Ethan M 6a02ca21b8 Fixed crash that would happen if you tried to open a folder node in ExampleBrowserWindow. %!s(int64=12) %!d(string=hai) anos
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ExampleBrowserWindow.cpp 6a02ca21b8 Fixed crash that would happen if you tried to open a folder node in ExampleBrowserWindow. %!s(int64=12) %!d(string=hai) anos
ExportProjectWindow.cpp f03307d738 Entity property editing in 2D editor, fixed web docs header and footer %!s(int64=13) %!d(string=hai) anos
NewFileWindow.cpp 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible %!s(int64=12) %!d(string=hai) anos
NewProjectWindow.cpp 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible %!s(int64=12) %!d(string=hai) anos
PolycodeClipboard.cpp 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor %!s(int64=13) %!d(string=hai) anos
PolycodeConsole.cpp ce9250d76b Made IDE console toggleble. IDE console will show automatically when running project. Replaced console Clear button with an image button. Added console hide button to console. Added getMainWidth and getMainHeight to UI sizers. %!s(int64=12) %!d(string=hai) anos
PolycodeEditor.cpp 46ac6460d9 Deleting entities will now affect all multiple selected entities, base Undo/Redo framework for editors %!s(int64=12) %!d(string=hai) anos
PolycodeEditorManager.cpp b6aa9c7ffb Added ability to close open files in the IDE, UIComboBox now resets selected name to None on clearItems(), fixed sprite editor not setting height properly on load %!s(int64=13) %!d(string=hai) anos
PolycodeFontEditor.cpp 5e02a65ab5 UI Module classes will not delete children if ownsChildren is set to true, added setOwnsChildrenRecursive method to Entity, cleanup when closing screen editor, font editor and image editors in the IDE, fixed some memory leaks %!s(int64=13) %!d(string=hai) anos
PolycodeFrame.cpp ce9250d76b Made IDE console toggleble. IDE console will show automatically when running project. Replaced console Clear button with an image button. Added console hide button to console. Added getMainWidth and getMainHeight to UI sizers. %!s(int64=12) %!d(string=hai) anos
PolycodeIDEApp.cpp 17c51168dd Started work on fix for #238 %!s(int64=12) %!d(string=hai) anos
PolycodeImageEditor.cpp aca1fa37a4 Fixed resource paths not setting correctly for textures, added texture resource reload, made images in IDE editors reload on change. %!s(int64=12) %!d(string=hai) anos
PolycodeMaterialEditor.cpp 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code %!s(int64=12) %!d(string=hai) anos
PolycodeProject.cpp d48451256f Added more safety checks to config loading for PolycodeProject %!s(int64=12) %!d(string=hai) anos
PolycodeProjectBrowser.cpp 2753d88462 Prevent UIMenu from going over the screen in the IDE. %!s(int64=12) %!d(string=hai) anos
PolycodeProjectEditor.cpp 4b06c5558f IDE project edtior now sets the saved/unsaved flag %!s(int64=13) %!d(string=hai) anos
PolycodeProjectManager.cpp 40a52bc301 Clear project title at the top of the IDE if no projects are open. %!s(int64=12) %!d(string=hai) anos
PolycodeProps.cpp 0c7d315b87 Added ability to edit screen entity width and height in the editor. Entities no longer default to 50x50 size in editor, but use the source entity dimensions. Adjusted platformer example to set entity sizes in the editor. %!s(int64=12) %!d(string=hai) anos
PolycodeRemoteDebugger.cpp ca117d36ba Fixed core update pause causing the IDE to not update when debugger connects %!s(int64=13) %!d(string=hai) anos
PolycodeScreenEditor.cpp 685d441ed4 Improved scaling behavior %!s(int64=12) %!d(string=hai) anos
PolycodeSpriteEditor.cpp aca1fa37a4 Fixed resource paths not setting correctly for textures, added texture resource reload, made images in IDE editors reload on change. %!s(int64=12) %!d(string=hai) anos
PolycodeTextEditor.cpp 375127e4dc Added 'Close File' to IDE menu in Windows and Linux, made the text editor convert Windows line endings to Unix %!s(int64=12) %!d(string=hai) anos
PolycodeToolLauncher.cpp a0d3e3b9f2 Disabled built tool output in console, added a checkbox in screen editor to show and hide reference entities %!s(int64=12) %!d(string=hai) anos
TextureBrowser.cpp 9d5d2b62f4 Added asset browser icons for entities and sprites %!s(int64=12) %!d(string=hai) anos
ToolWindows.cpp 8214319cdc Added YES and NO events to UIEvent, added Yes/No/Cancel popup to IDE, IDE will now ask if you want to save file before closing if there are unsaved changes %!s(int64=13) %!d(string=hai) anos