PolycodeSpriteEditor.cpp 99 KB

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  1. /*
  2. Copyright (C) 2012 by Ivan Safrin
  3. Permission is hereby granted, free of charge, to any person obtaining a copy
  4. of this software and associated documentation files (the "Software"), to deal
  5. in the Software without restriction, including without limitation the rights
  6. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  7. copies of the Software, and to permit persons to whom the Software is
  8. furnished to do so, subject to the following conditions:
  9. The above copyright notice and this permission notice shall be included in
  10. all copies or substantial portions of the Software.
  11. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  12. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  13. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  14. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  15. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  16. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  17. THE SOFTWARE.
  18. */
  19. #include "PolycodeSpriteEditor.h"
  20. #include "PolycodeFrame.h"
  21. extern UIColorPicker *globalColorPicker;
  22. extern PolycodeFrame *globalFrame;
  23. extern UIGlobalMenu *globalMenu;
  24. SceneSpriteRewrite::SceneSpriteRewrite(SpriteSet *spriteSet) : SceneMesh(Mesh::QUAD_MESH) {
  25. currentSprite = NULL;
  26. currentSpriteState = NULL;
  27. this->spriteSet = spriteSet;
  28. defaultMesh = mesh;
  29. currentFrame = 0;
  30. core = Services()->getCore();
  31. spriteTimer = 0.0;
  32. paused = false;
  33. spriteTimerVal = 0.1;
  34. }
  35. SpriteState *SceneSpriteRewrite::getCurrentSpriteState() {
  36. return currentSpriteState;
  37. }
  38. SpriteSet *SceneSpriteRewrite::getSpriteSet() {
  39. return spriteSet;
  40. }
  41. void SceneSpriteRewrite::setPaused(bool val) {
  42. paused = val;
  43. }
  44. bool SceneSpriteRewrite::isPaused() {
  45. return paused;
  46. }
  47. void SceneSpriteRewrite::setCurrentFrame(unsigned int frameIndex) {
  48. currentFrame = frameIndex;
  49. }
  50. void SceneSpriteRewrite::setSprite(Sprite *spriteEntry) {
  51. currentSprite = spriteEntry;
  52. }
  53. void SceneSpriteRewrite::setSpriteState(SpriteState *spriteState) {
  54. currentSpriteState = spriteState;
  55. if(!currentSpriteState) {
  56. return;
  57. }
  58. Vector2 bBox = spriteState->getBoundingBox();
  59. setLocalBoundingBox(bBox.x / spriteState->getPixelsPerUnit(), bBox.y / spriteState->getPixelsPerUnit(), 0.001);
  60. }
  61. void SceneSpriteRewrite::Update() {
  62. if(!currentSprite || !currentSpriteState) {
  63. return;
  64. }
  65. setTexture(spriteSet->getTexture());
  66. if(paused) {
  67. return;
  68. }
  69. spriteTimer += core->getElapsed();
  70. if(spriteTimer > 1.0/currentSpriteState->getStateFPS()) {
  71. spriteTimer = 0.0;
  72. currentFrame++;
  73. if(currentFrame >= currentSpriteState->getNumFrameIDs()) {
  74. currentFrame = 0;
  75. }
  76. }
  77. }
  78. unsigned int SceneSpriteRewrite::getCurrentFrame() {
  79. return currentFrame;
  80. }
  81. void SceneSpriteRewrite::Render() {
  82. if(!currentSprite || !currentSpriteState) {
  83. return;
  84. }
  85. Mesh *stateMesh = currentSpriteState->getMeshForFrameIndex(currentFrame);
  86. if(stateMesh) {
  87. setMesh(stateMesh);
  88. } else {
  89. setMesh(defaultMesh);
  90. }
  91. SceneMesh::Render();
  92. }
  93. SceneSpriteRewrite::~SceneSpriteRewrite() {
  94. }
  95. SpriteState::SpriteState(SpriteSet *spriteSet, String name) {
  96. this->spriteSet = spriteSet;
  97. this->name = name;
  98. stateFPS = 60.0;
  99. pixelsPerUnit = 1.0;
  100. }
  101. void SpriteState::setBoundingBox(Vector2 boundingBox) {
  102. this->boundingBox = boundingBox;
  103. rebuildStateMeshes();
  104. }
  105. void SpriteState::clearFrames() {
  106. frameIDs.clear();
  107. rebuildStateMeshes();
  108. }
  109. Vector2 SpriteState::getBoundingBox() {
  110. return boundingBox;
  111. }
  112. Vector2 SpriteState::getSpriteOffset() {
  113. return spriteOffset;
  114. }
  115. void SpriteState::setSpriteOffset(const Vector2 &offset) {
  116. spriteOffset = offset;
  117. rebuildStateMeshes();
  118. }
  119. void SpriteState::setPixelsPerUnit(Number ppu) {
  120. pixelsPerUnit = ppu;
  121. rebuildStateMeshes();
  122. }
  123. Number SpriteState::getPixelsPerUnit() {
  124. return pixelsPerUnit;
  125. }
  126. void SpriteState::removeFrameByIndex(unsigned int index) {
  127. if(index < frameIDs.size()) {
  128. frameIDs.erase(frameIDs.begin()+index);
  129. }
  130. rebuildStateMeshes();
  131. }
  132. void SpriteState::removeFrameIndices(std::vector<unsigned int> indices) {
  133. std::vector<unsigned int> newFrames;
  134. for(int i=0; i < frameIDs.size(); i++) {
  135. bool hasIndex = false;
  136. for(int j=0; j < indices.size(); j++) {
  137. if(indices[j] == i) {
  138. hasIndex = true;
  139. break;
  140. }
  141. }
  142. if(!hasIndex) {
  143. newFrames.push_back(frameIDs[i]);
  144. }
  145. }
  146. frameIDs = newFrames;
  147. rebuildStateMeshes();
  148. }
  149. void SpriteState::setStateFPS(Number fps) {
  150. stateFPS = fps;
  151. }
  152. Number SpriteState::getStateFPS() {
  153. return stateFPS;
  154. }
  155. void SpriteState::setName(String name) {
  156. this->name = name;
  157. }
  158. void SpriteState::setNewFrameIDs(std::vector<unsigned int> newIDs) {
  159. frameIDs = newIDs;
  160. rebuildStateMeshes();
  161. }
  162. void SpriteState::insertFrame(unsigned int index, unsigned int frameID) {
  163. if(index < frameIDs.size()) {
  164. frameIDs.insert(frameIDs.begin()+index, frameID);
  165. }
  166. rebuildStateMeshes();
  167. }
  168. Mesh *SpriteState::getMeshForFrameIndex(unsigned int index) {
  169. if(index < frameMeshes.size()) {
  170. return frameMeshes[index];
  171. } else {
  172. return NULL;
  173. }
  174. }
  175. void SpriteState::rebuildStateMeshes() {
  176. for(int i=0; i < frameMeshes.size(); i++) {
  177. delete frameMeshes[i];
  178. }
  179. frameMeshes.clear();
  180. for(int i=0; i < frameIDs.size(); i++) {
  181. Mesh *frameMesh = new Mesh(Mesh::QUAD_MESH);
  182. SpriteFrame frame = spriteSet->getSpriteFrameByID(frameIDs[i]);
  183. frameMesh->indexedMesh = true;
  184. Number aspectRatio = frame.coordinates.w / frame.coordinates.h;
  185. Number textureAspectRatio = ((Number)spriteSet->getTexture()->getWidth()) / ((Number)spriteSet->getTexture()->getHeight());
  186. Number frameHeight = frame.coordinates.h * ((Number)spriteSet->getTexture()->getHeight()) / pixelsPerUnit;
  187. Number frameWidth = frameHeight * aspectRatio * textureAspectRatio;
  188. Vector2 meshOffset;
  189. meshOffset.x = boundingBox.x * spriteOffset.x / pixelsPerUnit;
  190. meshOffset.y = boundingBox.y * spriteOffset.y / pixelsPerUnit;
  191. meshOffset.x -= frameWidth * frame.anchorPoint.x;
  192. meshOffset.y += frameHeight * frame.anchorPoint.y;
  193. frameMesh->addVertex(meshOffset.x+-frameWidth*0.5, meshOffset.y+frameHeight*0.5, 0.0, frame.coordinates.x, 1.0-frame.coordinates.y);
  194. frameMesh->addVertex(meshOffset.x+-frameWidth*0.5, meshOffset.y+frameHeight*0.5-frameHeight, 0.0, frame.coordinates.x, 1.0-frame.coordinates.y - frame.coordinates.h);
  195. frameMesh->addVertex(meshOffset.x+-frameWidth*0.5+frameWidth, meshOffset.y+frameHeight*0.5-frameHeight, 0.0, frame.coordinates.x+frame.coordinates.w, 1.0- frame.coordinates.y - frame.coordinates.h);
  196. frameMesh->addVertex(meshOffset.x+-frameWidth*0.5+frameWidth, meshOffset.y+frameHeight*0.5, 0.0, frame.coordinates.x+frame.coordinates.w, 1.0-frame.coordinates.y);
  197. frameMesh->addIndexedFace(0,1);
  198. frameMesh->addIndexedFace(1,2);
  199. frameMesh->addIndexedFace(2,3);
  200. frameMesh->addIndexedFace(3,0);
  201. frameMesh->dirtyArrays();
  202. frameMeshes.push_back(frameMesh);
  203. }
  204. }
  205. String SpriteState::getName() const {
  206. return name;
  207. }
  208. unsigned int SpriteState::getNumFrameIDs() {
  209. return frameIDs.size();
  210. }
  211. unsigned int SpriteState::getFrameIDAtIndex(unsigned int index) {
  212. if(index < frameIDs.size()) {
  213. return frameIDs[index];
  214. } else {
  215. return 0;
  216. }
  217. }
  218. void SpriteState::appendFrames(std::vector<unsigned int> newFrameIDs) {
  219. frameIDs.insert( frameIDs.end(), newFrameIDs.begin(), newFrameIDs.end());
  220. rebuildStateMeshes();
  221. }
  222. unsigned int Sprite::getNumStates() {
  223. return states.size();
  224. }
  225. SpriteState *Sprite::getState(unsigned int index) {
  226. if(index < states.size()) {
  227. return states[index];
  228. } else {
  229. return NULL;
  230. }
  231. }
  232. void Sprite::addSpriteState(SpriteState *state) {
  233. states.push_back(state);
  234. }
  235. Sprite::Sprite(String name) {
  236. this->name = name;
  237. }
  238. void Sprite::removeSpriteState(SpriteState *state) {
  239. for(int i=0; i < states.size(); i++) {
  240. if(states[i] == state) {
  241. states.erase(states.begin() + i);
  242. return;
  243. }
  244. }
  245. }
  246. Sprite::~Sprite() {
  247. for(int i=0; i < states.size(); i++) {
  248. delete states[i];
  249. }
  250. }
  251. String Sprite::getName() {
  252. return name;
  253. }
  254. void Sprite::setName(String name) {
  255. this->name = name;
  256. }
  257. SpriteSet::SpriteSet(String fileName) {
  258. // loadTexture(imageFileName);
  259. nextFrameIDIndex = 0;
  260. loadSpriteSet(fileName);
  261. }
  262. void SpriteSet::loadSpriteSet(String fileName) {
  263. Object loadObject;
  264. if(!loadObject.loadFromBinary(fileName)) {
  265. if(!loadObject.loadFromXML(fileName)) {
  266. Logger::log("Error loading sprite sheet: %s.\n", fileName.c_str());
  267. return;
  268. }
  269. }
  270. ObjectEntry *spriteSheetEntry = loadObject.root["sprite_sheet"];
  271. if(spriteSheetEntry) {
  272. ObjectEntry *fileNameEntry = (*spriteSheetEntry)["fileName"];
  273. if(fileNameEntry) {
  274. loadTexture(fileNameEntry->stringVal);
  275. }
  276. ObjectEntry *framesEntry = (*spriteSheetEntry)["frames"];
  277. if(framesEntry) {
  278. for(int i=0; i < framesEntry->length; i++) {
  279. ObjectEntry *frameEntry = (*framesEntry)[i];
  280. if(frameEntry) {
  281. SpriteFrame frame;
  282. ObjectEntry *idEntry = (*frameEntry)["id"];
  283. if(idEntry) {
  284. frame.frameID = idEntry->intVal;
  285. }
  286. ObjectEntry *xEntry = (*frameEntry)["x"];
  287. if(xEntry) {
  288. frame.coordinates.x = xEntry->NumberVal;
  289. }
  290. ObjectEntry *yEntry = (*frameEntry)["y"];
  291. if(yEntry) {
  292. frame.coordinates.y = yEntry->NumberVal;
  293. }
  294. ObjectEntry *wEntry = (*frameEntry)["w"];
  295. if(wEntry) {
  296. frame.coordinates.w = wEntry->NumberVal;
  297. }
  298. ObjectEntry *hEntry = (*frameEntry)["h"];
  299. if(hEntry) {
  300. frame.coordinates.h = hEntry->NumberVal;
  301. }
  302. ObjectEntry *axEntry = (*frameEntry)["ax"];
  303. if(axEntry) {
  304. frame.anchorPoint.x = axEntry->NumberVal;
  305. }
  306. ObjectEntry *ayEntry = (*frameEntry)["ay"];
  307. if(ayEntry) {
  308. frame.anchorPoint.y = ayEntry->NumberVal;
  309. }
  310. addSpriteFrame(frame, false);
  311. }
  312. }
  313. }
  314. } else {
  315. return;
  316. }
  317. ObjectEntry *spritesEntry = loadObject.root["sprites"];
  318. if(spritesEntry) {
  319. for(int i=0; i < spritesEntry->length; i++) {
  320. ObjectEntry *spriteEntry = (*spritesEntry)[i];
  321. if(spriteEntry) {
  322. ObjectEntry *nameEntry = (*spriteEntry)["name"];
  323. String spriteName;
  324. if(nameEntry) {
  325. spriteName = nameEntry->stringVal;
  326. }
  327. Sprite *newSprite = new Sprite(spriteName);
  328. addSpriteEntry(newSprite);
  329. ObjectEntry *statesEntry = (*spriteEntry)["states"];
  330. if(statesEntry) {
  331. for(int j=0; j < statesEntry->length; j++) {
  332. ObjectEntry *stateEntry = (*statesEntry)[j];
