Ivan Safrin 6d6c1dbafa Merge pull request #487 from wivlaro/query-time-slept il y a 11 ans
..
GLee.h 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork il y a 14 ans
OSBasics.h 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code il y a 12 ans
PolyBezierCurve.h 049a820d3d Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file il y a 11 ans
PolyBone.h 6ce695a414 -added explicit keywords il y a 11 ans
PolyCamera.h fa362c8582 Merge pull request #468 from bagobor/master il y a 11 ans
PolyClient.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. il y a 13 ans
PolyCocoaCore.h c51a325316 Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning il y a 12 ans
PolyColor.h 049a820d3d Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file il y a 11 ans
PolyConfig.h 22556e056d Added setBoolValue and getBoolValue so param can be evaluated when needed. il y a 12 ans
PolyCore.h 8ed65a36c5 Able to query how long slept for each frame il y a 11 ans
PolyCoreInput.h 049a820d3d Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file il y a 11 ans
PolyCoreServices.h 7284783d0d More cleanup, got focus working il y a 12 ans
PolyCubemap.h 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor il y a 12 ans
PolyData.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings il y a 13 ans
PolyEntity.h 049a820d3d Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file il y a 11 ans
PolyEvent.h d8d788f480 Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences. il y a 12 ans
PolyEventDispatcher.h 049a820d3d Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file il y a 11 ans
PolyEventHandler.h 3d1475dcb7 Removed deprecated secondary handler from EventHandler il y a 12 ans
PolyFixedShader.h a8e81d54e6 Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color il y a 12 ans
PolyFont.h c2963c38be Moved FTLibrary handle into FontManager il y a 12 ans
PolyFontGlyphSheet.h 39028aba18 Trivial support for newlines and tabs in text mesh il y a 12 ans
PolyFontManager.h 049a820d3d Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file il y a 11 ans
PolyGLCubemap.h 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor il y a 12 ans
PolyGLES1Renderer.h 33e1e9516f Removed superfluous screen clearing il y a 11 ans
PolyGLES1Texture.h c9406f5051 Code cleanup and documentation. il y a 14 ans
PolyGLHeaders.h edd758b8c4 Small mingw compile fixes il y a 12 ans
PolyGLRenderer.h 33e1e9516f Removed superfluous screen clearing il y a 11 ans
PolyGLSLProgram.h 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code il y a 12 ans
PolyGLSLShader.h bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code il y a 12 ans
PolyGLSLShaderModule.h 869709885e Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor. il y a 12 ans
PolyGLTexture.h dfd6ba1da4 More leak fixes from mcclure il y a 13 ans
PolyGLVertexBuffer.h 6ce695a414 -added explicit keywords il y a 11 ans
PolyGlobals.h 439fa2dbd8 Visual Studio 2012 Build was broken - it still didn't support round... il y a 11 ans
PolyImage.h fa362c8582 Merge pull request #468 from bagobor/master il y a 11 ans
PolyInputEvent.h 7834ea4719 Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor il y a 11 ans
PolyInputKeys.h 09520ea3ab MenuBar and IDE shortcuts in Linux il y a 13 ans
PolyLabel.h 049a820d3d Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file il y a 11 ans
PolyLogger.h 52a22c0c44 Little doc fix il y a 11 ans
PolyMaterial.h 6ce695a414 -added explicit keywords il y a 11 ans
PolyMaterialManager.h 41908812e2 Added a setting to MaterialManager to not keep texture data in memory after uploading to video card il y a 11 ans
PolyMatrix4.h f4b9dbfe73 Added Matrix multiplyWithPerspective method, as opposed to the il y a 11 ans
PolyMesh.h b9b698d016 Merge pull request #484 from wivlaro/mesh-vertex-removal-functions il y a 11 ans
PolyModule.h 869709885e Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor. il y a 12 ans
PolyObject.h 2330dd0443 Fix 'implicit conversion loses integer precision' warnings on OS X il y a 12 ans
PolyParticleEmitter.h bfc2510042 Added mesh particle support to particle system (no IDE options for it yet), optimized VBO creation slightly il y a 11 ans
PolyPeer.h 08598b6e91 Fixed reliable packets il y a 12 ans
PolyPerlin.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings il y a 13 ans
PolyQuaternion.h fc92ccdb5d Added a 3D transform property sheet to entity editor, fixed transform gizmo to always follow selected entities positions, changed Quaternion's toEulerAngles to returning the vector, changed Entity's internal euler rotation storage to Vector3 il y a 12 ans
PolyQuaternionCurve.h 7834ea4719 Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor il y a 11 ans
