material:getNumShaderRenderTargets()
  77. local retVal = Polycode.Material_getNumShaderRenderTargets(self.__ptr)
  78. return retVal
  79. end
  80. function Material:getShaderRenderTarget(index)
  81. local retVal = Polycode.Material_getShaderRenderTarget(self.__ptr, index)
  82. if retVal == nil then return nil end
  83. local __c = _G["ShaderRenderTarget"]("__skip_ptr__")
  84. __c.__ptr = retVal
  85. return __c
  86. end
  87. function Material:removeShaderRenderTarget(index)
  88. local retVal = Polycode.Material_removeShaderRenderTarget(self.__ptr, index)
  89. end
  90. function Material:recreateRenderTarget(renderTarget)
  91. local retVal = Polycode.Material_recreateRenderTarget(self.__ptr, renderTarget.__ptr)
  92. end
  93. function Material:recreateRenderTargets()
  94. local retVal = Polycode.Material_recreateRenderTargets(self.__ptr)
  95. end
  96. function Material:getName()
  97. local retVal = Polycode.Material_getName(self.__ptr)
  98. return retVal
  99. end
  100. function Material:getShaderPass(index)
  101. local retVal = Polycode.Material_getShaderPass(self.__ptr, index)
  102. if retVal == nil then return nil end
  103. local __c = _G["ShaderPass"]("__skip_ptr__")
  104. __c.__ptr = retVal
  105. return __c
  106. end
  107. function Material:getShaderBinding(index)
  108. local retVal = Polycode.Material_getShaderBinding(self.__ptr, index)
  109. if retVal == nil then return nil end
  110. local __c = _G["ShaderBinding"]("__skip_ptr__")
  111. __c.__ptr = retVal
  112. return __c
  113. end
  114. function Material:getShader(index)
  115. local retVal = Polycode.Material_getShader(self.__ptr, index)
  116. if retVal == nil then return nil end
  117. local __c = _G["Shader"]("__skip_ptr__")
  118. __c.__ptr = retVal
  119. return __c
  120. end
  121. function Material:loadMaterial(fileName)
  122. local retVal = Polycode.Material_loadMaterial(self.__ptr, fileName)
  123. end
  124. function Material:setName(name)
  125. local retVal = Polycode.Material_setName(self.__ptr, name)
  126. end
  127. function Material:clearShaders()
  128. local retVal = Polycode.Material_clearShaders(self.__ptr)
  129. end
  130. function Material:__delete()
  131. if self then Polycode.delete_Material(self.__ptr) end
  132. end