  333. if(stateEntry) {
  334. SpriteState *newState = new SpriteState(this, "");
  335. ObjectEntry *nameEntry = (*stateEntry)["name"];
  336. if(nameEntry) {
  337. newState->setName(nameEntry->stringVal);
  338. }
  339. ObjectEntry *fpsEntry = (*stateEntry)["fps"];
  340. if(fpsEntry) {
  341. newState->setStateFPS(fpsEntry->NumberVal);
  342. }
  343. ObjectEntry *scaleEntry = (*stateEntry)["scale"];
  344. if(scaleEntry) {
  345. newState->setPixelsPerUnit(scaleEntry->NumberVal);
  346. }
  347. ObjectEntry *widthEntry = (*stateEntry)["width"];
  348. ObjectEntry *heightEntry = (*stateEntry)["height"];
  349. if(widthEntry && heightEntry) {
  350. newState->setBoundingBox(Vector2(widthEntry->NumberVal, heightEntry->NumberVal));
  351. }
  352. ObjectEntry *xOffsetEntry = (*stateEntry)["offset_x"];
  353. ObjectEntry *yOffsetEntry = (*stateEntry)["offset_y"];
  354. if(xOffsetEntry && yOffsetEntry) {
  355. newState->setSpriteOffset(Vector2(xOffsetEntry->NumberVal, yOffsetEntry->NumberVal));
  356. }
  357. ObjectEntry *frameIDsEntry = (*stateEntry)["frame_ids"];
  358. if(frameIDsEntry) {
  359. std::vector<String> frameIDs = frameIDsEntry->stringVal.split(",");
  360. std::vector<unsigned int> frameIDInts;
  361. for(int f=0; f < frameIDs.size(); f++) {
  362. frameIDInts.push_back(frameIDs[f].toInteger());
  363. }
  364. newState->appendFrames(frameIDInts);
  365. }
  366. newSprite->addSpriteState(newState);
  367. }
  368. }
  369. }
  370. }
  371. }
  372. }
  373. }
  374. void SpriteSet::removeFrameByID(unsigned int frameID) {
  375. for(int i=0; i < frames.size(); i++) {
  376. if(frames[i].frameID == frameID) {
  377. frames.erase(frames.begin() + i);
  378. return;
  379. }
  380. }
  381. }
  382. void SpriteSet::removeSprite(Sprite *sprite) {
  383. for(int i=0; i < sprites.size(); i++) {
  384. if(sprites[i] == sprite) {
  385. sprites.erase(sprites.begin()+i);
  386. return;
  387. }
  388. }
  389. }
  390. Texture *SpriteSet::loadTexture(String imageFileName) {
  391. Texture *spriteTexture = Services()->getMaterialManager()->createTextureFromFile(imageFileName, true, Services()->getMaterialManager()->mipmapsDefault);
  392. setTexture(spriteTexture);
  393. return spriteTexture;
  394. }
  395. void SpriteSet::addSpriteFrame(const SpriteFrame &frame, bool assignID) {
  396. // do not add existing frames
  397. for(int i=0; i < frames.size(); i++) {
  398. SpriteFrame existingFrame = frames[i];
  399. if(existingFrame.coordinates == frame.coordinates) {
  400. return;
  401. }
  402. }
  403. frames.push_back(frame);
  404. if(assignID) {
  405. frames[frames.size()-1].frameID = nextFrameIDIndex;
  406. nextFrameIDIndex++;
  407. } else {
  408. nextFrameIDIndex = frame.frameID + 1;
  409. }
  410. }
  411. void SpriteSet::setSpriteFrame(const SpriteFrame &frame) {
  412. for(int i=0 ;i < frames.size(); i++) {
  413. if(frames[i].frameID == frame.frameID) {
  414. frames[i].coordinates = frame.coordinates;
  415. frames[i].anchorPoint = frame.anchorPoint;
  416. return;
  417. }
  418. }
  419. }
  420. SpriteFrame SpriteSet::getSpriteFrameByID(unsigned int frameID) const {
  421. for(int i=0; i < frames.size(); i++) {
  422. if(frames[i].frameID == frameID ){
  423. return frames[i];
  424. }
  425. }
  426. return SpriteFrame();
  427. }
  428. unsigned int SpriteSet::getNumFrames() const {
  429. return frames.size();
  430. }
  431. SpriteFrame SpriteSet::getSpriteFrame(unsigned int index) const {
  432. if(index < frames.size()) {
  433. return frames[index];
  434. } else {
  435. return SpriteFrame();
  436. }
  437. }
  438. void SpriteSet::addSpriteEntry(Sprite *newEntry) {
  439. sprites.push_back(newEntry);
  440. }
  441. unsigned int SpriteSet::getNumSpriteEntries() const {
  442. return sprites.size();
  443. }
  444. Sprite *SpriteSet::getSpriteEntry(unsigned int index) const {
  445. if(index < sprites.size()) {
  446. return sprites[index];
  447. } else {
  448. return NULL;
  449. }
  450. }
  451. void SpriteSet::setTexture(Texture *texture) {
  452. spriteTexture = texture;
  453. }
  454. Texture *SpriteSet::getTexture() {
  455. return spriteTexture;
  456. }
  457. SpriteSet::~SpriteSet() {
  458. }
  459. void SpriteSet::clearFrames() {
  460. frames.clear();
  461. nextFrameIDIndex = 0;
  462. }
  463. void SpriteSet::createGridFrames(Number width, Number height, const Vector2 &defaultAnchor) {
  464. for(Number x = 0.0; x+width <= 1.0; x += width) {
  465. for(Number y = 0.0; y+height <= 1.0; y += height) {
  466. SpriteFrame frame;
  467. frame.coordinates = Polycode::Rectangle(x, y, width, height);
  468. frame.anchorPoint = defaultAnchor;
  469. addSpriteFrame(frame);
  470. }
  471. }
  472. }
  473. Polycode::Rectangle createBoxAtCoordinate(Image *image, unsigned int x, unsigned int y) {
  474. Polycode::Rectangle rect;
  475. rect.x = x;
  476. rect.y = y;
  477. while(x < image->getWidth()) {
  478. if(image->getPixel(x, y).a == 0.0) {
  479. break;
  480. }
  481. x++;
  482. }
  483. rect.w = x - rect.x;
  484. // look down at first x
  485. Number y1 = y;
  486. while(y1 < image->getHeight()) {
  487. if(image->getPixel(rect.x, y1).a == 0.0) {
  488. break;
  489. }
  490. y1++;
  491. }
  492. Number h1 = y1;
  493. // look down at last x
  494. while(y < image->getHeight()) {
  495. if(image->getPixel(x, y).a == 0.0) {
  496. break;
  497. }
  498. y++;
  499. }
  500. Number h2 = y;
  501. if(h1 > h2) {
  502. h2 = h1;
  503. }
  504. rect.h = h2 - rect.y;
  505. return rect;
  506. }
  507. bool rectIntersect(const Polycode::Rectangle &r1, const Polycode::Rectangle &r2, Number minDistance) {
  508. return !(r2.x - minDistance > r1.x + r1.w ||
  509. r2.x + r2.w + minDistance < r1.x ||
  510. r2.y - minDistance > r1.y + r1.h ||
  511. r2.y + r2.h + minDistance < r1.y);
  512. }
  513. void SpriteSet::createFramesFromIslands(unsigned int minDistance, const Vector2 &defaultAnchor) {
  514. String imageFileName = getTexture()->getResourcePath();
  515. Image *image = new Image(imageFileName);
  516. std::vector<Polycode::Rectangle> rects;
  517. for(int y=0; y < image->getHeight(); y++) {
  518. for(int x=0; x < image->getWidth(); x++) {
  519. if(image->getPixel(x, y).a > 0.0) {
  520. Polycode::Rectangle rect = createBoxAtCoordinate(image,x,y);
  521. rects.push_back(rect);
  522. x += rect.w;
  523. }
  524. }
  525. }
  526. while(rects.size() > 1) {
  527. bool intersected = false;
  528. for(int i=0; i < rects.size(); i++) {
  529. for(int i2=0; i2 < rects.size(); i2++) {
  530. if(i != i2) {
  531. if(rectIntersect(rects[i], rects[i2], minDistance)) {
  532. Polycode::Rectangle newRect;
  533. newRect.x = std::min(rects[i].x, rects[i2].x);
  534. newRect.y = std::min(rects[i].y, rects[i2].y);
  535. newRect.w = std::max(rects[i].x + rects[i].w, rects[i2].x + rects[i2].w) - newRect.x;
  536. newRect.h = std::max(rects[i].y + rects[i].h, rects[i2].y + rects[i2].h) - newRect.y;
  537. rects[i] = newRect;
  538. rects.erase(rects.begin() + i2);
  539. intersected = true;
  540. break;
  541. }
  542. }
  543. }
  544. }
  545. if(!intersected) {
  546. break;
  547. }
  548. }
  549. for(int i=0; i < rects.size(); i++) {
  550. SpriteFrame frame;
  551. frame.coordinates = rects[i];
  552. frame.coordinates.x = frame.coordinates.x / ((Number)image->getWidth());
  553. frame.coordinates.y = frame.coordinates.y / ((Number)image->getHeight());
  554. frame.coordinates.w = frame.coordinates.w / ((Number)image->getWidth());
  555. frame.coordinates.h = frame.coordinates.h / ((Number)image->getHeight());
  556. frame.anchorPoint = defaultAnchor;
  557. addSpriteFrame(frame);
  558. }
  559. delete image;
  560. }
  561. TransformGrips::TransformGrips() : UIElement() {
  562. mainRect = new UIRect(1.0, 1.0);
  563. mainRect->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
  564. mainRect->color.setColor(0.0, 0.5, 1.0, 0.2);
  565. grips.push_back(mainRect);
  566. transformTL = new UIImage("spriteEditor/transform_corner.png", 8, 8);
  567. grips.push_back(transformTL);
  568. transformT = new UIImage("spriteEditor/transform_corner.png", 8, 8);
  569. grips.push_back(transformT);
  570. transformTR = new UIImage("spriteEditor/transform_corner.png", 8, 8);
  571. grips.push_back(transformTR);
  572. transformL = new UIImage("spriteEditor/transform_corner.png", 8, 8);
  573. grips.push_back(transformL);
  574. transformR = new UIImage("spriteEditor/transform_corner.png", 8, 8);
  575. grips.push_back(transformR);
  576. transformBL = new UIImage("spriteEditor/transform_corner.png", 8, 8);
  577. grips.push_back(transformBL);
  578. transformB = new UIImage("spriteEditor/transform_corner.png", 8, 8);
  579. grips.push_back(transformB);
  580. transformBR = new UIImage("spriteEditor/transform_corner.png", 8, 8);
  581. grips.push_back(transformBR);
  582. transformOffset = new UIImage("spriteEditor/transform_offset.png", 12, 12);
  583. grips.push_back(transformOffset);
  584. for(int i=0; i < grips.size(); i++) {
  585. addChild(grips[i]);
  586. if(grips[i] != mainRect) {
  587. grips[i]->setAnchorPoint(Vector3());
  588. }
  589. grips[i]->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  590. grips[i]->addEventListener(this, InputEvent::EVENT_MOUSEUP);
  591. grips[i]->addEventListener(this, InputEvent::EVENT_MOUSEUP_OUTSIDE);
  592. grips[i]->blockMouseInput = true;
  593. }
  594. Services()->getCore()->getInput()->addEventListener(this, InputEvent::EVENT_MOUSEMOVE);
  595. transforming = false;
  596. movingTransform = NULL;
  597. }
  598. Polycode::Rectangle TransformGrips::getGripRectangle() {
  599. return gripRectangle;
  600. }
  601. void TransformGrips::handleEvent(Event *event) {
  602. if(event->getDispatcher() == Services()->getCore()->getInput()) {
  603. if(transforming) {
  604. Vector2 newMouse = Services()->getCore()->getInput()->getMousePosition();
  605. if(movingTransform == mainRect) {
  606. gripRectangle.x += newMouse.x - mouseBase.x;
  607. gripRectangle.y += newMouse.y - mouseBase.y;
  608. } else if(movingTransform == transformTL) {
  609. gripRectangle.x += newMouse.x - mouseBase.x;
  610. gripRectangle.y += newMouse.y - mouseBase.y;
  611. gripRectangle.w -= newMouse.x - mouseBase.x;
  612. gripRectangle.h -= newMouse.y - mouseBase.y;
  613. } else if(movingTransform == transformTR) {
  614. gripRectangle.y += newMouse.y - mouseBase.y;
  615. gripRectangle.w += newMouse.x - mouseBase.x;
  616. gripRectangle.h -= newMouse.y - mouseBase.y;
  617. } else if(movingTransform == transformT) {
  618. gripRectangle.y += newMouse.y - mouseBase.y;
  619. gripRectangle.h -= newMouse.y - mouseBase.y;
  620. } else if(movingTransform == transformL) {
  621. gripRectangle.x += newMouse.x - mouseBase.x;
  622. gripRectangle.w -= newMouse.x - mouseBase.x;
  623. } else if(movingTransform == transformR) {
  624. gripRectangle.w += newMouse.x - mouseBase.x;
  625. } else if(movingTransform == transformBL) {
  626. gripRectangle.x += newMouse.x - mouseBase.x;
  627. gripRectangle.w -= newMouse.x - mouseBase.x;
  628. gripRectangle.h += newMouse.y - mouseBase.y;
  629. } else if(movingTransform == transformBR) {
  630. gripRectangle.w += newMouse.x - mouseBase.x;
  631. gripRectangle.h += newMouse.y - mouseBase.y;
  632. } else if(movingTransform == transformB) {
  633. gripRectangle.h += newMouse.y - mouseBase.y;
  634. } else if(movingTransform == transformOffset) {
  635. anchorPoint.x += (newMouse.x - mouseBase.x) / gripRectangle.w;
  636. anchorPoint.y += (newMouse.y - mouseBase.y) / gripRectangle.h;
  637. }
  638. mouseBase = newMouse;
  639. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  640. }
  641. } else {
  642. if(event->getEventCode() == InputEvent::EVENT_MOUSEDOWN) {
  643. movingTransform = (UIImage*) event->getDispatcher();
  644. transforming = true;
  645. mouseBase = Services()->getCore()->getInput()->getMousePosition();
  646. } else {