PolyRay.h 7834ea4719 Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor il y a 11 ans
PolyRectangle.h b20c87b80f Add == and != operators to Rectangle class il y a 12 ans
PolyRenderer.h 33e1e9516f Removed superfluous screen clearing il y a 11 ans
PolyResource.h ba879693a6 Added global resource autoreload settings il y a 11 ans
PolyResourceManager.h ba879693a6 Added global resource autoreload settings il y a 11 ans
PolySDLCore.h 8a4923f08b Linux fixes, fixed UIMenuBar not rendering properly, UIMenuBar now uses theme accent color, added linux build shell script to the repository il y a 12 ans
PolyScene.h 33e1e9516f Removed superfluous screen clearing il y a 11 ans
PolySceneEntityInstance.h 6ce695a414 -added explicit keywords il y a 11 ans
PolySceneImage.h 6ce695a414 -added explicit keywords il y a 11 ans
PolySceneLabel.h bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code il y a 12 ans
PolySceneLight.h c2e34bec43 Fixed Lua examples (some removed), fixed shadow rendering, fixed all C++ examples, fixed bug with AABB not recalculating somtimes il y a 12 ans
PolySceneLine.h c2e34bec43 Fixed Lua examples (some removed), fixed shadow rendering, fixed all C++ examples, fixed bug with AABB not recalculating somtimes il y a 12 ans
PolySceneManager.h 049a820d3d Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file il y a 11 ans
PolySceneMesh.h fa362c8582 Merge pull request #468 from bagobor/master il y a 11 ans
PolyScenePrimitive.h bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code il y a 12 ans
PolySceneRenderTexture.h ec27b396e7 Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks. il y a 12 ans
PolySceneSound.h bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code il y a 12 ans
PolySceneSprite.h bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code il y a 12 ans
PolyServer.h 49763db246 Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding. il y a 12 ans
PolyServerWorld.h 634df503e7 Moved networking module into the core il y a 13 ans
PolyShader.h 6ce695a414 -added explicit keywords il y a 11 ans
PolySkeleton.h 7834ea4719 Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor il y a 11 ans
PolySocket.h e8cbd73094 Fixed up cib's doxygen comments of some of the network classes il y a 12 ans
PolySound.h ec27b396e7 Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks. il y a 12 ans
PolySoundManager.h ec27b396e7 Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks. il y a 12 ans
PolyString.h e52dec6349 Added a grid settings panel and grid settings button to entity editor, made glsl shader template files contain basic GLSL code, added toNumber and toInteger to String class, UIWindow now sets enabled and visible to false on close by default il y a 12 ans
PolyTextMesh.h 4205ef20a8 Mesh-based text-from-spritesheet renderer il y a 12 ans
PolyTexture.h aca1fa37a4 Fixed resource paths not setting correctly for textures, added texture resource reload, made images in IDE editors reload on change. il y a 12 ans
PolyThreaded.h dda069be43 Threaded event fixes il y a 13 ans
PolyTimer.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes il y a 13 ans
PolyTimerManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings il y a 13 ans
PolyTween.h 4bf7ff7347 Mouse emulation with touch, point size and smoothness settings in SceneMeshes, fix for Tweens not updating correctly, memory leak fixes, misc tweaks il y a 12 ans
PolyTweenManager.h 85b913e6c7 Disabled reliable networking data again, fixed tweens not removing correctly il y a 12 ans
PolyVector2.h 722e5a458a Manual merge of pull request #394 il y a 12 ans
PolyVector3.h 09c2adc56b Vector3::lengthSquared il y a 11 ans
PolyVector4.h 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes il y a 12 ans
PolyVertex.h 56d250823c Added indexed mesh support to Polycode, added indexed mesh support to .mesh format, polyimport will now always generate an indexed mesh file, rewrote .mesh format to support flags for different vertex attributes, updated polyimport with options to only include chosen vertex attributes, changed 3d asset import UI to reflect new polyimport changes, added support for secondary UV coordinates il y a 12 ans
PolyWinCore.h a616933765 Made Alt key work correctly on Windows, OpenGL buffer will not scale now on higher DPI settings in Windows il y a 12 ans
Poly_iPhone.h fe9bb07923 Merge branch 'master' of github.com:ivansafrin/Polycode il y a 14 ans
Polycode.h 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes il y a 12 ans
PolyiPhoneCore.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. il y a 13 ans
tinystr.h 7cc9015fd0 Initial import from old repository il y a 15 ans
tinyxml.h c763d26677 Major changes all across, haven't been commiting anything, will start now il y a 15 ans