Main.lua 370 B

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  1. scene = Scene(Scene.SCENE_2D)
  2. scene:getActiveCamera():setOrthoSize(640, 480)
  3. spriteSet = SpriteSet("Resources/sprite_set.sprites", Services.ResourceManager:getGlobalPool())
  4. sceneSprite = SceneSprite(spriteSet)
  5. sceneSprite:setScale(4, 4)
  6. scene:addEntity(sceneSprite)
  7. sceneSprite:setSpriteByName("Explosion")
  8. sceneSprite:setSpriteStateByName("default", 0, false)