  647. transforming = false;
  648. }
  649. }
  650. }
  651. Vector2 TransformGrips::getAnchorPoint() {
  652. return anchorPoint;
  653. }
  654. TransformGrips::~TransformGrips() {
  655. }
  656. void TransformGrips::setGripRectangle(Polycode::Rectangle rectangle, Vector2 offset) {
  657. mainRect->setPosition(rectangle.x, rectangle.y);
  658. mainRect->Resize(rectangle.w, rectangle.h);
  659. transformTL->setPosition(rectangle.x, rectangle.y);
  660. transformT->setPosition(rectangle.x + (rectangle.w * 0.5), rectangle.y);
  661. transformTR->setPosition(rectangle.x + (rectangle.w), rectangle.y);
  662. transformL->setPosition(rectangle.x, rectangle.y +(rectangle.h * 0.5));
  663. transformR->setPosition(rectangle.x + (rectangle.w), rectangle.y+(rectangle.h * 0.5));
  664. transformBL->setPosition(rectangle.x, rectangle.y+rectangle.h);
  665. transformB->setPosition(rectangle.x + (rectangle.w * 0.5), rectangle.y+rectangle.h);
  666. transformBR->setPosition(rectangle.x+rectangle.w, rectangle.y+rectangle.h);
  667. transformOffset->setPosition(rectangle.x + (rectangle.w * 0.5) + (offset.x * rectangle.w), rectangle.y + (rectangle.h * 0.5) + (offset.y * rectangle.h));
  668. gripRectangle = rectangle;
  669. anchorPoint = offset;
  670. }
  671. SpriteSheetEditor::SpriteSheetEditor(SpriteSet *sprite) : UIElement() {
  672. this->sprite = sprite;
  673. willCreateFrame = false;
  674. zoomScale = 1.0;
  675. enableScissor = true;
  676. previewBg = new UIImage("main/grid_dark.png");
  677. addChild(previewBg);
  678. previewBg->processInputEvents = true;
  679. panning = false;
  680. previewBg->addEventListener(this, InputEvent::EVENT_MOUSEWHEEL_DOWN);
  681. previewBg->addEventListener(this, InputEvent::EVENT_MOUSEWHEEL_UP);
  682. previewBg->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  683. previewBg->addEventListener(this, InputEvent::EVENT_MOUSEUP);
  684. previewBg->addEventListener(this, InputEvent::EVENT_MOUSEUP_OUTSIDE);
  685. previewBg->addEventListener(this, InputEvent::EVENT_MOUSEMOVE);
  686. previewImage = new UIRect(10, 10);
  687. previewImage->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
  688. addChild(previewImage);
  689. frameVisualizerMesh = new SceneMesh(Mesh::LINE_MESH);
  690. frameVisualizerMesh->setColor(1.0, 1.0, 1.0, 1.0);
  691. addChild(frameVisualizerMesh);
  692. frameVisualizerMesh->setAnchorPoint(-1.0, -1.0, 0.0);
  693. frameVisualizerMesh->loadTexture("main/stipple.png");
  694. frameVisualizerMesh->lineWidth = 1; //CoreServices::getInstance()->getRenderer()->getBackingResolutionScaleX();
  695. frameVisualizerMeshSelected = new SceneMesh(Mesh::LINE_MESH);
  696. frameVisualizerMeshSelected->setColor(1.0, 1.0, 0.0, 1.0);
  697. addChild(frameVisualizerMeshSelected);
  698. frameVisualizerMeshSelected->setAnchorPoint(-1.0, -1.0, 0.0);
  699. frameVisualizerMeshSelected->loadTexture("main/stipple.png");
  700. frameVisualizerMeshSelected->lineWidth = 2;
  701. previewImage->setTexture(sprite->getTexture());
  702. transformGrips = new TransformGrips();
  703. transformGrips->addEventListener(this, Event::CHANGE_EVENT);
  704. addChild(transformGrips);
  705. bottomMenu = new Entity();
  706. addChild(bottomMenu);
  707. bottomMenu->processInputEvents = true;
  708. bottomMenuRect = new UIRect(100, 100);
  709. bottomMenu->addChild(bottomMenuRect);
  710. bottomMenuRect->setAnchorPoint(-1.0, -1.0, 0.0);
  711. bottomMenuRect->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  712. changeImageButton = new UIButton("Change image", 120);
  713. bottomMenu->addChild(changeImageButton);
  714. changeImageButton->addEventListener(this, UIEvent::CLICK_EVENT);
  715. changeImageButton->setPosition(5.0, 3.0);
  716. clearFramesButton = new UIButton("Clear", 60);
  717. bottomMenu->addChild(clearFramesButton);
  718. clearFramesButton->addEventListener(this, UIEvent::CLICK_EVENT);
  719. clearFramesButton->setPosition(125.0, 3.0);
  720. generateFramesButton = new UIButton("Generate", 70);
  721. bottomMenu->addChild(generateFramesButton);
  722. generateFramesButton->addEventListener(this, UIEvent::CLICK_EVENT);
  723. generateFramesButton->setPosition(185.0, 3.0);
  724. generateTypeDropdown = new UIComboBox(globalMenu, 120);
  725. bottomMenu->addChild(generateTypeDropdown);
  726. generateTypeDropdown->setPosition(255, 3.0);
  727. generateTypeDropdown->addComboItem("Uniform grid");
  728. generateTypeDropdown->addComboItem("Detect frames");
  729. generateTypeDropdown->setSelectedIndex(0);
  730. generateTypeDropdown->addEventListener(this, UIEvent::CHANGE_EVENT);
  731. generateOptionsButton = new UIButton("Options", 80);
  732. bottomMenu->addChild(generateOptionsButton);
  733. generateOptionsButton->setPosition(375.0, 3.0);
  734. generateOptionsButton->addEventListener(this, UIEvent::CLICK_EVENT);
  735. optionsWindow = new UIWindow("Frame generation options", 230.0, 100.0);
  736. addChild(optionsWindow);
  737. optionsWindow->hideWindow();
  738. optionsWindow->visible = false;
  739. optionsWindow->enabled = false;
  740. uniformOptions = new UIElement();
  741. optionsWindow->addChild(uniformOptions);
  742. detectOptions = new UIElement();
  743. optionsWindow->addChild(detectOptions);
  744. detectOptions->visible = false;
  745. detectOptions->enabled = false;
  746. UILabel *label;
  747. label = new UILabel("Default anchor", 12);
  748. optionsWindow->addChild(label);
  749. label->setPosition(120.0 - label->getWidth(), 43.0);
  750. defaultAnchorCombo = new UIComboBox(globalMenu, 112.0);
  751. optionsWindow->addChild(defaultAnchorCombo);
  752. defaultAnchorCombo->setPosition(130.0, 40.0);
  753. defaultAnchorCombo->addComboItem("Center");
  754. defaultAnchorCombo->addComboItem("Top-left");
  755. defaultAnchorCombo->addComboItem("Top");
  756. defaultAnchorCombo->addComboItem("Top-right");
  757. defaultAnchorCombo->addComboItem("Left");
  758. defaultAnchorCombo->addComboItem("Right");
  759. defaultAnchorCombo->addComboItem("Bottom-left");
  760. defaultAnchorCombo->addComboItem("Bottom");
  761. defaultAnchorCombo->addComboItem("Bottom-right");
  762. defaultAnchorCombo->setSelectedIndex(0);
  763. defaultAnchors.push_back(Vector2(0.0, 0.0));
  764. defaultAnchors.push_back(Vector2(-0.5, -0.5));
  765. defaultAnchors.push_back(Vector2(0.0, -0.5));
  766. defaultAnchors.push_back(Vector2(0.5, -0.5));
  767. defaultAnchors.push_back(Vector2(-0.5, 0.0));
  768. defaultAnchors.push_back(Vector2(0.5, 0.0));
  769. defaultAnchors.push_back(Vector2(-0.5, 0.5));
  770. defaultAnchors.push_back(Vector2(0.0, 0.5));
  771. defaultAnchors.push_back(Vector2(0.5, 0.5));
  772. label = new UILabel("Grid width (px)", 12);
  773. uniformOptions->addChild(label);
  774. label->setPosition(120.0 - label->getWidth(), 68.0);
  775. uniformGridWidthInput = new UITextInput(false, 100.0, 12);
  776. uniformOptions->addChild(uniformGridWidthInput);
  777. uniformGridWidthInput->setPosition(130.0, 65.0);
  778. uniformGridWidthInput->setText("32");
  779. uniformGridWidthInput->setNumberOnly(true);
  780. label = new UILabel("Grid height (px)", 12);
  781. uniformOptions->addChild(label);
  782. label->setPosition(120.0 - label->getWidth(), 93.0);
  783. uniformGridHeightInput = new UITextInput(false, 100, 12);
  784. uniformOptions->addChild(uniformGridHeightInput);
  785. uniformGridHeightInput->setPosition(130.0, 90);
  786. uniformGridHeightInput->setText("32");
  787. uniformGridHeightInput->setNumberOnly(true);
  788. label = new UILabel("Min. distance (px)", 12);
  789. detectOptions->addChild(label);
  790. label->setPosition(120.0 - label->getWidth(), 68.0);
  791. minimumDistanceInput = new UITextInput(false, 30, 12);
  792. detectOptions->addChild(minimumDistanceInput);
  793. minimumDistanceInput->setPosition(130.0, 65.0);
  794. minimumDistanceInput->setText("0");
  795. minimumDistanceInput->setNumberOnly(true);
  796. headerBg = new UIRect(10,10);
  797. addChild(headerBg);
  798. headerBg->setAnchorPoint(-1.0, -1.0, 0.0);
  799. headerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  800. label = new UILabel("SPRITE SHEET", 18, "section", Label::ANTIALIAS_FULL);
  801. label->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderFontColor"));
  802. addChild(label);
  803. label->setPosition(10, 3);
  804. bgSelector = new UIIconSelector();
  805. bgSelector->addIcon("spriteEditor/grid_icon_dark.png");
  806. bgSelector->addIcon("spriteEditor/grid_icon_light.png");
  807. bgSelector->selectIndex(0);
  808. bgSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  809. addChild(bgSelector);
  810. creatingFrame = false;
  811. Services()->getCore()->getInput()->addEventListener(this, InputEvent::EVENT_KEYDOWN);
  812. }
  813. bool SpriteSheetEditor::hasSelectedID(unsigned int frameID) {
  814. for(int i=0; i < selectedIDs.size(); i++) {
  815. if(selectedIDs[i] == frameID) {
  816. return true;
  817. }
  818. }
  819. return false;
  820. }
  821. void SpriteSheetEditor::Update() {
  822. Mesh *mesh = frameVisualizerMesh->getMesh();
  823. Mesh *meshSelected = frameVisualizerMeshSelected->getMesh();
  824. mesh->clearMesh();
  825. meshSelected->clearMesh();
  826. mesh->indexedMesh = true;
  827. meshSelected->indexedMesh = true;
  828. unsigned int offsetSelected = 0;
  829. unsigned int offset = 0;
  830. for(int i=0; i < sprite->getNumFrames(); i++){
  831. SpriteFrame frame = sprite->getSpriteFrame(i);
  832. mesh->addVertex(frame.coordinates.x, -frame.coordinates.y, 0.0, frame.coordinates.x, frame.coordinates.y);
  833. mesh->addVertex(frame.coordinates.x+frame.coordinates.w, -frame.coordinates.y, 0.0, frame.coordinates.x+frame.coordinates.w, frame.coordinates.y);
  834. mesh->addVertex(frame.coordinates.x+frame.coordinates.w, -frame.coordinates.y - frame.coordinates.h, 0.0, frame.coordinates.x+frame.coordinates.w, frame.coordinates.y + frame.coordinates.h);
  835. mesh->addVertex(frame.coordinates.x, -frame.coordinates.y - frame.coordinates.h, 0.0, frame.coordinates.x, frame.coordinates.y + frame.coordinates.h);
  836. mesh->addIndexedFace(offset+0,offset+1);
  837. mesh->addIndexedFace(offset+1,offset+2);
  838. mesh->addIndexedFace(offset+2,offset+3);
  839. mesh->addIndexedFace(offset+3,offset+0);
  840. offset += 4;
  841. if(hasSelectedID(frame.frameID)) {
  842. meshSelected->addVertex(frame.coordinates.x, -frame.coordinates.y, 0.0, frame.coordinates.x, frame.coordinates.y);
  843. meshSelected->addVertex(frame.coordinates.x+frame.coordinates.w, -frame.coordinates.y, 0.0, frame.coordinates.x+frame.coordinates.w, frame.coordinates.y);
  844. meshSelected->addVertex(frame.coordinates.x+frame.coordinates.w, -frame.coordinates.y - frame.coordinates.h, 0.0, frame.coordinates.x+frame.coordinates.w, frame.coordinates.y + frame.coordinates.h);
  845. meshSelected->addVertex(frame.coordinates.x, -frame.coordinates.y - frame.coordinates.h, 0.0, frame.coordinates.x, frame.coordinates.y + frame.coordinates.h);
  846. meshSelected->addIndexedFace(offsetSelected+0,offsetSelected+1);
  847. meshSelected->addIndexedFace(offsetSelected+1,offsetSelected+2);
  848. meshSelected->addIndexedFace(offsetSelected+2,offsetSelected+3);
  849. meshSelected->addIndexedFace(offsetSelected+3,offsetSelected+0);
  850. offsetSelected += 4;
  851. }
  852. }
  853. if(creatingFrame) {
  854. SpriteFrame frame = frameToAdd;
  855. mesh->addVertex(frame.coordinates.x, -frame.coordinates.y, 0.0, frame.coordinates.x, frame.coordinates.y);
  856. mesh->addVertex(frame.coordinates.x+frame.coordinates.w, -frame.coordinates.y, 0.0, frame.coordinates.x+frame.coordinates.w, frame.coordinates.y);
  857. mesh->addVertex(frame.coordinates.x+frame.coordinates.w, -frame.coordinates.y - frame.coordinates.h, 0.0, frame.coordinates.x+frame.coordinates.w, frame.coordinates.y + frame.coordinates.h);
  858. mesh->addVertex(frame.coordinates.x, -frame.coordinates.y - frame.coordinates.h, 0.0, frame.coordinates.x, frame.coordinates.y + frame.coordinates.h);
