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- require "Polycode/Resource"
- class "Sprite" (Resource)
- function Sprite:Sprite(...)
- local arg = {...}
- if type(arg[1]) == "table" and count(arg) == 1 then
- if ""..arg[1].__classname == "Resource" then
- self.__ptr = arg[1].__ptr
- return
- end
- end
- for k,v in pairs(arg) do
- if type(v) == "table" then
- if v.__ptr ~= nil then
- arg[k] = v.__ptr
- end
- end
- end
- if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
- self.__ptr = Polycode.Sprite(unpack(arg))
- end
- end
- function Sprite:getName()
- local retVal = Polycode.Sprite_getName(self.__ptr)
- return retVal
- end
- function Sprite:setName(name)
- local retVal = Polycode.Sprite_setName(self.__ptr, name)
- end
- function Sprite:addSpriteState(state)
- local retVal = Polycode.Sprite_addSpriteState(self.__ptr, state.__ptr)
- end
- function Sprite:removeSpriteState(state)
- local retVal = Polycode.Sprite_removeSpriteState(self.__ptr, state.__ptr)
- end
- function Sprite:getNumStates()
- local retVal = Polycode.Sprite_getNumStates(self.__ptr)
- return retVal
- end
- function Sprite:getState(index)
- local retVal = Polycode.Sprite_getState(self.__ptr, index)
- if retVal == nil then return nil end
- local __c = _G["SpriteState"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- end
- function Sprite:getStateByName(name)
- local retVal = Polycode.Sprite_getStateByName(self.__ptr, name)
- if retVal == nil then return nil end
- local __c = _G["SpriteState"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- end
- function Sprite:setParentSpritSet(spriteSet)
- local retVal = Polycode.Sprite_setParentSpritSet(self.__ptr, spriteSet.__ptr)
- end
- function Sprite:getParentSpriteSet()
- local retVal = Polycode.Sprite_getParentSpriteSet(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["SpriteSet"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- end
- function Sprite:__delete()
- if self then Polycode.delete_Sprite(self.__ptr) end
- end
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