ShaderRenderTarget.lua 2.2 KB

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  1. class "ShaderRenderTarget"
  2. ShaderRenderTarget.SIZE_MODE_PIXELS = 0
  3. ShaderRenderTarget.SIZE_MODE_NORMALIZED = 1
  4. function ShaderRenderTarget:__getvar(name)
  5. if name == "id" then
  6. return Polycode.ShaderRenderTarget_get_id(self.__ptr)
  7. elseif name == "width" then
  8. return Polycode.ShaderRenderTarget_get_width(self.__ptr)
  9. elseif name == "height" then
  10. return Polycode.ShaderRenderTarget_get_height(self.__ptr)
  11. elseif name == "sizeMode" then
  12. return Polycode.ShaderRenderTarget_get_sizeMode(self.__ptr)
  13. elseif name == "buffer" then
  14. local retVal = Polycode.ShaderRenderTarget_get_buffer(self.__ptr)
  15. if retVal == nil then return nil end
  16. local __c = _G["RenderBuffer"]("__skip_ptr__")
  17. __c.__ptr = retVal
  18. return __c
  19. elseif name == "normalizedWidth" then
  20. return Polycode.ShaderRenderTarget_get_normalizedWidth(self.__ptr)
  21. elseif name == "normalizedHeight" then
  22. return Polycode.ShaderRenderTarget_get_normalizedHeight(self.__ptr)
  23. end
  24. end
  25. function ShaderRenderTarget:__setvar(name,value)
  26. if name == "id" then
  27. Polycode.ShaderRenderTarget_set_id(self.__ptr, value)
  28. return true
  29. elseif name == "width" then
  30. Polycode.ShaderRenderTarget_set_width(self.__ptr, value)
  31. return true
  32. elseif name == "height" then
  33. Polycode.ShaderRenderTarget_set_height(self.__ptr, value)
  34. return true
  35. elseif name == "sizeMode" then
  36. Polycode.ShaderRenderTarget_set_sizeMode(self.__ptr, value)
  37. return true
  38. elseif name == "buffer" then
  39. Polycode.ShaderRenderTarget_set_buffer(self.__ptr, value.__ptr)
  40. return true
  41. elseif name == "normalizedWidth" then
  42. Polycode.ShaderRenderTarget_set_normalizedWidth(self.__ptr, value)
  43. return true
  44. elseif name == "normalizedHeight" then
  45. Polycode.ShaderRenderTarget_set_normalizedHeight(self.__ptr, value)
  46. return true
  47. end
  48. return false
  49. end
  50. function ShaderRenderTarget:ShaderRenderTarget(...)
  51. local arg = {...}
  52. for k,v in pairs(arg) do
  53. if type(v) == "table" then
  54. if v.__ptr ~= nil then
  55. arg[k] = v.__ptr
  56. end
  57. end
  58. end
  59. if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
  60. self.__ptr = Polycode.ShaderRenderTarget(unpack(arg))
  61. end
  62. end
  63. function ShaderRenderTarget:__delete()
  64. if self then Polycode.delete_ShaderRenderTarget(self.__ptr) end
  65. end