  859. mesh->addIndexedFace(offset+0,offset+1);
  860. mesh->addIndexedFace(offset+1,offset+2);
  861. mesh->addIndexedFace(offset+2,offset+3);
  862. mesh->addIndexedFace(offset+3,offset+0);
  863. offset += 4;
  864. }
  865. mesh->dirtyArrays();
  866. meshSelected->dirtyArrays();
  867. }
  868. void SpriteSheetEditor::handleEvent(Event *event) {
  869. if(event->getDispatcher() == changeImageButton) {
  870. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  871. std::vector<String> extensions;
  872. extensions.push_back("png");
  873. globalFrame->showAssetBrowser(extensions);
  874. } else if(event->getDispatcher() == generateFramesButton) {
  875. if(generateTypeDropdown->getSelectedIndex() == 0) {
  876. Number frameWidth = uniformGridWidthInput->getText().toNumber() / ((Number)sprite->getTexture()->getWidth());
  877. Number frameHeight = uniformGridHeightInput->getText().toNumber() / ((Number)sprite->getTexture()->getHeight());
  878. sprite->createGridFrames(frameWidth, frameHeight, defaultAnchors[defaultAnchorCombo->getSelectedIndex()]);
  879. } else {
  880. sprite->createFramesFromIslands(minimumDistanceInput->getText().toInteger(), defaultAnchors[defaultAnchorCombo->getSelectedIndex()]);
  881. }
  882. dispatchEvent(new Event(),Event::CHANGE_EVENT);
  883. } else if(event->getDispatcher() == bgSelector) {
  884. switch(bgSelector->getSelectedIndex()) {
  885. case 0:
  886. previewBg->loadTexture("main/grid_dark.png");
  887. break;
  888. case 1:
  889. previewBg->loadTexture("main/grid_light.png");
  890. break;
  891. }
  892. } else if(event->getDispatcher() == generateTypeDropdown) {
  893. if(generateTypeDropdown->getSelectedIndex() == 0) {
  894. uniformOptions->visible = true;
  895. uniformOptions->enabled = true;
  896. detectOptions->visible = false;
  897. detectOptions->enabled = false;
  898. } else {
  899. uniformOptions->visible = false;
  900. uniformOptions->enabled = false;
  901. detectOptions->visible = true;
  902. detectOptions->enabled = true;
  903. }
  904. } else if(event->getDispatcher() == clearFramesButton) {
  905. sprite->clearFrames();
  906. dispatchEvent(new Event(),Event::CHANGE_EVENT);
  907. } else if(event->getDispatcher() == generateOptionsButton) {
  908. optionsWindow->visible = !optionsWindow->visible;
  909. optionsWindow->enabled = !optionsWindow->enabled;
  910. } else if(event->getDispatcher() == globalFrame->assetBrowser) {
  911. String newImagePath = globalFrame->assetBrowser->getSelectedAssetPath();
  912. sprite->loadTexture(globalFrame->assetBrowser->getSelectedAssetPath());
  913. previewImage->setTexture(sprite->getTexture());
  914. globalFrame->assetBrowser->removeAllHandlersForListener(this);
  915. globalFrame->hideModal();
  916. Resize(getWidth(), getHeight());
  917. } else if(event->getDispatcher() == Services()->getCore()->getInput()) {
  918. InputEvent *inputEvent = (InputEvent*) event;
  919. switch(inputEvent->getEventCode()) {
  920. case InputEvent::EVENT_KEYDOWN:
  921. {
  922. switch(inputEvent->getKey()) {
  923. case Polycode::KEY_BACKSPACE:
  924. case Polycode::KEY_DELETE:
  925. if(previewBg->hasFocus) {
  926. deleteSelectedFrames();
  927. }
  928. break;
  929. }
  930. }
  931. break;
  932. }
  933. } else if(event->getDispatcher() == transformGrips) {
  934. if(sprite->getNumFrames() > 0 && selectedIDs.size() > 0) {
  935. SpriteFrame frame = sprite->getSpriteFrameByID(selectedIDs[selectedIDs.size()-1]);
  936. Polycode::Rectangle gripRect = transformGrips->getGripRectangle();
  937. frame.coordinates.x = ((gripRect.x-previewImage->getPosition().x) / previewImage->getWidth() / zoomScale);
  938. frame.coordinates.y = ((gripRect.y-previewImage->getPosition().y) / previewImage->getHeight() / zoomScale);
  939. frame.coordinates.w = gripRect.w / previewImage->getWidth() / zoomScale;
  940. frame.coordinates.h = gripRect.h / previewImage->getHeight() / zoomScale;
  941. frame.anchorPoint = transformGrips->getAnchorPoint();
  942. sprite->setSpriteFrame(frame);
  943. dispatchEvent(new Event(),Event::CHANGE_EVENT);
  944. }
  945. } else if(event->getDispatcher() == previewBg) {
  946. InputEvent *inputEvent = (InputEvent*) event;
  947. switch(event->getEventCode()) {
  948. case InputEvent::EVENT_MOUSEWHEEL_UP:
  949. zoomScale *= 1.02;
  950. Resize(getWidth(), getHeight());
  951. break;
  952. case InputEvent::EVENT_MOUSEWHEEL_DOWN:
  953. zoomScale *= 0.98;
  954. if(zoomScale < 0.1) {
  955. zoomScale = 0.1;
  956. }
  957. Resize(getWidth(), getHeight());
  958. break;
  959. case InputEvent::EVENT_MOUSEDOWN:
  960. willCreateFrame = true;
  961. previewBg->focusSelf();
  962. if(Services()->getCore()->getInput()->getKeyState(KEY_LALT)) {
  963. panning = true;
  964. panMouseBase = Services()->getCore()->getInput()->getMousePosition();
  965. } else {
  966. if(!Services()->getCore()->getInput()->getKeyState(KEY_LSHIFT) &&
  967. !Services()->getCore()->getInput()->getKeyState(KEY_LSHIFT)) {
  968. clearSelected();
  969. }
  970. // check hit detection on frames
  971. Vector2 mouseCoord = Services()->getCore()->getInput()->getMousePosition();
  972. clickBaseCoord = mouseCoord;
  973. for(int i=0; i < sprite->getNumFrames(); i++) {
  974. SpriteFrame frame = sprite->getSpriteFrame(i);
  975. Polycode::Rectangle transforedCoords;
  976. Vector2 corner = previewImage->getScreenPositionForMainCamera();
  977. transforedCoords.x = corner.x + (frame.coordinates.x * zoomScale * previewImage->getWidth()) ;
  978. transforedCoords.y = corner.y + (frame.coordinates.y * zoomScale * previewImage->getHeight());
  979. transforedCoords.w = frame.coordinates.w * zoomScale * previewImage->getWidth();
  980. transforedCoords.h = frame.coordinates.h * zoomScale * previewImage->getHeight();
  981. if(mouseCoord.x >= transforedCoords.x && mouseCoord.x <= transforedCoords.x + transforedCoords.w && mouseCoord.y >= transforedCoords.y && mouseCoord.y <= transforedCoords.y + transforedCoords.h) {
  982. if(!hasSelectedID(frame.frameID)) {
  983. selectedIDs.push_back(frame.frameID);
  984. willCreateFrame = false;
  985. }
  986. break;
  987. }
  988. }
  989. }
  990. break;
  991. case InputEvent::EVENT_MOUSEMOVE:
  992. if(panning) {
  993. panOffset += Services()->getCore()->getInput()->getMousePosition() - panMouseBase;
  994. panMouseBase = Services()->getCore()->getInput()->getMousePosition();
  995. Resize(getWidth(), getHeight());
  996. } else {
  997. CoreInput *input = Services()->getCore()->getInput();
  998. if(input->getMouseButtonState(CoreInput::MOUSE_BUTTON1) && willCreateFrame) {
  999. if(clickBaseCoord.distance(input->getMousePosition()) > 2.0) {
  1000. Vector2 screenCoordinates = previewImage->getScreenPositionForMainCamera();
  1001. screenCoordinates = clickBaseCoord - screenCoordinates;
  1002. screenCoordinates.x = screenCoordinates.x / previewImage->getWidth() / zoomScale;
  1003. screenCoordinates.y = screenCoordinates.y / previewImage->getHeight() / zoomScale;
  1004. Vector2 screenCoordinates2 = previewImage->getScreenPositionForMainCamera();
  1005. screenCoordinates2 = input->getMousePosition() - screenCoordinates2;
  1006. screenCoordinates2.x = screenCoordinates2.x / previewImage->getWidth() / zoomScale;
  1007. screenCoordinates2.y = screenCoordinates2.y / previewImage->getHeight() / zoomScale;
  1008. frameToAdd.coordinates.x = screenCoordinates.x;
  1009. frameToAdd.coordinates.y = screenCoordinates.y;
  1010. frameToAdd.coordinates.w = screenCoordinates2.x - screenCoordinates.x;
  1011. frameToAdd.coordinates.h = screenCoordinates2.y - screenCoordinates.y;
  1012. creatingFrame = true;
  1013. }
  1014. }
  1015. }
  1016. break;
  1017. case InputEvent::EVENT_MOUSEUP:
  1018. case InputEvent::EVENT_MOUSEUP_OUTSIDE:
  1019. panning = false;
  1020. willCreateFrame = false;
  1021. if(creatingFrame) {
  1022. if(fabs(frameToAdd.coordinates.w) > 0.001 & fabs(frameToAdd.coordinates.h) > 0.001) {
  1023. if(frameToAdd.coordinates.w < 0.0) {
  1024. frameToAdd.coordinates.x = frameToAdd.coordinates.x + frameToAdd.coordinates.w;
  1025. frameToAdd.coordinates.w *= -1.0;
  1026. }
  1027. if(frameToAdd.coordinates.h < 0.0) {
  1028. frameToAdd.coordinates.y = frameToAdd.coordinates.y + frameToAdd.coordinates.h;
  1029. frameToAdd.coordinates.h *= -1.0;
  1030. }
  1031. sprite->addSpriteFrame(frameToAdd);
  1032. }
  1033. }
  1034. creatingFrame = false;
  1035. break;
  1036. }
  1037. }
  1038. }
  1039. void SpriteSheetEditor::deleteSelectedFrames() {
  1040. for(int i=0; i < selectedIDs.size(); i++) {
  1041. sprite->removeFrameByID(selectedIDs[i]);
  1042. }
  1043. clearSelected();
  1044. }
  1045. void SpriteSheetEditor::clearSelected() {
  1046. selectedIDs.clear();
  1047. }
  1048. SpriteSheetEditor::~SpriteSheetEditor() {
  1049. }
  1050. std::vector<unsigned int> SpriteSheetEditor::getSelectedFrameIDs() {
  1051. return selectedIDs;
  1052. }
  1053. void SpriteSheetEditor::Resize(Number width, Number height) {
  1054. headerBg->Resize(width, 30.0);
  1055. previewBg->setPosition(0.0, 30.0);
  1056. previewBg->Resize(width, height-60.0);
  1057. previewBg->setImageCoordinates(0, 0, width, height-60);
  1058. Vector2 screenPosition = getScreenPositionForMainCamera();
  1059. scissorBox.setRect(screenPosition.x, screenPosition.y, width, height);
  1060. Number imageAspectRatio = ((Number)previewImage->getTexture()->getHeight()) / ((Number)previewImage->getTexture()->getWidth());
  1061. Number imageWidth = (height-60.0) / imageAspectRatio;
  1062. Number imageHeight = height-60.0;
  1063. if(imageWidth > width) {
  1064. imageWidth = width;
  1065. imageHeight = width * imageAspectRatio;
  1066. }
  1067. previewImage->Resize(imageWidth, imageHeight);
  1068. previewImage->setScale(zoomScale, zoomScale, 1.0);
  1069. previewImage->setPosition((width-(previewImage->getWidth()*zoomScale))/ 2.0, 30.0+(height-(previewImage->getHeight()*zoomScale)-60.0)/2.0);
  1070. previewImage->Translate(panOffset.x, panOffset.y, 0.0);
  1071. frameVisualizerMesh->setPosition(previewImage->getPosition());
  1072. frameVisualizerMesh->setScale(previewImage->getWidth() * zoomScale, previewImage->getHeight() * zoomScale, 1.0);
  1073. frameVisualizerMeshSelected->setPosition(previewImage->getPosition());
  1074. frameVisualizerMeshSelected->setScale(previewImage->getWidth() * zoomScale, previewImage->getHeight() * zoomScale, 1.0);
  1075. bottomMenuRect->Resize(width, 31.0);
  1076. bottomMenu->setPosition(0.0, height-30.0);
  1077. optionsWindow->setPosition(width-optionsWindow->getWidth()-10.0, height-optionsWindow->getHeight()-40.0);
  1078. bgSelector->setPosition(width - bgSelector->getWidth()-3.0, 3.0);
  1079. UIElement::Resize(width, height);
  1080. }
  1081. void SpriteSheetEditor::Render() {
  1082. if(sprite->getNumFrames() > 0 && selectedIDs.size() > 0) {
  1083. transformGrips->visible = true;
  1084. transformGrips->enabled = true;
  1085. SpriteFrame frame = sprite->getSpriteFrameByID(selectedIDs[selectedIDs.size()-1]);
  1086. Vector2 gripsPosition = Vector2(
  1087. previewImage->getPosition().x + (frame.coordinates.x * (previewImage->getWidth()*zoomScale)),
  1088. previewImage->getPosition().y + (frame.coordinates.y * (previewImage->getHeight() *zoomScale))
  1089. );
  1090. Polycode::Rectangle gripRect;
  1091. gripRect.x = previewImage->getPosition().x + (frame.coordinates.x * previewImage->getWidth() * zoomScale);
  1092. gripRect.y = previewImage->getPosition().y + (frame.coordinates.y * previewImage->getHeight() * zoomScale);
  1093. gripRect.w = frame.coordinates.w * previewImage->getWidth() * zoomScale;
  1094. gripRect.h = frame.coordinates.h * previewImage->getHeight() * zoomScale;
  1095. transformGrips->setGripRectangle(gripRect, frame.anchorPoint);
  1096. } else {
  1097. transformGrips->visible = false;
  1098. transformGrips->enabled = false;
  1099. }
  1100. }
  1101. SpriteBrowser::SpriteBrowser(SpriteSet *spriteSet) : UIElement () {
  1102. this->spriteSet = spriteSet;
  1103. headerBg = new UIRect(10,10);
  1104. addChild(headerBg);
  1105. headerBg->setAnchorPoint(-1.0, -1.0, 0.0);
  1106. headerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  1107. UILabel *label = new UILabel("SPRITES", 18, "section", Label::ANTIALIAS_FULL);
  1108. label->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderFontColor"));
  1109. addChild(label);
  1110. label->setPosition(10, 3);
  1111. newSpriteButton = new UIImageButton("spriteEditor/button_add.png", 1.0, 24, 24);
  1112. addChild(newSpriteButton);
  1113. newSpriteButton->addEventListener(this, UIEvent::CLICK_EVENT);
  1114. removeSpriteButton = new UIImageButton("spriteEditor/button_remove.png", 1.0, 24, 24);
  1115. addChild(removeSpriteButton);
  1116. removeSpriteButton->addEventListener(this, UIEvent::CLICK_EVENT);
  1117. moreButton = new UIImageButton("spriteEditor/button_more.png", 1.0, 24, 24);
  1118. addChild(moreButton);
  1119. moreButton->addEventListener(this, UIEvent::CLICK_EVENT);
  1120. spriteTreeView = new UITreeContainer("boxIcon.png", "All Sprites", 10, 10);
  1121. spriteTreeView->setPosition(0, 30);
  1122. addChild(spriteTreeView);
  1123. spriteTreeView->getRootNode()->toggleCollapsed();
  1124. spriteTreeView->getRootNode()->addEventListener(this, UITreeEvent::SELECTED_EVENT);
  1125. globalFrame->textInputPopup->addEventListener(this, UIEvent::OK_EVENT);
  1126. globalFrame->yesNoPopup->addEventListener(this, UIEvent::OK_EVENT);
  1127. }
  1128. void SpriteBrowser::handleEvent(Event *event) {
  1129. if(event->getDispatcher() == newSpriteButton) {
  1130. globalFrame->textInputPopup->action = "newSprite";
  1131. globalFrame->textInputPopup->setCaption("New sprite name");
  1132. globalFrame->textInputPopup->setValue("New Sprite");
  1133. globalFrame->showModal(globalFrame->textInputPopup);
  1134. } else if(event->getDispatcher() == globalFrame->textInputPopup) {
  1135. if(event->getEventCode() == UIEvent::OK_EVENT) {
  1136. if(globalFrame->textInputPopup->action == "newSprite") {
  1137. Sprite *newEntry = new Sprite(globalFrame->textInputPopup->getValue());
  1138. SpriteState *defaultState = new SpriteState(spriteSet, "default");
  1139. newEntry->addSpriteState(defaultState);
  1140. spriteSet->addSpriteEntry(newEntry);
  1141. selectedEntry = newEntry;
  1142. refreshSprites();
  1143. } else if(globalFrame->textInputPopup->action == "renameSprite") {
  1144. selectedEntry->setName(globalFrame->textInputPopup->getValue());
  1145. refreshSprites();
  1146. }
  1147. }
  1148. } else if(event->getDispatcher() == globalFrame->yesNoPopup) {
  1149. if(event->getEventCode() == UIEvent::OK_EVENT) {
  1150. if(globalFrame->yesNoPopup->action == "removeSprite") {
  1151. if(selectedEntry) {
  1152. spriteSet->removeSprite(selectedEntry);
  1153. selectedEntry = NULL;
  1154. refreshSprites();
  1155. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  1156. }
  1157. }
  1158. }
  1159. } else if(event->getDispatcher() == removeSpriteButton) {
  1160. if(selectedEntry) {
  1161. globalFrame->yesNoPopup->setCaption("Are you sure you want to remove sprite \""+selectedEntry->getName()+"\"?");
  1162. globalFrame->yesNoPopup->action = "removeSprite";
  1163. globalFrame->showModal(globalFrame->yesNoPopup);
  1164. }
  1165. } else if(event->getDispatcher() == moreButton) {
  1166. spriteMoreMenu = globalMenu->showMenuAtMouse(100.0);
  1167. spriteMoreMenu->addOption("Rename", "rename");
  1168. spriteMoreMenu->fitToScreenVertical();
  1169. spriteMoreMenu->addEventListener(this, UIEvent::OK_EVENT);
  1170. } else if(event->getDispatcher() == spriteMoreMenu) {
  1171. if(selectedEntry) {
  1172. if(spriteMoreMenu->getSelectedItem()->getMenuItemID() == "rename") {
  1173. globalFrame->textInputPopup->action = "renameSprite";
  1174. globalFrame->textInputPopup->setCaption("New sprite name");
  1175. globalFrame->textInputPopup->setValue(selectedEntry->getName());
  1176. globalFrame->showModal(globalFrame->textInputPopup);
  1177. }
  1178. }
  1179. } else if(event->getDispatcher() == spriteTreeView->getRootNode()) {
  1180. selectedEntry = (Sprite*) spriteTreeView->getRootNode()->getSelectedNode()->getUserData();
  1181. if(selectedEntry) {
  1182. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  1183. }
  1184. }
  1185. }
  1186. Sprite *SpriteBrowser::getSelectedSpriteEntry() {
  1187. return selectedEntry;
  1188. }
  1189. void SpriteBrowser::refreshSprites() {
  1190. spriteTreeView->getRootNode()->clearTree();
  1191. for(int i=0; i < spriteSet->getNumSpriteEntries(); i++) {
  1192. Sprite *spriteEntry = spriteSet->getSpriteEntry(i);
  1193. UITree *treeNode = spriteTreeView->getRootNode()->addTreeChild("treeIcons/sprite.png", spriteEntry->getName(), (void*)spriteEntry);
  1194. if(spriteEntry == selectedEntry) {
  1195. treeNode->setSelected();
  1196. }
  1197. }
  1198. }
  1199. SpriteBrowser::~SpriteBrowser() {
  1200. }
  1201. void SpriteBrowser::Resize(Number width, Number height) {
  1202. headerBg->Resize(width, 30.0);
  1203. moreButton->setPosition(width - 30.0, 3.0);
  1204. removeSpriteButton->setPosition(width - 56.0, 3.0);
  1205. newSpriteButton->setPosition(width - 82.0, 3.0);
  1206. spriteTreeView->Resize(width, height-30);
  1207. }
  1208. SpriteStateEditorDetails::SpriteStateEditorDetails(SpriteSet *spriteSet) : UIElement() {
  1209. this->spriteSet = spriteSet;
  1210. headerBg = new UIRect(10,10);
  1211. addChild(headerBg);
  1212. headerBg->setAnchorPoint(-1.0, -1.0, 0.0);
  1213. headerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  1214. UILabel *label = new UILabel("STATE DETAILS", 18, "section", Label::ANTIALIAS_FULL);
  1215. label->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderFontColor"));
  1216. addChild(label);
  1217. label->setPosition(10, 3);
  1218. editBar = new SpriteStateEditBar(spriteSet);
  1219. addChild(editBar);
  1220. editBar->setPosition(140.0, 80.0);
  1221. playButton = new UIImageButton("spriteEditor/play_button.png", 1.0, 32, 32);
  1222. addChild(playButton);
  1223. playButton->setPosition(140.0, 35.0);
  1224. playButton->addEventListener(this, UIEvent::CLICK_EVENT);
  1225. pauseButton = new UIImageButton("spriteEditor/pause_button.png", 1.0, 32, 32);
  1226. addChild(pauseButton);
  1227. pauseButton->setPosition(140.0, 35.0);
  1228. pauseButton->addEventListener(this, UIEvent::CLICK_EVENT);
  1229. appendFramesButton = new UIButton("Append", 80.0);
  1230. addChild(appendFramesButton);
  1231. appendFramesButton->setPosition(180.0, 40.0);
  1232. appendFramesButton->addEventListener(this, UIEvent::CLICK_EVENT);
  1233. removeFramesButton = new UIButton("Remove", 80.0);
  1234. addChild(removeFramesButton);
  1235. removeFramesButton->setPosition(180.0 + 80.0 + 5.0, 40.0);
  1236. removeFramesButton->addEventListener(this, UIEvent::CLICK_EVENT);
  1237. clearFramesButton = new UIButton("Clear", 80.0);
  1238. addChild(clearFramesButton);
  1239. clearFramesButton->setPosition(180.0 + 160.0 + 10.0, 40.0);
  1240. clearFramesButton->addEventListener(this, UIEvent::CLICK_EVENT);
  1241. UIImage *divider = new UIImage("spriteEditor/divider.png", 4, 128);
  1242. addChild(divider);
  1243. divider->setPosition(132.0, 30.0);
  1244. divider->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  1245. label = new UILabel("FPS", 18, "section", Label::ANTIALIAS_FULL);
  1246. label->setPosition(60.0-label->getWidth(), 40.0);
  1247. addChild(label);
  1248. fpsInput = new UITextInput(false, 50.0, 12.0);
  1249. addChild(fpsInput);
  1250. fpsInput->setPosition(65.0, 40.0);
  1251. fpsInput->addEventListener(this, UIEvent::CHANGE_EVENT);
  1252. label = new UILabel("SCALE", 18, "section", Label::ANTIALIAS_FULL);
  1253. label->setPosition(60.0-label->getWidth(), 65.0);
  1254. addChild(label);
  1255. scaleInput = new UITextInput(false, 50.0, 12.0);
  1256. addChild(scaleInput);
  1257. scaleInput->setPosition(65.0, 65.0);
  1258. scaleInput->addEventListener(this, UIEvent::CHANGE_EVENT);
  1259. label = new UILabel("WIDTH", 18, "section", Label::ANTIALIAS_FULL);
  1260. label->setPosition(60.0-label->getWidth(), 90.0);
  1261. addChild(label);
  1262. bBoxWidthInput = new UITextInput(false, 50.0, 12.0);
  1263. addChild(bBoxWidthInput);
  1264. bBoxWidthInput->setPosition(65.0, 90.0);
  1265. bBoxWidthInput->addEventListener(this, UIEvent::CHANGE_EVENT);
  1266. label = new UILabel("HEIGHT", 18, "section", Label::ANTIALIAS_FULL);
  1267. label->setPosition(60.0-label->getWidth(), 115.0);
  1268. addChild(label);
  1269. bBoxHeightInput = new UITextInput(false, 50.0, 12.0);
  1270. addChild(bBoxHeightInput);
  1271. bBoxHeightInput->setPosition(65.0, 115.0);
  1272. bBoxHeightInput->addEventListener(this, UIEvent::CHANGE_EVENT);
  1273. label = new UILabel("X OFF", 18, "section", Label::ANTIALIAS_FULL);
  1274. label->setPosition(60.0-label->getWidth(), 140.0);
  1275. addChild(label);
  1276. offsetXInput = new UITextInput(false, 50.0, 12.0);
  1277. addChild(offsetXInput);
  1278. offsetXInput->setPosition(65.0, 140.0);
  1279. offsetXInput->addEventListener(this, UIEvent::CHANGE_EVENT);
  1280. label = new UILabel("Y OFF", 18, "section", Label::ANTIALIAS_FULL);
  1281. label->setPosition(60.0-label->getWidth(), 165.0);
  1282. addChild(label);
  1283. offsetYInput = new UITextInput(false, 50.0, 12.0);
  1284. addChild(offsetYInput);
  1285. offsetYInput->setPosition(65.0, 165.0);
  1286. offsetYInput->addEventListener(this, UIEvent::CHANGE_EVENT);
  1287. visible = false;
  1288. enabled = false;
  1289. }
  1290. void SpriteStateEditBar::setSceneSprite(SceneSpriteRewrite *sprite) {
  1291. sceneSprite = sprite;
  1292. }
  1293. SpriteStateEditBar *SpriteStateEditorDetails::getEditBar() {
  1294. return editBar;
  1295. }
  1296. void SpriteStateEditorDetails::setSceneSprite(SceneSpriteRewrite *sceneSprite) {
  1297. this->sceneSprite = sceneSprite;
  1298. editBar->setSceneSprite(sceneSprite);
  1299. }
  1300. void SpriteStateEditorDetails::Update() {
  1301. if(sceneSprite) {
  1302. if(sceneSprite->isPaused()) {
  1303. playButton->visible = true;
  1304. playButton->enabled = true;
  1305. pauseButton->visible = false;
  1306. pauseButton->enabled = false;
  1307. } else {
  1308. playButton->visible = false;
  1309. playButton->enabled = false;
  1310. pauseButton->visible = true;
  1311. pauseButton->enabled = true;
  1312. }
  1313. }
  1314. }
  1315. void SpriteStateEditorDetails::setSpriteState(SpriteState *state) {
  1316. if(!state) {
  1317. visible = false;
  1318. enabled = false;
  1319. editBar->setSpriteState(state);
  1320. return;
  1321. }
  1322. visible = true;
  1323. enabled = true;
  1324. spriteState = state;
  1325. editBar->setSpriteState(state);
  1326. refreshState();
  1327. }
  1328. void SpriteStateEditorDetails::handleEvent(Event *event) {
  1329. if(event->getDispatcher() == fpsInput) {
  1330. spriteState->setStateFPS(fpsInput->getText().toNumber());
  1331. } else if(event->getDispatcher() == scaleInput) {
  1332. spriteState->setPixelsPerUnit(scaleInput->getText().toNumber());
  1333. } else if(event->getDispatcher() == bBoxWidthInput) {
  1334. Vector2 bBox = spriteState->getBoundingBox();
  1335. spriteState->setBoundingBox(Vector2(bBoxWidthInput->getText().toNumber(), bBox.y));
  1336. } else if(event->getDispatcher() == bBoxHeightInput) {
  1337. Vector2 bBox = spriteState->getBoundingBox();
  1338. spriteState->setBoundingBox(Vector2(bBox.x, bBoxHeightInput->getText().toNumber()));
  1339. } else if(event->getDispatcher() == offsetXInput) {
  1340. Vector2 offset = spriteState->getSpriteOffset();
  1341. spriteState->setSpriteOffset(Vector2(offsetXInput->getText().toNumber(), offset.y));
  1342. } else if(event->getDispatcher() == offsetYInput) {
  1343. Vector2 offset = spriteState->getSpriteOffset();
  1344. spriteState->setSpriteOffset(Vector2(offset.x, offsetYInput->getText().toNumber()));
  1345. } else if(event->getDispatcher() == playButton) {
  1346. sceneSprite->setPaused(false);
  1347. } else if(event->getDispatcher() == pauseButton) {
  1348. sceneSprite->setPaused(true);
  1349. } else if(event->getDispatcher() == clearFramesButton) {
  1350. spriteState->clearFrames();
  1351. } else if(event->getDispatcher() == removeFramesButton) {
  1352. editBar->deleteSelectedFrames();
  1353. }
  1354. }
  1355. SpriteStateEditorDetails::~SpriteStateEditorDetails() {
  1356. }
  1357. UIButton *SpriteStateEditorDetails::getAppendFramesButton() {
  1358. return appendFramesButton;
  1359. }
  1360. SpriteState *SpriteStateEditorDetails::getSpriteState() {
  1361. return spriteState;
  1362. }
  1363. void SpriteStateEditorDetails::refreshState() {
  1364. editBar->refreshBar();
  1365. fpsInput->setText(String::NumberToString(spriteState->getStateFPS()));
  1366. scaleInput->setText(String::NumberToString(spriteState->getPixelsPerUnit()));
  1367. bBoxWidthInput->setText(String::NumberToString(spriteState->getBoundingBox().x));
  1368. bBoxHeightInput->setText(String::NumberToString(spriteState->getBoundingBox().y));
  1369. offsetXInput->setText(String::NumberToString(spriteState->getSpriteOffset().x));
  1370. offsetYInput->setText(String::NumberToString(spriteState->getSpriteOffset().y));
  1371. }
  1372. void SpriteStateEditorDetails::Resize(Number width, Number height) {
  1373. headerBg->Resize(width, 30.0);
  1374. editBar->Resize(width-110.0, height-90.0);
  1375. }
  1376. void SpriteStateEditBar::clearBar() {
  1377. }
  1378. void SpriteStateEditBar::setSpriteState(SpriteState *state) {
  1379. spriteState = state;
  1380. if(state) {
  1381. state->rebuildStateMeshes();
  1382. refreshBar();
  1383. }
  1384. }
  1385. void SpriteStateEditBar::refreshBar() {
  1386. if(!spriteSet || !spriteState || !sceneSprite) {
  1387. return;
  1388. }
  1389. barMesh->setTexture(spriteSet->getTexture());
  1390. Mesh *mesh = barMesh->getMesh();
  1391. mesh->clearMesh();
  1392. mesh->indexedMesh = true;
  1393. Mesh *meshBg = barMeshBg->getMesh();
  1394. meshBg->clearMesh();
  1395. meshBg->indexedMesh = true;
  1396. meshBg->useVertexColors = true;
  1397. Mesh *meshTicks = frameTicksMesh->getMesh();
  1398. meshTicks->clearMesh();
  1399. meshTicks->indexedMesh = true;
  1400. meshTicks->useVertexColors = true;
  1401. Mesh *meshGrips = frameGripsMesh->getMesh();
  1402. meshGrips->clearMesh();
  1403. meshGrips->indexedMesh = true;
  1404. Number frameOffset;
  1405. Number frameSize;
  1406. unsigned int offset = 0;
  1407. unsigned int offsetIcon = 0;
  1408. unsigned int offsetGrip = 0;
  1409. for(int i=0; i < spriteState->getNumFrameIDs(); i++) {
  1410. unsigned int frameID = spriteState->getFrameIDAtIndex(i);
  1411. SpriteFrame frame = spriteSet->getSpriteFrameByID(frameID);
  1412. Number gapSize = 1.0;
  1413. Number frameGapSize = 1.0;
  1414. Number frameTickHeight = 10.0;
  1415. Number frameTickGap = 2.0;
  1416. bool drawGrip = true;
  1417. bool drawIcon = true;
  1418. frameSize = defaultFrameWidth * zoomScale;
  1419. Number frameHeight = getHeight()-frameTickHeight-frameTickGap-scroller->getHScrollBar()->getHeight();
  1420. if(i < spriteState->getNumFrameIDs()-1) {
  1421. if(spriteState->getFrameIDAtIndex(i+1) == frameID) {
  1422. gapSize = 0.0;
  1423. drawGrip = false;
  1424. }
  1425. }
  1426. if(i > 0) {
  1427. if(spriteState->getFrameIDAtIndex(i-1) == frameID) {
  1428. drawIcon = false;
  1429. }
  1430. }
  1431. if(frameHeight < 32.0) {
  1432. frameHeight = 32.0;
  1433. }
  1434. frameOffset = ((Number)i) * frameSize;
  1435. // draw frame ticks
  1436. Color vertexColor(0.1, 0.1, 0.1, 1.0);
  1437. if(i % 2) {
  1438. vertexColor = Color(0.2, 0.2, 0.2, 1.0);
  1439. }
  1440. if(i == sceneSprite->getCurrentFrame()) {
  1441. vertexColor = Color(1.0, 0.8, 0.0, 1.0);
  1442. }
  1443. meshTicks->addVertex(frameOffset, 0.0, 0.0, 0.0, 0.0)->vertexColor = vertexColor;
  1444. meshTicks->addVertex(frameOffset, 0.0-frameTickHeight, 0.0, 0.0, 1.0)->vertexColor = vertexColor;
  1445. meshTicks->addVertex(frameOffset+frameSize-frameGapSize, -frameTickHeight, 0.0, 1.0, 1.0)->vertexColor = vertexColor;
  1446. meshTicks->addVertex(frameOffset+frameSize-frameGapSize, 0.0, 0.0, 1.0, 0.0)->vertexColor = vertexColor;
  1447. meshTicks->addIndexedFace(offset+0,offset+1);
  1448. meshTicks->addIndexedFace(offset+1,offset+2);
  1449. meshTicks->addIndexedFace(offset+2,offset+3);
  1450. meshTicks->addIndexedFace(offset+3,offset+0);
  1451. // draw icons
  1452. Number imageAspectRatio = ((Number)spriteSet->getTexture()->getWidth()) / ((Number)spriteSet->getTexture()->getHeight());
  1453. Number aspectRatio = frame.coordinates.h / frame.coordinates.w / imageAspectRatio;
  1454. Number iconFrameWidth = frameSize * 0.5;
  1455. Number iconFrameHeight = iconFrameWidth * aspectRatio;
  1456. if(iconFrameHeight > frameHeight * 0.8) {
  1457. iconFrameHeight = frameHeight * 0.8;
  1458. iconFrameWidth = iconFrameHeight / aspectRatio;
  1459. }
  1460. Number iconOffset = 2.0;
  1461. if(drawIcon) {
  1462. mesh->addVertex(frameOffset+iconOffset, -frameTickHeight-frameTickGap-iconOffset, 0.0, frame.coordinates.x, 1.0-frame.coordinates.y);
  1463. mesh->addVertex(frameOffset+iconOffset, -frameTickHeight-frameTickGap-iconFrameHeight-iconOffset, 0.0, frame.coordinates.x, 1.0-frame.coordinates.y - frame.coordinates.h);
  1464. mesh->addVertex(frameOffset+iconFrameWidth+iconOffset, -frameTickHeight-frameTickGap-iconFrameHeight-iconOffset, 0.0, frame.coordinates.x+frame.coordinates.w, 1.0- frame.coordinates.y - frame.coordinates.h);
  1465. mesh->addVertex(frameOffset+iconFrameWidth+iconOffset, -frameTickHeight-frameTickGap-iconOffset, 0.0, frame.coordinates.x+frame.coordinates.w, 1.0-frame.coordinates.y);
  1466. mesh->addIndexedFace(offsetIcon+0,offsetIcon+1);
  1467. mesh->addIndexedFace(offsetIcon+1,offsetIcon+2);
  1468. mesh->addIndexedFace(offsetIcon+2,offsetIcon+3);
  1469. mesh->addIndexedFace(offsetIcon+3,offsetIcon+0);
  1470. offsetIcon += 4;
  1471. }
  1472. // draw frame backgrounds
  1473. Color bgFrameColor = Color(1.0, 1.0, 1.0, 1.0);
  1474. if(isFrameSelected(i)) {
  1475. bgFrameColor = Color(1.0, 0.5, 0.5, 1.0);
  1476. }
  1477. meshBg->addVertex(frameOffset, -frameTickHeight-frameTickGap, 0.0, 0.0, 0.0)->vertexColor = bgFrameColor;
  1478. meshBg->addVertex(frameOffset, -frameTickHeight-frameTickGap-frameHeight, 0.0, 0.0, 1.0)->vertexColor = bgFrameColor;
  1479. meshBg->addVertex(frameOffset+frameSize-gapSize, -frameTickHeight-frameTickGap-frameHeight, 0.0, 1.0, 1.0)->vertexColor = bgFrameColor;
  1480. meshBg->addVertex(frameOffset+frameSize-gapSize, -frameTickHeight-frameTickGap, 0.0, 1.0, 0.0)->vertexColor = bgFrameColor;
  1481. meshBg->addIndexedFace(offset+0,offset+1);
  1482. meshBg->addIndexedFace(offset+1,offset+2);
  1483. meshBg->addIndexedFace(offset+2,offset+3);
  1484. meshBg->addIndexedFace(offset+3,offset+0);
  1485. Number gripWidth = 8;
  1486. Number gripHeight = 24;
  1487. Number gripOffset = (frameHeight-24.0) / 2.0;
  1488. if(drawGrip) {
  1489. meshGrips->addVertex(frameOffset+frameSize-gapSize-gripWidth, -frameTickHeight-frameTickGap-gripOffset, 0.0, 0.0, 0.0);
  1490. meshGrips->addVertex(frameOffset+frameSize-gapSize-gripWidth, -frameTickHeight-frameTickGap-gripHeight-gripOffset, 0.0, 0.0, 1.0);
  1491. meshGrips->addVertex(frameOffset+frameSize-gapSize, -frameTickHeight-frameTickGap-gripHeight-gripOffset, 0.0, 1.0, 1.0);
  1492. meshGrips->addVertex(frameOffset+frameSize-gapSize, -frameTickHeight-frameTickGap-gripOffset, 0.0, 1.0, 0.0);
  1493. meshGrips->addIndexedFace(offsetGrip+0,offsetGrip+1);
  1494. meshGrips->addIndexedFace(offsetGrip+1,offsetGrip+2);
  1495. meshGrips->addIndexedFace(offsetGrip+2,offsetGrip+3);
  1496. meshGrips->addIndexedFace(offsetGrip+3,offsetGrip+0);
  1497. offsetGrip += 4;
  1498. }
  1499. offset += 4;
  1500. }
  1501. mesh->dirtyArrays();
  1502. meshBg->dirtyArrays();
  1503. meshTicks->dirtyArrays();
  1504. scroller->setContentSize(frameOffset+frameSize, getHeight());
  1505. }
  1506. bool SpriteStateEditBar::isFrameSelected(unsigned int frameIndex) {
  1507. for(int i=0; i < selectedFrames.size(); i++) {
  1508. if(selectedFrames[i] == frameIndex) {
  1509. return true;
  1510. }
  1511. }
  1512. return false;
  1513. }
  1514. void SpriteStateEditBar::Update() {
  1515. refreshBar();
  1516. }
  1517. void SpriteStateEditBar::Resize(Number width, Number height) {
  1518. UIElement::Resize(width, height);
  1519. scroller->Resize(width, height);
  1520. refreshBar();
  1521. }
  1522. SpriteStateEditBar::SpriteStateEditBar(SpriteSet *spriteSet) : UIElement() {
  1523. this->spriteSet = spriteSet;
  1524. sceneSprite = NULL;
  1525. spriteState = NULL;
  1526. draggingFrames = false;
  1527. extendingFrame = false;
  1528. barBase = new UIElement();
  1529. barMeshBg = new SceneMesh(Mesh::QUAD_MESH);
  1530. barBase->addChild(barMeshBg);
  1531. barMeshBg->loadTexture("spriteEditor/sprite_frame_bg.png");
  1532. barMeshBg->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
  1533. barMesh = new SceneMesh(Mesh::QUAD_MESH);
  1534. barBase->addChild(barMesh);
  1535. barMesh->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
  1536. frameTicksMesh = new SceneMesh(Mesh::QUAD_MESH);
  1537. barBase->addChild(frameTicksMesh);
  1538. frameGripsMesh = new SceneMesh(Mesh::QUAD_MESH);
  1539. barBase->addChild(frameGripsMesh);
  1540. frameGripsMesh->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
  1541. frameGripsMesh->loadTexture("spriteEditor/frame_grip.png");
  1542. this->addEventListener(this, InputEvent::EVENT_MOUSEWHEEL_UP);
  1543. this->addEventListener(this, InputEvent::EVENT_MOUSEWHEEL_DOWN);
  1544. this->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  1545. this->addEventListener(this, InputEvent::EVENT_MOUSEUP);
  1546. this->addEventListener(this, InputEvent::EVENT_MOUSEMOVE);
  1547. this->addEventListener(this, InputEvent::EVENT_MOUSEUP_OUTSIDE);
  1548. Services()->getCore()->getInput()->addEventListener(this, InputEvent::EVENT_KEYDOWN);
  1549. zoomScale = 1.0;
  1550. defaultFrameWidth = 50.0;
  1551. scroller = new UIScrollContainer(barBase, true, false, 10, 10);
  1552. addChild(scroller);
  1553. }
  1554. void SpriteStateEditBar::handleEvent(Event *event) {
  1555. if(event->getDispatcher() == this) {
  1556. InputEvent *inputEvent = (InputEvent*) event;
  1557. switch(event->getEventCode()) {
  1558. case InputEvent::EVENT_MOUSEWHEEL_UP:
  1559. zoomScale *= 1.02;
  1560. break;
  1561. case InputEvent::EVENT_MOUSEWHEEL_DOWN:
  1562. zoomScale *= 0.98;
  1563. if(zoomScale < 0.25) {
  1564. zoomScale = 0.25;
  1565. }
  1566. break;
  1567. case InputEvent::EVENT_MOUSEDOWN:
  1568. {
  1569. if(inputEvent->getMousePosition().y < getHeight()-scroller->getHScrollBar()->getHeight()) {
  1570. clickBaseCoord = Services()->getCore()->getInput()->getMousePosition();
  1571. focusSelf();
  1572. frameMoveBase = Services()->getCore()->getInput()->getMousePosition();
  1573. Number offsetInFrame = fmod(inputEvent->getMousePosition().x - barBase->getPosition().x, defaultFrameWidth * zoomScale);
  1574. extendingIndex = (inputEvent->getMousePosition().x - barBase->getPosition().x)/ defaultFrameWidth / zoomScale;
  1575. extendingID = spriteState->getFrameIDAtIndex(extendingIndex);
  1576. bool willBeExtendingFrame = true;
  1577. if(extendingIndex < spriteState->getNumFrameIDs()-1) {
  1578. if(spriteState->getFrameIDAtIndex(extendingIndex+1) == extendingID) {
  1579. willBeExtendingFrame = false;
  1580. }
  1581. }
  1582. if((defaultFrameWidth * zoomScale) - offsetInFrame < 20.0 && willBeExtendingFrame) {
  1583. extendingFrame = true;
  1584. while(spriteState->getFrameIDAtIndex(extendingIndex-1) == extendingID && extendingID > 1) {
  1585. extendingIndex--;
  1586. }
  1587. } else {
  1588. unsigned int selectedFrameIndex = (inputEvent->getMousePosition().x - barBase->getPosition().x)/ defaultFrameWidth / zoomScale;
  1589. if(!isFrameSelected(selectedFrameIndex)) {
  1590. if(!Services()->getCore()->getInput()->getKeyState(KEY_LSHIFT) &&
  1591. !Services()->getCore()->getInput()->getKeyState(KEY_LSHIFT)) {
  1592. selectedFrames.clear();
  1593. }
  1594. doSelectFrame(selectedFrameIndex);
  1595. }
  1596. }
  1597. }
  1598. }
  1599. break;
  1600. case InputEvent::EVENT_MOUSEMOVE:
  1601. if(extendingFrame) {
  1602. selectedFrames.clear();
  1603. Number distance = Services()->getCore()->getInput()->getMousePosition().x - frameMoveBase.x;
  1604. if(fabs(distance) > defaultFrameWidth * zoomScale) {
  1605. if(distance > 0.0) {
  1606. spriteState->insertFrame(extendingIndex, extendingID);
  1607. } else {
  1608. if(extendingIndex < spriteState->getNumFrameIDs()-1) {
  1609. if(spriteState->getFrameIDAtIndex(extendingIndex+1) == extendingID) {
  1610. spriteState->removeFrameByIndex(extendingIndex+1);
  1611. }
  1612. }
  1613. }
  1614. frameMoveBase = Services()->getCore()->getInput()->getMousePosition();
  1615. }
  1616. } else {
  1617. if(Services()->getCore()->getInput()->getMousePosition().distance(clickBaseCoord) > 4.0 && Services()->getCore()->getInput()->getMouseButtonState(CoreInput::MOUSE_BUTTON1) && inputEvent->getMousePosition().y < getHeight()-scroller->getHScrollBar()->getHeight()) {
  1618. draggingFrames = true;
  1619. Number distance = Services()->getCore()->getInput()->getMousePosition().x - frameMoveBase.x;
  1620. if(fabs(distance) > defaultFrameWidth * zoomScale) {
  1621. if(distance > 0.0) {
  1622. moveSelectedRight();
  1623. } else {
  1624. moveSelectedLeft();
  1625. }
  1626. frameMoveBase = Services()->getCore()->getInput()->getMousePosition();
  1627. }
  1628. } else {
  1629. draggingFrames = false;
  1630. Number offsetInFrame = fmod(inputEvent->getMousePosition().x - barBase->getPosition().x, defaultFrameWidth * zoomScale);
  1631. if((offsetInFrame / (defaultFrameWidth * zoomScale)) > 0.8) {
  1632. Services()->getCore()->setCursor(Core::CURSOR_RESIZE_LEFT_RIGHT);
  1633. } else {
  1634. Services()->getCore()->setCursor(Core::CURSOR_ARROW);
  1635. }
  1636. extendingIndex = (inputEvent->getMousePosition().x - barBase->getPosition().x)/ defaultFrameWidth / zoomScale;
  1637. extendingID = spriteState->getFrameIDAtIndex(extendingIndex);
  1638. if(extendingIndex < spriteState->getNumFrameIDs()-1) {
  1639. if(spriteState->getFrameIDAtIndex(extendingIndex+1) == extendingID) {
  1640. Services()->getCore()->setCursor(Core::CURSOR_ARROW);
  1641. }
  1642. }
  1643. }
  1644. }
  1645. break;
  1646. case InputEvent::EVENT_MOUSEUP:
  1647. case InputEvent::EVENT_MOUSEUP_OUTSIDE:
  1648. extendingFrame = false;
  1649. if(Services()->getCore()->getInput()->getMousePosition().distance(clickBaseCoord) < 4.0) {
  1650. if(inputEvent->getMousePosition().y < getHeight()-scroller->getHScrollBar()->getHeight()) {
  1651. unsigned int selectedFrameIndex = (inputEvent->getMousePosition().x - barBase->getPosition().x)/ defaultFrameWidth / zoomScale;
  1652. if(!Services()->getCore()->getInput()->getKeyState(KEY_LSHIFT) &&
  1653. !Services()->getCore()->getInput()->getKeyState(KEY_LSHIFT)) {
  1654. selectedFrames.clear();
  1655. }
  1656. doSelectFrame(selectedFrameIndex);
  1657. }
  1658. }
  1659. draggingFrames = false;
  1660. break;
  1661. }
  1662. } else if(event->getDispatcher() == Services()->getCore()->getInput()) {
  1663. InputEvent *inputEvent = (InputEvent*) event;
  1664. if(event->getEventCode() == InputEvent::EVENT_KEYDOWN) {
  1665. switch(inputEvent->getKey()) {
  1666. case Polycode::KEY_DELETE:
  1667. case Polycode::KEY_BACKSPACE:
  1668. if(hasFocus) {
  1669. deleteSelectedFrames();
  1670. }
  1671. break;
  1672. }
  1673. }
  1674. }
  1675. }
  1676. void SpriteStateEditBar::doSelectFrame(unsigned int selectedFrameIndex) {
  1677. unsigned int selectedFrameID = spriteState->getFrameIDAtIndex(selectedFrameIndex);
  1678. // select back and front
  1679. int frameIndex = selectedFrameIndex;
  1680. do {
  1681. if(!isFrameSelected(frameIndex)) {
  1682. selectedFrames.push_back(frameIndex);
  1683. }
  1684. frameIndex--;
  1685. } while(spriteState->getFrameIDAtIndex(frameIndex) == selectedFrameID && frameIndex >= 0);
  1686. frameIndex = selectedFrameIndex;
  1687. do {
  1688. if(!isFrameSelected(frameIndex)) {
  1689. selectedFrames.push_back(frameIndex);
  1690. }
  1691. frameIndex++;
  1692. } while(spriteState->getFrameIDAtIndex(frameIndex) == selectedFrameID && frameIndex < spriteState->getNumFrameIDs());
  1693. std::sort(selectedFrames.begin(), selectedFrames.end());
  1694. }
  1695. void swapElements(const std::vector<unsigned int>& indexes, std::vector<unsigned int>& array){
  1696. for(int j=0; j < indexes.size(); j++){
  1697. unsigned int i = indexes[j];
  1698. if (i < 1 || i >= array.size()){
  1699. continue;
  1700. }
  1701. std::swap(array[i-1], array[i]);
  1702. }
  1703. }
  1704. void swapElementsRight(const std::vector<unsigned int>& indexes, std::vector<unsigned int>& array){
  1705. for(int j=indexes.size()-1; j >= 0; j--){
  1706. unsigned int i = indexes[j];
  1707. if (i > array.size() - 2){
  1708. continue;
  1709. }
  1710. std::swap(array[i+1], array[i]);
  1711. }
  1712. }
  1713. void SpriteStateEditBar::moveSelectedLeft() {
  1714. if(spriteState->getNumFrameIDs() < 2) {
  1715. return;
  1716. }
  1717. for(int i=0; i < selectedFrames.size();i++) {
  1718. if(selectedFrames[i] == 0) {
  1719. return;
  1720. }
  1721. }
  1722. std::vector<unsigned int> newIDS;
  1723. for(int i=0; i < spriteState->getNumFrameIDs(); i++) {
  1724. unsigned int frameID = spriteState->getFrameIDAtIndex(i);
  1725. newIDS.push_back(frameID);
  1726. }
  1727. swapElements(selectedFrames, newIDS);
  1728. for(int i=0; i < selectedFrames.size(); i++) {
  1729. if(selectedFrames[i] > 0) {
  1730. selectedFrames[i]--;
  1731. }
  1732. }
  1733. spriteState->setNewFrameIDs(newIDS);
  1734. }
  1735. void SpriteStateEditBar::moveSelectedRight() {
  1736. if(spriteState->getNumFrameIDs() < 2) {
  1737. return;
  1738. }
  1739. for(int i=0; i < selectedFrames.size();i++) {
  1740. if(selectedFrames[i] == spriteState->getNumFrameIDs()-1) {
  1741. return;
  1742. }
  1743. }
  1744. std::vector<unsigned int> newIDS;
  1745. for(int i=0; i < spriteState->getNumFrameIDs(); i++) {
  1746. unsigned int frameID = spriteState->getFrameIDAtIndex(i);
  1747. newIDS.push_back(frameID);
  1748. }
  1749. swapElementsRight(selectedFrames, newIDS);
  1750. for(int i=0; i < selectedFrames.size(); i++) {
  1751. if(selectedFrames[i] < spriteState->getNumFrameIDs()-1) {
  1752. selectedFrames[i]++;
  1753. }
  1754. }
  1755. spriteState->setNewFrameIDs(newIDS);
  1756. }
  1757. void SpriteStateEditBar::deleteSelectedFrames() {
  1758. if(!spriteState) {
  1759. return;
  1760. }
  1761. spriteState->removeFrameIndices(selectedFrames);
  1762. selectedFrames.clear();
  1763. }
  1764. SpriteStateEditBar::~SpriteStateEditBar() {
  1765. }
  1766. SpriteStateBrowser::SpriteStateBrowser() : UIElement() {
  1767. headerBg = new UIRect(10,10);
  1768. addChild(headerBg);
  1769. headerBg->setAnchorPoint(-1.0, -1.0, 0.0);
  1770. headerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  1771. UILabel *label = new UILabel("STATES", 18, "section", Label::ANTIALIAS_FULL);
  1772. label->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderFontColor"));
  1773. addChild(label);
  1774. label->setPosition(10, 3);
  1775. stateTreeView = new UITreeContainer("boxIcon.png", "All States", 10, 10);
  1776. addChild(stateTreeView);
  1777. stateTreeView->getRootNode()->toggleCollapsed();
  1778. stateTreeView->setPosition(0.0, 30.0);
  1779. newStateButton = new UIImageButton("spriteEditor/button_add.png", 1.0, 24, 24);
  1780. addChild(newStateButton);
  1781. newStateButton->addEventListener(this, UIEvent::CLICK_EVENT);
  1782. removeStateButton = new UIImageButton("spriteEditor/button_remove.png", 1.0, 24, 24);
  1783. addChild(removeStateButton);
  1784. removeStateButton->addEventListener(this, UIEvent::CLICK_EVENT);
  1785. moreButton = new UIImageButton("spriteEditor/button_more.png", 1.0, 24, 24);
  1786. addChild(moreButton);
  1787. moreButton->addEventListener(this, UIEvent::CLICK_EVENT);
  1788. }
  1789. SpriteStateBrowser::~SpriteStateBrowser() {
  1790. }
  1791. void SpriteStateBrowser::Resize(Number width, Number height) {
  1792. headerBg->Resize(width, 30.0);
  1793. stateTreeView->Resize(width, height-30.0);
  1794. moreButton->setPosition(width - 30.0, 3.0);
  1795. removeStateButton->setPosition(width - 56.0, 3.0);
  1796. newStateButton->setPosition(width - 82.0, 3.0);
  1797. }
  1798. SpriteStateEditor::SpriteStateEditor(SpriteSet *spriteSet) : UIElement() {
  1799. this->spriteSet = spriteSet;
  1800. stateSizer = new UIHSizer(10, 10, 200, true);
  1801. addChild(stateSizer);
  1802. stateDetails = new SpriteStateEditorDetails(spriteSet);
  1803. stateSizer->addRightChild(stateDetails);
  1804. stateBrowser = new SpriteStateBrowser();
  1805. stateSizer->addLeftChild(stateBrowser);
  1806. newStateButton = stateBrowser->newStateButton;
  1807. newStateButton->addEventListener(this, UIEvent::CLICK_EVENT);
  1808. stateBrowser->removeStateButton->addEventListener(this, UIEvent::CLICK_EVENT);
  1809. stateBrowser->moreButton->addEventListener(this, UIEvent::CLICK_EVENT);
  1810. stateTreeView = stateBrowser->stateTreeView;
  1811. stateTreeView->getRootNode()->addEventListener(this, UITreeEvent::SELECTED_EVENT);
  1812. globalFrame->textInputPopup->addEventListener(this, UIEvent::OK_EVENT);
  1813. globalFrame->yesNoPopup->addEventListener(this, UIEvent::OK_EVENT);
  1814. selectedState = NULL;
  1815. visible = false;
  1816. enabled = false;
  1817. }
  1818. SpriteState *SpriteStateEditor::getSelectedState() {
  1819. return selectedState;
  1820. }
  1821. SpriteStateEditorDetails *SpriteStateEditor::getDetailsEditor() {
  1822. return stateDetails;
  1823. }
  1824. void SpriteStateEditor::setSpriteEntry(Sprite *entry) {
  1825. if(!entry) {
  1826. visible = false;
  1827. enabled = false;
  1828. return;
  1829. }
  1830. visible = true;
  1831. enabled = true;
  1832. spriteSetEntry = entry;
  1833. refreshStates();
  1834. if(entry->getNumStates() > 0) {
  1835. stateBrowser->stateTreeView->getRootNode()->getTreeChild(0)->setSelected();
  1836. }
  1837. }
  1838. void SpriteStateEditor::handleEvent(Event *event) {
  1839. if(event->getDispatcher() == newStateButton) {
  1840. globalFrame->textInputPopup->action = "newState";
  1841. globalFrame->textInputPopup->setCaption("New state name");
  1842. globalFrame->textInputPopup->setValue("New State");
  1843. globalFrame->showModal(globalFrame->textInputPopup);
  1844. } else if(event->getDispatcher() == globalFrame->textInputPopup) {
  1845. if(event->getEventCode() == UIEvent::OK_EVENT) {
  1846. if(globalFrame->textInputPopup->action == "newState") {
  1847. SpriteState *newState = new SpriteState(spriteSet, globalFrame->textInputPopup->getValue());
  1848. spriteSetEntry->addSpriteState(newState);
  1849. refreshStates();
  1850. } else if(globalFrame->textInputPopup->action == "renameState") {
  1851. selectedState->setName(globalFrame->textInputPopup->getValue());
  1852. refreshStates();
  1853. }
  1854. }
  1855. } else if(event->getDispatcher() == globalFrame->yesNoPopup) {
  1856. if(event->getEventCode() == UIEvent::OK_EVENT) {
  1857. if(globalFrame->yesNoPopup->action == "removeState") {
  1858. if(selectedState) {
  1859. spriteSetEntry->removeSpriteState(selectedState);
  1860. delete selectedState;
  1861. selectedState = NULL;
  1862. stateDetails->setSpriteState(NULL);
  1863. refreshStates();
  1864. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  1865. }
  1866. }
  1867. }
  1868. } else if(event->getDispatcher() == stateBrowser->removeStateButton) {
  1869. if(selectedState) {
  1870. globalFrame->yesNoPopup->setCaption("Are you sure you want to remove state \""+selectedState->getName()+"\"?");
  1871. globalFrame->yesNoPopup->action = "removeState";
  1872. globalFrame->showModal(globalFrame->yesNoPopup);
  1873. }
  1874. } else if(event->getDispatcher() == stateBrowser->moreButton) {
  1875. stateMoreMenu = globalMenu->showMenuAtMouse(100.0);
  1876. stateMoreMenu->addOption("Rename", "rename");
  1877. stateMoreMenu->fitToScreenVertical();
  1878. stateMoreMenu->addEventListener(this, UIEvent::OK_EVENT);
  1879. } else if(event->getDispatcher() == stateMoreMenu) {
  1880. if(selectedState) {
  1881. if(stateMoreMenu->getSelectedItem()->getMenuItemID() == "rename") {
  1882. globalFrame->textInputPopup->action = "renameState";
  1883. globalFrame->textInputPopup->setCaption("New state name");
  1884. globalFrame->textInputPopup->setValue(selectedState->getName());
  1885. globalFrame->showModal(globalFrame->textInputPopup);
  1886. }
  1887. }
  1888. } else if(event->getDispatcher() == stateTreeView->getRootNode()) {
  1889. selectedState = (SpriteState*) stateTreeView->getRootNode()->getSelectedNode()->getUserData();
  1890. if(selectedState) {
  1891. stateDetails->setSpriteState(selectedState);
  1892. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  1893. }
  1894. }
  1895. }
  1896. void SpriteStateEditor::refreshStates() {
  1897. stateTreeView->getRootNode()->clearTree();
  1898. for(int i=0; i < spriteSetEntry->getNumStates(); i++) {
  1899. SpriteState *state = spriteSetEntry->getState(i);
  1900. UITree *newNode = stateTreeView->getRootNode()->addTreeChild("treeIcons/state.png", state->getName(), (void*) state);
  1901. if(state == selectedState) {
  1902. newNode->setSelected();
  1903. }
  1904. }
  1905. }
  1906. SpriteStateEditor::~SpriteStateEditor() {
  1907. }
  1908. void SpriteStateEditor::Resize(Number width, Number height) {
  1909. stateSizer->Resize(width, height);
  1910. }
  1911. SpritePreview::SpritePreview(SpriteSet *spriteSet) : UIElement() {
  1912. previewBg = new UIImage("main/grid_dark.png");
  1913. addChild(previewBg);
  1914. previewBg->processInputEvents = true;
  1915. previewBg->setPosition(0.0, 30.0);
  1916. sprite = new SceneSpriteRewrite(spriteSet);
  1917. addChild(sprite);
  1918. sprite->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
  1919. headerBg = new UIRect(10,10);
  1920. addChild(headerBg);
  1921. headerBg->setAnchorPoint(-1.0, -1.0, 0.0);
  1922. headerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  1923. UILabel *label = new UILabel("PREVIEW", 18, "section", Label::ANTIALIAS_FULL);
  1924. label->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderFontColor"));
  1925. addChild(label);
  1926. label->setPosition(10, 3);
  1927. boundingBoxPreview = new SceneMesh(Mesh::LINE_MESH);
  1928. addChild(boundingBoxPreview);
  1929. boundingBoxPreview->loadTexture("main/stipple_small.png");
  1930. boundingBoxPreview->lineWidth = 1;
  1931. bgSelector = new UIIconSelector();
  1932. bgSelector->addIcon("spriteEditor/grid_icon_dark.png");
  1933. bgSelector->addIcon("spriteEditor/grid_icon_light.png");
  1934. bgSelector->selectIndex(0);
  1935. bgSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  1936. addChild(bgSelector);
  1937. }
  1938. SceneSpriteRewrite *SpritePreview::getSceneSprite() {
  1939. return sprite;
  1940. }
  1941. SpritePreview::~SpritePreview() {
  1942. }
  1943. void SpritePreview::handleEvent(Event *event) {
  1944. if(event->getDispatcher() == bgSelector) {
  1945. switch(bgSelector->getSelectedIndex()) {
  1946. case 0:
  1947. previewBg->loadTexture("main/grid_dark.png");
  1948. break;
  1949. case 1:
  1950. previewBg->loadTexture("main/grid_light.png");
  1951. break;
  1952. }
  1953. }
  1954. }
  1955. void SpritePreview::Update() {
  1956. SpriteState *state = sprite->getCurrentSpriteState();
  1957. if(state) {
  1958. Vector2 bBox = state->getBoundingBox();
  1959. sprite->setLocalBoundingBox(bBox.x / state->getPixelsPerUnit(), bBox.y / state->getPixelsPerUnit(), 0.001);
  1960. }
  1961. //boundingBoxPreview->setPrimitiveOptions(ScenePrimitive::TYPE_VPLANE, sprite->getLocalBoundingBox().x, sprite->getLocalBoundingBox().y);
  1962. Mesh *bbBoxMesh = boundingBoxPreview->getMesh();
  1963. bbBoxMesh->clearMesh();
  1964. bbBoxMesh->indexedMesh = true;
  1965. Vector3 bBox = sprite->getLocalBoundingBox();
  1966. SpriteFrame frame;
  1967. frame.coordinates.x = 0.0;
  1968. frame.coordinates.y = 0.0;
  1969. Vector3 bBoxNorm = bBox;
  1970. bBoxNorm.Normalize();
  1971. frame.coordinates.w = bBoxNorm.x;
  1972. frame.coordinates.h = bBoxNorm.y;
  1973. bbBoxMesh->addVertex(-bBox.x * 0.5, bBox.y * 0.5, 0.0, frame.coordinates.x, frame.coordinates.y);
  1974. bbBoxMesh->addVertex((-bBox.x * 0.5)+bBox.x, bBox.y * 0.5, 0.0, frame.coordinates.x+frame.coordinates.w, frame.coordinates.y);
  1975. bbBoxMesh->addVertex((-bBox.x * 0.5)+bBox.x, bBox.y * 0.5 - bBox.y, 0.0, frame.coordinates.x+frame.coordinates.w, frame.coordinates.y + frame.coordinates.h);
  1976. bbBoxMesh->addVertex(-bBox.x * 0.5, bBox.y * 0.5 - bBox.y, 0.0, frame.coordinates.x, frame.coordinates.y + frame.coordinates.h);
  1977. bbBoxMesh->addIndexedFace(0,1);
  1978. bbBoxMesh->addIndexedFace(1,2);
  1979. bbBoxMesh->addIndexedFace(2,3);
  1980. bbBoxMesh->addIndexedFace(3,0);
  1981. bbBoxMesh->dirtyArrays();
  1982. }
  1983. void SpritePreview::Resize(Number width, Number height) {
  1984. headerBg->Resize(width, 30.0);
  1985. previewBg->Resize(width, height-30.0);
  1986. previewBg->setImageCoordinates(0, 0, width, height-30.0);
  1987. sprite->setPosition(width/2.0, height/2.0);
  1988. boundingBoxPreview->setPosition(sprite->getPosition());
  1989. bgSelector->setPosition(width - bgSelector->getWidth() - 3.0, 3.0);
  1990. }
  1991. PolycodeSpriteEditor::PolycodeSpriteEditor() : PolycodeEditor(true){
  1992. }
  1993. void PolycodeSpriteEditor::handleEvent(Event *event) {
  1994. if(event->getDispatcher() == spriteBrowser) {
  1995. Sprite *selectedSprite = spriteBrowser->getSelectedSpriteEntry();
  1996. stateEditor->setSpriteEntry(selectedSprite);
  1997. spritePreview->getSceneSprite()->setSprite(selectedSprite);
  1998. } else if(event->getDispatcher() == addFramesButton) {
  1999. SpriteState *spriteState = stateEditor->getDetailsEditor()->getSpriteState();
  2000. bool generateBBox = false;
  2001. if(spriteState->getNumFrameIDs() == 0) {
  2002. generateBBox = true;
  2003. }
  2004. spriteState->appendFrames(spriteSheetEditor->getSelectedFrameIDs());
  2005. if(generateBBox && spriteSheetEditor->getSelectedFrameIDs().size() > 0) {
  2006. SpriteFrame frame = sprite->getSpriteFrameByID(spriteSheetEditor->getSelectedFrameIDs()[0]);
  2007. Number aspectRatio = frame.coordinates.w / frame.coordinates.h;
  2008. Number textureAspectRatio = ((Number)sprite->getTexture()->getWidth()) / ((Number)sprite->getTexture()->getHeight());
  2009. Number frameHeight = frame.coordinates.h * ((Number)sprite->getTexture()->getHeight());
  2010. Number frameWidth = frameHeight * aspectRatio * textureAspectRatio;
  2011. spriteState->setBoundingBox(Vector2(frameWidth, frameHeight));
  2012. }
  2013. stateEditor->getDetailsEditor()->refreshState();
  2014. } else if(event->getDispatcher() == stateEditor) {
  2015. spritePreview->getSceneSprite()->setSpriteState(stateEditor->getSelectedState());
  2016. } else if(event->getDispatcher() == spriteSheetEditor) {
  2017. SpriteState *state = spritePreview->getSceneSprite()->getCurrentSpriteState();
  2018. if(state) {
  2019. state->rebuildStateMeshes();
  2020. }
  2021. }
  2022. }
  2023. PolycodeSpriteEditor::~PolycodeSpriteEditor() {
  2024. }
  2025. bool PolycodeSpriteEditor::openFile(OSFileEntry filePath) {
  2026. sprite = new SpriteSet(filePath.fullPath);
  2027. mainSizer = new UIVSizer(100, 100, 200, false);
  2028. addChild(mainSizer);
  2029. topSizer = new UIHSizer(100, 100, 400, false);
  2030. mainSizer->addTopChild(topSizer);
  2031. bottomSizer = new UIHSizer(100, 100, 200, true);
  2032. mainSizer->addBottomChild(bottomSizer);
  2033. spriteSheetEditor = new SpriteSheetEditor(sprite);
  2034. topSizer->addLeftChild(spriteSheetEditor);
  2035. spriteSheetEditor->addEventListener(this, Event::CHANGE_EVENT);
  2036. spriteBrowser = new SpriteBrowser(sprite);
  2037. bottomSizer->addLeftChild(spriteBrowser);
  2038. spriteBrowser->addEventListener(this, Event::CHANGE_EVENT);
  2039. stateEditor = new SpriteStateEditor(sprite);
  2040. bottomSizer->addRightChild(stateEditor);
  2041. addFramesButton = stateEditor->getDetailsEditor()->getAppendFramesButton();
  2042. addFramesButton->addEventListener(this, UIEvent::CLICK_EVENT);
  2043. spritePreview = new SpritePreview(sprite);
  2044. topSizer->addRightChild(spritePreview);
  2045. stateEditor->getDetailsEditor()->setSceneSprite(spritePreview->getSceneSprite());
  2046. stateEditor->addEventListener(this, Event::CHANGE_EVENT);
  2047. spriteBrowser->refreshSprites();
  2048. PolycodeEditor::openFile(filePath);
  2049. return true;
  2050. }
  2051. void PolycodeSpriteEditor::saveFile() {
  2052. Object fileObject;
  2053. fileObject.root.name = "sprite_set";
  2054. ObjectEntry *spriteSheetEntry = fileObject.root.addChild("sprite_sheet");
  2055. spriteSheetEntry->addChild("fileName", sprite->getTexture()->getResourcePath());
  2056. ObjectEntry *framesEntry = spriteSheetEntry->addChild("frames");
  2057. for(int i=0; i < sprite->getNumFrames(); i++) {
  2058. ObjectEntry *frameEntry = framesEntry->addChild("frame");
  2059. SpriteFrame frame = sprite->getSpriteFrame(i);
  2060. frameEntry->addChild("id", (int)frame.frameID);
  2061. frameEntry->addChild("x", frame.coordinates.x);
  2062. frameEntry->addChild("y", frame.coordinates.y);
  2063. frameEntry->addChild("w", frame.coordinates.w);
  2064. frameEntry->addChild("h", frame.coordinates.h);
  2065. frameEntry->addChild("ax", frame.anchorPoint.x);
  2066. frameEntry->addChild("ay", frame.anchorPoint.y);
  2067. }
  2068. ObjectEntry *spritesEntry = fileObject.root.addChild("sprites");
  2069. for(int i=0; i < sprite->getNumSpriteEntries(); i++) {
  2070. Sprite *spriteEntry = sprite->getSpriteEntry(i);
  2071. ObjectEntry *spriteEntryEntry = spritesEntry->addChild("sprite");
  2072. spriteEntryEntry->addChild("name", spriteEntry->getName());
  2073. ObjectEntry *spriteStatesEntry = spriteEntryEntry->addChild("states");
  2074. for(int j=0; j < spriteEntry->getNumStates(); j++) {
  2075. SpriteState *spriteState = spriteEntry->getState(j);
  2076. ObjectEntry *spriteStateEntry = spriteStatesEntry->addChild("state");
  2077. spriteStateEntry->addChild("name", spriteState->getName());
  2078. spriteStateEntry->addChild("fps", spriteState->getStateFPS());
  2079. spriteStateEntry->addChild("scale", spriteState->getPixelsPerUnit());
  2080. spriteStateEntry->addChild("width", spriteState->getBoundingBox().x);
  2081. spriteStateEntry->addChild("height", spriteState->getBoundingBox().y);
  2082. spriteStateEntry->addChild("offset_x", spriteState->getSpriteOffset().x);
  2083. spriteStateEntry->addChild("offset_y", spriteState->getSpriteOffset().y);
  2084. String frameIDs;
  2085. for(int f=0; f < spriteState->getNumFrameIDs(); f++) {
  2086. frameIDs += String::IntToString(spriteState->getFrameIDAtIndex(f));
  2087. if(f < spriteState->getNumFrameIDs()-1) {
  2088. frameIDs += ",";
  2089. }
  2090. }
  2091. spriteStateEntry->addChild("frame_ids", frameIDs);
  2092. }
  2093. }
  2094. fileObject.saveToXML(filePath);
  2095. }
  2096. void PolycodeSpriteEditor::Resize(int x, int y) {
  2097. mainSizer->Resize(x, y);
  2098. PolycodeEditor::Resize(x,y);
  2099. }